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✫ Baldy's Brain™✫
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<p>[QUOTE="Baldy, post: 11371224, member: 87923"]</p><p><span style="font-family: 'Century Gothic'">[BORDER="[IMG]http://img547.imageshack.us/img547/4547/fireiconb.png[/IMG]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">"]<span style="font-size: 12px"><strong>Custom Jutsu Created By Me:</strong></span>[hr][/hr]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong><span style="color: #FF0000">#1 (Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips</span></strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Type:</strong> Offensive/Attack</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> 60</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Description:</strong> By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually. </p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>Restrictions:</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Can only be taught by Baldy..</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Only usable 3 times per battle</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Flaming tentacles and whips travel at a fairly fast pace</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=10&p=5939633#post5939633">Link to Approval</a></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[CODE][URL="http://narutobase.net/forums/showthread.php?p=6093236"]~Vision[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?t=279227"]~Scaze[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[URL="http://narutobase.net/forums/showthread.php?p=6608121"]~Nathan.[/URL]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Kerrah[/CODE]</p><p></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #FF0000"><strong>#6 (Katon: Belenos no buresu)- Fire Release: Breath of Belenos</strong> </span></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> B</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 20</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A (+20 to Fire/Lightning techniques) </span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Notes:</strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">-Can only be used 4x per battle[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460">Approved here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[code]~Erzo</span></p><p><span style="font-family: 'Century Gothic'">~Akasha</span></p><p><span style="font-family: 'Century Gothic'">~Venom</span></p><p><span style="font-family: 'Century Gothic'">~Negative Knight</span></p><p><span style="font-family: 'Century Gothic'">~Noni</span></p><p><span style="font-family: 'Century Gothic'">~Scaze</span></p><p><span style="font-family: 'Century Gothic'">[/code]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong><span style="color: #FF0000">#10 (Katon: Barukan no konseki)- Fire Release: Vestiges of Vulcan </span></strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<strong>Type:</strong> Supplementary </span></p><p><span style="font-family: 'Century Gothic'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Century Gothic'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Century Gothic'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Century Gothic'"><strong>Damage:</strong> N/A (80 if ignited) </span></p><p><span style="font-family: 'Century Gothic'"><strong>Description:</strong> This technique revolves around the creation of ash particles within earthen sources, such as the ground, and the like but not techniques. With a single hand seal, the user is able to form numerous small particles of ash inside the bodies of these substances. This particles would occupy the spaces within these sources, both internally and externally. On the exterior, these techniques may be minimally crusted with a thin layer of ash, and thus, roughly noticeable; in addition, the opponent will also feel some heat upon the formation of these superheated particles should he be standing atop these surfaces/be in contact with it (ie. the ground). The surfaces that may be affected can range from anywhere from short-long range, but the maximum radius for the creation of ash is within a 5 meter radius. Taking into account the characteristics of ash, the ash that is formed would be highly flammable and even explosive. As such, upon ignition by means of fire, lightning, or friction, the ash spread around the earthen source would violently erupt in flames, burning everything standing atop the earth source, or near it. These flames constitute as an S-rank attack, regardless of the magnitude of the source of ignition. Alternatively, the user may also manually cause the ash to explode and be set aflame, though this constitutes as an additional move. In addition, this technique may also have implications on other techniques that come from the earthen source in which this ash is created and stored. Techniques that originate from the source material, such as earth techniques emerging from the ground, would become semi-molten though there will be no damage boost, due to the ash amalgamating with the earth techniques. It would also become extremely susceptible to being set aflame and exploding should it come into contact with lightning, fire, or friction due to the additional ash within it. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>Notes:</strong></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">-Can only be used 2x per battle</span></p><p><span style="font-family: 'Century Gothic'">-Ash remains dormant for 3 turns, before losing its flammable qualities</span></p><p><span style="font-family: 'Century Gothic'">-No Fire techniques above A-rank for the rest of and the next turn[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19051798&viewfull=1#post19051798">Approved Here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[code]~Scaze</span></p><p><span style="font-family: 'Century Gothic'">~Akasha[/code]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Learned After The New Rules:</strong></p><p></span>[hr][/hr]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Yomi Doki) - Fire Style: Underworld's Wrath</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: This is an advanced katon technique. The user preforms two hand-seals, and utilizing their chakra, they focus it into the ground anywhere, mid-range from the user. The user preforms one more hand-seal, and using shape manipulatio, they form a large fireball that rises from the ground. The user constantly sends chakra into the fireball while compressing it at an incredible rate, so it looks like an expanding sphere of intense flames. On the users command, they can cause it to explode, creating a giant explosion that covers entire short range and the shockwave will reach mid range.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Can be used three times per match</span></p><p><span style="font-family: 'Century Gothic'">- No fire techniques in the same turn</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Toshiro[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=196137">Trained here: X</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Supplementary/Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 50</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 90 (-10 to user)</span></p><p><span style="font-family: 'Century Gothic'">Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be used once.</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be taught by Erzo</span></p><p><span style="font-family: 'Century Gothic'">~ No Fire or Lightning Jutsu above A-rank in the same and next turn .</span></p><p><span style="font-family: 'Century Gothic'">~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness.</span></p><p><span style="font-family: 'Century Gothic'">~ Counts as two moves from the users move count</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754">Trained here: X</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Kaji Kawari ) - Fire Substitute</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 10</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=459006&p=13838440&posted=1#post13838440">Trained here: X</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Shinku Nesuto)- Fire Release: Crimson Nest </strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">~When employed the user cannot use katon techniques above S rank in the same turn or the next</span></p><p><span style="font-family: 'Century Gothic'">~Beetles can only be triggered once per use of the technique</span></p><p><span style="font-family: 'Century Gothic'">~Technique can only be used 2 times per battle</span></p><p><span style="font-family: 'Century Gothic'">~The beetles are present for 4 turns if not eliminated or used</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by xHoudinii</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=494623">Trained here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra</strong></span></p><p><span style="font-family: 'Century Gothic'"><strong></strong>[spoiler]Type: Offensive / Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S </span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: No technique of S rank or higher of fire release in the turn they are made.</span></p><p><span style="font-family: 'Century Gothic'">Note: They can not be made in consequent turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: They can be on the battlefield up to three turns before dispersing. </span></p><p><span style="font-family: 'Century Gothic'">Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.</span></p><p><span style="font-family: 'Century Gothic'">Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)</span></p><p><span style="font-family: 'Century Gothic'">Note: Each ability they use will also count towards the three jutsus limit.</span></p><p><span style="font-family: 'Century Gothic'">Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.</span></p><p><span style="font-family: 'Century Gothic'">Note: The jutsu would take two slots of possible three upon its activation.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Akasha[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=631348">Trained here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Neko Asobi) - Fire Release: Cat Play</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15 (-5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 4 times.</span></p><p><span style="font-family: 'Century Gothic'">[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=632522">Taught here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Hai Ken ) - Fire Release: Fire Fists</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 (-15 chakra per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques. The fists do this by tracking other bodies of heat from the surrounding area which does not belong to the user.</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=632522">Taught here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 50 (-20 chakra per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 90</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Can only be used 1x.</span></p><p><span style="font-family: 'Century Gothic'">- Can be sustained for a maximum of four turns.</span></p><p><span style="font-family: 'Century Gothic'">- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn.</span></p><p><span style="font-family: 'Century Gothic'">- User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends.</span></p><p><span style="font-family: 'Century Gothic'">-Cannot create Forbidden Rank Fire techniques from this technique</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Scaze[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=633706">Taught here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (-10 Per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used 3x</span></p><p><span style="font-family: 'Century Gothic'">- No Fire techniques above S rank for the rest of the turn.</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Scaze[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=633706">Taught here</a></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[hr][/hr]<span style="font-size: 12px"><p style="text-align: center"><strong>Custom Jutsu Recieved Before New Rules:</strong></p><p></span>[hr][/hr]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Kasai Ha Suto-Mu) Fire Leaf Storm</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[SPOILER]Rank:A</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra:30</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage:60</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range:Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Type:Attack</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Can only be used 3x</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~Can only be used by -Scaze- and those who he allows</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">~No forbidden rank water justus that turn[/SPOILER]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"><strong>(Katon: Hanabi) - Fire Style: Fireworks</strong></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">[spoiler]Type: Offensive | Supplementary</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Rank: B</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Range: Short-Mid</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Chakra: 20</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Damage: 40</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">Description: The user first channels their fire chakra into the ground around the opponent. Subsequently, the user materializes the fire chakra into countless yet tiny fireballs around the size of a raindrop. The fireballs emerge from the ground, rising upwards, surrounding the opponent at short-range. The fireballs are highly condensed, hence the reason why it is so small. The user can cause the fireballs to explode simultaneously around the opponent with a simple snap of a finger. As there are many fireballs exploding simultaneously in a haphazard manner, it resembles a firework. Due to the low rank of this technique and the relatively small size of each fireball, the resultant explosion can cause close to no harm, perhaps some minor burns. However, as there is a large quantity of explosions, and at such close range to the opponent, it would cause a lot of noise. Furthermore, due to the fireballs being in extremely close proximity to the opponent when they explode, the explosion would temporary blind the opponent for a couple of seconds as the fireballs are very bright. However, the user will not be affected as the fireballs are not close enough to affect him.</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'">- Can only be taught by Toshiro[/spoiler]</p></span></p><p style="text-align: left"><span style="font-family: 'Century Gothic'"></p><p>[/BORDER]</span></p><p>[/QUOTE]</p>
[QUOTE="Baldy, post: 11371224, member: 87923"] [FONT=Century Gothic][BORDER="[IMG]http://img547.imageshack.us/img547/4547/fireiconb.png[/IMG] "][SIZE=3][B]Custom Jutsu Created By Me:[/B][/SIZE][hr][/hr] [LEFT][B][COLOR="#FF0000"]#1 (Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips[/COLOR][/B] [SPOILER][B]Type:[/B] Offensive/Attack [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually. [B]Restrictions:[/B] ~Can only be taught by Baldy.. ~Only usable 3 times per battle ~There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere ~Flaming tentacles and whips travel at a fairly fast pace ~This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=10&p=5939633#post5939633"]Link to Approval[/URL] [CODE][URL="http://narutobase.net/forums/showthread.php?p=6093236"]~Vision[/URL] [URL="http://narutobase.net/forums/showthread.php?t=279227"]~Scaze[/URL] [URL="http://narutobase.net/forums/showthread.php?p=6608121"]~Nathan.[/URL] ~Kerrah[/CODE][/LEFT] [COLOR="#FF0000"][B]#6 (Katon: Belenos no buresu)- Fire Release: Breath of Belenos[/B] [/COLOR] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/A (+20 to Fire/Lightning techniques) [B]Description:[/B] This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe. [B]Notes:[/B] -Can only be used 4x per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=241&p=18262460&viewfull=1#post18262460"]Approved here[/URL] [code]~Erzo ~Akasha ~Venom ~Negative Knight ~Noni ~Scaze [/code] [B][COLOR="#FF0000"]#10 (Katon: Barukan no konseki)- Fire Release: Vestiges of Vulcan [/COLOR][/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] N/A (80 if ignited) [B]Description:[/B] This technique revolves around the creation of ash particles within earthen sources, such as the ground, and the like but not techniques. With a single hand seal, the user is able to form numerous small particles of ash inside the bodies of these substances. This particles would occupy the spaces within these sources, both internally and externally. On the exterior, these techniques may be minimally crusted with a thin layer of ash, and thus, roughly noticeable; in addition, the opponent will also feel some heat upon the formation of these superheated particles should he be standing atop these surfaces/be in contact with it (ie. the ground). The surfaces that may be affected can range from anywhere from short-long range, but the maximum radius for the creation of ash is within a 5 meter radius. Taking into account the characteristics of ash, the ash that is formed would be highly flammable and even explosive. As such, upon ignition by means of fire, lightning, or friction, the ash spread around the earthen source would violently erupt in flames, burning everything standing atop the earth source, or near it. These flames constitute as an S-rank attack, regardless of the magnitude of the source of ignition. Alternatively, the user may also manually cause the ash to explode and be set aflame, though this constitutes as an additional move. In addition, this technique may also have implications on other techniques that come from the earthen source in which this ash is created and stored. Techniques that originate from the source material, such as earth techniques emerging from the ground, would become semi-molten though there will be no damage boost, due to the ash amalgamating with the earth techniques. It would also become extremely susceptible to being set aflame and exploding should it come into contact with lightning, fire, or friction due to the additional ash within it. [B]Notes:[/B] -Can only be used 2x per battle -Ash remains dormant for 3 turns, before losing its flammable qualities -No Fire techniques above A-rank for the rest of and the next turn[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19051798&viewfull=1#post19051798"]Approved Here[/URL] [code]~Scaze ~Akasha[/code] [hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Learned After The New Rules:[/B][/CENTER][/SIZE][hr][/hr] [B](Katon: Yomi Doki) - Fire Style: Underworld's Wrath[/B] [SPOILER]Type: Offensive Rank: A-Rank Range: Mid Chakra: 30 Damage: 60 Description: This is an advanced katon technique. The user preforms two hand-seals, and utilizing their chakra, they focus it into the ground anywhere, mid-range from the user. The user preforms one more hand-seal, and using shape manipulatio, they form a large fireball that rises from the ground. The user constantly sends chakra into the fireball while compressing it at an incredible rate, so it looks like an expanding sphere of intense flames. On the users command, they can cause it to explode, creating a giant explosion that covers entire short range and the shockwave will reach mid range. - Can be used three times per match - No fire techniques in the same turn - Can only be taught by Toshiro[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=196137"]Trained here: X[/URL] [B](Katon/Raiton: Ho-Masubi's Raiden ) - Fire/Lightning: God of Fire's Thunder[/B] [SPOILER]Rank: Forbidden Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 50 Damage Points: 90 (-10 to user) Description: An advanced Fire and Lightning combination. The user releases their fire chakra from their body, manipulating it so as to create several rings of flame that are arranged in a concentric circular pattern. The rings orbit the user at all angles, acting as a spherical defense. However the user quickly releases their raiton chakra outwards from their body, while performing two brisk handseals. The chakra creating dozens of threads comprised of lightning that branch outwards, coiling around the already rampant flames. The user then sends the flames forwards, the former rings breaking into large crescents which can be sent racing towards the opponent. The fire and lightning combo both incinerates and slices through anything within its path; carving a blazing path of destruction through the land. Alternatively the user can perform a single handseal, thus instead of sending the attack in a single direction, the user is cable of making the attack expand outwards up to mid range. As it does so the rings begin to spin faster and faster, to the point that the rings seemingly form a visually impregnable sphere. Notes: ~ Can only be used once. ~ Can only be taught by Erzo ~ No Fire or Lightning Jutsu above A-rank in the same and next turn . ~ This technique leaves the user lethargic while the users experiences painful pins and needles in their extermeites due to the overuse of chakra. This lasts for the rest of, and the next turn. Inhibiting the users resourcefulness. ~ Counts as two moves from the users move count [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=457799&p=13814754#post13814754"]Trained here: X[/URL] [B](Katon: Kaji Kawari ) - Fire Substitute[/B] [SPOILER]Type: Supplementary Rank: C Chakra Cost: 10 Damage Points: N/A Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=459006&p=13838440&posted=1#post13838440"]Trained here: X[/URL] [B](Katon: Shinku Nesuto)- Fire Release: Crimson Nest [/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly. Note: ~When employed the user cannot use katon techniques above S rank in the same turn or the next ~Beetles can only be triggered once per use of the technique ~Technique can only be used 2 times per battle ~The beetles are present for 4 turns if not eliminated or used ~Can only be taught by xHoudinii [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=494623"]Trained here[/URL] [B](Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra [/B][spoiler]Type: Offensive / Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. Note: Can only be used twice per battle Note: No technique of S rank or higher of fire release in the turn they are made. Note: They can not be made in consequent turns. Note: They can be on the battlefield up to three turns before dispersing. Note: When it comes to elemental techniques, user can only use element of fire whilst they are active. Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar) Note: Each ability they use will also count towards the three jutsus limit. Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape. Note: The jutsu would take two slots of possible three upon its activation. Note: Can only be Taught by Akasha[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=631348"]Trained here[/URL] [B](Katon: Neko Asobi) - Fire Release: Cat Play[/B] [spoiler]Type: Offensive Rank: C Range: Short Chakra: 15 (-5 per turn) Damage: 30 Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage. Note: Can only be used 4 times. [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522"]Taught here[/URL] [B](Katon: Hai Ken ) - Fire Release: Fire Fists[/B] [spoiler]Rank: S Type: Offensive/Defensive Range: Short - Long Chakra cost: 40 (-15 chakra per turn) Damage points: 80 Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques. The fists do this by tracking other bodies of heat from the surrounding area which does not belong to the user. ~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=632522"]Taught here[/URL] [B](Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: Forbidden Range: Short - Long Chakra: 50 (-20 chakra per turn) Damage: 90 Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body. - Can only be used 1x. - Can be sustained for a maximum of four turns. - Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn. - User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends. -Cannot create Forbidden Rank Fire techniques from this technique - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=633706"]Taught here[/URL] [B](Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 Per turn) Damage: 80 Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target. Note: - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=633706"]Taught here[/URL] [hr][/hr][SIZE=3][CENTER][B]Custom Jutsu Recieved Before New Rules:[/B][/CENTER][/SIZE][hr][/hr] [LEFT][B](Kasai Ha Suto-Mu) Fire Leaf Storm[/B] [SPOILER]Rank:A Chakra:30 Damage:60 Range:Short-Mid Type:Attack Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid. ~Can only be used 3x ~Can only be used by -Scaze- and those who he allows ~No forbidden rank water justus that turn[/SPOILER] [B](Katon: Hanabi) - Fire Style: Fireworks[/B] [spoiler]Type: Offensive | Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user first channels their fire chakra into the ground around the opponent. Subsequently, the user materializes the fire chakra into countless yet tiny fireballs around the size of a raindrop. The fireballs emerge from the ground, rising upwards, surrounding the opponent at short-range. The fireballs are highly condensed, hence the reason why it is so small. The user can cause the fireballs to explode simultaneously around the opponent with a simple snap of a finger. As there are many fireballs exploding simultaneously in a haphazard manner, it resembles a firework. Due to the low rank of this technique and the relatively small size of each fireball, the resultant explosion can cause close to no harm, perhaps some minor burns. However, as there is a large quantity of explosions, and at such close range to the opponent, it would cause a lot of noise. Furthermore, due to the fireballs being in extremely close proximity to the opponent when they explode, the explosion would temporary blind the opponent for a couple of seconds as the fireballs are very bright. However, the user will not be affected as the fireballs are not close enough to affect him. - Can only be taught by Toshiro[/spoiler] [/LEFT][/BORDER][/FONT] [/QUOTE]
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