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"Behold the new breed of a dying generation"- Hakumen
✞Basic Information
Name:Hakumen
NickName:Genesis
Gender:Male
Age:21
Clan: Mandalore
Looks: Genesis follows a rather unique blend of armor and samurai. He wears semi-heavy white armor and a muscular body suit with a large collar and the traditional hakama present, ballooning armor pants . His long silver blue hair is tied at the mane. All armored sections feature crimson eyed decorations with slit pupils. These eyes are not as much of an intimidation as much as the mask he wears; a completely white, two horned helmet with lenses covering the eye section only. And small holes through the mouth section enough for him to breathe,
Personality: Genesis devotes his entire life to destroying the evils that corrupt the world, and wants to erase those he believes should not exist. He is a serious, no-nonsense sort who maintains a calm and collected presence, rarely letting things get to his head. However, he is also quite prideful and even arrogant sometimes, to the point of occasionally getting him into issues. He prefers to do things on his own, and hates to rely on others' assistance with anything. Despite being a powerful warrior, he is not without mercy.

✞Village Info:
Village Of Birth:Ame
Village Of Alliance None
✞Rank/Chakra Info:
Rank:Unofficial Sage
Specialty:Mandalore Techs|Water|Lightning|Taijutsu|Kenjutsu
Elements土 Earth » Mastered
火 Fire » Mastered
水 Water » Mastered
電 Lightning » Mastered
風 Wind » Mastered
Your Ninjutsu
忍 Ninjutsu » Mastered
幻 Genjutsu » Mastered
体 Taijutsu » Mastered
剣 Kenjutsu » Mastered
盗 K`Tai » Mastered (Non-Forbidden)
ン Phosphorus » Mastered
成 Cone Snail (Summon) » Mastered
蛙 Toad (Summon) » Mastered
ド Rain » Mastered
空 Satans Flames » Mastered
亀 Ogame Ryu » In Training
さ Reverse Blade Style » Mastered
死 Reaper Art Of Dracova » Mastered
甲 Mandalore Techniques » Mastered
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
♆ Sanada Yukimura - Crimson Demon of War ♆
(Seirei Toku) - Spirit Shields -
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user points Sanada Yukimura downwards and focuses chakra in it. The chakra is then released and forms several large, round shields, effectively making a Greek Phalanx. These shields can be positioned in several ways, for instance close together in a crescent shape on top of each other (similar how they did it in the movies 'Troy' and '300') or all of them can be positioned in front of the user, creating a straight wall of shields. The shields are strong enough to protect against any offensive jutsu's of the same rank and below.
(Shiroi Raikou) - White Lightning -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra into Sanada Yukimura. When the user then swings the swords, the chakra is released in the form of a white lightning bolt (only in looks, it's still normal chakra and doesn't numb nor shock the opponent). At the same time the user can make a small, round flat plate of chakra, which can be used to divert the course of the lightning bolt. For instance by aiming the bolt at the sky, but placing the plate above it, it can be redirected back to the ground.
☛ The user can maximum shoot two lightning bolts and create two white plates
(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer -
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank.
This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.
☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain
☛ Sanada Yukimura can't sense any chakra for four turns
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user points Sanada Yukimura downwards and focuses chakra in it. The chakra is then released and forms several large, round shields, effectively making a Greek Phalanx. These shields can be positioned in several ways, for instance close together in a crescent shape on top of each other (similar how they did it in the movies 'Troy' and '300') or all of them can be positioned in front of the user, creating a straight wall of shields. The shields are strong enough to protect against any offensive jutsu's of the same rank and below.
(Shiroi Raikou) - White Lightning -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra into Sanada Yukimura. When the user then swings the swords, the chakra is released in the form of a white lightning bolt (only in looks, it's still normal chakra and doesn't numb nor shock the opponent). At the same time the user can make a small, round flat plate of chakra, which can be used to divert the course of the lightning bolt. For instance by aiming the bolt at the sky, but placing the plate above it, it can be redirected back to the ground.
☛ The user can maximum shoot two lightning bolts and create two white plates
(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends
(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer -
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank.
This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.
☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain
☛ Sanada Yukimura can't sense any chakra for four turns
✞Background Info:
History
Genesis was a very rare and prodigy ninja by being the leader of the mandalores and drafted by the anbu by the time he was 14. He grew up by himself as an orphan living from scrap to scrap till he was opted to join the anbu of his village. Genesis had one female friend he grew up with and she joined the anbu alongside him. He loved that girl with his whole life. He was a very calm hearted person and never let his emotions take him for a loop. He didnt like to use ninjutsu but rather kenjutsu. One day ame had got infiltrated by the sannin jiraya and attacked pain. As this was going on nobody knew of this. The sannin managed to kill one pain but died there. It was then pain figured somebody had to let the sannin into the village. Somebody who knew the ins and outs of the villages. He assumed it was indeed Genesis. Genesis was very prideful so he did not beg, but he expressed it indeed was not him. Pain did not believe him but Genesis didnt care much. He continued to do what his job was, being an anbu for the village. The very next day he was looking for his partner/love and could not find her.. For several hours he could not find her so he made his way towards the pain hideout to ask them what happen. As he walked through the entrance he saw all the pains (Excluding the summon path) hovering over his love.. Blood all on the ground. His eyes widen in shock.. The Deva path looked at him as he withdrew his chakra rod and said "This is the punishment for betrayal.. Make sure it dont happen again" So many things was going through Genesis.. He was too prideful to let pain get the best of his emotions.. But he was beyond hurt his lover is no longer alive.. If only he made it moments earlier... All the pains then turned around... As that happens a blood lust full of anger took over him. He slowly took out his swords and muttered "By the name of me Genesis Mandalore. I promise the day your deaths will be upon us now. And I shall stain the blood of my own hands with your unpurity cleansing this village of you" Deva Path then took out a chakra rod. As this happen, all the pains launched towards Genesis and so did he. The battle was beyond intense, Genesis armor really saved him as regular weapons would not work. He knew not to use ninjutsu or one of the paths would suck it up. He just fought with kenjutsu. But he knew he was fighting a loosing battle.. They felt no pain while he did.. He was exhuasted.. He knew He had to escape.. He shed one tear and Lifted up his lover and launched out the hideout. Running out the village knowing pain rain jutsu was in affect he kept going till it was no longer raining.. Soon as he reached out the village. He knew what he had to do... He burried his lover somewhere safe, and promised on his life he will never let a death like that happens in the ninja world. He promised her he would build the mandalore clan to his best to prevent it and to kill those who oppose his way. He then set out to lead his mandalores.
✞Other:
Weapon: The ones in the picture above. With the holster strapped to the back of him. As the sword being as long as his body (Reverse Blade Sword). A Regular Sheathed sword on his right hilt. A large sycthe horizontal in the back of him in the waist area, and Crimson demon in an X formation with his reverse blade style as the center
Water Legend: Due to his mastery of water, that increased his jutsus with water overall learning how to master water jutsus with 1 handseal.
Lightning Assassin: Allowing him to do lightning techniques with greater speeds but due to crimson demon he is able to do handseals in a majorly fast speed.
Mandalore Techniques: Being a prodigy and being appointed leader of his own clan. Giving him Sensing via his helmet (Heat and Chakra) Vibrating Sword, Jetpack, and Increased Speed & Strength
Taijutsu & Kenjutsu Specialist: Genesis mastering the art of hand to hand combat and simply kenjutsu. Was said he defeated a small village only using his taijutsu and kenjutsu
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✞Theme Song and Background Music:
✞Battles:
Wins:
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Loss: I aint got no worries
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~Approved~ no you are NOT able to have zero handseals for water =/
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