3 element spar anyone?

-Yard-

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Rei's R&R
Terrain: mid range: Training field.
no killing/stealing.
Coyote Starrk bio in the sig.
CJ's: Allowed
C.E's: No.

My elements.





 

Yūsuke1

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Me, Yusuke Mandalorian bio with Wind Manifestation strapped by my side
My elements will be Lightning, Water and Wind
I'll be making the first move

I enter the battlefield with my mind at ease, showing no signs of threat or danger. I start off by creating water burst out of the ground beneath you, hence making you wet and get shocked the next instant. As thats over with, Wind Manifestation is activated and pulled out in a slashing motion towards the left, releasing a huge wind blast going your way.

(Houmen Za Kinpaku) - Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.

(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu
 
Last edited:

-Yard-

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Me, Yusuke Mandalorian bio with Wind Manifestation strapped by my side
My elements will be Lightning, Water and Wind
I'll be making the first move

I enter the battlefield with my mind at ease, showing no signs of threat or danger. I start off by creating water burst out of the ground beneath you, hence making you wet and get shocked the next instant. As thats over with, Wind Manifestation is activated and pulled out in a slashing motion towards the left, releasing a huge wind blast going your way.

(Houmen Za Kinpaku) - Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.

(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu

*I as well start off with my mind at ease ect ect*

(Houmen Za Kinpaku) - Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

*lilly then uses*


(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

*launching us into the air just as the water forms and in unison of this Coyote uses*


(Katon: Hoenka) - Fire Style: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors.


*Shooting 3 fireballs at your wind that think is A rank?, it blasts through your wind and heads at you as a B rank attack.*
 
Last edited:

Yūsuke1

Kage in the Making 👑
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*I as well start off with my mind at ease ect ect*

(Houmen Za Kinpaku) - Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

*lilly then uses*


(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.

*launching us into the air just as the water forms and in unison of this Coyote uses*


(Katon: Hoenka) - Fire Style: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors.


*Shooting 3 fireballs at your wind that think is A rank?, it blasts through your wind and heads at you as a B rank attack.*

As you are in the air and Coyote is about to shoot the three fireballs since the user will be in the air when using Flame Flower, a large volume of water materializes in between us, nearer to you and is directed towards you hence drowning and smashing you in water back into the ground.

After that, water doesn't just fall to the ground but shapes around you in a sphere of water, trapping you. In conjunction with that technique, it is electrified hence, killing you.


(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: Causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 
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