Can you clarify the matter about alts? @Versuvio
I barely have time for one account, why would anyone want more accounts?
It was done fairly often in the RP to allow people to explore several different aspects of the RP without losing whatever you have on your normal account. Bios were limited to 2 and there were only so much customs you could have. Creating an alt to explore a different area to what you invested on your main was common
That is a lot of posting. Most of my posts were from 2013. I might just not have much left in the tank.
You can nerf yourself any time and a story can do that by limiting abilities. To force this choice and nerf someone down even further I think is too much. You're changing the RP from what it is.
You're saying down with YY but that's also, forgive my french, shitting on a hell of a lot of hard work put in by the player base. Be it 25 A rank missions to buy one component to the grind to get their custom elements with those components in approved.
Genuinely speaking to countless people in recent times about the RP, the consensus is that that RP has a great base. There is so much to it, it's well structured and it allows for a lot of creativity. So what are the problems:
1. Too much power creap.
2. The ninja world is too much and needs scaling back.
3. It's so hard to unlock certain abilities.
4. No consistency where needed to keep it running.
If I'm losing half my life (yeah that's right, I'm 32 and had half my life on here) worth of work in being creative, grinding and building something. I'd be out. L has said it before about his customs etc and what he's worked towards. Many are in the same boat. I honestly think people who want to constrict the game are the one changing to change it more than it needs to be. There is nothing in the game that stops you from limiting yourself and still being creative. For example, Lili did it with Aburame. Vayne did it with Nara. Izuna years ago did it with water. People have focused, self nerfed and still gone far. Forcing a constriction on all changes the fundamentals of what's been built and would hinder more than it could ever seek to achieve.
Am I just shooting down ideas to moan? No. I want to build something, simplify the NW. Draw back the abilities. Put systems in place to scale down what the game became. How would I do this for example:
Would I say these are set in stone? No. Do they need work and tuning? Yes. Does it balance the "Get rid of strong abilities" with "bring balance" with "scale things down"? It has potential. But if after all I've worked for, its then stripped or super restricted, it wont be the game I loved and I personally would lose that sentimental value that base has held for me for so long.
- Scale back the ninja world and make it two factions. They don’t have to be at war, it can just be two nations. The nations are run by NPC which will be controlled by players which will rotated with every season.
- The main content of the ninja world will come down to the dungeons that spawn in the world. Nothing is known about these dungeons. Each level is progressively harder. Not all of them are about fighting. It can have puzzles, riddles or rp situations to get out of. Limits will be in place the further you get into the dungeon. Options will be drafted in the back end, randomly rolled for with each level. You gain a reward with each level you clear. You can take a portal to leave or continue. If you die continuing, you lose half of your rewards to that point.
- In the new ninja world, limits are introduced. To enter, you must fill in a character sheet which limits your power. In this sheet you will link your power, set number of abilities following the guidelines along with chose specs. Limits to be set out later. (Note, bios will keep all abilities thus far and are free to use them in the battle arena).
- Old abilities need to be scaled back. If an ability is deemed to strong, it is noted as “Legends”. What this means is, you can only use it in the events or chapters that allow for legends or in the battle arena. This will scale back a lot of older powers in the game to create balance and not strip anyone of what they have gained. The maximum power for any attack should be between 100-120. Yin/Yang and top tier bios need to be scaled back to suit.
- Testing needs to be removed. Instead of tests, introduce tokens of merit. If an ability is removed for it being too strong, give players tokens of merit that can be traded in for a tier ability of that value. Tier 5 needs 5 tokens for example. These tokens can be rewards from dungeons, player activity or even helping out the community. In community events these can be handed out also. Keep the kumi system in place.
Note: Resetting customs is a bad idea. Any rper has seen how much hate someone has got for stealing or ripping ideas. That says it all. Limit what you can use in events. E Z
Wasn't shitting on anyone's hard work at all, lmao. It surprises me after a whole year of no rp that you're still so attached to everything.You can nerf yourself any time and a story can do that by limiting abilities. To force this choice and nerf someone down even further I think is too much. You're changing the RP from what it is.
You're saying down with YY but that's also, forgive my french, shitting on a hell of a lot of hard work put in by the player base. Be it 25 A rank missions to buy one component to the grind to get their custom elements with those components in approved.
Genuinely speaking to countless people in recent times about the RP, the consensus is that that RP has a great base. There is so much to it, it's well structured and it allows for a lot of creativity. So what are the problems:
1. Too much power creap.
2. The ninja world is too much and needs scaling back.
3. It's so hard to unlock certain abilities.
4. No consistency where needed to keep it running.
If I'm losing half my life (yeah that's right, I'm 32 and had half my life on here) worth of work in being creative, grinding and building something. I'd be out. L has said it before about his customs etc and what he's worked towards. Many are in the same boat. I honestly think people who want to constrict the game are the one changing to change it more than it needs to be. There is nothing in the game that stops you from limiting yourself and still being creative. For example, Lili did it with Aburame. Vayne did it with Nara. Izuna years ago did it with water. People have focused, self nerfed and still gone far. Forcing a constriction on all changes the fundamentals of what's been built and would hinder more than it could ever seek to achieve.
Am I just shooting down ideas to moan? No. I want to build something, simplify the NW. Draw back the abilities. Put systems in place to scale down what the game became. How would I do this for example:
Would I say these are set in stone? No. Do they need work and tuning? Yes. Does it balance the "Get rid of strong abilities" with "bring balance" with "scale things down"? It has potential. But if after all I've worked for, its then stripped or super restricted, it wont be the game I loved and I personally would lose that sentimental value that base has held for me for so long.
- Scale back the ninja world and make it two factions. They don’t have to be at war, it can just be two nations. The nations are run by NPC which will be controlled by players which will rotated with every season.
- The main content of the ninja world will come down to the dungeons that spawn in the world. Nothing is known about these dungeons. Each level is progressively harder. Not all of them are about fighting. It can have puzzles, riddles or rp situations to get out of. Limits will be in place the further you get into the dungeon. Options will be drafted in the back end, randomly rolled for with each level. You gain a reward with each level you clear. You can take a portal to leave or continue. If you die continuing, you lose half of your rewards to that point.
- In the new ninja world, limits are introduced. To enter, you must fill in a character sheet which limits your power. In this sheet you will link your power, set number of abilities following the guidelines along with chose specs. Limits to be set out later. (Note, bios will keep all abilities thus far and are free to use them in the battle arena).
- Old abilities need to be scaled back. If an ability is deemed to strong, it is noted as “Legends”. What this means is, you can only use it in the events or chapters that allow for legends or in the battle arena. This will scale back a lot of older powers in the game to create balance and not strip anyone of what they have gained. The maximum power for any attack should be between 100-120. Yin/Yang and top tier bios need to be scaled back to suit.
- Testing needs to be removed. Instead of tests, introduce tokens of merit. If an ability is removed for it being too strong, give players tokens of merit that can be traded in for a tier ability of that value. Tier 5 needs 5 tokens for example. These tokens can be rewards from dungeons, player activity or even helping out the community. In community events these can be handed out also. Keep the kumi system in place.
Note: Resetting customs is a bad idea. Any rper has seen how much hate someone has got for stealing or ripping ideas. That says it all. Limit what you can use in events. E Z
Wasn't shitting on anyone's hard work at all, lmao. It surprises me after a whole year of no rp that you're still so attached to everything.
I'm just for a reset in general, I have a bunch of things to lose too.
I think id personally prefer an RP 2.0, with a reset. Like a sequel of a game.
I think a few things could carry over, maybe like bio permissions and abilities you can make and stuff, but as far as progress, I probably would vote for a reboot with a modified system.
werent u a mod béfore????..I've been here 13 years, have YY, most abilities and hundreds of customs. But I feel like it might actually be time for a reset
Aside from say testing not being done and say YY being too strong. WHat's wrong with the current system? It offers so much freedom. The nw could be reset to suit the numbers etc, but if we keep abilities etc, what is actually being reset in a sense?
Remove canon character abilities or make them canon usable by everyone, lower teir characters not being able to get the same power as a high teir canon character, eg even as creative as you are, t3 canon bio will never have the same power as a t5 bio because the numbers are too great. Again this comes back to how the game was built, specifically assigning canon characters 'teirs'
Damage interaction is still super messed up. A rank plus another A rank equals an S rank. Going on a 'ranking' system doesnt make sense for clashes. Make it either based on chakra total or damage total.
Remove all customs so that everyone starts from an even playing field. There are too many 'old' customs that dont fit the current scaling and interactions. its part of the reason there was the whole 'Mandatory Edits' thread, because old abilities and techniques were just too outdated and got around the rules.
I know people have built up arsenals, but if we are going to change anything about the system, even slightly, (And I am saying IF we are, not garenteed) then to save a whole heap of headaches of things that dont fit the system, everyone should start fresh.
Thats just the start.
But all cannon abilities were assigned tiers, not just characters. The tiers should have a value because there will always be different power levels with a price tag. Teleporting has more value than throwing some better weapons. Six paths of pein have more value than leg weights for what they bring. Values and tier will inherently exist. Placing a value on them, sure. Scaling the numbers back and reworking damage interactions would work, especially for yy. But removing cannon in a naruto based rp, which it still is, is a bad idea.
Resub all customs to meet the new criteria, priority to the original submissions.
Customs and ownership would be the next debate. Because I know of several people who want a customs reset who have reported certain people for copying their stuff.
If not, ditch what we have here, new sub forum, new game.
A year not using something doesn't erase the countless years working towards it or the sentiment held in obtaining that. Same as in 40k. I haven't played with basic chaos for a year. If I lost all the models, I'd be gutted. Not even taking into account the monetary side of that hobby. It's natural to be attached to something you worked so hard for.