[1st Premium Tournament Round 1] -Venom- vs Shady Fickle

Venom

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Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs (Sharingan, Byakugan), KKGs (Dust, Lava, etc.) Custom/CanonClan jutsu are disallowed
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.

Special Round Stipulations: Every 3rd turn elements above B Rank are unusable.


-Lightning, Wind & Earth are my elements.
-Post your bio link etc with a intro and I'll make my first move.

Lets have fun shall we :)




Finally, after waiting for all this time Kidd finally saw his opponent approaching in the horizon. Slowly but surely he was making his way. It was time to fight and proceed to the next round hopefully. Kidd knew this isn't any ordinary tournament he can walk through because for one this one has double the participants and much stronger shinobis.
 

Venom

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*First post with my new shiny award* T_T

Without showing any sign of aggressive intent, Kidd channels his chakra into the ground under and around his opponent, a fellow nekura. While doing this, he would channel additional earth base chakra so that his earth technique would be much stronger than normal. Without any movements, 4 spikes would emerge from the ground near silently to impale you from four different sides. All spikes emerge at a 45 degree angle.

As this happens, Kidd makes two clones. One clone that is crouch down behind him with one hand on the ground, this clone is named Law. The other one that is in front of him, name Luffy immediately dashes forward in an arc fashion, approaching from your left, his right. His purpose was to get close to this man and beat him down with Taijutsu, while the other one had a special purpose.

Accept your fate vermin. Just DIE.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Shady Doctor

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Seeing that I'd be fighting a fellow Nekura, i smiled knowing that the killing intent would be off the charts. I flexed my chakra a little, cracking the ground, and even from my distance i could see it made him break a sweat. Moments later i feel the ground around me rumbling as if something was about to emerge, and just as the earth spikes started to erupt i stomped my foot on the ground. Suddenly wind blasted from my legs in every direction creating dozens of solid wind legs that intercept the spikes before they could skewer me. The omnidirectional kicks from the wind left a mini crater around me, showing the strength of the element compared to the earth it destroyed.

Seems you are weak when limited. Should you be a Black Knight? Are we truly peers? I have my doubts at this point.

The moment the clones appeared i did a few hand seals in a brief flash, before slamming my hands on the ground and activating a technique. A split second before doing the hand seals an instant supplementary technique was activated to allow extra chakra to be seeped into the earth jutsu. Suddenly around you and your clones from the left and right sides of you guys massive jaws rose up quickly to try closing in and crushing you all. Due to the supplementary technique, the jaws would be layered with sticky flammable mud which grants the jaws the ability to defend from 20 more damage than usual and makes it highly reactive to lightning, fire or any other sparks or flames.

Clones already? Good, good. Bring everything Eustass!!


Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60 (+15)
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn

(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is APPLICABLE on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants

(Doton: Musaborudzuchi)
– Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20 (+10)
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
 

Venom

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3 Day reply limited. You gon reply or get it check z.z

All three watch as you begin to string hand seals. Then, with you lowering your stance to possibly touch the ground, Law simply channels his chakra into the ground below you while Kidd would focus Ototon chakra in both hands. Law would erect a large earth pillar to hit you mid-way through your crouching and obviously before you could make contact with the ground. Near simultaneously, Kidd would clap his hands shortly after Luffy threw two kunais with explosive tags on it to you. Instantly as Kidd claps his hand together, all 3 to hear this sound would instantly become paralyze. The sound wave’s travel time and paralyzing effect are instant (written in the sound rules) making you become paralyze before the earth pillar even fully emerges.

Am I the one limited Jio? Don't let the restraints fool you. My power doesn't have a limit.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
 
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Black Butler

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Timeframe should be
Venoms Earth with added effects
Shadys Wind stomp
Venoms Clones
Shadys Earth with added effects
Venoms Earth

but

Venom went
Venoms earth with added effects
Shadys Wind stomp
Venoms Clones
Venoms Earth<- right here is timeframe breakage
Shadys non existent Earth with added effects

So with that being said Shady would win via time frame breakage, although I'm lowkey mad that yall two couldn't have a decent fight. Disappointed. Shady go post in the thread
 
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