愛鷹蝦夷 | Mand'alor the Indomitable - V7

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You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.


Basic Info

Name: Ashitaka Emishi
Nickname: Mand'alor the Indomitable
Gender: Male
Age: 20
Clan: マンダロア | Mandalore
Height: 188.976 cm
Weight: 175 lbs
Looks: Ashitaka looked like your average twenty year old kid. Shaggy brown hair, blue eyes, a lean and athletic build. He stood six feet two inches tall and weighed one hundred and seventy-five pounds. He usually wore a blue shirt with darker blue sleeves underneath the shirt. His pants were white with knee high blue socks. He also had a small but noticeable scar under his left eye from a past encounter from an old friend named San. He usually had his hand crafted sword attached to his left hip. On his right hip, Ashitaka carried a pouch which contained various ninja tools such as shuriken, kunai, flash bombs, smoke bombs, wire, a lighter, and paper bombs. On his back, he usually carried a red and black composite bow with stone tipped arrows. Ashitaka had crème colored cloth wrapped around his feet that acted as shoes. This allowed him to move silently and swiftly through various areas, making him almost undetectable due to the cloth's noiseless qualities.

Personality: Ashitaka can be described as a lax and carefree person most of the times. He almost always is seen with a grin unless the situation calls for something different. Around his friends, Ashitaka is always telling them corny jokes and embarrassing stories about himself or others. He really doesn't care what other people think of him and is very protective of his friends, and has risked his life for his friends on more than one occasion. Ashitaka has a never give up attitude and usually sticks to plans, but has a lazy streak that sometimes gets the better of him. One of Ashitaka's most prominent personality traits is his curiosity. He needs to know everything and hates being out of the loop. When his friends tell secrets to each other while Ashitaka is around, he can get very annoyed until they tell him what they were saying.​


Village Info

Village of Birth:
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Konohagakure no Satō
Village of Alliance:
Akatsuki | Kurogakure​


Rank & Chakra Info

Ninja Rank: Unofficial Sage

Specialty: Suiton | Kaito's Taijutsu | Raiton | Sharks | Bromine

Elements:

水 Suiton ➠ Mastered
火 Katon ➠ Completed
風 Fūton ➠ Completed
雷 Raiton ➠ Mastered
土 Doton ➠ Completed

Your ninjutsu:

忍 Ninjutsu ➠ Completed
幻 Genjutsu ➠ Completed
体 Taijutsu ➠ Mastered
剣 Kenjutsu ➠ Completed
スパイダー Spider Contract ➠ Completed
サメの契約 Shark Contract ➠ Completed
体術 Narutobase Taijutsu ➠ Mastered
功夫 Kung Fu ➠ Mastered
フライングペンギンのアート Art of the Flying Penguin ➠ Creator
白いクモ流 Flow of the White Spider ➠ Completed
臭素 Bromine ➠ Completed
税関 ➠ Completed
マンダロア Mandalore ➠ Head Mand'alor​

Mand'alor the Indomitable's Favorite Ninjutsu


Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities




Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per energy tech)
Damage: N/A
Description: Mjolnir: Mark III is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of the Mandalorian Clan. These upgraded were developed by Mand'alor the Indomitable at Concord Dawn, the home place for the Mandalorian clan after spending years making the blue prints for his ideas. The Mjolni: Mark III upgrades were made with advanced technologies the rest of the world have yet to posses, making this variant far more formiddable than the original Mandalorian Armor that the grunts weild.

Homing Rocket Attachments: The Mjolnir: Mark III variant of armor offers several free-form homing rockets that can track onto an opponent's heat signature up to mid range. The rockets can be made to either: explode with a damage output slightly stronger than an average explosive tag, explode and emit a flash similar to that of a flash bang, or explode and release copious amounts of smoke to hide in. The rockets are considered free-form in every regard, and to launch one of these rockets requires nothing but a mental thought. The speed of the homing rockets would be comparable to that of a thrown senbon. The Homing Rocket Attachment chamber is located in the Mjolnir: Mark III's forearm compartments. Only 4 of these can be used at any time, even when copied.

Speed Increase: The Mjolnir: Mark III was made with different materials compared to the old armor, making it lighter and more aerodynamic while still retaining the same level of durability. Due to this, the user's speed would be increased slightly, one and a half times that of his original speed. The reason being that the Mand'alor was used to his every day life inside an outdated armor, crude in comparison to Mjolnir: Mark III.

Repulsor Intake System: Mjolnir: Mark III's final upgrade was the addition of a Repulsor Intake System, helping output extra damage into the Mand'alors repulsor energy attacks. This is possible because when using any technique in the clan's jutsu revolving around the purple energy, the user would channel chakra throughout their armor first. As this is done, the Repulsor Intake System would passively make the armor leech an additional ten chakra from the user's chakra system and add that into the released technique, bumping up the jutsu's rank by one. In the case that the technique in question would be S or forbidden ranked, the Repulsor Intake System would not be able to handle passively injecting chakra into it. This means no forbidden ranked repulsor techniques would benifit from this passive boost.

Note: Must post Mjolnir: Mark III and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fight
Note: All the upgrades are passive in nature due to it being tied to a CW
Note: Can only be taught by Penguin




Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A (+20 to Mandalorian Ninjutsu) (+15 to Taijutsu)
Description: Mandaroa Shi is the will to keep on fighting even in the worst of situations or simply the will and pride a Mandalorian has to conquer their foes no matter the power difference between them. The Mandalorian taps into their spiritual and physical energies, combining them into chakra and forces it out from deep within themselves, overflowing their armor with chakra as a means to fight on par with overwhelming opposition by gaining small boosts in the two primary Mandalorian fighting styles; Mandalorian Ninjutsu and Close-Quarters Combat. Only the strongest of clan members are capable of harnessing this innate strength via channeling excess chakra into their armor. Upon manifesting the absurd amount of chakra into their armor, the Mandalorian gains a plus twenty increase in strength to all Mandalorian ninjutsu they are capable of utilizing based on their current rank due to the armor overflowing with chakra, letting the extra spiritual energies seep out into the user's techniques, and a plus fifteen increase to all taijutsu moves due to the armor drastically improving the user's overall physical performance from the excess physical energies flowing throughout it. After the technique wears off, the consequences for using such a technique become quite notable. The Mandalorian's stamina decreases depending on which point of the battle they first activated the technique: If having been activated at the start of battle, all Mandalorian ninjutsu they use henceforth is decreased by ten damage points along with a decrease in taijutsu attacks they use by ten damage points for the following two turns. If having been activated when the Mandalorian has already been slightly exhausted (After at least four turns have passed in a battle before initially activating the technique), their stamina will decrease in the same manner, however, these repercussions will remain as such for the following four turns. If the user wishes to use this at the start of the battle, they can post this jutsu along with their armor activation by spending the thirty extra chakra to flood the armor. This would count as a move, but would not affect the timeframe.
Restrictions:
Note: Only lasts five turns.
Note: Only usable once per battle.




Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 50
Damage: N/A
Description: Every Mandalorian's armor works in such harmony with its user's body and chakra system that it is often times referred to as a second skin. Realizing the unique way that the armor worked with their bodies and chakra system, the Mandalore developed a technology to cause the armor to disrupt this balance as a means to temporarily increase their combat capabilities, heightening them to a frightening degree. At the anterior base of each Mandalore's helmet there is a slot for a chip to be inserted. This space serves as a means for a Mandalore to temporarily completely rewrite the way that their armor utilizes and expends their chakra, though upsetting the armor's delicate relationship with their chakra system is obviously a dangerous prospect.

This chip, referred to as "The Gift", will override the normal functioning of the Mandalore's armor, causing it to draw a much larger amount of chakra from the user in order to increase the power and efficiency of any of the armor's active abilities, though this causes the chakra cost of those techniques to double. Any abilities already active will immediately benefit from this effect, though any that have yet to be activated will still require the user to expend a move slot in order to do so.

Helmet

Enhanced Vision: The visor's tracking capabilities will be enhanced with the excess chakra to now mimic only the motion tracking capabilities of a three tomoe Sharingan. The new chakra cost would now be ten chakra per turn, opposed to the five per turn beforehand.

Chakra Sensing: The chakra receptors located in the helmet will be kicked into overdrive, giving the user fine-tuned sensing, doubling it's effectiveness. The chakra cost to this ability would be considered ten chakra per turn compared to the usual five. The "jolt" of chakra used to allow the user to remove himself from genjutsu becomes similarly enhanced, allowing the user to free himself from any genjutsu bar Mangekyo level illusions, though this far more powerful jolt will cause considerable pain, and will scramble the user's nervous system briefly, making fine tuned movements such as hand seals impossible for the following two turns. In addition, the jolt would paralyze the user for a whole turn, and on the next their speed would be halved until they recover completely the following turn. This ability would cost sixty chakra opposed to the thirty chakra beforehand.

Body Armor

Chakra Jet Pack: The jetpack becomes far faster without losing its maneuverability, moving at two times the users base speed. This would drain forty chakra points per turn opposed to the twenty beforehand, and requires conscious control through mental commands. The usage of peripheral jets in order to boost taijutsu and use chakra dashes are both increased dramatically, taijutsu attacks being augmented to the point of a twenty damage increase and chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move.

Vibration Sword: The sword's vibration frequency will increase dramatically, adding a twenty point damage boost to kenjutsu attacks with it. While using this sword to gain it's advantage in kenjutsu, the user must expend twenty points of chakra while it is active.

Armor Strengthening: The chakra motors would be enhanced to a special degree, being fed far more fuel than normal for optimal performance. The level one speed buff will now either increase the user's speed to double that of it's base or add twenty damage to taijutsu attacks. Level one would drain twenty chakra per turn active opposed to the previous ten, and would last three turns. Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain.

This chip will add power to the armor for up to four turns (including the turn it was inserted), though it can be ended prematurely should the chip be removed through a mental command from the user, or should the user run out of chakra, as this chip tends to lead to an enormous amount of chakra consumption. Upon the chip becoming deactivated, the armor will feel the full effects of this massive over exertion, and all active abilities will become unusable for the rest of the battle/event. Only Mandalorian Master's or higher are experienced enough to use The Gift in combat, the lower ranking members not having enough chakra to sustain the needs of The Gift. Mandalorian Master's can only pick one field that The Gift enhances, Mandalorian Generals picking two, CIC Mandalore's picking four, and the Head Mand'alor being able to use them all.




Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu. The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu




Rank: Forbidden
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 70 (+300) (-15 per turn)
Damage Points: N/A
Description: In their earliest of years, Mandalorian culture revolved solely around battle, with war being a source of honor and pride in their community. While this is still somewhat the case, the more primitive era of the clan advocated for sheer blood-lust and ruthlessness, an inherent trait that would be instilled within each individual clan member during the course of their lives. Naturally, the most senior of members within the clan harbored a more concentrated, dense amount of said trait due to the time they've spent training and battling under such cruel philosophies, along with having to bear the burdens associated with wearing an armor that weighed them down and consumed chakra constantly for their entire lives. In the new generation of Mandalore, Clan Head Mand'alor the Indomitable had created a personal technique to relieve him of these inhibitions.

When pushed into a corner with the Mandalore's pride wavering, they snap. Immediately, a huge defensive surge of chakra envelops the user, coming down from the heavens, forming a barrier around them. The chakra surges through the Mandalore's armor, jolting their chakra system and causing intense pain before their armor bursts off of their body, relieving themselves of their weighted and chakra consuming armor, granting the user an enhanced set of physical abilities in exchange for an even greater cost; the loss of their armor and all clan techniques requiring that armor. As stated in the Mandalorian Armor : Armor Activation technique, "the armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor". After relieving themselves of their weighted armor that consumed chakra their whole lives, the Mandalore's chakra system would begin to fluctuate rapidly and go out of control for as long as they don't have armor, unlocking several chakra limiters. Due to all of this, the Mandalore using this technique would gain an additional three hundred chakra. This is just from the fact that the user, without their armor, doesn't have anything siphoning their chakra every moment of their lives. Without the armor that weighs them down and takes their chakra, the Mandalore's speed would be increased by four times for two whole turns. After this sort of "peak" in physical power, the Mandalore would have thrice their original speed. This would also increase the user's power in Taijutsu. The Mandalores taijutsu would be increased by forty points for two turns from the increased speed and strength, and after this "peak" in power, their taijutsu would be increased to only twenty damage points. Due to the Mandalore's newfound physical ability, they are able to release unfocused bursts of chakra in tandem with taijutsu or hand gestures that equate to S-rank damage. This costs a move to perform. Unfortunately, without their armor helping them function, the Mandalore would have a very primal instinct and intelligence about themselves; their only thoughts being made to survive battle and battle only.

Note: May only be used once per battle.
Note: Must have permission from Penguin to use this jutsu
Note: The user must have first used the Primal Mandalorian Instinct: Mandalore Pride technique and have it active during the same turn the user chooses to activate this technique (happens within the same time frame if used one after another). However, the user won't suffer the drawbacks from the aforementioned technique.
Note: The user's primary element would gain twenty damage while this technique is in play due to the over abundance of chakra, as well as other ninjutsu gaining ten damage.
Note: All abilities, be it both active or passive in nature that are tied to the armor the user is currently wearing become null the moment this technique is activated, as well as the custom clan jutsu tied to the armor. Essentially, the Mandalore gives up all of their clan techniques for heightened physical abilities.
Note: The user cannot simply "stop" this technique, as it is a last resort technique. It is only undone with death, which happens after four turns.
Note: Only can use the basic five elements as well as Ninjutsu and Taijutsu that doesn't require precise chakra control during the duration of this technique.




Type: Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: This technique was made by Mand'alor the Indomitable as a quick and near instantaneous defensive counter-measure to incoming attacks. After channeling energy throughout every point of his body and armor, then by extending his hands outwards and parallel to the ground, the user would begin to mold the energy outwards trough his armor and form a five by five meter purple orb composed of the same type of energy found in the clan's repulsor beam attack, glowing with power. What makes the Ward of Dawn special compared to other absolute defenses is that the Ward of Dawn has two minor abilities: Blessing of Light and Weapons of Light. While the user can only choose one 'perk' for the Ward of Dawn, it is usually enough to help the user fight the toughest of opponent's in the most dire of circumstances. If the user chose to add the Blessing of Light perk onto their Ward of Dawn, whilst inside and outside the Ward, the user's armor would begin to glow in a purple hue, creating a pseudo overshield around themselves that would negate twenty points worth of damage from an incoming attack. If the user however chose to add the perk Weapons of Light onto their Ward of Dawn, the user's next attack would begin to leech energy from the ward, glowing in a purple cloak of energy from the Ward, causing the respective attack's damage to increase by twenty points.
Note: Can only be used twice per battle
Note: Can only choose one of the perks, not both
Note: Ward only lasts four turns unless broken or cancled
Note: The Ward itself is stationary, being unable to move
Note: Can only be taught by Penguin




Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: N/A
Chakra: 50 (-20 per turn)
Damage: N/A
Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once.

First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai.

Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use.

Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra.

▽ Can only be taught by Penguin
▽ No shark ninjutsu for two turns after this technique is completed
▽ Lasts four turns
▽ Can only be used once
▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot
▽ Must have been taught Kaito's Taijutsu for the last Fate's ability




Type: Offensive/Supplementary/Defensive
Rank: A-Forbidden
Range: Short-Long
Chakra: 30 (+20)
Damage: 60-90 (+40)
Description: Same/Suiton: Takara ▽ Shark/Water Release: Treasure is a water release technique, developed by Mand'alor the Indomitable, using properties from the shark contract to form a water armor that absorbs nearby moisture in the air to grow to in power to an exponential degree. The user would channel their water chakra throughout their entire body, surging the chakra outwards to form an armor of water, covering their body from head to toe (still allowing the user to breathe). The water produced by this technique has an absorption quality to it much similar to (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique. The water has the innate ability to leech moisture and water from nearby sources or the air's moisture itself, using that water to grow in size.

First Form: Adroit ▽ On the first turn of producing this water armor, it would be considered A-ranked and have little to no abilities barring the minute water absorption capabilities (from chakraless sources of water/moisture in the air). The main function of the water armor at this time is to bide it's time and absorb. It does however hold the potential to defend against A-ranked elemental techniques neutral to water (sixty damage points for reference). After one turn of wearing this armor, it would have absorbed enough moisture from the surrounding sources and moisture to evolve into it's second form.

Second Form: Animistic ▽ After one turn of use, the water armor evolves and grows. Due to the gathering of moisture from nearby sources of water, it would now become big enough to make the user appear ten meters tall, replicating a knight's features, capable of defending up to S-rank elemental techniques neutral to water before dissipating (eighty damage points for reference). Still maturing but gaining power, the armor has an upgrading sapping ability opposed to it's former form. If a water technique the opponent produces comes within short range of the armor, it would begin leeching moisture from the incoming technique, reducing it's damage by one rank (if A-rank or above), or absorbing it completely (if B-rank or below). This ability can only be used once during the two turn phase of this armor. Another ability this armor has during the second phase is the manipulation of it much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, extending the tools up to ten meters from the body using advanced water manipulation. This is an offensive technique, having S-ranked strength, and can only be used once for this phase. After the second turn of the Animistic phase of the armor, it would develop and mature into it's final form, Baleful.

Third Form: Baleful ▽ On the fourth and final turn of sustaining this armor, it would enter it's final form and be considered a forbidden leveled technique in defense. During this short period of time, the user would have the option to passively and instantly channel twenty more chakra into the technique, amplifying it's absorption capabilities to a much higher level opposed to just absorbing moisture. The armor, growing exponentially to half the size of a boss summon, would now be able to absorb a single attack neutral to S-rank water (A-rank elements strong to water and F-rank elements weak to water), and transfer those jutsu's properties onto the armor itself (without putting the user at risk of damage). This absorption would add forty points of damage to an attack if using the armor as a means to attack the opponent, due to the water's exponential size and traits. Treasure is unable to be used as a water source if it has absorbed an attack, so the user must use the armor in and of itself to achieve the enhanced attack (swinging a sword, spear, etc.) For a means of offense, the armor can be manipulated much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, having up to a long range reach purely from the size and amount of water being manipulated as well as forbidden ranked damage (ninety for reference). Due to the sheer concentration it takes to perform this technique, the user can only use two moves in the moveslot during the Baleful stage of the armor as an added restriction. After the fourth turn is over, the armor would disperse, leaving the user exhausted. The user wouldn't be able to form over A-ranked techniques for two turns, as well as be restricted to purely shark release and water ninjutsu for the remainder of the fight. In addition, for the rest of the fight (if Baleful's form was achieved), the user would feel lightheaded and groggy, having their speed reduced by half for two turns.

▽ Can only be taught by Penguin
▽ Must specialize in Water Release to use
▽ Must have learned Shark Ninjutsu
▽ Lasts four turns in total
▽ Adroit sustains five chakra, Animistic sustains ten chakra per turn, Baleful sustains twenty chakra
▽ Can only use suiton ninjutsu and non elemental abilities whilst sustaining the armor
▽ Can be used twice per conflict, and must wait one battle before re-use




Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done.

▽ Can only be taught by Penguin
▽ Lasts four turns
▽ Sharks die out in two turns if starved
▽ Can only be used twice per event
▽ Gluttony cannot be on the field with these sharks




Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Suiton)
Description: One of the ten Akatsuki Rings worn on the right index finger. This Ring is made out of an Indestructible blueish green stone that increases the water manipulation abilities of the user. All water technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a water technique, giving it Syrup, Boiling or Freezing abilities, adding +20 damage instead of +1 rank, but being unable to produce water techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki



Background Info

History: Ashitaka was born in Konohagakure into a decent family. He had a mother, a father, an older half brother, a younger sister, and a younger brother. His parents had a tough time making ends meet, but they did it week in and week out. To help his parents, Ashitaka taught himself how to shoot a bow and hunt in the woods. As a young boy, Ashitaka could sneak through the woods without being noticed by rookie ninja due to his quiet and swift movements, and his accuracy with a bow was unmatched. After some years of living a hard but fulfilling life, Ashitaka left for Amegakure to join their ninja academy. Along his travels to Amegakure, Ashitaka had met a young boy named Edward. Ashitaka knew this Edward guy would become his eternal rival. They both entered Amegakure and were teamed together to try and take away bells from Yard and Howard-senpai. Although the duo failed miserably against the veteran Amegakure members, they learned to trust each other. The Fuukage even placed the duo in the same squad due to their amazing teamwork. Then Edward left Amegakure to join the Nekura clan, which rumor had it was a horrible and evil clan, which was the exact opposite of Edward. Vegeta became the new captain of squad one and things went well for a while. Then a man named Sharingdork became aware of Shouri and Ashitaka's potential and deemed them his personal students. Ashitaka was elated to become a personal student of such a man, along with his fellow brother Shouri. Sharingdork, the head of the Nekura clan, picked them. It was almost too good to be true.

Months of training ensued with Shouri and Ashitaka became stronger and smarter each day. Sharingdork taught Ashitaka about chakra, life, ninjutsu, and ninja tactics. If there ever was a more skilled man than Sharingdork, Ashitaka would be impressed. After completing a portion of their training, Sharingdork had to leave due to unknown reasons and vanished, leaving his senpai Noni to help Ashitaka with katon. After a month of training with Noni, Ashitaka began to understand and love fire, and even mastered fire under Nathan-sensei. After a while of doing nothing, Ashitaka decided it was time to progress more. He messaged the Fuukage in hopes of training in raiton or the art of the sword, and he got both. The Fuukage needed someone competent to let his senpai Akasha train, and Ashitaka had no objections. A month or so passed with the two, and Ashitaka became stronger than ever. He found out he loved the raiton element due to Akasha-senpai

Around this time, Ashitaka felt it was time to leave Amegakure. He was tired of some things in that village he may never talk about in his life. Maybe it was the favoritism, maybe it was how people didn't respect him. Maybe it was even that old ass tyrant who was a complete ass. It didn't matter, he just knew it was time to leave. After leaving, he then felt something telling him to go to Konoha. His best friend Souji-senpai lived in Konoha and kept writing to him to come, but Ashitaka was sure this wasn't Souji's doing. Deviation might have been doing it, but Ashitaka decided it wasn't something his friend wouldn't do. It was a weird feeling and Ashitaka wanted to figure out what it was, so he went on a trek to Konoha. As he arrived at the village, Ashitaka stopped at the gates to see the one and only Scorps. Of course, this is who it was! The voice in his head was the Binkan using his mind powers. Thank goodness he did it too. After a couple days in Konohagakure, Souji-senpai convinced his sensei, Adachi-sensei, to let Souji teach Ashitaka doton. Ashitaka's natural talent caught Adachi-sensei's eye, and Adachi-sensei began to teach Ashitaka in the form of taijutsu. After a couple months of training with Adachi, Ashitaka sought out his old friend and sensei, Sharingdork. The duo had become rather close in these past couple of training sessions, with Sharingdork showing Ashitaka how to fight and creating new fighting styles. Ushiro-senpai even felt the need to train Ashitaka in the wind element. Ashitaka always looked up to Ushiro and his amazing usage with a bow.

After weeks on end of nothing to do, Ashitaka strolled around the village gates and was shocked to see his friend, Loki. Apparently, Loki had just become the head of a great clan known as the Gyojin. Loki made his way to Konoha just to invite Ashitaka to the clan. Of course Ashitaka accepted and knew he was born from a Gyojin. He was super athletic, never got sick, and loved to play in the water. Things were finally turning out great! Or so it seemed. The village of Konoha was growing stale for his liking. The leader he looked up to wasn't around, he wasn't invited into any squads, and worst of all most of his friends just usually slept in and never came to the tavern to converse with him. As things were getting worse by the day, he heard the ninja at the borders being confronted by enemy ninja wearing nothing but Anbu masks and Kirigakure attire. Ashitaka and the Konoha ninja tried to persuade the lunatics from attacking, as they were clearly outnumbered and outclassed, but the invaders thought otherwise. One by one they fell and the last one confronted Ashitaka as he challenged him to a fight to the death. After a heated battle that lasted but a moment, the opposing ninja had fallen with a kunai to the throat.

A day or so after the invasion, the Hokage asked all Konoha ninja to do him a favor in the form of a mission. He asked the villagers to bring various body parts of ninja corresponding to the villages they stayed in to spice things up. Having already defeated a ninja from Kirigakure, Ashitaka made his way out and cut off a part and dropped it at the mansion doors, then made his way to Sunagakure. As he made his travel there, his friend Sach and Excalibur caught up with him and would be his back-up after they found someone who peaked his interest, but he had other plans. Once at Sunagakure, Ashitaka took his headband off and tossed it to the Konoha ninja, telling them that he was tired of the village and needed something else. Although, if he heard that his friends Edward and Souji were harmed in any way from this incident, he would personally travel back and kill every person who was involved. With that statement, he left for Iwagakure in search of the Tsuchikage and his sensei Vex who dubbed Ashitaka a senpai.

After going to Iwagakure and finding the Tsuchikage, Ashitaka began to get a feel of the place. It was normal, and pretty funny at times, but it wasn't for him. He had no quarrel or problems with the people there, but it didn't have the feeling he hoped it would have had. Even with his fellow village mate Drackos, it didn't feel right to him. That, coupled with the problem of having too many villagers, Ashitaka thought it was time to leave and go someplace else. That is when the Hokage, Galen showed up at Iwagakure to personally deal with Ashitaka. Ashitaka could tell how frightened some of the Iwagakure ninja were of Galen, and they should have been. As Galen and Ashitaka met, they conversed on why Ashitaka left in the first place. Boredom was an issue, but the main reason why he left is that the inactivity of the village and that no one really accepted him in their ranks. Galen reassured Ashitaka that it was not the case anymore, and he could always go back. With Galen's reassurance, Ashitaka made his way back to Konoha and would hopefully stay there his whole life, but in turn he had to give up his senpai position.

Things got bad in a hurry. Not long after rejoining his former village, it was under attack from Kumogakure, Amegakure, and Iwagakure mostly from the Hokage's body part bounty. This frightened some of the citizens and ninja inside of Konoha, but Ashitaka knew they could put up a fight. After going out into the borderlands to redeem himself from leaving, he met a Kumogakure ninja whose hands were paws. It was a weird birth defect maybe, but after a very quick moment, Ashitaka killed the ninja and cut off his hands to experiment with. Then, he met someone from Iwagakure that he was insanely terrified of. She was real pretty, but her chakra levels were insane, almost matching Galen's himself. Ashitaka tried hiding his fear by spewing a slimy sphere of spit at the girl, but it backfired. Not a second later was he put under a genjutsu and knocked the hell out, losing consciousness for the rest of the war.

When he woke up, Excalibur who was now in charge of the Mandalore clan invited Ashitaka a position inside of the Mandalore family due to his insane fighting skills shown on the battlefield. After contemplating on whether or not to do it, he finally gave in and decided he would try it out now that his Gyojin powers faded into nothingness. What was there to lose after all? Not to mention the benefits of having the incredible armor were unparalleled in an age of barbaric fighting. Soon after recuperating fully, Ashitaka found himself at peace. He got a good job, being in charge of a squad he liked, and often sparred his friends inside the village. People he loved to spar like Edward and Souji were now becoming far better than himself, achieving the title of sensei and began choosing senpai of their own. Even some of the new members such as Kakashi and Six Paths were beginning to show unparalleled skill for their age. Maybe one day, just maybe, one of those two might become Hokage. It wasn't until about a month after he rejoined Konohagakure that his sensei, Fuu, called for his help to stabilize Amegakure. Not one to turn down helping others, Ashitaka quickly made his way to Amegakure after wishing his villagemates a final goodbye, never to return to the Leaf again.

It wasn't very long after arriving in Amegakure that Ashitaka realized this was not the same village he left one year ago. The place he loved, the people he grew up and fought with have changed and left. There was disorder and mutiny inside the village, festering like a wound. At the head of the many Coups were Sado and Bruce, two indifferent Shinobi of the rain. One of those Shinobi, Bruce, had a sickness in the mind most likely whilst Sado was influenced too heavily by Bruce. One random night, Bruce wandered into the rain with his girlfriend, Naruta, and the two were never seen again. His old squad captain, Vegeta, tried hard for the village, and without the corruption of the Valentine leader, Vincent, this village might prosper one day, but not with Ashitaka. This village was definitely not for him anymore, and it was beginning to look as if no village was meant for him; until the man he beat in Konohagakure's Borders came to invite Ashitaka to Kirigakure no Sato.

This man was named Lancer, and he looked immensely more powerful and more skilled than he had when Ashitaka beat him at Konohagakure. Maybe Lancer was coming back from a gruesome injury or early retirement. The tales of his self made jutsu traveled through the lands, and some say he studied under the master of making jutsu, Kakuzu. Shortly after joining Kirigakure, Ashitaka received a promotion within his clan for helping improve jutsu within the clan, alongside with a member named Inch, another Mandalore Champion. That is when Ashitaka met the all knowing Binkan, the Regent of Kirigakure. The Regent found Ashitaka and a man who was a self proclaimed Admiral, Pantha was his nickname, then the trio set off for the people who attacked their village. Pantha used his bug summons to travel the lands, feeding Ashitaka information since the all knowing Regent kept to himself like it was some satisfaction by not aiding others. When the trio finally found the assailant, a Yuki named Shino and an Uchiha named Anubis, Ashitaka and the Regent attacked whilst Pantha stayed back as a last line of defense. The Regent easily dispatched of his foe, barely traceable to the eye of Ashitaka. It was definitely gruesome...how could a man that cruel have so much power? It was very concerning, maybe something to take up with the Mizukage. Then Ashitaka's opponent begun an assault.

Ashitaka, within seconds, formulated a plan so mischievous and deceitful that when people found out, he would be dubbed a true Kirigakure Shinobi. Ashitaka easily deflected the attack of the assailant as the Regent and Pantha stayed back, looking at the new oncomer, Liliana Uchiha, who Ashitaka only heard rumors of. Ashitaka then told the Yuki ninja that he was done with Kirigakure, and the two should form an alliance. Ashitaka then produced two Mandalorian Drones and sent one to his newfound "partner", creating an elaborate ruse that if the two Kirigakure Shinobi would attack, the drone would protect him without any problems. Once the drone was in the hands of his newfound partner, Ashitaka formed a hand seal and detonated the drone, blowing his opponent's body to bits into the deep sea as Liliana and the rest watched the crimson red blood splatter everywhere. He then grabbed the mangled head and gave it to the Regent and went home with Pantha, since the Regent and Liliana had business to attend to, which looked rather boring for two gruesome powerhouse humans.

The events that followed the attack of Kirigakure were nothing to note. Ashitaka lived peacefully with his village mates, and even though arguably the most talented Kirigakure Shinobi named Kakuzu left for Konoha, Kirigakure was doing well. Ashitaka made a bunch of new friends, including people like Moofy, Pantha, Riker, Joker, Yanks, Blackcrow, Savage, and Rayder. He spared regularly with these people, but the biggest challenge was fighting a village member called Moofy. Ashitaka challenged Moofy to a spar, wanting to take a shot at maybe the most refined Shinobi of the new generation. The battle was fierce, full of skill and tactics, with a mix of ninjutsu, kenjutsu, and taijutsu. They both seemed evenly matched for a time, then Ashitaka got cut on the hand and Moofy got the upper hand. Ashitaka rushed in for one last push, and as he did, Moofy used Ashitaka's speed against him. Moofy shot out needles from his mouth as Ashitaka was moving beyond his regular speed, and was unable to react to the needles that were spewed at him in time. The medical ninjas saved his life, but the fight was probably the funnest fight in Ashitaka's life. He swore he would fight this man one more time before he died, and this time he wouldn't hold back! This was at the time another series of attacks happened in Kirigakure.

There were no less than five different incoming attackers trying to invade Kirigakure. Not exactly a full on siege, but enough to make any village wary of a threat. The Mizukage personally chose Ashitaka and two other ninja to deal with the intruders at the Shivering Sea. It was there Ashitaka met the Yuki he thought he killed with the Regent. This was quite the conundrum to say the least. It was then and there that Ashitaka decided he would kill that man, once and for all. The man attacked as he stood on the sea, and Ashitaka skillfully dodged the attack and simultaneously used the water under his opponent to suck him deep into the ocean, trying to crush him with the sheer pressure of the water. Then Ashitaka wounded his opponent with a jutsu of his, creating fifty sharp penguins made of water that sliced his opponent to ribbons as he fell into the Shivering Sea. Somehow, his opponent began to swim away with the use of ninjutsu, but Ashitaka knew he wouldn't last long with those wounds. It was then Ashitaka had to go back to the village to relay the message to his Kage. After a couple weeks of mediocre fighting, Kirigakure finally repelled the assault lead by a man named Jack, a ninja Ashitaka would be sure to kill.

During the period of relaxation, Ashitaka finally completed fuuton under a village mate named Joker, senpai to the legendary Souji. Later Ashitaka completed taijutsu under his good friend Edward-sensei, and noticed an immediate change in his physical conditioning and power. This is about the time when Noni, the Mizukage, announced a village tournament would be held. Everyone in the village was psyched, almost crazed with the idea that an actual village tournament was going to be held, and the winner would get actual prizes that could increase their strength such as a cursed seal, leg weights, or the most sought after prize, Fuuinjutsu! Not a lot of chances like this come often, and some brave Kirigakure Shinobi had to sacrifice their freedom to become an official of the village so that others could have fun. If it were not for Gutsy and Reborn, Ashitaka would have never had the chance to join the tournament and prove his worth to his new village...his new home, Kirigakure no Sato.

The first match of the tournament was to be Ashitaka Emishi versus a pair of demonic twins called Seventeen and Eighteen. Apparently they were from a clan where they could merge and unmerge bodies at will, but that didn't scare Ashitaka. Already having promised himself and his sensei that he should be restricted to suiton for the safety of his village mates, Ashitaka began materializing water around his opponent as he closed in for taijutsu oriented attacks. His opponent was brighter than most, due to Ashitaka going in for a kick to the head then activating a cloak of raiton to shock Ashitaka. Though Ashitaka took a hit from his opponent, the judge of the fight ruled that Ashitaka was more skillful and did not make mistakes opposed to the twins, who misused some jutsu and did not perform others right. This tournament was off to a great start for Ashitaka!

The next match was without a doubt the best performance in the tournament to date. Ashitaka had to go against a man named Rayder, who beat a Mandalore named Mudo who was ranked higher than Ashitaka. The match started off with his opponent turning the field into a swamp, in which Ashitaka released water from his feet to get out of the swamp. His opponent then shot out rock and lightning towards Ashitaka's head, aiming to kill his friend. Ashitaka replied with a spectacular taijutsu maneuver, using Drunken Fist and Suiton no Jutsu to simultaneously duck and roll under the incoming assault as well as to pressure the opponent into a quick defense. His opponent was bewildered, and put up an armor of doton to protect himself from the suiton as Ashitaka ran towards the man. Using a move that Moofy used against him, Ashitaka spewed a torrent of needles into the only open spot on the man, his eyes, rendering him blind. The judge was amazed with Ashitaka, announcing his skill to the whole of Kirigakure no Sato. The Mizukage was even impressed, and in return taught Ashitaka some neat jutsu that Ashitaka thought were some of the best jutsu in the world!

After months of sitting idly by after placing second within the Kirigakure Village Tournament and becoming Head Mand'alor, Ashitaka was invited to join the ranks of the Akatsuki by Madara Uchiha. While in the Akatsuki, the young clan leader went with the alias Mand'alor the Indomitable. His new persona was that of a ruthless warrior, wanting to instill a sense of fear when people fought him. The reputation of his clan was on the line, and his pride at stake. While on a mission at the Hidden Moon Village, Mand'alor the Indomitable and his ally Nagato were attacked by Jiraiya and Hakumen Mandalor. The fight didn't last but a minute or two, but it was face paced and intense; beyond that of a normal battle. The two opposing forces, however, were no match for Mand'alore the Indomitable and Nagato Uzumaki. After the fight, a mysterious power knocked the two out of the rest of the event going on.

For the months that came afterwards, the Head Mand'alor went to sign the Shark Contract and undergo Leg Weight training. The training sessions were intense and the hardships were pressing, but Mand'alor the Indomitable willed through it. While undergoing all of this, a young member of his old village came to him for personal training. This man was named Atemu, a skilled ninja from Kirigakure who needed just a little bit of guidance. The next few weeks went smoothly until something began to stir for all the villages...

Mand'alor the Indomitable had received word from a couple of his informants that a huge tournament was going to be held by a huge power in the government. Big tournaments like these were not to be taken lightly as they are only hosted from time to time. The Head Mand'alor saw this as a perfect opportunity to bring some respect to the clan he lead. After having two decisive victories and planning on going undefeated into the main bracket, the Mand'alor took a slight break from the action where he was met by Kaneki, one of Lancer's favorite students. The young man had inherited a bloodlust palpable only by the most dark of individuals. The Mand'alor saw Kaneki's unwavering confidence and pursuit of this goal, and would give the young man a trial to become his junior in the Akatsuki; to kill a former comrade! What Kaneki didn't know is that his fight was for far more than a position inside the Akatsuki. It was to fulfill a plan laid out by the Mand'alor and Lancer, his former Kage. Kaneki eventually beat his foe, but the Mand'alor found the victory distasteful and upsetting, denying the young boy power.

Through the coming months, the Mand'alor would wreck havoc and chaos within the ninja world. Indomitable and two other Kirigakure ninja went inside of Amegakure and decimated their leadership and infrastructure, crippling the entire village with a combination of power and knowledge not seen this day and age among shinobi. After that, the Mand'alor kept to himself and continued his studies at Concord Dawn. Finally upgrading all of his clan's techniques with the aid of Emile, the Mand'alor's reputation was great enough that Berserker sought him out to join his faction - Kurogakure.

Arriving at what the Mand'alor thought was the Hidden Moon Village, now transformed into a steel tundra, Indomitable climbed the tallest tower as per instructed. Inside the colossal tower on a throne made of steel swords was Berserker, the Knight of the Lake. After a conversation and seeing the Mandalorian fight, he was offered the leading role of Enforcer for Kurogakure. The Mand'alor accepted the glorious offer, but only to study the knight clad in steel. A meeting was held with the other group leaders and the Kingsguard, eventually leading to the decision to invade Iwagakure no Sato and pillage their lands. It was a glorious offer for the bunch that made up Berserker's army after all.

Kurogakure's army arrived into Iwagakure and quickly took over the battlefield with the Knight clad in steel leading and directing the battles. One by one he dispatched his soldiers to quickly demolish the Iwagakure shinobi standing guard, wanting to protect their home and lands from the band of savages. Berserker then spotted a smoke user he fought in Konoha that survived their battle. He quickly signaled for the Mand'alor to come forward. "Mand'alor, you deal with this one." Indomitable would be Berserker's champion against Ranga of Konoha, to a very effective degree.

Starting out the fight, the Mand'alor threw out four discs to perform his Owl Squadron jutsu coupled with activating his armor's sensory function. The owls would hover around their master, who forfeited his right to first move, deferring it to Ranga. It was an honorable gesture to a capable opponent - plus the Mand'alor loved restricting himself in fights. It got too dull at times, and restricting your arsenal helps make the adrenaline come out in fights. Ranga would then immediately put Indomitable into a genjutsu, quite powerful compared to most. If not for the drones hovering around the Mandalorian, it would have been a close call. As soon as the genjutsu was cast, an owl fired a rocket to disrupt the timing of his opponent's move flow and broke the genjutsu with Replusor Energy manipulation. From there, the battle went back and forth until eventually the Mand'alor emerged victorious with a jutsu he and his clan made. Inserting Gift, a small chip that goes into the user's armor, enhanced the Mand'alor's abilities to the point of instant eradication of his opponent via kunai to the throat. It was an enjoyable workout, and a proud death indeed!

Leaving the battlefield and Ranga's corpse, the Mand'alor re-grouped with Lancer of all people. The two were very close, especially during Lancer's reign as Mizukage. Before they could catch up too much, the group was greeted by an Iwagakure shinobi and Vegeta Valentine. The Mand'alor promptly challenged the Valentine warrior after a silly stage of questioning that would yield no results. During this short bout, the Mand'alor used an incredible technique dubbed Ward of Dawn. It broke him out of one of the most intense genjutsu he had ever been in. Trading blow for blow most of the battle, the Mandalorian warrior was being called by the leader of his orginization. The Arquin was beckoning him, asking for his presence. It must have been important, so the Mand'alor convinced Vegeta to halt the fight and finish it another time. It was ironic really, because that was twice that had happened with Vegeta. The third time the duo fought, it would be to the death. After the bout with the Valentine, the Mand'alor finally equipped the Mjolnir: Mark III armor and set off to Kirigakure with the Arquin.​

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Education and armor,
Self-defense, our tribe,
Our language, our leader
— All help us survive.​

Mandalore Clan Upon being accepted into the Mandalore clan after finding out about his heritage and how it did not tie into the Gyojin, Ashitaka received an expertly crafted suit of armor that outfitted his body flawlessly. This suit of armor allowed him to do things regular people could not do such as obtain a variation of flight, a type of sensory power, and other powers that he had not learned but would most certainly achieve. After years of being in the clan, Ashitaka took over the clan for himself and began to improve it with his fellow CIC and General Mandalores.

Water Ever since being a kid, Ashitaka has always been superb in using suiton ninjutsu. As Ashitaka aged, growing into a young man, all he used was suiton ninjutsu in village tournaments or even in real life and death situations. Ashitaka became so great with the usage of suiton, he was awarded the ring Azure once he made his way into the Akatsuki as well as being dubbed the best suiton ninjutsu user within the current world. Due to this, he was often called 'Poseidon'.

Lightning When Ashitaka grew up within Kirigakure, his friend Lancer and student Atemu began unlocking Ashitaka's power with the raiton element. After months of intense training sessions, Ashitaka finally grew a suitable moveset with the element and began specializing in it.

Kenjutsu Ashitaka always fought with friends as a kid, and to combat them, he used a wooden stick in the shape of a sword. He always bested his friends with his great Kenjtusu usage, showing that he was swing faster, harder, and with more agility than your average Kenjutsu user.

Archery Ever since he could remember, Ashitaka hunted with his dad. On Ashitaka's eighteenth birthday, he received a red and black composite bow, and mastered it's use. He could shoot a grouping the size of a quarter from forty yards away, which is a remarkable feat.

Taijutsu After completing his training in Taijutsu with one of his best friends, Edward-sensei, Ashitaka felt at the peak of his natural talent. He could hit harder, move faster, react on par with ridiculous taijutsu specialists, and finally learned every taijutsu technique he could. He became so adept within the art, he was awarded the opportunity to learn Kaito's Taijutsu as well as undergoing Leg Weight training, on top of making his hands indestructible from learning the Wing Chun style in Kung Fu.


Pictures:

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Theme Song and Background Info

[video=youtube;eeWjzBHUdsI]https://www.youtube.com/watch?v=eeWjzBHUdsI[/video]

Battles

Won: :T_T:
Lost: :T_T:​

Updating

into the Mandalore Clan


□ Approved □
 
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