[Approved] 卯ノ花 烈 | Unohana Katsuryoku

Troi

Active member
Legendary
Joined
Jun 12, 2013
Messages
19,835
Kin
3,461💸
Kumi
1,914💴
Trait Points
0⚔️
Awards
You must be registered for see images







Basic Information
You must be registered for see images
Name: Unohana Katsuryoku

Nickname: Murderous One | The Scarred Queen | Retsu

Gender: Female

Age: Unknown

Clan: House of Katsuryoku

Alignment: Chaotic Neutral

Looks:
Unohana has the appearance of a slender and very youthful woman with blue eyes and black hair. She wears the standard Shinigami captain uniform apart from using an obi instead of the normal sash, which hides her well-endowed bosom. Her hair is long and is always worn as a large braid down the front of her body.

Unlike most Shinigami who carry their Zanpakutō in their sash, Unohana has a large string attached to the sheath of her Zanpakutō and carries it over her shoulder, or has her lieutenant carry it for her whenever they are together on the battlefield.


Personality: Unohana has a gentle and warm personality that augments her appearance. Unohana is a soft-spoken, polite, and caring woman who uses honorifics when addressing everyone, including her subordinates and the enemy. She rarely shows any signs of panic or distress, and has a great sense of duty.

However, after the revelation of her past as the first leader of a freedom organization calling on her to draw on her experience from then, Unohana's personality reverts to her original violent and bloodthirsty nature; once she meets with a former foe, she comments how the scar left on her chest was causing her pain just from the sound of his voice. Unohana herself says that she is infatuated with crossing blades, and firmly believes in taking any actions necessary — even sleight of hands such as hidden daggers — to get ahead in battle.

Other than than, Unohana will do anything for her fellow house members, the few left...






You must be registered for see images


Village Information

Village of Birth
: Unknown.
Village of Alliance: None.
WSE Clan: Hellsing






Rank and Chakra Information

Ninja Rank
---: Jounin
You must be registered for see images

Health -----------: 160
Chakra --------: 2,600


Specialty: Increased Tracking Resistance | Advanced Elementalist [Fire] | Apex Tracking Specialist | Yang Specialist | Satan's Flame
.
.
.
Ninjutsu: Fire | Water | Earth | Wind | Lightning | Stygian Water | White Sand | Dark Vacuity | Volcanic Storm | Sound | Ninjutsu | Taijutsu | Kaito's Taijutsu | Genjutsu | Kenjutsu | Slugs | Slug Ninjutsu | Cone Snails | Cone Snail Ninjutsu | Fuuinjutsu | Yang Release | Katsuryoku
.
.
.
Custom Fighting Styles: Gun-Fu | Yo-Yos | Satan's Flame
.
.
.
.
.
.
.
.
.






Basic Information

History
:

TBA

.
.
.
.
.
.
.
.




You must be registered for see images







Other

You must be registered for see images

SNTs:


Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:

Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.

S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).

( Abusōbu Ude ) - Absorption Arm (Right Arm)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Seals/Misc
:

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique (Right thigh)
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration • (Placed on CW)
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short | Short-Long
Chakra: 30
Damage: 60
Description: Tlazolteotl's Adoration is a technique in which a seal is placed on a custom weapon or tool of the user's choice. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. These constructs can be no larger than 5x5 meters in size. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn. Usable four times per battle.

Note: Must be posted on user’s bio and state what it is placed on.
Note: Requires one turn cooldown after use

(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.






You must be registered for see images
Increased Tracking Resistance: Retsu is capable of emitting a field of distortion around her, lowering the opponent's tracking ability by -4.
Apex Tracking Specialist: Retsu is keen predator, able to track and perceive up to 2.5x faster than the average shinobi.
Satan's Omen: Retsu is able to utilize katon jutsu with a generous +20 bonus damage.

Satan's Disciple: Retsu is a master of Satan's Flame, meaning she can activate the Origin's of Lucifer technique passively and her flames emit a blue-hue instead of red.
Tatted: Retsu has a body seal on her that activates upon death (Reverse Four Symbols).
Master of Yang: Retsu has mastered her Yang energy, resulting in her having a chakra capacity that far outranks her peers, increasing her chakra reserves by 1,000. She is also immune to C rank and below physical damage (-30). She is also immune to recoil damage in the form of health drawbacks, overcoming them entirely.

Yang State: Being one with Yang, Retsu is able to enter a state known as Yang state which puts her at a physical apex amongst all other opposition, beyond humanly possible. Few have lived to see Retsu in her Yang state and even fewer to be left alive to tell the tale.
Katsuryoku Clan:
Being a member of the Katsuryoku clan, Retsu is able to interact with and see spirits. She can conjure them and bend them to her will. This also translates to her having an increased perception in her reality. She can sense the souls and spirits of others.






Theme Song and Background Music:

You must be registered for see medias

You must be registered for see images


Dropping [
X] and dropping the NW tag from this bio [X]
The owner of this character has not been active since 2013 so I will be taking ownership of it. [
X]

Approved 08/29
 
Last edited by a moderator:
  • Like
Reactions: Keotsu and Smirk
Top