2 - Character Bios

Apriori

Jōnin Strategist 🧠
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The Character Sheet is a pre-made template for you to determine the basics for establishing a character. When you create the thread, you do not need every field completed. If you seek your character to be approved, then eventually every field needs to be completed. When you are ready to submit your character, go to the [ Character Registration ] section and create a new thread. Below is the Character Sheet Template, since you need it regardless of your choice.

Code:
[TABLE]
[TR][TH]Character Sheet[/TH][/TR]
[TR][TD][Indent][B]Basic Information[/B][/Indent]

[B]Name:[/B] Your Character's whole name
[B]Age:[/B] Your Character's age
[B]Nobility:[/B] Your Character's nobility status
[B]Rank:[/B] What is your character's rank?

[Indent][B]Appearance Information[/B][/Indent]

[B]Appearance:[/B] 
[B]Personality:[/B] 

[Indent][B]Historical Information[/B][/Indent]

[B]Region:[/B] What Region does your character hail from?
[B]House:[/B] What House does your Character represent?
[B]History:[/B] What is your Character's backstory? Reminder: Characters do not have children, treaties nor political standing until gained in-story.

[Indent][B]Skills and Information[/B][/Indent]

[B]Influence:[/B] Write Your Influence across the three Levels of Influence - House, Region, and Realm.
[B]Faith:[/B] Detail which Faith your Character has Chosen to Follow.
[B]List of Character Feats:[/b] Detail which Character Feats you have. Characters can have up to 4 Feats to start with.

[Indent][B]• Attributes and Feats Section •[/B][/Indent]

[B]Base. Attribute Points:[/B] Detail the total number of Attribute Points you have. Bonus AP do not count.

[b]Primary:[/b]
[Indent][B]Strength ( STR ):[/B] 0
[B]Agility ( AGL ):[/B] 0
[B]Dexterity ( DEX ) :[/B] 0
[B]Durability ( DUR ):[/B] 0
[B]Intrigue ( INT ):[/B] 0[/Indent]

[B]Secondary:[/B]
[Indent][B]Crafting ( CRFT ):[/B] 0
[B]Navigation ( NAV ):[/B] 0
[B]Piety ( PTY ):[/B] 0
[B]Stewardship ( STWD ):[/B] 0[/Indent]
[/TD][/TR]
[/TABLE]
 
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-Akuma-

Sannin of the Scrolls 📜
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Character Sheet Breakdown
The following breakdown will cover the important information you need for the Character Registration. Do not worry about being uninformed on the depths of the Role-Play. This post is dedicated to walking you through the basics for developing a character. Links will be provided, so when you find the time to read the Role-Play in-depth.


House, Rank, and Title Information Section
All player characters belong to one of 25+ Houses, each with it's own Perks and benefits. These Houses all belong to one of 9 varying Regions, similarly with their own Perks and benefits that make each feel unique. Player Character's ranks refer to their character status within the world of Westeros. Advancing each rank has it's own requirements and EXP cost, increasing in difficulty as the ranks increase. Eventually, characters gain Titles and positions of power that adds onto their value, Influence and reach. These Titles are rare to start the game, earned through conquest, politicking and scheming. More Information can be found in the link here.

Influence Information Section
Influence determines how well known and influential a character is within their House, their Regions and the Realm as a whole. Influence determines who is able to speak to which members of nobility or how much weight their words carry. In all matters outside of simple battle, Influence determines how far in the world they can rationally be. This is comparable to Fame and Bounties of other games, though not completely. More Information can be found in the link here.

Attribute Information Section
Perhaps the most important part of the Character Registration, the Attribute Section determines several key aspects of the character. Divided between Primary and Secondary Attributes, these determine how powerful a character is within battle as well as how efficient of a ruler they may be. There are 5 Primary Attributes as follows: Strength ( STR ) dictates a character's power level; Durability ( DUR ) determines how much health as well as natural defenses against poisons and sicknesses the character possesses; Agility ( AGL ) dictates the speed a character moves at as well as how soon they can fight; Dexterity ( DEX ) allows members to track speeding targets; and Intrigue ( INT ) determines the viability as well as number of Schemes one has access to. In addition, there are 4 Secondary Attributes used to develop and guide one's armies and empire: Navigation ( NAV ) determines the safety of one's travel across sea or land; Crafting ( CRFT ) determines which items you are able to craft and their cost; Stewardship ( STWD ) dictates how many Structures or lands one may hold; and Piety ( PTY ) dictates the Faith you follow and how strong it is. Members start with 10 AP and are able to allocate them how they wish, though there is a minimum requirement of 1 in each Primary Attribute.

Feat Information Section
At the start of the campaign, members gain access to 4 different Feats. Feats are unique traits that enhance character's skills and properties, often granting them unique perks or enhancing the ones that already exist. There is currently no hard limit on which Feats can be obtained with the only limitation is the user's choice. Over time, Unique Feats will be added that require specific Attribute thresholds. The full list of Feats can be seen here.

Legacy Characters
In this RP, players gain access to one character to control, known as their Player Character. By nature of the Westeros world, these characters can suffer from Permanent Damage where significant damage can be issued to their character and possibly maim, dismember or even kill them. While this is typically not active in normal Duels, this condition is always in effect when interacting with NPC, Wild Beasts, and advanced Schemes. Because the game is based heavily on lineage and legacy, members are given the opportunity to gain Heirs and Legacy Characters over time. These characters are usually gained via special events, though immediate access is not granted; These characters can only be used when the original Player Character has died and access is removed. Control is then granted to a Legacy Character who would have been growing and advancing uncontrolled by the user. Legacy Characters start with a lower rank, Gold, Influence and less Structures than the original character and cannot be a Bastard, amongst other rules. More Information can be found here.

Inventory
In the second post of a Player's Biography is where their Inventory is housed, being used as a way to take note of all the in-universe material and equipment they own. EXP and Gold amounts are listed here as well as all Bannermen Units, Structures and Siege Items as well as Equipment that they may own. This is shown using the small chart listed below. Note that

EXP: How much EXP your character has accumulated. Additions and Subtractions will be added by the GM.
Gold: How much Gold your character has accumulated. Additions and Subtractions will be added by the GM.
Units: How many Units, both Bannermen and Fleets, does your character have? List by Tier level.
Structures: Which Buildings does your Character have access to? List by Tier level.
Equipment: List all of the Weapons and Armory your Character has created/owns.

 
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