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✘ The Eye of the Storm ✘
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<p>[QUOTE="Noni, post: 11513752, member: 174639"]</p><p><strong>Re: Noni's Cloud Storage</strong></p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong><img src="http://i.imgur.com/yS5Q1T1.png" data-url="http://i.imgur.com/yS5Q1T1.png" class="bbImage " style="" alt="" title="" /></strong></span></p> <p style="text-align: center"><span style="font-size: 12px"><strong><span style="color: #8B4513">Earth Release</span></strong></span></p><p>[HR][/HR]</p><p></p><p><span style="color: #8B4513">[Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear</span></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their earth chakra into one or both of their open palms before channeling earth chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a thick binding mud of some sort, doing this immediately. The burst of a single rod has a five meter radial reach. However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of mud will spread around the target and then binds the target with the mud even if the target is larger than what the normal mud could bind. Increasing the size and area of the mud upon contact with a large target to trap it requires +10 more chakra per target it captures. Much like Swamp of the underworld, the mud is thick but unlike swamp of the underworld this mud, upon contact begins to close in on the target to squeeze and bind the target. When the mud dries it becomes solid earth. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible thread of chakra attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.</p><p></p><p>Notes:</p><p>Can only be used three times per battle</p><p>Can only be Taught by Venom</p><p>Follows Elemental Strengths and Weaknesses</p><p>Power of the technique is equally divided between the number of rods created</p><p></p><p><span style="color: #0000FF"><span style="color: #8B4513">Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress</span></span></p><p>Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 chakra for every turn this is active)</p><p>Damage: N/A</p><p>Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.</p><p></p><p>Notes:</p><p>Lasts for three turns</p><p>Can only be used twice per battle</p><p>Will not work on mud or sand-based techniques (or c.e based on earth)</p><p>Elemental S/W remains unchanged</p><p></p><p><span style="color: #8B4513">(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles</span></p><p>Type: Defensive/Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: 15 (+10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.</p><p></p><p>During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.</p><p></p><p>Note:</p><p>~Can only be used twice</p><p>~Whenever the golems act it will cost one of the users moves per turn</p><p>~The golems will last until all of them are destroyed or the users chakra runs out</p><p>~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.</p><p>~Can only be taught by xHoudinii </p><p><a href="http://narutobase.net/forums/showthread.php?t=662042&p=19170962#post19170962">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Joka Ressha) - Earth Release: Joker Train</span></p><p>Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Following a foot stomp or placing the hands to the ground, the ninja will change the composition of the earth beneath the target to form a linear track Starting where the target is and extending up to mid range in any direction. First, the distance of the track will turn into a slick mud for the entire distance other than what the opponent is standing on. This would take a moment but once the path takes the properties of the slick mud, the casting ninja would dislodge the patch of earth the target is standing on and launch it down the path at fast enough speeds to cause the target to lose footing.</p><p>-Can only be used 3x times</p><p><a href="http://narutobase.net/forums/showthread.php?t=672881">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Gareki no sakusei)- Earth Release: Rubble Creation</span></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A(+20 if used in combination with other techniques)</p><p>Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth.</p><p></p><p>Note:</p><p></p><p>-Can only be used 4x per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=636077&p=18641321#post18641321">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo</span></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: N/A(+10 to chakra cost to techniques)</p><p>Damage: N/A(+20 to Earth techniques)</p><p>Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.</p><p></p><p>Notes:</p><p></p><p>-Can only be used 4x per battle</p><p>-Lasts for 3 turns</p><p>-Technique may be deactivated at any time </p><p><a href="http://narutobase.net/forums/showthread.php?t=636077&p=18641321#post18641321">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells</span></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.</p><p>Note: Must be taught by Gutsy Jiraiya</p><p><a href="http://narutobase.net/forums/showthread.php?t=524603&p=18496354&viewfull=1#post18496354">Learned here</a></p><p></p><p><u><strong>17.</strong></u> <span style="color: #8B4513">(Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors</span></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.</p><p></p><p>Note: Can only be taught by Noni</p><p>Note: Can only be used two times</p><p>Note: Activation lasts three turns, can be turned off any time</p><p>Note: Can only be applied to earth techniques with solidity, and that erect from the ground</p><p>Note: Can only be used on S-Rank and below earth techniques</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939">Approved here</a></p><p><strong>Taught to:</strong> Gutsy, Negative Knight, Baldy, Ian</p><p></p><p><strong><u>1.</u></strong> <span style="color: #8B4513">(Doton: jinsoku gachan) Earth style: Rapid Slam</span></p><p>Type: Offense</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12461798&viewfull=1#post12461798">Approved here</a></p><p><strong>Taught to:</strong> Darui.., Seblax, Sasuke56, Sterling Malory Archer, Nathan., Bloo</p><p></p><p><span style="color: #8B4513">(Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique</span></p><p>Type: Offensive</p><p>Rank: B-rank</p><p>Range: Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: By using the Earth Release: Hiding Like a Mole Technique to quickly move around the battlefield, the user appears out of the ground and attacks foes with a Sword or Shuriken. Thanks to the concealment imparted by the ground, the user can pop up anywhere unexpectedly on the battlefield to ambush opponents. Few opponents are prepared to defend themselves from attacks originating beneath them, and this technique excels at exploiting that weakness.</p><p>Notes:</p><p>- Can only be taught by Nathan.</p><p>- Can only be used in conjunction of Earth Release: Hiding Like a Mole Technique</p><p><a href="http://narutobase.net/forums/showthread.php?t=432894">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment</span></p><p>Type:Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.</p><p></p><p>Note:</p><p>~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.</p><p>~Can only be used 3 times.</p><p>~Can only replenish jutsus S-Rank and below.</p><p>~Can only be taught by xHoudinii</p><p><a href="http://narutobase.net/forums/showthread.php?t=662042&p=19170962#post19170962">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A (+10 chakra cost to earth techniques)</p><p>Damage Points: N/A (Depending on the jutsu)</p><p>Description: Derived from the Assimilate All Creation Technique, the user will inject his chakra into an already existing earth technique. This technique grants doton techniques the user uses the ability, on touch, to take on the properties of the earthy material it has made contact with. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or conversely, turning any mud jutsu and harden it. A concern might be, that if a solid technique was to make contact with a muddy substance, it will still retain its size, and structure, however, his body will be composed of condensed mud (less harder then regular rock), the composition is just different, and how the techniques strength will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique is instant. The reason for its instant activation is because its effects are only realized when the user utilizes another earth-based technique.Technique works only with mud and solid earth.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can only be taught by Joker</p><p>Note: Can only be used twice per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=642048&p=18772433#post18772433">Learned here</a></p><p></p><p><span style="color: #8B4513">(Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles</span> </p><p>Type: Offensive</p><p>Rank: B-rank</p><p>Range: Shot - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially.</p><p>Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same. </p><p>Notes: </p><p>- Can only be taught by Nathan.</p><p><a href="http://narutobase.net/forums/showthread.php?t=432894&p=14314630#post14314630">Learned here</a></p><p></p><p><span style="color: #8B4513">Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.</p><p>*the dome last for the whole battle until destroyed with S-rank lightning*</p><p>*can only be used once*</p><p><a href="http://narutobase.net/forums/showthread.php?t=558998&p=16541460#post16541460">Learned here</a></p><p></p><p><strong><u>16.</u></strong> <span style="color: #8B4513">(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short (Short range contact to inject chakra)</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A</p><p>Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.</p><p></p><p>Note: Can only be used two times</p><p>Note: Can only be Taught by Noni</p><p>Note: The activation lasts up to three turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939">Approved here</a></p><p><strong>Taught to:</strong> Erzo, Negative Knight, Baldy, Paths, Afro</p><p></p><p><strong><u>18.</u></strong> <span style="color: #8B4513">(Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (depends on the technique)</p><p>Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had.</p><p></p><p>Note: Can only be taught by Noni</p><p>Note: Can only be used two times</p><p>Note: Requires two turn cool down before re-use</p><p>Note: Must have earth mastery</p><p>Note: Reformation is done only once per technique</p><p>Note: Activation lasts three turns, can be turned off any time</p><p>Note: Can only be applied to earth techniques with solidity, and that erect from the ground</p><p>Note: Can only be used on A-Rank and below earth techniques</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939">Approved here</a></p><p><strong>Taught to:</strong> Andrej, Gutsy, Negative Knight, Baldy</p><p></p><p><span style="color: #8B4513">(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention</span></p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.</p><p>As described this technique has two variants:</p><p></p><p>(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.</p><p></p><p>(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.</p><p></p><p>*Can only be used 3 times per battle*</p><p><a href="http://narutobase.net/forums/showthread.php?t=577898&page=2&p=17370259#post17370259">Learned here</a></p><p></p><p><span style="color: #8B4513">Earth Style: Levitating Plateau</span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.</p><p>*only stays in effect for four turns at the most*</p><p>*usable only three times a battle*</p><p><a href="http://narutobase.net/forums/showthread.php?t=558998&p=16541460#post16541460">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures</span></p><p>Type: Supplementary-Offense</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)</p><p>Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.</p><p></p><p>Note: Remains on the field for three turns</p><p>Note: Can only be used twice</p><p>Note: Requires a one turn cool down before use again after they are dispersed or destroyed</p><p>Note: Must have S-Rank Doton training before use</p><p><a href="http://narutobase.net/forums/showthread.php?t=513831&p=15380928#post15380928">Learned here</a></p><p></p><p><span style="color: #8B4513">(Yusaburu enjin) Earth Style: Rock Rings</span></p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 60</p><p>Chakra Damage:N/a</p><p>Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements</p><p>-Note: Cant use no earth Jutsus while this jutsu is active</p><p>-Note: Can only use Twice (1times)</p><p>-Note: Only Taught by Teno757 </p><p></p><p><span style="color: #8B4513">Doton : Mosquito Trap | Earth Style : Mosquito Turapu </span></p><p>Type: Offensive </p><p>Rank: A</p><p>Range: Short - Long </p><p>Chakra: 30</p><p>Damage: N/A(60 if Bursted up)</p><p>Description:The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed. </p><p>- Can only be taught by -Best-</p><p>- The attack of the Mosquitoes is counted as a move and occupies a jutsu slot. </p><p>- No Doton techniques above S ranks for the next two turns.</p><p>- No Doton techniques S rank and above in the same turn.</p><p>- The mosquitoes last in the battlefield for 4 turns.</p><p>- Can only be used twice per battle.</p><p><a href="http://narutobase.net/forums/showthread.php?t=525745&p=15711982#post15711982">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Yasumichuu Funkei)-Earth style: enclosed Decapitation</span></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This Jutsu can only be done on ground or where there is earth,the user makes several earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly when comes in contact with the target causes severe injuries.</p><p>Note:This jutsu must be taught be thunder bolt to use.</p><p>Note:Can Be used twice in battle</p><p>Note:The user must wait 3 turns to use again</p><p><a href="http://narutobase.net/forums/showthread.php?t=441325&p=13414521#post13414521">Learned here</a></p><p></p><p><span style="color: #8B4513">( Doton | Te o shien ) Earth Style - Helping hand's.</span></p><p>Rank: A</p><p>Type: Defence - Supplementary.</p><p>Range: Sort, Mid.</p><p>Chakra cost: 30</p><p>Damage Point's: N/A</p><p>Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.</p><p>*Can only be used 3 times per battle.</p><p>*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.</p><p><a href="http://narutobase.net/forums/showthread.php?t=453251&p=13688194#post13688194">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement</span></p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)</p><p>Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Kouzou Koutai) – Earth Release: Structural Shift</span></p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long (Short Range to infuse objects ; Long Range control)</p><p>Chakra Cost: 30 (+10 chakra cost per object)</p><p>Damage Points: N/A (60 damage if used offensively)</p><p>Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Object will only become capable of moving through Earth Release</p><p>Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)</p><p>Note: If path of object is interrupted by opponent, user loses control over it</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041">Learned here</a></p><p></p><p><span style="color: #8B4513">Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra</span></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Cool down of two turns in between usages</p><p>Note: Can only be Taught by Ndlovu</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&page=2&p=16303709#post16303709">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves</span></p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short (Earthquakes can have up to a mid-range area of effect)</p><p>Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)</p><p>Damage Points: N/A (10-80)</p><p>Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.</p><p>Note: Can only be used on S-Rank and below Earth techniques</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&page=2&p=16538698&viewfull=1#post16538698">Learned here</a></p><p></p><p><span style="color: #8B4513">[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm</span></p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.</p><p></p><p>Note: Creatures last for a maximum of three turns</p><p>Note: Can only be used 2x per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit.</p><p>Note: No insect can separate from the swarm to do its own thing</p><p>Note: Parent Jutsu</p><p><a href="http://narutobase.net/forums/showthread.php?t=513831">Learned here</a></p><p></p><p><strong><u>10.</u></strong> <span style="color: #8B4513">(Doton: Telam no Chuun) – Earth Release: Infusion of Telam</span></p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long (Can be infused short or long range)</p><p>Chakra Cost: 30 (10 for every more construct infused)</p><p>Damage Points: N/A (20+ if used offensively)</p><p>Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be taught by Noni</p><p>Note: Can only create flammable mud or sticky mud</p><p>Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=171&p=16404184&viewfull=1#post16404184">Approved here</a></p><p><strong>Taught to:</strong> LOK, NK, Tsuki, Ushiro, Lili, Detective L</p><p></p><p><strong><u>32.</u></strong> <span style="color: #8B4513">(Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha</span></p><p>Type: Offense/Supplementary/Defense</p><p>Rank: A-S</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased)</p><p>Description: A technique derived from the weight techniques. The user will release chakra outwards in the form of a pulse which reaches mid-range in a radial direction at regular speed. The pulse is innately non-damaging. The pulse travels through and along the ground, and earthly material. Its use lies in the fact that any earth (KG/CE included) that comes within mid-range or created, that is touching the ground will be in contact with the chakra. The ground, and natural geographical features of the terrain is used as a medium, obviously the user must have contact on the ground or earthly source to properly use this technique. Though anything that is moving/created above ground won't be effected. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the technique. The user will be able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight. The given effects and abilities achieved by either decreasing or increasing the weight will be exactly similar to the canon jutsu description and usage. These advantages, and drawbacks apply to both user and opponent. When changing the manipulation of one material to another material/technique for weight manipulation would require the user to use a move slot. This technique can work with most earth jutsus (such as humanoid beasts, some form of terrain manipulations). When using this on mud, the user can petrify/solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This technique can not be used on actual living people/animals.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Noni</p><p>Note: When activated the user will be unable to use earth above S-Rank for one turn</p><p>Note: When deactivated the user will be unable to use earth S-Rank and above for one turn</p><p>Note: The manipulation is kept active for three turns (A Rank usage 1-10x weight manipulation count as A-Rank)</p><p>Note: When using the S-Rank usage it can only be used once and the technique automatically deactivates, this is whenever weight manipulation is 11-100x</p><p>Note: Requires two turn cool down before use again</p><p>Note: Usable only on solid and logical objects/constructs </p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=290&p=20066977#post20066977">Approved here</a></p><p><strong>Taught to:</strong></p><p></p><p><span style="color: #8B4513">(Doton: Meiun Hishou) – Earth Style: Doom Flight</span></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A (Opponent may be knocked out)</p><p>Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.</p><p>Note: This move can only be used/taught by BluePhenix.</p><p>Note: User cannot perform any other earth technique in the same turn that this move is used.</p><p>Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.</p><p><a href="http://narutobase.net/forums/showthread.php?t=467353&p=14069054#post14069054">Learned here</a></p><p></p><p><span style="color: #8B4513">( Doton: Gaia ) – Earth Release: Gaia</span></p><p>Rank: S</p><p>Type: Attack/Defense</p><p>Range: Short - Long (Made short range-long range reach)</p><p>Chakra cost: 40 (-30 per turn)</p><p>Damage Points: 80</p><p>Description: This jutsu represents a mastery over Earth and takes great skill to learn. The user will perform the Snake handseal and slam their hands on the ground causing a Massive Earthen being to rise. The Earthen construct is made in the form of a beautiful, nimble yet strong, female warrior with three faces all with different emotions. An expressionless face in the front, a face full of sadness on the left, another face full of anger and hate on the right. She has 6 arms and each arm contains a Large Earthen axe that she uses to attack the enemy in all ranges. Having multiple limbs makes the Earthen being more destructive and versatile in battle. Despite being created in large size as she is about two heads (relative to the Golemn head size) taller than the Great Earthen Golemn in height, she is able to strike and move fairly fast as she is smaller in mass being about 2/3 of its width. Only masters of Earth can perform this technique successfully. When the user is not controlling the creature with their chakra it merely becomes a statue as an earthen construct unable to move. To control it, the user must be in contact with it and spending chakra, therefore not being able to use other elements at the same time.</p><p></p><p>-Must have mastered Earth</p><p>-Must be taught by Omega5</p><p>-Can only be used twice and has a 3 turn cooldown period</p><p><a href="http://narutobase.net/forums/showthread.php?t=520468&p=15573019#post15573019">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad</span></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Cannot be used on consecutive turns</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: Follows Elemental Strengths and Weaknesses</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia</span></p><p>Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p></p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p></p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p></p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths</span></p><p>Rank: S</p><p>Type: Supplementary / Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range.</p><p>Note:</p><p>- Nautilus Riptide ability is equal to that of a B-rank technique</p><p>- Nautilus Depth Charge ability is equal to that of an A-rank technique</p><p>- Nautilus is capable of performing Riptide twice per battle</p><p>- Nautilus is capable of performing Depth Charge once per battle</p><p>- Nautilus abilities counts towards the move count</p><p>- Nautilus stays on the field for three turns unless destroyed</p><p>- Nautilus can only be created once per battle </p><p><a href="http://narutobase.net/forums/showthread.php?t=524603&p=18496354&viewfull=1#post18496354">Learned here</a></p><p></p><p><span style="color: #8B4513">(Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora</span></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40 (-15 chakra per turn)</p><p>Damage points: N/A (30-80 damage if used to attack the opponent)</p><p>Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.</p><p></p><p>Earthly Tether</p><p>The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</p><p></p><p>Enter the Void</p><p>The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</p><p></p><p>Become Earth</p><p>The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</p><p></p><p>Note: Lasts four turns (unless cancelled)</p><p>Note: Can only be used once per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: No S-Rank or above Earth on the turn this technique is deactivated</p><p>Note: User is restricted to Earth and non-elemental abilities while this is active</p><p><a href="http://narutobase.net/forums/showthread.php?t=496129&page=3&p=18681898#post18681898">Learned here</a></p><p>[/QUOTE]</p>
[QUOTE="Noni, post: 11513752, member: 174639"] [b]Re: Noni's Cloud Storage[/b] [CENTER][SIZE=3][B][IMG]http://i.imgur.com/yS5Q1T1.png[/IMG] [COLOR="#8B4513"]Earth Release[/COLOR][/B][/SIZE][/CENTER] [HR][/HR] [COLOR="#8B4513"][Doton: Atlas' Partyomo] - Earth Release: Atlas' Spear[/COLOR] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their earth chakra into one or both of their open palms before channeling earth chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a thick binding mud of some sort, doing this immediately. The burst of a single rod has a five meter radial reach. However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of mud will spread around the target and then binds the target with the mud even if the target is larger than what the normal mud could bind. Increasing the size and area of the mud upon contact with a large target to trap it requires +10 more chakra per target it captures. Much like Swamp of the underworld, the mud is thick but unlike swamp of the underworld this mud, upon contact begins to close in on the target to squeeze and bind the target. When the mud dries it becomes solid earth. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible thread of chakra attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses. Notes: Can only be used three times per battle Can only be Taught by Venom Follows Elemental Strengths and Weaknesses Power of the technique is equally divided between the number of rods created [COLOR="#0000FF"][COLOR="#8B4513"]Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress[/COLOR][/COLOR] Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 chakra for every turn this is active) Damage: N/A Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: Lasts for three turns Can only be used twice per battle Will not work on mud or sand-based techniques (or c.e based on earth) Elemental S/W remains unchanged [COLOR="#8B4513"](Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles[/COLOR] Type: Defensive/Supplementary Rank: C Range: Short Chakra: 15 (+10 per turn) Damage: N/A Description: The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well. During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn. Note: ~Can only be used twice ~Whenever the golems act it will cost one of the users moves per turn ~The golems will last until all of them are destroyed or the users chakra runs out ~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength. ~Can only be taught by xHoudinii [URL="http://narutobase.net/forums/showthread.php?t=662042&p=19170962#post19170962"]Learned here[/URL] [COLOR="#8B4513"](Doton: Joka Ressha) - Earth Release: Joker Train[/COLOR] Type: Supplementary/Offensive Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: Following a foot stomp or placing the hands to the ground, the ninja will change the composition of the earth beneath the target to form a linear track Starting where the target is and extending up to mid range in any direction. First, the distance of the track will turn into a slick mud for the entire distance other than what the opponent is standing on. This would take a moment but once the path takes the properties of the slick mud, the casting ninja would dislodge the patch of earth the target is standing on and launch it down the path at fast enough speeds to cause the target to lose footing. -Can only be used 3x times [URL="http://narutobase.net/forums/showthread.php?t=672881"]Learned here[/URL] [COLOR="#8B4513"](Doton: Gareki no sakusei)- Earth Release: Rubble Creation[/COLOR] Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A(+20 if used in combination with other techniques) Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique(which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth. Note: -Can only be used 4x per battle [URL="http://narutobase.net/forums/showthread.php?t=636077&p=18641321#post18641321"]Learned here[/URL] [COLOR="#8B4513"](Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo[/COLOR] Type: Supplementary Rank: B Range: Short-Long Chakra: N/A(+10 to chakra cost to techniques) Damage: N/A(+20 to Earth techniques) Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: -Can only be used 4x per battle -Lasts for 3 turns -Technique may be deactivated at any time [URL="http://narutobase.net/forums/showthread.php?t=636077&p=18641321#post18641321"]Learned here[/URL] [COLOR="#8B4513"](Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells[/COLOR] Type: Offensive Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes. Note: Must be taught by Gutsy Jiraiya [URL="http://narutobase.net/forums/showthread.php?t=524603&p=18496354&viewfull=1#post18496354"]Learned here[/URL] [U][B]17.[/B][/U] [COLOR="#8B4513"](Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors[/COLOR] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well. Note: Can only be taught by Noni Note: Can only be used two times Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on S-Rank and below earth techniques [URL="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939"]Approved here[/URL] [B]Taught to:[/B] Gutsy, Negative Knight, Baldy, Ian [B][U]1.[/U][/B] [COLOR="#8B4513"](Doton: jinsoku gachan) Earth style: Rapid Slam[/COLOR] Type: Offense Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12461798&viewfull=1#post12461798"]Approved here[/URL] [B]Taught to:[/B] Darui.., Seblax, Sasuke56, Sterling Malory Archer, Nathan., Bloo [COLOR="#8B4513"](Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique[/COLOR] Type: Offensive Rank: B-rank Range: Long Chakra: 20 Damage: 40 Description: By using the Earth Release: Hiding Like a Mole Technique to quickly move around the battlefield, the user appears out of the ground and attacks foes with a Sword or Shuriken. Thanks to the concealment imparted by the ground, the user can pop up anywhere unexpectedly on the battlefield to ambush opponents. Few opponents are prepared to defend themselves from attacks originating beneath them, and this technique excels at exploiting that weakness. Notes: - Can only be taught by Nathan. - Can only be used in conjunction of Earth Release: Hiding Like a Mole Technique [URL="http://narutobase.net/forums/showthread.php?t=432894"]Learned here[/URL] [COLOR="#8B4513"](Doton: Koudo Hotei)-Earth Release: Earthen Replenishment[/COLOR] Type:Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new. Note: ~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces. ~Can only be used 3 times. ~Can only replenish jutsus S-Rank and below. ~Can only be taught by xHoudinii [URL="http://narutobase.net/forums/showthread.php?t=662042&p=19170962#post19170962"]Learned here[/URL] [COLOR="#8B4513"](Doton: Kōzō-teki hen'i)- Earth Release: Structural Mutation[/COLOR] Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A (+10 chakra cost to earth techniques) Damage Points: N/A (Depending on the jutsu) Description: Derived from the Assimilate All Creation Technique, the user will inject his chakra into an already existing earth technique. This technique grants doton techniques the user uses the ability, on touch, to take on the properties of the earthy material it has made contact with. This technique can turn a solid rock jutsu, into a muddy jutsu if it makes contact with that kind of earthy substance, or conversely, turning any mud jutsu and harden it. A concern might be, that if a solid technique was to make contact with a muddy substance, it will still retain its size, and structure, however, his body will be composed of condensed mud (less harder then regular rock), the composition is just different, and how the techniques strength will also be different, corresponding with the earthly material it came into contact with. This applies to earth techniques with shape manipulation, or techniques with less of an advance shape. Just like its composition that changes, the earth will also retain the abilities, strength, and weaknesses that the technique material mimics. The activation of this technique is instant. The reason for its instant activation is because its effects are only realized when the user utilizes another earth-based technique.Technique works only with mud and solid earth. Note: Lasts for four turns Note: Can only be taught by Joker Note: Can only be used twice per battle [URL="http://narutobase.net/forums/showthread.php?t=642048&p=18772433#post18772433"]Learned here[/URL] [COLOR="#8B4513"](Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles[/COLOR] Type: Offensive Rank: B-rank Range: Shot - Long Chakra: 20 Damage: 40 Description: The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially. Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same. Notes: - Can only be taught by Nathan. [URL="http://narutobase.net/forums/showthread.php?t=432894&p=14314630#post14314630"]Learned here[/URL] [COLOR="#8B4513"]Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)[/COLOR] Type: Supplementary Rank: A Range: Short/Mid/Long Chakra Cost: 40 Damage Points: N/A Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it. *the dome last for the whole battle until destroyed with S-rank lightning* *can only be used once* [URL="http://narutobase.net/forums/showthread.php?t=558998&p=16541460#post16541460"]Learned here[/URL] [B][U]16.[/U][/B] [COLOR="#8B4513"](Doton: Hotei no Tacchi)- Earth Release: Touch of Budai[/COLOR] Type: Supplementary Rank: A Range: Short (Short range contact to inject chakra) Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used. Note: Can only be used two times Note: Can only be Taught by Noni Note: The activation lasts up to three turns [URL="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939"]Approved here[/URL] [B]Taught to:[/B] Erzo, Negative Knight, Baldy, Paths, Afro [B][U]18.[/U][/B] [COLOR="#8B4513"](Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction[/COLOR] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A (depends on the technique) Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had. Note: Can only be taught by Noni Note: Can only be used two times Note: Requires two turn cool down before re-use Note: Must have earth mastery Note: Reformation is done only once per technique Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on A-Rank and below earth techniques [URL="http://narutobase.net/forums/showthread.php?t=157594&page=240&p=18241939&viewfull=1#post18241939"]Approved here[/URL] [B]Taught to:[/B] Andrej, Gutsy, Negative Knight, Baldy [COLOR="#8B4513"](Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention[/COLOR] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. As described this technique has two variants: (Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock. (Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand. *Can only be used 3 times per battle* [URL="http://narutobase.net/forums/showthread.php?t=577898&page=2&p=17370259#post17370259"]Learned here[/URL] [COLOR="#8B4513"]Earth Style: Levitating Plateau[/COLOR] Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 Damage Points: 60 Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too. *only stays in effect for four turns at the most* *usable only three times a battle* [URL="http://narutobase.net/forums/showthread.php?t=558998&p=16541460#post16541460"]Learned here[/URL] [COLOR="#8B4513"](Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures[/COLOR] Type: Supplementary-Offense Rank: A Range: Short - Long Chakra: 30 Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body) Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas. Note: Remains on the field for three turns Note: Can only be used twice Note: Requires a one turn cool down before use again after they are dispersed or destroyed Note: Must have S-Rank Doton training before use [URL="http://narutobase.net/forums/showthread.php?t=513831&p=15380928#post15380928"]Learned here[/URL] [COLOR="#8B4513"](Yusaburu enjin) Earth Style: Rock Rings[/COLOR] Rank: A Range: Short-Long Chakra Cost: 60 Chakra Damage:N/a Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements -Note: Cant use no earth Jutsus while this jutsu is active -Note: Can only use Twice (1times) -Note: Only Taught by Teno757 [COLOR="#8B4513"]Doton : Mosquito Trap | Earth Style : Mosquito Turapu [/COLOR] Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: N/A(60 if Bursted up) Description:The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed. - Can only be taught by -Best- - The attack of the Mosquitoes is counted as a move and occupies a jutsu slot. - No Doton techniques above S ranks for the next two turns. - No Doton techniques S rank and above in the same turn. - The mosquitoes last in the battlefield for 4 turns. - Can only be used twice per battle. [URL="http://narutobase.net/forums/showthread.php?t=525745&p=15711982#post15711982"]Learned here[/URL] [COLOR="#8B4513"](Doton: Yasumichuu Funkei)-Earth style: enclosed Decapitation[/COLOR] Rank: A Type: Attack Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This Jutsu can only be done on ground or where there is earth,the user makes several earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly when comes in contact with the target causes severe injuries. Note:This jutsu must be taught be thunder bolt to use. Note:Can Be used twice in battle Note:The user must wait 3 turns to use again [URL="http://narutobase.net/forums/showthread.php?t=441325&p=13414521#post13414521"]Learned here[/URL] [COLOR="#8B4513"]( Doton | Te o shien ) Earth Style - Helping hand's.[/COLOR] Rank: A Type: Defence - Supplementary. Range: Sort, Mid. Chakra cost: 30 Damage Point's: N/A Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's. *Can only be used 3 times per battle. *Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move. [URL="http://narutobase.net/forums/showthread.php?t=453251&p=13688194#post13688194"]Learned here[/URL] [COLOR="#8B4513"](Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement[/COLOR] Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased) Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight [URL="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041"]Learned here[/URL] [COLOR="#8B4513"](Doton: Kouzou Koutai) – Earth Release: Structural Shift[/COLOR] Rank: A Type: Supplementary/Offensive Range: Short - Long (Short Range to infuse objects ; Long Range control) Chakra Cost: 30 (+10 chakra cost per object) Damage Points: N/A (60 damage if used offensively) Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Negative Knight Note: Object will only become capable of moving through Earth Release Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process) Note: If path of object is interrupted by opponent, user loses control over it [URL="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041"]Learned here[/URL] [COLOR="#8B4513"]Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra[/COLOR] Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses). Note: Lasts two turns Note: Can only be used twice per battle Note: Cool down of two turns in between usages Note: Can only be Taught by Ndlovu [URL="http://narutobase.net/forums/showthread.php?t=496129&page=2&p=16303709#post16303709"]Learned here[/URL] [COLOR="#8B4513"](Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves[/COLOR] Rank: A Type: Supplementary/Offensive Range: Short (Earthquakes can have up to a mid-range area of effect) Chakra Cost: N/A (+10 chakra cost to earth-based techniques used) Damage Points: N/A (10-80) Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition. Note: Can only be used on S-Rank and below Earth techniques [URL="http://narutobase.net/forums/showthread.php?t=496129&page=2&p=16538698&viewfull=1#post16538698"]Learned here[/URL] [COLOR="#8B4513"][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm[/COLOR] Rank: A Type: Supplementary/Defensive/Offensive Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals. Note: Creatures last for a maximum of three turns Note: Can only be used 2x per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Note: No insect can separate from the swarm to do its own thing Note: Parent Jutsu [URL="http://narutobase.net/forums/showthread.php?t=513831"]Learned here[/URL] [B][U]10.[/U][/B] [COLOR="#8B4513"](Doton: Telam no Chuun) – Earth Release: Infusion of Telam[/COLOR] Type: Supplementary/Offensive Rank: A Range: Short - Long (Can be infused short or long range) Chakra Cost: 30 (10 for every more construct infused) Damage Points: N/A (20+ if used offensively) Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Noni Note: Can only create flammable mud or sticky mud Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire [URL="http://narutobase.net/forums/showthread.php?t=157594&page=171&p=16404184&viewfull=1#post16404184"]Approved here[/URL] [B]Taught to:[/B] LOK, NK, Tsuki, Ushiro, Lili, Detective L [B][U]32.[/U][/B] [COLOR="#8B4513"](Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha[/COLOR] Type: Offense/Supplementary/Defense Rank: A-S Range: Short - Long Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased) Description: A technique derived from the weight techniques. The user will release chakra outwards in the form of a pulse which reaches mid-range in a radial direction at regular speed. The pulse is innately non-damaging. The pulse travels through and along the ground, and earthly material. Its use lies in the fact that any earth (KG/CE included) that comes within mid-range or created, that is touching the ground will be in contact with the chakra. The ground, and natural geographical features of the terrain is used as a medium, obviously the user must have contact on the ground or earthly source to properly use this technique. Though anything that is moving/created above ground won't be effected. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the technique. The user will be able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight. The given effects and abilities achieved by either decreasing or increasing the weight will be exactly similar to the canon jutsu description and usage. These advantages, and drawbacks apply to both user and opponent. When changing the manipulation of one material to another material/technique for weight manipulation would require the user to use a move slot. This technique can work with most earth jutsus (such as humanoid beasts, some form of terrain manipulations). When using this on mud, the user can petrify/solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This technique can not be used on actual living people/animals. Note: Can only be used twice per battle Note: Can only be Taught by Noni Note: When activated the user will be unable to use earth above S-Rank for one turn Note: When deactivated the user will be unable to use earth S-Rank and above for one turn Note: The manipulation is kept active for three turns (A Rank usage 1-10x weight manipulation count as A-Rank) Note: When using the S-Rank usage it can only be used once and the technique automatically deactivates, this is whenever weight manipulation is 11-100x Note: Requires two turn cool down before use again Note: Usable only on solid and logical objects/constructs [URL="http://narutobase.net/forums/showthread.php?t=157594&page=290&p=20066977#post20066977"]Approved here[/URL] [B]Taught to:[/B] [COLOR="#8B4513"](Doton: Meiun Hishou) – Earth Style: Doom Flight[/COLOR] Type: Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: N/A (Opponent may be knocked out) Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out. Note: This move can only be used/taught by BluePhenix. Note: User cannot perform any other earth technique in the same turn that this move is used. Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air. [URL="http://narutobase.net/forums/showthread.php?t=467353&p=14069054#post14069054"]Learned here[/URL] [COLOR="#8B4513"]( Doton: Gaia ) – Earth Release: Gaia[/COLOR] Rank: S Type: Attack/Defense Range: Short - Long (Made short range-long range reach) Chakra cost: 40 (-30 per turn) Damage Points: 80 Description: This jutsu represents a mastery over Earth and takes great skill to learn. The user will perform the Snake handseal and slam their hands on the ground causing a Massive Earthen being to rise. The Earthen construct is made in the form of a beautiful, nimble yet strong, female warrior with three faces all with different emotions. An expressionless face in the front, a face full of sadness on the left, another face full of anger and hate on the right. She has 6 arms and each arm contains a Large Earthen axe that she uses to attack the enemy in all ranges. Having multiple limbs makes the Earthen being more destructive and versatile in battle. Despite being created in large size as she is about two heads (relative to the Golemn head size) taller than the Great Earthen Golemn in height, she is able to strike and move fairly fast as she is smaller in mass being about 2/3 of its width. Only masters of Earth can perform this technique successfully. When the user is not controlling the creature with their chakra it merely becomes a statue as an earthen construct unable to move. To control it, the user must be in contact with it and spending chakra, therefore not being able to use other elements at the same time. -Must have mastered Earth -Must be taught by Omega5 -Can only be used twice and has a 3 turn cooldown period [URL="http://narutobase.net/forums/showthread.php?t=520468&p=15573019#post15573019"]Learned here[/URL] [COLOR="#8B4513"](Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad[/COLOR] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction. Note: Can only be used three times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on Earth Release Techniques Note: Follows Elemental Strengths and Weaknesses [URL="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041"]Learned here[/URL] [COLOR="#8B4513"](Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[/COLOR] Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus [URL="http://narutobase.net/forums/showthread.php?t=496129&p=15719041#post15719041"]Learned here[/URL] [COLOR="#8B4513"](Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths[/COLOR] Rank: S Type: Supplementary / Offensive Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range. Note: - Nautilus Riptide ability is equal to that of a B-rank technique - Nautilus Depth Charge ability is equal to that of an A-rank technique - Nautilus is capable of performing Riptide twice per battle - Nautilus is capable of performing Depth Charge once per battle - Nautilus abilities counts towards the move count - Nautilus stays on the field for three turns unless destroyed - Nautilus can only be created once per battle [URL="http://narutobase.net/forums/showthread.php?t=524603&p=18496354&viewfull=1#post18496354"]Learned here[/URL] [COLOR="#8B4513"](Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora[/COLOR] Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. Earthly Tether The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Enter the Void The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Become Earth The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth and non-elemental abilities while this is active [URL="http://narutobase.net/forums/showthread.php?t=496129&page=3&p=18681898#post18681898"]Learned here[/URL] [/QUOTE]
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