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✫ Baldy's Brain™✫
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<p>[QUOTE="Baldy, post: 11371419, member: 87923"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'">[BORDER="[IMG]http://img824.imageshack.us/img824/5066/windicon.png[/IMG]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">"]<span style="font-size: 12px"><strong>Custom Jutsu Created By Me:</strong></span>[hr][/hr]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #ADD8E6">#2 (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex </span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Type:</strong> Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Description:</strong>The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Notes:</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~ Can only be used 3x per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~ Works on techniques up to A rank.[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11975611&viewfull=1#post11975611">Link to Approval</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[CODE][URL="http://narutobase.net/forums/showthread.php?t=391567"]~Negative Knight[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=391575&p=12130926&posted=1#post12130926"]~Erzo[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=380232"]~Scaze[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=459006"]~Shuusai[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635"]~Ushiro[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Tybone[/CODE]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #ADD8E6">#8 (Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu </span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: B</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: N/A (+10 to chakra cost of each technique)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: (+20 to wind techniques)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Notes:</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used 4x per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Lasts for 3 turns[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460">Link to Approval</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[CODE]~Erzo</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Negative Knight</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Shady Doctor</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Edwardsama</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Scaze[/code]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #ADD8E6">#9 (Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction </span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive/Defensive/Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long (Explosion of Wind spans Short-Range)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 40 (-15 chakra per turn)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Notes:</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used 3x per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Animals last for 3 turns, before they disperse normally</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-No Wind above A-rank for the rest of, and the next turn.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used on Earth</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-No mythical creatures may be created through this technique. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be taught by Baldy[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=249&p=18651970#post18651970">Link to approval</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[code]~Erzo</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Shady Doctor</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Edwardsama</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Scaze</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~xHoudinii[/code]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #ADD8E6">#11 (Futon: Teito no sōdō)- Wind Release: Tumult of Tate </span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: S </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 40 (-15 per turn)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: 80 </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This technique revolves around the vacuum aspect of Wind. With two hand seals, the user is able to create two golem-shaped entities of wind anywhere within range, though outside of a 5 (outside short-range) meter radius of the opponent. These humanoid figures of wind are composed of highly compressed wind, that functions like a vacuum. The golems are roughly the size of the Earth Release: Stone Golem technique, and are, of course, A-rank in strength each. Upon creation, the golems begin to grow in size rapidly, using the terrain(dirt, rubble, soil, rocks, water etc.) to fuel their growth by drawing smaller particles in through the vacuum. Within a turn, each golem will be able to grow to half the size of the Earth Release: Great Stone Golem technique. Of course, in spite of the increased size, the strength of either golem remains the same. The golems exist not as sentient entities, but rather, as beings that are controlled passively by the user's mind. As such, the user has to supply chakra passively to sustain this control over the golems. They are also able to gravitate throughout the air due to their wind composition. When in enlarged form, the golems have a reach of mid-range. Due to the strength of the vacuum, being within a 2 meter radius of either golem will make movements and gesticulations highly difficult. The unique nature of this golem makes it highly invulnerable to damage - so long as it is not completely destroyed, it will be able to feed on the terrain and regenerate to its original strength and size (same size as at creation - Stone Golem technique), regardless of the damage sustained. Regeneration takes one turn. The A-rank golems are capable of combining together at any point in time to form a larger golem that is S-rank in strength, in which case the size would be twice of its original counterpart. The maximum possible size of the golem is that of the Great Stone Golem technique. Each golem is capable of imploding, creating a much stronger vacuum that would suck in everything within short-range towards itself (including the user if applicable), whilst shredding it to bits. However, this would cause the golem to vanish. This counts as a move. The strength of the vacuum is approximate to the strength of the golem, and can be done independently of each other. That is to say, one of the A-rank golems may choose to implode, creating an A-rank vacuum, whilst the other remains. The golems may also choose to combine, creating an S-rank vacuum instead that is larger in size, drawing in everything within an 8 meter radius. Imploding both Golem's individually will indeed cost two moves of the users moves.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Notes: </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used twice per battle </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Golems last for 4 turns, before they dissipate </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-No Wind above A-rank for the rest of, and the next turn </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-There must be a cooldown of 2 turns in between usages of this technique</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can not combine with Pull of Pazuzu or Erzo's Sickle Draws[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[CODE][/CODE]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=290&p=20067640&viewfull=1#post20067640">Approved here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></p> <p style="text-align: center">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Learned After The New Rules:</strong></p></p> <p style="text-align: center"></span>[hr][/hr]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack </span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: A</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 30</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: 60</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Restrictions</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- Only usable three times per match</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- No wind jutsu above A rank in the same turn</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- Can only be taught by Kryptiic[/SPOILER]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=186671">Trained here: X</a></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: B</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 20</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: N/A</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: User has to be moving to use this jutsu.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: Can be used two times per battle.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: Can't use to move in the air or fly around</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: Can use it to change direction, but will count towards the users 3 moves per turn</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: If ran into something the user will take -50 damage as a result of the great speed</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Note: Can only be taught by NineVision[/SPOILER]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?p=6093236">Trained here: X</a></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>(Fuuton: Kurasshu) - Wind Style: Crash</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Defensive|Supplementary</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short(Activating the technique)</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra: 30</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage: n/a</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- Can be used two times per match</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- No wind techniques in the same turn, or the turn after</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- After using it for the second time in a match, the user loses their ability to mold wind chakra properly</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">- Can only be taught by Toshiro</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=196137">Trained here: X</a></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack/Defence/Supplementary</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Rank: S</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Damage points: 80</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the <strong>hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can only be used 2 times</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can only be taught by Erzo</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Lasts 3 turns unless destroyed</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Once used, must wait 1 turn before re-using.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ No other wind jutsu higher than A-rank in same turn or next turn</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong>[/SPOILER]<strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754">Trained here: X</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fūton: Ōbu hakai) – Wind Release: Orb Destruction</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[SPOILER]Rank: S</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Type: Attack</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short – Mid</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra cost: 40</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage points: 80</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note: Can only be used twice.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note: Can only be taught by Erzo</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note: No other wind jutsu in same turn.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note: No Wind jutsu higher than S-rank, next turn.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[/SPOILER]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754">Trained here: X</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Kōkū-Bin)-Wind Style: Air-Mail</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: D</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Type: Supplementary</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short-Mid</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra: 10</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage: N/A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>-Usable 3 times per battle</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>-Can only be taught by Katonpwnz</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635">Trained here: X</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[SPOILER]Rank: B</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Type: Defense/Supplementary</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short-Long</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra cost: 20</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage points: N/A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~Can only be used three times per battle.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~Cannot be used for offensive purposes. [/SPOILER]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635">Trained here: X</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Attack/Supplementary/Defense</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: B </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra Cost: 20</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage Points: 40</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>-Usable once per turn</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>-Can only be taught by Ushiro[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=624421">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Sono kaze kiji) - Wind Release: The Wind Cloak</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Defense</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra Cost:30</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage Points: N/A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note:</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can be destroyed by B-Rank Fire Jutsu.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Will disappear after used once.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Lasts for 2 turns without use.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can only be used 2 times per battle.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can only be taught by -Blizzard-[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=634088">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type:Attack</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank:A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range:Short/Long</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra Cost:30</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage Points:60</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>*Can only be used thrice per battle*</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>*Can only be Used/Taught by 0sama*[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=634088">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Offensive</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: S</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short/Long</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra: 40 (-5 per turn)</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damange: 80</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>*Can only be used thrice per battle, and not in consecutive turns.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=638778">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fūton: Kamaitachi) - Wind Release: Sickle Draws</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Supplementary</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: N/A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra cost: N/A (+10 chakra cost to techniques this is applied to)</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage points: N/A</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=632522">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Supplementary/Attack </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: A-rank</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short-Long</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra: 30</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage: n/a (60)</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description:</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ usable 4 times</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ only taught by Shady[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=642092">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Offensive | Defensive | Supplementary</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: S</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short - Long</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra Cost: 40</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage Points: 80</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ Usable twice per battle </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ Can't be used in consecutive turns after ended</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ Lasts three turns (unless cancelled) </strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ Each ability used by the dragon counts as a move</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ No S-Rank or above Wind on the turn this is deactivated</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=642092">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[spoiler]Type: Offensive</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: S</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short - Mid</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra: 40</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage: 80</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Note:</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>- Can only be used 2x</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>- No Fuuton jutsu above S rank for the next two turns.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>- Can only be taught by Scaze[/spoiler]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=633706">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><strong>Futon: Sore wa Kaze no Nakada | Wind Style: It's in the Wind</strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[SPOILER]Type: Attack</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Rank: S</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Range: Short - Mid</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Chakra: 40</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Damage: 80</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>Restrictions</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>– Can only be taught by Kryptiic</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>– Can only be used two times per match.</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>– No wind jutsu above A rank in the same turn.[/SPOILER]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=680647">Taught here</a></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong>[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Recieved Before New Rules:</strong></p></p> <p style="text-align: center"></span>[hr][/hr]</strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><strong></strong>[/BORDER]</span></p><p></p><p>[/QUOTE]</p>
[QUOTE="Baldy, post: 11371419, member: 87923"] [CENTER][FONT=Century Gothic][BORDER="[IMG]http://img824.imageshack.us/img824/5066/windicon.png[/IMG] "][SIZE=3][B]Custom Jutsu Created By Me:[/B][/SIZE][hr][/hr] [LEFT][B][COLOR="#ADD8E6"]#2 (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex [/COLOR][/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B]The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. [B]Notes:[/B] ~ Can only be used 3x per battle ~ Works on techniques up to A rank.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=116&p=11975611&viewfull=1#post11975611"]Link to Approval[/URL] [CODE][URL="http://narutobase.net/forums/showthread.php?t=391567"]~Negative Knight[/URL] [URL="http://narutobase.net/forums/showthread.php?t=391575&p=12130926&posted=1#post12130926"]~Erzo[/URL] [URL="http://narutobase.net/forums/showthread.php?t=380232"]~Scaze[/URL] [URL="http://narutobase.net/forums/showthread.php?t=459006"]~Shuusai[/URL] [URL="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635"]~Ushiro[/URL] ~Tybone[/CODE] [B][COLOR="#ADD8E6"]#8 (Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu [/COLOR][/B] [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra: N/A (+10 to chakra cost of each technique) Damage: (+20 to wind techniques) Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. Notes: -Can only be used 4x per battle -Lasts for 3 turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460"]Link to Approval[/URL] [CODE]~Erzo ~Negative Knight ~Shady Doctor ~Edwardsama ~Noni ~Scaze[/code] [B][COLOR="#ADD8E6"]#9 (Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction [/COLOR][/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long (Explosion of Wind spans Short-Range) Chakra: 40 (-15 chakra per turn) Damage: 80 Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. Notes: -Can only be used 3x per battle -Animals last for 3 turns, before they disperse normally -More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately) -No Wind above A-rank for the rest of, and the next turn. -Can only be used on Earth -No mythical creatures may be created through this technique. -While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation -Can only be taught by Baldy[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=249&p=18651970#post18651970"]Link to approval[/URL] [code]~Erzo ~Shady Doctor ~Edwardsama ~Noni ~Scaze ~xHoudinii[/code] [B][COLOR="#ADD8E6"]#11 (Futon: Teito no sōdō)- Wind Release: Tumult of Tate [/COLOR][/B] [spoiler]Type: Offensive Rank: S Range: Short-Long Chakra: 40 (-15 per turn) Damage: 80 Description: This technique revolves around the vacuum aspect of Wind. With two hand seals, the user is able to create two golem-shaped entities of wind anywhere within range, though outside of a 5 (outside short-range) meter radius of the opponent. These humanoid figures of wind are composed of highly compressed wind, that functions like a vacuum. The golems are roughly the size of the Earth Release: Stone Golem technique, and are, of course, A-rank in strength each. Upon creation, the golems begin to grow in size rapidly, using the terrain(dirt, rubble, soil, rocks, water etc.) to fuel their growth by drawing smaller particles in through the vacuum. Within a turn, each golem will be able to grow to half the size of the Earth Release: Great Stone Golem technique. Of course, in spite of the increased size, the strength of either golem remains the same. The golems exist not as sentient entities, but rather, as beings that are controlled passively by the user's mind. As such, the user has to supply chakra passively to sustain this control over the golems. They are also able to gravitate throughout the air due to their wind composition. When in enlarged form, the golems have a reach of mid-range. Due to the strength of the vacuum, being within a 2 meter radius of either golem will make movements and gesticulations highly difficult. The unique nature of this golem makes it highly invulnerable to damage - so long as it is not completely destroyed, it will be able to feed on the terrain and regenerate to its original strength and size (same size as at creation - Stone Golem technique), regardless of the damage sustained. Regeneration takes one turn. The A-rank golems are capable of combining together at any point in time to form a larger golem that is S-rank in strength, in which case the size would be twice of its original counterpart. The maximum possible size of the golem is that of the Great Stone Golem technique. Each golem is capable of imploding, creating a much stronger vacuum that would suck in everything within short-range towards itself (including the user if applicable), whilst shredding it to bits. However, this would cause the golem to vanish. This counts as a move. The strength of the vacuum is approximate to the strength of the golem, and can be done independently of each other. That is to say, one of the A-rank golems may choose to implode, creating an A-rank vacuum, whilst the other remains. The golems may also choose to combine, creating an S-rank vacuum instead that is larger in size, drawing in everything within an 8 meter radius. Imploding both Golem's individually will indeed cost two moves of the users moves. Notes: -Can only be used twice per battle -Golems last for 4 turns, before they dissipate -No Wind above A-rank for the rest of, and the next turn -There must be a cooldown of 2 turns in between usages of this technique -Can not combine with Pull of Pazuzu or Erzo's Sickle Draws[/spoiler] [CODE][/CODE] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=290&p=20067640&viewfull=1#post20067640"]Approved here[/URL] [/left][hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Learned After The New Rules:[/B][/CENTER][/SIZE][hr][/hr] [B]Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade[/B] [SPOILER]Type: Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu. Restrictions - Only usable three times per match - No wind jutsu above A rank in the same turn - Can only be taught by Kryptiic[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=186671"]Trained here: X[/URL] [B](Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion [/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast. Note: User has to be moving to use this jutsu. Note: Can be used two times per battle. Note: Can't use to move in the air or fly around Note: Can use it to change direction, but will count towards the users 3 moves per turn Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions) Note: If ran into something the user will take -50 damage as a result of the great speed Note: Can only be taught by NineVision[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?p=6093236"]Trained here: X[/URL] [B](Fuuton: Kurasshu) - Wind Style: Crash[/B] [SPOILER]Type: Defensive|Supplementary Rank: A-Rank Range: Short(Activating the technique) Chakra: 30 Damage: n/a Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely. - Can be used two times per match - No wind techniques in the same turn, or the turn after - After using it for the second time in a match, the user loses their ability to mold wind chakra properly - For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank. - Can only be taught by Toshiro [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=196137"]Trained here: X[/URL] [B](Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze[/B] [SPOILER]Type: Attack/Defence/Supplementary Rank: S Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the [b]hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja. ~ Can only be used 2 times ~ Can only be taught by Erzo ~ Lasts 3 turns unless destroyed ~ Once used, must wait 1 turn before re-using. ~ No other wind jutsu higher than A-rank in same turn or next turn ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually. [/b][/SPOILER][b] [URL="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754"]Trained here: X[/URL] [B](Fūton: Ōbu hakai) – Wind Release: Orb Destruction[/B] [SPOILER]Rank: S Type: Attack Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart. Note: Can only be used twice. Note: Can only be taught by Erzo Note: No other wind jutsu in same turn. Note: No Wind jutsu higher than S-rank, next turn. [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754"]Trained here: X[/URL] [B](Fuuton: Kōkū-Bin)-Wind Style: Air-Mail[/B] [spoiler] Rank: D Type: Supplementary Range: Short-Mid Chakra: 10 Damage: N/A Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair. -Usable 3 times per battle -Can only be taught by Katonpwnz [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635"]Trained here: X[/URL] [B](Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale[/B] [SPOILER]Rank: B Type: Defense/Supplementary Range: Short-Long Chakra cost: 20 Damage points: N/A Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high. ~Can only be used three times per battle. ~Cannot be used for offensive purposes. [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635"]Trained here: X[/URL] [B](Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique[/B] [spoiler]Type: Attack/Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. -Usable once per turn -Can only be taught by Ushiro[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=624421"]Taught here[/URL] [B](Fuuton: Sono kaze kiji) - Wind Release: The Wind Cloak[/B] [spoiler]Type: Defense Rank: A Range: Short Chakra Cost:30 Damage Points: N/A Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once. Note: ~ Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc. ~ Can be destroyed by B-Rank Fire Jutsu. ~ Will disappear after used once. ~ Lasts for 2 turns without use. ~ Can only be used 2 times per battle. ~ Can only be taught by -Blizzard-[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=634088"]Taught here[/URL] [B](Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami[/B] [spoiler]Type:Attack Rank:A Range:Short/Long Chakra Cost:30 Damage Points:60 Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow. *Can only be used thrice per battle* *Can only be Used/Taught by 0sama*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=634088"]Taught here[/URL] [B](Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen[/B] [spoiler]Type: Offensive Rank: S Range: Short/Long Chakra: 40 (-5 per turn) Damange: 80 Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them. *Can only be used thrice per battle, and not in consecutive turns. *A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass. *Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=638778"]Taught here[/URL] [B](Fūton: Kamaitachi) - Wind Release: Sickle Draws[/B] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is applied to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. ~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522"]Taught here[/URL] [B]Fuuton: Jaakuna gēmu | Wind Release: Wicked Games[/B] [spoiler]Type: Supplementary/Attack Rank: A-rank Range: Short-Long Chakra: 30 Damage: n/a (60) Description: A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=642092"]Taught here[/URL] [B](Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)[/B] [spoiler]Type: Offensive | Defensive | Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=642092"]Taught here[/URL] [B](Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible. Note: - Can only be used 2x - No Fuuton jutsu above S rank for the next two turns. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=633706"]Taught here[/URL] [B]Futon: Sore wa Kaze no Nakada | Wind Style: It's in the Wind[/B] [SPOILER]Type: Attack Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body. Restrictions – Can only be taught by Kryptiic – Can only be used two times per match. – No wind jutsu above A rank in the same turn.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=680647"]Taught here[/URL] [hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Recieved Before New Rules:[/B][/CENTER][/SIZE][hr][/hr] [/b][/BORDER][b][/b][/FONT][b][/b][/CENTER][b][/b] [/QUOTE]
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