知恵の名誉の秘密, Secret Scroll Of Peace and Wisdom.

Yüme1

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Editing:
My Own Created Jutsu:
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忍術, Ninjutsu


Created custom Ninjutsu techniques:

~Yet to be created.

Taught/Recieved custom Ninjutsu techniques.

1.) Received as a gift from Axle.

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu

 
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Yüme1

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火災, Katon

Created custom Katon techniques:

1.)
Fire Style: Fire Dragon's Roar.]Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn




2.)
Fire Style: Fire Dragon's Brilliant Flame.]Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn




3.)
Fire Style: Fire Dragon's Wing Attack.]Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
►Can only be used Twice Per battle.
►No A rank or above fire techniques the following turn
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4.)

Fire Style: Fire Dragon's Claw.]Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn
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Taught/Recieved custom Katon techniques.

1.) Received from Axle.

Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: it only has 3 shots
Note: except Forbidden




2.) Received from Axle.

]Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:30
Description:A skill in which generates flames from up underground, raising up bars of flame and a covering over top. This intense flame heats all within it also burning all within, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle
Note: Prison only last 3 turn

 
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Yüme1

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地球, Doton


Created custom Doton techniques:

1.)
Rank: A
Type: Defence - Supplementary.
Range: Sort, Mid.
Chakra cost: 30
Damage Point's: N/A
Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.
*Can only be used 3 times per battle.
*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.



2.)
Rank: S
Type: Offensive/Defence.
Range: Short-Mid.
Chakra Chost: 40
Damage Points: N/A
Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his/her opponent is, one to five skeleton shaped figures condensed and made from the strongest earthly material will come out of the ground will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react unless they have the ability to react quickly enough through either sensory or doujutsu style abilities. This will leave the target unable to move, and setup for a free and easy attack.
►This Jutsu can only be used once per battle.
►The Jutsu only lasts for one full turn.
►The user must be able to pinpoint the location of the target, so they have to see the target.
►Cannot perform A rank or above Earth techniques the following turn.




Taught/Received Doton techniques:
 

Yüme1

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水, Suiton


Created custom Suiton techniques:

~None as of yet.


Taught/Received custom Suiton techniques:

1.)
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
►can only be taught by Axle
►lasts 5 turns
►can only be used once per battle
►after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
►can be used as a water source

 
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風, Fuuton

Created custom Fuuton techniques:

~N/A

Taught/Received custom Fuuton techniques:

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu
 
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Yüme1

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要素, Combination Element's Jutsu

Created Combo Element's Techniques:

1.)
Dragon Slayer Style: White Dragon's Roar.]Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.

► Only Sting can perform this technique.
► Can only be used 3 times per battle.
► No A rank or above wind or lightning techniques in the next turn.
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Taught/Received Combo Element's Techniques:

~N/A
 

Yüme1

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戦う, Taijutsu

Created custom Taijutsu techniques:

Kung Fu style: Eagle Claw - 鷹爪派
A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.

1.)
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.



Kung Fu style: Wing Chun - 永春
A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.

2.)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.



3.)
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.



Kung Fu:
Kung Fu Style: Chángquán - 长拳長拳
The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed]
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.

4.)
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.



5.)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.



(Mayoko giri) - Side cut | X Slash.
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.
Taught/Received custom Taijutsu techniques:

~N/A
 
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Yüme1

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召喚, Summoning's

Summoning Animal: Griffin's.
Scroll Owner: Yume.
Other Users who have signed contract: None.
Summoning Boss if existing: None atm.
Other Summoning Animals tied to contract: N/A
_________________________________________

Summoning Animal: Jackal
Scroll Owner: Alucard
Other Users who have signed contract: Stein
Summoning Boss if existing: Anubis
Other Summoning Animals tied to contract: -
General Description: Jackals have a humanoid form and can stand on two feet, however, they can also move with their four legs which gives them more speed and agility. Many headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour and jewellery, some wearing piercings. They're equipped with razor-sharp teeth, armed with double-bladed-edged axes and spears. Jackals are fierce warriors who love blood and violence, fearing nothing.
General Abilities: Jackals have heightened sense of smell and hearing, capable of localizing an enemy with great precision. In addition to that, they have great agility and strength, being proficient in taijutsu.





Griffon Summoning Techniques:

1.)
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Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A (60 w/ A-Ranked fire stream's)
Description: Hono is the emporer of all Griffin's. He is also known to be the most powerful of all Griffon's. Hono earned this title by defeating Tsume in an all out battle for the title. He has a very calm, nice, and forgiving personality. Hono mean's blaze, and Hono certainly live's up to his name. He is a very powerful creature, who does not have to rely on special ability's or ninjutsu in a battle. Hono is very capable physically, having a very muscular body and razor sharp claw's that can tear through flesh like butter. He can move and run with immense speed, and he can soar through the air even faster. Due to his speed he move's faster then a shinobi sage. But Hono earned his name through special ability. He can easily breathe stream's of fire that are capable of scortching anything in his path.

♦ Can only be summoned once per battle.
♦ Must have signed Griffin Contract.
♦ Fire Stream count's as a move.
♦ Fire Stream's are A ranked, and reach up to mid range.
♦ Lasts 4 turn's before dispersing.



2.)
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Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Belphegor, the thunder emperor, Bell is a extremly large Gryphon and is able to carry a total of three people on his back, he is the exact same size as gamaken, but what makes him special is his fur/feathers it has gray-brown-blueish colors, with the tips of his feathers colored deep royalblue, and his eyes are completely blue with the round border being gray. Bell has the manipulation of the lightning affinity, from his birth he trained to master the lightning element and thus he become more accustomed to it, therefore he can use the lightning element upto S-rank, he does not need any handseals to perform lightning techniques, due to his mastery over the lightning element he even rivals the Gryphon King. Belphergor is often refered to as the Lightning Emperor.

♦ Note: Bell can only be summoned once per battle.
♦ Note: Belphegor can stay on the field for 4 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.



3.)
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Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Amaymon, the earth emperor, Amaymon is a very large Gryphon and is able to carry a total of five people on his back, he is the exact same size as gamahiro, Amaymon usualy wears silver armor, which protects him from kunai's and basic weapons, as seen in the picture, but what makes him special is his looks his fur/feathers are goldish/silver of color, with the tip of his feathers colored light brown, and his eyes are the color of the desert repersenting his elemental affinity, he has a very interesting body strucutre which is very well build even amongs the Gryphon's it's muscular and just as hard as stones. Amaymon has the manipulation of the Earth affinity, from his birth he trained to master the earth element in Iwagakure and thus he became more accustomed to it, therefore she can use the earth element upto S-rank, without any use of hand seals (counting towards the users moves), and he can only perform his jutsu's while he is on the ground. Amaymon is often refered to as the Earth King, Amaymon.

♦ Note: Amaymon can only be summoned once per battle.
♦ Note: Amaymon can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.



4.)
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Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and mighty Lilith, the sky empress, Lilith is a fairly large gryphon and is able to carry a total of three people on her back, she is the exact same size as sasuke's hawk, but the thing that makes her special is her looks, her fur is completely sky blue, with the tip of her feathers colored light orange-blue, and her eyes are the color of the skies resembeling her elemental affinity, Lilith's both wings are always covered with a sort of s-ranked wind barrier which cuts everything that comes near it, this comes handy in close combat, Lilith has a very interesting bone strucutre which is hollow from the inside and very thin, thus it makes her lighter allowing her to be the most fastest gryphon of her kind to ever exist, a normal ninja could easly loose track of her in the skies, and she is also very hard to spot due to her effective camouflage. Lilith has the manipulation of the wind affinity, from her birth she trained to master the wind element and thus she became more accustomed to it, therefore she can use the wind element upto S-rank (counting towards the users moves), without the use of any handseals. Lilith is often refered to as the Sky Empress, or simply Sora.

♦ Note: Lilith can only be summoned once per battle.
♦ Note: Lilith can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.



5.)
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Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user must bite his thumb and wipe the bloood on his tattoo and snaps his fingers to summon Akame, Prince Of The Griffins. Akame meaning Red eyes was given that name by his Dad, The Griffin King. He is a Griffin chick, he is about the same size as a bear cub. Due to the fact that he has no fur yet he is placed in jet black looking armor which is given to all baby Griffins.The armor protects him from projectiles.The armor is made of strong yet very light material still allowing Griffins to fly at fast speeds. He has extremely sharp talons that can be used to cut and tear into the opponent. Being the son of the Griffin King he has a natural affinity to fire and can shoot out small C-rank fireballs that move extremely fast due to their size. He has an extremely heightened sense of smell which allows him to pinpoint the enemy locations. He has been training with Mugen ever since Akame was born, due to the special bond they have developed a fighting style with each other making them the ultimate tag-team.
*Can only be taught by Mugen Ryukyu
* Fireball counts as 1/3 moves a turn
* Fireball is short-mid range







Jackal Summoning Techniques:

1.)
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle and lasts 4 turns
*As long as Anubis is on the field, the user can't summon any other animal summoning.
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Custom Weapon, and CW Techniques

( Kurikara, The Blue Demon Slayer, Satan's Flame | 紅魔館 青デビ)
Rank: S
Type: Att ' Def
Range: Short.
Chakra cost: -Up to 40 if used with the special ability.
Damage points: -Up to 80 if used with the special ability.
Description: The Kurikara, or Blue Demon slayer, is one of the most powerful sword's of all time. Said to be forged by some of the best Black Smith's known to man. It was also said to have slayed Demon's in ancient times, and that was it's intention. It's blade is made from a special material, that man created from the ground long ago. It's spilled so much blood, including that of a human's. It earn's it's name with the help of both of it's chakra affinity's, Lightning and Fire. This is an elemental combination purely used for techniques that are sharp, but also hot. And due to these two element's being combined, there is a flame to the sword from the fire element, but it turn's blue due to the combined lightning element. It is said that when this sword is unsheathed, it also gives the user a new found strength in their heart's. And upon Unsheathing Satan's Flame, the user will be covered in the lightning/fire chakra around the body.
Ability's:
§ Blue fire addition: This sharp, and also hot technique allow's the user to cut through A rank wind, and even up to A rank Doton techniques. Now you know by now what it would do to a humans body.
§ Satan's Flame: Once Unsheathed, the blue flame will cover your body, and it has to accept you. It will cover the outside area of the body (Around the clothing also) and there will be two flames above your head that look like horns. This technique protect's you from D-Rank Wind techniques and D-Rank Doton. But between using this Technique and any other ability's for Satan's flame, it will have to be used alone, and after being used you will have to wait two turn's before using another technique for it. The sword's blade will still be covered in the blue flame, it just can't cut through Doton/Fuuton at the time.
§ Heart: Once unsheathed, the user will feel more powerful. Although the user gains no extra physical ability's, his fighting will grows in his heart. And this can make anyone more powerful through the mind.
Koumaken:
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Blue Fire Combination:

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魔, Limit's one the fuuton and Doton cutting:
A rank: Twice per battle.
B rank: Three times per battle, if used once already can only cut up to one more A rank or B rank.
C rank: Can also be cut three times, and if cut twice can still cut one A-Rank.
-And the same from C rank goes for D and E rank's.

CW Techniques:

1.)
Rank: A
Type: Supplementary.
Range: Short-Long.
Chakra Cost: 30.
Damage Points: 60.
Description: The user unsheathes the Kurikara, and unleashes Satan's flame. The user will then perform a powerful slash with the sword, and using his power he will release Satan's flame. Causing a large blue slash (Blue Flames) to emerge from the blade, once it reaches the desired target the flame will explode into a huge burst of Satan's flame, burning all in it's path.
-Can only be used 3 times per match
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