水遁[Water;Suiton] Tybone

Drizzy

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❖ Training Style ❖

Welcome to training, this is a brief on how this training with proceed. What will be given, and what is expected of you. This isn't complicated, pretty simple to understand.

What I will Provide

Name of the Technique
NarutoBase Template of the Technique
Picture of the Technique (Optional)
Description of how to perform the Technique
Name/link of the user shown in the anime/manga
Strength and Weakness/Advantages and Disadvantages (Optional)

What I expect of you

Understandable description of performing the technique
Strengths and Weakness/Advantages or Disadvantages (optional)

Before posting, subscribe to the thread by clicking "thread tools" to the top right of this post and selecting subscribe. When you are subscribed, you can seee if I have posted by clicking your "UserCP".

Your reply should be no less than two sentences and it should be descriptive enough. I'm not a fan of wallies though, so please don't exceed 5 sentences for each technique. If something should prevent you from replying in training for the next 2 weeks, please inform me. With that out of the way, lets begin. Your first post should include an approved biography of your choice.

Terrain: Open plain field in the center of a forest, Lake to the left.​
 

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


Alright, so gather your Suiton chakra and channel it throughout your body. Once enough chakr is gathered, slam both palms to the ground and immediately release the chakra. With these actions, use your chakra to summon a massive amount of water from the sky, if summoned 10 meters above the opponent, it can crush them.

 

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


Alright, so gather your Suiton chakra and channel it throughout your body. Once enough chakr is gathered, slam both palms to the ground and immediately release the chakra. With these actions, use your chakra to summon a massive amount of water from the sky, if summoned 10 meters above the opponent, it can crush them.

I utilize water-natured chakra throughout my body and then slam both my palms on the ground, releasing the chakra into the air above the target, approx. ten meters above him. I then focus the chakra, kneading it together with the moisture in the air materializing tiny bubbles of water which through shape manipulation expand, merging together forming a massive mass of water which crashed down upon the target, rendering him unconcious.

Advantage: Useful to use after a high-ranked earth technique by summoning the water from a lower altitude, like 2 meters so that although it doesn't so any damage the opponent would shock himself if he were to use lightning to stop the earth jutsu.

Disadvantage: It has to be summoned at a height of 10 meters to do any actual damage.
 
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Drizzy

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I utilize water-natured chakra throughout my body and then slam both my palms on the ground, releasing the chakra into the air above the target, approx. ten meters above him. I then focus the chakra, kneading it together with the moisture in the air materializing tiny bubbles of water which through shape manipulation expand, merging together forming a massive mass of water which crashed down upon the target, rendering him unconcious.

Advantage: Useful to use after a high-ranked earth technique by summoning the water from a lower altitude, like 2 meters so that although it doesn't so any damage the opponent would shock himself if he were to use lightning to stop the earth jutsu.

Disadvantage: It has to be summoned at a height of 10 meters to do any actual damage.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.


Gather your chakra and channel it through your chakra network all over your body. Be sure that the chakra coats you. By manipulating your water chakra, you can blend into a water source to hide from the enemy or even trigger a sneak attack. Take note that doujutsu users and Sensors can find you easily.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Gather your chakra then perform the snake handseal. Channel the chakra through your chakra network and to your mouth. You will then focus on manipulating the chakra and converting it to water. With enough concentration, convert the chakra to water upon releasing it from your mouth. Aim towards the ground so it lifts you into the air, ride the wave at great speed towards my clone.
 

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.


Gather your chakra and channel it through your chakra network all over your body. Be sure that the chakra coats you. By manipulating your water chakra, you can blend into a water source to hide from the enemy or even trigger a sneak attack. Take note that doujutsu users and Sensors can find you easily.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Gather your chakra then perform the snake handseal. Channel the chakra through your chakra network and to your mouth. You will then focus on manipulating the chakra and converting it to water. With enough concentration, convert the chakra to water upon releasing it from your mouth. Aim towards the ground so it lifts you into the air, ride the wave at great speed towards my clone.
I stand on top of the water utilize water natured chakra throughout my entire body, slowly channeling it outward coating my body in water chakra which I then maintain focus of. I then submerge into the water, swimming a few laps through it stealthily.

Advantage: Undetectable by non-doujutsu/sensor ninjas.
Disadvantage: Sensors/Doujutsu users can still find you.

++++++++++++++++++++++++++++++++++++++++++

I utilize water natured chakra throughout my chakra system, channeling it upward towards my mouth. I then mold the chakra as I gather some saliva within my mouth, kneading the chakra together with it creating water within my mouth and then I form the snake handseal, amplifying the chakra. I then spit downward, maintaining focus manipulating the liquid I spit out to enlarge as it's exerted from my mouth, creating a wave which I ride.

Advantage: Created a big water source and you can travel on top of it.
Disadvantage: It's of a big scale so if the opponent strikes it with a strong enough lighting jutsu you'd get electrocuted if you're making contact with the water.
 

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(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. Alright, gather your chakra and channel it to your palm and fingers. Place your palm on the surface of the water while releasing the chakra. Manipulate the chakra you have released to mold creatures from the water, with enough concentration, generate 5 ferocious sharks.

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(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Gather your suiton chakra. Release the chakar into the atmosphere. By manipulating this chakra, create a large storm cloud. With the weather condition altered, mold your chakra, creating water which rains from the clouds. The water must then form a large wave and sweep the opponent away. The thing with this technique is, it allows you to drain the chakra of your opponent as long as they are trapped in the water.
 

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(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. Alright, gather your chakra and channel it to your palm and fingers. Place your palm on the surface of the water while releasing the chakra. Manipulate the chakra you have released to mold creatures from the water, with enough concentration, generate 5 ferocious sharks.

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(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Gather your suiton chakra. Release the chakar into the atmosphere. By manipulating this chakra, create a large storm cloud. With the weather condition altered, mold your chakra, creating water which rains from the clouds. The water must then form a large wave and sweep the opponent away. The thing with this technique is, it allows you to drain the chakra of your opponent as long as they are trapped in the water.
I utilize water natured chakra throughout my body and then channel it towards my dominant hand, molding the chakra within my palm and fingers. I then crouch down upon the water source, placing my palm on top of it, exerting the chakra kneading it together with the water. I then focus on shape manipulation, creating five ferocious sharks which I manipulate in order to make them circle around before I release my palm.

Advantage: If used on a water source they can easily get below the target and circle at a rapid speed to obstruct the target's movements in order to allow a clean attack.

Disadvantage: Hand has to remain in contact with the water.

++++++++++++++++++++++++

I utilize water natured chakra throughout my body and then mold it. i then proceed by channeling the chakra into the atmosphere, creating a storm cloud from which a pouring rain falls down, while maintaining focus on my chakra within the rain. Then as the rain formed a large body of water I manipulate that water in order to crash into the target in the form of a wave, sweeping him off his feet and draining his chakra.

Advantage: The wave drains the opponent's chakra

Disadvantage: The wave isn't formed instantly and gives the opponent plenty of time to prepare a counter.
 

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I utilize water natured chakra throughout my body and then channel it towards my dominant hand, molding the chakra within my palm and fingers. I then crouch down upon the water source, placing my palm on top of it, exerting the chakra kneading it together with the water. I then focus on shape manipulation, creating five ferocious sharks which I manipulate in order to make them circle around before I release my palm.

Advantage: If used on a water source they can easily get below the target and circle at a rapid speed to obstruct the target's movements in order to allow a clean attack.

Disadvantage: Hand has to remain in contact with the water.

++++++++++++++++++++++++

I utilize water natured chakra throughout my body and then mold it. i then proceed by channeling the chakra into the atmosphere, creating a storm cloud from which a pouring rain falls down, while maintaining focus on my chakra within the rain. Then as the rain formed a large body of water I manipulate that water in order to crash into the target in the form of a wave, sweeping him off his feet and draining his chakra.

Advantage: The wave drains the opponent's chakra

Disadvantage: The wave isn't formed instantly and gives the opponent plenty of time to prepare a counter.
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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

This combination ninjutsu uses the wild rotation of the Wind Release: Rasengan to swallow up the water current created by the Water Release: Tearing Torrent, creating a large quantity of water vapour. Once invoked, a strong wind whirls around inside the highly concentrated mist, turning it into a solid barrier. Create the Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. Put them together, creating a Wind/Water Tornado. It's a great match up for Wind and Fire Combinations.
 

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

This combination ninjutsu uses the wild rotation of the Wind Release: Rasengan to swallow up the water current created by the Water Release: Tearing Torrent, creating a large quantity of water vapour. Once invoked, a strong wind whirls around inside the highly concentrated mist, turning it into a solid barrier. Create the Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. Put them together, creating a Wind/Water Tornado. It's a great match up for Wind and Fire Combinations.
I utilize wind chakra in my right hand and compress it to a high degree shaping it into a ball, forming a wind rasengan. I then bring up my other hand and point it forward, utilizing water chakra, gradually releasing it from my hand kneading it together with the moisture and focusing on materialization, creating a torrent of water, I then join the two of them and as they combine a large quantity of water vapour is created with strong wind whirls within.
 

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Alright, perform the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird handseals as quick as possible. Since there are a lot of handseals, if you can't do them fast enough, you're open to attack from an enemy. Once you perform the handseals, stand on top of the lake, gather your chakra, then channel it through your chakra network and to the water below. Manipulate the water to rise several meters into the air, then to crash downwards onto your opponent, a scene similar to that of a waterfall.

 

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Alright, perform the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird handseals as quick as possible. Since there are a lot of handseals, if you can't do them fast enough, you're open to attack from an enemy. Once you perform the handseals, stand on top of the lake, gather your chakra, then channel it through your chakra network and to the water below. Manipulate the water to rise several meters into the air, then to crash downwards onto your opponent, a scene similar to that of a waterfall.


I utilize water natured chakra throughout my body as I start performing the large sequence of handseals as quick as possible in order to amplify the chakra. I then channel the chakra into the water I'm standing on, kneading my chakra together with it manipulating the water to rise up into the air several meters over a large area which I then manipulate, causing it to cascade downwards towards the target much like a large waterfall.
 

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(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

*Creates clone who stands on top of the lake* Gather your water chakra, channel it through your chakra network and into the water. Once done, manipulate the chakra to create forms in the water, with enough concentration, create four sharks of water. Make the sharks charge towards my clone, yo have full control over them. Knock the clone high into the air, the force is enough to break your opponent's bones. With the enemy now vulnerable in the air, leap upwards and proceed to attack with a weapon or Ninjutsu.

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

This is a pretty strong technique, it was able to hold against Killer Bee in Eight Tails form. This requires a large enough water source. Gather your chakra, concentrate, and channel it through your chakra network and into the water. You must then manipulate the pre-existing water with the chakra, gather a large amount of the water. This can be used to crash into the opponent.

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Gather a large enough portion of your water chakra, then perform the Tiger → Snake → Rat → Snake → Tiger handseals. Once you perform the handseals, channel the chakra you have gathered to your mouth. Here, you will mold the chakra, use it to form water. Release all the water from your mouth, while manipulating it to completely surround you. You can continuously release water to increase the length of this technique. It has great defensive advantage and is a pretty handy technique. The water has great force, so many techniques aren't able to break through it, it's also great when fighting close range fighters or taijutsu specialists. Another way to perform this technique is to use pre-existing water, manipulating it to just rise from below.
 

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I utilize my water chakra and channel it into the water below the target, kneading the chakra together with the water. I then mold the water and with shape manipulation I form four sharks below the surface of the water which I then control by sending each shark upward towards the target, crashing into him from below sending him flying while crushing bones. As the target is in mid-air I leap upward while drawing my sword, thrusting it into the target's upper body.

I utilize water natured chakra once again and channel it into the water infront of me, kneading the chakra together with the water and then follow by manipulating the water source to rise up into a large mass of water which I then through manipulation send forward crashing into the target.

I utilize water natured chakra throughout my body and channel it towards my mouth while forming some saliva, molding the chakra within it. I then weave the handseals Tiger → Snake → Rat → Snake → Tiger amplifying my chakra and then proceed by expelling water from my mouth with constant manipulation, materializing a large mass of water which is expelled from my mouth and by manipulating the expelled water I make the water surround me, providing a strong defense for myself.
 

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(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Gather your chakra then channel it into the water below your enemy. With the chakra where it is, mold it to control the water. With enough focus, make the water beneath your opponent explode to launch him/her into the air. You must then channel your chakra to the sole of your feet, enhancing your jumping ability. Leap upwards above your opponent, follow up by channeling water chakra to your arm to form a large whirlpool around it. Strike the enemy with this whirlpool, creating another explosion.
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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Perform the following handseals, Ram → Horse → Bird. When the handseals are done, manipulate your water chakra to manipulate the water in an existing water source nearby. Use the water to create rapid rotations, giving a scene similar to that of a Tornado. This water tornado can be used for attacking or defending, it also has the power to knock an opponent unconscious.
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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Alright, now this is a stronger version of Exploding Water Colliding Wave. Perform the Ram hand seal then channel your Water chakra to your mouth. Mould the chakra to create water, which you will then release from your mouth onto the ground as a stream. Keep releasing water, whiich will eventually cover the entire area. By manipulating the Wave of Water, manipulate it to form a Giant Arm which can be used to drown opponents.
 

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I utilize water natured chakra throughout my body and then channel it into the water below the opponent, I then mold the chakra together with the water source and manipulate the water, focusing as I, through manipulation cause the water to explode upward, sending the opponent flying. Quickly followed I focus chakra in my feet to enchance my jumping ability, jumping above the opponent while molding water chakra in my right arm, materializing a whirlpool of water around it which I use to strike the target, resulting in an explosion of water which sends him flying back down.

I then weave the handseals Ram → Horse → Bird and channel my chakra into a nearby water source. I then mold my chakra together with it and manipulate the water, basicly lifting part of it out of the source which I draw towards and at the right moment I curve the water, making it rotate around me rapidly, creating a defensive hurricane of water.

Then I form the Ram handseal as I focus water chakra within my mouth, kneading it together with some salive which I then mold, basicly multiplying the existing moisture in my mouth and then proceed by spitting out a torrent of water towards the ground, the sheer amount of water I spit out forms a large wave which carries me towards the opponent and after crashing into the opponent I manipulate the water to expand upward, shaping it into a gigantic orb of water.
 

Drizzy

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(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
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Gather a portion of your Suiton chakra, then perform the Dog → Horse → Monkey → Ram handseals. Channel your chakra into pre-existing water, then manipulate it to form a wolf-like beast. This Beast has several abilities, it can launch powerful water streams from its mouth, or sweep the area with it's claws to let a powerful torrent of water wash away enemies. A pretty handy technique, but take note that the Beast remains on the battlefield for only three turns.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

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Gather a portion of your Suiton chakra, then channel it into the ground below. Mold the chakra to form a pool of water below the opponent. By manipulating the water, make it ascend rapidly in a sudden burst to lift the opponent into the air, Once he's in mid air, release several bullets of water from the pool onto the opponent. Further manipulate the water to form a Water Dragon, which attacks the opponent, launching him into the ground.
 

Roy

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I utilize water natured chakra and weave the handseals Dog → Horse → Monkey → Ram. I then channel the chakra into a nearby water source and mold it, I manipulate the molded water to rise up and as it does so I focus on shape manipulation, forming a wolf-like beat made out of water which then proceeds by first sweeping it's claw across the area, creating a powerful torrent of water followed by shooting a powerful stream of water from it's jaw.

I then channel water chakra below the opponent, molding the chakra with the moisture in the air, manipulating it forming a pool of water below the opponent which I through manipulation make shoot upward in a quick burst of rising water. Then with the target airborn I use the existing pool and form several bullets of water which shoot up from the pool to strike the airborn target, finally I take control of the bullets that passed the opponent and ended up above him, molding each together and manipulating the formed source shaping it into a water dragon which crashed down upon the opponent.
 
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