✦ Waaiz's CJ Thread ✦

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1. Index
2. My Own Custom Jutsu's
3. Custom Jutsu I've Learned
4. Custom Weapon
5. Fire Release
6. Earth Release
7. Water Release
8. Wind Release
9. Lightning Release
10. Ninja Arts
11. Body Arts
12. Sword Arts
13.Illusionary Arts
14.Custom Summonings
15. KKG's Customs
 

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1. Katon: Hi No Ryouken (Fire Release: Hounds of Fire)
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1. Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
2. Katon: Dōmōna Yajū no Ikari | Fire Release: Rage of the Ferocious Wild Beast
3.(Fuuton: Eāfan'neru) Wind Release: wind funnel
4. (Suiton: Washi No Dageki) | Water Style: Eagles Blow
5. (Katon: Yaketsuku yōna Hebi Kazangan Toreiru) – Fire Release: Searing Serpent Lava Trail
 
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Ikari no Roddo | (Rod of Fury)
Type : Weapon
Rank : A
Range : Short
Chakra : N/A
Damage : N/A
Description : Rod of Fury, is an ancient weapon first used used in the First Great War. The noble family that first used this weapon passed it down to their successors and it has now found its new master - Waaiz. Rod of Fury is a one meter long rod, pure metal black in color. The rod has a diameter of 2 inches which makes it easy for it to be held in hand. Due to being made of some unknown metal, this rod is actually indestructible. One end of the rod has a semi-spherical end, while the other end is sharp and conical. The rod has in it, some hidden compartments which stores innumerable needles which cannot be distinguished due to its black color. Three times in a battle, by channeling his chakra into this rod, the user can release these barrage of hidden needles from the sides of the rod (costs a move, A rank, 30 chakra, 60 damage) , none of which are larger than 2 inches (due to the diameter of the rod). These needles can reach up to mid-range distance when shot and can easily pierce through a huge stone/rock. Additionally, the rod can be channeled with the user's elemental chakra to give it certain properties. These needles are visible by naked eyes if you see properly.
Fire: By channeling his fire chakra, the user can coat the rod in fire. It causes additional damage by giving burn marks at the area of contact.
Lightning: By channeling his lightning chakra, the user can coat the rod in lightning. It causes additional damage by paralyzing the limb at the area of contact and/or breaking through Earth defenses of appropriate rank.
Wind: By channeling his wind chakra, the user can coat the rod in wind. It causes additional damage by providing additional cutting ability to the rod.
It can be used to fight against lightening swords.
The beauty of this rod is that chakra can be channeled into this rod remotely, and hence giving the user a wide range of options to use it creatively.
Also, the needles launched when the rod is being coated with elemental chakra, will have the elemental properties to them.
Note :
# Channeling chakra into the rod is and A-Ranked move. 30 chakra, 60 damage and lasts 3 turns.​
Approved Here >
 

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KATON

1. Katon: Hi No Ryouken (Fire Release: Hounds of Fire)
Type : Offensive/Defensive
Rank : A
Range : Short-Mid
Chakra : 30
Damage : 60
Description : Gaining inspiration from Earth Style: Mud wolves, this jutsu was created to form an invisible defense against an unsuspecting opponent. The user will form a single handseal and release his katon chakra in a radius of 5 metres around him/her. The chakra activates the moments the source of the foreign chakra (the opponent) comes close to it (2 meters). The moment the opponent is near, the chakra would emerge from the ground to shape itself in the form of two huge hounds made of fire (slightly larger than African Lions). These hounds will pounce on the opponent and bite off his flesh with their huge sharp teeth, cause huge burns and unmeasurable pain.
Note :
The hounds stay active for 2 turns after they emerge.
The chakra stays in the ground for 3 turns.
Can only be used thrice.
Can only be taught by Waaiz
Approved Here >




Katon: Dōmōna Yajū no Ikari | Fire Release: Rage of the Ferocious Wild Beast
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: The user will perform 7 handseals and exhale highly heated and intense flames. The flames on being released take the shape of a fearsome creature with 7 large lion-like heads possessing horns that is in a full sprint which transforms almost immediately into a ferocious rotation that travels through the ground, devouring everything in its path. Once it hits its main target, it results in a massive explosion which causes the 7 heads to erupt in a destructive frenzy of C ranked fireballs capable of knocking down opponents and doing minimal damage.
-Usable once per battle.
-No fire technique in the previous, same and next turns.
-Can only be taught by Naizen.

Learned Here >

(Katon: Yaketsuku yōna Hebi Kazangan Toreiru) – Fire Release: Searing Serpent Lava Trail
Type: Offensive/Defensive
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: After creating a shadow clone, the user will form an earthen creature made and controlled by him whether it be made of mud or solid rock, while the clone focuses his fire chakra and will manifest lances along its
head, back, torso, and the sides of its arms(if it has any) , as well as plates that the lances on the surface of the creature. Once they combine, the users will send the creature forward and slam it into the target(s), covered in scalding mud or knocked away (blunt force) and incinerated.
-Useable twice per battle with a 2 turn cool down period in between usages.
-No S-rank and above fire techniques next turn

learned here>>
 
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DOTON

Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
Rank: B
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.
Note: Can only be taught by PowerOfDarkness*
Learned Here >
 
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Suiton

(Suiton: Washi No Dageki) | Water Style: Eagles Blow
Type: Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30
Damage: 60
Description: The user starts by
focusing his water chakra on his
finger tips of his hand. With a
quick motion of his hand, the user
will then release the chakra in the
form of four eagles made of water
that dash towards the opponent at
an incredible speed. These eagles
can be as large as actual eagles or
maybe slightly smaller or bigger
and will depend on the user how
he creates them. Also, these eagles
are connected to the user's finger
tips via thin water strings which
develops as a trail which helps the
user to change their direction.
Once the eagles reach short range
from their opponent they shoot
towards their targets like a bullet
as if they were trying to dive into
the sea to hunt their target at 3
times more speed, piercing into the opponent's body and dealing heavy famage.
Note:
The user can create 4 eagles from their fingers max and each carry a C-Rank power.

Learned Here>>
 
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FŪTON



(Fuuton: Eāfan'neru) Wind Release: Wind Funnel
Type:Supplementary/Attack
Rank:B-Rank
Range:Short-Mid
Chakra:20
Damage:N/A
Description:After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to two times as fast as usual, making it difficultto dodge in short and mid range.
Note: Can be used twice per battle
Note: The user himself isn't able to throw kunai's and rocks in the funnel, he must be aided by a shadow clone or another shinobi.

Learned Here >
 
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TIGLONS
Tiglons




Summoning animal: Tiglon
Scroll owner: Noni
Other users who have signed contract: Shady Doctor, Waaiz, Shadou and Joker
Summoning boss if existing:
(Tiglon Kuchiyose: Aizen)-Tiglon Summoning: Aizen
Type: Summon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.
Abilities
Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

• Can only be taught by William24
• Can't be used against the contract owner
• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
• Takes a direct S-rank technique to kill him/disperse him
Other animals tied to contract:
( Tiglon Kuchiyose Bách ) -Tiglon summon: Bách
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can talk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive.
Abilities:
Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle. Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in return enlarges the flaming mane.
- Only taught by william24
- Can only be summoned once and lasts 4 turns
- Absorption ability counts towardz the alotted jutsu per turn
(Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo
Type: Summon
Rank: S-Rank
Range: Short-Long (Summoned short range of the user can move up to long range)
Chakra: 40
Damage: N/A (Depends on which attacks)
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. He is able to utilize his wind chakra ability to channel wind through them to increase their cutting ability (Counts as a move, A-Rank). Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to S-Rank. He can also withstand the power of S-Rank lightning without dispersing. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat, while floating he can carry small items and weapons.

Note: Can only be summoned once
Note: Lasts on the field for four turns
Note: Any jutsu Ichigo executes is counted as a move.
Description and background:
A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.
Signed Here >
 
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Konohagakure no Sāto

Permission to Use

1. The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: 10 or 15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs thatinduce specific ways of teaching and acting towards the protection ofthe Village.
*.The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding anddecisive action can truepeace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed downto all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives theshinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
*.Can only be used by members of Konohagakure who embody the Will of Fire.
*.Only usable when defending the village from external threats.*.Normal members receive a 10 damageboost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
*.Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
*.The Hokage and Village Officers receive a 15 damagebonus and strength and speed increased by one rank.
*.The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
*.If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakrapoints.
*.A member of Konoha must make a notice intheir biography's history as to which Will the character has inherited. This must be the same for both biographies.
*.The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi andtaught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missionssuccessfully and without failure. The Willof Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his deathand the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to theWill of Fire.
*.Can only be used by members of Konohagakure.
*.Only usable when attacking another village or enemy in accordance to an official mission.
*.Normal members receive a 10 damageboost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
*.Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
*.The Hokage and Village Officers receive a 15 damagebonus and strength and speed increased by one rank.
*.The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
*.If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakrapoints.
*.A member of Konoha must make a notice intheir biography's history as to which Will the character has inherited. This must be the same for both biographies.
 

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Approval: | |

Training proof: [ ]
Taking ownership proof: [ ]

Summoning Animal: Ducks.
Scroll Owner: Nathan.
Other Users who have signed contract: Faust (the one and only duck lord) Deviation.
Summoning Boss if existing: Luffy.
Other Summoning Animals tied to contract: Laffy, Taffy, Faffy, Naffy.
Description and Background:

General Description of the Animal in Real Life

Breeds of duck:








Ducks are a group of small, fresh and salt water birds from the Anatidae family. Ducks can vary in size but for the most time they grow to about 26 inches (65 centimeters) in length and can weigh up to 3 pounds (1.4 kilograms). Listed above are several members of the Duck family. They are very similar to other members of the Anatidae family, like the Loon, Grebes, Gallinules or Coots, which sometimes causes confusion to the untrained eye. Most ducks make the classic "quack" sound, but despite widespread misconceptions, most species of duck do not "quack". In general, ducks make a wide range of calls, ranging from whistles, cooing, yodels and grunts. For example, the scaup – which are diving ducks – make a noise like "scaup" (hence their name). Calls may be loud displaying calls or quieter contact calls. Ducks resort to a variety of plant and aquatic life for food.

Ducks eat things like grasses, aquatic plants, fish, insects, small amphibians, worms, and small molluscs. Some Ducks have evolved to allow them to swallow fish whole, while others have teeth-like "pecten" that allow them to filter the water for small organisms and other sources of food. The overall body plan of ducks is elongated and broad while their necks are sort-long and thin. The body shape of diving ducks varies somewhat from this in being more rounded, making them heavier and able to sink further, but at the cost of a slower flight speed In the case of some fishing species the bill is long and strongly serrated. The scaled legs are strong and well developed, and generally set far back on the body, more so in the highly aquatic species. Ducks wings are very strong and are generally short and pointed, and the flight of ducks requires fast continuous strokes, requiring in turn strong wing muscles. Three species of steamer duck are almost flightless, however, many species of duck are temporarily flightless while moulting and so they seek protected and sheltered area with plenty of food to rely on. Ducks moult their feathers in preparation for migration, growing new feathers for the long distances they will travel.

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Background in the RP.

The Ducks make their home in a region of the Ninja World called Anaheim. It's a veritable paradise with many large rivers and streams for the ducks to traverse and live on. Not much else is really known about the Duck's home region, only that Faust had discovered it, and then passed it on to Nathan. Nathan then taught the secrets of the Ducks to Deviation.

The Ducks of Anaheim have a many natural abilities that they can use in battle. They can produce a deafeningly loud "quacking" noise that can damage the hearing of any in the area (technique will be made). Their bills are powerful enough to break through non-Chakra infused Rock and other solid materials. They can fly at extreme speeds, around that of a Sannin Ranked Ninja. Depending on their size, the can carry between 1-3 people, and still be able to fly at their high speeds. They are also very intelligent, able to speak perfect English to other beings.

Signers of the Duck contract receive the below tattoo:
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Summoning Animals:

1.
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play]
Damage points: N/A [-20 to the user when summoned]
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon gusts of wind as well as release razor sharp feathers with the gusts. He can also release water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[Can only be used once per battle.]
[Can only stay in play for a total of 5 turns.]
[No other summonings can be used for the rest of the battle.]
[Wind gusts and Water bullets are equivalent to A-rank and count as a move when used.]

2.
Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Dust clouds are B-rank and count as one of the jutsus of a turn.

3.
Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fire bullets are B-rank and count as one of the jutsus of a turn.

4.
Type: Summoning
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user bites his thumb and wipes blood over his hand and slams his hands on the ground to call forth Faffy the son of Luffy. Faffy is light-blue, it has two feathery tufts on its head that connect at the bottom, forming a V-shape. It has a darker blue, feathery underside which makes it appear as if it were in mid-moult. It has yellow, webbed feet and a small tail. Faffy is able to carry one full grown person on it's back, and fly at Sannin speed. Faffy has an elemental affinity of lighting allowing him to create lighting bursts from his mouth. He is able to use B-rank lighting jutsus and gives them (+10 damage points) when performing a user/summon combo.
Notes:
- Faffy can only be summoned once per-match.
- Faffy can only stayed in played for four turns.
- Lighting bursts are B-rank and count as one of the techniques in a turn.
- Must have signed the Duck contract.
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5.
Type: Summoning
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user will summon Naffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Unlike most ducks, Naffy has no elemental affinity but rather excels in Kenjutsu and Taijutsu. Naffy is 5"11 in height, wears a grey kimono and carries an Iai sword with him that clips on to his left side when not in use and dons a samurai hairstyle. Though Naffy is unable to fly, he is agile (Sannin-Rank speed) and very perceptive about his surroundings and opponents, able to differentiate between a skilled opponent or an amateur. He is able to use B-rank Kenjutsu and Taijutsu that the user knows. Naffy's demeanor is stoic and focused, which allows him to maintain his composure during difficult battles. Out of all the summons, Naffy is the only one who requires a little explanation from the user as he can quickly assess a situation and act accordingly.
♦ Note: can only be used once per battle.
♦ Note: can only stay in play for a total of 4 turns.
♦ Note: must have signed the Duck Contract.
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Duck Arts:



Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Having Naffy the Duck summoned to the field, both the user and Naffy draw their swords and channel chakra to them at the same time. Both the user and Naffy dash forward quickly towards their target, making sure to cross paths with each other, leaving behind a red trail of red colored chakra. The target is the switchpoint where they make their attack as one ends up on the right and the other on the left and both behind the target. As they land their strike on their target, they release the chakra from their swords resulting in a small explosion. They sheath their swords shortly after ending the technique.
Note: Must have Naffy summoned on the field
Note: Must have signed the Duck Contract
Note: Can only be used 3 times per battle​
 
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