シ Red Haired King's Customs シ

Tsuna...

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Akagami no Oshou

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Customs

Below I will post all of the customs that I either made myself or someone else taught me them. They will be organised in spoilers but equally spaced. I'm sure you're already aware that you shouldn't post here. ^^
 

Tsuna...

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Summons
Sparrow Contract → Signer

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(Kuchiyose no Jutsu: Ventus no Kaze)| Summoning Jutsu: Ventus of the Wind
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ventus is one of the five Sparrow that is capable of using a element, in Ventus’ case, wind. Ventus is capable of using Wind techniques up to A-Rank, and one S-Rank jutsu per battle. Ventus is the same size as Sasuke's hawk, and is thus able to carry the user on his back, and transport him twice as fast then when the user should run. So, instead of 10 posts to reach one's destination, it takes him only 5 posts.
Note:Can be summoned once per battle
Note: Stays in battle for a maximum of three turns
Note: The user must have learned the technique, will Ventus be able to use it.
Note: Ventus’ attacks count as one move

(Kuchiyose no Jutsu: Kasai Senpū Peruro) | Summoning Jutsu: Fire Whirl Peruro
Type: Summoning
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: Can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn
Note: Fire Feathers can be used 2 times in total

(Kuchiyose no Jutsu: ignis) | Summoning Jutsu: Ignis
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ignis is one of the five Sparrows that is capable of using one element, in Ignis’ case, Lightning. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Ignis is summoned, he can shoot small lightning bolts (5) to the opponent, which are equivalent to an A-Rank Lightning technique, mid-range, by flapping his wings, releasing the bolt's from his feathers.
Note: Ignis can be summoned once per battle
Note: Can stay on the field for four turns
Note: The Lightning bolt can be used once per turn, with a maximum of 2 times

 
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Tsuna...

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Wind

(Fūton : Kaze Entiti) - Wind Release : Wind Entity
Rank : S
Type : Offense / Defense
Range : Short
Chakra Cost : 40
Damage Points : 80
Description :
After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being.

- Last 3 turns
- The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns.
- Technique can only be used 2 times
-Can only be taught by LonelyAssassin
 
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