[Approved] 穆王 Han, Jinchūriki of the 5 Tails 王穆

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B A S I C I N F O R M A T I O N​

Name: Han
Nickname: That Tall Guy | Not a Horse or Dolphin!
Gender: Male
Age: N/A
Clan: N/A
L O O K S

Han is a very tall man seen as the physically largest jinchūriki. He is also heavily armored wearing what is called Steam Armor with a steam furnace on the back. He has brown eyes and his armor extends all the way to the bottom half of his face covering it up. Underneath the armor covering the bottom half of his face he wears a white cloth which also covers both sides of his face and the top of his head. Aside from his red armor he also wears a red conical straw hat over a white cloth and it seems to be composed of the same material of his armor and furnace. He wears his Golden Sabbath forehead protector on a black cloth, and over his armor Han wears a black gi with the sleeves seemingly torn off and black gloves. He wears what seems a bronze-colored ring around his neck which he wears over his red armor. Also, the armor covering his arms and torso is plated.
P E R S O N A L I T Y

Han makes a habit of leaving his right hand tucked inside his kimono. He is rather amicable and friendly appearing to be a calm and reserved individual. He will, however, let off some "steam".... from time to time ._.
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V I L L A G E


I N F O R M A T I O N



Village of Birth:

Badlands of Earth - Hell’s Depths



WSE Clan:

N/A






R A N K & C H A K R A


I N F O R M A T I O N

Ninja Rank: Jounin
Specialty: Single Seal Specialist | Apex Seal Specialist | Fire | Steam | JKD | Yang Specialist
Elements/Ninjutsu:
Base 9
Steam
Ekitai
Líthos
Mūndasuton
Tourmarin
Yōton
SenKen
Fūinjutsu
NB Taijutsu
Jeet Kune Do
Jinchūriki Abilities
Eight Deva Guardians
B A C K G R O U N D

I N F O R M A T I O N

Han (ハン, Han) is a shinobi from Iwagakure and the jinchūriki of the Five-Tails. Han's fighting style seemed to revolve around taijutsu. He covered his body in a special armour with a furnace on his back that stores large amounts of steam, borrowed from Kokuō's Boil Release, the simultaneous mixture fire and water-natured chakra, which boils Han's chakra to the highest temperature. By regulating the amount and pressure of the steam, Han can severely magnify his physical strength and the force behind his taijutsu attacks. The power behind his steam-enhanced strength is enough to send opponents flying away with a single attack. When his normal attacks are not strong enough, he uses the steam to bolster them, taking his opponents by surprise.
As Kokuō's jinchūriki, Han is granted a significant amount of chakra and stamina from Beast. The full extent of his control is unknown, but he could form at least one of the beast's tails upon his reincarnation. Later on, when attacked and immobilised by B's ink clone, Han transformed into his 'Version 2' form to escape being sealed. He was also able to fully transform into Kokuō, while in this state Han displayed strong ramming power, using his horns to heavily wound the Eight-Tails and B as well sending them back a considerable distance. He is also able to utilise chakra arms in his Version 2 form like most other jinchūriki.
Born in Hell's Depths hidden away deep below the mountainous terrain in the deep and treacherous gorges, Han became the host of the 5 Tails before he could even walk. At birth his mother was slaughtered, he was a bastard child whom the shinobi there planned to mold into a super power for themselves. He was kept there never allowed to visit the outside world. With this much time on his hands he took advantage by learning to meditate and become at one with his Jinchuriki and also mastering many different forms of fighting and ninjutsu, as well as secret sealing techniques. After quite sometime, Han yearned to leave and see the outside world however it was forbidden. So, sneaking out under the cover of darkness Han escaped destroying the cave and wandered many lands. Eventually he met some men with similar goals, joining their quest.
O T H E R


Kokuō's Jinchūriki:
The Five-Tails is a tailed beast sealed within Han. Gobi primarily resembles a white horse with a dolphin's head. It has two pointed long horns and three shorter horns in front. The ends of its horns, hooves, and tails are light brown, with some of the same-colored spots before the brown areas of its horns and hooves. It also has red markings under its dark blue-green eyes. The Five-Tails seems to be a quiet and reserved individual. Though it does not speak much, when it does it comes across as very polite. Its real name is Kokuo (穆王, Kokuō).
Abilities:
Kokuo has an enormous supply of chakra compared to most ninja. However, it does not have as much as the Nine-Tailed Demon Fox, gaining +500 chakra
Kukuo is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Steam and Fire or Water with +30 damage up to S rank.. This includes a special steam armor that can be used in conjunction with steam he releases from it to increase his taijutsu skills.
Horse-like abilities, of all the Tailed Beasts it has the strongest charging power as a result of its horse-like body, which can be very lethal in conjunction with the horns on his head, gaining an additional +5 base speed levels
Yang Specialty:
Having Mastery using Yang chakra, Han has gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability increases significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though will still succumb to the jutsu's other subscribed affects.
Stussy's Kings Peace CW:



(Za Kindachi Kyuui) The Kings Peace

Rank: S

Type: Weapon

Range: Short

Chakra: N/A

Damage: N/A

Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting their jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.

Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.

Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).

Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.

Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)

to permission to use and a special thanks Stussy ^^



Fūinjutsu:



After training in Fūinjutsu, Han added seals to himself for various applications. He has scrolls already written out for various applications like the Fire/Water/Wind/Earth/Lightning Sealing Method, Topography control and Wheel of Fortune, Sealing Technique: Assassin's Armour, a seal for Sealing Technique: Demon's Window Seal on his center back just below the neck, Sealing Technique: Principles of the Paramecia, and seals on his body for Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings. There is also a Fūin tattoo in form of a large spider on his body for The Cowardice of Arachne. He also has kunai's pre-marked with various seals, as well as blank scrolls and an ink brush for writing new seals



(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal

Type: Supplementary

Rank: A

Range: N/A

Chakra Cost: 30 (for activation)

Damage: N/A

Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.

-Must be stated in the biography, along with location on the body.

-Can only be activated four times per battle.

-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.

-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway

(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia

Type: Defensive/Supplementary

Rank: B

Range: Short

Chakra: 20

Damage: N/A

Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.



Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.



The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.



The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.



King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.



Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.



Note: Only one element can be chosen per use

Note: Can only activate each seal once per battle

Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne

Type: Supplementary/Defensive

Rank: A

Range: Close

Chakra: N/A (-5 when the user forcibly moves it from a spot)

Damage: N/A

Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique.

NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines

the amount of chakra Arachne leeches. 20 if the seal is B-

rank and 30 if the seal is A-rank in nature.

NOTE: Can devour a single fuin sealing marks/tag. However

the user can sacrifice 20 chakra to repair/refresh Arachne's

sealing ability. Refreshing Arachne can be done 2x per battle

NOTE: Must be mentioned on bio about Arachne passive

ability as Arachne is a tattoo that is drawn on the body

before hand

NOTE: By default, it is drawn on the user's back. But the user

can spend 5 chakra to change its position. This is different to

when he moves in fear of a foreign body which is passive

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour

Type: Defensive/Supplementary

Rank: B

Range: Short

Chakra: 20

Damage: N/A

Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.



Note: This technique is always active

Note: Must be stated in the user's biography

Note: Must be posted at the beginning of a battle

Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*

Type:Supplementary*

Rank:A

Range:Short*

Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*

Damage:N/A

Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.

-Must be present in the users bio.

-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.

-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.

-Can only be used on techniques that are released from the users body.

-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.

Scientific Tools:

Artifacts:




T H E M E


S O N G

&

B A C K G R O U N D

M U S I C







B A T T L E S




Won: None

Lost: None







Link to bio being updated
Credits to L-sama for making this bio

Approved by Sasori
 
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