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Flash

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Rei's R&R
All Out
Unofficial
Terrain changes every 3 turns
Starts with Naruto Uzumaki Bridge.
Mid-Range
Evening + Misty
No time limit. But should complete the fight even if it takes a year.
I'll use both my bios.
I'll use both my CSC
CW would be shared

I'll require someone who will use both his bios.
 

Selendrile

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Rei's R&R
All Out
Unofficial
Terrain changes every 3 turns
Starts with Naruto Uzumaki Bridge.
Mid-Range
Evening + Misty
No time limit. But should complete the fight even if it takes a year.
I'll use both my bios.
I'll use both my CSC
CW would be shared

I'll require someone who will use both his bios.
I'll use Casshern and Chaikoka. Not too much a fan of the terrain, or how it changes, but meh. I will use Snake and Jellyfish summons. I assume by shared, you mean each bio gets a copy of the CW?
 

Flash

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I'll use Casshern and Chaikoka. Not too much a fan of the terrain, or how it changes, but meh. I will use Snake and Jellyfish summons. I assume by shared, you mean each bio gets a copy of the CW?
Okay so lets keep a constant terrain then.
I'll use the same summons as you. Snakes by Death and Jellys by Zetsu.
No copies. One CW. Who uses what is the user's lookout. They can share if they want. If you have two weapons, each can use one.

You can start ^_^
 

Selendrile

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Okay so lets keep a constant terrain then.
I'll use the same summons as you. Snakes by Death and Jellys by Zetsu.
No copies. One CW. Who uses what is the user's lookout. They can share if they want. If you have two weapons, each can use one.

You can start ^_^
I will assume we are just sticking with the Naruto Bridge then? Casshern will use jellyfish and his Akatsuki ring, and Chaikoka will use snakes and Universe (wrapped around his left arm). The pair stand with a short range distance between them (I will assume you have the same positioning for fairness).

(Uchū)- Universe
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Universe is simply a large collection of segments of chakra metal, with the entire length taking the form of a long rope, while also capable of connecting at the ends. Along the length of Universe are a collection of seals that can siphon in chakra and then distribute it, regardless of origin (expanded upon below). In a resting state, this rope is divided up into several hundred, miniscule, square segments of metal that all connect directly to each other. When being utilized, Universe becomes animated and is able to separate her individual segments (or detach them completely) in order to form complex, 3-D shapes or objects. She also gains a “sense” of the battlefield around her, giving her the ability to act independently of the user (is not capable of sensing chakra, speech, mental projection of thought, etc). This sense only applies to her ability to act on her own without the user’s direction by utilizing the chakra composing her. The separation of segments is achieved via chakra. When two segments separate from each other, a thin but powerful strand of chakra connects the two pieces (think almost like Renji’s original bankai from Bleach if the description is unclear). This process is then repeated over the length, allowing Universe to extend herself to form larger/complex objects. Universe is a defensive and offensive weapon. Universe can form a variety of shapes to defend the user while also capable of physically attacking/binding the opponent. The damage is equal to that of the chakra currently being utilized by her (Universe was formed with A-rank fire chakra, she does A-rank damange + a burning quality on touch).

Forging:
When used with basic chakra, this figure forming is S-ranked. When used with an elemental chakra, this figure forming is A-ranked (the object also takes on the basic qualities of that element). Regardless, initially forming Universe counts as a move of the user. Universe can take on almost an infinite number of forms, from simple shapes like a sword or glove, or form a 3D creature like a wolf or a second person (If Universe forms into a sword, it can trade blows equally with a normal katana in terms of stability, the same applies for other objects). Universe – If formed into an object capable of its own movement (like an animal) – can act independently from the user for up to three turns before the chakra sustaining Universe is depleted. Additionally, Universe can re-arrange herself into a new shape once per turn. By doing so, Universe is capable of escaping enemy techniques (logic dictates if/how she can avoid a technique) or adapting herself to changes in the battlefield.

Harnessing Seals:
Universe can be used through direct physical contact. Through this method, the user can simply “charge” the seals for three turns by flowing chakra into Universe (does not require an actual technique to charge). These seals act like a self-sustaining battery, having a set length of time that they are able to sustain Universe’s actions. If not connected to the body, Universe only needs to be within short-range of a technique being utilized in order to siphon chakra from it and re-charge her seals (Up to S-rank basic chakra or A-rank elemental chakra). If Universe is successfully hit by a more powerful enemy technique than the chakra she has been made with, she deactivates and is immobile until recharged by a technique.
____________

Chaikoka's sad eyes suddenly swirl as he activates his 1T Sharingan. Casshern also readies himself for battle.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

They are an odd couple, Chaikoka. A pity.
I grieve for the things I am about to do to these shinobi..

The pair then begins their assault. Chaikoka performs a single seal in order to transform a portion of the stone bridge underneath you both into a small river. The river stretches horizontally, to affect both of you simultaneously. The river flows to your left, ripping your feet out from under you and having you both fall onto your right sides covered in mud. At the same time, Casshern slings a shuriken and multiplies them to form a thousand copies of the original. The shurikens would rain down on you from above, covering a wide expanse and littering the bridge with metal.

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Flash

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I will assume we are just sticking with the Naruto Bridge then? Casshern will use jellyfish and his Akatsuki ring, and Chaikoka will use snakes and Universe (wrapped around his left arm). The pair stand with a short range distance between them (I will assume you have the same positioning for fairness).

(Uchū)- Universe
Type: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Universe is simply a large collection of segments of chakra metal, with the entire length taking the form of a long rope, while also capable of connecting at the ends. Along the length of Universe are a collection of seals that can siphon in chakra and then distribute it, regardless of origin (expanded upon below). In a resting state, this rope is divided up into several hundred, miniscule, square segments of metal that all connect directly to each other. When being utilized, Universe becomes animated and is able to separate her individual segments (or detach them completely) in order to form complex, 3-D shapes or objects. She also gains a “sense” of the battlefield around her, giving her the ability to act independently of the user (is not capable of sensing chakra, speech, mental projection of thought, etc). This sense only applies to her ability to act on her own without the user’s direction by utilizing the chakra composing her. The separation of segments is achieved via chakra. When two segments separate from each other, a thin but powerful strand of chakra connects the two pieces (think almost like Renji’s original bankai from Bleach if the description is unclear). This process is then repeated over the length, allowing Universe to extend herself to form larger/complex objects. Universe is a defensive and offensive weapon. Universe can form a variety of shapes to defend the user while also capable of physically attacking/binding the opponent. The damage is equal to that of the chakra currently being utilized by her (Universe was formed with A-rank fire chakra, she does A-rank damange + a burning quality on touch).

Forging:
When used with basic chakra, this figure forming is S-ranked. When used with an elemental chakra, this figure forming is A-ranked (the object also takes on the basic qualities of that element). Regardless, initially forming Universe counts as a move of the user. Universe can take on almost an infinite number of forms, from simple shapes like a sword or glove, or form a 3D creature like a wolf or a second person (If Universe forms into a sword, it can trade blows equally with a normal katana in terms of stability, the same applies for other objects). Universe – If formed into an object capable of its own movement (like an animal) – can act independently from the user for up to three turns before the chakra sustaining Universe is depleted. Additionally, Universe can re-arrange herself into a new shape once per turn. By doing so, Universe is capable of escaping enemy techniques (logic dictates if/how she can avoid a technique) or adapting herself to changes in the battlefield.

Harnessing Seals:
Universe can be used through direct physical contact. Through this method, the user can simply “charge” the seals for three turns by flowing chakra into Universe (does not require an actual technique to charge). These seals act like a self-sustaining battery, having a set length of time that they are able to sustain Universe’s actions. If not connected to the body, Universe only needs to be within short-range of a technique being utilized in order to siphon chakra from it and re-charge her seals (Up to S-rank basic chakra or A-rank elemental chakra). If Universe is successfully hit by a more powerful enemy technique than the chakra she has been made with, she deactivates and is immobile until recharged by a technique.
____________

Chaikoka's sad eyes suddenly swirl as he activates his 1T Sharingan. Casshern also readies himself for battle.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

They are an odd couple, Chaikoka. A pity.
I grieve for the things I am about to do to these shinobi..

The pair then begins their assault. Chaikoka performs a single seal in order to transform a portion of the stone bridge underneath you both into a small river. The river stretches horizontally, to affect both of you simultaneously. The river flows to your left, ripping your feet out from under you and having you both fall onto your right sides covered in mud. At the same time, Casshern slings a shuriken and multiplies them to form a thousand copies of the original. The shurikens would rain down on you from above, covering a wide expanse and littering the bridge with metal.

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Yes, Zetsu to my left, Death to his right. I'm assuming Chaikoka is to your left and Casshern to his right.

Dust hovers in the air above Death's head, controlled by him for now.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel


As the bald guy's eyes turned red, Zetsu activated his sensing while Death stood firm to intercept their attack.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

The ugly one is mine. I don't like him wearing that ring.
Ahhhh, you always want to hunt the powerful one. Lets go for the bald guy. He is old and near to his death.
Which is why I must kill him before taking care of your guy as well...
Oh heyyyy. We will finish our opponent first. And maybe lend you a hand if you need it...
We'll see that...

Both the Zetsu and Death, having fought many-a-times together, know how to operate. They know when to attack and when to defend. The moment they see the man forming a handseal, they feel something changing under their feet. In no time, the property of the bridge changes. Zetsu quickly channels his chakra into the river, to petrify it back to solid ground. This happens so quick, that neither Death, nor Zetsu will slip and fall.
At the same time this happens, Dust shoots itself up, far from the range of incoming shurikens, while Death raises his defense, covering himself and Zetsu in a box of shadow. The shurikens obviously would scatter all around the field, making it difficult to run around.

While this happens, Zetsu senses everything through his sensing, while Death watches the opponents through his shared vision with Dust.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(Kage: Rippoutai)- Shadow Cube
Type: Defense
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube. This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn. If it blocks one A-Rank Jutsu it is destroyed, any other jutsu rank needs to hit the cube twice before it's destroyed i.e. two B-Ranks, 1 C-Rank and 1 B-Rank. The cube is fast enough to stop mid - long range attacks.
Notes:
-Able to protect user from A-Rank and below jutsu's
-Only usable against mid - long
range abilities
-Cube can protect user for 1 turn
-Cube can trap enemy for 1 turn
-Usable 3 times per battle (Trap and Protection are each counted as one)
-User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made
-Only usable by Nara Clan members
-Must be trained by Dexter..
-Only usable for those who
completed shadow training
 

Selendrile

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Yes, Zetsu to my left, Death to his right. I'm assuming Chaikoka is to your left and Casshern to his right.

Dust hovers in the air above Death's head, controlled by him for now.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel


As the bald guy's eyes turned red, Zetsu activated his sensing while Death stood firm to intercept their attack.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

The ugly one is mine. I don't like him wearing that ring.
Ahhhh, you always want to hunt the powerful one. Lets go for the bald guy. He is old and near to his death.
Which is why I must kill him before taking care of your guy as well...
Oh heyyyy. We will finish our opponent first. And maybe lend you a hand if you need it...
We'll see that...

Both the Zetsu and Death, having fought many-a-times together, know how to operate. They know when to attack and when to defend. The moment they see the man forming a handseal, they feel something changing under their feet. In no time, the property of the bridge changes. Zetsu quickly channels his chakra into the river, to petrify it back to solid ground. This happens so quick, that neither Death, nor Zetsu will slip and fall.
At the same time this happens, Dust shoots itself up, far from the range of incoming shurikens, while Death raises his defense, covering himself and Zetsu in a box of shadow. The shurikens obviously would scatter all around the field, making it difficult to run around.

While this happens, Zetsu senses everything through his sensing, while Death watches the opponents through his shared vision with Dust.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(Kage: Rippoutai)- Shadow Cube
Type: Defense
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube. This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn. If it blocks one A-Rank Jutsu it is destroyed, any other jutsu rank needs to hit the cube twice before it's destroyed i.e. two B-Ranks, 1 C-Rank and 1 B-Rank. The cube is fast enough to stop mid - long range attacks.
Notes:
-Able to protect user from A-Rank and below jutsu's
-Only usable against mid - long
range abilities
-Cube can protect user for 1 turn
-Cube can trap enemy for 1 turn
-Usable 3 times per battle (Trap and Protection are each counted as one)
-User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made
-Only usable by Nara Clan members
-Must be trained by Dexter..
-Only usable for those who
completed shadow training
Chaikoka and Casshern both watch your defenses to their attacks. The plan worked out near perfectly. Once your shadow cube defends you from the weapons and scatters the rest around you, Casshern and Chaikoka go on the offensive once again. Chaikoka performs a single seal, utilizing the numerous shuriken on the ground around you, and manifests a super hot barrier that surrounds both of you (would be roughly an octagon shape). The walls immediately appear, releasing searing amounts of heat waves that begin to roast your skin. Dust would not be within the barrier, as he is elevated above the field. Casshern makes seals at the same time, casting a genjutsu on the both of you where you see your heads fall from your bodies. In reality, your bodies shuffle around in an attempt to locate your severed heads. With an inability to control your movements, the barrier cooks you to a nice medium, the perfect range for baked flesh.

(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
Rank: A
Type: Offensive
Range: Short–Long
Chakra cost: 30
Damage points: 60
Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique
Note: Usable three times per battle
Note: Barriers last two turns if unbroken, before they disperse

(Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken".
Do not hesitate for what you must do, Chaikoka.
Quiet boy, I hardened myself to the ways of the world long ago.

Immediately after, Casshern gathers a huge amount of water from the massive sea below the bridge. From your right side, a massive wave surges up and then smashes into the bridge. The force from the impact would throw you both off into the sea below, while also drowning you due to the huge amounts of water.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Flash

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Chaikoka and Casshern both watch your defenses to their attacks. The plan worked out near perfectly. Once your shadow cube defends you from the weapons and scatters the rest around you, Casshern and Chaikoka go on the offensive once again. Chaikoka performs a single seal, utilizing the numerous shuriken on the ground around you, and manifests a super hot barrier that surrounds both of you (would be roughly an octagon shape). The walls immediately appear, releasing searing amounts of heat waves that begin to roast your skin. Dust would not be within the barrier, as he is elevated above the field. Casshern makes seals at the same time, casting a genjutsu on the both of you where you see your heads fall from your bodies. In reality, your bodies shuffle around in an attempt to locate your severed heads. With an inability to control your movements, the barrier cooks you to a nice medium, the perfect range for baked flesh.

(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
Rank: A
Type: Offensive
Range: Short–Long
Chakra cost: 30
Damage points: 60
Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique
Note: Usable three times per battle
Note: Barriers last two turns if unbroken, before they disperse

(Dou Genkaku: Ina Kashira no Chikin) Mayhem Illusion: The Reverence of the Rooster
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A very interesting and funny technique designed to counter mostly summoned animals but that can be used on ninjas as well, whose main use is to confuse and disturb the enemies concentration, rather than to cause damage. The user does 3 handseals and puts any enemy into a deep foul illusion. They feel as if their head just detacthed from their bodies and fell to the ground. As the head rolls on the ground to a halt, they see their body running around without a head and arms stretched forward, as if trying to feel their way around. In reality, the enemy will be mimicking the movements he sees his headless body perform in the illusion, left basically, without a sense of direction or even control on his own movements, "running around like a headless chicken".
Do not hesitate for what you must do, Chaikoka.
Quiet boy, I hardened myself to the ways of the world long ago.

Immediately after, Casshern gathers a huge amount of water from the massive sea below the bridge. From your right side, a massive wave surges up and then smashes into the bridge. The force from the impact would throw you both off into the sea below, while also drowning you due to the huge amounts of water.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
Nice fuuin ^_^


Soon enough, they see their opponents perform single handseals simultaneously. In a moment, Zetsu senses the disturbance in his chakra, as his head magically drops down. Not only that, he senses similar disturbance in Death's chakra, making him believe that he too might be under an illusion. Maybe the same one, or different, but an illusion none-the-less. Death, on the other hand, when the illusion occurs, he feels his head dropping, but at the same time, can see that he is absolutely normal through his linked vision with Dust. Not only that, he sees the barrier rising all around them. So, while Zetsu releases himself and then Death out of the illusion, Death manipulates his shadows to form countless tentacles that shoot out in different directions and pick up countless shurikens, including the ones that form the barrier (and thereby breaking it), only to throw them back at his opponent. Although it is difficult to manipulate shadows with the illusion affecting his mind, he can perform the technique perfectly by concentrating through Dust's vision, before Zetsu releases him from the illusion. The countless tentacles will throw these shurikens and then attack the opponents themselves, piercing through their body and vital organs, killing them.

Hahahahaha... Death, they call that a genjutsu!
Mediocre...hmph
Maybe you should show them how its done
I will....if they deserve it
Or maybe we can simply kill them off right now?

( Genjutsu: Kai ) - Illusion Technique: Release x2
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Kageyose no Jutsu) Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is a shadow
ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
 

Selendrile

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Nice fuuin ^_^


Soon enough, they see their opponents perform single handseals simultaneously. In a moment, Zetsu senses the disturbance in his chakra, as his head magically drops down. Not only that, he senses similar disturbance in Death's chakra, making him believe that he too might be under an illusion. Maybe the same one, or different, but an illusion none-the-less. Death, on the other hand, when the illusion occurs, he feels his head dropping, but at the same time, can see that he is absolutely normal through his linked vision with Dust. Not only that, he sees the barrier rising all around them. So, while Zetsu releases himself and then Death out of the illusion, Death manipulates his shadows to form countless tentacles that shoot out in different directions and pick up countless shurikens, including the ones that form the barrier (and thereby breaking it), only to throw them back at his opponent. Although it is difficult to manipulate shadows with the illusion affecting his mind, he can perform the technique perfectly by concentrating through Dust's vision, before Zetsu releases him from the illusion. The countless tentacles will throw these shurikens and then attack the opponents themselves, piercing through their body and vital organs, killing them.

Hahahahaha... Death, they call that a genjutsu!
Mediocre...hmph
Maybe you should show them how its done
I will....if they deserve it
Or maybe we can simply kill them off right now?

( Genjutsu: Kai ) - Illusion Technique: Release x2
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Kageyose no Jutsu) Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is a shadow
ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
Your move makes little sense to me. The way you describe your move, the timeframe it goes like this..

Timeframe:

>1 Barrier/Genjutsu
>1 Kai/Kai/Shadows

It is supposed to be, according to your move..

>1 Barrier/Genjutsu
>1 Kai (for Zetsu)
>2 Wave Crash
>2 Kai (for Death)/Shadows

Let me explain. It's a turn based RP as you know. Because of that, you get ONE technique per person to defend from the genjutsu/barrier. First off, it's a movement restricting illusion because you are left without "control of his own movements". You cannot perform Kai in the first place. But, let's assume you can. Zetsu performs Kai, releasing himself. Death does not. Therefore, Death is still within the illusion. Since Death is still within the illusion, he cannot perform the shadow technique (although it does not require seals, it looks to require hand movements). Even if Death can perform the shadow technique, I don't understand how you can manipulate your shadow to "phase" through the barrier and remove one of the shuriken. The barrier forms immediately, there is no time for you to deconstruct it before it forms. Anyway, since Death cannot perform the shadow technique, you two take the damage from the sealing technique and are burned severely.

To release Death, it would happen later in the time-frame (after the Wave Crash technique). You two are also short range away from each other, so you would have to physically run over to him and touch him for it to work. Yes Kai is quick, but that doesn't mean it gets to overstep the rules of our RP. I will continue though as if your move was normal.
____________

Annoyance quickly flashes across the faces of Casshern and Chaikoka as their opponents escape from yet another attack. In order to defend himself and Casshern, Chaikoka releases a powerful ball of fire from his mouth towards the incoming shadow tendrils (the tendrils would disappear from the residual light given off by the fire, so I dont think it would lose any strength, basically continuing as an A-rank fireball towards Zetsu. If you disagree, then just say it disperses). Casshern, at the same time, gathers a huge amount of water from the massive sea below the bridge. From your right side (Death's side), a massive wave surges up and then smashes into the bridge. The force from the impact would throw you both off into the sea below, while also drowning you due to the huge amounts of water. Both would simply duck and dodge any shuriken that would pass through.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Flash

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Your move makes little sense to me. The way you describe your move, the timeframe it goes like this..

Timeframe:

>1 Barrier/Genjutsu
>1 Kai/Kai/Shadows

It is supposed to be, according to your move..

>1 Barrier/Genjutsu
>1 Kai (for Zetsu)
>2 Wave Crash
>2 Kai (for Death)/Shadows

Let me explain. It's a turn based RP as you know. Because of that, you get ONE technique per person to defend from the genjutsu/barrier. First off, it's a movement restricting illusion because you are left without "control of his own movements". You cannot perform Kai in the first place. But, let's assume you can. Zetsu performs Kai, releasing himself. Death does not. Therefore, Death is still within the illusion. Since Death is still within the illusion, he cannot perform the shadow technique (although it does not require seals, it looks to require hand movements). Even if Death can perform the shadow technique, I don't understand how you can manipulate your shadow to "phase" through the barrier and remove one of the shuriken. The barrier forms immediately, there is no time for you to deconstruct it before it forms. Anyway, since Death cannot perform the shadow technique, you two take the damage from the sealing technique and are burned severely.

To release Death, it would happen later in the time-frame (after the Wave Crash technique). You two are also short range away from each other, so you would have to physically run over to him and touch him for it to work. Yes Kai is quick, but that doesn't mean it gets to overstep the rules of our RP. I will continue though as if your move was normal.
____________

Annoyance quickly flashes across the faces of Casshern and Chaikoka as their opponents escape from yet another attack. In order to defend himself and Casshern, Chaikoka releases a powerful ball of fire from his mouth towards the incoming shadow tendrils (the tendrils would disappear from the residual light given off by the fire, so I dont think it would lose any strength, basically continuing as an A-rank fireball towards Zetsu. If you disagree, then just say it disperses). Casshern, at the same time, gathers a huge amount of water from the massive sea below the bridge. From your right side (Death's side), a massive wave surges up and then smashes into the bridge. The force from the impact would throw you both off into the sea below, while also drowning you due to the huge amounts of water. Both would simply duck and dodge any shuriken that would pass through.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
I'm sorry. I knew this might raise confusion. I should've explained better.

So, what I meant is:
1. Genjutsu+Barrier
2. Kai (Zetsu) +Shadows
3. Kai (Death)

Death doesn't get him out of genjutsu, but Zetsu does. Instead of getting out of genjutsu, Zetsu performs his offensive move. Now this raises the question of how Death can concentrate while in genjutsu. That is due to his linked vision with Dust. He can choose to see things through Dust's perspective.

About the barrier, I assumed that the shadows will attack before it fully erects. Which is why, taking care of that is easier. Even if not, I used an A rank technique against the barrier, which is good enough to cancel it out. Hope it makes sense now. And since you've continued, I'll continue likewise. Going according to your post.



Zetsu and Death watch as the bald man spews out a ball of fire, that clashes against the materialized shadows. And out of no where, a massive wave of water crashes against them from their side, and washes them into the sea, with leaving no trace of the two. The water would fill up the bridge and create a pool on the field. And thus the duo win. The ugly and the bald. Zetsu and Death die without giving a challenge, or so they would think....

In reality, as the water forces its way towards Zetsu and Death, the water molecules pass around their body, without touching them. The water creates a small dome of free space underneath, where Death and Zetsu reside, as water flows all around and above them. With precise control, Zetsu moves the water molecules to his advantage. On the top, it would seem as if the partners got washed away, prompting the opponents to drop their guards. At the same time that this happens, Death forms two handseals to summon a huge amount of mud from the sky, that would drop down on the opponents, covering them up in mud. Of course, opening a portal and dropping mud isn't something that would go un-noticed. However, taking advantage of this fact, Zetsu forces all the water around them on the bridge to shoot at the two opponents. The water would again form a wave that would attack the two opponents. Zetsu would follow it by throwing two kunais (with explosive tags) behind the wave, at the two opponents.

(Raiton: Tōru no tondemonai ōra) | Lightning Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.​
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

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I'm sorry. I knew this might raise confusion. I should've explained better.

So, what I meant is:
1. Genjutsu+Barrier
2. Kai (Zetsu) +Shadows
3. Kai (Death)

Death doesn't get him out of genjutsu, but Zetsu does. Instead of getting out of genjutsu, Zetsu performs his offensive move. Now this raises the question of how Death can concentrate while in genjutsu. That is due to his linked vision with Dust. He can choose to see things through Dust's perspective.

About the barrier, I assumed that the shadows will attack before it fully erects. Which is why, taking care of that is easier. Even if not, I used an A rank technique against the barrier, which is good enough to cancel it out. Hope it makes sense now. And since you've continued, I'll continue likewise. Going according to your post.



Zetsu and Death watch as the bald man spews out a ball of fire, that clashes against the materialized shadows. And out of no where, a massive wave of water crashes against them from their side, and washes them into the sea, with leaving no trace of the two. The water would fill up the bridge and create a pool on the field. And thus the duo win. The ugly and the bald. Zetsu and Death die without giving a challenge, or so they would think....

In reality, as the water forces its way towards Zetsu and Death, the water molecules pass around their body, without touching them. The water creates a small dome of free space underneath, where Death and Zetsu reside, as water flows all around and above them. With precise control, Zetsu moves the water molecules to his advantage. On the top, it would seem as if the partners got washed away, prompting the opponents to drop their guards. At the same time that this happens, Death forms two handseals to summon a huge amount of mud from the sky, that would drop down on the opponents, covering them up in mud. Of course, opening a portal and dropping mud isn't something that would go un-noticed. However, taking advantage of this fact, Zetsu forces all the water around them on the bridge to shoot at the two opponents. The water would again form a wave that would attack the two opponents. Zetsu would follow it by throwing two kunais (with explosive tags) behind the wave, at the two opponents.

(Raiton: Tōru no tondemonai ōra) | Lightning Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.​
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
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Casshern and Chaikoka both notice the aura of lightning around you that suddenly reverses the water technique back on themselves. Casshern's sensory ability combined with the large shadow also alerts the pair to the attack from above. In response, both shinobi bend down to remove their leg weights. Once freed of the weight, they take off with tremendous speed, each toward their respective sides (Chaikoka to his left, Casshern to the right). Both run down the sides of the bridge, leaping down to run on the water below betwen the pillars. This would stop any of the mud from dropping onto them (as the bridge protects them) while also causing the water to miss.

(Katai Omori: Doroppu) Leg Weights: Drop x2
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Underneath the bridge, Chaikoka stops and performs a single hand seal and releases a super thin jet of pressurized water. He moves his head in a back-and-forth motion, cutting through the rock of the bridge and attacking you both from below. Casshern branches off to his far right, coming out from under the bridge while continuing to run in order to put more distance between himself and Chaikoka.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

Flash

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Casshern and Chaikoka both notice the aura of lightning around you that suddenly reverses the water technique back on themselves. Casshern's sensory ability combined with the large shadow also alerts the pair to the attack from above. In response, both shinobi bend down to remove their leg weights. Once freed of the weight, they take off with tremendous speed, each toward their respective sides (Chaikoka to his left, Casshern to the right). Both run down the sides of the bridge, leaping down to run on the water below betwen the pillars. This would stop any of the mud from dropping onto them (as the bridge protects them) while also causing the water to miss.

(Katai Omori: Doroppu) Leg Weights: Drop x2
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Underneath the bridge, Chaikoka stops and performs a single hand seal and releases a super thin jet of pressurized water. He moves his head in a back-and-forth motion, cutting through the rock of the bridge and attacking you both from below. Casshern branches off to his far right, coming out from under the bridge while continuing to run in order to put more distance between himself and Chaikoka.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
You can't see the aura. It is just charges. But I'll continue assuming that you can sense stuff.


The mud drips and falls on the bridge, being unsuccessful in capturing the opponents, leads to the water being clogged. However that doesn't stop the two partners to stop trying. The moment the two ninjas jump away, Death manipulates the water molecules in the atmosphere, on the bridge, and under it, to track the opponent's location. This happens swiftly and without much effort, and thus saves his time. In the mean while, Zetsu already knowing his opponents' position through sensing, forms a few quick handseal and touches his left arm on the ground. In response, the moment the opponent stops, several huge spikes made of earthen material shoots from the underside of the bridge. The spikes numbering 20, half of them shoot at each of the opponents.

Separating them wasn't a difficult task
I agree....

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
(Doton: Daichinoikari ) Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.
Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by
Flash07
Quickly Death forms a single handseal. Knowing the location of Casshern, he manipulates the wind long range from himself (but closer to Casshern) to take up the shape of a hawk, that shoots at him at a very high speed from his blind-spot.
While Death forms the handseal, Dust rises further up, getting more visual of the arena and protecting itself.

(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish. Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.
 
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