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✫ Baldy's Brain™✫
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<p>[QUOTE="Baldy, post: 11371357, member: 87923"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'">[BORDER="[IMG]http://icons.iconarchive.com/icons/raindropmemory/down-to-earth/256/G12-Rock-icon.png[/IMG]</span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"></span></p> <p style="text-align: center"><span style="font-family: 'Century Gothic'">"]<span style="font-size: 12px"><strong>Custom Jutsu Created By Me:</strong></span>[hr][/hr]<p style="text-align: left"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #8B4513">#5 (Doton: Gareki no sakusei)- Earth Release: Rubble Creation </span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: B</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 20</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: N/A(+20 if used in combination with other techniques)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note:</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used 4x per battle[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=150&p=14442653&highlight=Baldy#post14442653">Approved here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[CODE][URL="http://narutobase.net/forums/showthread.php?t=491465&p=14770889#post14770889"]~Scaze[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=486243"]~Teno[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Erzo(cbb to find link)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Ushiro</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Negative Knight</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[/CODE]</p></p> <p style="text-align: left"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><span style="color: #8B4513"><strong>#7 (Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo</strong> </span></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]<strong>Type:</strong> Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> N/A(+10 to chakra cost to techniques)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A(+20 to Earth techniques)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Description:</strong> This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Notes:</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be used 4x per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Lasts for 3 turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Technique may be deactivated at any time[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460">Approved Here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[Code]~Erzo</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Negative Knight</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Venom</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Loki</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Drackos[/Code]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Learned After The New Rules:</strong></p></p> <p style="text-align: left"></span>[hr][/hr]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Type: Attack</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range:Short-long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used 2 times.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Panthers must be destroyed with an approperate jutsu.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Panthers disperse after 3 turns if they are not destroyed.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: No S-rank Earth jutsus next turn.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754">Taught Here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: C</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 15</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">-Can only be taught by Shin-Akira[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635">Trained here: X</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Katon/Doton: Hotto tamaishi kikku) - Earth/Fire Style: Hot Boulder Kick</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive/Defensive/Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: 60</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user stomps his foot on the ground, causing a large boulder about 3x the size of a human to pop out of the ground. The user then kicks the boulder and ignites it with Fire Style, sending a blazing boulder to the target. [/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=484601">Trained here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Barzani no Senjutsu) - Earth Release: Barzani's Tactic</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: A technique that encompasses the density of Earth and it's applications. By channeling chakra to a certain point on the ground within range, the user will massively increase its density to the point where the ground begins to act separately from the rest of the Earth, bending inwards on itself and forming a minuscule hole at said point. The deterioration extent is to a certainty where the ground does not break apart, but instead an external structural shift occurs, where this minuscule point begins to alter the behaviour of the terrain, acting as a epicenter for exaggerated geotropism to occur at irrational speed, where matter in the form of structures will be attracted and have their trajectory path changed towards the minuscule point. If matter is formed using the ground as a source (e.g. Earth techniques requiring the ground) Their growth will be altered in the way a plant faces where light intensity is at the most. Due to the Earth's natural attraction to the point created, the structures tops will ultimately bend towards it as it protrudes the Earth, differentiating from it's initial target and will fully grow/move at a different angle. This attraction from geotropism only works on techniques that have a constant, solid contact with the ground, since that is what is being altered. Therefore any techniques that don't adhere to this law (Fire, Wind and Lightning techniques) will not feel the effect of the gravitational pull on the ground. If a technique that is less in rank is affected by this, it will break apart as it reaches the point. Though on the other hand, the attraction also isn't strong enough to pull techniques of a higher rank and power towards itself, nor any living organism.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Can only be used twice per battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~No techniques above S-rank for this and the following turn.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~No Earth above A-rank whilst this is active.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~If not destroyed, will last three turns.[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=622837">Trained here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Doton: Keiri | Earth Release: Executioner</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user sends his earth chakra into the ground beneath his opponent and raises his dominant arm with the palm facing up creating a cage like construct around the opponent with the only possible way to escape being up. The cage is two meters in height and each side is one and a half meter wide and unlike a regular cage each of the four pillars that hold it together are connected to eachother by 1.5 meter long blades with a small socket in the pillar where the tips are. Every pillar contains a total of ten blades, each being roughly 5 centimeters in width at the back end meaning there's roughly a space of 15 centimeters between each blade and when looking directly at one of the four sides the tips of the blades would be pointed towards the right. They are however not identically placed on each side so that the blades can freely pass eachother when the user executes the true purpose of this technique. Upon creating the cage the user, by a flick of his wrist rotates his wrist in a 90 degree angle so that their thumb would now be facing upward and upon executing that simple movement all four pillars rotate inward at a 90 degree angle, chopping through the opponent with the blades.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be taught by Tybone.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: No Doton above A-Rank in the same turn or the next.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle.[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=629850&p=18397341#post18397341">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>[Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch </strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Attack</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: 60</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used 4 times per battle.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Copyrights © Blizzard.[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=634088">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Attack/Defence/Supplementary </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: C</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short - Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 15 (-5 to maintain the jutsu) (-10 when used alongside other Earth techs)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: N/A (30 if contact with heated Earth/Rock is made)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: An activation of sorts, this jutsu allows the user to use other Earth techniques (only those which consist of rock/hardened Earth) but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used. Due to it's lack of ability to deal damage alone, the activation of this jutsu is instant, allowing it to be performed in the same time-frame as another jutsu.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~ Can only be taught by Erzo</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~ Can only be used thrice; Lasts 5 turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~ Once used, the user must wait a turn before using agan.[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=632522">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Rank: C-S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short - Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 15-40 (-10 chakra per turn)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: 30-80</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Lasts for three turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Only one construct can be brought to "life" per use</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be taught by Negative Knight</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used on Earth Release Techniques</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Constructs only possess physical capability and can not use jutsus[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=635977">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>[Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Mid-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: 80</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by -Venom-</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: No other S-Rank or above Doton in the user's next turn</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=635977">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary-Offense</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short - Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Remains on the field for three turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used twice</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Requires a one turn cool down before use again after they are dispersed or destroyed</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Must have S-Rank Doton training before use</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=635977">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Type: Supplementary/Defensive/Offensive</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: N/A (60 damage if used to attack the opponent)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Creatures last for a maximum of three turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used 2x per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be taught by -Venom-</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Counts as 2 moves from the users 3 per turn limit.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: No insect can separate from the swarm to do its own thing</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Parent Jutsu[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=635977">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: B</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 20</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be taught by Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used two times</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Activation lasts three turns, can be turned off any time</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be applied to earth techniques with solidity, and that erect from the ground</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used on S-Rank and below earth techniques[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=636077">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: N/A (depends on the technique)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be taught by Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used two times</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Requires two turn cool down before re-use</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Must have earth mastery</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Reformation is done only once per technique</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Activation lasts three turns, can be turned off any time</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be applied to earth techniques with solidity, and that erect from the ground</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used on A-Rank and below earth techniques[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=636077">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short (Short range contact to inject chakra)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage Points: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used two times</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Noni</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: The activation lasts up to three turns[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=636077">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: N/A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">CHAKRA: N/A (+10 chakra to Earth Release techniques)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: N/A (+20 if mud is ignited, otherwise no damage boost)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is APPLICABLE on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Lasts four turns</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Rayder</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note Doesn't work with KG/CE variants[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=641783">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Supplementary/Defensive/Offensive</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: S</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short - Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra cost: 40 (-15 chakra per turn)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage points: N/A (30-80 damage if used to attack the opponent)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Earthly Tether</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Enter the Void</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Become Earth</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Lasts four turns (unless cancelled)</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Negative Knight</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: No S-Rank or above Earth on the turn this technique is deactivated </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Note: User is restricted to Earth and non-elemental abilities while this is active[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=643488">Taught here</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Recieved Before New Rules:</strong></p></p> <p style="text-align: left"></span>[hr][/hr]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></p> <p style="text-align: center">[/BORDER]<p style="text-align: left"></p></p> <p style="text-align: center"></span></p><p>[/QUOTE]</p>
[QUOTE="Baldy, post: 11371357, member: 87923"] [CENTER][FONT=Century Gothic][BORDER="[IMG]http://icons.iconarchive.com/icons/raindropmemory/down-to-earth/256/G12-Rock-icon.png[/IMG] "][SIZE=3][B]Custom Jutsu Created By Me:[/B][/SIZE][hr][/hr][LEFT] [B][COLOR="#8B4513"]#5 (Doton: Gareki no sakusei)- Earth Release: Rubble Creation [/COLOR][/B] [spoiler]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A(+20 if used in combination with other techniques) Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth. Note: -Can only be used 4x per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=150&p=14442653&highlight=Baldy#post14442653"]Approved here[/URL] [LEFT][CODE][URL="http://narutobase.net/forums/showthread.php?t=491465&p=14770889#post14770889"]~Scaze[/URL] [URL="http://narutobase.net/forums/showthread.php?t=486243"]~Teno[/URL] ~Erzo(cbb to find link) ~Ushiro ~Negative Knight ~Noni [/CODE][/LEFT] [COLOR="#8B4513"][B]#7 (Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo[/B] [/COLOR] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] N/A(+10 to chakra cost to techniques) [B]Damage:[/B] N/A(+20 to Earth techniques) [B]Description:[/B] This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. [B]Notes:[/B] -Can only be used 4x per battle -Lasts for 3 turns -Technique may be deactivated at any time[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460"]Approved Here[/URL] [Code]~Erzo ~Negative Knight ~Venom ~Noni ~Loki ~Drackos[/Code] [hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Learned After The New Rules:[/B][/CENTER][/SIZE][hr][/hr] [B](Doton: Kuroi Kurohyou) - Earth release: Black Panthers[/B] [SPOILER]Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754"]Taught Here[/URL] [B](Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift[/B] [spoiler]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism. -Can only be taught by Shin-Akira[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=461713&p=14083635#post14083635"]Trained here: X[/URL] [B](Katon/Doton: Hotto tamaishi kikku) - Earth/Fire Style: Hot Boulder Kick[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user stomps his foot on the ground, causing a large boulder about 3x the size of a human to pop out of the ground. The user then kicks the boulder and ignites it with Fire Style, sending a blazing boulder to the target. [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=484601"]Trained here[/URL] [B](Doton: Barzani no Senjutsu) - Earth Release: Barzani's Tactic[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: A technique that encompasses the density of Earth and it's applications. By channeling chakra to a certain point on the ground within range, the user will massively increase its density to the point where the ground begins to act separately from the rest of the Earth, bending inwards on itself and forming a minuscule hole at said point. The deterioration extent is to a certainty where the ground does not break apart, but instead an external structural shift occurs, where this minuscule point begins to alter the behaviour of the terrain, acting as a epicenter for exaggerated geotropism to occur at irrational speed, where matter in the form of structures will be attracted and have their trajectory path changed towards the minuscule point. If matter is formed using the ground as a source (e.g. Earth techniques requiring the ground) Their growth will be altered in the way a plant faces where light intensity is at the most. Due to the Earth's natural attraction to the point created, the structures tops will ultimately bend towards it as it protrudes the Earth, differentiating from it's initial target and will fully grow/move at a different angle. This attraction from geotropism only works on techniques that have a constant, solid contact with the ground, since that is what is being altered. Therefore any techniques that don't adhere to this law (Fire, Wind and Lightning techniques) will not feel the effect of the gravitational pull on the ground. If a technique that is less in rank is affected by this, it will break apart as it reaches the point. Though on the other hand, the attraction also isn't strong enough to pull techniques of a higher rank and power towards itself, nor any living organism. ~Can only be used twice per battle. ~No techniques above S-rank for this and the following turn. ~No Earth above A-rank whilst this is active. ~If not destroyed, will last three turns.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=622837"]Trained here[/URL] [B]Doton: Keiri | Earth Release: Executioner[/B] [spoiler]Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user sends his earth chakra into the ground beneath his opponent and raises his dominant arm with the palm facing up creating a cage like construct around the opponent with the only possible way to escape being up. The cage is two meters in height and each side is one and a half meter wide and unlike a regular cage each of the four pillars that hold it together are connected to eachother by 1.5 meter long blades with a small socket in the pillar where the tips are. Every pillar contains a total of ten blades, each being roughly 5 centimeters in width at the back end meaning there's roughly a space of 15 centimeters between each blade and when looking directly at one of the four sides the tips of the blades would be pointed towards the right. They are however not identically placed on each side so that the blades can freely pass eachother when the user executes the true purpose of this technique. Upon creating the cage the user, by a flick of his wrist rotates his wrist in a 90 degree angle so that their thumb would now be facing upward and upon executing that simple movement all four pillars rotate inward at a 90 degree angle, chopping through the opponent with the blades. Note: Can only be taught by Tybone. Note: No Doton above A-Rank in the same turn or the next. Note: Can only be used twice per battle.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=629850&p=18397341#post18397341"]Taught here[/URL] [B][Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch [/B] [spoiler]Type: Attack Rank: A Range: Long Chakra Cost: 30 Damage Points: 60 Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back. Note: ♦ Can be used 4 times per battle. ♦ Copyrights © Blizzard.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=634088"]Taught here[/URL] [B](Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark[/B] [spoiler]Type: Attack/Defence/Supplementary Rank: C Range: Short - Long Chakra Cost: 15 (-5 to maintain the jutsu) (-10 when used alongside other Earth techs) Damage Points: N/A (30 if contact with heated Earth/Rock is made) Description: An activation of sorts, this jutsu allows the user to use other Earth techniques (only those which consist of rock/hardened Earth) but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used. Due to it's lack of ability to deal damage alone, the activation of this jutsu is instant, allowing it to be performed in the same time-frame as another jutsu. ~ Can only be taught by Erzo ~ Can only be used thrice; Lasts 5 turns ~ Once used, the user must wait a turn before using agan.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522"]Taught here[/URL] [B](Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[/B] [spoiler]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught here[/URL] [B][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon[/B] [spoiler]Rank: S Type: Supplementary/Offensive Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh. Note: Can only be used once per battle Note: Can only be Taught by -Venom- Note: No other S-Rank or above Doton in the user's next turn Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught here[/URL] [B](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures[/B] [spoiler]Type: Supplementary-Offense Rank: A Range: Short - Long Chakra: 30 Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body) Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas. Note: Remains on the field for three turns Note: Can only be used twice Note: Requires a one turn cool down before use again after they are dispersed or destroyed Note: Must have S-Rank Doton training before use [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught here[/URL] [B][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm[/B] [spoiler]Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals. Note: Creatures last for a maximum of three turns Note: Can only be used 2x per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Note: No insect can separate from the swarm to do its own thing Note: Parent Jutsu[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=635977"]Taught here[/URL] [B](Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well. Note: Can only be taught by Noni Note: Can only be used two times Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on S-Rank and below earth techniques[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=636077"]Taught here[/URL] [B](Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A (depends on the technique) Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had. Note: Can only be taught by Noni Note: Can only be used two times Note: Requires two turn cool down before re-use Note: Must have earth mastery Note: Reformation is done only once per technique Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on A-Rank and below earth techniques[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=636077"]Taught here[/URL] [B](Doton: Hotei no Tacchi)- Earth Release: Touch of Budai[/B] [SPOILER]Type: Supplementary Rank: A Range: Short (Short range contact to inject chakra) Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used. Note: Can only be used two times Note: Can only be Taught by Noni Note: The activation lasts up to three turns[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=636077"]Taught here[/URL] [B](Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment[/B] [spoiler]Type: Supplementary Rank: A Range: N/A CHAKRA: N/A (+10 chakra to Earth Release techniques) Damage: N/A (+20 if mud is ignited, otherwise no damage boost) Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is APPLICABLE on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active. Note: Lasts four turns Note: Can only be used twice per battle Note: Can only be Taught by Rayder Note Doesn't work with KG/CE variants[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=641783"]Taught here[/URL] [B](Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora[/B] [spoiler]Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. Earthly Tether The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Enter the Void The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Become Earth The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth and non-elemental abilities while this is active[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=643488"]Taught here[/URL] [hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Recieved Before New Rules:[/B][/CENTER][/SIZE][hr][/hr] [/LEFT][/BORDER][LEFT][/Left][/FONT][/CENTER] [/QUOTE]
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