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Section 1: Introduction, Setting & Objective
Welcome to War of the Realm: A Game of Ice and Fire, a strategic and immersive tabletop RPG set within the legendary world of A Song of Ice and Fire. In this game, players exists as members from Westeros’s greatest Houses, striving to secure the ultimate prize—the Iron Throne. Your actions, decisions, alliances, and battles will shape the fate of kingdoms and determine who rises to power and who falls into obscurity.
Setting and Objective: This game can exist in any stage and era of the known timeline of Westeros, allowing GM's flexibility in their world settings. With players unable to play as the Targaryen or Blackfyres, these Houses are controlled by the GM and exists as extenzions of the story, allowing him to add or remove them depending on the plot chosen to run. For example, if the GM wishes to have a world setting where the Targaryens are still around and members play out the Dance of the Dragons, or if the GMs decides, the world setting can be a world in open war with no alliances, pitting all Houses against one another. This allows a fresh and new experience every session or the potential to create a lasting timeline and experience. The first official campaign will be The King's Council: The sudden death of a Targaryen king without clear heirs has plunged Westeros into crisis. With a Regent King holding temporary authority, the powerful regions and Houses of Westeros now eye the Iron Throne with ambition and suspicion. Every house, from the icy fortresses of the North to the sun-scorched lands of Dorne, prepares for the inevitable clash of steel, wits, and wills.
The primary objective of each campaign is straightforward yet infinitely complex: become the dominant political and military power in Westeros and, depending on the campaign, and claim the region and realms as your own, and, eventually, claim the Iron Throne. Players must strategically use Influence, form alliances, wage wars, and employ cunning diplomacy to expand their power. While combat prowess and armies matter greatly, the subtler skills of negotiation, intrigue, religious devotion and resource management are equally essential to your success. Players succeed by carefully navigating through distinct gameplay phases, each requiring unique tactics and approaches, from careful political plotting to decisive military campaigns. The player or faction that accumulates sufficient Realm Influence, successfully defeats key rivals, or achieves majority recognition from the other kingdoms will be crowned the ruler of the Seven Kingdoms.
In War of the Realm, players will:
Every action has consequences, influencing your reputation, alliances, and political standing in Westeros. Your interactions with other players and NPC factions will shape the narrative profoundly, offering unique paths to victory or ruin. The Game Master, or GM ( also known as the Dungeon Master or DM ), orchestrates the narrative, determines outcomes, and facilitates gameplay. They manage NPC factions, narrate events, provide rulings on disputes, and guide the storyline to ensure fairness, continuity, and immersive storytelling. Players are encouraged to collaborate closely with the GM, sharing character goals and intentions to enhance narrative depth and enjoyment for all.
Welcome to War of the Realm: A Game of Ice and Fire, a strategic and immersive tabletop RPG set within the legendary world of A Song of Ice and Fire. In this game, players exists as members from Westeros’s greatest Houses, striving to secure the ultimate prize—the Iron Throne. Your actions, decisions, alliances, and battles will shape the fate of kingdoms and determine who rises to power and who falls into obscurity.
Setting and Objective: This game can exist in any stage and era of the known timeline of Westeros, allowing GM's flexibility in their world settings. With players unable to play as the Targaryen or Blackfyres, these Houses are controlled by the GM and exists as extenzions of the story, allowing him to add or remove them depending on the plot chosen to run. For example, if the GM wishes to have a world setting where the Targaryens are still around and members play out the Dance of the Dragons, or if the GMs decides, the world setting can be a world in open war with no alliances, pitting all Houses against one another. This allows a fresh and new experience every session or the potential to create a lasting timeline and experience. The first official campaign will be The King's Council: The sudden death of a Targaryen king without clear heirs has plunged Westeros into crisis. With a Regent King holding temporary authority, the powerful regions and Houses of Westeros now eye the Iron Throne with ambition and suspicion. Every house, from the icy fortresses of the North to the sun-scorched lands of Dorne, prepares for the inevitable clash of steel, wits, and wills.
The primary objective of each campaign is straightforward yet infinitely complex: become the dominant political and military power in Westeros and, depending on the campaign, and claim the region and realms as your own, and, eventually, claim the Iron Throne. Players must strategically use Influence, form alliances, wage wars, and employ cunning diplomacy to expand their power. While combat prowess and armies matter greatly, the subtler skills of negotiation, intrigue, religious devotion and resource management are equally essential to your success. Players succeed by carefully navigating through distinct gameplay phases, each requiring unique tactics and approaches, from careful political plotting to decisive military campaigns. The player or faction that accumulates sufficient Realm Influence, successfully defeats key rivals, or achieves majority recognition from the other kingdoms will be crowned the ruler of the Seven Kingdoms.
Game Overview & Core Gameplay
In War of the Realm, players will:
- Assume control of major Houses with unique strengths, weaknesses, and specialties.
- Navigate complex diplomatic landscapes to secure alliances or sow discord among rivals.
- Engage in meticulously detailed land and sea battles using armies of Bannermen and diverse fleets.
- Strategically manage resources such as gold, Influence, and lands.
- Participate in narrative-driven campaigns composed of distinct phases that drive the political drama forward.
- Players embody their characters, making decisions based on their House’s traditions, ambitions, and personal objectives.
Every action has consequences, influencing your reputation, alliances, and political standing in Westeros. Your interactions with other players and NPC factions will shape the narrative profoundly, offering unique paths to victory or ruin. The Game Master, or GM ( also known as the Dungeon Master or DM ), orchestrates the narrative, determines outcomes, and facilitates gameplay. They manage NPC factions, narrate events, provide rulings on disputes, and guide the storyline to ensure fairness, continuity, and immersive storytelling. Players are encouraged to collaborate closely with the GM, sharing character goals and intentions to enhance narrative depth and enjoyment for all.