17 vs Zanda

Smirk

Kage in the Making 👑
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Unofficial
LoK R&R
You may choose the range when you approach, as well as make the first move
Terrain: Inside dojo[with enough room to fight from mid ranges]
& outside has small puddles scattered from last nights rain
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within the dojo, awaits the one he's supposed to meeting here.

___
Chakra: 700
 

ZandaT

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Ummm, my bio is out of date but i'm Jounin rank with a tai specialty since tai ends at A-ranks, and I got all elements except fire...... who needs it??
Facing off with his opponent Roo takes on a stern look as plumes of smoke exude from his noes with every harsh exhalation while raging at the fact that he could not get any meat chunks until the end of his dojo match. Widening his stance Roo violently thrusts his hand forwards pointing at his opponent after he had took a medicine ball out of his pocket which remained concealed within his non extended fingers. Swiftly popping a green medicine pill in his mouth Roo increases the size of his abdominal area beyond imagine in mere moments becoming a large 4m high, 4m wide human boulder that begins to viciously rotate in place before bursting off at great speeds.

Taking on a wide zig-zag pattern Roo covers the distance in-between his opponent and himself in mere seconds only slowing down when he shifts his weight to change his trajectory to the opposing side, appearing before his opponent 3 times interchanging sides with each stop while getting closer and closer, before taking on a straight path that went right beside his teenage opponent passing him 3m on his left side. As Roo's opponent notices the strong breeze that followed after getting passed it would already be too late as the Akimichi stops at a point 4m behind his opponent before charging him from the back on a nonstop forwards path that would leave #17 flattened with his insides out.

Roo would end his assault at his original position, but with his back facing his opponent, where he will then look over his shoulder in order to confirm the death.

So sorry, but i'm hungry chump.....

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

Type: Offensive/Supplementary
Rank: B
Range: Short-Mid.
Chakra: 20
Damage: 40+50= 90
Description: Rolling Dump truck is a simple move used after the user expands their abdominal/torso area entering their Human Boulder form while the Multi-Size technique is active. Once in that form the user begins rotating in a single spot in order to swiftly build up speed, taking only a brief moment, before taking off at full speed towards their target area. Fully aware of the outside world while rotating, the user can use this technique to avoid certain jutsu of valid reasoning as they move on the field at increased speeds unrestricted by direction as a small fowl tail of dust follows behind them when used on certain surfaces. A special factor of the Rolling Dump Truck is the user's bounciness in this form and by quickly shifting their weight, first in the opposite direction to build energy before directing it towards the surface creating a form of bounce force, the user can effectively bounce their bodies off of solid surfaces towards any linear direction away from that same surface further utilizing their increased mobility during this move. Still heavy, the increased speeds of this jutsu makes the user a force to be reckoned with when contact is made with tangible targets like earth/water jutsu with a weaker strength or enemies alike, being able to either mow down their target as they roll over them, or crush them from above if the user bounced off a surface going upwards, but ultimately the form of attack is always left up to the user's creativity while maneuvering about the terrain.
NOTES
►Has a 1 turn cooldown, and a 5x usage limit
►Can be utilized after taking on a Human Boulder form, whether it be Super or Multi size form
►Owned by ZandaT



1,150cp
Ending Chakra Pool:
1,100
Spinach Pill (1/4) | Current Speed (lvl 9)
 

Smirk

Kage in the Making 👑
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Ummm, my bio is out of date but i'm Jounin rank with a tai specialty since tai ends at A-ranks, and I got all elements except fire...... who needs it??
Facing off with his opponent Roo takes on a stern look as plumes of smoke exude from his noes with every harsh exhalation while raging at the fact that he could not get any meat chunks until the end of his dojo match. Widening his stance Roo violently thrusts his hand forwards pointing at his opponent after he had took a medicine ball out of his pocket which remained concealed within his non extended fingers. Swiftly popping a green medicine pill in his mouth Roo increases the size of his abdominal area beyond imagine in mere moments becoming a large 4m high, 4m wide human boulder that begins to viciously rotate in place before bursting off at great speeds.

Taking on a wide zig-zag pattern Roo covers the distance in-between his opponent and himself in mere seconds only slowing down when he shifts his weight to change his trajectory to the opposing side, appearing before his opponent 3 times interchanging sides with each stop while getting closer and closer, before taking on a straight path that went right beside his teenage opponent passing him 3m on his left side. As Roo's opponent notices the strong breeze that followed after getting passed it would already be too late as the Akimichi stops at a point 4m behind his opponent before charging him from the back on a nonstop forwards path that would leave #17 flattened with his insides out.

Roo would end his assault at his original position, but with his back facing his opponent, where he will then look over his shoulder in order to confirm the death.

So sorry, but i'm hungry chump.....

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

Type: Offensive/Supplementary
Rank: B
Range: Short-Mid.
Chakra: 20
Damage: 40+50= 90
Description: Rolling Dump truck is a simple move used after the user expands their abdominal/torso area entering their Human Boulder form while the Multi-Size technique is active. Once in that form the user begins rotating in a single spot in order to swiftly build up speed, taking only a brief moment, before taking off at full speed towards their target area. Fully aware of the outside world while rotating, the user can use this technique to avoid certain jutsu of valid reasoning as they move on the field at increased speeds unrestricted by direction as a small fowl tail of dust follows behind them when used on certain surfaces. A special factor of the Rolling Dump Truck is the user's bounciness in this form and by quickly shifting their weight, first in the opposite direction to build energy before directing it towards the surface creating a form of bounce force, the user can effectively bounce their bodies off of solid surfaces towards any linear direction away from that same surface further utilizing their increased mobility during this move. Still heavy, the increased speeds of this jutsu makes the user a force to be reckoned with when contact is made with tangible targets like earth/water jutsu with a weaker strength or enemies alike, being able to either mow down their target as they roll over them, or crush them from above if the user bounced off a surface going upwards, but ultimately the form of attack is always left up to the user's creativity while maneuvering about the terrain.
NOTES
►Has a 1 turn cooldown, and a 5x usage limit
►Can be utilized after taking on a Human Boulder form, whether it be Super or Multi size form
►Owned by ZandaT



1,150cp
Ending Chakra Pool:
1,100
Spinach Pill (1/4) | Current Speed (lvl 9)

17 observes while this big beast standing about mid range from him begins whaling his arms around in the air. Suddenly his abdominal area would enlarge, even more than it was. 17 thought to himself, He even gains weight from air, 17 curious about the situation, quickly focuses chakra through his body before releasing it, activating his sensory abilities to maintain a greater awareness. Keeping visual of the big boy as he spun rapidly in place, before taking off. As soon as the opponent begins to move/spin out of his initial position, 17 immediately raises both hands forming a single snake hand seal(while the opponent is moving in a zig zag motion) [17]quickly spewing out water from his mouth, filling up the area with a small ocean of water[with intentions of the water/waves slowing down/pushing back his opponent], as the water also launches 17 into the air high enough for him to turn his body side ways-focusing chakra to his feet, so that he may latch onto the ceiling of the dojo[standing upside down while maintaining visual of his opponent and the entire dojo from an aerial view]. Upon 17 reaching the ceiling, he opens his mouth releasing a spear of raiton chakra, aimed directly for the potentially wet opponent.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

17: From the looks of it, you must always be hungry *smirking*
___
My Chakra: 700-15-20-20= 645
Movement/Ability Tracking: [3+4]x2= 14
 

ZandaT

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17 observes while this big beast standing about mid range from him begins whaling his arms around in the air. Suddenly his abdominal area would enlarge, even more than it was. 17 thought to himself, He even gains weight from air, 17 curious about the situation, quickly focuses chakra through his body before releasing it, activating his sensory abilities to maintain a greater awareness. Keeping visual of the big boy as he spun rapidly in place, before taking off. As soon as the opponent begins to move/spin out of his initial position, 17 immediately raises both hands forming a single snake hand seal(while the opponent is moving in a zig zag motion) [17]quickly spewing out water from his mouth, filling up the area with a small ocean of water[with intentions of the water/waves slowing down/pushing back his opponent], as the water also launches 17 into the air high enough for him to turn his body side ways-focusing chakra to his feet, so that he may latch onto the ceiling of the dojo[standing upside down while maintaining visual of his opponent and the entire dojo from an aerial view]. Upon 17 reaching the ceiling, he opens his mouth releasing a spear of raiton chakra, aimed directly for the potentially wet opponent.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

17: From the looks of it, you must always be hungry *smirking*
___
My Chakra: 700-15-20-20= 645
Movement/Ability Tracking: [3+4]x2= 14
Aware of his surroundings when in motion Roo suddenly stops his progression forwards in response to his opponent's attempt to evade him while reverting back to his normal size. Tsch, I'm going to kill him.... the normally passive Akimichi murmurs to himself as he faces his section of the propagating waves of water within the dojo, and with a simple wave of his hand from inside to out, Roo then takes over that portion of water showing his prowess in said field. The raging oncoming waves of water suddenly bend before Roo following the path of his hand as it forms into a cylinder shape that spirals around the Akimichi and stacks upwards towards the ceiling with its end being extended 1m into short range of #17 in mere moments as the rest of the waves settle within the dojo. Roo, who entered his upwards spiraling water current the moment it raised taller than himself, would be concealed within his own jutsu as he travels at blinding speeds towards the end of his circuit which he reaches about a second later after its completion.
Type: Defense/Supplementary
Rank: A
Range: Short/Long
Chakra: 30 (-10 per turn)
Damage: N/a
Description: Amanogawa is a very versatile water technique that allows the user to alter a water source within short range of them creating a compressed moving current from the source that takes the shape of a cylinder. Dependent on the size of the source, the current can be stretched throughout the battlefield taking on various path designs depending on the user, like linear, swirl, arc pathways, etc, where it will then at some point come to an end creating a stationary water circuit in mere moments. What makes this compressed cylinder shaped water circuit so special is the ability the user has with it while active. About 2m in width, these currents propel the user at nearly double their base speeds throughout its circuit allowing them fast travel while submerged within the speedy current always following route. Onlookers may find it highly difficult to completely track the user while in Amanogawa's current due to its moving speed, opaqueness due to compression, and possible wayward designs unless blessed with an advanced form of eyesight/tracking, but this does not mean it is impossible for those without these blessings to find the user, they would just have to rely more on their other senses. Still aware of their outside world the user can't mold other techniques from water while active due to the definite risk of damaging the circuit, but they are free to jump out of the water current in order to attack the opponent at any time, where they can then re-enter once again. Due to the currents overall narrowness in design, when creating from a source within range this technique's overall length will be double that of the water source's volume in control, making this move suitable in cases where the source may be small, but overall the source must be at least 4m in volume in order to use. Amanogawa can also be used defensively to overpower a foreign medium-large source of water directed at the user in order to be utilized and overall redirected with this move. Normal shinobi can use this move to overtake water jutsu of lower rank while water specialist can overtake jutsu of equal rank, and the user cannot use this move to directly attack targets in any way, likewise the circuit stays highly compressed when faced with opposing sources of chakra preventing targets from entering.
NOTES
►Can be used 3x per battle
►User can maintain circuit for 2 turns
►Has a 2 turn cool down
►Can only be taught by ZandaT

Bursting out of Amanogawa's circuit with one of his fists held backwards a look of ferocity is seen on Roo's face as he closes in on his opponent standing upside down on the ceiling. Gigantic PISTOL!!! Roo screams as he thrusts his expanding arm forwards as a very large punch that extends 5m from his location decimating anything, or anyone, stuck within its path.

Now falling, at a downwards angle, after his momentum severely decreases Roo lands on the water source created within the dojo as he takes in his surroundings while the remnants of his circuit finishes falling back into the water, which started upon his exit.
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60+30= 90
Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 3m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth techniques of equal or lower rank.
NOTES:
-Can be used 2 times
-Super Expansion must be activated
-Must be taught by Zanda



1,100cp
Ending Chakra Pool:
1,040
Spinach Pill (2/4) | Current Speed (lvl 9) | Speed Within Amanogawa (lvl 15)
 

Smirk

Kage in the Making 👑
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Aware of his surroundings when in motion Roo suddenly stops his progression forwards in response to his opponent's attempt to evade him while reverting back to his normal size. Tsch, I'm going to kill him.... the normally passive Akimichi murmurs to himself as he faces his section of the propagating waves of water within the dojo, and with a simple wave of his hand from inside to out, Roo then takes over that portion of water showing his prowess in said field. The raging oncoming waves of water suddenly bend before Roo following the path of his hand as it forms into a cylinder shape that spirals around the Akimichi and stacks upwards towards the ceiling with its end being extended 1m into short range of #17 in mere moments as the rest of the waves settle within the dojo. Roo, who entered his upwards spiraling water current the moment it raised taller than himself, would be concealed within his own jutsu as he travels at blinding speeds towards the end of his circuit which he reaches about a second later after its completion.
Type: Defense/Supplementary
Rank: A
Range: Short/Long
Chakra: 30 (-10 per turn)
Damage: N/a
Description: Amanogawa is a very versatile water technique that allows the user to alter a water source within short range of them creating a compressed moving current from the source that takes the shape of a cylinder. Dependent on the size of the source, the current can be stretched throughout the battlefield taking on various path designs depending on the user, like linear, swirl, arc pathways, etc, where it will then at some point come to an end creating a stationary water circuit in mere moments. What makes this compressed cylinder shaped water circuit so special is the ability the user has with it while active. About 2m in width, these currents propel the user at nearly double their base speeds throughout its circuit allowing them fast travel while submerged within the speedy current always following route. Onlookers may find it highly difficult to completely track the user while in Amanogawa's current due to its moving speed, opaqueness due to compression, and possible wayward designs unless blessed with an advanced form of eyesight/tracking, but this does not mean it is impossible for those without these blessings to find the user, they would just have to rely more on their other senses. Still aware of their outside world the user can't mold other techniques from water while active due to the definite risk of damaging the circuit, but they are free to jump out of the water current in order to attack the opponent at any time, where they can then re-enter once again. Due to the currents overall narrowness in design, when creating from a source within range this technique's overall length will be double that of the water source's volume in control, making this move suitable in cases where the source may be small, but overall the source must be at least 4m in volume in order to use. Amanogawa can also be used defensively to overpower a foreign medium-large source of water directed at the user in order to be utilized and overall redirected with this move. Normal shinobi can use this move to overtake water jutsu of lower rank while water specialist can overtake jutsu of equal rank, and the user cannot use this move to directly attack targets in any way, likewise the circuit stays highly compressed when faced with opposing sources of chakra preventing targets from entering.
NOTES
►Can be used 3x per battle
►User can maintain circuit for 2 turns
►Has a 2 turn cool down
►Can only be taught by ZandaT

Bursting out of Amanogawa's circuit with one of his fists held backwards a look of ferocity is seen on Roo's face as he closes in on his opponent standing upside down on the ceiling. Gigantic PISTOL!!! Roo screams as he thrusts his expanding arm forwards as a very large punch that extends 5m from his location decimating anything, or anyone, stuck within its path.

Now falling, at a downwards angle, after his momentum severely decreases Roo lands on the water source created within the dojo as he takes in his surroundings while the remnants of his circuit finishes falling back into the water, which started upon his exit.
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60+30= 90
Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 3m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth techniques of equal or lower rank.
NOTES:
-Can be used 2 times
-Super Expansion must be activated
-Must be taught by Zanda



1,100cp
Ending Chakra Pool:
1,040
Spinach Pill (2/4) | Current Speed (lvl 9) | Speed Within Amanogawa (lvl 15)

Visually aware of the opponent stopping his movement to handle the waves approaching him, while 17 is turning his body and focusing chakra to his feet, watching as his opponent begins to form a cylinder of spiralling water above himself before entering it, blocking visual. 17 uses the chakra in his feet, to push off the ceiling quickly, launching himself back down toward the floor, as soon as his feet leave the ceiling, 17 shifts his body down, releasing chakra around himself creating two clones, Clone-one to his immediate right, and clone-two, to his immediate left. 17 aware of the opponents shift in chakra while in motion inside the water cylinder, as him and his clones land on the water, Clone-One raises its hands toward the ceiling[where 17 senses a mass amount of chakra to be emerging from], as Clone-Two upon landing on the water quickly jumped/launched back up toward the ceiling while releasing raiton chakra around itself, forming a half dome of chakra while in the air, with intentions of colliding with the opponent in mid air. As soon as Clone-One leaped off the ground, Clone-Two releases a current of purple lighting up toward the ceiling, with intentions of the lightning current pushing the opponent back while electrocuting him, while he is potentially immobile. 17 watches as his opponents fried body falls through the water.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Raiton: Reijingu Sandā) - Lightning Style: Raging Thunder
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.

(Raiton: Rakurai Senkou) - Lightning Release: Thunderbolt Flash
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

17: Hmph..

17 thinks to himself, You were quick.. until next time

____
My chakra: 645-5-20= 620[as clones form= 206]
Clone-One(Right) Chakra: 206-20= 186
Clone-Two(Left) Chakra: 206-20= 186
-Clone-Two dispersing-
My Current Chakra: 206+18= 224
 

ZandaT

Kage in the Making 👑
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Visually aware of the opponent stopping his movement to handle the waves approaching him, while 17 is turning his body and focusing chakra to his feet, watching as his opponent begins to form a cylinder of spiralling water above himself before entering it, blocking visual. 17 uses the chakra in his feet, to push off the ceiling quickly, launching himself back down toward the floor, as soon as his feet leave the ceiling, 17 shifts his body down, releasing chakra around himself creating two clones, Clone-one to his immediate right, and clone-two, to his immediate left. 17 aware of the opponents shift in chakra while in motion inside the water cylinder, as him and his clones land on the water, Clone-One raises its hands toward the ceiling[where 17 senses a mass amount of chakra to be emerging from], as Clone-Two upon landing on the water quickly jumped/launched back up toward the ceiling while releasing raiton chakra around itself, forming a half dome of chakra while in the air, with intentions of colliding with the opponent in mid air. As soon as Clone-One leaped off the ground, Clone-Two releases a current of purple lighting up toward the ceiling, with intentions of the lightning current pushing the opponent back while electrocuting him, while he is potentially immobile. 17 watches as his opponents fried body falls through the water.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Raiton: Reijingu Sandā) - Lightning Style: Raging Thunder
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.

(Raiton: Rakurai Senkou) - Lightning Release: Thunderbolt Flash
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

17: Hmph..

17 thinks to himself, You were quick.. until next time

____
My chakra: 645-5-20= 620[as clones form= 206]
Clone-One(Right) Chakra: 206-20= 186
Clone-Two(Left) Chakra: 206-20= 186
-Clone-Two dispersing-
My Current Chakra: 206+18= 224
Sorry I took so long, and even through we disagree imma continue.

Roo, who was still aware of the outside world although he was submerged within his water jutsu, easily noticed his opponent's attempt to continue running away as well as his attempt to make clones to his aid which only further infuriated the Akimichi who would no doubt exit the water circuit amidst #17 and his clones descent due to his increased speeds compared to that of his opponent's.

Using the ceiling to brace himself as he grabs ahold with one hand in order to slow his momentum Roo then waves a single hand seal, after using his chakra to stand on the ceiling as he watches his opponents, in order to cast a genjutsu that makes a pitch black darkness swiftly grow from his location outwards towards his opponent's consuming them within. All the while Roo's entire body swiftly grows to that of a giant's as he thrusts both enlarged fists upwards towards his opponent's location on the water below smashing into them while remaining on the ceiling, but this time with a smirk plastered on his face.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30+50= 80
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

Upon making contact with the water Roo releases a widespread current from his fists into it which ravishes the entire water source paralyzing and numbing anything within leaving them susceptible to drowning. This current being a non focused one would mean it would bring no damage to anyone regardless if water is used as a medium, but its paralyzing factor would still be present.

(As seen in Naruto and Boruto ration can be used in water only electrocuting if its within the jutsu's capabilities.)

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



1,040cp
Ending Chakra Pool: 980
Spinach Pill (3/4) | Current Speed (lvl 9)
 

Smirk

Kage in the Making 👑
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Sorry I took so long, and even through we disagree imma continue.

Roo, who was still aware of the outside world although he was submerged within his water jutsu, easily noticed his opponent's attempt to continue running away as well as his attempt to make clones to his aid which only further infuriated the Akimichi who would no doubt exit the water circuit amidst #17 and his clones descent due to his increased speeds compared to that of his opponent's.

Using the ceiling to brace himself as he grabs ahold with one hand in order to slow his momentum Roo then waves a single hand seal, after using his chakra to stand on the ceiling as he watches his opponents, in order to cast a genjutsu that makes a pitch black darkness swiftly grow from his location outwards towards his opponent's consuming them within. All the while Roo's entire body swiftly grows to that of a giant's as he thrusts both enlarged fists upwards towards his opponent's location on the water below smashing into them while remaining on the ceiling, but this time with a smirk plastered on his face.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30+50= 80
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

Upon making contact with the water Roo releases a widespread current from his fists into it which ravishes the entire water source paralyzing and numbing anything within leaving them susceptible to drowning. This current being a non focused one would mean it would bring no damage to anyone regardless if water is used as a medium, but its paralyzing factor would still be present.

(As seen in Naruto and Boruto ration can be used in water only electrocuting if its within the jutsu's capabilities.)

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



1,040cp
Ending Chakra Pool: 980
Spinach Pill (3/4) | Current Speed (lvl 9)

17 and his clones all looking up toward the ceiling where the opponent has latched onto, before making a single handseal. Suddenly, a black wall of darkness begins to grow outward from the opponent, consuming the vision of 17 and his clones surrounding all but themselves in darkness, but still being able to hear his surrounding. 17 being able to keep tabs of his own chakra network senses a disturbance, in which a genjutsu could cause, 17 quickly acts by grabbing his left ring finger with his right hand and snapping his ring finger back-breaking it using the pain to break the visual illusion. As the blackness immediately dispersed, 17 could see his opponent beginning to to thrust both hands while they were enlarging, toward him and his clones, 17 immediately released the chakra from beneath his feet, causing him to drop into the water he were standing on[as 17 commanded his clones to send an electrical surge, before 17 inhales deeply holding his breath]. SURGE!! The Left clone unleashing a spear of lightning from its mouth, colliding with the opponents fist just before the opponents fists smash into both clones, pushing them into the water before dispersing. 17 aware of the opponent beginning to release raiton chakra[due to his sensory] from his hands as they made contact with the water, 17 holding his arms out under the water with the absorption mark on his palm, absorbing the currents of electricity, before quickly exerting slicing wires [channeling raiton within them] out of his hands[already outward] gripping around the opponents arms while still submerged in the water, with intentions of binding the opponent from performing hand seals/ rendering them useless, as well as tearing into the arms of the opponent as the lightning wire constricts. While the wires are constricting around the opponents arms 17 pulls down on the wires to slingshot his body up, to the surface of the water and toward his opponent.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.

____
My Chakra: 206-5-20-20= 161
Left Clone Chakra: 206-20= 186
Right Clone Chakra: 206
-Both Clones Dispersed-
My Current Chakra: 200
Dark Chakra: 0+30= 30

ooc: On some Anime shit
 

ZandaT

Kage in the Making 👑
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17 and his clones all looking up toward the ceiling where the opponent has latched onto, before making a single handseal. Suddenly, a black wall of darkness begins to grow outward from the opponent, consuming the vision of 17 and his clones surrounding all but themselves in darkness, but still being able to hear his surrounding. 17 being able to keep tabs of his own chakra network senses a disturbance, in which a genjutsu could cause, 17 quickly acts by grabbing his left ring finger with his right hand and snapping his ring finger back-breaking it using the pain to break the visual illusion. As the blackness immediately dispersed, 17 could see his opponent beginning to to thrust both hands while they were enlarging, toward him and his clones, 17 immediately released the chakra from beneath his feet, causing him to drop into the water he were standing on[as 17 commanded his clones to send an electrical surge, before 17 inhales deeply holding his breath]. SURGE!! The Left clone unleashing a spear of lightning from its mouth, colliding with the opponents fist just before the opponents fists smash into both clones, pushing them into the water before dispersing. 17 aware of the opponent beginning to release raiton chakra[due to his sensory] from his hands as they made contact with the water, 17 holding his arms out under the water with the absorption mark on his palm, absorbing the currents of electricity, before quickly exerting slicing wires [channeling raiton within them] out of his hands[already outward] gripping around the opponents arms while still submerged in the water, with intentions of binding the opponent from performing hand seals/ rendering them useless, as well as tearing into the arms of the opponent as the lightning wire constricts. While the wires are constricting around the opponents arms 17 pulls down on the wires to slingshot his body up, to the surface of the water and toward his opponent.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.

____
My Chakra: 206-5-20-20= 161
Left Clone Chakra: 206-20= 186
Right Clone Chakra: 206
-Both Clones Dispersed-
My Current Chakra: 200
Dark Chakra: 0+30= 30

ooc: On some Anime shit
I don't believe you get the chakra added to your pool like that K.dot buh it won't matter any ways :)
Roo grunts showing his teeth after taking some of the lightning spear attack to the hand while forcibly crushing his opponent's clones, a feat that left the raging Akimichi with a small gaping flesh wound in one of his enlarged hands. Through the pain Roo notices his opponent's crafty escape, not only the act of fleeing into the water, but the act of absorbing the widespread lightning causing Roo's eyes to widen as a swift feeling of astonishment takes over him. Snapping back into it the Akimichi reacts to his opponent absorbing the lightning jutsu and pulls back the fist of the uninjured hand as he manipulates his water chakra and launches that same fist forwards releasing a replicated fist of water larger than the original punch to then wave two hand seals that further increases the water fist in size while screaming.
"This ends HERE!!!!!!"

Already being large the fist then grows to a size that stretches into mid.range in width as it plummets downwards into the water below and then into the floor of the dojo, that wasn't much further below, crushing everything below Roo who has had enough of the rapscallion.
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60+15+25= 100
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.

Note: Usable 4 times per battle and only on one particular limb at a time.
Note: Courtesy of Littlefinger

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times



980cp
Ending Chakra Pool:
920
Spinach Pill (4/4) | Current Speed (lvl 9)
 

Smirk

Kage in the Making 👑
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I don't believe you get the chakra added to your pool like that K.dot buh it won't matter any ways :)
Roo grunts showing his teeth after taking some of the lightning spear attack to the hand while forcibly crushing his opponent's clones, a feat that left the raging Akimichi with a small gaping flesh wound in one of his enlarged hands. Through the pain Roo notices his opponent's crafty escape, not only the act of fleeing into the water, but the act of absorbing the widespread lightning causing Roo's eyes to widen as a swift feeling of astonishment takes over him. Snapping back into it the Akimichi reacts to his opponent absorbing the lightning jutsu and pulls back the fist of the uninjured hand as he manipulates his water chakra and launches that same fist forwards releasing a replicated fist of water larger than the original punch to then wave two hand seals that further increases the water fist in size while screaming.
"This ends HERE!!!!!!"

Already being large the fist then grows to a size that stretches into mid.range in width as it plummets downwards into the water below and then into the floor of the dojo, that wasn't much further below, crushing everything below Roo who has had enough of the rapscallion.
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60+15+25= 100
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.

Note: Usable 4 times per battle and only on one particular limb at a time.
Note: Courtesy of Littlefinger

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times



980cp
Ending Chakra Pool:
920
Spinach Pill (4/4) | Current Speed (lvl 9)

its cool, i'll continue without it lol
________

17 watches as his opponent quickly retreats his hands from the water as 17 absorbed his last attack attempt. 17 also knowing he's going to have to resurface soon before running out of breath, soon after with his sensory abilities, 17 can sense the opponent channeling chakra, 17 still able to see the opponent above due to his[opponents] size, watches as he thrusts his fist, sending something back down toward the water. 17 immediately channeling chakra, liquifying his body, before hearing the opponent yell, then flowing up with the rising water from the impact of his opponents attack. Reforming mere moments later above the water while soaring through the air[utilizing the impact for momentum], with both palms aimed up toward his opponent, as 17 unleashes a half shaped dome barrier of lightning before colliding directly into his opponent, with intentions of shocking and immobilizing him[causing his opponent to fall back down from the ceiling as well].
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Raiton: Reijingu Sandā) - Lightning Style: Raging Thunder
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.

17: I'm not done.. *Maintaining a calm demeanor*
______
My Chakra: 220-5-15-20= 180
 

ZandaT

Kage in the Making 👑
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its cool, i'll continue without it lol
________

17 watches as his opponent quickly retreats his hands from the water as 17 absorbed his last attack attempt. 17 also knowing he's going to have to resurface soon before running out of breath, soon after with his sensory abilities, 17 can sense the opponent channeling chakra, 17 still able to see the opponent above due to his[opponents] size, watches as he thrusts his fist, sending something back down toward the water. 17 immediately channeling chakra, liquifying his body, before hearing the opponent yell, then flowing up with the rising water from the impact of his opponents attack. Reforming mere moments later above the water while soaring through the air[utilizing the impact for momentum], with both palms aimed up toward his opponent, as 17 unleashes a half shaped dome barrier of lightning before colliding directly into his opponent, with intentions of shocking and immobilizing him[causing his opponent to fall back down from the ceiling as well].
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Raiton: Reijingu Sandā) - Lightning Style: Raging Thunder
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.

17: I'm not done.. *Maintaining a calm demeanor*
______
My Chakra: 220-5-15-20= 180
After releasing the water technique Roo had reverted back to his original size and began to breath in and out heavily as he watched for any signs of his crafty opponent's escape admits the raging waters. By now the progressing battle had got to him in terms of stamina but trust and believe the Akimichi was far from out, all the while clenching his injured hand with the other as the impact of the waters catters off below.

"Tsch, you just don't learn....." Roo murmurs to himself as he witnesses his opponent reforming from water into his human state meaning a successful evasion of his attack. Responding, Roo leaves his injured hand by his side as he cocks the other one back as a fist while expanding towards his opponent at an exceedingly fast rate. The Human Mountain's fist would start glowing a translucent light green hue as wind chakra funnels throughout it increasing it lethality along with the added weight before Roo launches his fist forwards into the dome of lightning and his opponent breaking through before pummeling him down into the ground till the Akimichi's giant fist touches the dojo floor.

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40+30= 70
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.


920cp
Ending Chakra Pool:
900
 
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