[CJ] 420 friendly [Omega and Thoth]

Thoth

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(Kemuri Genkotsu Rendan) - Smoke Fist Barrage
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will, upon releasing smoke, proceed to manipulate it to create multiple extending fists that will stretch out to cover a wide radius, punching desired targets with great speed. The user must use precise chakra control and skillfully compress the smoke into the created fists to do damage. The user can control the number of fists that go toward a certain target and divide the strength as needed. The purpose of the fists is that they can launch a target into the air, or knock it down. The user is even able to combine all of the fists, as they are being formed, into one large fist to increase the impact when striking a single target.
Notes:
- Usable only three times per battle.
- Can make a maximum of ten extending fists.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

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Here is my very first Smoke CJ, recently updated. Just give me a small analysis, including your opinion of the jutsu and how would you use it in a battle. Ask questions if you have any! ^_^
 

Omega

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I like how multiple fists can be created, and the speed. Hope usage gets updated, but ten fists is nothing to sneeze at. With new rules, this is a good counter to Katon, but should be handled with care when trying to counter other attacks outside of that. It has its uses, especially for keeping tai monsters away.
 

Thoth

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And also attacking multiple targets, such as clones, defending from projectiles which would bounce away, attacking one target from multiple sides or aiming for one spot with the large fist, etc. I think that the technique is pretty cool.

(Seizetsu Yakubarai) - Ghastly Exorcism
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: By manipulating smoke, the user will create five human-sized creatures with disturbing faces that will hover around the battlefield, being able to reach every corner of it up to mid-range. The creatures are incredibly fast and due to the speed of their movement, they look like contours and are thus often perceived as ghosts. Their speed and the resulted transparency make it very hard for the opponent to stay concentrated on knowing where they are. The ghosts also have high agility and are able to avoid attacks and obstacles and move around in the woods or rocky terrain for example, without any difficulty. The purpose of the ghosts is that they can attack their targets from various directions and rush into them. When they come in contact with their target, they convert into a smaller smokescreen that blind the target and makes it cough. The rapidity of the impact also allows the ghosts to push their target backwards a bit and also make the smoke's noxiousness to be on a higher level.
Notes:
- Usable only twice per battle.
- The ghosts can be active up to three turns because after as much time, they dissolve on their own.
- The user cannot perform any techniques above S-Rank while the ghosts are active.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

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And now the same process for this one.
 
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