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Troi

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Basic Information


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Name: Sir Integra Hellsing
Nickname: Beautiful Frรคulein
Gender: Female
Age: 22
Clan: Otsutsuki
Alignment: Chaotic Good

Looks: Integra has creamy brown skin, blue eyes and long blonde hair. She has a tall, thin build, almost to the point of being lanky. Integra's attire consists of a black blazer and black dress pants, a white buttoned shirt, black shoes and a red cravat. She also wears a pair of circular wire-rimmed glasses, and is often seen sporting a dark green trench coat when venturing outside her manor.


Personality: A calm and collected individual, Integra handles most situations that would induce terror and fear in the average person with a controlled ease. In most cases, even genuine surprise and happiness, her reactions to stimuli are subdued. Her conduct is very business-like, however she isn't incapable of a bit a humor, goodnatured and not. Despite appearing detached and cold, she cares deeply for the lives of her men, vowing revenge for them after their slaughter by The Valentine Brothers.



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Village Information



Village of Birth: Unknown
Village of Alliance: Unknown
WSE Clan: Hellsing


Rank & Chakra Information


Ninja Rank: Jounin
Health: 160
Chakra: 2,100


Specialty: Kenjutsu Specialist | Advanced Kenjutsu Specialist | Advanced Speed Specialist | Seal Caster | Bullet Arts | Chakra Increase [Otsutsuki]

Elements: Water | Fire | Wind | Lightning | Earth | Sound | Stygian Water | Perfume | Polystyrene | Volcanic Storm

Ninjutsu: Ninjutsu | Taijutsu | Kaito's Taijutsu | Genjutsu | Kenjutsu | Cloud Style Kenjutsu Mantis Shrimp | Mantis Shrimp Ninjutsu | Cone Snails | Cone Snail Ninjutsu | Fuuinjutsu | Byakugan Tenseigan | Otsutsuki Puppetry

Custom Fighting Styles: Bullet Arts | Way of the Bolas | Combat Yo-Yos






Background Information



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History:

Born into the prestigious and mysterious Hellsing family, Integra has been sheltered and educated all her life to take the place of her father as Bureau Director of the Hellsing Organization. does not appear in her flashbacks, suggesting either that Integra never met the woman or that she died when Integra was very young. When she was 12 years old, Integra's father passed away and entrusted her with their family's mission to lead the Royal Protestant Knights and protect England against the vampires.

Immediately after Arthurโ€™s death, Richard Hellsing, jealous of Integra for inheriting the family headship, attempted to hunt her down and kill her. Integra escaped her traitorous uncle and managed to reach a dungeon in the mansion's sublevels, where her father had said she would find her salvation. Hoping to find a knight, she stumbled across an old, dried-out corpse instead. Richard found her, cornered her, and shot her in her shoulder, spilling her blood across the floor of the room. The corpse, who ended up being a vampire whom Arthur had imprisoned 20 years earlier, awoke and licked up Integra's blood. Rejuvenated, it proceeded to kill her persecutors, thus saving her. Richard desperately attempted to kill Integra one last time, but the vampire blocked his bullet. Picking up a gun, Integra shot and killed her uncle, becoming the last descendent of the Hellsing bloodline. The vampire, whose name was Alucard, became her loyal servant.




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Other



SNTs:

Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns

Skormโ€™s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skormโ€™s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Integra brings one pre-marked kunai with her into battle containing this technique:

Type: Supplementary
Rank: S rank
Range: N/A
Chakra: 40
Damage: 80
Description: This technique is simple but very effective. The user places a seal that contains compressed polystyrene quantities inside of it on a physical object and when it is triggered the mass of polystyrene will expand rapidly and while it does deal blunt damage it will also create a knockback AoE effect towards the area affected by its expanse. Because of the shock absorbing and repelling properties of polystyrene the concentrated mass will behave like a huge spherical trampoline and knock everything back in the opposite direction of their relation to where the expansive mass of polystyrene originates from. The mass expands up to mid range from wherever the seal activates from in a huge sphere. The seal is the source of the mass and so the seal and anything that the seal touches initially is unharmes as the mass expands from the top of the seal. This makes it ideal for protecting goods or make a troll kunai for example. The user cannot use polystyrene techniques above B rank while the seal is in place, active or not as well as hindering the user from fuinjutsu above A rank. The mass will disperse after being on the field for one turn. The seal is triggered by spending a move and performing three hand seals.

Note: Can be used 4 times per battle and requires two turns after one seal is triggered and a new seal can be placed. The user can only have one seal active on the field at one time.
Note: The user can passively place the seal but to activate the seal requires a move.




Theme Song and Background Music:



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Don't worry about my battles...
Dropping [
x]

Approved by Imperfect.
 
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