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─〲𝑁ame: シンドバッド ─ Sinbad─〲𝑁ickname: Sin, First Class Singularity, Prodigy Child, Sinbad the Sailor, The King's Candidate
─〲𝐺ender:
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Male─〲𝐴ge: Eighteen (18)
─〲𝐶lan: ジン ─ Djinn Clan
─〲𝐿ooks: Sinbad is a tall, attractive man with lightly tanned skin atop a muscular built frame. with golden eyes and very long, purple hair that's frequently set in a long ponytail across his back, his appearance is more than a bit abnormal. His wardrobe frequently consists of wearing floor-length purple and white robes, a white turban with feather decorations, and pointed red shoes. Sinbad also wears a lot of jewelry, most of which he intends to utilize as his metal vessels, He has collected most of this jewelry over his years of exploration and sailing, except for his hooped earrings, which he has had since childhood. Sinbad also has a long, thin ahoge that sticks straight up. He always carries himself confidently and often has a recognizable smile on his face.
─〲𝑃ersonality: Sinbad is a very laid back and fun-loving individual. He can be quite a flirt and is not above using his charm to get what he wants. He has flirted with women on more than one occasion in his travels, frequently to attract money into his pockets or acquire lodging that he needed. When drunk, Sinbad's flirtations with women are indiscriminate. Despite all this, he can be serious and incredibly focused when needed and is a honorable man who is respected often by those he encounters, especially those he considers his closest comrades, that he treats as extended family. When he was a child, his mother described him as being an energetic, sensitive boy who cherishes his friends and family.
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─〲𝐿and of 𝐵irth:
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The Land of Fire
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─〲WSE Clan: Tsumigakure
─〲𝑁inja 𝑅ank: Genin
─〲𝑆pecialty: Single Handseal Specialist (Lightning Release), Increased Tracking Specialist (x1.5), Efficient Chakra Control Specialist (Lightning Release), Mechanic (Able to create vehicles to navigate and cross the Ninja World at reduced times (20% reduced) )
─〲𝐸lements:
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Lightning Release | Wind Release | Fire Release |
─〲𝑁injutsu:
Standard Ninjutsu | Standard Taijutsu |
Djinn Clan Passive Traits & Special Abilities:
The signature application of the Djinn clan is their ability to be one with Rukh. Something they were born with, which creates things and even act as a form of chakra. Rukh creates what the world calls Djinn beings or Jinns for short, which take on the form of what looks like a genie. These Genies attach themselves to their owners via weapons or an accessory and is able to possess their body through the medium of such, allowing them to essentially merge. Even though Rukh is similar to chakra and one can even say its a subset of chakra in itself, Rukh is essentially more toxic to those who dont have Rukh. This makes it hard for those to absorb it without having bad drawbacks, essentially poisoning them.
In terms of passive abilities, the Djinn clan has very few, meaning that most of their abilities resides in the main abilities in itself. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm ( similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon ) which can be seen as long range mental communication. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see dan koto and combat him while in spirit form. Lastly, The clansmen have access to what they see as purity based Rukh appearance that shapes in form of butterflies. Based on the purity of said person, the butterflies will take pure colors (light) versus non pure (dark colors) . The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. this also excludes enhanced smell, sight, hearing. Thus only working on chakra based sensing This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.
The main abilities of the Djinn clan has two applications. The main source, which is Rukh, . Rukh is essentially a sub sectional chakra energy source, Much like Tailed Beast chakra, negative and positive chakra, hermit chakra, peacock chakra, etc. Rukh to some can be said to be one with the user, always wanting to protect its clansmen, thus the rukh at times can act on its own (Will highlight in custom techniques) Its used in the same way such as offensive, defensive, or supplementary. If the user is a "Fallen" the Rukh would be blackish purple, and if they are not fallen, the Rukh would be yellow. Though Rukh is different. Rukh is very dangerous to absorb unless you are a Djinn clansmen. The chakra , if absorbed will damage the body equal to the rank absorbed internally or the technique will collapse trying to absorb said technique, instead of staying sustained. Rukh is special in its source, due to being neutral to elemental ninjutsu, senjutsu, and bijuu chakra and strong to raw chakra
The second ability of the clan, or rather sub ability of the clan is the Jinns, or Djinn Beings. These beings are made from the Rukh, which in most eyes, come off as genies. They yield to their master and takes all form shapes and sizes. The Djinn beings are encrypted or rather sealed inside something of the users, that they hold valuable and has to be metal or something close ( like jewelry ). This acts as the vessel for the Djinn. The clansmen are able to utilize the Djinn being powers through these metal vessels. An example would be a fire Djinn being encrypted into a sword, is able to release fire from the sword, or a water djinn being, being encrypted into a bracelet being able to fire off water blast from their wrist. This is the simple application. Once enough training has taken place, the clansmen are able to do a full body equip becoming one with their Djinn. Doing this, the clansmen are able to take on unique characteristics of said Djinn Being, which also boost their element depending on which Djinn ( will be said in technique ). Even though most Djinns are elemental, there are rare Djinns that encompasses other traits beyond elemental, such as fuin, or sound, or something as simple as a djinn who can grow really large ( this would cause their weapon to grow really large ) etc, and depending on the Djinn, some hold dual affinities, but only the strong of the strong can capture those djinns. Each Djinn even though is sealed inside a weapon of the user, they are always present inside their home, the dungeons. These dungeons can only be accessed by other clansmen. Djinn beings cant exist where Rukh is not present, due to their home (The dungeons) being filled with Rukh, they are able to stay formed. If the clansmen is strong enough they are able to reverse summon them and their opponents inside a dungeon. There, the clansmen is able to fight alongside their Djinn being.
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─〲 𝐻istory: Sinbad's history is considerable in scope for someone so young, taken by the advantage of his life spent upon the seas at a young age, sailing from coast to coast first at the helm beside his father, then aboard many a trade or fishing vessel afterward. Sinbad's father was an independent fisherman whom managed to catch and earn enough to sustain his wife -Sinbad's mother- and child, Sinbad. For the first few early years of his life, Sinbad tended to the sails with
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his father to catch what they could, participating in the sale process of the excess while doubling in the process of learning how to prepare the rest for consumption or preservation. His growth was exceptional given the narrow yet bountiful opportunities he had with his father, yet such was cut short after the abrupt "disappearance" of his father, whom had left to the waters one morning and had become lost after a storm that struck, undoubtedly claiming his father's life. With a newfound resolve to sustain his lifestyle with his mother, Sinbad grew into the position of the family fisherman himself, applying the lessons learned from his father and picking up what tricks he could himself along the way. Some years following, Sinbad's home was trampled upon by undesirables claiming to be collecting on outstanding debts that his late father once owed, claiming he had borrowed heavily against his own house, boat and livelihood in general. Unconvinced of their story, Sinbad resisted, insisting his father was no such man to leave his family under such conditions and argued that they would have nothing from him. Unaware of the threat that he faced off against, Sinbad woke in the middle of the night to find his home set on fire. Rushing himself and his mother from the house, he stumbles through the beached sands gasping for fresh air, only to see the inferno that his father's -his own- fishing boat had become as well. With clenched fists, Sinbad resolved himself to seek out those who had done him this wrong and see a balance made with them. A couple of years following the event, Sinbad had settled to working with the local town's fishing service. His earnings were minimal and the conditions were far less favorable than when it was his own boat, own talents and the resolve to grow both. Yet by the misfortune of the events that had transpired that night or as a growing burden of losing his father, or some combination of each, left his mother gravely ill. Without a constant supply of a scarce and expensive medicine from the local herbalist, his mother would suffer incredibly and risk death. He held fast in the face of this, tackling all struggles he might face to acquire enough each time that her medicine was needed. As months passed like this in daily torment, Sinbad had been delayed on the water for some time away from home, constantly struggling to return in time to purchase his mother's medicine and get it to her. After he had made shore and rushed to her side, she fought through her final hour, smiling in the appreciation of getting to see her boy once more before she passed on to the next life, where she hoped to meet his father all over again. Sinbad watched his mother take her final faded breaths, his golden eyes imbued with a flicker of a sudden resolve that he had somehow forgotten in the midst of his attempts to sustain her. Upon making the request of the village
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chieftain to arrange for his mother's burial, Sinbad departed to the hills where he had learned some time ago that the brigands to have set fire to his home held up within them. With steady approach, he met a few outside, offering a smile before he plunged knives into the guts of each; twisting then sliding sideward. As they fell forward in the exposure of their innards, Sinbad set off deeper into the camp, taking hold of a torch mounted at the entrance. Little is known of what had fully transpired after he had crossed that threshold, yet sitings from the village below that he was from claimed having seen and felt violent explosions accompanied by the blurrings of a storm looming overhead, raging lightning striking what could only be described by the residence of the village as "more than twice for each body found there.." They also spoke of seeing "flowing yellow butterflies that fell from the sky like waterfalls" swirling at the location, yet few consider the seriousness of these claims. By the end of such events, Sinbad had settled his debts in the village with newfound funds that he had seemed to return from the hills with. He made for the docks and made an agreement with a trade barge that was there, readying to set sail before he approached it's captain and insisted he become part of their crew, offering all of his leftover findings from the hill camp as compensation for the sudden shift in numbers. Ready and willing to accept his payment, Sinbad found his place on the ship where he sailed for several months travelling from landmark to landmark; a nomad in all respects apart from his consistent home atop the waves. During his travels, Sinbad had studied among a few stowaway Shinobi that he'd encounter between destinations, learning of his capacity to harness and enact the will of chakra to an exceptional degree. Following his studies, he abruptly stumbled upon the stories of a peculiar clan that called itself simply "Djinn." He had studied intently into the tales of this clan, finding new answers to old questions and molding all new questions left unanswered all together, some regarding his own life and strange events that compelled him to wonder of his potential affiliation with this clan, especially at the reference of Rukh and a Djinn clan member's capacity to harness them as an alternative source of energy and power, recalling his past experiences that seemed to match the explanation of what Rukh was.. Talk of dungeons, Djinn, metal vessels and Magi all stirred in his mind as incredibly fascinating and quite compelling to his sense of adventure, eager to pursue these so called Dungeons in order to acquire what knowledge and power he might be capable of finding in order to bolster his arsenal of means to reshaping the cruelty of the world he sees before him today. |
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