赤砂のサソリ | Sasori of the Red Sand V13

Sasori

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I would describe myself as a human being who could not become a complete puppet.
I am unfinished, as my lifeless frame still contains a beating heart at its core.
I am neither dead, nor am I alive.

Basic Information
Name: Sasori
Alias: Sasori of The Red Sand
Gender: Male
Age: Thirty Five
Clan: N/A
Alignment: Chaotic Neutral
Appearance: Sasori had wide grayish brown eyes which he inherited from his mother, and short, mousy red hair which he inherited from his father. He was usually seen with a hazy, dreamy look to his appearance. As a child, Sasori wore dark green robes with a pale poncho around them. After defecting as a teenager he was seen wearing the Suna flak jacket with a sleeveless undershirt, bandages around both arms, brown pants with an attached holster where he held his puppet summoning scroll, and brown Shinobi sandals.
After joining the Akatsuki and converting himself into a puppet in the likeness of his original body, Sasori's hair became slightly more messy, and wore his Akatsuki robe along with a purple Akatsuki ring on his left thumb that bears the kanji for "Jewel" or "Sphere" (玉, Gyoku). He also wore teal nail polish on his fingernails. Even though Sasori still possessed his Sunagakure forehead protector that was slashed out in the middle, he kept it on his person instead of wearing it.
Sasori's puppet body consisted of a pair of spinning claws attached to his lower back, a holder for four scrolls on his back, a stinger in the empty and open stomach cavity, a compartment in his right chest, and a 'core of living flesh' (生身の核, Namami no Kaku) in the left which had the kanji for "Scorpion" (蠍, Sasori) painted on it. In his exposed state, Sasori's eyes would also be wide open in a maniacal way, as opposed to his normal calm looking eyes.
Personality: Sasori was primarily known for his impatience, as he repeatedly noted that he did not wish to wait or keep others waiting. This is no doubt due to his parents leaving him for a mission, and never returning. Despite this, he took his time in battling Kankurō when they first met due to his own selfish desire to fight his own creations, which had been handed handed down to the puppet master of the next generation.

Sasori and his second partner in the Akatsuki, Deidara, both had conflicting views on art, and they frequently argued about their differing perspectives. Deidara maintained his belief that art was something transient that departs quickly, where as Sasori believed that fine art was everlasting and remained far into the future. This reflected their individual natures; Deidara made clay sculptures which exploded, while Sasori created long lasting human puppets that never died. Nevertheless, although Deidara outwardly seemed to respect Sasori's beliefs, Sasori never respected Deidara's.
Rank, Birth, Affiliation & Jutsu Information

Ninja Rank: Sage of Puppetry
Health & Chakra: 200 & 2000

Land of Birth: Land of Wind

Ninja World Clan: N/A
Primary Specialty: Increased Tracking Specialist
Secondary Specialty: Advanced Speed Specialist
Apex Specialty: Apex Tracker Specialist
Extra Specialties: Seal Caster & Namikazeron CFS
Ninjutsu
Elemental Ninjutsu
Taijutsu
Genjutsu
Kenjutsu
Steel Release
Storm Release
Iron Sand
Kinjutsu
Fūinjutsu
Kaito's Taijutsu
Medical Ninjutsu
Poison Ninjutsu
Puppet Summoning
Puppetry Techniques
Mutation Fist
Duel Monsters
Namikazeron
Reincarnation Fist
Steel Ball Run
Bleach Release
Scoria Release
Lithos Release
Plasmoid Release
Moondust Release
Ninja World History

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When Sasori was young, his father and mother were killed in battle, and as such, Sasori grew up in a sad and lonely environment due to the absence of parental love, leaving him in the care of his grandmother, Chiyo. When Chiyo attempted to cheer him up by teaching him puppetry, Sasori's innate aptitude for the art became apparent, and he even began to devise masterful ways of eliminating a puppet master's weaknesses in battle. His skills even allowed him to create two puppets in the image of his parents in an attempt to discard the terrible loneliness he felt. However, as the puppets were unable to give him the real parental love that he desired, Sasori lost interest in them, and they later fell into Chiyo's possession. Sasori would go on to make many other ingenious puppets. For example, during the Third Shinobi World War, the effectiveness of his puppets in spilling his enemies' blood on the sand gave rise to Sasori's moniker "Sasori of the Red Sand". However, motivated by his desire to make works that last forever, Sasori began experimenting to create puppets out of people. In the process he became cold and aloof. This led to his maintaining little regard for human life. Sasori even went so far as to state that he would feel nothing if Chiyo died, as he claimed that his heart had become like his puppet body: without any emotions. Neither did Sasori have any loyalty for his village, as he defected to pursue personal interests and even kidnapped the Third Kazekage, the latter act causing severe consequences for Sunagakure, and then attacking the village again twenty years after leaving. Despite his cruel and nihilistic nature, Sasori was also known to possess a very down-to-earth outlook on life, rarely getting worked up over obstacles that impeded his way. He rarely gave way to any strong emotions, and such instances that happened were often short-lived.
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To be continued...

Specialties, Signature Techniques & Other Information
Primary Specialty: As an Increased Tracking Specialist, Sasori can increase his tracking capabilities.
Secondary Specialty: Due to his advanced, almost insane level of tinkering to his physical form, Sasori's base speed is increased by 2 additional levels, making him faster than most Shinobi, even of his own Rank.
Apex Specialty: Furthermore, due to aforementioned bodily alterations, Sasori has extremely heightened senses, granting him a x2.5 modifier to his tracking.
Extra Specialties: As a Master of the Sealing Arts, Sasori can have an additional Body Seal applied to his form. Additionally, as a specialist of the Namikazeron Fighting Style, Sasori recieves the following benefits, and stated within the Style itself;

Seals that aren’t technique-related, such as non-ranked explosive tags, can be created freely, though using these in an offensive or defensive fashion costs a move.


Due to Formula Whips operating as closed circuits of Chakra the total Chakra output needed for techniques based on Namikazerian Fūinjutsu is halved if specialized in.

Puppets: Sasori uses several types of Puppets, each with their own design and functionality. He has even been able to go beyond creating artificial puppets and frightfully possesses Human Puppets. These puppets differ from ordinary as they are created from the remains of actual Shinobi, yet retain their abilities.
(Jupiter) Zeus
Type: Puppet
Rank: A-Rank
Range: N/A
Chakra: 30
Damage: NA
Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod.
Abilities:
The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done.
The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents.
Lastly, the user can infuse ten Chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour Chakra into. By spending five Chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the Chakra pushing him around.
Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.
(Ningyō yōshiki: Shōmetsu-hō) — Puppet Style: Disappearing Act
Type:
Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: A puppetry and fuinjutsu based technique that the user will use on their puppets. This Jutsu was created to help the user protect their puppets from incoming attacks or things of the like. This is because it can be quite difficult for a puppet user to protect themselves and their puppet. The user will place this seal on all puppets and must mention the seal either in their bio or at the start of a fight. Now, when the user sees an incoming attack that can be difficult for them to protect their puppets from the user can choose to activate this seal by spending twenty Chakra points. Once activated, the seal will seal all of the user’s puppets(with the seal placed on them) within eight meters of the targeted puppet and seal them into a scroll. After the threat has disappeared the user will be able to passively return their puppets to their original locations in the same positions.
Note: This will not seal the puppet that has this seal placed on it.
Note: Usable four times per battle.
Essence of Aion: Through experimentation with Fuinjutsu, and his own style of Reincarnation Fist, Sasori devised a way to seal away his own puppets within a seal that allows specific parts, that perform a specific function, to be swiftly summoned and utilized as though they were his own.

(Ikari no kamigami) Reincarnation Fist: Essence of Aion
Type:
Supplementary
Rank: D
Range: N/A
Chakra: N/A (+5 per puppet)
Damage: N/A
Description: A unique Reincarnation Fist technique that involves both the fuinjutsu that this style is composed of and puppetry itself. This technique is one that is based on the user’s preexisting puppet arsenal. Reincarnation Fist is based on unsealing puppets so that they can perform a specific function and then be sealed. With this jutsu the user will be able to seal specific puppets inside of it (Up to four) once this is done the user will be able to passively activate this technique so that it releases one of the users already created puppets. The user will release said puppet from the seal and bestow it with a given function. The thing about this seal is that the user will not release entire puppets or use an ability of a puppet directly from the puppet itself. The seal works by having the user unseal a part of the original puppet’s body which will open and attach itself to the user. For instance, if a puppet’s arm was capable of releasing a fire blast the user will be capable of opening the mechanics of the arm and attach it to their arm allowing them to utilize it for that specific purpose. The same goes for how puppet releases senbon from their head. The user could encase the puppet head around theirs. The appendages from this technique can last up to the user’s next turn upon which it will be sealed. Of course, logically not any type of appendage will be able to be mapped on to the users. If desired it is also possible for the user to spend up to fifteen chakra points to passively activate this seal and release from it up to three puppet appendages. This will allow the user to use three puppet moves from their puppets. The cap of this is at fifteen chakra points because the user can only use three moves per turn. It is also possible for the user to choose to release generic puppetry moves from the puppets such as senbon or smoke bombs instead of one that is explicitly stated in the description, but it will still cost a move.
Note: The user must state in the beginning of a battle what puppets are inside or somewhere in their biography.
Note: Puppets used by this technique cannot be summoned by any other means.
Note: Any puppet parts destroyed while activated will be unable to be used anymore.
(Juno) Artemis
Type:
Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the Chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body.
Abilities:
Sacred Arrow:
The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its Chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)
Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)
Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank).
Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.
Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only usable four times per event.
(Jupiter) Zeus
Type: Puppet
Rank: A
Range: NA
Chakra: 30
Damage: NA
Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod.
Abilities:
The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done.
The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents.
Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.
Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.
Name: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Note: Can only be used by Sasori
Note: Grappling hook count as a move.
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets on field at a time.
Note: Can only use attacks up to S-rank.
Note: Storm cloud is separate Jutsu.
Note: Puppet tags counts as a Jutsu
Approved
(Sandaime Kazekage) - Third Kazekage
Type:
Puppet
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only useable by Sasori bios.
Puppet Utility: Aside from his puppets and techniques, Sasori also has several utilities for his puppets that boast an array of abilities. These make even ordinary puppets extremely dangerous. He prides himself in the way these utilities are put to use, and placed them with certain puppets of his for maximum control in a battle.

(Kimera) — Chimera V
Type:
Puppet
Rank: S-Rank
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field.
From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has Chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.
The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.
Note: Can only be taught by Sasori.
Note: Every attack or ability counts as a move.
Note: Using two elemental attacks simultaneously will require a two-turn.
(Fūin Geijutsu: Shinseina Enjo) —Sealing Arts: Divine Aid (Fire)
Type:
Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A or 60
Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move.
Note: Can only be taught by Sasori.
Note: Can only be used four times.
Note: Only four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event.
Note: The element must be determined at the moment it is applied.
(Mamushi) Viper
Type:
Puppet
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Cost: N/A
Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the Chakra flowing into the puppet when the user is controlling it. With the Chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have Chakra flow through them when the user is using them via a Chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.
On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for thegroun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.
Note: Can only be taught by Sasori.
Note: Each function of the puppet takes up chakra equal to the rank of it.
(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type:
Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.
Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event.
(Ōkui) — Gluttony
Type:
Supplementary/ Offensive
Rank: S-Rank
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move.
Note: Puppet can only be summoned Once.
Note: The suction and air wave is equal to a B-rank technique and can only be used five times.
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning.
(Kin Chiku-zai) ✱ Golden Teak
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.
Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.
While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties. Naturally the puppets constructed from the Golden Teak are stronger to Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.
Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra) up to B-Rank, and cannot be destroyed by such means. The material has a heightened resistance to Fire Release. Strictly speaking, only the puppets' defensive abilities are reinforced with the wood, and serve to play on a higher ground with this nature. When going against the Fire element the puppets defensive abilities are increased by One Rank.The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. Causing any Aburame techniques that do enter short-range of the puppet to be reduced in strength by one rank
Note: This is a passive technique applied to the user's puppets and must be stated in the user's bio for them to use it.
Note: This only affects puppets with a wooden frame construction. Doesn't affect Human Puppets.
The Perfect Body - Fear: After devoting a lot of his time to developing a new host body, Sasori created Fear which will serve as his host body whenever he enters a battle. Fear is a grotesque and monstrous puppet that does not resemble a human in the slightest. Fear is also more advanced and advantageous for Sasori hence the reason Sasori decided to abandon his old body and create anew.

(Osore) Fear
Type:
Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.
Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning.
Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.
The Fractured Mind - Resonance: Years after Sasori transformed his body into a puppet he became obsessed with creating the perfect body. He was so fixated on creating an ideal body that would suit his needs that he went mad in the process. In the beginning, he tried to incorporate different puppets inside of his body until eventually he was able to seal several puppets inside of himself. It was because of how he continued to merge his body with different puppets that he began to develop split personalities. After, combining his body with so many puppets he eventually split mind into multiple different parts, each part representing a puppet he added to his body.

There is Fear which is probably one of the most destructive and dangerous personalities inside of Sasori. Fear is the product of a puppet Sasori created in order to replace his old puppet body. When he created this puppet he did not foresee himself taking on the personality of the puppet. Sasori envisioned Fear as a monster who is unlike any human being. Fear is a creature who rarely speaks and when it does, it speaks in a hoarse voice. Fear is the most dangerous personality inside of Sasori because it is the epitome of rage, violence, and hatred. Fear is a being that has no love or compassion inside of it. Fear is a creature who does not consider itself a human being. Fear is a monster that consumes everyone its path. A monster that will kill indiscriminately. A monster that does not hesitate. A monster that has no other purpose, but to consume others, and only once that is done will it consume itself.


However, there is another personality inside of Sasori, one that came from his dominant side. Fear does everything in it's power to suppress it, for it is the only other side of him that even comes close to rivaling the monster known as Fear. The personality that Fear tries to contain is that of Sasori before he was a human puppet. Before he became alone... Before he went mad. This personality is Sasori when he was an innocent child. This younger version of Sasori acts as many children and does not speak much, and does not have a large vocabulary. This young personality of Sasori is where Sasori contains all of his compassion, love, and most importantly his humanity. If there is any personality someone would want to reach out to in order to remind Sasori of his past life, it is this one.

Chakra Count: 200: Fear + 200: Young Sasori.
(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type:
Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.
Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:
Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.
Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
Fuinjutsu: On top of his puppetry, Sasori is exceptionally talented in the art of seals. He has ordinary seals that are commonly seen, but also uses seals to augment the capabilities of his puppets. As one would fear, he possesses several unique seals, each of which can help in in a numerous amount of situations. He's also seen using the seals in tandem with his puppetry for devastatingly worrisome techniques.

Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra to the applied seals)
Damage: N/A
Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.
Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met.
Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body.
Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body.
Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body.
Notes:
Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen)
Must be applied to different techniques and each must be stated in the user's biography
(Ikari no kamigami) Reincarnation Fist: Eurynomos (Horseman of War)
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After releasing chakra into a seal on their body the user will release a puppet known as Eurynomos up to five meters in any direction. Eurynomos takes the form of a skeletal puppet with six arms that possesses a round shield attached to its upper right forearm and a metallic sword in all of its remaining hands. Eurynomos will be imbued with a special function known as Emulation. Eurynomos is only able to activate this ability in response to taijutsu, kenjutsu, or a chakra based combination of the two. When in the face of any of these conditions Eurynomos will do as its programmed and imitate said technique. For instance, if an opponent is launching a punch at the user then the puppet will release the same punch in the same fashion as the opponent. If the opponent is launching a sword-based attack then Eurynomos will utilize the swords in its possession to release a sword-based attack in the same fashion. There are however limits to this because there is only so much a puppet can imitate. For instance, if Eurynomos does not possess the necessary tools to perform the technique then it will be unable to do so. The special property of this puppet however is that it is imbued with the sealing effects of Fuinjutsu and will activate once the puppet’s imitated technique comes into contact with the real thing. Upon doing so the puppet will drain 30 chakra. Alone the puppet has no strength but once it has absorbed the chakra upon contact it will be capable of delivering a similar strike against the opponent. An example of this in battle would be if the opponent is delivering a kenjutsu strike against the puppet then it will create a sort of temporary stalemate because of how the opponent and puppet will be in the same position. At this point, the chakra will be absorbed and the user puppet will be capable of delivering a physical blow equivalent to the rank of the jutsu absorbed with any of the weapons it has in hand. The puppet is also able to emulate chakra extension or waves stemming from kenjutsu. Meaning if the opponent released a kenjutsu strike that released a wave ordinary chakra or if the opponent increased the extension of their fist or blade with chakra then the puppet could release chakra from a seal on it and do the same but the only difference would be that the puppet’s wave would be freeform.
Note: Can only be used four times with a turn cooldown
Note: Will have no effect on chakra less techniques.
(Antiphates no shīrudo) Reincarnation Fist: Antiphates (Horseman of Famine)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After activating a seal on their body the user will release a golden serpent that will swiftly wrap its body around the users. By doing so the user’s movement will not be hindered in any way. Once summoned Antiphates will be programmed with the function “Drain”. This puppet will emit up to five meters around them a golden barrier that will have a special sealing function. Upon techniques coming within range of the user, the barrier will instantly seal them away. This technique is capable of sealing techniques as long as they don't exceed A-rank in chakra. If desired the user can use this technique in another fashion. Instead of sealing the entire Jutsu, it will be possible for the user to program the “Drain” function so that it drains any opposing techniques chakra reducing them by 30 damage points like the rank of this technique and this will happen whenever they enter the barrier’s range.
Note: Can only be used three times with a turn cooldown
Note: Antiphates will be resealed after its one turn is over.
Note: No Reincarnation Fist above A-rank next turn.
(Ikari no kamigami) Reincarnation Fist: Charybdis and Scylla (Horseman of Pestilence)
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will apply chakra to a seal on their body to release forth Charybdis and Scylla. Between them, these two puppets make up an S-rank technique but individually possess A-rank quality. Scylla takes the form of a five-meter long and 1-meter thin serpentine creature. Charybdis, on the other hand, takes the form of a five-meter wide octopus-like creature. Upon being summoned the two will act in tandem to achieve their purpose before being sealed. When on the field Scylla will immediately erect a transparent barrier up to six meters of where she is. The special property of the barrier is that the barrier can seal up 40 chakra points like the rank of this technique this means that the user can choose to seal their own techniques or the opponents. It is not possible for the user to seal more than one technique at once though. More specifically, the barrier will only be able to seal one specific type of chakra. The type of chakra absorbed plays an important role in what happens next because the sealed chakra is unsealed into Charybdis. The strength of the unsealed technique will be imbued into the tentacles of Charybdis of which it possesses four. However, the power of it is dependent on the rank absorbed. For example, if an S-rank is absorbed the unleashed power will be 80 damage etc. If desired the user can focus the strength into just one or divide it up. The special thing about these tentacles is that once imbued with chakra they will begin to emulate the effects of the element that was absorbed. For instance, if a fire jutsu was absorbed then the tentacles will glow a hot red color and possess the burning effects of a fire technique. The tentacles of the octopus can extend up to ten meters of where they are and can be used to deal blunt or precise damage. Due to the nature of this technique, it is possible for the effects of Charybdis and Scylla to happen with a very short delay but there are instances when this would not be possible. For example, if the chakra to be absorbed was not already within range of Scylla then there would be a delay factor to take into consideration until Charybdis was imbued with any power. Also, it is important to note that it is possible for Charybdis to not be bestowed with any actual strength or elemental strength. This means that if the techniques absorbed were not an offensive or elemental jutsu then Charybdis would only be equivalent to a basic A-rank puppet that could deal A-rank damage.
Note: Can only be used twice with a two-turn cooldown
Note: No Reincarnation Fist above A-rank next turn.
(The revu~iatan no tenpesuto) Tempest of The Leviathan (Horseman of Death)
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like.
Note: Technique can only be used once against an enemy regardless of usage.
Note: No Mutation Fist for two turns after first usage and after using the second method
Note: No Jutsu S-rank or above next two turns after usage.
(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.
-Can only be used or activated once per battle.
-Can't be used on bios without two elemental specialties.
-Can’t be used on S-Rank and above Fuuin.
-Can’t be used on Multiple Infinite Embraces (Wind/Earth)
(Yohane no Mokushirokunoyonkishi) ⎊ Sealing Arts/Puppet Arts: Sensations of a God
Type:
Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (-20 each use)
Damage Points: N/A
Description: A relatively simple technique based off of Sasori’s puppet body. It is known that Sasori is capable of wielding and controlling a puppet to his will because of how he has a part of his chakra contained inside of the puppet. This chakra is known as his core or his heart which allows for chakra to flow through the puppet giving him full reign over his body. Due to the chakra flowing throughout the puppet he is able to move his body about. This technique is essentially a sealing tag that the user will place upon their inhumane frame just like any other puppet; therefore it will serve as a body seal. The thing that is so special about this seal is how it has a passive ability activate whenever the user is faced with Genjutsu Hindering Sound Waves or Hindering Sound waves if applicable at the time. Once activated in response to any of the previous terms the seal will begin seal a portion of the chakra from a select body part or area that is being targeted. The purpose of doing this is mainly to deal with sound waves based upon hearing; the chakra located in the users head for example will be drained of its chakra disabling the user from moving their head or seeing/hearing temporarily, but will prevent thegenjutsu from affecting them due to how they are based on their victims ability to hear; the effects last as long as the technique is in place, and once done will return the chakra to its original place. Considering the functions of how this works it is ineffective against destructive sound waves, and even though it activates on its own, it will cost move. Also, this technique can be adjusted to only seal certain parts of the user’s body if there are only selected parts being targeted.
Note: Can only be used by Sasori
Note: Must be Stated in user's biography.
Note: Can only be used three times.
(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type:
Supplementary
Rank: D
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would.
Note: Must be stated in the user’s biography as a seal.
(Sūpānovu~a) — SuperNova
Type:
Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.
Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil Exploding Sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.
Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down after each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Abigōru) Abigor
Type:
Puppet
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: NA
Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.
Abilities:
Elemental Cannon:
The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range.
Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank)
Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu.
Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank)
Notes:
~ Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range.
~ Each cannon has a one turn cool down except for Absorption cannon which has a three-turn cool down.
Name: (Rudoga) Ludger
Rank
: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks.
Note: Can only be used by Sasori.
Note: Can use all basic puppetry attacks.
Note: Can only use attacks up to S-rank.
Note: Can only be two human puppets on field at a time.
Note: Grappling hook counts as a move.
Note: Wings cant be used to fly.]
Note: Chakra waves and Chakra jets is a separate jutsu and are B ranks.
Link to Battle:
Link to Biography:
(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. There is also another version of the D-rank ability that allows for the user to resummon their limbs. Instead of resummoning the limbs themselves, the user can choose to adjust the sealing tag with Fuinjutsu and with their skills in Mutation Fist and adjust the seal so that it activates on its own. The user will set the seal to activate whenever the user is faced with an opponent or attack that is moving faster than they can track and in response to this the seal will resummon the limbs that are in the way of the attack, but the user must is still only able to resummon up to four limbs. Without input from the user, the seal will have the limbs resummoned for up to one turn, but they will/can be resummoned back sooner if the threat that activate it vanishes. This version of the technique, must be posted in the user's biography as a seal and if the user decides to use this version then they are unable to resummon limbs on their own anymore. This version also takes chakra equivalent to the original version. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.
Note: A-rank version can only be used four times with a turn cool down between usages.
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type:
Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description: To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.
Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
Note: Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing
Type:
Supplementary/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn to maintain barrier)
Damage points: N/A
Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.
Note:
Must be stated in the user’s biography or at the start of a battle.
After empowering an attack or activating the barrier, this technique goes into a three turn cool down.
(Rā no okurimono) Sealing Arts: Gift of Ra (Zeus: Scoria, Artemis: Lithos Stone, Abigor: Bleach, SuperNova: Plasmoid)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Gift of Ra is an advanced sealing technique that is directly related to puppetry. Due to its unique nature, it must be stated in the user’s biography or at the start of a fight. Gift of Ra is a sealing ability that enables the user to seal off one of their elements such as a base five, advanced element, or custom element one. The user will seal said chakra off from themselves preventing them from utilizing it anymore. In exchange for giving up said element the user will be able to bestow the element onto one of their puppets which is why it must be stated in the user’s biography which puppets or at the start of a fight. The puppet bestowed with an element will become similar to a human puppet in a sense. The puppet will be able to utilize the canon abilities of said element and in terms of custom elements, they will be able to utilize the user’s given set of customs for them. Each puppet can only have one element sealed inside of it and the user at most can seal up to four of their elements and place them into up to four puppets.

Note: Requires Advanced Fuinjutsu.
Note: This technique only allows the user to seal one of the base 5 elements/AE or CE into their puppets. Logically, this will hinder the user, locking them from using other elements that require the element they lost. For example, sealing fire into a puppet will stop the user from being able to use any custom elements that require fire release.

Kinjutsu: After becoming trained in the Forbidden Arts, Sasori became more knowledgeable about his puppet physiology and was able to experiment with it. This particular Kinjutsu technique is considered forbidden because it violates the laws of nature.
(Shīringu/ iryō geijutsu) Forbidden Arts: Necromancy
Type:
Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: After becoming trained in the Forbidden Arts, Sasori became more knowledgeable about his puppet physiology and was able to experiment with it. This particular Kinjutsu technique is considered forbidden because it violates the laws of nature. Ever since Sasori converted his body into that of a puppet with only his heart still intact it was possible for him to take on different puppet bodies. Since he had a convenient way of transplanting his consciousness into differents host bodies via his core he was capable of taking on any form he wished. This technique is a forbidden seal that Sasori created in order for him to take his puppet physiology to the next level. Instead of a core/heart is the life force to his body, he would instead have bestowed his entire human soul inside of a host puppet. Inscribed on the inside of his body will be a sealing formula that will take the place of Sasori’s physical core. This sealing formula will essentially become the driving force behind Sasori’s mechanisms due to how it maintains a bond between his chakra system and his puppet body. Also, this forbidden technique involves sealing the abstract components of Sasori inside of a puppet such as his emotions, memories, etc. In this case, Sasori will have sealed his consciousness inside of a puppet body allowing him to operate as he normally does. This forbidden seal allows the user to essentially force their soul inside of an inanimate object and said object will serve as the force that binds the user to the physical plane. The cons of this seal are that the user loses the ability to easily shift from one body to another. The advantage is that Sasori no longer has to worry about protecting his heart container anymore. He does still need to protect his body from attacks, but most attacks he is capable of recovering from. Due to this seal, he will become able to regenerate from any attack as long as the pieces of his body are not completely destroyed which just means that some of the few ways to stop him would be for someone to incapacitate him or to completely eradicate his body. With this version of his body, it will allow for Sasori to survive large scale attacks as well as pinpoint ones. Most concussive and force-based attacks such as elemental ones will become ineffective if they only survive to knock apart Sasori’s body; this is because no matter how many small pieces that his body is shattered into, Sasori will still be capable of regenerating from it due to the parts of the puppet still being intact physically, just separated. There are, however, exceptions to this because if Sasori was hit with the Mountain Smash technique he would be incapable of regenerating due to how his body would essentially be incapacitated. Sasori’s main weakness with this body would be an attack that could obliterate his body such as a wide-scale fire attack that has the ability to burn his body to a crisp instantly. An attack that can obliterate his body would refer to something that leaves only small remains of his body like a finger. For example, if his body was hit with a Dust release technique or any other destructive technique and there was nothing or very little for him to recover. This is not to be compared to if his body was simply shattered and the remains of his body were nearby. If, for some reason, Sasori’s body parts become separated over a long distance (forty meters or more) then the sealing formulae will lose its effect and Sasori will be rendered immobile; this also applies if the majority of Sasori’s body has been destroyed and there is only a small fragment left like a singular limb. This also means that if his body parts are separated then they can be called back together by the user’s will. Lastly, due to how Sasori is capable of regenerating his puppet body the user will also be able to recover his puppet body back to prime conditions if it was destroyed. However upon regeneration the defensive capabilities of the puppet body are lost as explained in the Notes section. This applies if the user’s body is not completely destroyed. For example, if his body was hit with a C-rank it would regenerate back to normal (assuming the original defensive capabilities of the puppet were B rank and lower). Only higher ranked attacks would completely dismantle the user's body.
Note: The user can reform passively following the above rules up to two times afterward it will cost a move and the user will not be able to recover any innate defensive properties of the puppet. This means that anytime the user recovers from this point on their body will simply be equivalent to free-form. Also, at this stage, the user will begin to feel reductions in their health from physical attacks compared to when they were not because they were defending against most attacks with the full power of this technique.
Note: Normal health rules do not apply to this body like a regular human. This means that the user does not suffer from normal ailments like fatigue, critical attacks, or subsequent effects of being hit in places like their arms, torso, or legs, etc. This is mainly because the user lacks the organs or actual ability to be physically harmed in the manner these effects describe.
Note: Reforming does not recover the user from health damages from attacks that can actually harm them like other forms of attacks besides the ones this jutsu allows the user to defend against when this technique is at full power.
Note: User must state in their Biography or at the start of a battle which puppet has this seal inscribed inside of it.
(Marudo~uku no okurimono) Forbidden Arts: Blessings of Eidolon
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a forbidden technique that violates the laws of nature hence the reason it is labeled as forbidden. After accessing the netherworld through nefarious ways the user will on his journey there be met with the demon Eidolon. On a journey for power the user will have made a deal with Eidolon in exchange for power. However, this deal came at a grave cost. After returning to the physical world the demon Eidolon will have attached his spirit to its new host and will be a part of them until their host dies. In exchange for power the user will have promised their soul to the demon Eidolon and upon their death he will seal their soul away for eternity in a dream-like world filled with the user’s worst nightmares. However, while the user is still alive Eidolon's spiritual essence will guard the user’s spirit against things such as spiritual based techniques that seek to harm the user or their techniques. This means that the user or their techniques will not be affected by chakra draining or parasitic effects or other spiritual effects of a technique. Also, the opponent's spiritual techniques deal 20 less damage against the user's techniques. The user, however, would only be able to protect themselves from the effects of spiritual techniques and weaken techniques up to four times, with a two turn cool down in between usages. The user is capable of weakening spiritual techniques because Eidolon is capable coating the user and the user's techniques in a special layer of chakra that has spiritual properties which eat away and seek to disrupt the balance of spiritual jutsu in contact with it. In exchange It has been shown that spiritual entities are known to exist through things such as the reaper death seal and that the netherworld exists because techniques like the Impure Seal Destruction technique that seeks to drag opponents to the netherworld.
Note: Must be stated in the user’s biography or at the start of a battle.
Crimson Demon of War: Sasori holds in his possession the Crimson Demon, a powerful sword, that he thought was fitting considering his own moniker as Sasori of the Red Sand.

Crimson Demon of War
It allows the user to preform all his handseals for basic elemental Ninjutsu at a faster rate.
It can sense Chakra and as a result it can locate the opponent with pinpoint accuracy. It can even sense the different type's of Chakra (Doton, Suiton, etc.) and the ranks of Jutsu's that are used.
It consists of two identical dual swords and both of them can be infused with Chakra. When infused shark like teeth appear on the edges of the blade that can be spun like a chainsaw. Even though it can't cut through metal, it can cut through stuff like trees and rocks. Two times per battle it can destroy any C-rank and below basic Elemental Jutsu.
Three times per battle the user can call a rank and the opponent can't use any Jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).
A-rank and below Genjutsu do not work on the user.
Once per battle the user can release a white bright light from the swords by focusing chakra into them. This light does not hurt your eyes, but is of the nature that it simply makes the entire battlefield look like a white void for one turn, hence whether you wear sunglasses or not is irrelevant.
(Seirei Toku) - Spirit Shields
Type:
Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user points Sanada Yukimura downwards and focuses Chakra in it. The Chakra is then released and forms several large, round shields, effectively making a Greek Phalanx. These shields can be positioned in several ways, for instance close together in a crescent shape on top of each other (similar how they did it in the movies 'Troy' and '300') or all of them can be positioned in front of the user, creating a straight wall of shields. The shields are strong enough to protect against any offensive Jutsu's of the same rank and below.
(Shiroi Raikou) - White Lightning
Type:
Offensive
Rank: A
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses Chakra into Sanada Yukimura. When the user then swings the swords, the Chakra is released in the form of a white lightning bolt (only in looks, it's still normal Chakra and doesn't numb nor shock the opponent). At the same time the user can make a small, round flat plate of Chakra, which can be used to divert the course of the lightning bolt. For instance by aiming the bolt at the sky, but placing the plate above it, it can be redirected back to the ground.
☛ The user can maximum shoot two lightning bolts and create two white plates.
(Tenkyuu) - Celestial Spheres
Type:
Defensive
Rank: S
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
☛ Can only be used twice per battle.
☛ The two orbs can be sacrificed at once to stop one forbidden-rank Jutsu.
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends.
(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer
Type:
Defensive/Supplementary
Rank: Forbidden
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank. This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.
☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain
Scientific Ninja Tools: Finally, as the Shinobi world advanced in development, Sasori made sure to keep with the times. Technology became widespread and he realized he would be caught off guard if he did not at least prepare himself with the technology. His ninja technology pairs quite well with his puppet body, making for a natural extension of what he was already used to.

(Abusōbu Ude) — Absorption Arm
Type:
Tool
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (40 Chakra per Use)
Damage Points: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing Chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly Rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Rījentoāmā | Regent Armor
Type: Tool
Rank: A-Rank
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased.
(Kurasshā) Crasher
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: NA
Description: The Crasher is a ninja tool that takes the form of a wristband the user will wear on one of their wrist. At the center of the wristband is a monitor/screen the user can use to possess two passive abilities. The first purpose takes advantage of a property of the wristband that occurs passively after the wristband is on the user. Once connected, the wristband will begin to scan the user’s chakra, and begin to download it into its databases. The purpose of doing this will be to throw off opponents with sensory based sensing. This works because the wristband will be able to project the user chakra source at multiple points throughout the field. In reality, there will be nothing in these locations, but opponents who having sensing that is reliant on sensing the user’s chakra source or nature will be thrown off. The user can choose to utilize this ability to project their chakra at specific locations or all over their battlefield. The next passive ability involves the wristband sending out an electromagnetic wave throughout the battlefield. Once the wave encounters an object or person with a heart-beat a small dot will appear on the user’s wristband indicating their location. This wave can expose the location of any affected by it, but it cannot sense things that do not have a heart rate such as an earth golem. This ability continuously sends out electromagnetic waves in order to update its processors as soon as possible if a new life force is on the field.
Note: Must be posted in user’s biography or at the start of a battle.
(Kemuri Senkōdama) — Smoke-Flash Bombs
Type:
Tool
Rank: N/A
Range: Short - Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
( Kote ) - Gauntlet
Type:
Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
(Doku Kemuri) - Poison Smokescreen
Type:
Offensive
Rank: C-Rank
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.


(Raiton: Rippou) - Lightning Release: Cube
Rank:
A
Type: Defence/Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.
-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after three turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice.
-Courtesy of Littlefinger.


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type:
Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
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