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Clan History

After war there was peace, and after peace their was war. The Noah clan was one of the clans who were said to cause destruction in its wake. Following the battle between Kaguya and her sons that would become cemented as legend, chakra was spread rapidly throughout the world under the Sage of Six Paths' tutelage, known as the art of Ninshu. To the Sage's dismay, it was before long that his teachings were perverted; Ninshu and usage of chakra were weaponized into Ninjutsu, allowing chakra to used for deadly forms of combat by many clans that would come to form in the Ninja World. The Noah Clan was no exception. Possessing powerful chakra, the Noah clan rose to prominence throughout the Ninja World, their abilities seemingly derived from one of none other than Kaguya's herself.

Feared for their immense power, the Noah clan found that they had made for themselves many enemies along with their name. Constantly enclosed in warfare, the clan ironically thrived, developing their abilities further and further as they expanded their reach throughout the world. Threatened by the Noah's clan very existence, several clans banded together and waged a terrible war against the Noah. The war engulfed several lands in the world, and after near endless battling and bloodshed, the Noah clan found themselves near extinct. For the first time, the Noah clan had tasted defeat with very little of their people left.

Among the few survivors of the Noah clan was a young boy named Earl. Finding an opening into the home country of the Noah clan, a powerful rival clan invaded and staged a brutal assault on the Noah clan. Staining the country red with their blood, only but a few children survived the ordeal. Believing that the children, new to the world and who didn't know combat, shouldn't bear the sins of their parents, the leader of the clan issued a formal decree that they were to be spared. Rounding up the survivors, the leader had them separated and escorted to separate corners of the world, far away from each other to ensure they could never meet again and for the Noah clan to die out for all time. The leader, however, had gravely miscalculated. The eldest of the survivors, a 13-year-old boy by the name of Earl, had retained his memories of his time in the clan, and his teachings. Becoming a nomad, he trained in his abilities in secret, adopting the goal of restoring the Noah clan and reclaiming their rightful place as rulers in the world.​

Special Abilities

Passive Traits & Abilities:

The signature power of the Noah clan stems from their admiration and study of Kaguya Ootsutsuki's abilities. Specifically, the Noah clan's pregenitors became intrigued by her ability to tear open portals to pocket dimensions. They sought out the ability for themselves, growing to covet the notion of manipulating the space-time continuum themselves. While their attempts to mimic Kaguya's abilities would ultimately fall short of her own, their dedication rewarded them with a weaker variant, albeit mighty powerful in their own right: the power of Spatial Distortion.

Unlike many clans, the Noah clan possesses very few passive abilities, as the main strengths of the clan revolve around active manipulation of the space surrounding them. The main passive of the clan, however, revolves around their finely tuned senses in relation to the space around them. Being experts at manipulating the space-time continuum for their Spatial Distortion, members of the Noah clan have a heightened sense of perception towards the surrounding space around them. From minute changes in space, such as an object occupying space, to moderate changes an object changing position in the normal world and the space they occupy to drastic changes in space are always known to the members of the Noah clan. This finely tuned sense extends up to long-range around them. Due to this passively enhanced sense, known as Spatial Tuning, members of the Noah clan have faster tracking/reaction speed, being on-par with those capable of using the Inner Sonar Sound Skill technique and have a wider range of perception.

Kekkei Genkai (or equivalent): The Kekkei Genkai of the Noah clan revolves around their ability to manipulate the fabric of space-time around them. Members of the clan are capable of releasing their chakra from their chakra points, surging it out of their body and into the surrounding atmosphere in order to initiate all of their clan techniques, to which they have given the appropriate name of Spatial Distortion. Spatial Distortion rarely affects other objects directly, instead almost exclusively work through the distorting of the fabric of space to indirectly affect other objects around the user. Spatial Distortion techniques typically fall into one of three broad categories: Spatial Gradient, Spatial Displacement, and Spatial Collapsing.

Spatial Gradient:

Spatial Gradient refers to the first teachings of the Noah clan's members. This field of Spatial Distortion introduces clanmembers to their abilities, involving the most "basic" form of Spatial Distortion. Techniques within the category of Spatial Gradient operate by distorting space to either extend or decrease the space between two or more locations or objects. This can be used to enhance or hinder movement, allowing the user to decrease the space between themselves and a location to mimic high speed movement, or increase the speed to mimic slowing down the opponent or making it harder for techniques to reach them. Like all of forms of Spatial Distortion, this technique does not have any direct effect on the bodies of opponents or other sentient beings, instead solely affecting the space around them.​

Spatial Displacement:

Spatial Displacement is considered an advanced form of Spatial Gradient, adding a further dimension to the way space is distorted: dimension. While Spatial Gradient focuses on linear distortion of space, simply decreasing or increasing the space along a fixed trajectory, Spatial Displacement allows the user to change the direction of an object through manipulating the space it occupies during movement. This is similar to the effect seen when the sheer speed of Might Guy's movement in the 8th Gate causes the space around Madara to distort, bending his staff without damaging it. Naturally, Spatial Displacement offers a greater range of usage than do the Spatial Gradient grouping of techniques. Defensively, the user can alter space to change the trajectory of techniques for defense(bending the space of an incoming jutsu to miss them) or offensively(redirecting space to send a jutsu of theirs along a new path or bending space to send an opponent's jutsu back towards them). Naturally, Spatially Displacement can also be used to facilitate movement much like Spatial Gradient, but on a higher level and with greater fluidity, offering a much greater mimicry of speed(will be submitted as a technique with appropriate restrictions).​

Spatial Collapse:

Spatial Collapse is considered to be the ultimate form of Spatial Distortion within the Noah clan, reserved for high ranking members. Mastery of Spatial Collapse signals that a Noah has been recognized as reaching full maturity in the context of the clan and its abilities, reaching the pinnacle of their power. As the name implies, Spatial Collapse involves causing space to rapidly decrease around a focal point, similar to Kakashi's Kamui. However, rather than collapsing space to tear a hole to another world, Spatial Collapse instead collapses space to increase the density within a certain point; the rapid and highly compressed distortion causes an immense increase in pressure, similar to the crushing density found in a black hole. Obviously, Spatial Collapse can be used for several offensive and defensive usages. For example, the user can use Spatial Collapsing around their first in a "circular" pattern to create an immensely heavy close-combat blow, or in a "thin" pattern to create a blow that slices and cuts into objects. The user can also cause the space around an object to rapidly collapse in order to damage or even destroy them. This however, cannot be used on other humans, with the close-quarter variant of Spatial Collapsing being the only kind that can harm such targets.​
Location

The Noah Clansmen made their mark on the world when they were the supreme clan but once they were massacred their home was destroyed. Luckily due to Earl being not only the master of the new reborn clan, he created a location for the clansmen to be able to call him. Called "Noahs Arc" This arc is located in a permanent rift in the water, created through special disruption.​

Purpose

The Purpose of the Noah clan is more-less govern the ninja world. They are the balance, some may see them as bad people, and some may see them as good guys. One day true war will break out. Where all the world will turn on each other. Noahs call this the holy war cause they will be the center of it. Until then, they will simply pass judgement on those they see fit.​

Special Info

Akumas: Akumas are the lowest levels of the clan. Learning how to get the hang of things. Not being able to control the power all that well. They are restricted to learning one type of space distortion

Central: Central are next to the lowest, being slightly stronger than Akumas, being able to harness the power of space distortion a lot better, being able to control two of the three types.

Exorcist: Exorcist is the strongest of the lower ranks. Being the average rank of a lot of clan members. During this rank they have unlocked all the teachings of the spacial distortion.

Seconds: Seconds is the rank gifted to those who excel in the teachings of space distortion. Being slightly stronger than the average person of the clan. At this rank, they are able to create their own techniques.

Generals: Generals is special rank amongst the clan. Being the prodigies of the clan, and as powerful as the head themselves. During this rank not only can they create their own technique, but have special techniques dedicated to the Special Ranking group, that only they can use. Only 4 people can hold this rank at any giving time and can be appointed by the head clan or defeat an existing member of the rank to achieve the rank as a general

Millennium: This is the highest rank of the clan. This has access and total control over the clan. Their power isn't any greater than a General, so they don't hold any more power besides their own personal strength. The unique thing about this rank is, it typically holds two spots. They both retain the same authority. This is needed incase one person gets kidnap or dies, the other completely takes control and fill that spot so that no confusion will ever arise​

Requirements

Can join at any rank.

One of the two spots at the top rank can be won through battle. The founder is exempt from this rule and they can replace the second head as they see fit.​

C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay, in this day, 18th of December of the 9th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, Edward, our loyal member, property and patent of the following custom clan:

Noah

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Noahs
Powered by Lord of Kaos
Copyright ©2017, Edward, NarutoBase.net​
 

Imp

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Noah​
(Kūkan Mahō: Rosuto Mugendai) Spatial Magic: Lost Infinity
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: By using Noah clan abilities the user makes 3 handseals and targets the space around an entity and invokes a spatial gradient of infinite proportion focused around said entity. The distortion is unique in that it is self-contained within its own area, where movement causes space in front to be extended while space behind is retracted irrespective of direction- basically mimicking an omnidirectional treadmill. This results in all movement of the entity being lost in the infinite distortion and the entity being completely trapped in position for 2 turns.

Note: No Noah techniques above A-rank the same or next turn when this is used.
Note: Usable 3x by Generals and higher with 2 turn cooldown period on between usage. Usable once by other ranks.

(Kūkan Mahō: Okyupaido Kuuhaku) Spatial Magic: Occupied Space
Type: Supplamentary | Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/a
Description: This displacement technique focuses on the objects within a space. The main concept is to disrupt the proper functions of inanimate objects by influencing them sterically. Examples of application include bending an arrow slightly enough such that it's no longer accurate or bending a sword into a "U" shape. The technique is performed my forming 2 handseals while focusing on the space occupied by a targeted object. The space the object occupies becomes isolated from regular space, evidenced by a subtle visual distortion of the object. The now discrete space, and by extension the object within it, promptly undergoes a change in shape specified by the user.

Note: The displacement causes no lasting harm to objects used on.
Note: Cannot be used on objects of higher rank

(Kūkan Mahō: Kuuhaku Magarime) Spatial Magic: Space Bending
Type: Supplamentary | Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/a
Description:This is the most basic act of spatial displacement utilized by Noahs. The user displaces space such that incoming objects are diverted away from or around a particular entity eg him/herself. The technique uses spatial displacement to indirectly influence the direction of incoming objects/attacks. Visualizing the space an attack travels through as a revolving corridor, this technique is used to rotate the corridor in any manner, effectively imposing control on the object’s trajectory. Visually the moment of distortion may elicit irregular shape but no harm happens to objects which pass through such distortion.

Note: Can use a max of 4 turns
Note: No Spacial displacement techniques can be used in the same turn as this.
Note: Living targets cannot have this used on them and cannot be used on jutsu of higher rank.

(Kūkan Mahō: Nōdo kōbai) Spatial Magic: Concentration Gradient
Type: Supplementary
Rank: A
Range:Short-Long
Chakra: 30
Damage: N/a
Description: Concentration gradient is the first of the two most basic applications of spatial gradients. To perform it, the Noah makes 3 handseals while focusing on a space up to mid range away. Concentration gradient (CG), like the name suggests, is a spatial gradient applied to a focused region such that space is manipulated to become more or less concentrated. This intensification or reduction of spatial density directly affects the speed of objects traveling through it while conserving distances. The gradient manipulates a 5x5 meter space such that when an object enters it, the space becomes magnified either positively or negatively. With positive magnification, as an entity progresses through the concentrated space, every single movement has to overcome more space per area than normal. This results in a decrease in speed relative to the concentration created by the Noah. The reverse is true for spaces with decreased concentration (Negative magnification). Reducing the concentration of space allows the user to make things that pass through this space seemingly faster by collapsing the space within the area. The user can use this for a single technique, causing the space around it and in front of it to become compressed or extended, causing the speed of it to become x2 faster. In such cases, the technique occupies the same timeframe as the jutsu it’s meant to supplement.

Note: Gradient works by targeting any 5x5 meter area up to long range away from the user. Should an object pass through this area, it experiences the effects listed above.
Note: Normally lasts a single turn but Noah Generals can sustain it for up to three turns however being only able to perform 2 additional moves in each turn.
Note: Reduces or increases speed in a direction by a factor of 3.
Note: Movement in only one direction can be slowed/quickened at a time.
Note Usable 4x with a one turn cool down required in between uses. Sustenance for extra turns allows only one additional use.

(Kūkan Mahō: Kyori kōbai) Spatial Magic: Distance Gradient
Type: Supplementary
Rank: A
Range:Short
Chakra: 30
Damage: N/a
Description: Distance gradient is the second of the two most basic applications of spatial gradients. Distance gradient is the faster application of the two due to its application. This technique is fundamentally meant for high speed repositioning of the objects in relation to one another and it primarily focuses on stretching or compressing space thus changing distances. With distance gradient (DG), the user manipulates space to either fold in on itself thus strategically repositioning objects relatively closer or sending objects farther away. To perform this, Noahs channel chakra into a region after forming 3 handseals. Upon doing so, a threadlike rip appears in the targeted space, followed by the space being suctioned into the rip or the rip being apparently pushed farther as it divulges new space. The technique can be applied with surgical accuracy for extremely minute changes such as creating enough space so that a sword’s slash simply doesn’t reach its target. Nevertheless precision can be disregarded in favor of range and size. The technique can extend or retract up to 10m of space (10m^3 in volumetric terms). The maximun rate at which the targeted space can be made to extend or reduce varies depending on the user’s strength. Generals and higher can achieve this feat with great haste, making it two times the speed of the user whereas Seconds can command speed up to 1.5x their speed. Any use cannot reduce space to put an opponent in under 5 meters of an attack.

Note: Cannot be used in the same turn as Concentration gradient
Note: No clan techniques above S rank in the same turn
Note: Can be performed up to 3 times with a 2 turn cool down required in-between

Kūkan Mahō: Kami no honshitsu| Spatial magic: Divine Essence
Type: Supplementary/Attack/Defense
Rank: C-S
Range: Short-mid
Chakra:15-40
Damage: 30-80
Description: Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique

Kūkan Mahō: Seichi | Spatial magic: Holy Domain
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: n/a
Description:
Holy Domain is a wide-acting technique that is triggered by making 3 handseals and clapping. This prompts a ripple to race throughout the field, inducing a carefully crafted spatial collapse as it goes. This spatial ripple has no real direct effects on opponents and cannot be directly discerned except by keen spatial/territorial awareness meaning ordinary means of sensing wouldnt work on this unless the sensing is something such as nature sensing, or something that will allow the opponent to sense their physical surroundings. The induced spatial collapse is only mild and exists not to harm but as a way to exert dominance over an area. It serves as an intimidatory claim to space imposed to augment the Noah’s command of the area. The mild spatial collapse makes space heavier than normal, making it as if empty space isn’t really empty. Humans arent able or rather arent affected by this incredible domain but is able to be used on Jutsus/Surroundings/Items and on Animals/summons. In animals/summons Holy Domain creates an air of unnatural spatial and positional uncertainty which buffets animals and incites a mentally inhibitory anxiety. Basically it makes them feel as if they’re constantly being smothered by a presence which is physically absent. This causes a mental strain which Which reduces the time the summon is allowed to be on the field by one turn as long as they feel this effect. When it comes to jutsus/items the "Absence" of space will cause said surroundings around the user to collapse, completely destroying and annihilating anything with substance of the same rank or lower (Meaning this doesnt work on energy based techniques such as wind/fire/lightning but those such as earth or water)
- Lasts 3 turns
- Usable twice with a two turn cooldown in-between

Kūkan Mahō: Nain kara no shukufuku | Spatial Magic: Blessings from the Nine
Type: Supplementary | Defensive | Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 if living entity passes through)
Description: This application of Spatial Magic focuses on the concept of a spatial infinity proposed by "Lost Infinity". The Noah creates a three dimensional spiral of infinitely folding space after performing three handseals. This spiral or distortion infinitely folds the space of those that enter it, reducing the amount of space it occupies infinitely practically reducing it to no damage. Much like it's parent technique, this technique is confined within its own area essentially trapping techniques within its boundaries. As with the nature of such Spatial Magic Techniques, it cannot be created within short range of the opponent, or other living entities . However, should a living entity enter Short Range of this distortion they can be affected by it, being trapped within the infinite distortion. If a living entity passes through this spiral distortion, they will experience an unbelievable amount of weight and pressure similar to the force of a black hole. While it won't infinitely reduce the area the opponent takes up, reducing them into nothing as it would techniques but the amount of force applied is enough to crush bones.
- Generals and higher are capable of using this technique 3x per battle with a two turn cool down in between usages. Seconds can use this twice per battle and every one below can only use this technique once.
Can only be used on techniques of equivalent rank and lower.
Each distorted space lasts for Two turns at max.
No Spatial Magic techniques above A rank can be used in the same turn as this technique or the turn after.
- Spite the terminology "Infinite" it does have a time limit on the infinite proportions (Meaning the wording of infinite doesn't imply that its everlasting)

Available Kumi: 2,000

Transaction Log:

+1000 - 07/04/2018 -
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Ninjutsu​
(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever.
 

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Summoning

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Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/a
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it allowing them to use it without handseals from their mouth, while majority of the hellhounds are actually coated in fire overall. Each Hellhound has extensive sensing via smell and extroindary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. The unique thing about hellhounds, is that due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower.

(Makairyouken Fukanzen Sennin Modo ) - Hellhound Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique and reduces cold based techniques by 30. The user is able to passively sense chakra not only through nature sensing but heat sensing and his/her perception and reflexes and speed are doubled by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered Increasing the range of each genjutsu by +1. Lastly, The user gains specific traits to the hell hound contract. The user tracking via the nose is increased, allowing the user to track scents up to 2 landmarks away. The user also gains incredibly sharp K-9 Teeth (The four sharpest teeth in the mouth, simply for cosmetic purposes)
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
 
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Explosion Release
(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn. Seals and items otherwise on the user's body during their transformation retain their normal abilities. Body seals will become inscribed as explosive energy in their normal positions.

(Bakuton: Jitsuryoku Sengen) – Explosion Release: Potentate Proclamation
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Potentate Proclamation is designed to be used while the Vestments of Divine Imperials is active. This technique allows for the user to manipulate on going explosions on the battlefield by infusing their Bakuton chakra into the explosion. The explosion, while still active, will be absorbed into the user’s Vestment state allowing for it to be seamlessly integrated into their explosive body. In essence, this technique acts to extend the duration on Vestments of Divine Imperials by integrating additional energy into the form. Thus, for each B or A Rank explosion consumed by Potentate Proclamation, Vestments of Divine Imperials will be extended by two turns. Should the user consume an S or Forbidden Rank explosion they will be capable of extending Vestments by an additional three turns. Of course, while this technique is used the user will have effectively ended the explosion in question neutralizing it entirely themselves by integrating it into their body. Because this technique simply acts to infuse an explosion it will take little to no time at all allowing for smooth transitioning between techniques. Alternatively, Potentate Proclamation can be applied to absorb semi-sentient Explosive familiars. This application allows the user to integrate the familiar’s abilities into the user’s body; this effectively voids the sustained chakra cost of the familiar. Upon expiration of this technique this will cause the separation of user and familiar. By consuming sentient creations Potentate Proclamation effectively binds their duration to Vestments of Divine Imperials. Thus, if a familiar is absorbed and will remain on the field for two more turns while Vestments will remain active for three turns then the familiar will remain absorbed and active until Vestments expires. Potentate Proclamation can be used three times per battle and will remain active until Vestments of Divine Imperials expires.

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

(Bakuton: Tei’i) – Explosion Release: Imperial Majesty
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: Imperial Majesty is a highly versatile Explosion Release technique to be used while Vestments of Divine Imperials is active. Applying the user’s explosive energy state he or she will produce explosions at any point on their body enabling them to be propelled against the air in the direction of their choosing. The explosions are highly versatile in nature allowing for the user to shape and manipulate them upon creation effectively negating recoil and preventing damage by angling the explosions outwards while also determining their width. The explosions, as previously mentioned, will propel the user against the air allowing for the user to take evasive measures in order to avoid techniques within logical reason and speed. Alternatively, this technique can be used to propel the user and then be sustained enabling for a limited form of flight/levitation by setting off a small chain reaction of explosions at the chosen location on the user’s body. The chain of explosions used to sustain this technique is maintained by passively draining the user’s chakra over time. When Imperial Majesty is used offensively or defensively the user can instead apply the propulsion against a living body or opposing technique, respecting elemental weaknesses and strengths. The explosion will act to propel the user in the opposite direction of the targeted body inflicting A-Rank damage. Imperial Majesty can be used four times per battle.

(Bakuton: Ten’i) – Explosion Release: Imperial Authority
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.

(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.

(Bakuton: Ryōiki no Ten'nō) – Explosion Release: Domain of the Emperor
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80)
Description: Through direct contact with a solid surface the user will focus their Explosive chakra into it causing it to diffuse evenly throughout the applied surface. The Explosive chakra will quickly diffuse up to mid-range from the user’s initial location lacing the terrain with chakra unbeknownst to opponents lacking special capabilities, like Doujutsu or Sensory. In its diffused state this technique offers no direct offensive potential simply acting to lace the terrain with Explosive chakra essentially marking the surface as the Emperor’s domain. Domain of the Emperor will passively drain 10 chakra per turn from its user allowing in order to be sustained. While active the opponent will be unable to use Earth Release techniques which emerge from the ground. Domain of the Emperor essentially emulates its natural oppressive ability through this lacing of Explosive chakra. Alternatively, this technique can be used to converge the diffused chakra into a single location by pooling it beneath a targeted location. This convergence can be performed immediately upon initiation of this technique, at the cost of a single move, or can be performed after the diffused chakra has been laced into the surface, costing an additional move. The explosion produced by this alternative application will cause the earth to rupture beneath the targeted location which can encompass all of short-range from its location. The rupturing will be proceeded by the normal rumbling sound accompanied by all average earth techniques followed by an immediate explosion. The explosion will both carry with it the normal heat and force as well as the ruptured earth, forming a highly effective blunt and sharp shrapnel. When the convergence application is used this will effectively end Domain of the Emperor and require the user use this technique again in order to lace chakra into the earth. Domain of the Emperor can be used twice per battle and lasts four turns per application or until it is sacrificed to produce an explosion. While active the user is unable to use techniques other than Explosion Release, the elements which compose it, their primary elemental affinity, and non-elemental techniques.

(Bakuton: Chikyūmei) – Explosion Release: Mandate of Earth
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A
Description: This technique can only be used while Domain of the Emperor is active allowing the user to passively activate this innate ability. Mandate of Earth essentially allows solid-based matter and techniques (Earth/Earth CE, not including other shinobi, etc) to become infused with Explosive chakra. However, unlike its sibling techniques Hell and Heaven the Mandate of Earth, through the Domain of the Emperor, infuses these solid-based techniques beyond short-range of the user by utilizing the diffused Explosive chakra latent in the surface it was infused to. This essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be equivalent to an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. The Mandate of Earth can only be applied to techniques and matter within the Domain of the Emperor. Like the Domain this technique comes with an audible tell – the earth will rumble dramatically moments prior to detonation. Mandate of Earth cannot be used upon anything on the opponent’s person. When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Alternatively, the user can void the need for contact by causing a premature explosion in the object in question. This can also allow the user to keep the object inert until a time of their choosing but requires the user be aware of any interaction. Explosions produced by the Mandate of Earth can have their directionality manipulated allowing for the negation of recoil and damage. Mandate of Earth can be used twice and will remain active for the duration of the Domain of the Emperor.
 
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