[NW] 9

Troi

Deez
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"The world won't change. It can't be changed."
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Name
: Konoe A. Mercury
✠ Title: Nine the Phantom
✠ Gender: Female
✠ Age: Unknown
✠ Clan: Djinn
✠ Alignment: Chaotic Evil

✠ Health: 160
✠ Chakra: 2o00
✠ Speed: 10

✠ Tracking: 14
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Nine is a woman with a voluptuous figure, yellow eyes, and long vibrant pink hair that covers her left eye. As a child, her hair was in a side ponytail, and as Nine the Phantom, her sclera turns black. Belligerent, openly hostile to anyone except those closest to her. Nine is an openly rebellious woman who defies authority while expecting others to recognize hers. Her temper is always on the verge of exploding, and she is ready to let anyone know her feelings, unable to hide her explosive rage and sharp tongue. Nine has a habit of letting others know her superiority, and she openly demonstrates her power without thinking of the consequences.

Yet despite her temper, Nine has a mind sharper than many would initially believe. She is a thorough academic who has dedicated her life to sorcery, magic, Ars Magus, alchemy, and the creation of the Nox Nyctores'. Few can match both her intellect and cunning, and she is a revolutionary scientist whose discoveries, theories, and techniques have had a permanent change on the world.





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Land of Birth: Kingdom of Djinns
WSE Clan: Hellsing



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Mind
Body
Spirit
Agility
Dexterity
10 (+2)​
4​
2​
5​
6​

A b i l i t i e s:

Elements
Earth | Wind | Fire | Water
Lightning | Stygian Water
White Sand | Dark Vacuity
Volcanic Storm

Universals
Ninjutsu | Genjutsu | Taijutsu (Adv)
Bukijutsu | Fuuinjutsu | Yang
Rukh | Yang State | Sound
Imperfect Olm Sage Mode

Custom Fighting Styles
Yo-Yo Arts
Satan's Flame

Summons
Olms | Cone Snails



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You all know this comes with v2...

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⬗ Djinn clansman (Kings Candidate): Being a King's Candidate in the Djinn clan, Nine has full mastery over her Rukh and has learned to use it fluidly and effortlessly. Her Rukh glows a dark, purplish black signaling that she is corrupt with evil intentions and she shed her human morality many years ago in search of knowledge, power and to be prepared for when the world burns. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm ( similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon ) which can be seen as long range mental communication. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see dan koto and combat him while in spirit form. Lastly, The clansmen have access to what they see as purity based Rukh appearance that shapes in form of butterflies. Based on the purity of said person, the butterflies will take pure colors (light) versus non pure (dark colors) . The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. this also excludes enhanced smell, sight, hearing. Thus only working on chakra based sensing This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.




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⬗ Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.

⬗ Efficient Chakra Control Specialist: You can utilize an element or skill you specialize in a more chakra efficient way, spending 10 less chakra than normal without reducing a technique’s potency. Does not require another Specialty to utilize. [Rukh]

⬗ Single Hand Seal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements. [Water]

⬗ Sourceless Materializing Specialist: You can materialize your element or skill you specialize in without needing a source. This applies towards various Elemental Jutsu where logical such as Water or Earth based substances and Fields that require a source to first be present and not created such as Advanced Ninjutsu ( Rain, Sound, Ink, etc ). [Volcanic Storm]

⬗ Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize. [White Sand]


⬗ Yang Specialist: Users will gain heightened vitality translating to 800 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects..

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Weapons/Seals

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique (Right thigh)
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration • [On All Her Physical Weaponry.]
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short | Short-Long
Chakra: 30
Damage: 60
Description: Tlazolteotl's Adoration is a technique in which a seal is placed on a custom weapon or tool of the user's choice. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. These constructs can be no larger than 5x5 meters in size. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn. Usable four times per battle.

Note: Must be posted on user’s bio and state what it is placed on.
Note: Requires one turn cooldown after use

(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor
Spoiler
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.


Kyozetsu no bogu ✽ Borg of Rejection
Type:
Defensive | Supplementary
Rank: A / S
Range: Short
Chakra: 30 / 40 (-10 to repair)
Damage: 60 / 80
Description: Borg is the only rukh technique that acts on its own, as it responds to the rukh around the user if they are in any danger. The user activates the protection by spending chakra (30 or 40), the rukh would then remain dormant only activating when the user is in danger. Once an attack is launched towards the user (Outside of the user's range of awareness), the rukh will respond in order to protect the user and form/erect a borg, or what others may perceive as a spherical barrier yellow in color. The borg however only reacts to non rukh techniques. The borg expands several feet outwards(up to 5 meters) in all directions protecting the user from oncoming threats, if enemies are caught in the range they'd be damaged and sent flying backwards. This allows for attacks of equal rank or below to be easily defeated. The borg can alternatively be activated by a user to defend an attack or as a means of transportation, allowing it to float and/or soar through the air by controlling it. Should the borg not be completely destroyed, it'd leech 10 chakra from the user to repair itself before remaining dormant once more.

Note: Spending the initial chakra cost doesn't count as a move however forming the borg(A or S rank) does.
Note: The A rank version can be activated 5 times per battle however it can be made to lay dormant for up to 4 turns.
Note: The S rank version can be activated 3 times per battle. It can be made to lay dormant. This is achieved by spending the initial chakra cost and triggering it mid battle. This must be mentioned in the users bio to be valid
Note: When S rank version is used, no S rank and above djinn techniques can be performed in the same turn.


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Notes:

Taking Gunko out of the NW for this arc as the expectations are too high and it makes me nervous. Dropping Geto for now.

± Biography approved ±
 
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