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<p>[QUOTE="Never, post: 22127459, member: 137382"]</p><p>Tenth Living April</p><p>Twentieth Creating May</p><p>Thirtieth Fighting June & July</p><p>Fortieth Charming August</p><p>Fiftieth Interesting September</p><p>Sixtieth Haunting October</p><p>Seventieth Dazzling November</p><p>- Mech Light Machine Gun</p><p>Eightieth ??? December</p><p>Ninetieth ??? January</p><p>Hundredth ??? February</p><p></p><p><strong>(Rensa Dēmon no Ikari : ) - Chained Daemon Fury : Seventieth Dazzling November</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong></p><p>The Mech calls a weapon from its homeland, seemingly growing onto its arm as it's summoned attached to one of the Mech's forearm, looking like a big barrel with a huge tube that sticks out of it - similar to a cannon make completely out of Calcite Shell. It can also be used as a hard durable baton and it comes equipped with a sharp edge on the tube; the shell is weak against Lightning and strong against Water. The Cannon comes equipped with a number of abilities.</p><p></p><p><u>Recoil</u></p><p>The cannon's standard ability is a rapid firing of seemingly endless Lightning infused Thoracica shells at a target, it must be held in both hands when firing. With the speed of a lightning technique and an extremely high fire rate these shells will seemingly tear through solid objects with ease and can be used to lay down constant pressure. This costs a move and has 80 Lightning Damage in power, can only be used 3 times with a 2 turn cooldown.</p><p></p><p><u>Starshell</u></p><p>A Charged shot from the Cannon that fires a cluster of Barnacle shells into the air, they glow brightly emitting a continued "strobe" like effect which releases harmless pulses of blinding lightning chakra that will remove vision but anyone tied to the barnacle contract and its summons will be able to sense these pulses giving them an advantage from being blinded up to long range. The Cluster of Barnacle will float in the air, for the effect to cease one must destroy the cluster which has the power of an S-Rank Lightning Technique. This ability lasts 3 turns and can only be used twice.</p><p></p><p><u>Overheat</u></p><p>A Supercharged shot from the Cannon, it fires a powerful large beam at long range with about a 5 meter diameter across the battlefield. The beam will indiscriminately pierce through any weaker obstacle in it's way and leave a trail of fire burning whatever it had touched. This attack is the equivalent of an 100 damage Lightning/Fire technique. Once this attack has been used however the weapon becomes useless and cannot be used any longer, falling from the mech into pieces or dispersing. </p><p></p><p>Note: Can only be created twice, no Chained Daemon Fury in the same turn (unless it's a move from this technique).</p><p>Note: There can't be two of this weapon on the field at a time.</p><p>[/QUOTE]</p>
[QUOTE="Never, post: 22127459, member: 137382"] Tenth Living April Twentieth Creating May Thirtieth Fighting June & July Fortieth Charming August Fiftieth Interesting September Sixtieth Haunting October Seventieth Dazzling November - Mech Light Machine Gun Eightieth ??? December Ninetieth ??? January Hundredth ??? February [B](Rensa Dēmon no Ikari : ) - Chained Daemon Fury : Seventieth Dazzling November[/B] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The Mech calls a weapon from its homeland, seemingly growing onto its arm as it's summoned attached to one of the Mech's forearm, looking like a big barrel with a huge tube that sticks out of it - similar to a cannon make completely out of Calcite Shell. It can also be used as a hard durable baton and it comes equipped with a sharp edge on the tube; the shell is weak against Lightning and strong against Water. The Cannon comes equipped with a number of abilities. [U]Recoil[/U] The cannon's standard ability is a rapid firing of seemingly endless Lightning infused Thoracica shells at a target, it must be held in both hands when firing. With the speed of a lightning technique and an extremely high fire rate these shells will seemingly tear through solid objects with ease and can be used to lay down constant pressure. This costs a move and has 80 Lightning Damage in power, can only be used 3 times with a 2 turn cooldown. [U]Starshell[/U] A Charged shot from the Cannon that fires a cluster of Barnacle shells into the air, they glow brightly emitting a continued "strobe" like effect which releases harmless pulses of blinding lightning chakra that will remove vision but anyone tied to the barnacle contract and its summons will be able to sense these pulses giving them an advantage from being blinded up to long range. The Cluster of Barnacle will float in the air, for the effect to cease one must destroy the cluster which has the power of an S-Rank Lightning Technique. This ability lasts 3 turns and can only be used twice. [U]Overheat[/U] A Supercharged shot from the Cannon, it fires a powerful large beam at long range with about a 5 meter diameter across the battlefield. The beam will indiscriminately pierce through any weaker obstacle in it's way and leave a trail of fire burning whatever it had touched. This attack is the equivalent of an 100 damage Lightning/Fire technique. Once this attack has been used however the weapon becomes useless and cannot be used any longer, falling from the mech into pieces or dispersing. Note: Can only be created twice, no Chained Daemon Fury in the same turn (unless it's a move from this technique). Note: There can't be two of this weapon on the field at a time. [/QUOTE]
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