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Naruto Role Playing
Jutsu
Custom Jutsu Users
✘ The Eye of the Storm ✘
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<p>[QUOTE="Noni, post: 11513781, member: 174639"]</p><p><strong>Re: Noni's Cloud Storage</strong></p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong><img src="http://i.imgur.com/KCvXWtH.png" data-url="http://i.imgur.com/KCvXWtH.png" class="bbImage " style="" alt="" title="" /></strong></span></p> <p style="text-align: center"><span style="font-size: 12px"><strong><span style="color: #40E0D0">Wind Release</span></strong></span></p><p>[HR][/HR]</p><p></p><p><span style="color: #40E0D0">Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure</span></p><p>Type:Supplementary</p><p>Rank: C</p><p>Range:Short</p><p>Chakra: 15</p><p>Damage:N/A</p><p>Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.</p><p>-Usable 3 times per battle</p><p>-Must be taught by Sir Hoshigaki </p><p><a href="http://narutobase.net/forums/showthread.php?t=625168&p=18320495#post18320495">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu</span></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: N/A (+10 to chakra cost of each technique)</p><p>Damage: (+20 to wind techniques)</p><p>Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.</p><p></p><p>Notes:</p><p></p><p>-Can only be used 4x per battle</p><p>-Lasts for 3 turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=636077&p=18666610#post18666610">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind</span></p><p>Type: Supplementary/Offensive</p><p>Rank: B-Rank</p><p>Range: Short-Long (made short, can travel to long)</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its traveling speed is astounding yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling with such speed would allow the user to evade attacks within reasoning (for example: projectile-type or attacks from above) while also potentially approaching their opponent. Once the user evades the incoming attack or is done traveling the trajectory he/she desired, the user leaves the jet by jumping away from it. At this point the jet continues forward as it turns into a gale of slicing winds (because of losing its concentrated form once the user abandons it) that leaves severe cuts on anything on its path. Wind Release: Sneaky Jet can also be used while airborne, but instead of traveling horizontally, the user will be traveling diagonally downwards since they're simultaneously manipulating the jet to move to their desired direction while also descending because of gravity. A notable thing about this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.</p><p></p><p>Note: Usable 3 times per battle</p><p>Note: Cannot be used in consecutive turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=513537&p=16949624&viewfull=1#post16949624">Learned here</a></p><p></p><p><span style="color: #40E0D0">Wind Style: Penguin Breath | Fuuton: Pengin Buresu</span></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Medium</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet.</p><p></p><p>Note: Can only be taught by Penguin.</p><p>Note: Can use this move 3 times a battle.</p><p>Note: Must wait another turn before you use this again.</p><p><a href="http://narutobase.net/forums/showthread.php?t=460150&p=13873798#post13873798">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Kaiin Kohheru)-Wind Release: Dutch Oven</span></p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.</p><p></p><p>Note:</p><p>~Can only be used three times</p><p>~Can move or contain a max of A rank gas, poison etc</p><p>~Can only be taught by xHoudinii</p><p><a href="http://narutobase.net/forums/showthread.php?t=662042">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Taifū no me) Wind Style: Eye of the Storm</span></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.</p><p>NOTES</p><p>►Can be used 4x per battle</p><p>►Jutsu has a 1 turn cooldown</p><p>►Can only be taught by ZandaT </p><p><a href="http://narutobase.net/forums/showthread.php?t=650397&p=18880344#post18880344">Learned here</a></p><p></p><p><span style="color: #40E0D0">Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</span></p><p>Type: Supplementary/Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: n/a (60)</p><p>Description:</p><p>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.</p><p></p><p>☆ usable 4 times</p><p>☆ only taught by Shady</p><p><a href="http://narutobase.net/forums/showthread.php?t=619151&p=18662909#post18662909">Learned here</a></p><p></p><p><span style="color: #40E0D0"> (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles</span></p><p> Type:Attack</p><p> Rank:A</p><p> Range:Mid</p><p> Chakra:30</p><p> Damage:60</p><p> Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.</p><p> ~Note:No A rank or above wind technqiues in the same turn.</p><p> ~Note:Can be used twice per battle.</p><p><a href="http://narutobase.net/forums/showthread.php?t=634041&p=18492947#post18492947">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk</span></p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short (Created) - Long (Reach)</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.</p><p>Note(s):</p><p>- Can only be used x3 per battle.</p><p>- Must wait a three turn cooldown before using again.</p><p>- Remains on the field three turns or otherwise ends when Final howl is used.</p><p>- Turning into gale form counts as 1 move, each time it's used.</p><p>- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.</p><p><a href="http://narutobase.net/forums/showthread.php?t=522089&p=18241584#post18241584">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon : Gara no sagi) - Wind Release : Hilt Deception</span></p><p>Type: Offence</p><p>Rank: A</p><p>Range: Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The user channels wind chakra into his sword, the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent.</p><p></p><p>-Can only be used three times</p><p>-Can only be taught by LonelyAssassin</p><p><a href="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Tenran) - Wind Release: Orchid Sky</span></p><p>Type: Supplementary</p><p>Rank: A - Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals.</p><p></p><p>Note:</p><p>- Can only be used three times per battle</p><p>- Can only be taught by Ouacus</p><p><a href="http://narutobase.net/forums/showthread.php?t=589530">Learned here</a></p><p></p><p><span style="color: #40E0D0">Wind Release- Pressure Bullet Blast</span></p><p>Rank:B</p><p>Type:Short-Long</p><p>Chakra:20</p><p>Damage:40</p><p>Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.</p><p>Note- can only be taught by ~Jellal.F~</p><p><a href="http://narutobase.net/forums/showthread.php?t=467576&p=14067310#post14067310">Learned here</a></p><p></p><p><span style="color: #40E0D0">Wind Release: 1000 Shooting Arrows</span></p><p>Rank:A</p><p>Type<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" data-shortname=":eek:" />ffense</p><p>Rang:Long</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.</p><p></p><p>Note-To make this attack stronger, the user can combine it with fire.</p><p>Note- Can only be taught by ~Jellal.F~</p><p>Note- Can only be used 3 times in battle</p><p>Note- Need to have A rank or higher training in futon</p><p><a href="http://narutobase.net/forums/showthread.php?t=467576&p=14067310#post14067310">Learned here</a></p><p></p><p><span style="color: #40E0D0">Fuuton:toppyoushimonai mure|Wind Release: Crazed Flock</span></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30 Chakra</p><p>Damage: 60 Damage</p><p>Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.</p><p>Note: Can also be done with the swing of a sword/staff.</p><p>Note: Can only be used four times per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=476756">Learned here</a></p><p></p><p><strong><u>6.</u></strong> <span style="color: #40E0D0">(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.</p><p></p><p>Note: Can only be used three times</p><p>Note: Requires Wind to be up to A-Rank</p><p>Note: Requires Earth to be up to A-Rank</p><p>Note: Counts as two moves in the three jutsu move slot</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=159&p=15417681&viewfull=1#post15417681">Approved here</a></p><p><strong>Taught to:</strong>Negative Knight, Omega, Loki, Gutsy, Tsuki, Drackos</p><p></p><p><span style="color: #40E0D0">[Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes</span></p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)</p><p>Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by -Venom-</p><p>Note: Can create a maximum of eight wormholes</p><p>Note: The numbers of creatable holes must either be: One, Two, Four, Eight.</p><p>Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width</p><p>Note: Ground directly beneath the opponent cannot be lowered. </p><p><a href="http://narutobase.net/forums/showthread.php?t=513831">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry</span></p><p>Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long (made at short range)</p><p>Chakra: 40 (+5 per turn to sustain)</p><p>Damage: N/A (80 when/if used offensively)</p><p>Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.</p><p></p><p>Note: Lasts for 3 turns</p><p>Note: Can only be used twice</p><p>Note: Once used offensively, the jutsu ends</p><p>Note: The user is vulnerable to Fire based techniques</p><p>Note: No wind techniques above A rank while the jutsu is active</p><p>Note: Two turns cooldown in order to use again after this jutsu ends</p><p>Note: No wind techniques above A rank the following turn this jutsu ends</p><p>Note: No fire or lightning techniques that originate from the body while active.</p><p><a href="http://narutobase.net/forums/showthread.php?t=513537&p=16623082#post16623082">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Henka no Kaze)- Wind Release: Winds of Change</span></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+15 each turn active)</p><p>Damage: 80</p><p>Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents</p><p>-Usable twice per battle</p><p>-No A-rank or higher wind jutsu for the next 2 turns</p><p>-Can only be taught by Shin-Akira </p><p><a href="http://narutobase.net/forums/showthread.php?t=562745&p=16656317#post16656317">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fūton : Kaze Entiti) - Wind Release : Wind Entity</span></p><p>Rank : S</p><p>Type : Offense / Defense</p><p>Range : Short</p><p>Chakra Cost : 40</p><p>Damage Points : 80</p><p>Description :</p><p>After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being.</p><p></p><p>- Last 3 turns</p><p>- The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns.</p><p>- Technique can only be used 2 times</p><p>-Can only be taught by LonelyAssassin</p><p><a href="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053">Learned here</a></p><p></p><p><span style="color: #40E0D0"> (Futon : Wana jeido) - Wind Release : Ensnared Jade</span></p><p> Type: Offensive</p><p> Rank: S</p><p> Range: Short</p><p> Chakra Cost: 40</p><p> Damage Points: N/A</p><p> Description:</p><p> The user will tag their opponent with Wind Chakra by touching them and channeling it through the clothing of the target. Opponents shouldn't be able to notice it (unless they are a dojutsu user or have sensory capabilities) until the user makes the Rat hand seal when ever he wants to activate it and the wind chakra creates a gust around the target that will knock them about, taking them off guard. The user then makes another hand seal and the gust becomes tighter around the target and traps them between the ever flowing wind so that they cannot use their hands neither, it spins around their body, but does not damage.</p><p></p><p> -Can only be used twice</p><p> -Lasts for 3 turns</p><p> -Does not work on clothing/armor that already has chakra flowing through it</p><p> -can only be taught by LonelyAssassin</p><p><a href="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen</span></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40 (-5 per turn)</p><p>Damange: 80</p><p>Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.</p><p></p><p>*Can only be used thrice per battle, and not in consecutive turns.</p><p>*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.</p><p>*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.</p><p><a href="http://narutobase.net/forums/showthread.php?t=522089&p=18241584#post18241584">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger </span></p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged.</p><p>Approved here</p><p>Note:</p><p>- Can only be taught by Elyon</p><p>- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether</p><p>- Can only be done 2x</p><p><a href="http://narutobase.net/forums/showthread.php?t=625208&p=18278869#post18278869">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction</span></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long (Explosion of Wind spans Short-Range)</p><p>Chakra: 40 (-15 chakra per turn)</p><p>Damage: 80</p><p>Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.</p><p></p><p>Notes:</p><p></p><p>-Can only be used 3x per battle</p><p>-Animals last for 3 turns, before they disperse normally</p><p>-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)</p><p>-No Wind above A-rank for the rest of, and the next turn.</p><p>-Can only be used on Earth</p><p>-No mythical creatures may be created through this technique.</p><p>-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation</p><p>-Can only be taught by Baldy</p><p><a href="http://narutobase.net/forums/showthread.php?t=636077&p=18666610#post18666610">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)</span></p><p>Type: Offensive | Defensive | Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside.</p><p></p><p>☆ Usable twice per battle</p><p>☆ Can't be used in consecutive turns after ended</p><p>☆ Lasts three turns (unless cancelled)</p><p>☆ Each ability used by the dragon counts as a move</p><p>☆ No S-Rank or above Wind on the turn this is deactivated</p><p>☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.</p><p><a href="http://narutobase.net/forums/showthread.php?t=619151&p=18727731">Learned here</a></p><p></p><p><span style="color: #40E0D0">Fuuton: Myōna hyōjō | Wind Release: The Zone</span></p><p>Type: Attack/Supplementary/Defense</p><p>Rank: S-Rank</p><p>Range: Self/Short</p><p>Chakra Cost: 40 (+10 to pressurize)</p><p>Damage Points: 80</p><p>Description: Myōna hyōjō is the sister technique of Jaakuna gēmu, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p>[SPOILER]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>☆ Usable twice per battle</p><p>☆ Only to be taught by Shady</p><p>☆ Lasts three turns once activated</p><p>☆ Costs a move to pressurize the Fuuton </p><p><a href="http://narutobase.net/forums/showthread.php?t=619151&p=18752019#post18752019">Learned here</a></p><p></p><p><span style="color: #40E0D0">Fuuton: Akiro no kingu | Wind Release: King of The Fall</span></p><p>Type: Defense | Supplementary</p><p>Rank: S-Rank</p><p>Range: Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description:</p><p>Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.</p><p></p><p>☆ Taught by Shady</p><p>☆ Usable 3×</p><p>☆ Lasts 3 turns with 1 turn cool down between activations</p><p>☆ No wind techniques above A-rank the rest of the turn</p><p><a href="http://narutobase.net/forums/showthread.php?t=619151&p=18752019#post18752019">Learned here</a></p><p></p><p><span style="color: #40E0D0">(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith</span></p><p>Type: Supplementary/Offensive/Defensive</p><p> Rank: S</p><p> Range: Short - Long</p><p> Chakra cost: 40 (-10 chakra per turn)</p><p> Damage points: 80</p><p> Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.</p><p></p><p> Note: Lasts for four turns</p><p> Note: Can be used twice per battle</p><p> Note: No S-Rank or above Wind on the turn this is used</p><p><a href="http://narutobase.net/forums/showthread.php?t=642048&p=19468645#post19468645">Learned here</a></p><p></p><p><strong><u>34.</u></strong> <span style="color: #40E0D0">(Fuuton: Ventus no Komando)- Wind Release: Command of Ventus</span></p><p>Type: Offense/Supplementary/Defense</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will focus their wind chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction and due to its intangibility, cannot be blocked until imbued. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any substances (or anything imbued with the user's own chakra) caught in its reach with the user's wind chakra, this does not include the opponent's techniques. The object themselves will have a light-green hue aura covering the exterior of the objects body, these objects can also be included as metal, cloth (can not be used on actual clothing on the opponent's body), earth, water, etc, and will not have any lethality on all its own. Anything that stands by logic for imbuing with wind can essentially be covered. When covered, these objects obtain a certain ability, where the user by performing basic hand gesture can release a pulse of wind from the object, creating a repel effect to push objects away (which can be aimed depending on the direction of the pulse), or create a vacuum effect to draw objects in closer to the user. The objects can be repelled up to long range (mainly due to momentum), however, material can only be drawn in from mid-range (where the pulse is set), this also means if the user was to exit the mid-range area of the pulse they can no longer perform this jutsu. This technique has potential to repel, and vacuum material as small as rocks, and Kunais, to larger size material like boulders. Evidence of a technique like this has been seen in the Narutoverse, for we have seen material be covered and imbued by wind (Danzo's wind technique), and wind has a basic tendency to releases pulses as well as vacuums from different mediums within specific jutsus. The drawback of this technique is another basic concept of wind, for not only is it easy to notice a greenish-aura around these constructs/techniques, the pulse to repel, is rather easy to hear, and the vacuum effect has a certain "suction" noise to it, once again easy to notice for the average ninja hearing. The movement of the objects when being repelled or vacuumed in, is dependent on the size of the construct, obviously a larger rock section will be repelled much slower then a small kunai, either or, they can all be traced and reacted to by any ninja.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Noni</p><p>Note: The jutsu is kept active for three turns</p><p>Note: Requires one turn cool down before use again, the entire technique</p><p>Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time</p><p>Note: Follows elemental strength and weakness</p><p>Note: Can not be used on lightning or fire element (or energy-based elements)</p><p>Note: The repel pulse is projectile, the vacuum effect is a stream</p><p>Note: S-Rank version cannot be boosted in any way </p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=310&p=20397950&viewfull=1#post20397950">Approved here</a></p><p><strong>Taught to:</strong> N/A</p><p>[/QUOTE]</p>
[QUOTE="Noni, post: 11513781, member: 174639"] [b]Re: Noni's Cloud Storage[/b] [CENTER][SIZE=3][B][IMG]http://i.imgur.com/KCvXWtH.png[/IMG] [COLOR="#40E0D0"]Wind Release[/COLOR][/B][/SIZE][/CENTER] [HR][/HR] [COLOR="#40E0D0"]Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure[/COLOR] Type:Supplementary Rank: C Range:Short Chakra: 15 Damage:N/A Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra. -Usable 3 times per battle -Must be taught by Sir Hoshigaki [URL="http://narutobase.net/forums/showthread.php?t=625168&p=18320495#post18320495"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu[/COLOR] Type: Supplementary Rank: B Range: Short-Long Chakra: N/A (+10 to chakra cost of each technique) Damage: (+20 to wind techniques) Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm. Notes: -Can only be used 4x per battle -Lasts for 3 turns [URL="http://narutobase.net/forums/showthread.php?t=636077&p=18666610#post18666610"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind[/COLOR] Type: Supplementary/Offensive Rank: B-Rank Range: Short-Long (made short, can travel to long) Chakra: 20 Damage: 40 Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its traveling speed is astounding yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling with such speed would allow the user to evade attacks within reasoning (for example: projectile-type or attacks from above) while also potentially approaching their opponent. Once the user evades the incoming attack or is done traveling the trajectory he/she desired, the user leaves the jet by jumping away from it. At this point the jet continues forward as it turns into a gale of slicing winds (because of losing its concentrated form once the user abandons it) that leaves severe cuts on anything on its path. Wind Release: Sneaky Jet can also be used while airborne, but instead of traveling horizontally, the user will be traveling diagonally downwards since they're simultaneously manipulating the jet to move to their desired direction while also descending because of gravity. A notable thing about this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks. Note: Usable 3 times per battle Note: Cannot be used in consecutive turns [URL="http://narutobase.net/forums/showthread.php?t=513537&p=16949624&viewfull=1#post16949624"]Learned here[/URL] [COLOR="#40E0D0"]Wind Style: Penguin Breath | Fuuton: Pengin Buresu[/COLOR] Type: Offensive Rank: B Range: Short-Medium Chakra: 20 Damage: 40 Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet. Note: Can only be taught by Penguin. Note: Can use this move 3 times a battle. Note: Must wait another turn before you use this again. [URL="http://narutobase.net/forums/showthread.php?t=460150&p=13873798#post13873798"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Kaiin Kohheru)-Wind Release: Dutch Oven[/COLOR] Type: Defensive/Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage. Note: ~Can only be used three times ~Can move or contain a max of A rank gas, poison etc ~Can only be taught by xHoudinii [URL="http://narutobase.net/forums/showthread.php?t=662042"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Taifū no me) Wind Style: Eye of the Storm[/COLOR] Type: Offensive Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place. NOTES ►Can be used 4x per battle ►Jutsu has a 1 turn cooldown ►Can only be taught by ZandaT [URL="http://narutobase.net/forums/showthread.php?t=650397&p=18880344#post18880344"]Learned here[/URL] [COLOR="#40E0D0"]Fuuton: Jaakuna gēmu | Wind Release: Wicked Games[/COLOR] Type: Supplementary/Attack Rank: A-rank Range: Short-Long Chakra: 30 Damage: n/a (60) Description: A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady [URL="http://narutobase.net/forums/showthread.php?t=619151&p=18662909#post18662909"]Learned here[/URL] [COLOR="#40E0D0"] (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles[/COLOR] Type:Attack Rank:A Range:Mid Chakra:30 Damage:60 Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air. ~Note:No A rank or above wind technqiues in the same turn. ~Note:Can be used twice per battle. [URL="http://narutobase.net/forums/showthread.php?t=634041&p=18492947#post18492947"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk[/COLOR] Type: Supplementary/Offensive Rank: A Range: Short (Created) - Long (Reach) Chakra: 30 (-5 per turn) Damage: N/A Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone. Note(s): - Can only be used x3 per battle. - Must wait a three turn cooldown before using again. - Remains on the field three turns or otherwise ends when Final howl is used. - Turning into gale form counts as 1 move, each time it's used. - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle. [URL="http://narutobase.net/forums/showthread.php?t=522089&p=18241584#post18241584"]Learned here[/URL] [COLOR="#40E0D0"](Futon : Gara no sagi) - Wind Release : Hilt Deception[/COLOR] Type: Offence Rank: A Range: Mid Chakra Cost: 30 Damage Points: 60 Description: The user channels wind chakra into his sword, the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. -Can only be used three times -Can only be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Tenran) - Wind Release: Orchid Sky[/COLOR] Type: Supplementary Rank: A - Rank Range: Short Chakra: 30 Damage: 60 Description: The practitioner of the jutsu begins to spin their sword clockwise while concentrating wind chakra into it before stopping the blade. Releasing one last burst of chakra into it while holding the sword upside down in their hand, a widening tornado-like blast that only allows the opponent to see the silhouette of the user, which is fired forward toward the target.If no sword is available for the user, they can use their hand but need to make the Snake → Rat → Sheep hand seals. Note: - Can only be used three times per battle - Can only be taught by Ouacus [URL="http://narutobase.net/forums/showthread.php?t=589530"]Learned here[/URL] [COLOR="#40E0D0"]Wind Release- Pressure Bullet Blast[/COLOR] Rank:B Type:Short-Long Chakra:20 Damage:40 Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind. Note- can only be taught by ~Jellal.F~ [URL="http://narutobase.net/forums/showthread.php?t=467576&p=14067310#post14067310"]Learned here[/URL] [COLOR="#40E0D0"]Wind Release: 1000 Shooting Arrows[/COLOR] Rank:A Type:offense Rang:Long Chakra Cost:30 Damage:60 Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets. Note-To make this attack stronger, the user can combine it with fire. Note- Can only be taught by ~Jellal.F~ Note- Can only be used 3 times in battle Note- Need to have A rank or higher training in futon [URL="http://narutobase.net/forums/showthread.php?t=467576&p=14067310#post14067310"]Learned here[/URL] [COLOR="#40E0D0"]Fuuton:toppyoushimonai mure|Wind Release: Crazed Flock[/COLOR] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent. Note: Can also be done with the swing of a sword/staff. Note: Can only be used four times per battle [URL="http://narutobase.net/forums/showthread.php?t=476756"]Learned here[/URL] [B][U]6.[/U][/B] [COLOR="#40E0D0"](Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes[/COLOR] Type: Supplementary Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet. Note: Can only be used three times Note: Requires Wind to be up to A-Rank Note: Requires Earth to be up to A-Rank Note: Counts as two moves in the three jutsu move slot [URL="http://narutobase.net/forums/showthread.php?t=157594&page=159&p=15417681&viewfull=1#post15417681"]Approved here[/URL] [B]Taught to:[/B]Negative Knight, Omega, Loki, Gutsy, Tsuki, Drackos [COLOR="#40E0D0"][Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes[/COLOR] Rank: S Type: Supplementary/Offensive Range: Short-Long Chakra cost: 40 Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole) Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them. Note: Lasts two turns Note: Can only be used twice per battle Note: Can only be Taught by -Venom- Note: Can create a maximum of eight wormholes Note: The numbers of creatable holes must either be: One, Two, Four, Eight. Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width Note: Ground directly beneath the opponent cannot be lowered. [URL="http://narutobase.net/forums/showthread.php?t=513831"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry[/COLOR] Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long (made at short range) Chakra: 40 (+5 per turn to sustain) Damage: N/A (80 when/if used offensively) Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. Note: Lasts for 3 turns Note: Can only be used twice Note: Once used offensively, the jutsu ends Note: The user is vulnerable to Fire based techniques Note: No wind techniques above A rank while the jutsu is active Note: Two turns cooldown in order to use again after this jutsu ends Note: No wind techniques above A rank the following turn this jutsu ends Note: No fire or lightning techniques that originate from the body while active. [URL="http://narutobase.net/forums/showthread.php?t=513537&p=16623082#post16623082"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Henka no Kaze)- Wind Release: Winds of Change[/COLOR] Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira [URL="http://narutobase.net/forums/showthread.php?t=562745&p=16656317#post16656317"]Learned here[/URL] [COLOR="#40E0D0"](Fūton : Kaze Entiti) - Wind Release : Wind Entity[/COLOR] Rank : S Type : Offense / Defense Range : Short Chakra Cost : 40 Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. - Last 3 turns - The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns. - Technique can only be used 2 times -Can only be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053"]Learned here[/URL] [COLOR="#40E0D0"] (Futon : Wana jeido) - Wind Release : Ensnared Jade[/COLOR] Type: Offensive Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will tag their opponent with Wind Chakra by touching them and channeling it through the clothing of the target. Opponents shouldn't be able to notice it (unless they are a dojutsu user or have sensory capabilities) until the user makes the Rat hand seal when ever he wants to activate it and the wind chakra creates a gust around the target that will knock them about, taking them off guard. The user then makes another hand seal and the gust becomes tighter around the target and traps them between the ever flowing wind so that they cannot use their hands neither, it spins around their body, but does not damage. -Can only be used twice -Lasts for 3 turns -Does not work on clothing/armor that already has chakra flowing through it -can only be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=623725&p=18236053#post18236053"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen[/COLOR] Type: Offensive Rank: S Range: Short/Long Chakra: 40 (-5 per turn) Damange: 80 Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them. *Can only be used thrice per battle, and not in consecutive turns. *A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass. *Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are. [URL="http://narutobase.net/forums/showthread.php?t=522089&p=18241584#post18241584"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger [/COLOR] Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra cost: 40 Damage: 80 Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged. Approved here Note: - Can only be taught by Elyon - Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether - Can only be done 2x [URL="http://narutobase.net/forums/showthread.php?t=625208&p=18278869#post18278869"]Learned here[/URL] [COLOR="#40E0D0"](Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction[/COLOR] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long (Explosion of Wind spans Short-Range) Chakra: 40 (-15 chakra per turn) Damage: 80 Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom. Notes: -Can only be used 3x per battle -Animals last for 3 turns, before they disperse normally -More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately) -No Wind above A-rank for the rest of, and the next turn. -Can only be used on Earth -No mythical creatures may be created through this technique. -While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation -Can only be taught by Baldy [URL="http://narutobase.net/forums/showthread.php?t=636077&p=18666610#post18666610"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)[/COLOR] Type: Offensive | Defensive | Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg) attack from the inside. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each ability used by the dragon counts as a move ☆ No S-Rank or above Wind on the turn this is deactivated ☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form. [URL="http://narutobase.net/forums/showthread.php?t=619151&p=18727731"]Learned here[/URL] [COLOR="#40E0D0"]Fuuton: Myōna hyōjō | Wind Release: The Zone[/COLOR] Type: Attack/Supplementary/Defense Rank: S-Rank Range: Self/Short Chakra Cost: 40 (+10 to pressurize) Damage Points: 80 Description: Myōna hyōjō is the sister technique of Jaakuna gēmu, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [SPOILER][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/SPOILER] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton [URL="http://narutobase.net/forums/showthread.php?t=619151&p=18752019#post18752019"]Learned here[/URL] [COLOR="#40E0D0"]Fuuton: Akiro no kingu | Wind Release: King of The Fall[/COLOR] Type: Defense | Supplementary Rank: S-Rank Range: Mid/Long Chakra Cost: 40 Damage Points: N/A Description: Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. ☆ Taught by Shady ☆ Usable 3× ☆ Lasts 3 turns with 1 turn cool down between activations ☆ No wind techniques above A-rank the rest of the turn [URL="http://narutobase.net/forums/showthread.php?t=619151&p=18752019#post18752019"]Learned here[/URL] [COLOR="#40E0D0"](Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith[/COLOR] Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: 80 Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created. Note: Lasts for four turns Note: Can be used twice per battle Note: No S-Rank or above Wind on the turn this is used [URL="http://narutobase.net/forums/showthread.php?t=642048&p=19468645#post19468645"]Learned here[/URL] [B][U]34.[/U][/B] [COLOR="#40E0D0"](Fuuton: Ventus no Komando)- Wind Release: Command of Ventus[/COLOR] Type: Offense/Supplementary/Defense Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will focus their wind chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction and due to its intangibility, cannot be blocked until imbued. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any substances (or anything imbued with the user's own chakra) caught in its reach with the user's wind chakra, this does not include the opponent's techniques. The object themselves will have a light-green hue aura covering the exterior of the objects body, these objects can also be included as metal, cloth (can not be used on actual clothing on the opponent's body), earth, water, etc, and will not have any lethality on all its own. Anything that stands by logic for imbuing with wind can essentially be covered. When covered, these objects obtain a certain ability, where the user by performing basic hand gesture can release a pulse of wind from the object, creating a repel effect to push objects away (which can be aimed depending on the direction of the pulse), or create a vacuum effect to draw objects in closer to the user. The objects can be repelled up to long range (mainly due to momentum), however, material can only be drawn in from mid-range (where the pulse is set), this also means if the user was to exit the mid-range area of the pulse they can no longer perform this jutsu. This technique has potential to repel, and vacuum material as small as rocks, and Kunais, to larger size material like boulders. Evidence of a technique like this has been seen in the Narutoverse, for we have seen material be covered and imbued by wind (Danzo's wind technique), and wind has a basic tendency to releases pulses as well as vacuums from different mediums within specific jutsus. The drawback of this technique is another basic concept of wind, for not only is it easy to notice a greenish-aura around these constructs/techniques, the pulse to repel, is rather easy to hear, and the vacuum effect has a certain "suction" noise to it, once again easy to notice for the average ninja hearing. The movement of the objects when being repelled or vacuumed in, is dependent on the size of the construct, obviously a larger rock section will be repelled much slower then a small kunai, either or, they can all be traced and reacted to by any ninja. Note: Can only be used twice per battle Note: Can only be Taught by Noni Note: The jutsu is kept active for three turns Note: Requires one turn cool down before use again, the entire technique Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time Note: Follows elemental strength and weakness Note: Can not be used on lightning or fire element (or energy-based elements) Note: The repel pulse is projectile, the vacuum effect is a stream Note: S-Rank version cannot be boosted in any way [URL="http://narutobase.net/forums/showthread.php?t=157594&page=310&p=20397950&viewfull=1#post20397950"]Approved here[/URL] [B]Taught to:[/B] N/A [/QUOTE]
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