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✘ The Eye of the Storm ✘
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<p>[QUOTE="Noni, post: 18673317, member: 174639"]</p><p style="text-align: center"><img src="http://i.imgur.com/GA4OHW2.png" data-url="http://i.imgur.com/GA4OHW2.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><strong><span style="font-size: 12px"><span style="color: #808080">Summoning Contracts and Techniques</span></span></strong></p><p>[HR][/HR]</p><p style="text-align: center"><span style="font-size: 12px"><span style="color: #B22222"><strong>Piranha (Dropped)</strong></span></span></p><p>[HR][/HR]</p><p>[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=514717">Learned here</a></p><p></p><p><strong>Summoning Animal:</strong> Piranha</p><p><strong>Scroll Owner:</strong> -Best-</p><p><strong>Other Users who have signed contract:</strong> Noni, and -Osmon-</p><p><strong>Summoning Boss if existing:</strong> Queen Belladonna</p><p><strong>Other Summoning Animals tied to contract:</strong> N/A</p><p><strong>Description and Background:</strong> </p><p></p><p>A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like.</p><p></p><p>Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins.</p><p></p><p><strong>Summoning Tattoo:</strong></p><p>[SPOILER]<p style="text-align: center"><img src="http://i879.photobucket.com/albums/ab359/suddy26/piranha_zpsdaa58a26.png" data-url="http://i879.photobucket.com/albums/ab359/suddy26/piranha_zpsdaa58a26.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p><strong><u>Techniques</u></strong></p><p></p><p><span style="color: #B22222">Hidden Piranha Arts : School of Chaos | Pirania Hijutsu : Ranmyaku No Gakkou </span></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Mid Range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: </p><p>The signer of the Piranha summons will make the Ram -> Tiger hand seal and place their hand on the water surface. On doing so, a school of 100 piranhas will be summoned under water. The user will then direct them to the opponent. On reaching near the opponent, the schools of piranhas will start to revolve around the opponent rapidly thereby creating a large whirlpool that will disturb the balance of the opponent and will make them sink. While revolving, the opponent is trapped in a auditory genjutsu in which he will be hearing a piercing sound, similar to a supersonic sound. The illusionary sound combined with the swirling of the whirlpool will cause the opponent to take damage and severe stress on his mind due to the illusionary sound produced by the genjutsu. If the opponent sinks in the water, they will be killed and eaten by the hungry school of piranhas. The technique can be used only when both the user and the opponent are on a water surface, and when the opponent is at mid range as the user will be likable to get trapped in the whirlpool when performed at short range and the genjutsu cannot be casted if the opponent is at long range. </p><p>Note: This is not a Sound genjutsu which uses sound as a medium for casting genjutsu. It is a normal genjutsu which traps the opponent in a illusionary Sound instead of the normal illusion.</p><p></p><p>Restrictions:</p><p>*Must have signed the Piranha summoning contract.</p><p>*Must have mastered Genjutsu.</p><p>*Can be used only once per battle and thrice per event. </p><p>*Can only be taught by -Best-</p><p>*Requires a water source</p><p></p><p><strong><u>Summonings</u></strong></p><p></p><p><span style="color: #B22222">Pirania Kuchiyose : Kouhi Belladonna | Piranha Summoning : Queen Belladonna ( The Deadly Nightshade)</span></p><p>Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>The user will perform the Necessary hand seals and by their tattoo in the hand they will summon the Queen of Piranha's. The Queen Belladonna.Queen Belladonna is Said to be the Queen of all the Piranhas. She stands at half the Size of Toad boss Gamabunta. Queen belladonna can only be summoned in water, and also large water source like the water source created by the Exploding colliding waves technique or a lake or a sea etc. Queen Belladonna is blessed with Robust Skin, and Hard spikes surrounding her Body which makes her Highly resistable upto A rank Suiton Techniques. Belladonna is said to be the queen of Ocean and the Mother of all Piranhas, She can use up to S rank Water techniques. The most peculiar character of Belladonna is the Poisonous spikes that are present near her head. A small pore like opening is present at the tip of these poisonous spikes. This pore acts as the opening for the Poison to be shot from the summon. The poison is made into a senbon and then it is shot at the opponent. </p><p>The speed of the Poisonous Senbon that is shot at the opponent equal to the speed of the Chidori senbon technique. Now regarding the effects of the Senbon, It can be classified into two stages. </p><p>1.Initial pierce.</p><p>2.Paralyzing Venom.</p><p></p><p>1. During the Initial pierce i.e the time when the senbon pierces the skin of the opponent. The opponent will only feel a slight pain like a needle prick during this stage. The venom of summon will be transferred to the Blood of the opponent during this stage. During this stage the opponent will not feel any effect of the poison. This stage lasts for two turns. (Including the turn the user makes next)</p><p></p><p>2.During this phase the Venom starts the action. After being affect by the venom for two turns in the next turn the venom will cause Partial Paralysis to the opponent. As an effect of the venom, both the hands of the opponent will go Numb which make then unable to use hand based taijutsu techniques and also the opponent will not be able to make any hand seals. Ho ever, the other parts of the body of the opponent except the hands will be fully functional i.e the opponent will still be able to move their legs and their main body. This Partial paralysis stage lasts for two turns so the total venom effect last for three turns including the initial pierce. After the venom effects withers off the opponent will have severe muscle pain which make him unable to use A rank and above taijutsu techniques for two turns.</p><p></p><p>If the opponent gets hit again by the Poison senbons from belladonna again while the previous poison is still in effect in the opponents body then as soon as the opponent gets hit by the senbons, it will lead to total paralysis which make the opponent immobile for the rest of the turns until the Poison effect withers off. The senbons Doesn't do actual damage than serving as a medium to induce the poison but they can withstand up to B rank damage. </p><p></p><p>Note: </p><p>*Must have signed the Piranha Summoning contract.</p><p>*Stays in the Battlefield for 4 turns.</p><p>*Poison senbons can Only be used twice per battle from short range and counts as a turn</p><p>*Can only be summoned once per battle. </p><p>*Summoning The queen can only be taught by -Best-</p><p></p><p>Image of the Summoning:</p><p>[SPOILER]<img src="http://files.list.co.uk/images/2010/08/14/piranha-remake-afm.png" data-url="http://files.list.co.uk/images/2010/08/14/piranha-remake-afm.png" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p style="text-align: center"><span style="color: #008000"><span style="font-size: 12px"><strong>Snakes (Dropped)</strong></span></span></p><p>[SPOILER]</p><p>(Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Snake Summoning Jutsu: Keigo and Mizuiro</p><p>Type: Summoing</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: n/a</p><p>Description: Keigo and Mizuiro are twin snakes, they are both the color blue and they are about the size of an average snake (not in the Narutoverse in real life). Keigo and Mizuiro have an ability that is rarity in the snake world, they can communicate with each other telepathically. The distance they can communicate is a vast. Even if ones at sunagakure, it can communicate to the other that's in kumogakure. This ability has made them one of the more useful snakes to summon.</p><p></p><p>- Must have snake contract signed</p><p>-Can only be summoned once</p><p>- They have no fighting ability other then what they can do with their bodies</p><p>- Can only be taught by Better </p><p><a href="http://narutobase.net/forums/showthread.php?t=427995">Learned here</a>[/SPOILER]</p><p>[HR][/HR]</p><p><strong><p style="text-align: center"><span style="font-size: 12px"><span style="color: #DAA520"><span style="font-size: 12px">Tiglon (Dropped)</span></span></span></p><p></strong></p><p>[HR][/HR]</p><p>[SPOILER]<a href="http://narutobase.net/forums/showthread.phpt=73952&page=16&p=13786309&viewfull=1#post13786309">Ownership</a></p><p></p><p><strong>Summoning animal:</strong> Tiglon ( <a href="http://en.m.wikipedia.org/wiki/Tiglon"> Wiki Link</a>)</p><p><strong>Scroll owner:</strong> Noni</p><p><strong>Other users who have signed contract:</strong> none </p><p><strong>Summoning boss if existing:</strong> None yet </p><p><strong>Other animals tied to contract:</strong> None</p><p><strong>Description and background:</strong> </p><p>A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&p=8192976&viewfull=1#post8192976"> Link to approval </a></p><p></p><p><strong><u>Summonings</u></strong></p><p></p><p><span style="color: #DAA520">(Tiglon Kuchiyose: Aizen)-Tiglon Summoning: Aizen</span></p><p>Type: Summon </p><p>Rank: S-rank </p><p>Range: Short </p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: </p><p>The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.</p><p><strong>Abilities</strong></p><p>Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons. </p><p>He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth). </p><p>He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.</p><p></p><p>• Can only be taught by William24</p><p>• Can't be used against the contract owner</p><p>• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count</p><p>• Takes a direct S-rank technique to kill him/disperse him</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=73">Approved here</a></p><p></p><p><span style="color: #DAA520">( Tiglon Kuchiyose Bách ) -Tiglon summon: Bách</span></p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can talk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive.</p><p><strong>Abilities:</strong></p><p>Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle. Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in return enlarges the flaming mane.</p><p>- Only taught by william24</p><p>- Can only be summoned once and lasts 4 turns</p><p>- Absorption ability counts towardz the alotted jutsu per turn </p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=82&p=9316969&viewfull=1#post9316969">Approved here</a></p><p></p><p><span style="color: #DAA520">(Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo</span></p><p>Type: Summon</p><p>Rank: S-Rank </p><p>Range: Short-Long (Summoned short range of the user can move up to long range)</p><p>Chakra: 40</p><p>Damage: N/A (Depends on which attacks)</p><p>Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. He is able to utilize his wind chakra ability to channel wind through them to increase their cutting ability (Counts as a move, A-Rank). Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to S-Rank. He can also withstand the power of S-Rank lightning without dispersing. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat, while floating he can carry small items and weapons.</p><p></p><p>Note: Can only be summoned once</p><p>Note: Lasts on the field for four turns</p><p>Note: Any jutsu Ichigo executes is counted as a move</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=157&p=15232394&viewfull=1#post15232394">Approved here</a></p><p>[/SPOILER]</p><p>[HR][/HR]</p><p style="text-align: center"><span style="font-size: 12px"><span style="color: #000080">Sharks</span></span></p><p>[HR][/HR]</p><p></p><p><span style="color: #000080">( Kuchiyose: Phorcys ) Summoning: Phorcys</span></p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water.</p><p></p><p>Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends.</p><p>Note: Only Last 4 turns at the most.</p><p>Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.</p><p>Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys).</p><p>Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire. </p><p><a href="http://narutobase.net/forums/showthread.php?t=558998">Learned here </a></p><p></p><p><span style="color: #000080">( Kuchiyose: Ceto ) ♆ Summoning: Ceto</span></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja.</p><p></p><p>Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks.</p><p>Note: Lasts 4 turns at max</p><p>Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.</p><p>Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks).</p><p>Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu.</p><p><a href="http://narutobase.net/forums/showthread.php?t=558998">Learned here </a></p><p></p><p><span style="color: #000080">( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon</span></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks.</p><p></p><p>The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu.</p><p>Note: Last 4 turns</p><p>Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once.</p><p>Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank).</p><p>Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire </p><p><a href="http://narutobase.net/forums/showthread.php?t=558998">Learned here </a></p><p></p><p><span style="color: #000080">Kuchiyose: Ōkui ▽ Summoning Technique: Gluttony</span></p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (-100 per turn) (+100 per turn)</p><p>Damage: N/A</p><p>Description: Among several shark summons, Gluttony is very rare in the fact that he is one of the only sharks with no offensive capabilities; only supplementary and defensive. Gluttony is the size of an average shark, and can be summoned on land or inside a source of water. However, if summoned on land, he can only stay on the battlefield for three turns, compared to the regular five he could last inside a source of water. Being Ashitaka Emishi's personal shark summon, Gluttony has a respect for him like no other, however, it takes months of training to effectively use Gluttony by other shark practitioners, as he commands the utmost respect for his aid in combat. Gluttony has two main main abilities, two of those abilities being able to absorb chakra from people and transfer that chakra to the person who summoned him or his allies. If Gluttony is making direct contact with a person, or if they are within short range of him in a source of water, Gluttony can begin to steal their chakra, eating it like a glutton, never filling (costs a moveslot to initiate). Being a master of chakra control, Gluttony can use the chakra transfer jutsu perfectly. However, he must be in direct contact with the user or ally to give him the chakra, or within short range in a water souce (costs a move slot). Gluttony is very sarcastic, and at times, is considered a jackass within the shark community; though other sharks still respect him for his usefulness in combat.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ No sharks can be on the field while Gluttony is summoned</p><p>▽ Lasts five turns, unless summoned on earth, then is reduced to three turns</p><p>▽ Can only be summoned two times per conflict </p><p></p><p><span style="color: #000080">Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin</span></p><p>Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A</p><p>Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect.</p><p></p><p>Note: Lasts four turns but can be deactivated at any time</p><p>Note: Must wait three turns before using again</p><p>Note: No shark ninjutsu techniques for two turns after this technique ends</p><p>Note: Must have signed the shark contract and have mastered water release</p><p>Note: Can't be used in conjunction with forbidden ranked water techniques</p><p>Note: This technique cannot be used in conjunction with other infusions</p><p>Note: Must have a shark summoning tattoo on the bio for instantaneous activation</p><p>Note: Can only be taught by Penguin</p><p></p><p><span style="color: #000080">Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth</span></p><p>Type: Offensive/Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn).</p><p></p><p>Note: Can only be taught by Penguin</p><p>Note: Can only be used by shark contract holders</p><p>Note: Can only be used twice per match</p><p>Note: Lasts for four turns then everyone is de-summoned</p><p>Note: No shark ninjutsu A-rank and above for a turn after this technique </p><p></p><p><span style="color: #000080">Ikarusu no Naizō ▽ Innards of Icarus</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A (60 if used with offensive intent)</p><p>Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Can only be used three times per conflict</p><p>▽ No shark ninjutsu above A-rank during this move</p><p>[/QUOTE]</p>
[QUOTE="Noni, post: 18673317, member: 174639"] [CENTER][IMG]http://i.imgur.com/GA4OHW2.png[/IMG] [B][SIZE=3][COLOR="#808080"]Summoning Contracts and Techniques[/COLOR][/SIZE][/B][/CENTER] [HR][/HR] [CENTER][SIZE=3][COLOR="#B22222"][B]Piranha (Dropped)[/B][/COLOR][/SIZE][/CENTER] [HR][/HR] [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=514717"]Learned here[/URL] [B]Summoning Animal:[/B] Piranha [B]Scroll Owner:[/B] -Best- [B]Other Users who have signed contract:[/B] Noni, and -Osmon- [B]Summoning Boss if existing:[/B] Queen Belladonna [B]Other Summoning Animals tied to contract:[/B] N/A [B]Description and Background:[/B] A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like. Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins. [B]Summoning Tattoo:[/B] [SPOILER][CENTER][IMG]http://i879.photobucket.com/albums/ab359/suddy26/piranha_zpsdaa58a26.png[/IMG][/CENTER][/SPOILER] [B][U]Techniques[/U][/B] [COLOR="#B22222"]Hidden Piranha Arts : School of Chaos | Pirania Hijutsu : Ranmyaku No Gakkou [/COLOR] Type: Offensive Rank: A Range: Mid Range Chakra: 30 Damage: 60 Description: The signer of the Piranha summons will make the Ram -> Tiger hand seal and place their hand on the water surface. On doing so, a school of 100 piranhas will be summoned under water. The user will then direct them to the opponent. On reaching near the opponent, the schools of piranhas will start to revolve around the opponent rapidly thereby creating a large whirlpool that will disturb the balance of the opponent and will make them sink. While revolving, the opponent is trapped in a auditory genjutsu in which he will be hearing a piercing sound, similar to a supersonic sound. The illusionary sound combined with the swirling of the whirlpool will cause the opponent to take damage and severe stress on his mind due to the illusionary sound produced by the genjutsu. If the opponent sinks in the water, they will be killed and eaten by the hungry school of piranhas. The technique can be used only when both the user and the opponent are on a water surface, and when the opponent is at mid range as the user will be likable to get trapped in the whirlpool when performed at short range and the genjutsu cannot be casted if the opponent is at long range. Note: This is not a Sound genjutsu which uses sound as a medium for casting genjutsu. It is a normal genjutsu which traps the opponent in a illusionary Sound instead of the normal illusion. Restrictions: *Must have signed the Piranha summoning contract. *Must have mastered Genjutsu. *Can be used only once per battle and thrice per event. *Can only be taught by -Best- *Requires a water source [B][U]Summonings[/U][/B] [COLOR="#B22222"]Pirania Kuchiyose : Kouhi Belladonna | Piranha Summoning : Queen Belladonna ( The Deadly Nightshade)[/COLOR] Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user will perform the Necessary hand seals and by their tattoo in the hand they will summon the Queen of Piranha's. The Queen Belladonna.Queen Belladonna is Said to be the Queen of all the Piranhas. She stands at half the Size of Toad boss Gamabunta. Queen belladonna can only be summoned in water, and also large water source like the water source created by the Exploding colliding waves technique or a lake or a sea etc. Queen Belladonna is blessed with Robust Skin, and Hard spikes surrounding her Body which makes her Highly resistable upto A rank Suiton Techniques. Belladonna is said to be the queen of Ocean and the Mother of all Piranhas, She can use up to S rank Water techniques. The most peculiar character of Belladonna is the Poisonous spikes that are present near her head. A small pore like opening is present at the tip of these poisonous spikes. This pore acts as the opening for the Poison to be shot from the summon. The poison is made into a senbon and then it is shot at the opponent. The speed of the Poisonous Senbon that is shot at the opponent equal to the speed of the Chidori senbon technique. Now regarding the effects of the Senbon, It can be classified into two stages. 1.Initial pierce. 2.Paralyzing Venom. 1. During the Initial pierce i.e the time when the senbon pierces the skin of the opponent. The opponent will only feel a slight pain like a needle prick during this stage. The venom of summon will be transferred to the Blood of the opponent during this stage. During this stage the opponent will not feel any effect of the poison. This stage lasts for two turns. (Including the turn the user makes next) 2.During this phase the Venom starts the action. After being affect by the venom for two turns in the next turn the venom will cause Partial Paralysis to the opponent. As an effect of the venom, both the hands of the opponent will go Numb which make then unable to use hand based taijutsu techniques and also the opponent will not be able to make any hand seals. Ho ever, the other parts of the body of the opponent except the hands will be fully functional i.e the opponent will still be able to move their legs and their main body. This Partial paralysis stage lasts for two turns so the total venom effect last for three turns including the initial pierce. After the venom effects withers off the opponent will have severe muscle pain which make him unable to use A rank and above taijutsu techniques for two turns. If the opponent gets hit again by the Poison senbons from belladonna again while the previous poison is still in effect in the opponents body then as soon as the opponent gets hit by the senbons, it will lead to total paralysis which make the opponent immobile for the rest of the turns until the Poison effect withers off. The senbons Doesn't do actual damage than serving as a medium to induce the poison but they can withstand up to B rank damage. Note: *Must have signed the Piranha Summoning contract. *Stays in the Battlefield for 4 turns. *Poison senbons can Only be used twice per battle from short range and counts as a turn *Can only be summoned once per battle. *Summoning The queen can only be taught by -Best- Image of the Summoning: [SPOILER][IMG]http://files.list.co.uk/images/2010/08/14/piranha-remake-afm.png[/IMG][/SPOILER][/SPOILER] [CENTER][COLOR="#008000"][SIZE=3][B]Snakes (Dropped)[/B][/SIZE][/COLOR][/CENTER] [SPOILER] (Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Snake Summoning Jutsu: Keigo and Mizuiro Type: Summoing Rank: S Range: Short Chakra: 40 Damage: n/a Description: Keigo and Mizuiro are twin snakes, they are both the color blue and they are about the size of an average snake (not in the Narutoverse in real life). Keigo and Mizuiro have an ability that is rarity in the snake world, they can communicate with each other telepathically. The distance they can communicate is a vast. Even if ones at sunagakure, it can communicate to the other that's in kumogakure. This ability has made them one of the more useful snakes to summon. - Must have snake contract signed -Can only be summoned once - They have no fighting ability other then what they can do with their bodies - Can only be taught by Better [URL="http://narutobase.net/forums/showthread.php?t=427995"]Learned here[/URL][/SPOILER] [HR][/HR] [B][CENTER][SIZE=3][COLOR="#DAA520"][SIZE=3]Tiglon (Dropped)[/SIZE][/COLOR][/SIZE][/CENTER] [/B] [HR][/HR] [SPOILER][URL="http://narutobase.net/forums/showthread.phpt=73952&page=16&p=13786309&viewfull=1#post13786309"]Ownership[/URL] [B]Summoning animal:[/B] Tiglon ( [URL="http://en.m.wikipedia.org/wiki/Tiglon"] Wiki Link[/URL]) [B]Scroll owner:[/B] Noni [B]Other users who have signed contract:[/B] none [B]Summoning boss if existing:[/B] None yet [B]Other animals tied to contract:[/B] None [B]Description and background:[/B] A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China. [URL="http://www.narutobase.net/forums/showthread.php?t=157594&p=8192976&viewfull=1#post8192976"] Link to approval [/URL] [B][U]Summonings[/U][/B] [COLOR="#DAA520"](Tiglon Kuchiyose: Aizen)-Tiglon Summoning: Aizen[/COLOR] Type: Summon Rank: S-rank Range: Short Chakra: 40 Damage: N/A Description: The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies. [B]Abilities[/B] Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons. He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth). He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield. • Can only be taught by William24 • Can't be used against the contract owner • Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count • Takes a direct S-rank technique to kill him/disperse him [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=73"]Approved here[/URL] [COLOR="#DAA520"]( Tiglon Kuchiyose Bách ) -Tiglon summon: Bách[/COLOR] Rank: S-rank Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can talk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive. [B]Abilities:[/B] Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle. Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in return enlarges the flaming mane. - Only taught by william24 - Can only be summoned once and lasts 4 turns - Absorption ability counts towardz the alotted jutsu per turn [URL="http://narutobase.net/forums/showthread.php?t=157594&page=82&p=9316969&viewfull=1#post9316969"]Approved here[/URL] [COLOR="#DAA520"](Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo[/COLOR] Type: Summon Rank: S-Rank Range: Short-Long (Summoned short range of the user can move up to long range) Chakra: 40 Damage: N/A (Depends on which attacks) Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. He is able to utilize his wind chakra ability to channel wind through them to increase their cutting ability (Counts as a move, A-Rank). Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to S-Rank. He can also withstand the power of S-Rank lightning without dispersing. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat, while floating he can carry small items and weapons. Note: Can only be summoned once Note: Lasts on the field for four turns Note: Any jutsu Ichigo executes is counted as a move [URL="http://narutobase.net/forums/showthread.php?t=157594&page=157&p=15232394&viewfull=1#post15232394"]Approved here[/URL] [/SPOILER] [HR][/HR] [CENTER][SIZE=3][COLOR="#000080"]Sharks[/COLOR][/SIZE][/CENTER] [HR][/HR] [COLOR="#000080"]( Kuchiyose: Phorcys ) Summoning: Phorcys[/COLOR] Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water. Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends. Note: Only Last 4 turns at the most. Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys). Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire. [URL="http://narutobase.net/forums/showthread.php?t=558998"]Learned here [/URL] [COLOR="#000080"]( Kuchiyose: Ceto ) ♆ Summoning: Ceto[/COLOR] Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja. Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks. Note: Lasts 4 turns at max Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks). Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu. [URL="http://narutobase.net/forums/showthread.php?t=558998"]Learned here [/URL] [COLOR="#000080"]( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon[/COLOR] Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu. Note: Last 4 turns Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once. Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank). Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire [URL="http://narutobase.net/forums/showthread.php?t=558998"]Learned here [/URL] [COLOR="#000080"]Kuchiyose: Ōkui ▽ Summoning Technique: Gluttony[/COLOR] Type: Supplementary/Defensive Rank: A Range: N/A Chakra: 30 (-100 per turn) (+100 per turn) Damage: N/A Description: Among several shark summons, Gluttony is very rare in the fact that he is one of the only sharks with no offensive capabilities; only supplementary and defensive. Gluttony is the size of an average shark, and can be summoned on land or inside a source of water. However, if summoned on land, he can only stay on the battlefield for three turns, compared to the regular five he could last inside a source of water. Being Ashitaka Emishi's personal shark summon, Gluttony has a respect for him like no other, however, it takes months of training to effectively use Gluttony by other shark practitioners, as he commands the utmost respect for his aid in combat. Gluttony has two main main abilities, two of those abilities being able to absorb chakra from people and transfer that chakra to the person who summoned him or his allies. If Gluttony is making direct contact with a person, or if they are within short range of him in a source of water, Gluttony can begin to steal their chakra, eating it like a glutton, never filling (costs a moveslot to initiate). Being a master of chakra control, Gluttony can use the chakra transfer jutsu perfectly. However, he must be in direct contact with the user or ally to give him the chakra, or within short range in a water souce (costs a move slot). Gluttony is very sarcastic, and at times, is considered a jackass within the shark community; though other sharks still respect him for his usefulness in combat. ▽ Can only be taught by Penguin ▽ No sharks can be on the field while Gluttony is summoned ▽ Lasts five turns, unless summoned on earth, then is reduced to three turns ▽ Can only be summoned two times per conflict [COLOR="#000080"]Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin[/COLOR] Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 per turn) Damage: N/A Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect. Note: Lasts four turns but can be deactivated at any time Note: Must wait three turns before using again Note: No shark ninjutsu techniques for two turns after this technique ends Note: Must have signed the shark contract and have mastered water release Note: Can't be used in conjunction with forbidden ranked water techniques Note: This technique cannot be used in conjunction with other infusions Note: Must have a shark summoning tattoo on the bio for instantaneous activation Note: Can only be taught by Penguin [COLOR="#000080"]Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth[/COLOR] Type: Offensive/Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn). Note: Can only be taught by Penguin Note: Can only be used by shark contract holders Note: Can only be used twice per match Note: Lasts for four turns then everyone is de-summoned Note: No shark ninjutsu A-rank and above for a turn after this technique [COLOR="#000080"]Ikarusu no Naizō ▽ Innards of Icarus[/COLOR] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A (60 if used with offensive intent) Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby. ▽ Can only be taught by Penguin ▽ Can only be used three times per conflict ▽ No shark ninjutsu above A-rank during this move [/QUOTE]
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