(118) Ursa, Beast of Tiamat vs Mirabelle Hayabusa

Alyx

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Ursa Beast carries the following powers:
Earth, Fire, Lightning Natures
Lava Release (Rubber Variation)
x1.5 Speed Modifier via Sea of Life
200 HP
Yang Release


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The Ursa who had it's neck wrapped currently by the lightning wires - would begin to roar at the top of it's voice. This allowed for it summons possibly nearby creatures of Tiamat but that wasn't a problem right now. The creature stomped it's foot, causing the immediate ground below Mirabelle to become superheated with as three pillars of flames erupted in a triangular formation. One of them was specifically made underneath Mira, so much so that if she chooses to ignore it then she will be subjected to being burned alive. "RAWR" it went. It bite through the wire, going back on all fours as Mirabelle released the control of the wires. It would turn towards her - now her in its sights it would gather it lava chakra into it's paw.

The paw would toss the this causes a glove shaped similar to a paw would form and with an infusion of it's chakra into the glove it would become vulanizied. The ursa would toss at the woman afterward. This would however slightly burn the creature on it's paw.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Yoton: Kuu Kuu Kuroi Sheeppu) Lava Release: Baa Baa Black Sheep
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 ( -5 to the user)
Description: The user focus chakra on his/her hand, creating a great glove of compressed rubber, many times the size of the fist. After infusing with a second layer of fire chakra, the rubber vulcanizes, becoming black and extremely solid. It can then be thrown at great speed against an opponent. The hand suffers minor burn damage, guarded by the bulk of the heat with a thin chakra coat.

Note: Requires a 2 turn cooldown before it can be used again, hindering the user's handseal speed for the same and next turn after usage.
Note: Can only be used by Dodai and custom Yōton bios that originate from the Land of Lightnin

200 - 40 - 5 = 155 HP
 

Alyx

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Releasing the wire, she immediately felt the ground start to become heated due to the infusion of chakra below. Mirabelle would swiftly control her chakra to conjure a barrier of water around herself in order to make to absorb the fire. That said and done, the barrier would absorb the properties of the fire making it superheated – she would control and guide the water towards the Ursa, in an attempt to burn it with the scolding hot water. Immediately she control the water to avoid the glove, but this would put her now in immediate danger. She placed her spear which still had the blade of a bisento and stabbed it into the ground to launch her into the air to avoid the glove in question.

Once she was airborne she would inhale and exhale, releasing a powerful fireball into the direction of the Ursa.

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40 + 10 = 50
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same
[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: n/a
Damage: 20
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exagerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push themself up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 + 10 = 40
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

1505 Chakra
140 HP
 
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Alyx

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The Ursa continued into its assault against Mirabelle – watching as the copied water technique comes after it. It would release a surge of Yang chakra into it’s body; immediately increasing it’s speed and power as it used the boon to further dash out of the path of the water technique. Immediately in retaliation, the Ursa would charge towards Mirabelle who would have launched the fireball at it but the creature simply returned the same attack towards her; unleashing a ball of flames from it’s mouth.

The two fireballs in question clashed; prompting the Ursa to use it as cover. While it was a mad beast – it still had some sort of intelligence. Rushing at Mirabelle, the Ursa coaked its arm in earth chakra to increase the potent nature of it as it slammed it’s claw into her body. Should it land correctly as intended, the blow would potentially fatally wound the girl.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
 
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Alyx

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Mirabelle was barely able to make out the body of the Ursa through the flames after both their techniques clashed with each other. The claw of the beast immediately meet with her body but she was just barely able to tank the hit by coating herself in an earth armor as well. The impact however sent her flying backwards a bit. “Damn it…I need to catch this thing alive…” she said. The one and easy way to do this was erasing it from existence or sealing it.

She simply stood in her position and waited for the Ursa.
(Doton no Yoroi) - Earth Release Armor
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.
 
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The Ursa would do the same thing, waiting on her to make a move as its large claws started to dig into the ground. It would surge more Yang chakra into it’s body as it gave itself a pair of wings. The Ursa had waited enough – now in a rage, it would start to charge into the direction of Mirabelle once more at speeds that she realistically be unable to follow with. It would shoulder bash into Mirabelle; but not before forming a swamp pit that she would land into afterwards as an attempt to snare her in place.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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Alyx

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Taking the hit, she was sent flying back again but instead of landing into the pit of mud; she converted her body into the ionized ash she oh so loved, shifting into a pat of hawks. She would fly over the pit; back into the air as she would release a powerful widespread wave of lightning across the terrain towards the Ursa.
(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 
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Alyx

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The Ursa was a bit shocked to see the human it despised was somehow still alive but never the less; as she avoided the mud pit – she released a wide spread lightning technique. The creature was stubborn; tanking the hit from the lightning which clearly caused it immense pain but utilized it’s Yang chakra to restore itself back to full health once more. That however wasn’t the end of it , immediately unleashed back it’s own wide spread move, this time a giant stream of flames .
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 
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Alyx

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Mira would do the same and return the same fire technique; causing both to end in a neutral clash. However despite the situation, Mirabele wasnt exactly having as much fun trying to kill this tihing as she imagined. The lifeless creature was nothing more than a poor animal who was in the wrong place, at the wrong time. Now it was a beast subjected to the will of the All Mother, at least not anymore since she was sealed back into her prison. "I promise you'll be freed..." she said to the beast

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 
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Alyx

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The Ursa is mad now, it runs for Mirabelle with the intention of wanting to kill her. Truth be told, the Ursa was only acting like this due to the influence of the sea of life. It was once the personal summoning of a ninja that roamed the world, it had intelligence but now? It was nothing more than drolling got mess of it's former self. It really was a sad sight to see, but in the end the sea of life took his will away, now only becomng a monster.
 
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Alyx

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As such; once the creature came running towards her she would make a kite shield like barrier that the moment the Ursa made contact with it – it would be pulverized and sealed within the script. She silently sighed once more as she left the scene to bring the creature to Sado. All of this pained her, as she wasnt the only person affected by the events that transpired last yeatr. Never the less, she took the beast back to the Kage Office to claim her bounty.
(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications
 
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