2v2 Baldy and Wind vs Tokun and Nafan

Wind..

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Rules
Rei's R & R
Killing - No
Stealing - No
Kekkei Genkai - Yes
Custom Jutsu - Yes
Custom Element - Yes
Range - Mid
Terrain - Grassy Field, lake on Baldy/Wind's right


Teams
Baldy and Wind
Tokun and Nafan
Order - Nafan - Wind - Tokun - Baldy
 

PandaMan.

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Krillin (in sig). Come on nafan. Let's win like bosses.
 

Nathan

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Lets do this.

-I start this off, using Water Clone, I perform the Tiger hand seal to create the water clone, making my flow of chakra steady, the clone has been made.-​

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.

-I then get my clone to use Water Style: Starch Syrup Capture Field, he spits out a sticky liquid, that covers our battlefield most of it anyway, Baldy and Wind get stuck in the syrup from my clone.-​

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand

-Now I follow up with, first I run towards you Wind, my clone dispels I then am at short range from you then I go to use Illusion Technique: Infinite Darkness since you are still stuck and can't move thanks to the Starch Syrup, you become trapped in total darkness, I move back to short-mid range and await.-​

(Genjutsu: Kokuangyou Satsu) - Illusion Technique: Infinite Darkness
Rank: A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: A binding illusion that binds the opponent in total darkness and eliminates smell and touch allowing user to attack freely.
 

Wind..

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Lets do this.

-I start this off, using Water Clone, I perform the Tiger hand seal to create the water clone, making my flow of chakra steady, the clone has been made.-​

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.

-I then get my clone to use Water Style: Starch Syrup Capture Field, he spits out a sticky liquid, that covers our battlefield most of it anyway, Baldy and Wind get stuck in the syrup from my clone.-​

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand

-Now I follow up with, first I run towards you Wind, my clone dispels I then am at short range from you then I go to use Illusion Technique: Infinite Darkness since you are still stuck and can't move thanks to the Starch Syrup, you become trapped in total darkness, I move back to short-mid range and await.-​

(Genjutsu: Kokuangyou Satsu) - Illusion Technique: Infinite Darkness
Rank: A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: A binding illusion that binds the opponent in total darkness and eliminates smell and touch allowing user to attack freely.

I will be using Dodai in my Sig


*As Baldy and I see you create a clone, we get into a battle stance that is very balanced. Your clone then begins to preform Hand Seals so we get ready for a Jutsu to come at us. As your clone begins to spit out a sort of Syrup Baldy quickly acts by spitting out by creating a huge blast of wind that hits the syrup and disperses it throughout the battlefield. Since it is no longer in mass, it really has no stickiness to it. The blast of wind continues on after it disperses the syrup towards both of you.*

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.



*As you continue to run towards me and trap me in a world of infinite darkness. I think to myself, why not just light this place up? So I continue by preforming the Ram → Horse → Snake → Tiger Hand Seals allowing my to use my Lightning Chakra to create a super bright blinding light. As I do this the world of darkness disappears and I feel like a hero who has lit up the world once again, when actually I had just broken a Genjutsu.*

Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.



*After I have gotten rid of the Genjutsu, Baldy reacts by bringing his hands together and then slamming them on the ground causing an electrical current to race through the ground at Nafan. As it is about to his Nafan it then splits into two currents and the seconds heads off in the direction of Tokun. As they both hit, they shock shock you very badly.*

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

 

PandaMan.

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I will be using Dodai in my Sig

*As Baldy and I see you create a clone, we get into a battle stance that is very balanced. Your clone then begins to preform Hand Seals so we get ready for a Jutsu to come at us. As your clone begins to spit out a sort of Syrup Baldy quickly acts by spitting out by creating a huge blast of wind that hits the syrup and disperses it throughout the battlefield. Since it is no longer in mass, it really has no stickiness to it. The blast of wind continues on after it disperses the syrup towards both of you.*

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.



*As you continue to run towards me and trap me in a world of infinite darkness. I think to myself, why not just light this place up? So I continue by preforming the Ram → Horse → Snake → Tiger Hand Seals allowing my to use my Lightning Chakra to create a super bright blinding light. As I do this the world of darkness disappears and I feel like a hero who has lit up the world once again, when actually I had just broken a Genjutsu.*

Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.



*After I have gotten rid of the Genjutsu, Baldy reacts by bringing his hands together and then slamming them on the ground causing an electrical current to race through the ground at Nafan. As it is about to his Nafan it then splits into two currents and the seconds heads off in the direction of Tokun. As they both hit, they shock shock you very badly.*

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.


As I see baldy releases wind I counter it by sending 3 meteor sized balls of fire to go against it. As Nafan. sees me doing such, he cancels the idea of infinite darkness and makes the ground beneath you guys begin to shake as I land back on the ground. Once I reach the ground i instantly make a giant lid come down upon you guys in an attempt to crush you.

(Katon: Hoenka) - Fire Release: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors then erupt into a geyser of flame.

(Doton: Yochi no Douyou) - Earth Release: World Shaking

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Summary:​
I counter your wind with 3 meteor-sized fireballs. The jutsu clash and as I land Nafan makes the ground shake and I drop a lid onto you guys.
(P.S I didnt count your lightning flash or banquet because they were jutsu used after the infinite darknes, something that never hapened)​
 

Baldy

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As I see baldy releases wind I counter it by sending 3 meteor sized balls of fire to go against it. As Nafan. sees me doing such, he cancels the idea of infinite darkness and makes the ground beneath you guys begin to shake as I land back on the ground. Once I reach the ground i instantly make a giant lid come down upon you guys in an attempt to crush you.

(Katon: Hoenka) - Fire Release: Flame Flower
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors then erupt into a geyser of flame.

(Doton: Yochi no Douyou) - Earth Release: World Shaking

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Summary:​
I counter your wind with 3 meteor-sized fireballs. The jutsu clash and as I land Nafan makes the ground shake and I drop a lid onto you guys.
(P.S I didnt count your lightning flash or banquet because they were jutsu used after the infinite darknes, something that never hapened)​

Will be using my CW :)
(Ransadōru Verude)-Green Lancer
Type: Weapon
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The Green Lancer is a double-sided lance weapon. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is raw chakra and it is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown. It flies back to my hand as there is a chakra link between your palm and the hilt of your weapon when it is thrown and that chakra is only visible to doujutsu

Restrictions
Can only be used or taught by me
Throwing of the Lance counts as 1 move in your turn
Throwing of the Lance can only be used 3 times per battle
Cooldown of 2 turns before you can throw it again\
++++++++++++++++++++

As Baldy releases the great blast of wind, and afterwards seeing you jump into the air, releasing several fireballs downwards, destroying and stopping the blast of wind, in which the fireballs, with downward momentum and not hitting us due to its trajectory. Since you shoot them on the ground, in the path of my wind, I assume we are simply too far away for your fireballs to hit us. It was such a pity..;) When you jump into the air, Baldy simply takes two steps backwards, fearing some sort of attack and moving back randomly, no longer in line with Dodai.

Hmm..They aren't too bad, are they? Eye-patch lava freak?

I hope they pose a challenge, I wonder..Baldy?

As Kotetsu notices Krillin, his partner jumping into the air, Baldy stands poised, and the ground begins to shake violently, causing tremors to shake us off balance. However, Baldy immediately stomps both foot on the ground, applying chakra in them to keep stable on the ground, while both feet are apart somewhat, to maintain the best balance. At the same time, Baldy draws his weapon from his back, and plunges it into the ground, one tip going into the earth, lodging itself inside, while the other side is held by my hands, keeping a firm grip and ensuring I do not fall to the best of my abilities. Despite the small tremors attempting to throw me off balance, I stand firm with the help of my sword and chakra in my feet, not falling but instead, rocking about, causing a little dizziness. Dodai at the same time, does the same, staying firm. Despite the constant shaking on the ground, I can still make out Krillin landing on the ground, and afterwards, I see a huge shadow forming below us. Dodai also notices it, and immediately, we communicate.

Baldy! Do it now!

We'll go with that, eye-patch weirdo :|

Without hesitation, Baldy performs the Snake/Ram hand seal, while building up Raiton chakra in my body. Condensing and compressing my chakra, I shoot out a dense spear of lightning, pale blue in color, out from my mouth. I send it racing towards the hollow earthen lid, aimed at the core, around 80 degrees upwards angle, as I took 2 steps back, I'm not exactly at its center. After judging the trajectory and aiming, just before the single dense lightning spear hits the lids, I divide the spears into four equal portions, and send each section along the diameter of the lid, smashing it completely before it lands on us. The electricity would travel along the dropping lid, and seeing as it is four lightning spears, it would undoubtedly shatter the big chunk into smaller sections, with rough and uneven, jagged edges, that can cut. Knowing that the lightning could not possibly have destroyed all of the earthen lid, and the smaller chunks can still kill, I immediately prepare and mold another set of chakra after shooting out the lightning spears. Subsequently, I string together the hand seals Tiger → Ox → Dog → Rabbit → Snake in a swift and fluid motion, and as the chunks fall down upon us as spikes of some sorts, I release a strong and sudden gust of wind, aimed at a 45 degree angle, timed to meet the chunks on their way down towards us, raining upon us as spikes. All the small rocks, if not most, of the dropping lid are caught in the gust, and blown towards you. Even if there are small chunks and few of them, they would not hurt us, and some of them would also drop to the floor, thus, even if my gust of wind cannot catch all the smaller chunks, the remainder would not hurt us. I blow the chunks at both of you, in a 45 degree wide up over the top to distract you to look above, and they rain down upon you as they start to go downwards, after I stop applying the force. The smaller chunks of rock are enough to cause lots of cuts and bruises, due to its sharp and uneven edges, definitely not trimmed by lightning.

Let it rain over me, the other baldy copycat!

Awesome! Well done, Baldy!

Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.



Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.



As soon as the shards of earth travel towards the both of you, Dodai immediately sees a chance, and seizes it. As your attention is diverted to the spikes in the air, both of you shift your field of vision. As such, Dodai sends chakra into the ground below you, and perform the Ram hand seal quickly. Soon, he changes the composition of the ground within seconds, and spiral it inwards, creating a large pit similar to quicksand, sucking everything towards its epicenter. The antlion's center is somewhere between both of you, so both of you get sucked in from opposite directions, and due to the spiraling force, you won't be able to grab each other and escape together or all those shit. Once you reach the center, you would be dragged underground, which is deep enough to trap and suffocate you eventually, like '6-feet underground'. The antlion has enough chakra poured into it to cover anywhere between mid-long range, and is formed within seconds. You might not notice it until it starts to suck you in, and given that you are distracted by the shards of earth in the sky, you get sucked in suddenly like a whirlpool and you might not even respond to the rock shards. Thus, you might get severely injured to say the least, and die subsequently.

Pfft..Pfft..I hope they were better than that ~_~

Don't get too cocky, Baldy. I'm sure they can counter, its just how they will do it :zonder:

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

 

Nathan

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Time to make this short and sweet.

-As I see you make those handseals, I use to counter Lightning Release: Electromagnetic Murder I put a lot of chakra into this counter, so hopefully it has enough power to counter your lighting and earth jutsu.-​

(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

-From there I use Earth Release: Earth Flow River to cause you and dodai to go off balance, from there I manipulate chakra into my feet and run towards you and dodai once I am close enough I use Illusion Technique: Temple Of Nirvana, which in doing so, puts you and dodai to sleep, while I also realize this also puts Krillin to asleep as well, I take that chance.-​

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

(Genjutsu: Nehan Shoja No Jutsu) - Illusion Technique: Temple Of Nirvana
Rank: A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: A slow acting illusion that can put a whole arena to sleep.

-I jump back to mid range and await your move.-​
 
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Wind..

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Time to make this short and sweet.

-As I see you make those handseals, I use to counter Lightning Release: Electromagnetic Murder I put a lot of chakra into this counter, so hopefully it has enough power to counter your lighting and earth jutsu.-​

(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

-From there I use Earth Release: Earth Flow River to cause you and dodai to go off balance, from there I manipulate chakra into my feet and run towards you and dodai once I am close enough I use Illusion Technique: Temple Of Nirvana, which in doing so, puts you and dodai to sleep, while I also realize this also puts Krillin to asleep as well, I take that chance.-​

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

(Genjutsu: Nehan Shoja No Jutsu) - Illusion Technique: Temple Of Nirvana
Rank: A
Type:Supplementary
Range:Short
Chakra Cost:30
Damage Points:N/A
Description: A slow acting illusion that can put a whole arena to sleep.

-I jump back to mid range and await your move.-​

*As Baldy and I feel the Earth below us change consistency and turn into mud causing us to sink a bit into the mud, restricting our movements, I quickly signal to Baldy as he nods his head, and I then channel my chakra through the ground under myself and Baldy next me as well as a big area under Nafan and Tokun. I then create two pillar under Baldy and I that raises us up 10m above the ground while the ground below you to drops down creating a trench below you 20m deep.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*As we are lifted into the air and you begin to drop, I then preform the Boar → Tiger Hand Seals and change the consistency of the Earth below your feet at the bottom of the trench which turns it into mud and causes you to become stuck in the mud restricting you movements.*

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



*As I finish the Swamp Technique, Baldy quickly channels his chakra through the air to the spot 15m above your heads in the trench. He then summons a huge amount of water which falls and crushes you and restricts you even more from moving and causes both of you to drown.*

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 
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PandaMan.

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*As Baldy and I feel the Earth below us change consistency and turn into mud causing us to sink a bit into the mud, restricting our movements, I quickly signal to Baldy as he nods his head, and I then channel my chakra through the ground under myself and Baldy next me as well as a big area under Nafan and Tokun. I then create two pillar under Baldy and I that raises us up 10m above the ground while the ground below you to drops down creating a trench below you 20m deep.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*As we are lifted into the air and you begin to drop, I then preform the Boar → Tiger Hand Seals and change the consistency of the Earth below your feet at the bottom of the trench which turns it into mud and causes you to become stuck in the mud restricting you movements.*

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



*As I finish the Swamp Technique, Baldy quickly channels his chakra through the air to the spot 15m above your heads in the trench. He then summons a huge amount of water which falls and crushes you and restricts you even more from moving and causes both of you to drown.*

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

As me an nafan are down in the pit we feel the swamp being created below us. I with no hesitation begin to levitate us upwards. While we are going upwards Nafan. Is looking up. Nafan then notices water being created above us and sends a spiraling water vortex to clash with the water. After clashing the your water is no longer pressurized and just soaks us. This happens very rapidly taking no time to get up to the surface. While rising I see one pillar with both of you guys on it so I then send to giant rock formations to crush you guys from the sides.

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of nowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique



Summary:
we begin to rise from the swamp. We rise quickly as Nafan notices the water and quickly counters by removing it's pressure. We rise but before so we notice your location and I immediately send two rock formations to crush the both of you.
 

Baldy

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As me an nafan are down in the pit we feel the swamp being created below us. I with no hesitation begin to levitate us upwards. While we are going upwards Nafan. Is looking up. Nafan then notices water being created above us and sends a spiraling water vortex to clash with the water. After clashing the your water is no longer pressurized and just soaks us. This happens very rapidly taking no time to get up to the surface. While rising I see one pillar with both of you guys on it so I then send to giant rock formations to crush you guys from the sides.

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of nowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique



Summary:
we begin to rise from the swamp. We rise quickly as Nafan notices the water and quickly counters by removing it's pressure. We rise but before so we notice your location and I immediately send two rock formations to crush the both of you.

As the ground on our sides begin to produce crunching noises of earth shifting and sifting, building up and causing small tremors, we understand that an Earth technique is coming. Two Giant Slabs equivalent to a Mountain rise up on our sides, attempting to crush us in between. Without hesitation after seeing the impending doom looming over us, Dodai focuses a Chidori in his palm, in which it spreads out in a circular formation all around us, into static electrical bolts and discharges. The Earth Slabs would get hit by the thousands probably of lightning bolts that radiated off Dodai's palm, and thus, since Earth is a conductor of lightning with the suitable minerals within, the lightning travels through the entire slabs and breaks it down, destroying it. Thereupon, we are safe from any harm from the two giant mountain slabs.

Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.



At that simultaneous moment, Baldy notices you trying your pathetic attempts to create a spiraling vortex of water out of nowhere to parry the pressure of my water. Thus, Baldy immediately imbues and infuses my gushing stream of water that crushes down on you with lightning. This increases the potency of my water attack, but also, as your water comes into contact with mine, due to gravity, which in turn affects weight, thus, the volume of water of my Storm Upheaval would naturally overwhelm yours. Your technique would get pushed down, and due to the lightning, your own water that splashes upon you also gets electrocuted, thus shocking you beyond belief. Eventually, my own Storm Upheaval which falls upon you, although without pressure, it is imbued with lightning, thus cancelling out most possibilities of an Earth technique, as well as still hurting you greatly despite not having any 'physical' forceful damage at all.

Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.



They are already nearly out of options U_U

They always were, they were just lucky :rolleyes:

Immediately after doing so, Dodai opens up an air portal above the both of you, soaked and paralyzed by our water-lightning combo, with your movements greatly inhibited. He creates a giant boar-shaped earthen lid which drops upon you guys, crushing you underneath, trapping you. Although the impact stuns you, it does not kill, instead, since the lid is more or less hollow, it causes you to get trapped under the immense weight, unable to move as you are hurt by the lightning, shocking ever so greatly. Dodai and Baldy then anticipate your response eagerly, paying great attention to your every move.

Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

 

Nathan

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Immediately after doing so, Dodai opens up an air portal above the both of you, soaked and paralyzed by our water-lightning combo, with your movements greatly inhibited. He creates a giant boar-shaped earthen lid which drops upon you guys, crushing you underneath, trapping you. Although the impact stuns you, it does not kill, instead, since the lid is more or less hollow, it causes you to get trapped under the immense weight, unable to move as you are hurt by the lightning, shocking ever so greatly. Dodai and Baldy then anticipate your response eagerly, paying great attention to your every move.

Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.


-As we are both soaked and paralysed by your combo, I quickly try and stand up, I focus chakra all around my body to shake my body out of being paralysed from Baldy's combo. I quickly notice, you are about to perform another jutsu, I quickly use Lightning Release: Electromagnetic Murder, I pour a lot of my chakra into this jutsu, to hopefully cut your boar shaped earthen lid in half, keeping it from trapping us.-​


Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.



-I quckly get up, and get in good range for me to use this Illusion Technique: Butter Fly Fire Works, on Baldy, I throw a few paper around you, you still thinking they butterflies. Then while you are still under the gen, I walk up to you, and actives the seal causing all the paper bombs to explode.-​


Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.



-I throw a few smoke bombs in Wind...'s way then I quickly run up to him and use Illusion Technique: Sly Mind Affect, in doing this it seems he will be walking around the same place for hours, but instead I will be throwing paper bombs at him, and causing damage. -​


Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description: Traps the opponent in a illusion were they wonder lost and in a circle for hours.

 
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Wind..

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-As we are both soaked and paralysed by your combo, I quickly try and stand up, I focus chakra all around my body to shake my body out of being paralysed from Baldy's combo. I quickly notice, you are about to perform another jutsu, I quickly use Lightning Release: Electromagnetic Murder, I pour a lot of my chakra into this jutsu, to hopefully cut your boar shaped earthen lid in half, keeping it from trapping us.-​


Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.



-I quckly get up, and get in good range for me to use this Illusion Technique: Butter Fly Fire Works, on Baldy, I throw a few paper around you, you still thinking they butterflies. Then while you are still under the gen, I walk up to you, and actives the seal causing all the paper bombs to explode.-​


Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.



-I throw a few smoke bombs in Wind...'s way then I quickly run up to him and use Illusion Technique: Sly Mind Affect, in doing this it seems he will be walking around the same place for hours, but instead I will be throwing paper bombs at him, and causing damage. -​


Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description: Traps the opponent in a illusion were they wonder lost and in a circle for hours.


*As Baldy and I see you destroying our dropping lid above you we notice that you begin to run at us, so he quickly grabs onto me and then he punchs the ground at a 45 degree angle sending us flying through the air backwards out of range (long range).*

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



*I then quickly think that I must prevent you from coming within closer range because as we saw before you can do very high level Genjutsu. So I quickly rise the ground around you and Tokun (Pandaman.) leaving the only opening behind you.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*At the same time that I same time that I am rising the walls around Pandaman and Nafan, Baldy uses the Fuuton chakra that he created for Hurricane Fist, to send a blast of wind into the sky which darkens the sky and causes a cutting tornado to come down behind you guys and hit you from the open spot in the walls behind you. But because this is only mid range, it only hits Nafan who was just running into mid range.*

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

 
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PandaMan.

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*As Baldy and I see you destroying our dropping lid above you we notice that you begin to run at us, so he quickly grabs onto me and then he punchs the ground at a 45 degree angle sending us flying through the air backwards out of range (long range).*

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



*I then quickly think that I must prevent you from coming within closer range because as we saw before you can do very high level Genjutsu. So I quickly rise the ground around you and Tokun (Pandaman.) leaving the only opening behind you.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*At the same time that I same time that I am rising the walls around Pandaman and Nafan, Baldy uses the Fuuton chakra that he created for Hurricane Fist, to send a blast of wind into the sky which darkens the sky and causes a cutting tornado to come down behind you guys and hit you from the open spot in the walls behind you. But because this is only mid range, it only hits Nafan who was just running into mid range.*

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

I'm gonna stop the battle for a sec. I want to see if this move is valid as I see many things wrong with this ^^
 

PandaMan.

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*As Baldy and I see you destroying our dropping lid above you we notice that you begin to run at us, so he quickly grabs onto me and then he punchs the ground at a 45 degree angle sending us flying through the air backwards out of range (long range).*

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.



*I then quickly think that I must prevent you from coming within closer range because as we saw before you can do very high level Genjutsu. So I quickly rise the ground around you and Tokun (Pandaman.) leaving the only opening behind you.*

Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



*At the same time that I same time that I am rising the walls around Pandaman and Nafan, Baldy uses the Fuuton chakra that he created for Hurricane Fist, to send a blast of wind into the sky which darkens the sky and causes a cutting tornado to come down behind you guys and hit you from the open spot in the walls behind you. But because this is only mid range, it only hits Nafan who was just running into mid range.*

Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.


As Baldy.. Punches the ground, Nafan. notices your intentions in which case, while hes running, he moves at the speed of sound. He moves a Large distance to the point where he is close mid range behind you two, but he doesn't run straight, instead at a slight angle in order to avoid the pillar in which you guys were on. this all happens in an instant. As Nafan. is behind both of you are still ascending he releases a strong Wind. I simultaneously create the 'Horse' handseal after baldy punches the ground. Both of you end up being hit with strong wind from behind and strong fire from infront.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Summary: You 2 punch the ground while Nafan is running. Nafan. is paying attention to you guys so as he sees baldy hit the ground he moves rapidly forwards at a slight angle. He Stops mid-close range behind you guys in midflight. Afterwards he immediately uses pressure damage, while you guys are still ascending. I simultaneously use the strong Fire technique as Nafan Disappears.
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