❀ Robin's Meadow of Growth & Creation ❀

Red-Robin

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The beginnings of the growing arsenal of @Red-Robin's customs. Please refrain from posting here unless you are apart of the forum staff and see fit to do so. Thank you. ✌







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General Custom Jutsu (35)



































Custom Weapon(s)
(Kachū Haisha) - Vortex Vanquisher

(Approval link Here.

❖ (Kachū Haisha) - Vortex Vanquisher ❖
Type
: Weapon
Rank: S-rank
Range: Short
Chakra: N/A (-50 for "Nagareboshi Kiritsu")
Damage: N/A
Description: "This sharp polearm can seemingly pierce through anything. When swung, one can almost see the rift it tears in the air. "

The Vortex Vanquisher is a polearm crafted by and for Zhongli. It is roughly 2 meters in length from the shaft's end-to-end that extends by an additional half meter at it's head where a ornate blade is fixed. The blade of the spearhead is quite unique, it's shine like that of white-hot steel that never cools, yet it is not hot to the touch. The shaft of the spear is capable of retracting into itself until all that is left is the half-meter length of the spearhead, allowing for convenient and easy transportation of the weapon as needed. The polearm was fashioned out of a dense chunk of metal that was located directly next to the Ryūmyaku, or Dragon Vein, that had been harvested from the depths of the Earth's crust, imbuing it with trace amounts of the chakra that flows through those Veins. While in contact with the spear, the user's chakra connects with the trace amounts of the chakra that remain from the Ryūmyaku, giving it unique abilities that can be activated at the user's whim.

Tsuchi Shukensha: "Earth Sovereign" takes effect at the moment in which the user capitalizes on the inherent connection that the Vortex Vanquisher has with the Dragon Veins, stimulating the Ryūmyaku's chakra. Afterward, the spear's head will begin to illuminate in a bright light orange saturation. Zhongli will then, at his discretion, have the ability to pierce the head of the spear into the ground. In doing so, the aforementioned chakra infused into the spear will utilize the connection it has with that of the leylines still present within the earth. As a result, Zhongli is capable of harnessing the depths of the leylines, utilizing the natural chakra flowing throughout their channels to manipulate the landscape with the Vortex Vanquisher as the catalyst, scaling in rank from D-S, from minor alterations such as flattening the terrain or creating small pillars or walls of earth up to medium-range away from the user (D-B Rank), to drastic proportions such as the creation of an imposing mountain of rigid stone that can be made to a maximum of 30 meters in any direction and take effect as far as long range in distance from the user (A/S-Rank). The capabilities are quite expansive and is left up to the limitations of the wielder's own imagination. The dimensional size of each structure scales relative to rank, with D-C being restricted of up to 5x10m, B-A up to 10x15m, and S-rank up to 25x25m. Doubly, the Ryūmyaku chakra infused within the spear is capable of acting as a direct catalyst for earth material projection and creation, functioning similarly to how the user is capable of producing earth-based material from their own body through the use of earth chakra, such as mud. This effect can appear at the user's discretion, most commonly taking form when the user strikes with the spear, allowing for things such as moderately sized stone spears or mudslides to be formed in tandem to the direction of the spear's attack. These sorts of material creations all cost a move each time to use and will always form as B-rank and are accompanied with all the S/Ws corresponding to the basic earth element.

Note: This effect remains active for 3 turns upon activation, and requires 10 chakra/turn to maintain, before going on cooldown for 3 turns before being usable again.

Nagareboshi Kiritsu: "Meteoric Order" is a devastating ability that requires a number of steps to accomplish. Firstly, Zhongli shall channel 50 chakra, transferring it through the spear which will begin to cause it to radiate a vibrant red-orange hue before abruptly hurling it skyward with enough force to reach nearly 50 meters in the air. In doing so, the Vortex Vanquisher, through it's inherent structure of being made of Ryūmyaku will begin to mold and manipulate the chakra transferred into it, molding it with intense vigor before a massive eruption of mud and stone will begin to pour from all directions of the spear, warping and molding over itself in rapid succession, creating a destructive, bellowing meteorite of Earth varying in geometric protrusions all forming a singular structure. This meteor will then, with the spear still serving as it's core in the center, begin dropping from it's full height, descending earthward. As the meteor descends, it will begin to superheat from the air in front of the meteor compressing rapidly from it's long-descending form and thus superheating the stone carving through it. The meteor will continue to descend, dropping the full length from it's point of conjuring until making impact with a designated point by the user up to long-range, causing devastating damage to the terrain and everything encompassing the impact zone up to medium range in radius, dealing Forbidden-rank 90 damage to anything caught in it's destructive path. Despite the complexity of this technique, it can be executed in rather quick succession and does not require focus from the user to maintain after the spear has been thrown. Once the meteor has finished it's descent (either by contact with it's target location or being countered), the spear will submerge itself into the earth, following the Leylines within the earth before seeking out Zhongli's position, surfacing beside him to be reequipped respectively. If the spear is obstructed by any means (i.e. someone trying to hold onto it or entrap it), the spear will merely dissolve into a mud-like substance with only lingering traces of the Leyline's chakra before being reconstructed beside Zhongli as intended.

Note: This ability may only be used once per fight/encounter and counts toward one of the user's 3 moves.
* It may not be activated if Zhongli is currently using "Earth Sovereign."
* upon use, all other abilities of Vortex Vanquisher may not be activated for 3 turns afterward.

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Notes:
  • Vortex Vanquisher can only be used by Zhongli
  • Must be an Earth-based specialist



Tools//Artifacts
Tools given by @Nakiri : Link to Training Thread
  1. (Kansō) - Requip

    Type: Tool
    Rank: D
    Range: Self
    Chakra: -5 chakra per transformation
    Damage: N/A
    Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
    *Courtesy of Mirai
  2. (Shizukesa) Hush

    Type: Tool
    Rank: D - S Rank
    Range: Short (Explosion & Absorption), Short - Long (Travel Range)
    Chakra Cost: 10 - 40
    Damage: 20 - 80
    Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

    Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

    After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

    This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

    Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.
    *Courtesy of Mirai


  3. (Uranau Ha Sakuhin) Divine Blade Works

    Type: Tool
    Rank: B
    Range: Short - Long
    Chakra: N/A
    Damage: N/A
    Description: Divine Blade Works is a unique piece of technology mixed with ninjutsu. For generations, members whom have come to learn the unique style of combat commonly referred to as “Dance of the Blade Sage” has meet with multiple difficulties. The first of this problem being the unconventional travel method, needing to carry a backpack for housing the blades. The wires becoming a frequent hazard in use as well. As such members of the Black One’s from Hanguri ordered the creation of new technology that would better the use of the style – though with the razing of the Freehold, not many where able to see the finished product. A prototype of the system was only recently discovered in old books, detailing the functionality of the gear. In turn the system “Divine Blade Works” was reimagined with new technological scholars in order to create the perfect tool. In terms of the actual tool its comprised of mainly on the concept of remote controlling the blades, like the original style does but with more seamless direction. The blades are each outfitted at their handles with unique cores that is remotely connected to central hub located on the user’s person, usually integrated into their bodies if a cyborg or in the user’s clothing if normal. These cores transmit chakra instantly and passively between one another, guided and controlled by the user’s gestures and mental control which are then translated by the central hub and distributed to each blade or individual blades – thus no longer needing the razor wiring initially needed to control the blades. In terms of housing the blades – cyborgs keep the blades within their cybernetic body while normal humans have a special seal located on the same hub that releases or seals the blades back into it when not in use. While this is usually intended to be used with the Dance of the Blade Sage CFS, the swords can also simply be used for Kenjutsu or other sword-based techniques or style. The one true advantage of this is gaining the ability to utilize kenjutsu at range, as the user simply needs to transmit the chakra to the blade in order to utilize it if needed (capable of transferring any sort of chakra, including elemental etc). The activation of these blades is passively done but requires 10 chakras in order to do so, while also absorbing -5 chakra per turn to keep active. The user can only sustain up to six blades at a time; each one having the durability of a regular weapon though utilizing the seal the user can simply replace any broken swords (which requires -5 chakra per blade, but done passively). The cores can be activated any up to three times per battle, but lasts as long as the user desires. The design of the blades are largely up to the user - allowing creative freedom in their design.
    *Courtesy of Mirai
Artifacts: Link to Adder Stone approval Presently inactive due to artifact reset.

  1. Adder Stone
    Name: Adder Stone Pendant
    Type: Artifact
    Rank: B-rank
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description: An Adder Stone is a type of stone that usually resembles jade in appearance and frequently has a glassy texture to it. The stone has a
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    naturally occurring hole through the center, some in various sizes yet all believed to have formed over years sitting at the bottom of rivers and lakes. Though these stones have many tales tethered to their existence that all vary depending on the part of the world relating to their value and what they can do, an Adder Stone most simply has the capacity to give off a unique Chakra signature to the individual stone that can be learned and sensed by the user as well potentially any others who become familiar with it, up to ( 1 ) landmark away. This prevents each adder stone from being sensed at once by those searching for one in particular, making it easier for one to pick out which is theirs. Respectively, this also means that not just anyone can recognize the Adder Stones signature without first familiarizing themselves to it, making the owner of each stone uniquely the one capable of tracking the pendant by it's specific signature others can sense them, but not distinguish them as more than a small chakra signature. With this, the Adder Stone is frequently used as a "beacon" of sorts that the owner and those who know the signature of the stone can use to find a specific place or person, relative to wherever the stone is located.Note:
    - The tracking of the pendant does not allow you to know the conditions of the pendant (ie. in water, underground, in the air, etc), only to know where it is.



 
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Red-Robin

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¥ Ryo Accounting ¥

SourceTransaction
Storyboard Mission: D-Rank+250 Ryo
Storyboard Mission: D-Rank+250 Ryo
Storyboard Mission: D-Rank+250 Ryo
Village Storyboard Mission: C-Rank+450 Ryo
Village Storyboard Mission: C-Rank+450 Ryo
Storyboard Mission: C-Rank+450 Ryo
Storyboard Mission: B-Rank+812 Ryo (650 + 162 (25%) arc-specific element bonus)
Storyboard Mission: A-Rank+1,250 Ryo (1000 + 250 (25%) arc-specific element bonus)
Village Storyboard Mission: B-Rank+650 Ryo
Storyboard Mission: B-Rank+812 Ryo (650 + 162 (25%) arc-specific element bonus)
Storyboard Mission: S-Rank+1,875 Ryo (1,500 + 375 (25%) arc-specific element bonus)
Storyboard Mission: B-Rank+650 Ryo
Storyboard Mission: B-Rank+780 Ryo (650 + 130 (20%) arc bonus)
Storyboard Mission: A-Rank+1,200 Ryo (1,000 + 200 (20%) arc bonus)
Storyboard Mission: S-Rank+1,800 Ryo (1,500 + 300 (20%) arc bonus)
Storyboard Mission: C-Rank+540 Ryo (450 + 90 (20%) arc bonus)
Storyboard Mission: D-Rank+250 Ryo
Storyboard Mission: A-Rank+1,000 Ryo
World Mission: C-Rank+450 Ryo
World Mission: B-Rank+650 Ryo
World Mission: S-Rank+1,500 Ryo
Storyboard Mission: C-Rank+450 Ryo
Storyboard Mission: B-Rank+650 Ryo
Storyboard Mission: B-Rank+650 Ryo
Storyboard Mission: D-Rank+250 Ryo
Total: 18,319
 
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Made:
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Taught to Me:

Type: Supplementary/ Offensive
Rank: D-Rank
Range: N/A (Self)
Chakra: 10
Damage: N/A (+20 to Earth Release techniques)
Description: This technique allows the user to send a pulse of Chakra deep into the earth, tap into, and connect with the (Ryūmyaku) Dragon Veins, a massive source of Chakra that naturally flow deep beneath the surface of the earth, utilized within Jutsu such as " ". This technique requires the user has direct contact with the ground, and takes 1 turn for them to "attune" to the flow of the natural leylines of energy. Once they have, all of their techniques that utilize Earth Release Chakra are made considerably more powerful, due to the influence of the Ryūmyaku on their Chakra flow. This boost remains for as long as the user remains connected to the ground. Minor interruptions, such as both feet leaving the ground, only break off the connection if the user remains off of the ground for 1 full turn, after which, they need to spend another turn attuning to the Ryūmyaku. Remains active for 4 turns max, and requires 2 turns before it can be activated again. *Courtesy of Imperfect

*Courtesy of Imperfect

Type: Supplementary
Rank: A rank
Range:N/A
Chakra: +10 chakra to a wood Technique
Damage: N/A(+20 damage/Defense to wood techniques)
Description: A very simple enhancement to ones wood release. By forming 1 additional handseal(in the event the jutsu requires no handseals, a handseal will be added) the user will infuse slightly more chakra into a Wood technique. By doing this, the user will change the woods properties slightly, changing it from a normal wood release technique, to a far harder, more dense Buloke Wood. Buloke wood being the hardest state at which wood can be, the wood technique will become far denser, and far stronger than normal wood, enhancing it above normal. This is a basic enhancement, capable of being added to any wood release technique, being applied within the same timeframe as the technique at the cost of an extra move slot.

Restrictions
Can only be used on Wood Release jutsu the user has created.
Can only be used 4 times per battle.
*Courtesy of Delta
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Taught to Me:
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channelled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

*Courtesy of Placelse
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Made:
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Taught to Me:

Spoiler
Type: Offensive
Rank: A -ranked
Range: Short
Chakra: 30
Damage: 60
Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy.

*Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above*
*Can be used twice per battle*
*Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan.*

*Courtesy of Mirai

Type: Offensive
Rank:D-Rank
Range:Short
Chakra:10(if chakra is used)
Damage:20(+5 if chakra boost is used)
Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife

*Courtesy of Mirai
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Taught to Me:
Type: Supplementary
Rank: A
Range: N/A (Same as Genjutsu; to which how far the flash will reach)
Chakra: X + 30 Infusion (X being the original illusions chakra cost)
Damage: N/A
Description: Through the use of some unique in tattoos on the user’s body; the user may will infuse their lightning chakra into the tattoos in order to cause them to begin to glow bright. This causes a flash of light to occur, which spans up to long range (depends on original technique's range) away from the user’s position – causing those who see the light to be inflicted into an illusion. This allows a new and unique way of casting techniques, utilizing the tattoos as a mean to cast an illusion; with the user being able to us any illusion they desire. This technique costs a move, but is use in tandem with the illusion, needing the same amount of hand seals, chakra etc for the original technique though with minor infusion of chakra for the flash of light. This method can follow with any Genjutsu the user knows up to A-Rank but is can only be used once every three turns. The tattoos must be posted before battle or within the user’s bio.

*Courtesy of Mirai
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Made:
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Taught to Me:

Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three

*Courtesy of Mirai

Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).

*Courtesy of Mirai

Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes. In the case of users with summoning tattoos, this technique can be used to infuse them with the same blood to achieve the same effect.

*Courtesy of Mirai

Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected

*Courtesy of Mirai

Type: Tool
Rank: A Rank
Range: Short - Long (Thrown), Short (Explosion)
Chakra: 30 (N/A When Thrown)
Damage: 60
Description: Created based on the blueprints originally made for the Kote, these small tools are crafted and intended to be used by those whom utilize ink ninjutsu. Within these triangular containment units are ink of various color, this color matching that of the element infused into the ink ahead of time. When thrown at the enemy, the user will weave a single hand seal - causing the capsule to burst open those releasing a violent burst of ink to those around the blast zone, however if the user desires to delay the explosion they may do so, in which case simply throwing the bomb is considered freeform and thus doesn’t count as a move, though activation of it's bomb form will still count as one and the user must be within two landmarks to trigger it. The power of the blast depends on the amount of chakra and ink utilized for the this technique, while also dealing additional adverse effects depending on the element such as fire burning the enemy, water making the ink more vicious and sticky making it harder to move etc. It can also be used as a source for future ink techniques. A rank can only be used thrice per battle while the overall technique can only be used five times per battle. This is also akin to having works of art pre drawn thus various techniques can be used in conjunction to this due to the ink acting as a new source.

*Courtesy of Mirai

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Red-Robin

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Mythical Summoning Contract: Church Grim

Summoning Animal: Church Grim (Spectral Hound Church Guardian)
Scroll Owner: Red-Robin
Other Users who have signed contract: Howard & Mirai (2/3)
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Ruth
Description and Background: The Church Grim is a guardian spirit commonly referred to in English and Scandinavian folklore. This mythical spirit typically oversees the welfare of a church, protecting the churchyard from those who would profane or commit sacrilege against it. The Scandinavian Church Grim is also known as the Kyrkogrim (Swedish) and Kirkegrim (Danish). It often appears as a large, spectral black dog with a variety of possible sizes, ranging anywhere from 1-2 meter in length (roughly 3-6 feet) and up to 2 meters in height (roughly 6 feet). Each Church Grim has a unique shape and form as well characteristics that are malleable to it's own will, generally dependent on the amount of Chakra at it's disposal and the rank of the particular summoning. All Grim have the means to manipulate the shape of their tail into a long, whip-like appendage that can extend up to approximately 5 meters (roughly 16 feet). This tail can function similarly to an actual whip and can be infused with Chakra by either the Grim (limited to Earth and Fire) or the user to apply unique effects to it (Fire Chakra causing the tail to ignite, Lightning Chakra causing the tail to spark, etc) while also making it resilient to harm from respective Chakras that scale with rank of the Church Grim, but also become susceptible to counter elements, respectively. Note that this does not apply directly to the main body of the Church Grim as the Chakra that results in such sustainability or susceptibility is solely concentrated in the tail of the Grim, limiting it's advantages/disadvantages to the tail only.

Church Grim also have a natural affinity to Earth Chakra (up to summoning rank +1), giving them the capacity to perform Jutsu without the need for handseals, utilizing their tail or mouth for most conjuring points of Jutsu. Their affinity to Earth is presumed to be given by the premise that a Church Grim is created through being buried alive in the earth beneath the foundation of a Church and thus becomes the spectral guardian known as a Church Grim. Church Grim have also been known to have the capacity to manipulate Fire Chakra as well (up to summoning rank), but lack the capacity to make proper use of both Chakra types at the same time, preventing them from being capable of using any advanced elements that would correlate between the two base elements (ie. Lava). Despite this, it isn't impossible for a Church Grim to use different Jutsu from both basic elements, leaving strategic formations between it and it's Summoner brimming with possibilities if used wisely.

Church Grim also have the capacity to perform Natural Abilities respective to the shape of a canine that they take. Biting (up to summoning rank damage), tackling and clawing strikes (up to C-rank damage) among a few examples, with the damage capability depending on the base rank of the summoned Grim, and each costing one of the user's three moves per turn. They can also be mounted by the user and utilized for movement purposes. Note that given the direct spiritual link that the Grim has with its Summoner, they are limited to speeds up to user's rank +2.
Though all Church Grim have the capacity to speak and even communicate telepathically with their summoner due to the spiritual link they share, only Church Grim of A-rank are capable of a unique process that allows them to take the shape of a humanoid being, generally relative to characteristics similar to the nature of their original form (ie. if the Grim seems to be a bit older, their fur might have grey patches or streaks, then they may also take the shape of an older person as well with similar characteristics, etc). While in this form, Church Grim are incapable of performing any Chakra-related techniques due to the need for constant concentrated Chakra pooled toward the process of maintaining this form, thus leaving it as a entirely a supplementary, cosmetic skill.

Finally, being guardians of places of religious significance, and beings that abhor sacrilegious acts, all Church Grim have a unique ability called "Resurgence Overrule". As Guardians of churches which are frequently associated with graveyards and cemeteries, Church Grim are naturally tasked with the duty of ensuring the eternal rest of those who have died and been laid in their burials. As such, Church Grim chase away grave robbers and any who would dare to disturb the dead. However, they are not always successful, resulting in the conjuring of Undead beings. Church Grim are capable of sensing the presence of restless souls that have been resurrected from their graves such as the Zombies, Edo Tensei, etc. When in the presence of these death-deprived beings, a Church Grim may activate Resurgence Overrule at the cost of one of the user's 3 Jutsu per turn to enforce an authority over the very existence of the Undead within their presence. This takes the form of a vengeful, bellowing howl that engulfs the surrounding field with an aura similar to Killing Intent, which reduces the defense of all Undead within their presence, causing them to take additional damage that scales relatively to their proximity to the Grim (Long Range: +10, Mid-Range: +20, Short-Range: +40 damage), which naturally increases all incoming damage directed at the Undead within the Grim's presence. Depending upon the rank of the Undead caught within the presence of the Grim's Overrule, weaker Undead targets will immediately falter, the very structure of their fragile shells that their restless spirits are trapped within crumbling, returning them to the Earth without the need for any physical engagement. In stronger, or generally more resilient targets like Edo Tensei, their overall capabilities are affected, causing their base movement to be halved, and the damage of their techniques to be reduced by 1 Rank, or -20, which count as an active debuff.

> Approved Here <


Type: Supplementary/Summon
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique grants the user the means to summon the Church Guardian (also known as Church Grim) Ruth, who is the personal summon for Chise. The user, following one of the typical means of summoning, whether it be through hand seals, a summoning scroll, or summoning tattoo, bring forward the Church Grim Ruth. Ruth is a large, jet black canine with red eyes that consist with the characteristics of a Church Grim. He stands roughly 4 feet in height and approximately 6 feet in length from tailbone to snout, but up to 22 feet long in total when accounting for the maximum length of his tail up to 16 feet independently. As an S-rank summoning, Ruth is capable of performing the two basic elements of Earth and Fire that the Church Grim is known for; manipulating their Chakra with precision and efficiency that allows them to perform up to S-rank techniques from both elements without the need for hand seals or gestures. Exceptionally, due to Ruth's nature as a Church Grim and their natural affinity for the Earth Element, in addition to his own personal unique experience as a Church Guardian and having faced countless undead during the unraveling of the Underworld into the world of the living, requiring him to manage and manipulate the Earth with rigorous intensity upon several occasions, Ruth has developed an exceptional understanding of not only his own origins as a Church Grim, but also the Earthen element as a whole, he is capable of performing Earth-based techniques with a boost of +20 damage, counting as one of two possible boosts. Due to the religious significance of Ruth's origins and the causation for his boost in damage, he is incapable of receiving boosts from any other source that does not directly relate to Church Grim. Finally, like all Church Grim, Ruth is capable of performing the natural ability of biting (A-rank damage), while tackling and clawing (C-rank damage), at the cost of one of the user's 3 Jutsu slots per turn each.

Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20 (-5 per turn)
Damage: N/A
Description: Henkan ni Jin'ei is a defining technique that indicates the true spiritual origins of the Church Grim, as well the spiritual bond that they share with their summoner. Through the application of the necessary Chakra, a Church Grim is capable of manipulating the very makeup of their form that, upon rushing to the side of their summoner and lunging into their shadow, they are capable of changing themselves into a phantasmal state of being that, like a wisp of blackness, submerge themselves into the earth that is directly outlined by the shadow of their summoner, allowing for them to move relative to the summoner's shadow as the effective boundary without need for additional effort on their part. While in this state, the Grim is capable of communicating telepathically with the summoner as per usual by way of their spiritual bond with them, but are incapable of interacting with the material world or use techniques until they disperse this technique or it times out. Because of the natural of this technique relying on the outline of the summoner's shadow, it is possible for the Grim to be forced out of this state of submergence by removing the shadow entirely in any logical sense, such as the summoner leaving the ground and being airborne more than 10 meters high, submerging themselves into the ground or other solid substance, or by removing all source of light that would produce a shadow.

Notes:
-This technique once used lasts for a maximum of 3 turns.
-Outside of combat, this technique can last indefinitely, and costs no Chakra.
-If the shadow of the summoner is removed entirely inadvertently, the Grim will be forced out of the shadow and return, being incapable of using any Chakra-based techniques the same turn.
-Can be used in the shadow of both the original summoner and any of their clones.
 
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Custom Element: "Sky Silver"


>> Taught Here <<

Caesium Release

Custom element Japanese name: Seshiumuton
Custom element English name: Liquid Caesium Release | Sky Silver
The element is based on: Earth Release, Fire Release, Shape Manipulation, Advanced Chakra Control

Caesium, or Sky Silver as it's called, is a silvery-gold metal that exists in a liquid state due to it's incredibly low melting point. The element is highly reactive when introduced to hot air or water, often igniting as it evaporates or exploding altogether.

Facts that prove the element to be possible (in the manga context):
It has been shown in the manga on multiple occasions that shinobi are not only able to manipulate the earth itself, but even minerals in the earth through things such as steel release, sand release, and crystal release. In the Narutoverse shinobi are also capable of producing many of these elements directly from their bodies through the use of chakra. The manga has also been shown to have many of the minerals and elements that exist in the real world, such as gold and silver, which makes it easy to assume that Caesium also exists, seeing as how it's the 45th most common element in the earth.

How it works:
As touched on briefly above, Caesium is a highly reactive, silvery-gold metal that exists in a liquid state. It is created by manipulating the consistency of the user's Fire chakra and adding Earth chakra to create the base of the element, which results in a metallic liquid being produced, after which Shape Manipulation is introduced to allow the element to take on various shapes. Due to its low boiling point Caesium can easily be evaporated when exposed directly to fire, immediately explodes on contact with water, and ignites when exposed to highly heated air. The element has a special trait that can only be found in a few substances, which is being more dense in its liquid state. Due to this density and through the use of shape manipulation, the user can concentrate Caesium to form constructs that are able to stop solid objects and function almost as a solid when concentrated enough, while still maintaining the viscosity of liquid and regain its shape. Caesium can be released from the user's body, or from the ground by channeling the chakra into the earth. When the element is ignited and begins to evaporate it creates bright blue flames that can burn an opponent if not properly defended from, and the light from the flames can effectively blind anyone within short range. Due to the nature of Caesium it serves more supplementary/defensive use, but still retains enough power to be used offensively.

Other than being highly more reactive than Francium, there are a number of other ways in which Caesium differs from it. Firstly, liquid Caesium is corrosive, allowing it to dissolve solid objects and metals. Secondly, it reacts even more violently when exposed to water than Francium does, leaving a large amount of smoke behind after each explosion. Another note of difference between the two elements is that Caesium causes burns upon contact with the skin or eyes. The last point of difference is the blinding blue light given off when Caesium ignites and begins to evaporate.

Jutsu Usage Examples:
(Seshiumuton: Sōsa Jörð) Caesium Release: Manipulation of Jörð
Type:
Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user channels his chakra and, after performing a single handseal, creates constructs such as pillars, orbs, walls, or tendrils of Caesium that can either be used to attack, defend, or bind. These constructs can be made to resemble anything within the user's imagination, and can be made either from their body or from the ground.

(Seshiumuton: Magni Hosoku) Caesium Release: Magni's Entrapment
Type:
Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing three handseals the user channels his Caesium chakra beneath his opponent and creates a large amount of tentacle-like appendages of Caesium that rise from the ground and binds the opponent in place. These tendrils are large enough to wrap around and entangle even a large summoning, and by performing another handseal the user can have the Caesium continuously expand until it completely encases the target.

Conditions to be able to use it:
User must have completed training in Earth and Fire Release.
User must be Jounin Rank or higher.

Is weak to:
Fire Release: Fire will be able to easily reduce Caesium to its boiling point and force it to ignite, which causes Caesium to burn away in with a bright blue light as it evaporates. By using fire to heat up the surroundings similar to the effects of Scorch Release, Caesium will easily evaporate.

Scorch Release: Caesium ignites spontaneously when exposed to hot air, and since scorch is just that, the element will ignite when exposed to it and evaporate.

Lightning Release: Caesium is a semiconductor, meaning that electricity can be channeled through it. In addition, the sharpness of lightning techniques will be able to easily slice through Caesium. However, due to the heat generated from the electricity the Caesium will evaporate and give off a bright blue light that can temporarily blind both the user and the opponent.

Is strong against:
Water Release: Caesium reacts violently when it comes into contact with water by instantly exploding. However, the force of the explosion is enough to scatter the water that touches the Caesium in its entirety.

Ice Release: Caesium reacts violently with water in any state, and ice in no exception. When ice and Caesium come into contact with each other the element will immediately explode and shatter the ice, scattering it in every direction.

Earth Release: Caesium is exceedingly corrosive towards solid elements, and is capable of corroding through earth with ease. It has a density of nearly twice that of water, but reacts violently when the two come into contact.

Steel Release: Due to its corrosive properties in its liquid state Caesium is capable of overpowering and destroying structures made of steel.

Wind Release: Due to it's incredible density, Caesium is capable of withstanding blasts of wind that would normally dispel most liquids, and is flexible enough to retain its shape when facing slicing/piercing wind techniques.

Co-creator: Delta

Students I passed this custom element on too: ? & ?
 

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Custom Element: "Dark Vacuity"




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Dark Vacuity


Custom element Japanese name: Dakuiton
Custom element English name: Dark Vacuity Release
The element is based on: Doton, Raiton, Katon, Fuuton

Facts that prove the element to be possible (in the manga context):
Notably, the Explosion Release is a combined nature transformation suggested to be made up of Doton and Raiton chakra to give the wielder the ability to utilize explosive chakra. Therefore, by this analogy, as it relates to the logical possible entities that formulate to attain explosive natural attributes. However, this is still all based on the elemental tendencies to happen within the natural world.

Coincidentally, this element focuses on fixation of natural correspondences that in turn which is able to happen if given the set fields in the natural world. Where when if a lightning bolt was to occur upon to striking a mineral, that strong electric current field will cause the mineral around shutter at a greater force that a "breakdown," would happen to allow a current to flow in an attempt to neutralize the charge separation provoking an ionization process.

How it works:
The Dark Vacuity Release is based on lightning ionization of air and earth implosive-empowered ash minerals. To initiate, the user controls their fire-based chakra allowing him to control ash segments which to be ionized with lightning-based chakra while the earth-based chakra gives it form, meanwhile the wind chakra supplementing the heat slashes within inside. In-turn gives the cubes erratic abilities, thus producing a new element of physical and implosion properties from their own body or surrounding area. The ionized ash may be formed either from the user's body directly or even using the surrounding terrain as a source to produce the element. They may also utilize the ionized ash through direct physical contact with the object in question. Through microscopic vision, it appears as glowing cubic particles that jumble to formulate together as a single form, a much larger cube about 1 ft wide and tall (standard form). Using shape composition, it can also be shaped to any desired form of the user's choice in any way possible. While in countless in numbers as sand, the segments ultimately as one single entity hold near to no impact in their implosion but, however, if when flooded together as a sum (i.e, Cubic-standard form) their cumulative implosion is remarkably astonishingly deadly. Guided by the user's will, this collective numberless amount will swiftly come together to be used as an implosive entity at which upon contact with an object of aim. The ash’s coloration is very dependent on the user’s desires, coming in an array of colors but this color must be within the coloration perception of the human eye, thus it cannot be “invisible” or any other color the human eye cant perceive.


Dark Vacuity Release has 2 main abilities; ‘Wave-light Distortion, and Implode ignition’. These three characteristics come from the very nature within the element’s chakra mixtures, for each chakra element residing within has a ratio mix that influences the element deriving such abilities.

[Implode Ignition] inherited from Fuuton, Raiton and Doton chakra mix, gives Dark Vacuity Release of net-zero electrical charge. Given all matter is composed of energy, having a net-zero charge allows these Ionized Ash segments to transcend through matter for a limited period of time before disappearing.This process starts as it ionizes the target to basically convert it into an ionized source of energy, that it assimilates into itself. However, it cannot attain advantage through this form. The solid ash-state collapses upon itself (generally being crushed by the force of air drafting inwards) resulting in the element acting like the “ball of lightening” phenomenon. Always disappearing quickly. Creating a situation of when the CE assimilates another object of aim, by ionizing it and reducing it to energy. That target becomes caused to having a less pressure on the outside causing that target/object of aim to collapse in on itself. In a sort of "erasing" them, shrinking away rather than expanding into an explosion.

[Wave-light Distortion], inherited from Raiton, Katon and Doton chakra, gives the element Mie scattering. Initiated by releasing ionized-ash particles into the air around an area, these particles then scatter more wavelengths of light in the color spectrum, creating "hazy air". These particles in the air can make the sky appear gray or even white. This is due to the particles being able to scatter the light to produce these colors. This phenomenon is called Mie scattering. To sum it up, the way light is scattered determines the color of the air. The flumes from these particles can make it difficult to breath once inhaled.

Jutsu Usage Examples:

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 to other DakuitonJutsu)
Description: The user will release Dakuiton chakra through their hands as they create the glowing ash to form from their hands, which in-turn forms into one huge cube before dividing them in smaller cubes to shoot. Once they aim at their target(s), they can mentally initiate a course of a path for the cubes, the range, speed, and size of implosion impact of their cubes shot, all depends on the user. While also the user can merge and combine this Jutsu with another Dakuiton projectile-alike jutsus, to create even more powerful implosions. However once released upon, the user can only undo the just returning it to hot segments and cannot direct it away from its course.

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: The user will release Dakuiton chakra as they create the glowing ash spores to form from their hands, which makes a glowing fog scene in the terrain before dividing them in even smaller forms. These cubes lose their explosive ability which allows the user to change the trajectory of their cubes as they are floating throughout the area around them, allowing the user to sense their opponent whenever these floating spores interact with them or even if they attempt to dodge them, the spores will take in the change in air flow giving feedback to the user of the opponents whereabouts. These spores are even capable to phasing through objects as like the known "lightning ball" phenomenon.

Conditions to be able to use it: Jounin Chakra level. Katon, Doton, Fuuton and Raiton Mastery.

Is weak to: Wind Release + Fire Release
| Elaboration | The basic Wind/ Fire release can simply overpower this element. This interaction occurs when wind slices through the element's core or wind the gust shreds layers of the element as it's also redirected away. While when interacting with flames, this element cannot ionize fire, resulting in the element getting devoured.

Is strong against: Water Release + Earth Release + Lightning
| Elaboration | The basic Water, Earth and Lightening release succumb to the power of the ionization and wind draft that comes with the element's implosion. When interacting with liquid based elements, it reduces those elements into itself vaporizing them almost instantaneously. While earth (all-solid) based elements collapse upon themselves, failing altogether, meanwhile lightning would usually fail to overcome the ash.

Co-creator: Hokusai
Students I passed this custom element on too: Ryoma & Red Robin




Techniques:

Rank: D - S
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.

Type: Offensive, Defensive, Supplementary
Rank: D - S
Range: Short-Long
Chakra Cost: 10 - 4
Damage Points: 20 - 80
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank

Rank: A
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: + 10 Per Infusion
Damage Points: N/A
Description: Through the use of a single hand seal; the user is capable of activating this infusion. Upon performing the an earth based technique; the additional hand seal will cause the user to further manipulate the earth’s structure instantly – causing it to break down immediately into the iconic ionized ash. This effectively turns any of the user’s earth based techniques into that of the Dark Vacuity Element and gains all of its properties such as the same S&Ws and the likes. While it doesn’t empower the technique, it does causes those which intermittently does no damage such as defensive or supplementary to deal damage in accordance to the range of the applied technique. This technique may be used four times per battle; with a cool down of two turns between each use and unable to use Dark Vacuity Techniques above A rank in the same nor next turn.

 

Red-Robin

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Custom Element: "Seraphic Water"


>> Taught Here <<

Seraphic Water

Custom element Name: Seraphic Water | Seraphic Water Release
Japanese Name: Serafumizuton (???)
Element is based on: Earth + Water + Chakra control
Proof of existence:
The proposed element is actually more pragmatic than whimsical, despite its chosen name. Brine, a highly concentrated solution formed between the mixture of water and a salt, is natural occurrence in some parts of the world. Brine is defined as when the concentration of salt to water passes five percent per cubic foot of water.



Fresh Water: <0.05% | Brackish Water: 0.05-3% | Saline Water: 3-5% | Brine: >5%

Whenever the salt to water concentration passes that of living conditions the water becomes dense, and salty to the point where it can damage internal organs if ingested. Such examples of extra salty water can be seen in the real world Dead Sea. In terms of the Naruto Verse there is a confirmed sea stretching along the south and south eastern areas of the continent, hugging the ''Uzushiogakure'' islands and various other smalls archipelagos. Sea water is a very minor form of brine, consisting mostly of the basic salt (Sodium Chloride, NaCL). However, there exist different forms of brine as by technical terms the word refers to water heavily impregnated with a salt compound. Seraphic Water employs a completely different salt all together, Magnesium Sulphate.

Magnesium Sulphate is an inorganic salt containing sulphur, oxygen, and magnesium (MgSO4), called Epsom salt. It gets such name from a place known as Epsom Spring where these salts are deposited from the rich soil. This is not that much of an extraordinary occurrence either as natural phenomenon such as springs have been seen in the Naruto Verse (even an Hidden Village which takes pride in them). Each components of MgSO4 are to be present in the Naruto Verse considering these are very essentially elements, namely oxygen. Because of this proof that the salt can be found in nature, as is, without having to be formed in a lab or under ultra specific conditions, it should be accessible to the user by employing his Doton chakra.

With the use of the Doton chakra to evoke the mineral salt the user will then combine it with his Suiton chakra to form a concentrate of Epsom salt and water: a brine solution. This in itself should be a rapid process as MgSO4 is highly soluble in water.

How it Works:
Seraphic Water, as the name suggests, is a water based element, consisting of a highly concentrated Epsom salt solution formed when the user combines his Doton and Suiton chakra. Doton for the Magnesium Sulphate salts and Suiton for the water component. The proposed CE will have an unbearable concentration of Epsom salt of over 50% per cubic foot of solution. This means, Seraphic Water is not only extremely dense--with the crushing force of hard rock--but very dangerous. Despite this, the proposed CE is very much capable of moving and shaping like Suiton. As per norm for magnesium sulphate solutions, Seraphic Water is clear with no noticeable impediments to be seen in the mixture, appearing very deceptively as regular water.

Seraphic Water, being an Epsom salt brine is just as effective on the outside as it is in the inside. Magnesium sulphate in itself packs a variety of effects on living and non-living things. If ingested in copious amounts, Epsom salt can induce nausea, vomiting and diarrhea with near instant effects and if caught in the eyes Seraphic Water can dehydrate moist areas of the body with its MgSO4 salt compound. It can also be used to sooth sore muscles as well as hyperactive ones, like a seizure, by decreasing certain nerve impulses to muscles. In the same way, an acceptable concentration of Epsom salt solution (usually about 0.5%) is used to draw out toxins in the body, including the presence of heavy metals like lead. This concentration level is also suitable for; regulating blood pressure, managing the metabolic rate, keeping the heart's rhythm constant, and even being a reliable stress relief. However, Seraphic Water, with a much higher concentration than the acceptable amount, can reverse these positive effects for devastating damage in all of the aforementioned fields with the most drastic outcomes leading to comatose. However, without the finesse of Medical Ninjutsu, Seraphic Water is only able to cause vomiting and dehydration at the most when inside opponents/organisms. The same applies to the user as well: only basic applications of Seraphic Water's medical advantages can be used such as soothing the muscles and general, non-specific detoxification. Even then, the process is very lengthy and requires too much concentration to be effective during conflicts.

In addition to this, as a brine solution foremost, Seraphic Water is also incapable of being frozen completely. Most brine solutions, including magnesium sulphate ones, have a nigh non-existent freezing point. In fact, the late Daniel G Fahrenheit achieved his zero point in the Fahrenheit temperature scale of 0 degrees (-17.78 C) by attempting to freeze brine. The lowest freezing point obtainable for NaCl brine was -21.1 degrees Celcius, for MgSO4 brine this number is more or less the same, meaning, Seraphic Water takes a titanic effort to freeze. The solution is also used as a de-icing agent on roads to prevent ice from forming.

Magnesium Sulphate solutions are also used in flotation therapy, where high concentrations raise the bath water's specific gravity, effectively making the body more buoyant. This can make travelling through Seraphic Water difficult as its too dense to waddle about in, for humans or aquatic creatures. For the user this is no big deal as he can simply will the concentration of his own element to increase or decrease; promoting or preventing movement within it. Seraphic Water can also be made from existing water by having the user inject his chakra into said source.

Example Techniques:
(??)Seraphic Water Release: Sea of Voices
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: By extending an arm (or arms) the user will release a wave of golden water in any direction he so chooses. This wave is heavy enough to stay on the ground or any surface he stands on and will plow through most obstacles. As it travels the salt can almost be heard churning over and over within it, sounding like whispers, this makes the wave very noticeable (like sea water rolling in on a shore, if the gold didn't catch your eye) and as such can be acknowledged from a distance. However, these voices can also drown out smaller sounds that may be occurring in the vicinity. Once it reaches its destination it simple settles as a small lake of Seraphic Water.

(??)Seraphic Water Release: Ominous Requiem
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: With a single hand seal the user will cause to burst from the ground, or any existing water sources, and wrap around him like huge bands of golden ribbon. These waves of brine will swim around him in a circular formation, encompassing his entire 5 meter position and affecting any of its 'strong to' elements found within this radius. Even as the user moves about the brine will stay with him for a maximum of three turns. During this time it can be used as source for other Holy Water techniques or just defense and offense.

(??)Seraphic Water Release: Purgatorial Mist
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Similar to Suiton release, brine may also adopt a misty form with a beautifully golden hue. This travels along the terrain like any other mist would. However, should an opponent inhale any of this mist he will suffer near immediate destruction with some of Seraphic Water's characteristics mentioned above. Prolonged exposure to the mist will leave them extremely relaxed, (a weird but confirmed side effect of Epsom salt baths) making escape seem too tedious and they die a painful and slow death. The mist also obscures view and chakra perception as it is composed entirely of the user's chakra.

Conditions to be able to use it:
Master over Doton and Water, as well as Kage level chakra control

Is weak to:
Lightning and based elements: Even though it doesn't conduct electricity, lightning and similar elements have the ability to electrolise brine, splitting the hydrogen from oxygen molecules and reverting them to gaseous form. This leaves Magnesium residue behind as a harmless dust of particles looking like sand. Needless to say the element is useless after this. However, the electrolysis process is a slow one and the element takes longer to fall to lightning, even though it is naturally weak to it.

Earth: Unlike other forms of brine solutions, Seraphic Water aka MgSO4 brine, lacks the corrosive effect to grind earth to dust. As such Doton is able to stand up to it.

Is strong to:
Fire and high temp based elements: Brine is still a water based compound, and a much more heavier contender than regular Suiton. In addition to this brine's boiling point is significantly higher due to its impurities with a staggering melting point of 1,124 degrees Celsius (magnesium sulphate salt compounds) and as such can not only tackle flames, but completely oust them with crushing force. It is also a very good refrigerating fluid, able to transport thermal energy from place to place.

Ice and low temp based elements: Brine is also used in the real world to coat roads in certain northern countries, where snow can make driving near impossible. The brine is an antifreeze which prevents ice from forming on said roads, and the higher the concentration, the harder the element is to be frozen.

Organic elements: Brine dehydrates living things--from both the inside and the outside--with its dehydrating factor highlighted in the 'How it works' tab. This includes, but isn't limited to, vines, trees, plants, animals, people, insects, etc.

Poison & toxins: Epsom salt baths are notorious for their detoxifying effects, drawing certain harmful toxins away from the body and depositing it in the surrounding solution.

Sound: Quite surprisingly, magnesium sulphate solutions have been the confirmed primary components that cause the absorption of sound in sea water (acoustic energy is converted to thermal energy). Absorption is strongly dependent on frequency: lower frequencies are less absorbed by the solution, making sound travel much farther in the ocean.

Co-creator: Nakiri

Students I pass this on to: Moofy & ??

Approved Techniques

Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80
Description: Primarily a technique created to showcase the true might of Seraphic Water, Uranai is equally as pleasing to the eyes as its devastating to the body of the enemy. The technique begins by the user clapping his hands and summoning at least four spheres of the element around him up to short ranged. The spheres are exactly 2 meters (6.5 feet) in diameter and contain a staggering amount of the element in their confines while remaining by the user (short ranged) by default, even if he moves. From these spheres, at mental command or with hand gestures, the user can have bands of Seraphic Water spill out and travel around his position, like dragons in flight. These bands of water take circular paths and leave one orb to enter into another. Because of this, as soon as one orb has emptied, water from another fills it, and so no one orb would ever be empty while none would ever be full. This continuous raze of water flowing around the user can form a semi dome that covers his short ranged position from every conceivable angle excepting underground. The user can then command the spheres to move away from him and occupy the area up to mid ranged. At a such a distance from the user they become less spherical shaped and seem to sort of bubble as the chakra control isn't as strong. However, they will retain the ability to spill forth thick bands of Seraphic Water and connect to their fellow spheres to turn the entire area into a dome of chaotically interweaving streams. If an opponent(s) occupy the mid ranged space then the spheres cannot come within 5m of living people but the bands, in their travels, are more than capable of touching them, which becomes a horrid experience once it does. Instead of simply brushing on opponents and pushing them around in the chaos, Seraphic Water is dense enough to pick up a grown adult and even large creatures, and not only toss them around inside the many bands, drowning and sapping the moisture from their bodies, but also crush bones. The user can choose to align any of the four orbs in any orientation/fashion he wishes and can either have all four bands (each B ranked) come together for one crushing stream (S ranked) or have them attack multiple targets simultaneously (which is the default attack route). At the same time, if there are any open wounds or general points of entries on anything caught within the techniques AoE then the element is able to enter into and wreak havoc from the inside of its targets. This can include entering through the opponent's mouths, noses, ears, etc, as well as techniques weak to SW. While sustaining this technique at a rate of -10 per turn the user is unable to perform any other chakra needed techniques until it is ended or destroyed. One very important factor to note though, is that Earth techniques, despite being strong to SW can also be affected by this technique. Doton techs of A ranked and below, if this technique manages to get into any crevices present on the structure, are able to be put in "stasis". That means, Seraphic Water infiltrates any openings seen and seemingly cancel out the chakra present (S ranked SW is equal to A ranked Doton), and until the Seraphic Water is removed or a higher chakra amount is poured into said structure, it will remain unable to be controlled by both the user and his opponent, leaving the structure simple motionless. During such an effect, this technique also becomes inapplicable for manipulation or control by the user as well, this means neither the Doton structure or the Seraphic Water technique can be controlled by the prospective users, similar to a standard stalemate.
Note(s):
- Usable only twice (2x), with a turn (3) cool down between usages
- Lasts 3 turns with each use
- No elemental type techniques above A ranked following the turn it ends.

Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.

Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80
Description: With two hand seals (Dog>Snake), the user will exhale a vast amount of Seraphic Water from his gullet appearing very much like the canon Water Bullet Technique. In fact, the two are virtually indistinguishable from each other due to Seraphic Water having the same texture and color as regular water. However, where the two techniques differ is that Rahab's Lonely Abyss, upon being spewed from the user, immediately spreads up to long ranged in all directions in the form of a great flood. As it spreads however, the outermost edges of the technique will begin to fold upward, creating a dome as it travels. This way, by the time the flood has reached long ranged, short and mid ranged distances would have been covered already. In the aftermath, the technique encapsulates the field in a bubble of Seraphic Water similar to Great Exploding Water Colliding Wave. However, where this technique retains its originality is that unlike regular water where the opponent has the privilege to move through, the user is able to either prevent or promote movement by any person/object while inside. Using the concentration shifting abilities the element is known for, the user can increase/decrease the concentration of Seraphic Water around any object or person inside the bubble. This can make swimming and moving completely impossible. Along with this the bubble carries the other effects of the element whereas if ingested it can cause nausea and vomiting as well as slowly sapping the moisture from living organisms. Although these effects aren't specifically outlined, if the opponent stays inside the bubble for the full three turns it is allowed to keep active, they will be killed as almost 80% of the moisture in their bodies would have been sucked from them. Increasing or decreasing concentration of Seraphic Water inside the orb will cost the user an extra move to perform but doesn't cost any additional chakra.

Note(s):
- Lasts three (3) turns with each use.
- Can only be used two (2) times, with a three (3) turn cool down between uses.
- Cannot perform any other Seraphic Water techniques above A ranked in the same turn this is performed.
- User will only be able to perform two moves per turn while this technique is active due to the chakra control needed.
- Once the technique has ended, the user is unable to perform SW techniques in the following turn.

Type: Defensive/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Drawing inspiration from the Angel of Annihilation, Hasmed, Shizuka Shōkyo could easily be mistaken as a simple technique at first glance. It begins by the user holding out his hands, either in front or by his sides and focusing chakra into the short ranged surrounding area to create a sudden wave of Seraphic Water that can either originate from one direction or all in an omnidirectional wave. This wave towers high above the average human at about 10 feet in height, and quickly begins to cascade in its intended direction. Due to the element being a dense one, and extremely heavy at times, the wave creates a very peculiar rumbling sound as it rolls across the ground (or even a water source. Despite brine being significantly denser, it doesn't readily meld with fresh water) similar to waves rolling in on a beach and packs enough punch to crush most in its way while causing the earth to tremble from its weight. Despite all this it still manages to travel at the speed of an Unofficial Sage and can be loud enough drown out most other minor sounds like speech, footsteps, etc. By taking into account two very unique properties of SW, the element is able to absorb certain frequencies of sound, with low frequency waves falling prey faster than the rest. Because of this the wave will rumble loudly during its nascence (while it is still within short ranged of the user), and then as the sound is absorbed it will gradually be reduced to a low shuffling sound as it passes short and reaches into mid ranged. By the time it reaches long ranged the wave is almost a whisper as its sounds are being absorbed almost as fast as its being produced. Then, calling upon the second unique property, the acoustic energy absorbed is readily converted to thermal energy which turns the wave extremely hot as it progresses. While it is short ranged it would be slightly warmer than regular water, at mid ranged it becomes even warmer, reaching nearly boiling point degrees for regular water (100o C) and then by the time it reaches long ranged that value would have near doubled, which allows it to become scalding hot--so much so that it can eradicate entire forests and peel flesh from bone in instants--all while being dead silent in its travel. The ground will still tremble though, which can serve as its warning sign. A true show of annihilation carried out by Hasmed himself.
Note(s):
- Usage limit of three times (3) and a two (2) turn cool down between uses

Type: Supplementary
Rank: B
Range: N/A
Chakra cost: (+20 to technique)
Damage: N/A
Description: Using Seraphic Water's unique relationship with Sound, Voice of Glory is meant to supplement the element through a passive infusion. When performing a Seraphic Water technique the user may infuse a trace amount of their Sound chakra by paying extra chakra (+20) and have acoustic vibrations propagate throughout the affected jutsu. These are high energy, Destructive Sound Waves that are absorbed by the Seraphic Water and converted into heat energy. This allows the technique being performed up to A-ranked to gain a rank boost and +20 for S-ranked techniques. Vouce of Glory is incompatible with Forbidden ranked Seraphic Water techniques. The first perk that the affected jutsu gains with this infusion is an almost total lack of sound, similar to (Seraphumizuton: Bōsei no Hasmed; Shizuka Shōkyo)- Seraphic Water: Tyranny of Hasmed; Silent Erasure. This is because the sound waves are being absorbed and converted as quickly as they're produced, which leads to the second minor perk which is heat. Voice of Glory allows the affected Seraphic Water technique to be many times over the boiling point of regular water, thanks to its heat capacity of over a thousand degrees, able to burn and dessiccate opponents at the same time. The user will be unable to perform any other Sound techniques above A-ranked during the turn Voice of Glory is actiavted. Can be performed four times with a turn cool down in between uses.
 

Red-Robin

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#FF8C8C, #99FFB4, #FF7773
Water Brush, Comforter Brush, Bilbo Swash Caps




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" There are things that are alive and things that are not.
They are both different from that of which I always see.."
















Basic Information
___________________________________________________________________ ____​
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🢖 Name
Chise Hatori
🢖 Alias
Red, Robin, Little Bird
🢖 Gender
Female
🢖 Birth Date
August 11th
🢖 Age
Nineteen (19)
🢖 Clan
N/A
🢖 Alignment
Lawful-Good
🢖 Appearance
_________________
While the known Ninja world is filled with a variety of unique characteristics that make up the individuality of many, Chise is particularly unique in a few key elements that all contrast together to form her outward appearance in a very defining way. A young woman whom has light-toned, lightly sun-kissed skin and a height of 152.00 cm, her most recognizable features is a head of fiery red chin-length hair that stands out apart from her radiant emerald pigmented irises, practically beaming with saturation against even the slightest of lighting. Her choice of clothes vary, though she happens to mostly be seen with a red sweater situated atop a standard white shirt, a dark green skirt and winter jacket with knee-length brown boots. After her arrival into the village of Tsumigakure, none of her outfits are ever without the completion of a particular red scarf that she keeps consistently on hand even in the warmer seasons, as well as her own Tsumigakure Shinobi headband that she often sports across her right bicep.

🢖 Personality
_________________







At a glance, Chise by all accounts seems to be an average girl, though has something akin to timid and subservient tendencies in how she behaves, particularly in the presence of others that she isn't entirely familiar with. She tends to have issues with socialization, having had been considered an "oddball" by other children her age early on in life due to peculiar events that shaped her childhood. She also tends to grow quickly attached to others, particularly those who show her kindness, or otherwise just basic decency, suggesting she may have been neglected of it in her youth. This exterior, however, belies a kind and courageous interior that reflects a willingness to go above and beyond in order to help others, frequently at her own expense. Since her arrival to the village of Sin, she has participated in several engagements that has forced her to expand beyond her comfortable shell to communicate effectively with those she was soon to become kin to. The need to address her past, the difficulties of her youth as a whole and inclusively the exposure to the need for quick action in the face of conflict has given her an opportunity to grow more comfortable in a more outward personality consisting of somewhat more outgoing traits, though are still frequently undermined by her natural tendency to recluse into her own frequently silent, observant presence.




勢力 Rank / Village Information
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🢖 Land of Birth
The Land of Fire
🢖 WSE Clan / Faction of Allegiance
Tsumigakure / NA
🢖 Ninja Rank
Jōnin ( Health = 160 / Base chakra = 1,600 / Base Speed = 10 / Base Tracking = 12 )

🢖
Nindo
🗦 Eye of Insight: 🗧​
"Having the Eye of Insight Nindo means listening to your senses and your gut feelings matter more than what you’re told. You trust your inner voice and know there’s more to the world than just what you see. Having this Nindo means you are able to discern other’s Nindo after interacting with them for two turns, preventing Nindos from working for 4 turns.


Note: When interacting with Power of Youth! or What a Drag, the member with the higher rank will succeed. Should there be equal rank, an Official Roll will determine who succeeds."



🢖 Elements & Skills
Water Release..................................................................Taijutsu
Fire Release...................................................................Kenjutsu
Earth Release.................................................................Genjutsu
Lightning Release...........................................................Ninjutsu
Wind Release.................................................................Fūinjutsu
Seraphic Water Release.....................................Medical Ninjutsu
Caesium Release.....................................................Dragoon Style
Dark Vacuity Release...............................................
Yang Release
Wood Release.......................................................Atavistic Flame


🢖 Attributes - 25 total
MindBodySpiritAgilityDexterityVitality
8​
3​
4​
5​
5​
0​

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🢖 Specialties

____________________ __
🗦 Personal Summoning Specialist: (Ruth) 🗧​
"You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat." - Through working diligently in the discovery of a unique summoning known as the "Church Grim," Chise has managed to form a personal contract with one of the mythical beings known as Ruth. In her studies, she's managed to learn how to maintain his presence with her at all times when summoned.

🗦 Apex Handseal Specialist: (Water) 🗧​
"You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description." - Since the moment Chise discovered her affinity for the water element, she has since learned to adapt that affinity to her capacity to manage and control techniques relating to the usage of water chakra, resulting in a less strenuous effort on her part to enact Jutsu that utilize it, allowing for her to manipulate the element in seamless transitions, foregoing the need for hand seals to reflect her capabilities. - Requires 5 in MIND

🗦 Hashirama Cell: 🗧​
"Since it’s discovery, the Hashirama Cell has been cultivated and honed, allowing those with them to have their skills enhanced better than before. This allows those with Wood on Yamato’s level to gain access to pollen based Wood jutsu and the Kanzeon Lotus King technique. Should Hashirama have this Specialty, it will increase his ability to use Wood even more, doubling the amounts of Bijuu chakra he can drain." - While Chise has yet to fully explore the source and nature of her innate capacity to manipulate nature energy and wood itself in particular, her ignorance of her own nature bars her none from the capacity to utilize it to a potential that seemingly exceeds the normal capacity of others similarly capable as her, allowing her to form pollen-oriented techniques and spawn immense avatars of destructive potential in the form of the Lotus King.

🗦 Apex Tracker Specialist: 🗧​
"With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory." - Due to Chise's familiarity to the considerable threat that swift opposition can pose to her, she has honed the practice of observation and situational awareness, allowing her extended capabilities of tracking faster moving targets by nearly threefold of her once basic capacity. - Requires 5 in DEX

🗦 Mind’s Keen Eye: 🗧​
"Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense." - While her mental state has at times reflected considerable trauma that belies her otherwise simply timid demeanor, Chise's past and present has been heavily riddled with tricks of the senses and the mind. Due to her extensive exposure to such influential projections, she has learned various "tricks" to help her identify false realities as a means to properly cope with her daily life, while simultaneously extending into combat-related advantages, such as helping overcome basic Genjutsu and other illusions.

🗦 Chakra Fortification: (Wood) 🗧​
"The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them." - After establishing her extensive understanding of the functioning principles of Mokuton and its various properties, Chise has developed a means of fortifying any use of the element with additional chakra, offering it the potential amplification of its general durability and sustainability, among other potential benefits of such an application.


🢖 Summoning Contracts
Type: Supplementary/Summon
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique grants the user the means to summon the Church Guardian (also known as Church Grim) Ruth, who is the personal summon for Chise. The user, following one of the typical means of summoning, whether it be through hand seals, a summoning scroll, or summoning tattoo, bring forward the Church Grim Ruth. Ruth is a large, jet black canine with red eyes that consist with the characteristics of a Church Grim. He stands roughly 4 feet in height and approximately 6 feet in length from tailbone to snout, but up to 22 feet long in total when accounting for the maximum length of his tail up to 16 feet independently. As an S-rank summoning, Ruth is capable of performing the two basic elements of Earth and Fire that the Church Grim is known for; manipulating their Chakra with precision and efficiency that allows them to perform up to S-rank techniques from both elements without the need for hand seals or gestures. Exceptionally, due to Ruth's nature as a Church Grim and their natural affinity for the Earth Element, in addition to his own personal unique experience as a Church Guardian and having faced countless undead during the unraveling of the Underworld into the world of the living, requiring him to manage and manipulate the Earth with rigorous intensity upon several occasions, Ruth has developed an exceptional understanding of not only his own origins as a Church Grim, but also the Earthen element as a whole, he is capable of performing Earth-based techniques with a boost of +20 damage, counting as one of two possible boosts. Due to the religious significance of Ruth's origins and the causation for his boost in damage, he is incapable of receiving boosts from any other source that does not directly relate to Church Grim. Finally, like all Church Grim, Ruth is capable of performing the natural ability of biting (A-rank damage), while tackling and clawing (C-rank damage), at the cost of one of the user's 3 Jutsu slots per turn each.







生命 Background Information
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"The Child with a Curse "​


From a relatively young age, Chise hasn't been an exception to the miseries that the Ninja world has to offer, nor exempt from the cruelty of individuals. There was once a point in time that she was happy, though she frequently struggles to recall specific instances that she'd account among her short list of "pleasant memories." As far back as she can remember, Chise has had a peculiar projected vision; something similar to hallucinations or schizophrenia. This took the form of many nightmarish manifestations in the world around her; she often describing some as careful and indifferent toward her while others violent and hostile toward her. Luckily her parents were loving and understanding, often times comforting her unquestionably and even going as far as admitting to seeing what she did, and reminding her they were hardly a threat to her so long as she ignored them. As she grew and was put into classrooms with children of similar age, she found it difficult to ignore the presence of the looming shadows around her. Chise often was found staring blankly through windows, stalking around the halls or -on occasion- found by herself in secluded spaces, sleeping in corners or under desks as if she were hiding there for hours. This lead to many misunderstandings, some accusing her family of neglect or abuse to her, of which she frequently denied to her Sensei's and elders.

Despite her attempts to cope with her "condition", she found it relatively difficult to get along with the children her age. Often times she'd be actively excluded from group activities, avoided during games or breaks, or just outright battered with crude names and sometimes minor physical abuse, such as being pushed or having her hair pulled. This pushed her to frequently distancing herself from anyone she did not know, which seemed to be limited to her parents for some years.

With her growing efforts to progress through her youth constantly put through various gauntlets of struggles and hurdles she would have to overcome, Chise quickly developed an exceptional independence from a very young age. Her parents made it a point to teach her basic skills such as cooking, cleaning and patching her own clothes and tending gardens among other things. Despite her difficulties settling into the world outside of her family, her home life was at the very least stable and supportive, acting a crutch for her to at least continue growing and hoping for improvements in her future. But rare and often fleeting are good times, as Chise began to understand clearer and clearer with every passing day. Under the cover of night, Chise's Father had slipped out of the home, leaving indefinitely and without warning. For months she attempted to rekindle something of a stable environment with her Mother, yet her attempts seemed frequently in vain as her visions hounded her more frequently than ever before. Her Mother struggled to find moments of peace, stable work, atop the boiling uncertainties of why Chise's Father had left. Eventually came a day that her wits had seemingly met their edge; the final broken straw that took the form of her resting eyes on Chise whom had been asleep. For uncertain reasons to her, her Mother attempted to take her life; straddling her and coiling her fingers around her neck in an effort to strangle the life from her. Her Mother uttered only "I wish you had never been born" as she clasped tightly around Chise's airways. She struggled for a time, only to eventually have her will to resist drained by the crushing words from her Mother. Before the last breath could escape her, Chise's Mother had recoiled with a gasp, stumbling away as she stared doe-eyed at her own coughing daughter that she had just attempted to kill. Without a word, Chise watched as her Mother approached the balcony of their elevated apartment, pushing herself over it and disappearing past the flourishing curtains; the last time Chise would see her Mother.

Chise was then passed around by her relatives for some time, jumping from house to house as no one wanted to have her in their home; often times referencing her troubled childhood and the hallucinations she often witnessed, some considering her bad luck or ill omens. Strangely, after the events that had transpired with her Mother, Chise's hallucinations seemed to dwindle in frequency to where even in present day, she only encounters a small handful of them every few months, and rarely are they ever distracting from her daily life as they once were. Despite this considerable improvement to her condition however, it hardly paved many favorable routes for her in terms of a stable home. Cast out by her relatives and rejected by most of the village, she utilized what minor skills her parents had thought to teach her to accomplish simple tasks and jobs, making modest earnings to find herself someplace to live while she considered her options for the future, opting to attend a Ninja Academy and pursue ways to improve her life.


"The Girl with a Goal "

After a couple of years wandering from temporary situation to another temporary situation; between homes and jobs frequently and without much in the way of longevity over the last, Chise found herself at a loss for a time. Uncertain of where to go, where her life may lead, or where she cared to steer it herself. As she tended to her duties at a local restaurant where she had settled in for a time; handling dishes, refilling drinks, the occasional trash run to the alley, she overheard talk from a table of patrons. Soft rumbles and buzzing of a repeated reference to "Tsumigakure", a Village hidden in Sin. Had she heard of such a place before? Chise recounted her recent memories of events that had transpired in the world, yet she couldn't quite recall anything particularly note-worthy. She was rather wrapped up in her own "little world" after all; a world made up of her own "little problems." Yet she was curious, almost overwhelmed in it as she considered the possibilities of a village she had not heard of before. Was it a newer village, recently founded, or had it simply gone unnoticed for so long? If the latter, was that their intention or by mere coincidence that they avoided the world stage for so long? These were all questions that stirred through her mind within only moments after even hearing the mention of it for the first time. She made an effort to listen in each chance she had; talk of missions, goals to expand their ranks and perhaps find new achievements worth making. It was all quite surreal to her; she had read tales of the exploits of proper Ninjas, the world and lives they live on top of the feats they achieve, all as if out of proper fairy tales, yet here they sat discussing just such things so idly.

Chise's mind was made up. With little more to cling to in the place she lived, she settled her debts and cleared her responsibilities to employers and landlords to take to the road. She had made the decision years prior to pursue the life of a Ninja, yet she rarely found the time to do anything more than read a book and tease at the idea. She knew her inaction was her own undoing, her own failure that would only haunt her for longer and longer until she made the choice to step outside her world and see what else this life had to offer, for better or worse. With a new direction to steer toward, Chise packed light to begin her journey to discover the Village hidden in Sin, taking in rumors and passing directions wherever she could in hopes of bringing herself closer to a goal she had become dependent on to complete. What possibly awaited her on the other end, were she to find her way? Would the village even have a place for her, or would she be turned away at the gates? Thoughts she'd stew on for hours, keeping her company as she made her way one step at a time.

After months on the road, travelling between landmarks and through settlements scattered between each, Chise had finally found her way to the gates of the destination she had set out to discover: Tsumigakure. She could hardly believe that she had made such a trek on her own, given her lack of experience traveling, let alone by herself. She had considered at several different points along the path of whether or not she had made the right choice; uncertain if she was truly prepared for something so drastic of a change. The further and further she got, the harder it was for her to justify turning back, yet the deeper the gut-wrenching sensation felt of some looming sense of dread. She had only packed light, little more than a change of clothes and some bare necessities, so surely she'd have been considered as at least "mildly unprepared." Yet there she stood at the gates of the place she needed to be, at least since she left to find it. After she had carefully made her way through the village, she stumbled across the Kage's Mansion, of which she took as her surefire way to find whether or not she had a place there after all. After approaching the entrance and waiting patiently for someone to come along from the inside, she was instead met by the unexpected "drop-in" of a Shinobi that was already pre-established in the village, Mirabelle Hayabusa. A woman of many "eccentric" behaviorisms that had abruptly dragged Chise through the halls of the Kage's Mansion and brought her face-to-face with the Kage himself, Sado Yasutora. So much had transpired in such a short amount of time that she was so uncertain of whether to try and flee of just let herself go for the ride of overwhelming happenings. After initial introductions and pleasantries, Chise had been given citizenship and a mission before she even had the opportunity to voice her desire to stay in the village. For better or worse, she was sent off to do what she could to show she had something to offer the village, and at the side of Mirabelle, whom quickly assumed the position of Chise's mentor, teaching her the basics of being a Ninja and helping her find her foothold in the life of one. After studying and learning the basics of utilizing chakra and the performance of Ninjutsu, Chise went off to complete her first village-given mission as a member of Tsumigakure, putting out several arson fires that had been set and rescuing those left to their fates as a consequence of such crimes, giving her an exceptionally good start in her reputation among the residence of the village. Now, Chise is an official Shinobi of the Village Hidden in Sin, Tsumigakure, aiming to pursue the standards expected of such a position to the best of her abilities with the hope of one day finding the courage to face her past and conquer it head on.


"The Robin with a Sickness "

Not long after the events leading into her adoption into the village of sin, Tsumigakure, the world had abruptly been struck by a peculiar and strangely familiar illness that infected many indiscriminately, and by equal parts killed those that were of a more compromised immune system to those who were naturally healthier. Chise had been no exception to this outbreak, being the result of being near many of those who had been most prominently exposed to the originating source of the virus that left her at a severe disadvantage right from the beginning. Having contracted the infection rather early on, her symptoms began to set in quickly; at a very similar rate to that of Mirabelle, whom she had taken care of for the first day of the illness taking root upon their constitutions. With little time to act before the more severe symptoms were bound to set in, Chise had left the comfort of the village for a time to venture toward Takinomori, where the regional hospital was located. There, she and Mirabelle together ventured into the epicenter of the outbreak's collective of suffering patients that had been gathered there, offering their assistance in whatever meaningful way that they could manage in the hopes of offering some form of relief effort to the ever growing severity of the situation, while doubling as a means for them to potentially learn more about what was happening, and how the virus affected others differently.

It hadn't been long since Chise had begun to show the starting stages of the virus, only a couple days had passed while she helped those at the hospital to the best of her abilities. As she conversed with her personal mentor Mirabelle, Chise had collapsed after coughing up a violent fit of blood in a strenuous effort to take in ragged, sharp breaths that evaded her longer than her body could manage to sustain. The illness had worsened, and she had no means to resist it after pressing herself onward in a very indifferent way toward her own condition, leaving her susceptible to a harsh onset of the illness' more aggressive case symptoms. After having woken up from her temporary incapacitation, she took a moment to listen to an explanation from Mirabelle of a grand tournament that was being held across the world that provided the cure of the virus as the winning prize that all those who would participate had the opportunity to acquire and do with what they wished. Having agreed to let Mirabelle venture off to handle the tournament, Chise instead opted to stay behind and help where she could around the village.

As she began her return trip from the hospital to Tsumigakure, she had been issued a mission directly from the Tsumikage himself, tasking her with cleanup duty regarding a foe she had yet to face up to this point alone: The undead. With wracked nerves that she struggled to maintain control of, she hesitantly agreed to undertake the task alone, wanting to help however she could, yet was unsure of just how much danger she was truly getting herself into. After picking up the pace to breach the remaining distance between herself and the village, she arrived only in time to catch the beginning of a storm that would set the tone for the field she'd engage her foes upon. Outnumbered and struggling to maintain her composure, Chise fought tooth and nail against the walking corpses, mostly struggling to keep herself just barely out of their clutches to prevent an untimely end that could befall her in an instant. Several occasions she had nearly fallen prey to the undead, yet through sheer persistence and what she believed to have been luck, managed to complete her mission and dispatched each of the undead in the village at that time, settling it at her first true life-threatening mission that would set the tone for her future encounters with similar creatures that would inevitably come to pass; a foul taste and a stinging memory of their grotesque forms and violent, indiscriminate aggression toward anything with a pulse...

After a few days passing since Tsumigakure had managed to see a moment of quiet amongst the growing concern of the virus, Chise had adopted the second journey in recent months that she'd take across the known world in an attempt to reach a goal she had in mind. Having heard that Mirabelle had left the tournament and made for her clan village, Chise concluded within herself that she had a need to make sure all was well after such an event. Quickly she made her way across several regions that took her from one continent to another until she'd finally land along the shores of Owatatsumi, where the home village to the Hayabusa clan resided. Being welcomed with nothing but glares and sneers, she managed to find who she had gone there for, Mirabelle, whom proceeded to explain to her the reasons for why she was there. After a moment between the both of them, Chise had been offered to be adopted by Mirabelle as her sister, of which prompted a strange and uncertain tension in Chise that she couldn't quite explain so openly without coming across insensitively.. The definition she knew of what family was had been drastically different to what the normal one was. Could she truly set aside her past long enough to adopt a new sense of what it meant to have a family of any sort..? Hesitantly, Chise had accepted, bringing herself into a fold that she knew she wanted, yet was still uncertain of how to cope with what it meant. With time and care, she hoped to reach a point where it was as natural as any other sibling was to another.

Not long after, Chise and Mirabelle had been informed of a Child of Tiamat that was roaming the outer edges of Owatatsumi, where they were tasked to hunt it down and dispose of it. This proved to be a task that she had no business engaging in at her current skill level, witnessing a true clash of powers amongst Shinobi of considerable renown and a creature dominated by violence and raw power, bent on the notion of eradicating each of them "in the name of the Mother." After a long-fought battle that felt like days to her, yet managed to conclude within a few hours along with clearing out a small horde of the undead that had invaded the Hayabusa village, Chise reflected on her powerlessness in the face of the foe she had faced, realizing that many others existed like it that were both of equal or greater strength. With a sense of her own inability now drastically saturated to the forefront of her mind, Chise made a resolution within herself as she began her return journey to the village of Sin to enter into a new stage of her life where she'd prioritize much of her efforts toward strengthening her mind and body alike to prepare for the next time she'd be faced with a foe that would test her will to live to the fullest.


"The Ninja with a Mission "

After the drastic spread of the Red Fever had taken it's toll on the world, including upon Chise and her village, the girl had but a moment of reprieve after the initial impact of the pandemic had finally settled and the smoke cleared, Chise was left feeling the whiplash of the events. Before it had all transpired, she knew of several goals she wished to pursue; thinking of ways to aid in the development of the village and to help the people in it, yet now she was without any real direction, given how spread out everyone's focus and attentions were. The world was still left with the gaping wound as the conclusion of the tournament had come to a close and no cure was distributed. There was little left for them to do but sit and wait for the unknown outcomes to slowly unfold.. Wandering nearer to the center of the village, Chise needed a purpose. She felt at a loss for what she was supposed to do amid the catastrophe. Seeking out the Kage mansion, Chise had found herself in the presence of Sado Yasutora, whom had invited her into his office for the means of conversing more privately. Chise had initially traveled to ask if he knew of a library that was in the village; one that any member of the village could have access to, namely herself, for the purpose of educating oneself. Consequently, there was none to speak of and the only existing documentation of the village and it's history was in the form of scrolls and private ledgers that the Tsumikage had made himself throughout the course of his own person experiences. After offering them to Chise as a means to read up on the village's background through his own eyes, Sado had come upon a proposal for her. In the same context, the Kage had turned to Chise.

"If you'd like you could establish our first public library. You are an intelligent individual, I know if you put your mind to it, it's a task you could accomplish." He had suggested that she take to the field and build her own library; developed within the village's reach so that she may open it's wealth of knowledge to all those who sought it, as she did. Chise was.. at a loss for words. She hesitated, unsure of whether or not she wished to take up the mantle of such a task. Such responsibilities were scarce in her life thus far, and the spotlight was rarely ever something she wished to pursue intentionally. She expressed her doubts to Sado; the concern that she might fail, or even have the means to approach the "starting line" for such a task in the first place. ".. Do you really think.. it'd be a good idea? That I do it, I mean.. I've never really pulled together something like that before. Any times that I've tried before, usually ended very poorly. Mostly because of my own mistakes; I have no excuses in that regard. But still.." Self-doubt was hardly a unique thing for Chise. Her life had been riddled with more shadowed corners than she could count, and by now it had certainly taken it's toll on her perception of her own capabilities and measure of competence. Regardless, Sado merely looked upon her, as though he saw something hidden behind the shell that she insisted on hiding within. "I think it's a great idea, I trust you. You need to realize that. You're a valuable part of what we're building, you are only going to grow into an even stronger human and someday the entire village may rely on you. It's easier if you accept that responsibility now and come to terms with the fact that you're too smart and too useful to come down on yourself that hard. I'm telling you as your Tsumikage you are going to do a fine job, you are going to live up to every one of our expectations, and the first step is accepting that fact." After having heard such a thing told to her; addressed in a manner that suggested her potential and her duty to rise to the occasion was, among few things she could think of at the time, something she had never truly been told before in her life. Her eyes swelled and her emotions raced as she felt uncertain of how to handle such a thing, yet something had nagged at her at that very moment: If she refused, even now, then she would come to regret it for the rest of her life.

Once the mission had been officially tasked upon Chise opting to disregard her concerns in favor of the experience, she had gathered what knowledge she could and found the place she wished to set her foundations for such a goal: Warenaiwa. Chise had read much of the old Fortress stationed there, built into the mountains as a means of a naturally defensive station that served Alexandros in the previous age during his conquest of the continents. Regardless of it's strategic value, Chise sought to take advantage of it's historical relevance. After all, it was a library she sought to create. Such a place would no doubt contain some texts that would serve as a valuable starting line for the development of accumulating knowledge in one place as she intended. After having set off, Chise worked her way through the barren terrain of Warenaiwa region as she made the effort to close the gap between herself and the Fortress. Along the way, she had stumbled upon a pair that resembled common bandits, though they spoke of far more dangerous schemes than their sort was ever familiar for. After eavesdropping on their conversation, Chise opted to trail them further into the region, where they had lead her straight to the Fortress she had been looking for herself. Her task had become much more complicated, now needing to clear the place out however she could, while also preventing the Bandits from causing any harm to the village. The further she infiltrated their ranks, the darker the situation became. She had discovered that the bandits had been commanded by a Child of Tiamat; a being with the sole purpose of freeing the Primordial Goddess from her sealed state and wreaking havoc upon the world further...

Chise had continued her efforts to breach their ranks, setting the goal with the need to pursue one individual whom had been tasked with the guarding of a text that supposedly held the verse that would unseal a hidden vault in the Fortress that was supposed to lead to blueprints and who knows what else from the age of Alexandros. As she fell deeper and deeper into the Fortress and finally was met face-to-face with the goliath known as Garu, she discovered that their interests were in fact, not so different. While he relished in the banditry he was apart of for so long, he knew that the Child of Tiamat did not mean to keep them around longer than they were useful for. Garu had given up the texts willingly to Chise, allowing for her to descend the tower of the Fortress and attempt to find the vault herself. Yet as soon as she had it in hand, she was ambushed by the Child of Tiamat; the entire gang of bandits having been slaughtered and turned into the Undead. Chise was ragdolled throughout the courtyard of the Fortress and found that her strongest attacks were completely useless against the being, leaving her in a state of uncertainty and distress: Was this where she was going to die..? No sooner than the thought had crossed her mind, the man, Garu had placed himself between her and the Child of Tiamat, sacrificing himself to distract the being long enough for Chise to accidentally discover the vault, descending into it, yet she had been pursued by an Undead husk. In their struggle, Chise had knocked over a book, which in it revealed a sealing structure that suggested a contract to be signed. Without hesitation and with no other options in her dire situation, Chise had quickly signed in blood across the contract, revealing the appearance of the Church Grim known as Ruth, whom had quickly dispatched the Undead that pursued Chise, and proceeded to aid her in the effort to clear out the rest of the Fortress, as well chasing off the Child of Tiamat entirely.

With her new companion at her side, Chise had taken to her return journey to the village in order to report what she had encountered. Upon arrival, she was informed that a cure for the Red Fever had been discovered and was being produced and distributed at the nearby marketplace in Tsumigakure. Once more in the company of Sado, Chise traveled to and from the marketplace, acquiring the cure for herself and relieving herself of the symptoms of the virus. Once she had, she returned to the Kage mansion, only to discover that, in the time she was gone to both Warenaiwa and Tsuchi Heihō, Mirabelle Hayabusa had been elected to the office of Tsumikage. As the first order of business and with no means to celebrate beforehand, they had learned of an ongoing conflict unfolding in the Eastern continent of Tobusekai, where an Undead force had begun to congregate and was laying siege to the land in reckless abandon. Without time to waste, Chise accompanied Mirabelle and the rest of the Tsumikagure Shinobi to the land of Tobusekai, where she currently fights a seemingly unending war against the rising Undead; uncertain of it's outcome, yet suspicious of greater things at work behind the scenes...






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"Get in my way and I'll show you a magic trick...
The kind that involves you getting cut in two."








ベルベット・クラウ

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精神 Basic 🙨 Information

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Name : Velvet "Crowe" Inuzuka
Nickname : Scarlet, Lord of Calamity, Hound of Threads
Age : 23
Gender : Female
Clan : Inuzuka / EGF
Alignment : Chaotic-Neutral
Nindo : Bastard!
"Having the Bastard! Nindo means you’ve thrown caution to the wind. Planning gets you little in return and fighting recklessly is your bread and butter; what better way to confuse the opponent than by relishing in battle so much, even your own blood spilling excites you? Blows to the opponent that draw blood causes a frenzy that increases the user’s damage by 10 and causes bleed damage, causing a drop in overall health by 5 per turn after two turns until healed."
Note: Blows that draw blood are constituted as bladed attacks, piercing/slashing/cutting attacks and dismemberment, naturally. Blunt, brute force will not suffice.


Appearance

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Not unlike many in the New World, Velvet is an individual of otherwise peculiar characteristics that define her overall appearance and aesthetic. At first glance, Velvet is recognized to be a tall woman with long, raven-black hair that stretches into considerable length down her back, with otherwise messy-silk bangs that flow across the front of her face. The midnight sleekness of her hair and the paleness of her complexion are only illuminated by the radiance of her golden-amber eyes that shimmer with impeccable reflectiveness. Amid her younger years, Velvet's attire consisted of a brown, short-sleeved shirt over a black, one piece uniform, with shin-pads strapped above brown boots, and her hair was often woven in a braid that was carefully tied by a red strap around the tips. During this period in time, Velvet was often seen to be a cheerful, kind and ambitious girl living within normal means amid the average village lifestyle.


After three years of her imprisonment, being forced to fight, kill, and devour Beasts of all various origin and size, Velvet's overall attire and appearance had been ripped and tattered into rags, exposing a lot of her skin with her left arm's capabilities wrapped in extensive seal tags that merely resemble bandages whenever they are not currently activated. Her hair has become messy, and grown down to her legs, and the red strap she once adorned as an accessory is replaced with a simple bandage or tattered cloth for ease-of-use and replaceability. After Velvet finally manages to escape her imprisonment, she takes a tattered, black coat with several belts and silver leg-guards, as well a minimalistic red dress top from a nearby closet, opting to utilize both as a means to cover up some of the rags that now made up her overall attire, now becoming a staple to her uniform wear.




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Personality

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Contrary to the typical "heroic protagonist" that often populated the world at large, even amid the post-cataclysm era of the New World order, those fueled by a need to help others and pursue good-intention motives that involve enacting a moral-centric kind of justice, Velvet's rogue path opts for a more personal and less moral kind of justice, often times compared to a vigilante or otherwise savage, primal sort of approach when handling matters of offense to either herself or those "close" to her.


Consumed by the betrayal of her mentor Artorius and the death of her loved ones, Velvet had rapidly changed from the kind, village girl she was raised as into her mid teen years, into a standoffish woman driven by vengeance and a lust for death. She is very cold, aloof, and brutally honest about her goals and how she views other people, and her aggressive demeanor especially ignites whenever Artorius or the matter of her history is brought into focus in any way. Because of her childhood trauma of losing her arm and her brother, Velvet inevitably shut herself off from all other emotions, viewing them as mere obstacles that would hold her back in her goal to kill Artorius, whom she once loved and trusted as the man that took up guardianship over herself and her brother amid the tragedy of her parents death. His betrayal ultimately spurred a distrust in Velvet that resulted in her only using people for her own advantage, even going as far as to deliberately expose others to danger as a means to give herself the means to observe how a target or opponent might operate so as to give herself an edge in a fight.


However, despite her otherwise horrid mannerisms when it comes to how she behaves towards others, Velvet is no stranger to the companionship and company she keeps with that of her Ninken hounds. Referred to as her "pack," Velvet often refuses to expose herself to anyone that cannot first pass the "test of approval" from her pack; entrusting any bonds that she even remotely attempts to form to the gatekeeping of their judgements. Before too long after she had begun venturing into the world at large after the Cataclysm, Velvet often finds herself showing frequent concern and consideration to those she tends to frequently engage with despite herself and her repeated statements professing to the contrary. For one man in particular that Velvet has often encountered, he frequently describes her as having "trouble expressing her feelings; whether positive or negative." Despite her outward demeanor and how she tends to conduct herself on a broad scale of interactions across multiple scenarios, Velvet has been known to reflect a "hidden" motherly nature that allows her to become an older sister-like figure to her pack.


Although Velvet's rage keeps her pressing forward and fighting for the one thing she believes will deliver her resolve, she nevertheless holds to her former self in vulnerable moments, often showing a tenderness that surprises her companions, who only know her current self. While she is wracked with self-loathing, believing herself irredeemable and calling herself a "selfish, horrible person," in moments of regression and vulnerable exposure, she often regrets much of the grotesque things she had to do during her imprisonment; the years spent in such consolidation frequently creeping back into her mind like vivid flashbacks that throw her into fits of either rage or depressive inversion. Her pack often says she "hates as much as she loves," a kind of humanity they tend to admire in her. Ultimately, Velvet spends much of her "new life" in a perpetual trance-like state that is only ever seemingly broken when her resolve falters; her rage and sorrow spiraling in a conflict in her mind, often confusing her to the point that her internal struggle eventually reaches a destructive climax.


After learning the truth about her brother whom she once believed dead, Velvet quickly learns much of his life and the upbringing he experienced, including the various atrocities done to him that seemed similar to her own torment, all of which rapidly brought a deeper seeded hatred for the world and those that live within it, pushing her toward nearly succumbing to her despair.






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勢力 Rank, Chakra & Village Information

___________________________________________________________________ ____





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Land of Birth : Tobusekai
Village Allegiance : Tsumigakure
Rank : Jōnin
Chakra : 2,600 (1,600+1,000/Yang)
Health : 320 (160+(40x5)/EGF Hearts)
Speed (Base) : 12
Tracking (Base) : 12

Skills & Elements

_______________
Water Release................................................................Taijutsu
Fire Release..................................................................Kenjutsu
Earth Release................................................................Genjutsu
Lightning Release..........................................................Ninjutsu
Wind Steel Release.......................................................Fūinjutsu
Seraphic Water Release....................................Medical Ninjutsu
Caesium Release...................................................Dragoon Style
Dark Vacuity Release...............................................Leg Weights
Earth-Grudge Fear........................................Inuzuka Techniques








Yang Release








Summoning Contracts : Church Grim, Cats





Attributes : 25 Total

MindBodySpiritAgilityDexterityVitality
5​
7​
2​
6​
5​
0​





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Talents & Specialties
________________

Apex Handseal Specialist (Steel)
________________________

"You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. "

Chakra Fortification (Steel)
________________________

"The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. "

Apex Tracker Specialist
________________________
"With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory. "




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Yang Specialist
________________________

"Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects. "


Mind’s Keen Eye
________________________

"Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense. "

Dragoon Style Specialist
________________________

"Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner."






___________________________________________________________________ ____




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生命 Background 🙨 Information

___________________________________________________________________ ____



True to the nature of her personality, Velvet has undergone extensive trauma throughout the course of her short life. While this unfortunately does not stand outside the norm for many that exist within the New World, her tale is particularly gruesome, and to this day she refuses to relive it if she can avoid it. Apart from brief, surreal and vivid flashbacks that she frequently has to some of these traumatic moments in her life, Velvet dedicates much of her current effort toward avoiding it to the best of her ability, instead focusing to maintain a busying focus on honing her skills so that she might one day settle the score of her targeted scorn.

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一個 Miscellaneous 🙨 Information
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Ninken : While Velvet has become widely regarded as a beast and an abomination among Man due to the nature of her body being incorporated with that of the Earth Grudge Fear's dark threads, fundamentally she is still a member of the Inuzuka clan. As a result, she harbors the means to call upon Ninken; any Inuzuka's most trusted companions in an effort to turn the tide of a conflict. While Velvet works to discover a unique breed of Ninken, she utilizes the assistance of three Ninken that stem from the standards breeds widely acknowledged among the clan, working as a "pack" striving toward the same goals:

( Ryōshi Ninken ) - Hunter Ninja Dog x2
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 12 speed and have a tracking level of x3 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.




( Hyōjun Ninken ) - Standard Ninja Dog x1
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the main breed of dogs, the breed widely available to every Inuzuka as a default. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the tracker dogs, these dog move at 16 speed and have a tracking level of x2 as well as up to 3 landmarks away. In addition to this, they are capable of ingesting Medical Pills, enhancing their physical abilities through the use of them. However, this is unique to the Standard Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.

Scientific Tools :
Artifacts : N/A

Photo References :


Theme Song :
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Battles Won / Lost :
0 / 0



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Dropping Violet Evergarden.


𝛱𝜑𝑙𝜀𝑠𝑠𝛼 𝑈𝑐𝘩𝜄𝘩𝛼: 𝑇𝘩𝑒 𝑃𝑙𝑎𝑔𝑢𝑒 𝐵𝑒𝑎𝑟𝑒𝑟





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Basic Information
___________________________________________________________________ ____

🙪 Name: Nylessa Uchiha.................................................................The Knave, Bloodletter, Plague Bearer : Alias 🙪
🙪 Age: ███.......................................................................................................................................................Female : Gender 🙪
🙪 Alignment: Lawful-Evil.............................................................................................Uchiha / Scarlet Rot : Clan 🙪

🙪 Personality 🙪
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Much of Nylessa's individualism has been washed away in crucibles of chaos and tragedy not unlike that of the Cataclysm itself wrought; the person she once was holding very little baring in the understanding of who she is today. So far, those who have come to interact with her frequently take away the impression of the woman as an otherwise nefarious and twisted individual who effortlessly puts on a front to encapsulate the appearance of someone who is nicer, yet only in an effort to deceive those she wishes to. This is often reflected in a manner that comes by way of rumor only, as most who come in contact with her frequently find that they are met with undesirable circumstances, such as illness taking the form of profuse bleeding from all manner of orifice or indescribable spawning of exotic and otherwise alien flora or fungi from their bodies, leading into a widespread recognition that she is a bringer of curses, earning her to alias of "Bloodletter" and "Plague Bearer."

Often regarded as "a wolf in sheep's clothing," Nylessa's first and foremost obsessiveness is in the "dominance of the human spirit;" a self profound goal that has developed after her exposure to the Scarlet Rot that came as a consequence of extensive tragedy and bloodshed, ultimately pressing her into a state of mind that often results in fits of madness and mania that are only tempered by the contrast of her otherwise cold and robotic-like behavior when she is known to hold her composure, reflecting a sort of duality that is ever at odds within her fragile state of mind. Amid these two differing frames of mind, her ever present goal is to exert a higher level of control over people through "any means necessary," often relying on the illusive arts to manipulate the very reality experienced by those she targets. If she stood to benefit from betraying others, namely in a manner that would presumably bring her closer to her "ultimate goal," she'd turn against her companions without hesitation.

🙪 Appearance 🙪
Amid the world's darkest times, it is without question that the diversity of it's population has sored to a point that has lead much to beyond the realm of recognizability from what was once known as normal. This holds true in the appearance of many, while Nylessa as no small exception. The Knave is a fairly tall, rather androgynous woman who has porcelain-pure pale skin that is near the resemblance of that to a corpse; a comparison that would hardly fall short of reality for her, given her exposure to the Scarlet Rot. As a trademark to her bloodline, her eyes have the iconic pure jet black coloration to them, yet her pupils when not formed to that of her Sharingan have a unique red "x"-shape to them, stretching across the blackness of her eyes, creating an unmistakable identifier to that of The Knave. Her asymmetric long length snow white hair has the occasional black streaks riddled throughout its composure, making for a contrast that often garners notice from many who acknowledge her appearance as a form of "beauty." Her hair is kept in a swept state to the right side of her head at nearly all times, often bound in a tightly shaped braid.

For her general attire, Nylessa most frequently sports a double-breasted white overcoat with grey lapels and a collar of black fur, all of which is tactfully tied together with various runs of black and red tassels. In addition, much of her ornate jewelry she wears follows a similar pattern of small black and white snowflake-like shapes, of which suits to that of her earrings and a pendant that is fixed just beneath her neck, holding against her chest where one might expect a necklace to idle.



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Rank & Ability Information
___________________________________________________________________ ____
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🙪 Land of Birth : Land of Fire................N/A : Village/Faction Allegiance 🙪
🙪
Chakra : 2,600 (1,600+1,000/Yang).........................................160 : Health 🙪
🙪
Speed (Base) : 10..................................................10 : Tracking (Base) 🙪
🙪
Rank : Jōnin......................................................................Bastard! : Nindo 🙪



🙪
Skills & Elements 🙪
Water Release.................................................................Taijutsu
Fire Release..................................................................Kenjutsu
Earth Release................................................................Genjutsu
Lightning Release..........................................................Ninjutsu

Wind Release................................................................Fūinjutsu
Seraphic Water Release....................................Medical Ninjutsu
Caesium Release...................................................Dragoon Style

Dark Vacuity Release...............................................Leg Weights
Sharingan...................................................................Scarlet Rot
Yang Release

🙪 Summoning Contracts : Snakes, Spiders
As the unfortunate signer of both the Snakes and Spiders contracts simultaneously, Nylessa has grown to favor these particular horrors for her preferential summons as a means to pursue a greater means to an end toward her goals. For the sake of ease of access, the Uchiha has established a summoning tattoo for both upon her body; the Snake taking the form of a black-inked serpent that runs the length of the outer form of both her arms, coiling around her bicep and emerging at its end along the top of her shoulders, while the Spider summoning tattoo is present upon the backs of both her hands, appearing as the simple "蛛" Kanji for "Spider." While these tattoos are doubled, each pair serves the same singular purpose of acting as a highway for summoning the respective contract animal, having no unique disparity between them.
.
.
.

.
🙪
Attributes 🙪
(25 (+1) total)

| MIND |
| BODY |
| SPRT |
| AGI |
| DEX |
| VIT |
5
5
6
5
4 (+1)
0


🙪 Specialties 🙪


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Apex Handseal Specialist (Fire)
________________________

"You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. " Requires 5 in MIND.

Chakra Fortification (Genjutsu)
___
_____________________

"The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. "

Apex Tracker Specialist
________________________
"With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory. " Requires 5 in DEX.

Yang Specialist
___
_____________________

"Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects. " Requires 5 in BODY

Apex Layering Specialist
________________________

"You can Multi-layer up to 2 Genjutsu within the same time frame, S+S rank combination. " Requires 5 in SPIRIT.

Mind's Keen Eye
___
_____________________

"Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense. "


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Background Information
___________________________________________________________________ ____​

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A tale wrought in tragedy not unlike what most are so adequately familiar with in the world of Shinobi, but also that of the Uchiha themselves, Nylessa's particular history is of a profound eventfulness that exceeds that of the ordinary; a series of misfortunate time and place incidents that resulted in the psychological madhouse that is the Plague Bearer. Records of her past had been utterly extinguished amid the ravaging of the Cataclysm; all who knew her lost and forgotten leading into the new world order, save very few recognizable identities that make occasional resurgences from her past, yet instead are forgotten to her in place of her manic state of mind.

Burdened with the ever spreading Scarlet Rot, Nylessa has become one of the few who have inadvertently adapted to its presence within her body; a consequence of an event that had transpired within her past that pressed her into a necessitation for its influence. While details of vague even to the Uchiha herself, she often recalls being forced into a conflict that she had no business interacting with. Her very life was forfeit against the agonizing disparity between her own capabilities to that of her adversary. Yet it was not only she that was at risk, but in fact her charges. Those she cared for, friends, family, individuals she was fond of throughout her younger life. Or were they? Simpletons, more like. Their blood would surely look so much prettier upon the floor than resting uselessly within their veins.. Yet despite their presumed importance, their faces a blur and their names evasive of her recollection, their survival was imperative to her in the moment of mayhem she was enveloped within against that of her adversary. Her adversary, that of a Man, or a Beast; perhaps both, a detail too she struggles to pinpoint, yet knows it threatened all that she had at the time. Her body was broken, her will persistent yet insufficient to fulfill the role she had in the presence of those she needed to protect. What was the point? Why protect what cannot protect themselves..? Surely it would be easier to merely let them perish, make away with her own strength in tact and return to take what was rightfully hers. To hell with these sheep.. Let the wolves in..! She had been trusted with their defense, yet so near was she to failing this task. Failure was certainly no option in the presence of those she was meant to care for.

Fading in and out between the fogginess of the memory is commonplace as Nylessa attempts to return to it. Nearing the conclusion of the event, she is certain that she was pressed into a state of ultimatum. She had a choice.. To undertake a sacrifice of herself in favor of bolstering her capacity to protect those she wished to protect wanted dead and gone. It seemed an obvious choice, and thus she took it. As far as she can recall, this was the moment that the Scarlet Rot, the Plague-like disease it's such a beautiful thing.. It brings true peace, like a song sung so vibrantly as the reds that stain the snow when someone is exposed to it.. that had come to claim so many lives in the ravaging of the Voidlords as they made their mark upon the world, reaching into even the most trivial corners that Nylessa occupied for so long. Once she had been exposed to the Rot, the Uchiha had been afforded a newfound power that reaped as much as it gave to her. Her aggressor, the adversary she had fought so persistently against had been beaten, or perhaps merely forced into a withdrawal, yet those she had sacrificed to try and protect, had fallen. Did I kill them? I must have.. Surely I am a good girl.. They deserved to know the Rot! The Scarlet beauty would have painted their lives in such expressiveness across the ground.. Why can I not remember..? It must have been so wonderful to see..!

Today, Nylessa's presence is like that of a haunting Ghost that roams the ravages plains of the post-Cataclysmic New World. Her namesakes have left their mark, yet she continues in her mission to instill the Rot within those that are so unfortunate as to inhabit the world, living free of it for so long.. Surely, it is her responsibility to show them just how naïve they truly are to believe their lives are better without its touch...




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Miscellaneous Information
___________________________________________________________________ ____​

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🙪Scientific Tools & Weapons :

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.








N/A : Artifacts 🙪

🙪 Photo References :
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: Theme Song & Background Music 🙪
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Dropping Violet Evergarden
 
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Red-Robin

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Custom Fighting Style: "Genos"


Genos Style



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Type: Tai/Advanced tech

Background: Genos was 15 years old and still a normal human being. Even in this harsh world, he had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, Genos' home... Of course... his family didn't survive. Only Genos was miraculously spared, but as he was just a meek 15-year-old boy back then,he wouldn't have survived long all alone in the ruins of a town if hadn't passed town by chance and found him. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. Genos begged Dr. Kuseno to transform him into a cyborg and was reborn as a cyborg who fights for justice. he made a promise to Dr. Kuseno to find that cyborg one day and destroy him.

Description on the Abilities and Inner Workings of the Style:

Tech:

The entire style is based around use med with AI technology to make the ultimate cyborg. Advanced tech is used to make the technology sentient and work with the user with it's own AI. Not only this but med allows the user to replicate vital organs using nano technology to work with the rest of his body, allowing him to replace nearly any part of his body, aside from his brain. The main aspect of this would be an energy core at the centre of the users torso, which acts in a way to charge attacks and maintain the functions of all the technology in the users body. This core is self sustaining recharging itself from the kinetic energy of the users body movements as well as their body heat etc. (To be submitted)

With the core serving as the power source for all technology in their body, their chakra can be used for alternate purposes. All items of the cybernetic body are made of chakra metal carrying the users chakra through it as though it was their normal chakra system. Each item acting as an enhancement for the user's movements, strikes and everything else in combat.

Note: Each item listed in workings will be submitted as it's own form of technology (to be submitted in the CFSJ thread).


(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.

Fighting:

Expert Hand-to-Hand Combatant: . The user is able to utilise his various enhancements in order to distract opponents and calculate how powerful they are, as well the exact amount of power he'll need for battle. He makes use of a large variety of weaponry and upgrades in battle, and is a very capable fighter in both close quarters and long range fighting. The hydraulics and the likes in the arms and legs of the user serve for faster and harder strikes, meaning that the user's Taijutsu/weapon based attacks will see a passive +20 damage increase.

The user will then use the nano tech to alter their body to form cannons for attacks as seen with Delta's eyes. They will form jets of flame for speed boosts, from their shoulders for example to propel themselves forwards, or simply reform the nano tech that forms their hand for example into a blade that extends from their wrist for weapon strikes. The user will always have access nano bots within their body to produce these extensions and alterations.



Additional effects and Restrictions:
- Must be a cyborg
- Must have Med
- Passive +20 to tai and weapon attacks





List of Learned Techniques:

(Genos: Būsuto Atakku) - Boost Attack
Type: Attack
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: 60
Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body (Genos technology) to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of A rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact. This is considered a taijutsu attack enhanced through technology.

Note: Usable 3 times, once per turn, two turns between uses.




Machine Gun Blow (マシンガンブロー, Mashingan Burō)
Type
: Tool
Rank: B-S
Range: Short-Long
Chakra: N/A
Damage: 40 - 80
Description: This is a technique that makes the use of the users ability to create hydraulics within their arms to enhance the power and speed of their attacks. With this the user will use nanobots to create chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. The hydraulics constantly throw the users fists at their target, drawing them back and re firing the punches over and over in a relentless barrage. The B rank vision if fired at 1.5 x the users base speed. The A rank version is fired at 2x the users base speed. The S rank version is fired at 2.5 x the users base speed. B rank can be used 4 times per battle. A rank can only be used 3 times, one per turn. S rank can be used twice per battle with 3 turns between uses. User can't make use of Genos techniques above A rank in the same turn and following if S ranked version is used.




(Taijutsu: Aikaku) Body art: Reformation
Type
: Supplementary/Attack
Rank: A rank
Range: Short - Mid
Chakra: N/A
Damage: 60 (+20)
Description: This is a supplementary use of the Genos cfs in which the user controls the nanobots to form in a way that the user can separate their mechanical parts and reattach them. This can be used in two ways, Supplementary or offensive:

Supplementary: The user can detach or reattach part of their body at will. The part they want to detach can still be controlled through signals and reattached at will. If a part is detached from the user it can only reach up to mid range and lasts 2 turns before having to return to the user. If used to detach and reattach in the same turn, it will only cost one of the users three moves per turn. This can be done three times per battle. Only one part can be detached and controlled at a time, controlled by the AI in the "Genos" technology. The user can reattach a part that was forcefully removed, as long as it wasn't completely destroyed.

Offensive: Alternatively the user can release part of their body in an offensive manor, using nanobots to create mini jets on the released parts to propel the chose part at high speeds (1.5x users base speed) to give them in increased range in their taijutsu strikes. Should this method be chosen, the strikes would deal 60 damage. If used with another taijutsu or non elemental kenjutsu strike, it would increase the damage by +20. This can be used 3 times per battle and the limb must return to the user by their following turn. The user can passively call the piece of their body back.

Should the body part be destroyed from either use, the user can release nano bots from their body to reform themselves, though this will not return HP. This can only be used if the user's Genos core is still functioning in their chest, costing a move.

Note: The user can only use one of these variations per turn.
Note: While releasing part of their body, the user can still use that body part to use jutsu, projecting their chakra into it, within reason





(Kūruatakku) Cool Attack
Type: Tool/Attack
Rank: S
Range: Long
Chakra: N/A
Damage: 80
Description: This is a taijutsu attack, enhanced through the cybernetics of the Genos fighting style. In one swift motion the user will create powerful jets from his feet that launch him into the air while jets form on his shoulders and leg, bringing them back down to perform a devastating axe kick at a target location. The user can choose the direction and location they will come down on, within 20m of their current location, controlling the propulsion for precise contact. The user's body will be able to withstand the impact as the nanobots reinforce it. Should the kick make contact with a living being, it would be enough to shatter bones on contact due to the speed and enhanced power of the kick. Should the user hit the ground, it will result in a devastating impact. On contact the earth will shatter, forming a crater as a shockwave of force spreads short wave around the point of contact. Not only this but masses of rock will erupt into the air around the crater all around short range range of the impact. The shockwave will carry the same damage as the initial kick where the rocks erupting around will just destabilise the area, throwing off the footing of anyone around as they are launched into the air.
Note: Can only be used 3 times per battle with two turns between uses. No Genos cfs techniques A rank and above in the same and following turn.




 
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Red-Robin

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Custom Fighting Style: "Dragoon Style"


Dragoon Style


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D
r a g o o n
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Type
: Fuinbukijutsu
Background: The age of Chakra had established a turning point for the world and thusly, its inhabitants as a whole. Humanity had opted to define the introduction of chakra as the turning point for the Calendar, and as such, serves as the hallmark for the new era. Many who live today know very little prior to, or can scarcely imagine a world without chakra; an iconic energy source for much, including warfare. Before chakra, however, the world and the wars waged within it were far more "simplistic," and demanded strict discipline, combined with a degree of creativity for the fullest effect.

During the age prior to Ninjutsu, at times referred to as the "Dark Age" was an era of both mystical and legendary beasts. While dragons exist as a ruthless force even in the modern day, they are often few and far between and find the source of their powers diluted or grossly restricted by comparison to their ancestral roots. In the Dark Age, Dragons were not only an incredible destructive force that rivaled nature herself, but they were abundant as well. Many various breeds existed of the creatures, often generating territorial disputes that would reshape the very landmarks that they might share. Often times, humanity would find themselves caught in the crossfire of such conflicts between the beasts. Eager for a solution to the growing threat of the Draconic species, humanity came forward with a newfound principle of response: "To fight fire, with fire." This doctrine took the form of a newfound sect of elite warriors that would be trained in extensive martial arts -specifically Bukijutsu- that capitalized on the utilization of polearm weaponry that compensated for the evasiveness and airborne maneuverability of the foe they faced, namely Spears and Lances. Through many years of refinement of it's techniques and the minimalizing of it's flaws, the "Dragoon" was formed, named as a direct response to the foe they were meant to serve as the direct antithesis to.

Not long after the Order of the Dragoon was formed -or Dragoon Knights-, which was composed of twelve Knights solely at the time, the senior founder of the order, Thordon, had found himself at an impasse with a particularly unique breed of Dragon: The Ahamkara. This specimen of Dragon was found to be capable of incredible things, allowing for the granting of "wishes" or "desires" through the utilization of their unique powers, and in exchange, they carried a unique taste of "empathavores"; in which they fed off of one's emotions, whether positive or negative, with stronger emotions being far more flavorful and thus desirable for this particular breed. While the beasts were indeed powerful, they showed a unique intelligence that many of their kin seemed to lack. The attempt at a parley was made, a hope for a mutually advantageous treaty to be forged for the first time between Dragon and Man. The Ahamkara had no desire nor need to kill humans. In fact, it went directly against their nature. After all, they fed off of the emotions of Men, and thus should they have the means to venture into human territories freely, they would only benefit. Yet Thordon's desire for the annihilation of the Draconic species was potent and rich; far more than most of his predecessors or his peers. It was pure and indifferent, carrying not for the differences of one from another. His family, home and only son had all met death at the destructive mindlessness of the serpents, "so surely.." Thordon thought, ".. they deserve no quarter...." The sheer intensity of his desire was enough to bait the hunger of the Ahamkara to overlook the potent malice that his wishes were absolutely rotten with. "Grant me the power to annihilate my foes, and you will have freedom among my lands." True to their nature, the Ahamkara had granted Thordon, as well the other eleven Dragoon Knights, the ability to utilize unnatural, incredible mobility and strength to dominate the skies.


Shortly after the Dragoon Knights had become equipped with powers that belied their natural capabilities, enhancing what was already capitalized upon by their honed skills of the Dragoon style, the twelve Knights had taken up renewed resolve to fulfill the duty of their very namesake. As a result, the Order had begun to rapidly mass produce more Dragoon Knights, eager to formulate an army with the power afforded to them by the Ahamkara. In no shortage of irony, the Ahamkara were the first of many to face the eradicative intent of the Order. Over the span of a mere handful of years, the Dragoon Knights had besieged an entire species to near extinction, utilizing the power afforded to them by Dragons as the means to do so. This, throughout history, would become known as the "Great Hunt." A "reckoning, a purge, just retribution" dealt to the Draconic race as a whole by Man as a means to free humanity from the once ever present and looming threat of the mighty beasts that riddled the lands and blotted the skies.

No less than a millennia has passed since such events. Through the ages, the powers originally granted to the Dragoons had steadily yet surely diminished and lost the potency it once had, reverting them back to relying entirely on their own physical discipline and capabilities. Yet with the introduction of Chakra and Ninjutsu in the ushering of the new era, the Order had new means to recreate the might they once harnessed through the use of various Chakra-based techniques that, after some years, would return them to the skies. Today, the Order itself as an agency of Men exists as little more than a smudge in history, drafted in various scrolls and textbooks with a variety of their teachings and techniques inscribed in the same notes, yet the Dragoon Style persists on, serving as a functional fighting style that allows for a unique combative style that relies almost entirely on the Spear.

Description on the Abilities and Inner Workings of the Style:


" Of all the things that are symbolic of the nations of Men, few are more recognized than the Dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the Dragoon. "
-Azure Dragoon
Over the years, the Dragoon style has been refined into it's present and defining status as a Bukijutsu style that borrows fundamental advantages from that of Fūinjutsu and Ninjutsu as a means of delivering their attacks in otherwise archetypical ways that separated them from any known Polearm martial art. Over the years, the Dragoon style was adapted to utilizing bodily seals upon key parts of their body that served as a means of allocation of concentrated energy that could be used to amplify the capabilities of the User in whatever means they needed that was afforded to them by the seal. The Seal, known as the "Dragoon's Soul" (to be made into a passive reference technique later) takes the form of a tattoo of a Dragon that is primarily printed across the back of the Dragoon Knight, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts are seen extending throughout the User's body, examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" (to be detailed through passive reference technique of "Dragoon's Soul") throughout the User's body, which is functionally a cocktail combination of built up tension force absorbed from the muscles of the User -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifest-able source of energy that gives directable control of the force, which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, such as the creation of Avatars made of raw chakra resembling Dragons, or crescent shaped projectiles created from slashing force from the User's Lance or Spear. Through the harnessing of a physical force such as tension force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User.

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Through the use of what became their iconic and trademark talent, the "Vorpal Jump," in which the Dragoon would utilize incredible strength concentrated into their legs to lunge skyward and through the use of their Lance as the spearhead of their strikes, they apply incredible momentum-driven force to carry their spears to pierce the hides and scales of their foes. Through the use of Draconic Force, a Dragoon (or practitioner of the Dragoon Style) is capable of a variety of otherwise incredible aerial acrobatics. Utilizing the Dragon tattoo marked upon them, a user of the style may discharge the force in concentrated bursts through the use of manifesting seals, acting as a sort of directional manager to allow them to make split-second adjustments to their direction and thus, their momentum force which carries the true might of their attacks. The rank of these discharges carries a momentum-based boost of speed equal to twice that of the user's rank in speed, dispersing instantly after the usage of the technique has run its course. These discharging seals do not react to anything engaging with them other than the Dragoon themselves, carrying a unique chakra signature that makes them incapable of responding to opponents or inanimate objects, leaving the usage of these seals purely at the benefit of the user only. Consequently, such maneuverability is not so reliable as to be usable in any given situation, requiring proper timing and rational circumstances to afford it's maximum effect. Doubly, once a discharge of Draconic Force has been issued, it becomes a committed use, requiring the full use of the initial discharge to take it's course, or the User suffers damage to their body as a means to forcefully abort their course, before a new choice of application may be utilized. An example scenario being: If a Dragoon discharges Draconic Force from their feet or legs through the use of "Vorpal Jump" to amplify a jumping motion to launch them into the air with incredible strength and speed, the Dragoon is now committed to that jump and is incapable of changing course unless they are otherwise met with an equal or greater force (within reason), run the expected distance of the leap's full reach (i.e. "20 meters into the air"), or forcefully abort the momentum by counter-discharging Draconic Force of equal or greater force in a different direction (i.e. if initial discharge was downward to launch User upward at B-rank use, then the User must apply force right, left or upward of equal or greater rank, at the cost of an additional move slot). Opting to forcefully alter course in this way can cause a variety of physical repercussions, namely whiplash to the User and thus can cause damage to the User that scales relative to the rank of the initial discharge.

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While "Vorpal Jump" is the trademark mechanic and technique of the Dragoon Style, it is certainly not the only way it may be used in application. Due to the fundamental functions of the style relying of seal-casting and positional variation, the user may apply one or multiple discharge seals at a time in order to develop various techniques and methods of utility. One such example of the principles of utilizing seals as a means of discharging concussive force to result in offensive or supplementary utility would be applying the seal as it is naturally intended, serving to allow the Dragoon to create bursts of energy in a designated direction, but instead of relying solely on positions upon their body to discharge the seal from, they may place them upon another body or surface as well, such as the ground, walls or other similar surfaces, within logical reasoning. Despite this versatility, a user is incapable of placing seals greater than 5 meters away from their position, and the surface must be within their vision. While this is most commonly used on their own bodies to guide their own mobility to either initiate an airborne position or to guide their direction while airborne, it can be used in a variety of different ways, such as creating a "Vorpal Tunnel" of reoccurring rings that are all generating a "draft" in a specific direction. For each one of the rings that the Dragoon passes through, they pick up more and more speed which in turn enhances their thrusting strike with their Lance, causing devastating damage.

Example Techniques:


⥥ (Vuōparu Janpu) - Vorpal Jump ⥥
Type: Offensive / Supplementary
Rank: B-S
Range: Short-Mid
Chakra: 20-40
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, scaling to the level of discharge chosen.
Note:
-Must have an active polearm-style weapon in order to use.
-Once initiated, cannot be canceled unless using "Vorpal Redirect."


Additional effects and Restrictions: Must be of Jonin rank or higher, have completed basic Fuinjutsu training and have a weapon that can be logically used as a Spear or Lance, among other piercing polearms.

Upon completion of Dragoon style training, a practitioner of this style may have the option to classify it as their combat Specialty, in which case it is regarded that user has undergone extensive physical conditioning, in addition to the finesse and agility granted by the more advanced fundamentals of the style. As such, specialty grants the user the capacity for use of Vorpal Jump to occur within the same timeframe as other techniques; a testament to their extensive understanding of the style and ability to predict their own movements relating to the use of the style's techniques in an efficient and masterful manner.





List of Techniques:

⥥ ( Doragūn Tamashī ) - Dragoon's Soul ⥥
Type: Supplementary​
Rank: N/A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: The "Dragoon's Soul" takes the form of a bodily seal tattoo that holds the likeness of a Dragon, of which is primarily printed across the back of any and all users of the Dragoon Style, the appearance of which varies from user-to-user but each maintains a consistent theme of the Dragon's various parts being seen extending throughout the user's body, some examples being down their shoulders/arms or their waist/legs. This seal functionally serves as a housing and highway for "Draconic Might" throughout the user's body, which is functionally a cocktail combination of built up Tension Force absorbed from the muscles of the user -frequently seen in the flexing or straining of muscle tissue- and the integration of raw Chakra that serves as an amplifier and manifestable source of energy that gives directable control of the force. The aforementioned Tension Force is absorbed and stored through the Seal placed upon the user; a perpetual draw to charge the battery that is the Seal that comes as a result of even the slightest movement the user produces. This is done passively and is without a scaling system due to the abundance of the force it feeds upon at any given point in time. Once this built up force has been infused with Chakra, it becomes "Draconic Might" which can be directed either to key parts of the user's body, namely the legs for things such as boosts in speed, strength in lunges or leaps, or in certain circumstances, as projective force, depending on the technique that is utilized. Through the harnessing of a physical force such as Tension Force, all manifestations of Dragoon techniques that relies on chakra as a means of projection carries with it an inherent physicality to it that belies the raw chakra that it is infused with, often showing in a distinguishing manner of a thermal radiative wave that rolls off of any chakra (or Draconic Might) that is produced by the User. As a result, any use of Draconic Might is treated as physical damage. As a result of their physicality and the advanced nature of projecting pure chakra, all forms of Dragoon Style techniques that utilize Draconic Might and their interactions are treated as neutral.​
Note:​
-Must have this technique posted in reference on the user's biography in order to utilize the style and counts as one of their maximum bodily seals.​




⥥ (Vuōparu Janpu) - Vorpal Jump ⥥
Type: Offensive / Supplementary​
Rank: D-B​
Range: Short-Long​
Chakra: 10-20​
Damage: N/A (+10, +15, +20 to Bukijutsu-style attack)​
Description: Vuōparu Janpu (or Vorpal Jump) is the trademark technique that all practitioners of the Dragoon Style learn first and foremost, and is the foundation for all of it's fundamental abilities. Through the concentration of a specified amount of chakra into the user's legs as a means of reinforcement, a singular circular seal with form along the soles of both the user's feet before releasing a discharge of concentrated energy downward in tandem to the generic motions required of a jump. As a result, the discharge will often dramatically propel the user in an upward direction, carrying them as high as 20 meters, scaling based on the rank and thus strength of the discharge (D-rank up to 10 meters, C-rank up to 15 meters, B-rank up to 20 meters) before resulting in a downward descent that is instigated by a second discharge of the same strength as the first, propelling the Dragoon in a designated direction stated by the user in their usage, traveling at 2x their base speed for the duration of travel. If a direction is not specified, the default is downward. Through the use of this propelling force, the user enhances the strength of their next Bukijutsu-style technique, or in any case that the user's polearm is effectively used as the means of attack, scaling to the level of discharge chosen.​
Note:​
-Must have an active polearm-style weapon in order to use.​
-Once initiated, cannot be canceled unless using "Vorpal Redirect."​




⥥ ( Vuōparu Ridairekuto ) - Vorpal Redirect ⥥
Type: Defensive / Supplementary​
Rank: A​
Range: Short​
Chakra: 30​
Damage: N/A​
Description: Vorpal Redirect is the sibling to the iconic "Vorpal Jump" technique and generally follows most of the same process of performance. Where this technique directly differs from Vorpal Jump is in its capacity to immediately and effectively divert the user's momentum at a moments notice, even if having performed Vorpal Jump in a prior move. Ordinarily, when a Dragoon utilizes Vorpal Jump they are committed to the momentum built as a result unless willing to suffer physical damage to themselves. However, Vorpal Redirect allows the user to bypass this damage as a technique that will utilize the Dragoon's Soul seal upon their body, allowing them to apply immediate discharges of energy opposite of their momentum so to rapidly deescalate their momentum in a controlled manner utilizing identical or greater energy as what was used to perform Vorpal Jump and then immediately redirect them in a different direction. These bursts of energy by default will work in exact opposite directions of the user's movement if not described by the user otherwise, meaning if the user is traveling upward, without further explanation after using this technique, they will be immediately propelled downward instead. This technique can also be used without the need of a Vorpal Jump having been used previously, capable of being used as rapid momentum-based lunges to actively avoid attacks or to close distances in a desired direction in a split instant, moving at 2x that of the user's base speed for the duration of the technique's usage, but cannot be used as an attack on its own.​




⥥ ( Vuōparu Ton'neru ) - Vorpal Tunnel ⥥
Type: Offensive / Supplementary​
Rank: S​
Range: Short-Long​
Chakra: 40​
Damage: 80 (+20 if contact made at short range)​
Description: Vorpal Tunnel is a fundamentally advanced technique in the Dragoon Style arsenal. Focusing a considerable amount of chakra and energy into the Dragoon's Soul seal upon the user's body, the user with then discharge a series of up to 5 circular seals in perpetual repetition in a specified direction, or directly in front of them by default, each seal spacing apart by approximately 1 meter. These seals can be oriented in any way the user sees fit, though each must effectively carry into the next as a baseline requirement of this technique. Once the user initiates this technique by engaging with the first seal, an intense burst of energy will rupture forth from the seal against the user, propelling the user in the direction of the follow up seal, to which a second discharge of energy will occur, repeating this same pattern until all seals have effectively been triggered, causing the user to pick up immense momentum that causes them to hurl toward their targeted destination with incredible speed and force, building up to 2x their base speed for the duration of travel, this boost falling off by .5x with each range extension (2x at short range, 1.5x at mid range, +3 SPD lvls at long range) due to the nature of momentum degradation. With this speed and force, the user drives their polearm forward with them, dealing destructive damage upon impact with their target. Unlike other Dragoon-style attacks that utilizes these momentum-boosting seals as a medium to perform attacks, in the case of Vorpal Tunnel, the damage to which the user is capable of performing is relative to the distance at which they travel in order to reach their contact point as a result of having immense levels of momentum carrying behind their strike the closer to impact they are. If the user impacts at short range from the point of use, then they deal +20 damage to the base damage value (counting as an active boost to the technique) as a result of receiving the maximum amount of speed enhancement from the use of the technique with minimal momentum degradation, affording a highly risky but effective use of the technique.​
Note:​
-Can only be used 3 times per battle with a 2 turn cooldown after each use.​
-Cannot make use of Dragoon Style related techniques above A-rank in the same and next turn.​




 
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