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<p>[QUOTE="Never, post: 22126778, member: 137382"]</p><p>[HR][/HR]</p><p></p><p></p><p><strong>(Kuchiyose no Jutsu: Tomodachi, Ita & Zura) - Summoning Technique: The Partners, Ita & Zura</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40 (-10 per turn transformed)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Ita & Zura are a Pair of Small Monkeys that usually assist the user by remaining on their person, hanging off them with their tail or sitting on their shoulder or head. They both wear what seem to be helmets of some kind, the two of them are quite the cheeky pranksters and have an affinity for Genjutsu, both being able to use S-Rank Genjutsu the user knows. Due to their bond of friendship, the two work together in great unison capable of layering their illusions with each other in the same timeframe. Alternatively, one of the two can meditate on the user, making a constant hand seal they will keep their summoner and themselves stable, passively releasing them both from Genjutsu up to S-Rank, not including MS or Yin level Genjutsu (This however leaves the other Monkey vulnerable). They can be broken out of this meditative state if their hand seal is interrupted.</p><p></p><p><em>Transformation: Adamantine Twin Axes</em> | At the cost of 30 Chakra, both Monkeys can transform into Adamantine Hand-axes/Tomahawks. These Twin Axes can be thrown and will seemingly carry themselves to a long range distance and will continue to spin with a sense of direction, capable of coming back to the user almost like a Boomerang. As well as being indestructible the Monkey Axes carry illusive properties. Using a Move and 40 Chakra, the user can raise one of the axes above their head, triggering the illusion if the opponent can see this action, the user then throws their Axe at the opponent. When this Axe is defended against or avoid, it will cause the victim in the illusion to feel a sharp pain in their back which spreads to their front as they hear & witness another of the twin axes burst through their chest. Blood and their body matter splattering everywhere; as the illusion continues they'd see their ribs protrude through the hole in their chest as blood pours from it and they cough up blood and receive mental damage of 60 as they continue to suffer from the blow. This leaves them open to be attacked with the actual second attack from an odd angle as the Throwing Axe can spin around objects dealing a further 60 physical damage if hit (The equivalent of Two A-Ranks, the Gen being A-Rank and the Axe Throw being an A-Rank attack). This Illusion can only be used once.</p><p></p><p>The Pair remain for four turns upon the Field when summoned. However, transforming them into their Adamantine Form - Much like Enma, allows them to remain indefinitely until the user wills them to disperse. If they have utilized all four of their turns as Monkeys they cannot transform back into Monkeys and must remain as weapons. The Pair can be summoned onto the field in their Weapon Form with the 30 Chakra, however if they want to revert back to Monkeys they will have to spend the 40 Chakra for the initial summoning as usual.</p><p></p><p>Note: The Pair Can be summoned Twice per event, but once per Battle.</p><p>Note: Both of them have an innate immunity to Genjutsu up to B-Rank</p><p>Note: Must have Signed the Monkey Summoning Contract</p><p></p><p></p><p>BOW AND ARROW VERSION: </p><p></p><p><strong>(Kuchiyose no Jutsu: Tomodachi, Ita & Zura) - Summoning Technique: The Partners, Ita & Zura MK2</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40 (-10 per turn transformed)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Ita & Zura are a Pair of Small Monkeys that usually assist the user by remaining on their person, hanging off them with their tail or sitting on their shoulder or head. They both wear what seem to be helmets of some kind, the two of them are quite the cheeky pranksters and have an affinity for Genjutsu, both being able to use S-Rank Genjutsu the user knows. Due to their bond of friendship, the two work together in great unison capable of layering their illusions with each other in the same timeframe. Alternatively, one of the two can meditate on the user, making a constant hand seal they will keep their summoner and themselves stable, passively releasing them both from Genjutsu up to S-Rank, not including MS or Yin level Genjutsu (This however leaves the other Monkey vulnerable). They can be broken out of this meditative state if their hand seal is interrupted.</p><p></p><p><em>Transformation: Adamantine Bow & Quiver</em> | At the cost of 30 Chakra, both Monkeys can transform into Adamantine Hand-axes/Tomahawks. These Twin Axes can be thrown and will seemingly carry themselves to a long range distance and will continue to spin with a sense of direction, capable of coming back to the user almost like a Boomerang. As well as being indestructible the Monkey Axes carry illusive properties. Using a Move and 40 Chakra, the user can raise one of the axes above their head, triggering the illusion if the opponent can see this action, the user then throws their Axe at the opponent. When this Axe is defended against or avoid, it will cause the victim in the illusion to feel a sharp pain in their back which spreads to their front as they hear & witness another of the twin axes burst through their chest. Blood and their body matter splattering everywhere; as the illusion continues they'd see their ribs protrude through the hole in their chest as blood pours from it and they cough up blood and receive mental damage of 60 as they continue to suffer from the blow. This leaves them open to be attacked with the actual second attack from an odd angle as the Throwing Axe can spin around objects dealing a further 60 physical damage if hit (The equivalent of Two A-Ranks, the Gen being A-Rank and the Axe Throw being an A-Rank attack). This Illusion can only be used once.</p><p></p><p>The Pair remain for four turns upon the Field when summoned. However, transforming them into their Adamantine Form - Much like Enma, allows them to remain indefinitely until the user wills them to disperse. If they have utilized all four of their turns as Monkeys they cannot transform back into Monkeys and must remain as weapons. The Pair can be summoned onto the field in their Weapon Form with the 30 Chakra, however if they want to revert back to Monkeys they will have to spend the 40 Chakra for the initial summoning as usual.</p><p></p><p>Note: The Pair Can be summoned Twice per event, but once per Battle.</p><p>Note: Both of them have an innate immunity to Genjutsu up to B-Rank</p><p>Note: Must have Signed the Monkey Summoning Contract</p><p></p><p><strong>(Kuchiyose no Jutsu: Jett) - Summoning Technique: Jett</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Jett is a Monkey of Lithe Build coming up to 5'1", she has a base speed of <strong>12</strong>. She is a Monkey proficient in Wind Release & Bukijutsu and can use both of them up to S-Rank, proficient in utilizing many Kunai at once she can even hold three of them in her tail at one time. She can passively infuse her Bukijutsu with Wind Release, <strong>giving it the S&W of Wind and she can infused her using "Oikaze". Tailwind | Oikaze 追い風 is an ability unique to Jett in that she infuses herself with Futon Chakra</strong> at the cost of a turn, this is temporary and increases her base speed by x3, though this only lasts for 3 turns and once it's finished she can no longer perform Wind Release Jutsu for two turns, that includes her passive infusion. The Wind Infusion can only be used two times, with a two turn cooldown. <strong>Jett cannot bypass its Oikaze cooldown restrictions by transforming into its Adamantine Form</strong></p><p></p><p><em>Transformation: Adamantine Giant Folding Fan</em> | At the Cost of 30 Chakra, Jett will Transform into a Giant Folding Fan. This Folding Fan allows the user to perform Wind Release Jutsu through it, including Wind & Tai/Bukijutsu that require a Fan to be used (Not Uchiha Related Techniques). This Fan has a special Wind aura about it like the wind is carrying many daggers along with it's attacks; any jutsu performed through the fan gains +20 wind damage and this includes melee techniques, the Fan when hitting someone physically seems to make a barrage of tiny cuts impact area. Because of the <strong>Adamantine Form</strong> and Size of the Folding Fan it can be opened up and used as a Shield, using one of the user's moves per turn they can perform an S-Rank Wind Defense by hiding behind their Fan, it sort of spits the oncoming attack around it if it is large scale, leaving the User safe behind it in a little air pocket. The Defense can split up to <strong>80</strong> damage techniques <strong>according to Wind S&W</strong>, but can only be used two times with a cooldown of three turns.</p><p></p><p>Jett remains on the field for up to four turns after summoned. However, transforming her into the Adamantine Form - much like Enma, allows her to remain indefinitely until willed to disperse. If she has utilized all four of her turns as a Monkey then she can no longer transform back into one and must remain as a Giant Folding Fan. She can be summoned straight to the field in her weapon form for 30 chakra, however if they want her to become her Monkey form again then they will have to spend the 40 chakra for the initial summoning as usual.</p><p></p><p>Note: Jett can be summoned once.</p><p>Note: Must have signed the Monkey Summoning Contract</p><p></p><p><strong>(Kuchiyose no Jutsu: Menrui) - Summoning Technique: Noodle</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Noodle is a very expressive monkey, dressing an a non-conformist way and having a mohawk and long plait that can come in an array of blonde, pink, blue and brown dyed hair - though she changes it each time she is summoned depending on her vibe; the sweeping mohawk and long plait staying consistent. Noodle wields a Kusarigama</p><p></p><p><em>Transformation: Adamantine Guitar</em> | Whoever wields the Guitar can play it. When the Guitar is played, it allows the user of the Guitar to manifest a shroud of fire around them that reacts to the sound of the Guitar and is seemingly fueled by it. The Power of the Flame is that of S-Rank (80 Damage) and it takes the form of a large flaming monkey similar to Noodle playing a drum-kit around the user, acting a secondary form of music and also defense. The Drummer can defend against an attack from every direction or even use its drumsticks, drums, symbols and tail for specific points of defense. The fire comes from the Guitar, but the Guitar saps the users chakra as a means to be able to utilize it's fire; -40 chakra for the first turn its played and then -10 for each consecutive playing of the guitar. The user can play the guitar in more offensive ways, the drummer reacting to certain chords causing it to slam its drumkit with the drumsticks to cause eruptions of fire pillars in the ground that emerge from the drumkit and spread outwards in a number of ways of creative ways or even when it slams down the the symbols to fire discs of swirling fire that home in on targets or even a simple barrage of large fireballs that jump up and arc over like Mortars and explode as the drumkit is hit. Every time the Drumkit uses this offensive action it saps 40 chakra from the user to create an 80 Damage attack, costing one of the three moves. The Guitar becomes too hot to play after 4 turns and the user must wait another 4 after that to be able to play it again. The Guitar can be played 3 times altogether.</p><p></p><p></p><p><strong>(Kuchiyose no Jutsu: Kozeni) - Summoning Technique: Coin</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Kozeni is a large monkey compared to other Monkeys, he stands quite tall and is stout - usually seen smoking a long pipe. He wears a straw hat with decorations hanging around the brim of it, making a slight jingling sound, her wears a long dark coat - though it is less than dull, having many bright designs that pop against the dark material.</p><p></p><p><em>Transformation: Adamantine Abacus</em> | At the cost of 30 Chakra, ??? will transform into a Abacus Sword. This Abacus has a handle connected to it used as the weapon's hilt whilst the abacus is built into the flat of the "blade" section, this sword has a blunt edge and does bludgeoning damage. </p><p></p><p><strong>(Kuchiyose no Jutsu: Suisu) - Summoning Technique: Switzerland</strong></p><p><strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Suisu is a Monkey of Athletic build. Suisu was wounded awfully when he was younger, removing his left arm entirely and scarring the left side of his face causing him to be half blind. Since no healing could fix what had happened to Suisu, his brethren used Science to enhance him and as such he has access to the Scientific Ninja tools; "Type 5 Shinobi Gauntlet" which has replaced his left arm only and the "Artificial Eye Technique" which has replaced the left eye only. Suisu can use S-Rank Lightning jutsu through the gauntlet only and when using the gauntlet to hit a target with Taijutsu (can use up to A-Rank), because its made of Adamantine that Taijutsu attack will gain +20 damage. Suisu's base speed is 12, tracking is 16.</p><p></p><p><em>Transformation: Adamantine Revolver</em> | At the cost of 40 Chakra, Suisu will transform into a Revolver. This Revolver is a Gun and so gives the wielder access to the Bukijutsu "Shoot" and "Barrage" techniques. These techniques are passively infused with Lightning because of Suisu's affinity for it, giving them +20 damage and as they travel through the air the lightning can jump from the bullet and latch onto oncoming targets, dealing with large scale jutsu as the bullet pulls it towards them using the lightning as a sort of tether. The bullet if stronger than oncoming attacks and defences will just pierce straight through leaving it's husk electrified and useless - dropping to the ground or dispersing as all the chakra would be zapped from it.</p><p></p><p>Suisu remains on the field for up to four turns after summoned. However, transforming him into the Adamantine Form - much like Enma, allows him to remain indefinitely until willed to disperse. If he has utilized all four of his turns as a Monkey then he can no longer transform back into one and must remain as a Revolver. He can be summoned straight to the field in his weapon form for 40 chakra, however if they want him to become his Monkey form again then they will have to spend the 40 chakra for the initial summoning as usual.</p><p></p><p>Note: Suisu can be summoned once.</p><p>Note: Must have signed the Monkey Summoning Contract</p><p>[/QUOTE]</p>
[QUOTE="Never, post: 22126778, member: 137382"] [HR][/HR] [B](Kuchiyose no Jutsu: Tomodachi, Ita & Zura) - Summoning Technique: The Partners, Ita & Zura[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 (-10 per turn transformed) [B]Damage:[/B] N/A [B]Description:[/B] Ita & Zura are a Pair of Small Monkeys that usually assist the user by remaining on their person, hanging off them with their tail or sitting on their shoulder or head. They both wear what seem to be helmets of some kind, the two of them are quite the cheeky pranksters and have an affinity for Genjutsu, both being able to use S-Rank Genjutsu the user knows. Due to their bond of friendship, the two work together in great unison capable of layering their illusions with each other in the same timeframe. Alternatively, one of the two can meditate on the user, making a constant hand seal they will keep their summoner and themselves stable, passively releasing them both from Genjutsu up to S-Rank, not including MS or Yin level Genjutsu (This however leaves the other Monkey vulnerable). They can be broken out of this meditative state if their hand seal is interrupted. [I]Transformation: Adamantine Twin Axes[/I] | At the cost of 30 Chakra, both Monkeys can transform into Adamantine Hand-axes/Tomahawks. These Twin Axes can be thrown and will seemingly carry themselves to a long range distance and will continue to spin with a sense of direction, capable of coming back to the user almost like a Boomerang. As well as being indestructible the Monkey Axes carry illusive properties. Using a Move and 40 Chakra, the user can raise one of the axes above their head, triggering the illusion if the opponent can see this action, the user then throws their Axe at the opponent. When this Axe is defended against or avoid, it will cause the victim in the illusion to feel a sharp pain in their back which spreads to their front as they hear & witness another of the twin axes burst through their chest. Blood and their body matter splattering everywhere; as the illusion continues they'd see their ribs protrude through the hole in their chest as blood pours from it and they cough up blood and receive mental damage of 60 as they continue to suffer from the blow. This leaves them open to be attacked with the actual second attack from an odd angle as the Throwing Axe can spin around objects dealing a further 60 physical damage if hit (The equivalent of Two A-Ranks, the Gen being A-Rank and the Axe Throw being an A-Rank attack). This Illusion can only be used once. The Pair remain for four turns upon the Field when summoned. However, transforming them into their Adamantine Form - Much like Enma, allows them to remain indefinitely until the user wills them to disperse. If they have utilized all four of their turns as Monkeys they cannot transform back into Monkeys and must remain as weapons. The Pair can be summoned onto the field in their Weapon Form with the 30 Chakra, however if they want to revert back to Monkeys they will have to spend the 40 Chakra for the initial summoning as usual. Note: The Pair Can be summoned Twice per event, but once per Battle. Note: Both of them have an innate immunity to Genjutsu up to B-Rank Note: Must have Signed the Monkey Summoning Contract BOW AND ARROW VERSION: [B](Kuchiyose no Jutsu: Tomodachi, Ita & Zura) - Summoning Technique: The Partners, Ita & Zura MK2[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 (-10 per turn transformed) [B]Damage:[/B] N/A [B]Description:[/B] Ita & Zura are a Pair of Small Monkeys that usually assist the user by remaining on their person, hanging off them with their tail or sitting on their shoulder or head. They both wear what seem to be helmets of some kind, the two of them are quite the cheeky pranksters and have an affinity for Genjutsu, both being able to use S-Rank Genjutsu the user knows. Due to their bond of friendship, the two work together in great unison capable of layering their illusions with each other in the same timeframe. Alternatively, one of the two can meditate on the user, making a constant hand seal they will keep their summoner and themselves stable, passively releasing them both from Genjutsu up to S-Rank, not including MS or Yin level Genjutsu (This however leaves the other Monkey vulnerable). They can be broken out of this meditative state if their hand seal is interrupted. [I]Transformation: Adamantine Bow & Quiver[/I] | At the cost of 30 Chakra, both Monkeys can transform into Adamantine Hand-axes/Tomahawks. These Twin Axes can be thrown and will seemingly carry themselves to a long range distance and will continue to spin with a sense of direction, capable of coming back to the user almost like a Boomerang. As well as being indestructible the Monkey Axes carry illusive properties. Using a Move and 40 Chakra, the user can raise one of the axes above their head, triggering the illusion if the opponent can see this action, the user then throws their Axe at the opponent. When this Axe is defended against or avoid, it will cause the victim in the illusion to feel a sharp pain in their back which spreads to their front as they hear & witness another of the twin axes burst through their chest. Blood and their body matter splattering everywhere; as the illusion continues they'd see their ribs protrude through the hole in their chest as blood pours from it and they cough up blood and receive mental damage of 60 as they continue to suffer from the blow. This leaves them open to be attacked with the actual second attack from an odd angle as the Throwing Axe can spin around objects dealing a further 60 physical damage if hit (The equivalent of Two A-Ranks, the Gen being A-Rank and the Axe Throw being an A-Rank attack). This Illusion can only be used once. The Pair remain for four turns upon the Field when summoned. However, transforming them into their Adamantine Form - Much like Enma, allows them to remain indefinitely until the user wills them to disperse. If they have utilized all four of their turns as Monkeys they cannot transform back into Monkeys and must remain as weapons. The Pair can be summoned onto the field in their Weapon Form with the 30 Chakra, however if they want to revert back to Monkeys they will have to spend the 40 Chakra for the initial summoning as usual. Note: The Pair Can be summoned Twice per event, but once per Battle. Note: Both of them have an innate immunity to Genjutsu up to B-Rank Note: Must have Signed the Monkey Summoning Contract [B](Kuchiyose no Jutsu: Jett) - Summoning Technique: Jett[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Jett is a Monkey of Lithe Build coming up to 5'1", she has a base speed of [B]12[/B]. She is a Monkey proficient in Wind Release & Bukijutsu and can use both of them up to S-Rank, proficient in utilizing many Kunai at once she can even hold three of them in her tail at one time. She can passively infuse her Bukijutsu with Wind Release, [B]giving it the S&W of Wind and she can infused her using "Oikaze". Tailwind | Oikaze 追い風 is an ability unique to Jett in that she infuses herself with Futon Chakra[/B] at the cost of a turn, this is temporary and increases her base speed by x3, though this only lasts for 3 turns and once it's finished she can no longer perform Wind Release Jutsu for two turns, that includes her passive infusion. The Wind Infusion can only be used two times, with a two turn cooldown. [B]Jett cannot bypass its Oikaze cooldown restrictions by transforming into its Adamantine Form[/B] [I]Transformation: Adamantine Giant Folding Fan[/I] | At the Cost of 30 Chakra, Jett will Transform into a Giant Folding Fan. This Folding Fan allows the user to perform Wind Release Jutsu through it, including Wind & Tai/Bukijutsu that require a Fan to be used (Not Uchiha Related Techniques). This Fan has a special Wind aura about it like the wind is carrying many daggers along with it's attacks; any jutsu performed through the fan gains +20 wind damage and this includes melee techniques, the Fan when hitting someone physically seems to make a barrage of tiny cuts impact area. Because of the [B]Adamantine Form[/B] and Size of the Folding Fan it can be opened up and used as a Shield, using one of the user's moves per turn they can perform an S-Rank Wind Defense by hiding behind their Fan, it sort of spits the oncoming attack around it if it is large scale, leaving the User safe behind it in a little air pocket. The Defense can split up to [B]80[/B] damage techniques [B]according to Wind S&W[/B], but can only be used two times with a cooldown of three turns. Jett remains on the field for up to four turns after summoned. However, transforming her into the Adamantine Form - much like Enma, allows her to remain indefinitely until willed to disperse. If she has utilized all four of her turns as a Monkey then she can no longer transform back into one and must remain as a Giant Folding Fan. She can be summoned straight to the field in her weapon form for 30 chakra, however if they want her to become her Monkey form again then they will have to spend the 40 chakra for the initial summoning as usual. Note: Jett can be summoned once. Note: Must have signed the Monkey Summoning Contract [B](Kuchiyose no Jutsu: Menrui) - Summoning Technique: Noodle[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Noodle is a very expressive monkey, dressing an a non-conformist way and having a mohawk and long plait that can come in an array of blonde, pink, blue and brown dyed hair - though she changes it each time she is summoned depending on her vibe; the sweeping mohawk and long plait staying consistent. Noodle wields a Kusarigama [I]Transformation: Adamantine Guitar[/I] | Whoever wields the Guitar can play it. When the Guitar is played, it allows the user of the Guitar to manifest a shroud of fire around them that reacts to the sound of the Guitar and is seemingly fueled by it. The Power of the Flame is that of S-Rank (80 Damage) and it takes the form of a large flaming monkey similar to Noodle playing a drum-kit around the user, acting a secondary form of music and also defense. The Drummer can defend against an attack from every direction or even use its drumsticks, drums, symbols and tail for specific points of defense. The fire comes from the Guitar, but the Guitar saps the users chakra as a means to be able to utilize it's fire; -40 chakra for the first turn its played and then -10 for each consecutive playing of the guitar. The user can play the guitar in more offensive ways, the drummer reacting to certain chords causing it to slam its drumkit with the drumsticks to cause eruptions of fire pillars in the ground that emerge from the drumkit and spread outwards in a number of ways of creative ways or even when it slams down the the symbols to fire discs of swirling fire that home in on targets or even a simple barrage of large fireballs that jump up and arc over like Mortars and explode as the drumkit is hit. Every time the Drumkit uses this offensive action it saps 40 chakra from the user to create an 80 Damage attack, costing one of the three moves. The Guitar becomes too hot to play after 4 turns and the user must wait another 4 after that to be able to play it again. The Guitar can be played 3 times altogether. [B](Kuchiyose no Jutsu: Kozeni) - Summoning Technique: Coin[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Kozeni is a large monkey compared to other Monkeys, he stands quite tall and is stout - usually seen smoking a long pipe. He wears a straw hat with decorations hanging around the brim of it, making a slight jingling sound, her wears a long dark coat - though it is less than dull, having many bright designs that pop against the dark material. [I]Transformation: Adamantine Abacus[/I] | At the cost of 30 Chakra, ??? will transform into a Abacus Sword. This Abacus has a handle connected to it used as the weapon's hilt whilst the abacus is built into the flat of the "blade" section, this sword has a blunt edge and does bludgeoning damage. [B](Kuchiyose no Jutsu: Suisu) - Summoning Technique: Switzerland[/B] [B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Suisu is a Monkey of Athletic build. Suisu was wounded awfully when he was younger, removing his left arm entirely and scarring the left side of his face causing him to be half blind. Since no healing could fix what had happened to Suisu, his brethren used Science to enhance him and as such he has access to the Scientific Ninja tools; "Type 5 Shinobi Gauntlet" which has replaced his left arm only and the "Artificial Eye Technique" which has replaced the left eye only. Suisu can use S-Rank Lightning jutsu through the gauntlet only and when using the gauntlet to hit a target with Taijutsu (can use up to A-Rank), because its made of Adamantine that Taijutsu attack will gain +20 damage. Suisu's base speed is 12, tracking is 16. [I]Transformation: Adamantine Revolver[/I] | At the cost of 40 Chakra, Suisu will transform into a Revolver. This Revolver is a Gun and so gives the wielder access to the Bukijutsu "Shoot" and "Barrage" techniques. These techniques are passively infused with Lightning because of Suisu's affinity for it, giving them +20 damage and as they travel through the air the lightning can jump from the bullet and latch onto oncoming targets, dealing with large scale jutsu as the bullet pulls it towards them using the lightning as a sort of tether. The bullet if stronger than oncoming attacks and defences will just pierce straight through leaving it's husk electrified and useless - dropping to the ground or dispersing as all the chakra would be zapped from it. Suisu remains on the field for up to four turns after summoned. However, transforming him into the Adamantine Form - much like Enma, allows him to remain indefinitely until willed to disperse. If he has utilized all four of his turns as a Monkey then he can no longer transform back into one and must remain as a Revolver. He can be summoned straight to the field in his weapon form for 40 chakra, however if they want him to become his Monkey form again then they will have to spend the 40 chakra for the initial summoning as usual. Note: Suisu can be summoned once. Note: Must have signed the Monkey Summoning Contract [/QUOTE]
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