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Naruto Role Playing
Jutsu
Custom Jutsu Users
✘ The Eye of the Storm ✘
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<p>[QUOTE="Noni, post: 19230920, member: 174639"]</p><p style="text-align: center"><span style="font-size: 12px"><span style="color: #008000">Custom Weapons and Jutsus</span></span></p><p>[HR][/HR]</p><p><strong><u>1.</u></strong> <strong><span style="color: #008000">Kami Fōmu | The God's Form</span></strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short (Long)</p><p>Chakra: 80 (For activation ; +20 to sustain)</p><p>Damage: N/A</p><p>Description: An advance armor that covers the body and back of the head/neck of the user. The armor upon its activation travels across the users body and chakra dormant from the armor begins to manipulate interior aspects of the user to mimic artificial components of a Shark. An example is covering bones of the user and "changing" bones into an artificial substance similar to cartilage through the act of chakra manipulation and transformation to create an alternative similar to cartilage. The skin of the armor showcases certain unique advancements. Able to pick up electrical currents on the ground and areas of water transmitting them to the artificial electro-receptors located in the back of the users neck to help sense movement in watery based terrains and sources (mist for example). The skin also allows thermo-regulation. The skin detects extreme temperature changes and generates the opposite type of temperature to either cool the body down, or warm it up (often seen in the NW landmarks). The gills located on both sides of the users oblique area. They draw oxygenated water that will flow through the gills and enter the blood of the user. This armor is also able to create artificial fins by allowing the skin of the armor to branch outward when needed on the side and lower back of the user. These fins possess the innate ability to freely travel and maneuver around aquatic areas (bodies of water such as Lakes and Oceans). The speed of the swim is faster then most "regular" ninjas when having to swim without some sort of added benefit, giving the user an advantage in the water. Lastly, the users teeth become sharper through chakra enhancement, slightly increasing their size and making them as sharp as Kunai, at the same time, if any tooth is broken off, immediately it is re-grown from its same socket to mimic sharks, beneficial for various close range fighting. Everything specified here for the armor and user are considered passive abilities and counts for the chakra cost per turn, but are not offensive.</p><p></p><p>The ninjutsu-based abilities relate to two elemental natures, lightning and water element. This armor contains four basic applications that are used within the realm of battle. The user can pick one applications that is "ready-to-go" so to say upon the armors activation, as some are to be used when threat occurs at that exact moment, while the other three applications might be more direct in its usage and requiring more time to be spent.</p><p></p><p><strong>Poseidon</strong></p><p>The user will generate large amounts of electricity throughout the currents on the terrain in such a way that anything that disturbs the currents will generate a blast of electricity in an unfocused manner to accomplish one of two things. Sudden terrain disturbances that trigger the current will be destroyed at that moment, as electrical currents will ravage along its body, destroying its structure completely. Large summons, or force being placed on top of the ground will also be able to trigger the current, this does not include actual disturbances from inside the ground, such as earth creations or underground travel. But the amount of electricity is dependent upon the stress on the grounds currents. The current can be enough just to numb someone who is running fast, or it can be enough to completely paralyze a large beast. This is an A-Rank ability and can only be done three times. Only works with the present electrical currents and not be used on preexisting lightning jutsus.</p><p></p><p><strong>Neptune</strong></p><p>The user can at any time call upon sharks composed of condensed water, giving them the thick appearance and power of normal sharks. The summon can appear anywhere on the users body or close range (in a water source the user can extend this summon ability up to mid range, this does not include water vapors, but actual bodies of water) or by swinging their fins/arms or legs and release the shark through their body movement (though this method requires almost always to have the shark appear out of the specific body area moving) in a projectile-like manner. These sharks are A-Rank and this application can be used 5 times (body parts and/or whole body) and can even split into more sharks, dividing the ranking accordingly with splitting a shark.</p><p></p><p><strong>Tefnut</strong></p><p>On the back of the users neck, close to the elector-receptors is a summoning tattoo. Whenever the armor picks up signs of corruption upon the users brain, the summoning tattoo is activated. The figuring out of such problems comes from the electrical receptors on the head/neck of the user that when foreign chakra enters these receptors they release a shock to the body as an emergency alert. Due to the receptors and tattoo being closely aligned, this will allow for the tattoo to be "shocked", activating and summoning extremely small baby sharks. These baby sharks will engulf the users head and neck, and possessing the innate ability of absorbing chakra passively that they sense. The sharks will either bite into the users neck, and head area, and/or move towards the abundant and sudden chakra source that suddenly awakened them into the battlefield. They begin "eating" the presented chakra medium for themselves, which includes chakra genjutsu, Yamanaka, or some custom abilities, however, a downside is due to their passive nature, the user will risk losing some chakra as well (10 chakra points for D-B-Ranks, 20 Chakra points for A-S Rank jutsus that are inflicted upon the user). This ability can be used three times, and is A-Rank.</p><p></p><p><strong>Suijin</strong></p><p>The application here provides the ability for the user to release out of their pores a sticky solution of liquid that absorbs the innate abilities of specific elements. The sticky solution after gathering the elements ability will be able to release itself as a blob or a stream of sticky water to the opponent along with its absorbed element to harm the opponent (S-Rank ability and can only be used three times). This can also absorb dangerous and potentially harmful chemicals and gaseous and then re-releasing it back to the opponent. Alternatively, it can also aid in defending body attacks or weaponry from the opponent by providing a cushion from impact and literally getting stuck in the sticky solution. This will leave them at the mercy of the user, where they can propel the opponent away with a stream or blob, or potentially perform other basic attacks.</p><p></p><p>This armor would not be complete without having a strong correlation with its animal counter-part. The armor will constantly leak a certain amount of mist from its pores, the mist is very thin and allows easy vision and no real battle priority outside of the weapons realm. It allows the user the ability to summon sharks with an accessible water source by forming into a blob of water to be used for the shark to sustain itself on the battle. The user can also summon sharks from their other body parts. Active as long as the armor is active, or destroyed. This is C-Rank when done and the mist extends up to mid range. Not consider a main application but does count a move when done.</p><p></p><p>Notes: This armor may only be possessed by Noni and two successors of his choice. The user must have signed the contract of the sharks and possess primary affinity to at least lightning or water. Which in between requires a two turn cool down before re-use. After a first deactivation the user won't be able to perform water or lightning S-Rank and above, as well as no shark summons or ninjutsu. After the second deactivation, the user won't be able to perform water or lightning A-Rank and above, with again no shark related techniques.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297290#post20297290">Approved here</a></p><p><strong>Taught to:</strong> N/A</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=612967&p=17937469#post17937469">Learned here</a></p><p></p><p><span style="color: #008000">Sumitsukigasa - Dante's Horn of Sorrow</span></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 each turn)</p><p>Damage Points: 80</p><p>Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.</p><p>Note:</p><p>-Because of the sword's abilities, only a Sannin may hold the sword.</p><p>-Because of it's wind affinities, only who mastered wind may use it.</p><p>-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.</p><p>-Only may Dr. House use this, and who he allows.</p><p>-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.</p><p>[SPOILER]<img src="http://i44.tinypic.com/1z4ivxc.jpg" data-url="http://i44.tinypic.com/1z4ivxc.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><span style="color: #008000">(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!</span></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Himself</p><p>Chakra Cost: 30 (See Description)</p><p>Damage Points: +15 Ninjutsu</p><p>Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.</p><p>Note:</p><p>~Can be used 1x</p><p>~The sword won't be useable in the same turn as this technique.</p><p>~Only Kage or higher may use this.</p><p>~Sumitsukigasa must be wielded.</p><p>~Can be taught by Dr. House</p><p>~Won't be able to sign handseals in the same and the next turn.</p><p></p><p><span style="color: #008000">(Fuuton: Hensai) Wind Release: Repayment</span></p><p>Rank: S</p><p>Type: Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the sword's affinity of wind for his ultimate advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. After the 2 turns, putting chakra which the sword had left as an excess and plus the user's chakra, the user will stab his sword into the ground or into anything to remain still. As he did, all the fuuton chakra will escape from the top blade of the sword, a fuuton barrier will surround the user. If he chooses, the fuuton barrier may grew as much as to surround his teammates up to mid-range. The fuuton barrier is sharp and if the enemy touches it, it will injure him. The barrier will remain up till the sword is stabbed into the ground since the sword is what is supplying the barrier with fuuton chakra or till the next 2 turns.</p><p>Notes:</p><p>~Can be used 2x</p><p>~Lasts a maximum of 2 turns</p><p>~No A-rank or above fuuton can be used in the next turn.</p><p>~Dr. House may teach this.</p><p></p><p><span style="color: #008000"> The spear of words (sono yari serifu)</span></p><p> Type:Weapon</p><p> Rank: S</p><p> Range: Short</p><p> Chakra: 40</p><p> Damage: 80</p><p> Description:The spear of words,Forged from the finest metal materials from a human with extraordinary powers making it indestructible.The spear itself comes in two parts which the longest spear being 1.8 meters long and 4 cm thick and the second spear being only one meter long and still 4cm thick.The two spears both share the same abilities and are able to join together to form one long spear.The spear works extremely well with raiton chakra carrying some inside of it making all earth chakra which comes one meter radius spear around up to A rank cancel out making the earth jutsu have no effect.The spear itself has destructible power making the user while using the staff have power similar to that of the jutsu chakra enhanced strength.The last ability is for the staff to come back to the user when thrown due to it containing the users chakra.</p><p> -Cancelling out the earth chakra counts as one of the three moves and can only be used three times a battle.</p><p> -Can only be used by Lysander and if anyone else tries to pick it up it weight changes to five tons making it impossible to use.</p><p> -The returning of the staff is only usable three times.</p><p><a href="http://narutobase.net/forums/showthread.php?t=671449">Learned here</a></p><p></p><p><span style="color: #008000">Indra - God of Thunder</span></p><p>Type: Weapon</p><p>Rank: Forbidden</p><p>Range: Short-long</p><p>Chakra: 40 (maintaining levitation costs 10 Cp a turn)</p><p>Damage: N/A</p><p>Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.</p><p></p><p>Abilities -</p><p></p><p>Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)</p><p></p><p>Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)</p><p></p><p>Note: Changing Indra's form takes up 1 of the 3 moves</p><p>Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra</p><p>Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range</p><p>Note: Indra is Indestructible</p><p>Note: Can only be taught by Yusei</p><p><a href="http://narutobase.net/forums/showthread.php?t=672993&p=20284887#post20284887">Learned here</a></p><p>[/QUOTE]</p>
[QUOTE="Noni, post: 19230920, member: 174639"] [CENTER][SIZE=3][COLOR="#008000"]Custom Weapons and Jutsus[/COLOR][/SIZE][/CENTER] [HR][/HR] [B][U]1.[/U][/B] [B][COLOR="#008000"]Kami Fōmu | The God's Form[/COLOR][/B] Type: Weapon Rank: S Range: Short (Long) Chakra: 80 (For activation ; +20 to sustain) Damage: N/A Description: An advance armor that covers the body and back of the head/neck of the user. The armor upon its activation travels across the users body and chakra dormant from the armor begins to manipulate interior aspects of the user to mimic artificial components of a Shark. An example is covering bones of the user and "changing" bones into an artificial substance similar to cartilage through the act of chakra manipulation and transformation to create an alternative similar to cartilage. The skin of the armor showcases certain unique advancements. Able to pick up electrical currents on the ground and areas of water transmitting them to the artificial electro-receptors located in the back of the users neck to help sense movement in watery based terrains and sources (mist for example). The skin also allows thermo-regulation. The skin detects extreme temperature changes and generates the opposite type of temperature to either cool the body down, or warm it up (often seen in the NW landmarks). The gills located on both sides of the users oblique area. They draw oxygenated water that will flow through the gills and enter the blood of the user. This armor is also able to create artificial fins by allowing the skin of the armor to branch outward when needed on the side and lower back of the user. These fins possess the innate ability to freely travel and maneuver around aquatic areas (bodies of water such as Lakes and Oceans). The speed of the swim is faster then most "regular" ninjas when having to swim without some sort of added benefit, giving the user an advantage in the water. Lastly, the users teeth become sharper through chakra enhancement, slightly increasing their size and making them as sharp as Kunai, at the same time, if any tooth is broken off, immediately it is re-grown from its same socket to mimic sharks, beneficial for various close range fighting. Everything specified here for the armor and user are considered passive abilities and counts for the chakra cost per turn, but are not offensive. The ninjutsu-based abilities relate to two elemental natures, lightning and water element. This armor contains four basic applications that are used within the realm of battle. The user can pick one applications that is "ready-to-go" so to say upon the armors activation, as some are to be used when threat occurs at that exact moment, while the other three applications might be more direct in its usage and requiring more time to be spent. [B]Poseidon[/B] The user will generate large amounts of electricity throughout the currents on the terrain in such a way that anything that disturbs the currents will generate a blast of electricity in an unfocused manner to accomplish one of two things. Sudden terrain disturbances that trigger the current will be destroyed at that moment, as electrical currents will ravage along its body, destroying its structure completely. Large summons, or force being placed on top of the ground will also be able to trigger the current, this does not include actual disturbances from inside the ground, such as earth creations or underground travel. But the amount of electricity is dependent upon the stress on the grounds currents. The current can be enough just to numb someone who is running fast, or it can be enough to completely paralyze a large beast. This is an A-Rank ability and can only be done three times. Only works with the present electrical currents and not be used on preexisting lightning jutsus. [B]Neptune[/B] The user can at any time call upon sharks composed of condensed water, giving them the thick appearance and power of normal sharks. The summon can appear anywhere on the users body or close range (in a water source the user can extend this summon ability up to mid range, this does not include water vapors, but actual bodies of water) or by swinging their fins/arms or legs and release the shark through their body movement (though this method requires almost always to have the shark appear out of the specific body area moving) in a projectile-like manner. These sharks are A-Rank and this application can be used 5 times (body parts and/or whole body) and can even split into more sharks, dividing the ranking accordingly with splitting a shark. [B]Tefnut[/B] On the back of the users neck, close to the elector-receptors is a summoning tattoo. Whenever the armor picks up signs of corruption upon the users brain, the summoning tattoo is activated. The figuring out of such problems comes from the electrical receptors on the head/neck of the user that when foreign chakra enters these receptors they release a shock to the body as an emergency alert. Due to the receptors and tattoo being closely aligned, this will allow for the tattoo to be "shocked", activating and summoning extremely small baby sharks. These baby sharks will engulf the users head and neck, and possessing the innate ability of absorbing chakra passively that they sense. The sharks will either bite into the users neck, and head area, and/or move towards the abundant and sudden chakra source that suddenly awakened them into the battlefield. They begin "eating" the presented chakra medium for themselves, which includes chakra genjutsu, Yamanaka, or some custom abilities, however, a downside is due to their passive nature, the user will risk losing some chakra as well (10 chakra points for D-B-Ranks, 20 Chakra points for A-S Rank jutsus that are inflicted upon the user). This ability can be used three times, and is A-Rank. [B]Suijin[/B] The application here provides the ability for the user to release out of their pores a sticky solution of liquid that absorbs the innate abilities of specific elements. The sticky solution after gathering the elements ability will be able to release itself as a blob or a stream of sticky water to the opponent along with its absorbed element to harm the opponent (S-Rank ability and can only be used three times). This can also absorb dangerous and potentially harmful chemicals and gaseous and then re-releasing it back to the opponent. Alternatively, it can also aid in defending body attacks or weaponry from the opponent by providing a cushion from impact and literally getting stuck in the sticky solution. This will leave them at the mercy of the user, where they can propel the opponent away with a stream or blob, or potentially perform other basic attacks. This armor would not be complete without having a strong correlation with its animal counter-part. The armor will constantly leak a certain amount of mist from its pores, the mist is very thin and allows easy vision and no real battle priority outside of the weapons realm. It allows the user the ability to summon sharks with an accessible water source by forming into a blob of water to be used for the shark to sustain itself on the battle. The user can also summon sharks from their other body parts. Active as long as the armor is active, or destroyed. This is C-Rank when done and the mist extends up to mid range. Not consider a main application but does count a move when done. Notes: This armor may only be possessed by Noni and two successors of his choice. The user must have signed the contract of the sharks and possess primary affinity to at least lightning or water. Which in between requires a two turn cool down before re-use. After a first deactivation the user won't be able to perform water or lightning S-Rank and above, as well as no shark summons or ninjutsu. After the second deactivation, the user won't be able to perform water or lightning A-Rank and above, with again no shark related techniques. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297290#post20297290"]Approved here[/URL] [B]Taught to:[/B] N/A [URL="http://narutobase.net/forums/showthread.php?t=612967&p=17937469#post17937469"]Learned here[/URL] [COLOR="#008000"]Sumitsukigasa - Dante's Horn of Sorrow[/COLOR] Type: Weapon Rank: S Range: Short Chakra: 40 (-10 each turn) Damage Points: 80 Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn. Note: -Because of the sword's abilities, only a Sannin may hold the sword. -Because of it's wind affinities, only who mastered wind may use it. -If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft. -Only may Dr. House use this, and who he allows. -If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained. [SPOILER][IMG]http://i44.tinypic.com/1z4ivxc.jpg[/IMG][/SPOILER] [COLOR="#008000"](Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul![/COLOR] Rank: S Type: Supplementary Range: Himself Chakra Cost: 30 (See Description) Damage Points: +15 Ninjutsu Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it. Note: ~Can be used 1x ~The sword won't be useable in the same turn as this technique. ~Only Kage or higher may use this. ~Sumitsukigasa must be wielded. ~Can be taught by Dr. House ~Won't be able to sign handseals in the same and the next turn. [COLOR="#008000"](Fuuton: Hensai) Wind Release: Repayment[/COLOR] Rank: S Type: Defense Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the sword's affinity of wind for his ultimate advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. After the 2 turns, putting chakra which the sword had left as an excess and plus the user's chakra, the user will stab his sword into the ground or into anything to remain still. As he did, all the fuuton chakra will escape from the top blade of the sword, a fuuton barrier will surround the user. If he chooses, the fuuton barrier may grew as much as to surround his teammates up to mid-range. The fuuton barrier is sharp and if the enemy touches it, it will injure him. The barrier will remain up till the sword is stabbed into the ground since the sword is what is supplying the barrier with fuuton chakra or till the next 2 turns. Notes: ~Can be used 2x ~Lasts a maximum of 2 turns ~No A-rank or above fuuton can be used in the next turn. ~Dr. House may teach this. [COLOR="#008000"] The spear of words (sono yari serifu)[/COLOR] Type:Weapon Rank: S Range: Short Chakra: 40 Damage: 80 Description:The spear of words,Forged from the finest metal materials from a human with extraordinary powers making it indestructible.The spear itself comes in two parts which the longest spear being 1.8 meters long and 4 cm thick and the second spear being only one meter long and still 4cm thick.The two spears both share the same abilities and are able to join together to form one long spear.The spear works extremely well with raiton chakra carrying some inside of it making all earth chakra which comes one meter radius spear around up to A rank cancel out making the earth jutsu have no effect.The spear itself has destructible power making the user while using the staff have power similar to that of the jutsu chakra enhanced strength.The last ability is for the staff to come back to the user when thrown due to it containing the users chakra. -Cancelling out the earth chakra counts as one of the three moves and can only be used three times a battle. -Can only be used by Lysander and if anyone else tries to pick it up it weight changes to five tons making it impossible to use. -The returning of the staff is only usable three times. [URL="http://narutobase.net/forums/showthread.php?t=671449"]Learned here[/URL] [COLOR="#008000"]Indra - God of Thunder[/COLOR] Type: Weapon Rank: Forbidden Range: Short-long Chakra: 40 (maintaining levitation costs 10 Cp a turn) Damage: N/A Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo. Abilities - Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty) Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.) Note: Changing Indra's form takes up 1 of the 3 moves Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range Note: Indra is Indestructible Note: Can only be taught by Yusei [URL="http://narutobase.net/forums/showthread.php?t=672993&p=20284887#post20284887"]Learned here[/URL] [/QUOTE]
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