Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ラ Scrolls of the LonelyAssassin ラ
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Never, post: 22127464, member: 137382"]</p><p><span style="font-size: 30px">ARCHIVED</span></p><p></p><p style="text-align: center"></p> <p style="text-align: center"><img src="http://static.zerochan.net/Pyrrha.Nikos.full.1885681.jpg" data-url="http://static.zerochan.net/Pyrrha.Nikos.full.1885681.jpg" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px"><span style="color: #DAA520">Suna's Village Customs</span></span></p><p></p><p></p><p>I have permission forever as the 13th Kazekage U~U</p><p></p><p><strong>(Katon: Kikokanten) Fire Release: Climatic Drought</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu".</p><p></p><p>~ Usable once per battle</p><p>~ Prevents up to A rank rain Jutsu for 4 turns</p><p>~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns[/SPOILER]</p><p></p><p></p><p><strong>(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A rank</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong></p><p>An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.</p><p></p><p>Note: Can use a max of 3 times</p><p>Note: No Jutsus above S rank in the same turn[/SPOILER]</p><p></p><p></p><p><strong>(Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke</strong></p><p>[SPOILER]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.</p><p>-Can be used twice per battle.</p><p>-Must be performed on a sandy terrain.</p><p>-Effects last for three turns or until the illusion is dispelled.[/SPOILER]</p><p></p><p></p><p><strong>(Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it</p><p></p><p>Note: Must be used on a sandy terrain</p><p>Note: Can use 3 times</p><p>Note: Must wait 2 turns before using it</p><p>Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)[/SPOILER]</p><p></p><p></p><p><strong>(Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer</strong> </p><p>[SPOILER]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Mid-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> This is a unique type of wind jutsu as it can only work on sand terrains, and only be trained sunagakure members. The user will do a set of 2 handseals then palm their hands on the ground, channeling their wind chakra through the sand. While In the ground the wind will rotate gathering sand through the wind, following right after 10 sharp swords made of wind will launch up from underneath the opponent in a 6Meter radius. As they shoot up, they stop mid air around the opponent. These swords are completely surrounded/coated with sand due to the rotation of the wind that pulled in the sand from underground so it would look like sand swords that launched through the ground. The user will then do the tiger handseal to channel fire into each of the swords causing the swords to turn into glass. As they turn into glass the user will do the half tiger handseal to send the Glass swords raining down on the enemy.</p><p></p><p>Note: Cant use another Fire or Wind jutsu In the Same turn as this</p><p>Note: Counts as 2 Jutsu slots </p><p>Note: Can be used twice and must wait a period of at least two turns in between usage. </p><p>Note: Can only be done in a sandy environment.[/SPOILER]</p><p></p><p></p><p><strong>(Genjutsu: Suna no kukkī) - Illusionary Arts: Sand Cookies</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A (+15 mental damage each time bones crumble in the illusion)</p><p>Descriptin: A genjutsu technique used by Sunagakure shinobis to defend against taijutsu attacks or other form of short ranged attacks which requires physical power from the opponent's body. Once the opponent is within short range, the user releases chakra to disrupt their opponent's chakra system and the chakra within their brain leading them to believe that their bones turned into cookies the moment they make their next physical action. This jutsu is commonly used while seeing their opponent under the process of landing an attack with their own body (most commonly a punch or a kick) at the user. Whenever the opponent takes an action which puts pressure on their bones (such as taking a step, jumping, taijutsu, freeform, etc) they will believe that the bones in use to perform this action breaks like cookies. This causes the opponent's attack to loose its full potential as it ceases to properly land on the user's body as it was supposed to while also inflicting illusionary pain in the opponent's body part which gets its bones crumbled. If they for example take a step and have their leg's/foot's bones break in the illusion then they would fall to the ground in reality because of being under the impression of being incapable to use their leg/foot. Taijutsu attacks used by the opponent which lands at the user would still inflict damage. However, as the attacks ceases to give the intended impact, taijutsu/freeform attacks would not be powerful enough to destroy inner organs or break bones. The illusionary pain, by itself, hinders the opponent from being as effective in close quarter combat due to lack of concentration.</p><p></p><p>~ 3 times per conflict</p><p>~ Lasts for 2 turns unless broken</p><p>~ Must wait 2 turns before using again</p><p>~ While under effect, opponent's taijutsu/freeform attack cannot destroy inner organs or bones[/SPOILER]</p><p></p><p></p><p><strong>(Genjutsu: Kako no Senseikunshu) - Illusionary Arts: Tyrants of the Past</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 </p><p>Damage: N/A (80 due to mental strain)</p><p>Description: This is a special genjutsu, only exclusive to sunagakure members while on a sandy terrain. The user will do a set of 3 handseals inducing the opponent into a genjutsu, once done a cloud of smoke will appear around the user and the opponent, revealing the 3rd, 4th, and 5th Kazekage. As they are revealed it would seem as if the user used body flicker to exit the scene. Soon as the user disappear the jutsu starts. The 4th Kazekage will restrict the opponent's movement with gold dust by wrapping around the user's ankles and wrist to the ground similar to shackles immobilizing the opponent due to the heavy properties of gold sand. Once done, the 3rd Kazekage will materialize iron sand in the air forming a spear to pierce the opponent's thighs, chest , arms, legs, and chest, but careful not to pierce any vital organs (This is to reassure that he/she can't move with the iron sand stuck in their body also dealing crazy pains) While the 5th kazekage (Gaara) will cause the opponent to sink inside the ground all the way up to his head. Once the opponent's head is sunk inside the ground all the kazekages will quickly assemble to one point and do 2 handseals and slam their hands on the ground causing a formula to appear from their hands. Causing the 1 tail beast to be summoned right beneath them with all 3 of them on his head. The tailed beast will then gather up positive and negative chakra to form a tailed beast bomb and aim it at the opponent's head to deal lethal damage. In reality the opponent is simply stunned, and when pierced by the iron sand, he/she will receive mental pain where their brain would believe that the body has actually experienced them in reality and therefore also experience illusionary pain in their real body parts which were pierced in the illusion. Then once the TBB commence the user will have snapped out of the illusion but would be unconscious due to its overwhelming power.</p><p></p><p>Note: Cannot use above A-Rank genjutsu the following 3 turns</p><p>Note: Can only be used in suna terrain and borders</p><p>Note: Can only use once[/SPOILER]</p><p></p><p></p><p><strong>(Futon: Nefutisu kōka) -Wind Release: Nephys' descent </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: This unique technique is only employed by the Shinobi of Sunagakure. Having become accustomed to life in the desert, the ninja of Sunagakure looked for ways to turn the blistering heat of the desert to their advantage. Eventually developing this powerful technique in which the user will make a string of five handseals finished by clapping their hands and releasing their chakra in to the air around them, causing the air to become heavy and thick with less oxygen content whilst at the same time picking up in speed. The effect of this is a stacking detrimental debuff that culminates in a number of turns. The core ability of this technique is to slow enemy ninja down and it does that by causing a sense of overheating and asphyxiation thanks to the lower content of oxygen and the incredible natural heat of the desert. Thusly any non Sunagakure ninja trapped inside this effect will suffer a decrease of -2 to both his base speed and reactions each turn for a total of four turns and then remain that until the end of battle. The second ability of this technique relates to earthen techniques and structures. While it is incapable of directly blocking earth based techniques, the structures created by earth jutsu will begin to crumble after a single turn of being on the battlefield becoming sand that crashes to the floor, this ability is effectively capable of turning any terrain in to a sandy desert terrain through the eroding power of the winds and whilst it will not defend against any techniques it will erode every earth based technique regardless of rank after a culminating number of terms. To erode a D rank takes one turn a C takes two a B takes three an A takes four an S takes five and a forbidden takes six turns to totally erode away to sand. </p><p></p><p>Note: This technique can be used once and only in Sunagakure Lands.</p><p>Note: This technique remains active for the entire battle, provided the user has the chakra remaining that is needed.</p><p>Note: Techniques that alter weather conditions can be used to dispel this technique but only if they're superior in power.[/SPOILER]</p><p></p><p></p><p><strong>(Aite Ninpo : Kotonatta shiten) - Companion Ninja Art : Differed Perspective</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description:</p><p>This is for Users who have Animal Companions through Summons, Inuzuka or a Generic Pet that a Biography has stated in said bio. This allows said user to be able to use that companion in a time of need, the user will touch their companion with a finger or hand and then perform two hand seals.</p><p></p><p>After the hand seals have been made the user's and companions senses will be linked. This is similar to Gaara's Sand eye technique and has been developed from that, the user will cover their eyes whether it be with a hand or their headband or simply by closing them and then will be capable of seeing through the Companion's eyes. The user has to keep their eyes closed to be able to see through their pets eyes which could be very disadvantageous. Techniques like Bringer of Darkness won't work on the user unless it is targeted at the pet, this also goes for Genjutsu that "traps" the user in a world, he will still see the real world unless the pet is targeted. </p><p></p><p>- Limited to Mammals, Birds, Reptiles and Amphibians</p><p>- Can be used on Summons with Sight, Generic Pets, Inuzuka</p><p>- Can't be used on a Fellow Human</p><p>- No Eyesight boost</p><p>- Link lasts until the user opens their eyes.</p><p>- Once eyes have been opened they cannot switch back, jutsu must be performed again.[/SPOILER]</p><p></p><p><strong>(Fuuton: Moriawase Kaishuu) – Wind Release: Assorted Collection</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short (- Mid if used to attack)</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: n/a (60 if used to attack)</p><p>Description: The user begins by clapping his hands, releasing his wind chakra and manipulating the air currents around himself to create a total of 12 unfolded, regular sized fans, made of wind which float, orbit, and rolls (sideways) around the user. These fans act as a barrier against incoming attacks that target the user’s body and are fairly large in size and are able to stop opposing elements following strengths and weaknesses. While this is in effect, the user can’t use any Fire elemental techniques due to being at risk themselves. The user can manipulate the wind to have them attack the enemy by all shooting outwards and fire an omni-directional attack or shoot them forward at a specific target. </p><p></p><p>- Lasts up to three turns</p><p>- Must wait two turn between use once the technique ends.[/SPOILER]</p><p></p><p><strong>(Sōgu Fuuton: Kakushu fan dansu) - Manipulated Tools Wind Release: Assorted Fan Dance</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The User Takes out a Small Scroll coloured Green and Yellow, they will unravel it out in front of them in mid air and it will summon two Fans that are just a little small than Temari's. The User will catch one in each hand and either; spin around releasing a blast of wind from all around that spreads outwards growing bigger as it gets into the distance (Like Pressure Damage, this isn't omnidirectional as it doesn't fire from above. OR they can swipe both fans forward crossing one over the other to release many blades of wind from the edge of the fan that seem to endlessly multiply and cut anything down that's in the vicinity.</p><p></p><p>- A Fan Can then be Kept to use Wind Release that requires a Fan (Except Temari's Techs)</p><p>- The Wind Part can be done without summoning the Fans, as long as they have two Fans.</p><p>- Can be done three times[/SPOILER]</p><p></p><p><strong>[Fuuton - Geirufōsu Fan) Wind Release - Galeforce fan</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range:Short</p><p>Chakra: 30</p><p>Damage: N/A ( +20 To fan based wind techniques)</p><p>Description: A wind technique designed for Sunagakure shinobi in order for them to best utilise the wind element, This technique involves one focusing there wind chakra and by using shape manipulation shapes the wind chakra into a solid large fan, slightly bigger than temari's made of pure wind chakra which has a blue glow similar to the technique "Wind Style: Beast Tearing Gale Palm" which the user can hold, this fan can be used to perform all wind styled techniques which require a fan to use them with an aditional boost supplied from the wind fan itself. The fan itself due to being made of pure wind chakra feels as light as a feather to the user.</p><p></p><p>How this works is that when using the fan to perform a wind technique which requires a fan to use, it will supplement the fan based jutsu with its own wind energy in order to increase the fan techniques power.</p><p></p><p>The fan can be used as a common weapon for freeform attacking and defending and can cut just as well as a sword using the end of the fan, the surface of the fan can be used to block freeform attacks just as well. </p><p></p><p>-Can only be used twice per battle</p><p>- Must wait 2 turns between use[/SPOILER]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/XHAnJKj.gif" data-url="http://i.imgur.com/XHAnJKj.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px"><span style="color: #008000">Konoha's Village Customs</span> </span></p><p></p><p></p><p><strong>(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: C-A</p><p>Range: Short-Long</p><p>Chakra: 15-30</p><p>Damage: 30-60</p><p>Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. </p><p>Note: Can only be used by Konoha Ninjas</p><p>Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.[/SPOILER]</p><p></p><p><strong>(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: D-A</p><p>Range: Short-Mid</p><p>Chakra Cost: 10-30</p><p>Damage: 20-60</p><p>Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.</p><p>-Can only be used by members of Konoha</p><p>-One tree is equivalent to rank D</p><p>-A few trees is equivalent to rank C</p><p>-A thin forest is equivalent to rank B</p><p>-A large forest is equivalent to rank A[/SPOILER]</p><p></p><p><strong>Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank:S-Rank</p><p>Range:Short-Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.</p><p>-In order to use this jutsu, the user is required to have mastered his Genjutsu training</p><p>-Usable only twice per battle</p><p>-Usable only by Konoha Ninjas</p><p>-Requires user to know the Rasengan[/SPOILER]</p><p></p><p><strong>(Katon: Ryūsei-gun) – Fire Release: Meteor Shower</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Close-Long</p><p>Chakra Cost: 40</p><p>Damage: 90</p><p>Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.</p><p>-Can only be used twice per match</p><p>-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts</p><p>-Must at least be Sannin rank to use this jutsu[/SPOILER]</p><p></p><p><strong>(Sono Izō no Senju: Hachi Mie no Moji) The Legacy of Senju: Trigram of Eight</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S-Rank (S-Rank)</p><p>Range: Short-Long</p><p>Chakra: N/A (40 per stage)</p><p>Damage: N/A (80 for the first stage)</p><p>Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.</p><p>Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously</p><p>Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns</p><p>Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times</p><p>Note: Can only be used by Konoha Ninjas[/SPOILER]</p><p></p><p><strong>(Fuuton: Arashi) – Wind Release: Tempest</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra Cost: 50</p><p>Damage: 100 (-20 to user)</p><p>Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.</p><p>-Can only be used once per match</p><p>-No S-rank and higher Wind jutsu next two turns</p><p>-Must at least be Kage rank to use this jutsu[/SPOILER]</p><p></p><p><strong>(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 70</p><p>Damage: 90 per each enemy on the field (-15 to the user)</p><p>Description:</p><p>A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.</p><p>Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.</p><p>Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.</p><p>Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.</p><p>Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.</p><p>Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.</p><p>Note: Usable only once per battle</p><p>Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.</p><p>Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns[/SPOILER]</p><p></p><p><strong>Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A (60 if used offensively)</p><p>Description:</p><p>All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. </p><p>Note: Usable only by Konohagakure Ninjas </p><p>Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move[/SPOILER]</p><p></p><p>Permission : <a href="http://narutobase.net/forums/converse.php?u=68053&u2=137382&page=6">Here</a></p><p></p><p></p><p>[STRIKE]<p style="text-align: center"><img src="http://i.imgur.com/sTQQHUP.jpg" data-url="http://i.imgur.com/sTQQHUP.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Summoning Animal :</strong></p><p>Fisher</p><p><strong>Scroll Owner :</strong></p><p><a href="http://narutobase.net/forums/showthread.php?t=581334&p=19357066&viewfull=1#post19357066">Hori</a></p><p><strong>Other Users who have signed the contract :</strong> </p><p>Cobra73</p><p><strong>Summoning Boss if existing :</strong></p><p></p><p style="margin-left: 20px"><em>Summoning Technique: Buck the Fisher Boss (Kōatsu itachibosu)</em></p> <p style="margin-left: 20px">[SPOILER]Rank: S</p> <p style="margin-left: 20px">Type: Supplementary / Attack</p> <p style="margin-left: 20px">Range: N/A</p> <p style="margin-left: 20px">Chakra Cost: 50</p> <p style="margin-left: 20px">Damage points: N/A (+30 when with dagger)</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">-Can only be summoned once per battle</p> <p style="margin-left: 20px">-Can only be on the battlefield for 4 turns</p> <p style="margin-left: 20px">-Fisher Summoning can only be taught by LonelyAssassin</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10276283&posted=1#post10276283">here</a>[/SPOILER]</p><p></p><p><strong>Other Summoning Animals Tied to contract :</strong> </p><p></p><p style="margin-left: 20px"><em>Summoning Technique : Triad the Water Lurker</em></p> <p style="margin-left: 20px">[SPOILER]Rank : A</p> <p style="margin-left: 20px">Type : Supplementary/ Attack</p> <p style="margin-left: 20px">Range : N/A</p> <p style="margin-left: 20px">Chakra Points : 40</p> <p style="margin-left: 20px">Damage Points : N/A</p> <p style="margin-left: 20px">Description : </p> <p style="margin-left: 20px">This fisher is white and can stand up like most. He is a water user and is quite short compared to buck, he is only 50cm of height and has a longer snout than buck, he is also seen with a red bow tie to show his superiority to most Fishers, he also has smoke bombs. triad can use up to A-Rank Water Release with handseals. He is very fast and can match the speed of a human.</p> <p style="margin-left: 20px">-Can only be summoned once per battle</p> <p style="margin-left: 20px">-Can only be on the battlefield for 4 turns</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Approved : <a href="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10276283&posted=1#post10276283">here</a>[/SPOILER]</p><p></p><p><strong>Description:</strong> Fisher are usually dark brown in color. Males oftentimes have a lighter grizzled coloration on the face, head and over the shoulders. The longer guard hairs in the fur are 1 1/2 to 2 inches on the body and 1/2 inch longer on the tail. The fur on males is much coarser than on the females and both are darkest on tail and legs. Two small, white patches of fur are found in the front armpit areas.</p><p></p><p>Fisher have 38 teeth. Five toes register in fisher tracks and the inside toes are smaller and placed behind the other four. The fisher cannot retract it's claws and they are usually dulled somewhat by constant contact with the ground and rocks. </p><p></p><p>Approval : <a href="http://narutobase.net/forums/showthread.php?t=157594&page=91&p=9878793#post9878793">here</a>[/STRIKE]</p><p></p><p>[HR][/HR]</p><p></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></span></p><p>[/QUOTE]</p>
[QUOTE="Never, post: 22127464, member: 137382"] [SIZE=30px]ARCHIVED[/SIZE] [CENTER][FONT=Candara] [IMG]http://static.zerochan.net/Pyrrha.Nikos.full.1885681.jpg[/IMG] [SIZE=5][COLOR="#DAA520"]Suna's Village Customs[/COLOR][/SIZE][/FONT][/CENTER][FONT=Candara] I have permission forever as the 13th Kazekage U~U [B](Katon: Kikokanten) Fire Release: Climatic Drought[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu". ~ Usable once per battle ~ Prevents up to A rank rain Jutsu for 4 turns ~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns[/SPOILER] [B](Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A rank [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use. Note: Can use a max of 3 times Note: No Jutsus above S rank in the same turn[/SPOILER] [B](Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke[/B] [SPOILER][B]Type:[/B] Attack [B]Rank:[/B] A [B]Range:[/B] N/A [B]Chakra Cost:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank. -Can be used twice per battle. -Must be performed on a sandy terrain. -Effects last for three turns or until the illusion is dispelled.[/SPOILER] [B](Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 30 [B]Damage:[/B] N/a [B]Description:[/B] The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it Note: Must be used on a sandy terrain Note: Can use 3 times Note: Must wait 2 turns before using it Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)[/SPOILER] [B](Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer[/B] [SPOILER][B]Type:[/B] Attack [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] This is a unique type of wind jutsu as it can only work on sand terrains, and only be trained sunagakure members. The user will do a set of 2 handseals then palm their hands on the ground, channeling their wind chakra through the sand. While In the ground the wind will rotate gathering sand through the wind, following right after 10 sharp swords made of wind will launch up from underneath the opponent in a 6Meter radius. As they shoot up, they stop mid air around the opponent. These swords are completely surrounded/coated with sand due to the rotation of the wind that pulled in the sand from underground so it would look like sand swords that launched through the ground. The user will then do the tiger handseal to channel fire into each of the swords causing the swords to turn into glass. As they turn into glass the user will do the half tiger handseal to send the Glass swords raining down on the enemy. Note: Cant use another Fire or Wind jutsu In the Same turn as this Note: Counts as 2 Jutsu slots Note: Can be used twice and must wait a period of at least two turns in between usage. Note: Can only be done in a sandy environment.[/SPOILER] [B](Genjutsu: Suna no kukkī) - Illusionary Arts: Sand Cookies[/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short Chakra: 30 Damage: N/A (+15 mental damage each time bones crumble in the illusion) Descriptin: A genjutsu technique used by Sunagakure shinobis to defend against taijutsu attacks or other form of short ranged attacks which requires physical power from the opponent's body. Once the opponent is within short range, the user releases chakra to disrupt their opponent's chakra system and the chakra within their brain leading them to believe that their bones turned into cookies the moment they make their next physical action. This jutsu is commonly used while seeing their opponent under the process of landing an attack with their own body (most commonly a punch or a kick) at the user. Whenever the opponent takes an action which puts pressure on their bones (such as taking a step, jumping, taijutsu, freeform, etc) they will believe that the bones in use to perform this action breaks like cookies. This causes the opponent's attack to loose its full potential as it ceases to properly land on the user's body as it was supposed to while also inflicting illusionary pain in the opponent's body part which gets its bones crumbled. If they for example take a step and have their leg's/foot's bones break in the illusion then they would fall to the ground in reality because of being under the impression of being incapable to use their leg/foot. Taijutsu attacks used by the opponent which lands at the user would still inflict damage. However, as the attacks ceases to give the intended impact, taijutsu/freeform attacks would not be powerful enough to destroy inner organs or break bones. The illusionary pain, by itself, hinders the opponent from being as effective in close quarter combat due to lack of concentration. ~ 3 times per conflict ~ Lasts for 2 turns unless broken ~ Must wait 2 turns before using again ~ While under effect, opponent's taijutsu/freeform attack cannot destroy inner organs or bones[/SPOILER] [B](Genjutsu: Kako no Senseikunshu) - Illusionary Arts: Tyrants of the Past[/B] [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A (80 due to mental strain) Description: This is a special genjutsu, only exclusive to sunagakure members while on a sandy terrain. The user will do a set of 3 handseals inducing the opponent into a genjutsu, once done a cloud of smoke will appear around the user and the opponent, revealing the 3rd, 4th, and 5th Kazekage. As they are revealed it would seem as if the user used body flicker to exit the scene. Soon as the user disappear the jutsu starts. The 4th Kazekage will restrict the opponent's movement with gold dust by wrapping around the user's ankles and wrist to the ground similar to shackles immobilizing the opponent due to the heavy properties of gold sand. Once done, the 3rd Kazekage will materialize iron sand in the air forming a spear to pierce the opponent's thighs, chest , arms, legs, and chest, but careful not to pierce any vital organs (This is to reassure that he/she can't move with the iron sand stuck in their body also dealing crazy pains) While the 5th kazekage (Gaara) will cause the opponent to sink inside the ground all the way up to his head. Once the opponent's head is sunk inside the ground all the kazekages will quickly assemble to one point and do 2 handseals and slam their hands on the ground causing a formula to appear from their hands. Causing the 1 tail beast to be summoned right beneath them with all 3 of them on his head. The tailed beast will then gather up positive and negative chakra to form a tailed beast bomb and aim it at the opponent's head to deal lethal damage. In reality the opponent is simply stunned, and when pierced by the iron sand, he/she will receive mental pain where their brain would believe that the body has actually experienced them in reality and therefore also experience illusionary pain in their real body parts which were pierced in the illusion. Then once the TBB commence the user will have snapped out of the illusion but would be unconscious due to its overwhelming power. Note: Cannot use above A-Rank genjutsu the following 3 turns Note: Can only be used in suna terrain and borders Note: Can only use once[/SPOILER] [B](Futon: Nefutisu kōka) -Wind Release: Nephys' descent [/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: N/A Description: This unique technique is only employed by the Shinobi of Sunagakure. Having become accustomed to life in the desert, the ninja of Sunagakure looked for ways to turn the blistering heat of the desert to their advantage. Eventually developing this powerful technique in which the user will make a string of five handseals finished by clapping their hands and releasing their chakra in to the air around them, causing the air to become heavy and thick with less oxygen content whilst at the same time picking up in speed. The effect of this is a stacking detrimental debuff that culminates in a number of turns. The core ability of this technique is to slow enemy ninja down and it does that by causing a sense of overheating and asphyxiation thanks to the lower content of oxygen and the incredible natural heat of the desert. Thusly any non Sunagakure ninja trapped inside this effect will suffer a decrease of -2 to both his base speed and reactions each turn for a total of four turns and then remain that until the end of battle. The second ability of this technique relates to earthen techniques and structures. While it is incapable of directly blocking earth based techniques, the structures created by earth jutsu will begin to crumble after a single turn of being on the battlefield becoming sand that crashes to the floor, this ability is effectively capable of turning any terrain in to a sandy desert terrain through the eroding power of the winds and whilst it will not defend against any techniques it will erode every earth based technique regardless of rank after a culminating number of terms. To erode a D rank takes one turn a C takes two a B takes three an A takes four an S takes five and a forbidden takes six turns to totally erode away to sand. Note: This technique can be used once and only in Sunagakure Lands. Note: This technique remains active for the entire battle, provided the user has the chakra remaining that is needed. Note: Techniques that alter weather conditions can be used to dispel this technique but only if they're superior in power.[/SPOILER] [B](Aite Ninpo : Kotonatta shiten) - Companion Ninja Art : Differed Perspective[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: This is for Users who have Animal Companions through Summons, Inuzuka or a Generic Pet that a Biography has stated in said bio. This allows said user to be able to use that companion in a time of need, the user will touch their companion with a finger or hand and then perform two hand seals. After the hand seals have been made the user's and companions senses will be linked. This is similar to Gaara's Sand eye technique and has been developed from that, the user will cover their eyes whether it be with a hand or their headband or simply by closing them and then will be capable of seeing through the Companion's eyes. The user has to keep their eyes closed to be able to see through their pets eyes which could be very disadvantageous. Techniques like Bringer of Darkness won't work on the user unless it is targeted at the pet, this also goes for Genjutsu that "traps" the user in a world, he will still see the real world unless the pet is targeted. - Limited to Mammals, Birds, Reptiles and Amphibians - Can be used on Summons with Sight, Generic Pets, Inuzuka - Can't be used on a Fellow Human - No Eyesight boost - Link lasts until the user opens their eyes. - Once eyes have been opened they cannot switch back, jutsu must be performed again.[/SPOILER] [B](Fuuton: Moriawase Kaishuu) – Wind Release: Assorted Collection[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short (- Mid if used to attack) Chakra: 30 (-10 per turn) Damage: n/a (60 if used to attack) Description: The user begins by clapping his hands, releasing his wind chakra and manipulating the air currents around himself to create a total of 12 unfolded, regular sized fans, made of wind which float, orbit, and rolls (sideways) around the user. These fans act as a barrier against incoming attacks that target the user’s body and are fairly large in size and are able to stop opposing elements following strengths and weaknesses. While this is in effect, the user can’t use any Fire elemental techniques due to being at risk themselves. The user can manipulate the wind to have them attack the enemy by all shooting outwards and fire an omni-directional attack or shoot them forward at a specific target. - Lasts up to three turns - Must wait two turn between use once the technique ends.[/SPOILER] [B](Sōgu Fuuton: Kakushu fan dansu) - Manipulated Tools Wind Release: Assorted Fan Dance[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The User Takes out a Small Scroll coloured Green and Yellow, they will unravel it out in front of them in mid air and it will summon two Fans that are just a little small than Temari's. The User will catch one in each hand and either; spin around releasing a blast of wind from all around that spreads outwards growing bigger as it gets into the distance (Like Pressure Damage, this isn't omnidirectional as it doesn't fire from above. OR they can swipe both fans forward crossing one over the other to release many blades of wind from the edge of the fan that seem to endlessly multiply and cut anything down that's in the vicinity. - A Fan Can then be Kept to use Wind Release that requires a Fan (Except Temari's Techs) - The Wind Part can be done without summoning the Fans, as long as they have two Fans. - Can be done three times[/SPOILER] [B][Fuuton - Geirufōsu Fan) Wind Release - Galeforce fan[/B] [SPOILER]Type: Supplementary Rank: A Range:Short Chakra: 30 Damage: N/A ( +20 To fan based wind techniques) Description: A wind technique designed for Sunagakure shinobi in order for them to best utilise the wind element, This technique involves one focusing there wind chakra and by using shape manipulation shapes the wind chakra into a solid large fan, slightly bigger than temari's made of pure wind chakra which has a blue glow similar to the technique "Wind Style: Beast Tearing Gale Palm" which the user can hold, this fan can be used to perform all wind styled techniques which require a fan to use them with an aditional boost supplied from the wind fan itself. The fan itself due to being made of pure wind chakra feels as light as a feather to the user. How this works is that when using the fan to perform a wind technique which requires a fan to use, it will supplement the fan based jutsu with its own wind energy in order to increase the fan techniques power. The fan can be used as a common weapon for freeform attacking and defending and can cut just as well as a sword using the end of the fan, the surface of the fan can be used to block freeform attacks just as well. -Can only be used twice per battle - Must wait 2 turns between use[/SPOILER] [CENTER][IMG]http://i.imgur.com/XHAnJKj.gif[/IMG] [SIZE=5][COLOR="#008000"]Konoha's Village Customs[/COLOR] [/SIZE][/CENTER] [B](Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball[/B] [SPOILER]Type: Offensive Rank: C-A Range: Short-Long Chakra: 15-30 Damage: 30-60 Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. Note: Can only be used by Konoha Ninjas Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.[/SPOILER] [B](Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre[/B] [SPOILER]Type: Attack Rank: D-A Range: Short-Mid Chakra Cost: 10-30 Damage: 20-60 Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack. -Can only be used by members of Konoha -One tree is equivalent to rank D -A few trees is equivalent to rank C -A thin forest is equivalent to rank B -A large forest is equivalent to rank A[/SPOILER] [B]Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy[/B] [SPOILER]Type: Offensive Rank:S-Rank Range:Short-Mid Chakra:40 Damage:80 Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed. -In order to use this jutsu, the user is required to have mastered his Genjutsu training -Usable only twice per battle -Usable only by Konoha Ninjas -Requires user to know the Rasengan[/SPOILER] [B](Katon: Ryūsei-gun) – Fire Release: Meteor Shower[/B] [SPOILER]Type: Attack Rank: S Range: Close-Long Chakra Cost: 40 Damage: 90 Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each. -Can only be used twice per match -Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts -Must at least be Sannin rank to use this jutsu[/SPOILER] [B](Sono Izō no Senju: Hachi Mie no Moji) The Legacy of Senju: Trigram of Eight[/B] [SPOILER]Type: Offensive/Supplementary Rank: S-Rank (S-Rank) Range: Short-Long Chakra: N/A (40 per stage) Damage: N/A (80 for the first stage) Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank. Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times Note: Can only be used by Konoha Ninjas[/SPOILER] [B](Fuuton: Arashi) – Wind Release: Tempest[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Close-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding. -Can only be used once per match -No S-rank and higher Wind jutsu next two turns -Must at least be Kage rank to use this jutsu[/SPOILER] [B](Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf[/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 70 Damage: 90 per each enemy on the field (-15 to the user) Description: A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time. Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within. Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques. Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash. Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left. Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique. Note: Usable only once per battle Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use. Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns[/SPOILER] [B]Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)[/B] [SPOILER]Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A (60 if used offensively) Description: All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. Note: Usable only by Konohagakure Ninjas Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move[/SPOILER] Permission : [URL="http://narutobase.net/forums/converse.php?u=68053&u2=137382&page=6"]Here[/URL] [/FONT] [STRIKE][CENTER][IMG]http://i.imgur.com/sTQQHUP.jpg[/IMG][/CENTER] [B]Summoning Animal :[/B] Fisher [B]Scroll Owner :[/B] [URL="http://narutobase.net/forums/showthread.php?t=581334&p=19357066&viewfull=1#post19357066"]Hori[/URL] [B]Other Users who have signed the contract :[/B] Cobra73 [B]Summoning Boss if existing :[/B] [INDENT][I]Summoning Technique: Buck the Fisher Boss (Kōatsu itachibosu)[/I] [SPOILER]Rank: S Type: Supplementary / Attack Range: N/A Chakra Cost: 50 Damage points: N/A (+30 when with dagger) Description: Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human. -Can only be summoned once per battle -Can only be on the battlefield for 4 turns -Fisher Summoning can only be taught by LonelyAssassin Approved : [URL="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10276283&posted=1#post10276283"]here[/URL][/SPOILER][/INDENT] [B]Other Summoning Animals Tied to contract :[/B] [INDENT][I]Summoning Technique : Triad the Water Lurker[/I] [SPOILER]Rank : A Type : Supplementary/ Attack Range : N/A Chakra Points : 40 Damage Points : N/A Description : This fisher is white and can stand up like most. He is a water user and is quite short compared to buck, he is only 50cm of height and has a longer snout than buck, he is also seen with a red bow tie to show his superiority to most Fishers, he also has smoke bombs. triad can use up to A-Rank Water Release with handseals. He is very fast and can match the speed of a human. -Can only be summoned once per battle -Can only be on the battlefield for 4 turns Approved : [URL="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10276283&posted=1#post10276283"]here[/URL][/SPOILER][/INDENT] [B]Description:[/B] Fisher are usually dark brown in color. Males oftentimes have a lighter grizzled coloration on the face, head and over the shoulders. The longer guard hairs in the fur are 1 1/2 to 2 inches on the body and 1/2 inch longer on the tail. The fur on males is much coarser than on the females and both are darkest on tail and legs. Two small, white patches of fur are found in the front armpit areas. Fisher have 38 teeth. Five toes register in fisher tracks and the inside toes are smaller and placed behind the other four. The fisher cannot retract it's claws and they are usually dulled somewhat by constant contact with the ground and rocks. Approval : [URL="http://narutobase.net/forums/showthread.php?t=157594&page=91&p=9878793#post9878793"]here[/URL][/STRIKE] [HR][/HR] [INDENT][FONT=Trebuchet MS] [/FONT][/INDENT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ラ Scrolls of the LonelyAssassin ラ
Top