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<p>[QUOTE="Flash, post: 20729436, member: 125463"]</p><p style="text-align: center"><img src="http://i.imgur.com/4rXVuTp.png" data-url="http://i.imgur.com/4rXVuTp.png" class="bbImage " style="" alt="" title="" /></p> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[SPOILER]<img src="http://images1.wikia.nocookie.net/__cb20110915165440/soulcalibur/images/thumb/6/67/ME0001449624_2.jpg/523px-ME0001449624_2.jpg" data-url="http://images1.wikia.nocookie.net/__cb20110915165440/soulcalibur/images/thumb/6/67/ME0001449624_2.jpg/523px-ME0001449624_2.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</div> <div style="text-align: justify; max-width: "><a href="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15702500&viewfull=1#post15702500">Link to approved CW - Dust</a></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Ars Planetarum: Arusu Planetarum</strong></div> <div style="text-align: justify; max-width: "><strong>Type:</strong> Bukininjutsu</div> <div style="text-align: justify; max-width: "><strong>Background:</strong> This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style. Years of experiments and training has let the users come up with alternatives of using this style. At times it became difficult to access the weapon due to various reasons (paradox events). In those cases, the users simply create orbs made out of their own chakra, instead of channelling it into the weapons, to get similar (yet a weaker) orbs that could perform the exact same techniques. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Description on the Abilities and Inner Workings of the Style:</strong> The workings of this Fighting Style revolve around manipulating the <strong>orb - Dust.</strong> The user can use the custom weapon and manipulate the chakra in it to attack the opponent. The user can manipulate the chakra present in the weapon to change it to elemental chakra and use its properties to further enhance the attack.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Due to the use of chakra in the usage of this technique, that chakra can be utilized and used to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. If the user has stressed their usage of this style and developed it to higher extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as a move. An example of this would be, in case of earth natured elemental orb, it is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Elemental Effects on Orb:</div> <div style="text-align: justify; max-width: "><strong>-Wind: </strong> <strong>When channeled with the Wind chakra, the orb vibrates violently as its exterior surface turns sharp with the overflowing wind chakra.</strong> On contact with an opponent's body, this orb can cause deep lacerations and cuts. </div> <div style="text-align: justify; max-width: "><strong>-Fire:</strong> <strong>When channeled with the Fire chakra, the orb raises the temperature within it, as it turns so hot, that it evaporates the nearby water sources (bucket full of water), thanks to the overflowing fire chakra.</strong> Prolonged contact with an opponent's body, this orb will cause the opponent's skin to be burned. </div> <div style="text-align: justify; max-width: "><strong>-Lightning:</strong> <strong>When channeled with the Lightening chakra, the orb radiates with energy as its exterior surface vibrates with the overflowing lightening chakra</strong>. On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.</div> <div style="text-align: justify; max-width: "><strong>-Water: </strong> <strong>When channeled with the Water chakra, the orb turns itself into an orb of sticky water</strong>. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements.</div> <div style="text-align: justify; max-width: "><strong>-Earth:</strong> <strong>When channeled with the Earth chakra, the orb turns itself into a very hard material</strong>. The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. (Note small is equivalent to about the size of enough water to fill a bucket). The ball's mass <strong>and strength</strong> can be manipulated to be increased or reduced <strong>considerably</strong>. This orb can break bones with its raw impact. </div> <div style="text-align: justify; max-width: "><strong>Note: Further effects of the orbs will be explained properly in the jutsus.</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Palantir takes the above properties of the elemental orbs, when using it as the medium of attack.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Example Techniques</strong>:</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Rank: A</div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short-Long (Created in short range) </div> <div style="text-align: justify; max-width: ">Chakra Cost: 30 (+10 chakra every turn)</div> <div style="text-align: justify; max-width: ">Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu)</div> <div style="text-align: justify; max-width: ">Description: The user can use his elemental affinity to create orbs of a particular element. The orb, with the size of a human head can actually hover in the air.</div> <div style="text-align: justify; max-width: "><strong>-Wind: </strong> The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase in size by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken)</div> <div style="text-align: justify; max-width: "><strong>-Fire:</strong> The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). On contact with an opponent's body, this orb will cause the opponent's skin to be burned.</div> <div style="text-align: justify; max-width: "><strong>-Lightning:</strong> The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.</div> <div style="text-align: justify; max-width: "><strong>-Water: </strong> The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements.</div> <div style="text-align: justify; max-width: "><strong>-Earth:</strong> The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can break bones with its raw impact. However, the speciality of this orb is to petrify the target at the point of contact for one whole turn. The user won't be move that limb and any small damage will cause it to break into dust.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Restrictions:</div> <div style="text-align: justify; max-width: ">-Can only use one nature at a time</div> <div style="text-align: justify; max-width: ">-The orb moves at speeds according to the user's mastery.</div> <div style="text-align: justify; max-width: ">-Usable by Samurai and Shinobi, elemental uses is available to Samurai with the usage of Harmony.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Ars Planetarum: The attack of Mars (Arusu Planetarum: Kasei no kōgeki)</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Type: Offensive</div> <div style="text-align: justify; max-width: ">Range: Short-Long </div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user can manipulate the orb to to move at incredibe speed and hit the opponent with a 10 hit combo. The same attack can be performed by pure elemental orbs or by channelling chakra to the CW</div> <div style="text-align: justify; max-width: ">[/SPOILER] </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Additional effects and Restrictions:</strong></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">- <strong>The orb moves at comparable speed to a Lightning Release jutsu.</strong></div> <div style="text-align: justify; max-width: ">- Finished training in the Basic 5, Ninjutsu, Taijutsu </div> <div style="text-align: justify; max-width: ">- Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count.</div> <div style="text-align: justify; max-width: ">- Must be able to use Palantir CW.</div> <div style="text-align: justify; max-width: ">- Using Palantir grants <strong>the user, </strong> the ability to change the chakra nature in the orb (which would cost a jutsu).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Image for better understanding:</div> <div style="text-align: justify; max-width: ">[SPOILER]<img src="http://farm8.staticflickr.com/7002/6824227625_dfc347564f.jpg" data-url="http://farm8.staticflickr.com/7002/6824227625_dfc347564f.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</div> <div style="text-align: justify; max-width: ">[SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20111204002553/soulcalibur/images/9/9e/LK49njXF7Lquc8NAZc7972fvJ684O89B.jpg" data-url="http://images3.wikia.nocookie.net/__cb20111204002553/soulcalibur/images/9/9e/LK49njXF7Lquc8NAZc7972fvJ684O89B.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</div> <div style="text-align: justify; max-width: ">Video for better understanding:</div> <div style="text-align: justify; max-width: ">[SPOILER][YOUTUBE]BkkNj_diI60[/YOUTUBE][/SPOILER]</div> </p><p style="text-align: center">____________________ </p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span> </p> <p style="text-align: center"></p><div style="text-align: justify; max-width: ">Azráel, our loyal member, gave on the 15th of October 2014 a request for a Patent on custom fighting style Arusu Planetarum | Ars Planetarum. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</div> </p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Arusu Planetarum | Ars Planetarum</strong></p> <p style="text-align: center">Powered by Madāra Uchiha</p> <p style="text-align: center">Copyright 2014, Azráel, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>(Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust</strong></p><p><strong>Type</strong>: Defensive/Supplementary</p><p><strong>Rank</strong>: D-S</p><p><strong>Range</strong>: Short-Long</p><p><strong>Chakra Cost</strong>: 10-40</p><p><strong>Damage Points</strong>: 20-80</p><p><strong>Description</strong>: To fight against opponents who use high ranked techniques to destroy the orb, Dust quickly absorbs chakra from the user to utilize it, and defend against incoming attacks. The chakra simply coats the orb, giving it special properties of the said elements [refer CFS for effects], and giving it appropriate defense. This obviously means that should the orb coat itself with S-Rank fire instead of D-Rank fire, the burning damage would be greater. Similar effects apply to all other elements. Note that, even if the orb has superior ranked chakra, size will always play a role when clashing against any technique. Also, higher the rank, greater the ability of the orb to inflict damage (obviously).</p><p><strong>Restrictions</strong>:</p><p>* Can only use one nature at a time.</p><p>* S-Rank and A-Rank defense can be used twice each in total.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=176&p=18843156#post18843156">Approved Here</a></p><p></p><p><strong></strong></p><p><strong>(Arusu Planetarium: Sheipushifutā no giman) | Ars Planetarium: Deception of a Shape Shifter</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Rank</strong>: A</p><p><strong>Range</strong>: Short</p><p><strong>Chakra Cost</strong>: 30</p><p><strong>Damage Points</strong>: N/A</p><p><strong>Description</strong>: Using the ability to make changes to its body, the crystal ball shape shifts to form various entities. From a snake to a bird, from a fish to a human skull, it can shape itself to form anything; but never exceeding its own size and volume. The advantage of using this technique is that, when assuming a form, it takes on the advantages of that form while retaining its normal abilities. The weapon being so old, and having passed on from various masters, with various abilities, it has picked up some talents which it can use now. For example, a shark (though a small one) will have sharp teeth, can rip out the flesh of the opponents, can swim in water at very high speeds (comparable to canon sharks) etc. If it chooses to be a snake, it will have all the ability of a snake (heat and vibration perception etc.) in addition to having the ability of travelling at good speeds through earthen structures. A bird will have its own ability with an addition of travelling at high speeds through windy atmosphere and likewise. However note that, Dust does not gain the special abilities of the said animals (spewing venom etc.). By mimicking the animal, Dust gains their unique ability as it is an omniscient and a living weapon, allowing it to learn things at an alarming rate. A special ability that the weapon achieves in this form is that, being a sentient weapon, it can communicate with animals by posing as one of them. This makes it easier to track down opponents over the Ninja World a bit easier. Also, an interesting fact that was noted is, summoned animals usually don’t attack the weapon when it poses as one of them, as they consider it as one of their kind, leaving the opponent to attack the weapon himself.</p><p>Note:</p><p>* Can only by used three times.</p><p>* Transformation may last for a maximum of 5 turns.</p><p>* The weapon can turn back to its normal form whenever it feels like (similar to water substitution ) However, to move to another form, it needs to use this technique again.</p><p>* Can only be taught to users of Ars Planetarium.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=179&p=19052161#post19052161"></a></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=179&p=19052161#post19052161">Approved Here</a></p><p></p><p><strong>(Arusu Planetarium: Kurohige no tsūru) | Ars Planetarium: Tools of the Blackbeard</strong></p><p><strong>Type</strong>: Defense/Attack</p><p><strong>Rank</strong>: C-S</p><p><strong>Range</strong>: Short-Long</p><p><strong>Chakra Cost</strong>: 15-40</p><p><strong>Damage Points</strong>: 30-80</p><p><strong>Description</strong>: Kurohige no tsūru enables the orb to release the chakra it stole from its owner, outwards to create tools and structures that can be used by the user for his benifit. The objects created by the orb follow the basic tool creation techniques which would enable it to create structures like a shield, a chair, a giant elephant etc. But it can never release the element in the form of a jutsu. The orb will always be touching the said element. So for example, the orb can utilize the chakra and create a lightning spear, but it will not be able to release the spear.</p><p><strong>Note</strong>:</p><p>S-Rank variation can only be used twice (requiring three handseals) and no other S-Rank or above techniques in the user's next and same turn after use.</p><p>To sustain the tools, the user will channel 5-15 chakra (B-S Rank) every turn (unable to use any other techniques at the same time).</p><p>The tools will last a maximum of 3 turns.</p><p></p><p><strong>(Arusu Planetarium: Wakusei bakugeki) | Ars Planetarium: Planetary Bombardment</strong></p><p><strong>Type</strong>: Supplementary</p><p><strong>Rank</strong>: C</p><p><strong>Range</strong>: Short</p><p><strong>Chakra Cost</strong>: 15</p><p><strong>Damage Points</strong>: N/A</p><p><strong>Description</strong>: The basic ability of using the CFS allows the user to attack his target using the crystal ball - Dust. While it is a simple and effective technique, opponents often time track the ball quite easily and counter it accordingly. To overcome this situation, Dust physically divides itself into 5 smaller orbs. These orbs are weaker in strength than the original one, and will have only the size of a tennis ball as compared to the original skull size of Dust. The division allows the user to hit his target/s from different angles one after the other. The only ability that the smaller orbs receive from the original orb is the ability to fly and their shared vision with the user. The rest of the abilities of the original orb are possessed by the primary orb. The orbs automatically re-combine after 3 turns. However, to re-combine, at least one orb should be in working condition. And once it recombines, it will stay inactive for a certain period of time (ex. if two orbs were deactivated, the orb will have to wait two turns to work again etc.) depending on the damage sustained.</p><p><strong>Note</strong>:</p><p>Lasts 3 turns max.</p><p>Cannot be used consecutively.</p><p>Can be used thrice.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&page=4&p=21113584#post21113584">Both approved here</a></p><p>[/QUOTE]</p>
[QUOTE="Flash, post: 20729436, member: 125463"] [CENTER][IMG]http://i.imgur.com/4rXVuTp.png[/IMG][/CENTER] [justify] [SPOILER][IMG]http://images1.wikia.nocookie.net/__cb20110915165440/soulcalibur/images/thumb/6/67/ME0001449624_2.jpg/523px-ME0001449624_2.jpg[/IMG][/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15702500&viewfull=1#post15702500"]Link to approved CW - Dust[/URL] [B]Ars Planetarum: Arusu Planetarum[/B] [B]Type:[/B] Bukininjutsu [B]Background:[/B] This style was developed by rogue ninja living on the run due to being hunted by their respective villages. The rogue ninja would disguise themselves as fortune-telling travelers. When hiding, they discarded their weaponry and utilized their disguises to fight. They would use the orbs that they made fortunes from in order to fight. The orbs were usually crafted of an intensely hard material that was near impossible to break nor crack. This is due to the high density of the material used to craft the orb. The style is based around a speedy attack that can be utilized from any angle as well as hidden that the rogue ninja could use. It was eventually also passed down to Samurai that the Shinobi believed to be worthy of this style. Years of experiments and training has let the users come up with alternatives of using this style. At times it became difficult to access the weapon due to various reasons (paradox events). In those cases, the users simply create orbs made out of their own chakra, instead of channelling it into the weapons, to get similar (yet a weaker) orbs that could perform the exact same techniques. [B]Description on the Abilities and Inner Workings of the Style:[/B] The workings of this Fighting Style revolve around manipulating the [B]orb - Dust.[/B] The user can use the custom weapon and manipulate the chakra in it to attack the opponent. The user can manipulate the chakra present in the weapon to change it to elemental chakra and use its properties to further enhance the attack. Due to the use of chakra in the usage of this technique, that chakra can be utilized and used to form objects of chakra, such as a shield or blades to sprout out of the orb. Due to the chakra being of non-elemental nature, it can only block jutsu of equivalent size and power. If the user has stressed their usage of this style and developed it to higher extents, the user gains an ability to use the orb to add an elemental nature to the orb and add a quality to the chakra use to create objects. Along with adding elemental weaknesses and strengths to the chakra, the change in chakra nature can also be used to add effects to the orb. Adding an element to the chakra in the orb counts as a move. An example of this would be, in case of earth natured elemental orb, it is capable of hitting with such strength by using mass manipulation, seen to be used multiple times in the manga and anime, and make it "lighter" until just a moment before impact where the mass of the orb is then increased and then hit with a large amount of momentum. This style of mass manipulation requires a high amount of chakra control. Elemental Effects on Orb: [B]-Wind: [/B] [B]When channeled with the Wind chakra, the orb vibrates violently as its exterior surface turns sharp with the overflowing wind chakra.[/B] On contact with an opponent's body, this orb can cause deep lacerations and cuts. [B]-Fire:[/B] [B]When channeled with the Fire chakra, the orb raises the temperature within it, as it turns so hot, that it evaporates the nearby water sources (bucket full of water), thanks to the overflowing fire chakra.[/B] Prolonged contact with an opponent's body, this orb will cause the opponent's skin to be burned. [B]-Lightning:[/B] [B]When channeled with the Lightening chakra, the orb radiates with energy as its exterior surface vibrates with the overflowing lightening chakra[/B]. On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn. [B]-Water: [/B] [B]When channeled with the Water chakra, the orb turns itself into an orb of sticky water[/B]. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements. [B]-Earth:[/B] [B]When channeled with the Earth chakra, the orb turns itself into a very hard material[/B]. The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. (Note small is equivalent to about the size of enough water to fill a bucket). The ball's mass [B]and strength[/B] can be manipulated to be increased or reduced [B]considerably[/B]. This orb can break bones with its raw impact. [B]Note: Further effects of the orbs will be explained properly in the jutsus.[/B] Palantir takes the above properties of the elemental orbs, when using it as the medium of attack. [B]Example Techniques[/B]: [B]Ars Planetarum: Chakra Infusion (Arusu Planetarum: Chakura Chūnyū)[/B] [SPOILER]Rank: A Type: Offensive/Defensive/Supplementary Range: Short-Long (Created in short range) Chakra Cost: 30 (+10 chakra every turn) Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu) Description: The user can use his elemental affinity to create orbs of a particular element. The orb, with the size of a human head can actually hover in the air. [B]-Wind: [/B] The orb is capable of stopping electrical currents that take the shape of a bolt of lightning by driving the ball through the electrical current and dispersing the lightning away. This is done by manipulating the air around the orb and causing it to increase in size by pushing the air back, pushing the lightning away from the ball. Up to B-Rank. On contact with an opponent's body, this orb can destroy the skin cells (like the effects of rasenshuriken) [B]-Fire:[/B] The orb is heated up to a high extent and can release the heat as a small flaming burst and stop wind jutsu by dispersing the flames. Up to B-Rank. (The small burst of flame reaches about a meter away from the orb and can cause minor burns to an opponent, not enough to kill). On contact with an opponent's body, this orb will cause the opponent's skin to be burned. [B]-Lightning:[/B] The orb is electrified with a high amount of electricity and gains the ability to pierce through the earth. Up to B-Rank. (Due to the ball being electrified, it can pass that electrical current through a water source as well as numb the opponent upon contact). On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn. [B]-Water: [/B] The orb is seemingly soaked in water and with a burst of chakra, will release water that has been compressed and form it into a wall of water capable of blocking fire jutsu. Up to B-Rank. (The size of the wall is equivalent to a wall produced by the Destruction Torrent jutsu). On being destroyed with a physical attack, this orb can re-form again (5 chakra) and continue its attack. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements. [B]-Earth:[/B] The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. Up to B-Rank. (Note small is equivalent to about the size of enough water to fill a bucket, or fuel smaller water jutsu) The ball can also be slammed into the ground to uplift a B-rank wall of earth. The ball's mass can be manipulated to be increased or reduced. This orb can break bones with its raw impact. However, the speciality of this orb is to petrify the target at the point of contact for one whole turn. The user won't be move that limb and any small damage will cause it to break into dust. Restrictions: -Can only use one nature at a time -The orb moves at speeds according to the user's mastery. -Usable by Samurai and Shinobi, elemental uses is available to Samurai with the usage of Harmony.[/SPOILER] [B]Ars Planetarum: The attack of Mars (Arusu Planetarum: Kasei no kōgeki)[/B] [SPOILER] Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user can manipulate the orb to to move at incredibe speed and hit the opponent with a 10 hit combo. The same attack can be performed by pure elemental orbs or by channelling chakra to the CW [/SPOILER] [B]Additional effects and Restrictions:[/B] - [B]The orb moves at comparable speed to a Lightning Release jutsu.[/B] - Finished training in the Basic 5, Ninjutsu, Taijutsu - Using the constructs or the ball while it is infused with chakra, counts towards the user's turn count. - Must be able to use Palantir CW. - Using Palantir grants [B]the user, [/B] the ability to change the chakra nature in the orb (which would cost a jutsu). Image for better understanding: [SPOILER][IMG]http://farm8.staticflickr.com/7002/6824227625_dfc347564f.jpg[/IMG][/SPOILER] [SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20111204002553/soulcalibur/images/9/9e/LK49njXF7Lquc8NAZc7972fvJ684O89B.jpg[/IMG][/SPOILER] Video for better understanding: [SPOILER][YOUTUBE]BkkNj_diI60[/YOUTUBE][/SPOILER][/justify] [CENTER]____________________ [FONT=Century Gothic][SIZE=5][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT] [justify]Azráel, our loyal member, gave on the 15th of October 2014 a request for a Patent on custom fighting style Arusu Planetarum | Ars Planetarum. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/justify] [B]Arusu Planetarum | Ars Planetarum[/B] Powered by Madāra Uchiha Copyright 2014, Azráel, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/center] [B](Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust[/B] [B]Type[/B]: Defensive/Supplementary [B]Rank[/B]: D-S [B]Range[/B]: Short-Long [B]Chakra Cost[/B]: 10-40 [B]Damage Points[/B]: 20-80 [B]Description[/B]: To fight against opponents who use high ranked techniques to destroy the orb, Dust quickly absorbs chakra from the user to utilize it, and defend against incoming attacks. The chakra simply coats the orb, giving it special properties of the said elements [refer CFS for effects], and giving it appropriate defense. This obviously means that should the orb coat itself with S-Rank fire instead of D-Rank fire, the burning damage would be greater. Similar effects apply to all other elements. Note that, even if the orb has superior ranked chakra, size will always play a role when clashing against any technique. Also, higher the rank, greater the ability of the orb to inflict damage (obviously). [B]Restrictions[/B]: * Can only use one nature at a time. * S-Rank and A-Rank defense can be used twice each in total. [url="narutobase.net/forums/showthread.php?t=157594&page=176&p=18843156#post18843156"]Approved Here[/url] [B] (Arusu Planetarium: Sheipushifutā no giman) | Ars Planetarium: Deception of a Shape Shifter Type: Supplementary[/B] [B]Rank[/B]: A [B]Range[/B]: Short [B]Chakra Cost[/B]: 30 [B]Damage Points[/B]: N/A [B]Description[/B]: Using the ability to make changes to its body, the crystal ball shape shifts to form various entities. From a snake to a bird, from a fish to a human skull, it can shape itself to form anything; but never exceeding its own size and volume. The advantage of using this technique is that, when assuming a form, it takes on the advantages of that form while retaining its normal abilities. The weapon being so old, and having passed on from various masters, with various abilities, it has picked up some talents which it can use now. For example, a shark (though a small one) will have sharp teeth, can rip out the flesh of the opponents, can swim in water at very high speeds (comparable to canon sharks) etc. If it chooses to be a snake, it will have all the ability of a snake (heat and vibration perception etc.) in addition to having the ability of travelling at good speeds through earthen structures. A bird will have its own ability with an addition of travelling at high speeds through windy atmosphere and likewise. However note that, Dust does not gain the special abilities of the said animals (spewing venom etc.). By mimicking the animal, Dust gains their unique ability as it is an omniscient and a living weapon, allowing it to learn things at an alarming rate. A special ability that the weapon achieves in this form is that, being a sentient weapon, it can communicate with animals by posing as one of them. This makes it easier to track down opponents over the Ninja World a bit easier. Also, an interesting fact that was noted is, summoned animals usually don’t attack the weapon when it poses as one of them, as they consider it as one of their kind, leaving the opponent to attack the weapon himself. Note: * Can only by used three times. * Transformation may last for a maximum of 5 turns. * The weapon can turn back to its normal form whenever it feels like (similar to water substitution ) However, to move to another form, it needs to use this technique again. * Can only be taught to users of Ars Planetarium. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=179&p=19052161#post19052161"] Approved Here[/URL] [B](Arusu Planetarium: Kurohige no tsūru) | Ars Planetarium: Tools of the Blackbeard[/B] [B]Type[/B]: Defense/Attack [B]Rank[/B]: C-S [B]Range[/B]: Short-Long [B]Chakra Cost[/B]: 15-40 [B]Damage Points[/B]: 30-80 [B]Description[/B]: Kurohige no tsūru enables the orb to release the chakra it stole from its owner, outwards to create tools and structures that can be used by the user for his benifit. The objects created by the orb follow the basic tool creation techniques which would enable it to create structures like a shield, a chair, a giant elephant etc. But it can never release the element in the form of a jutsu. The orb will always be touching the said element. So for example, the orb can utilize the chakra and create a lightning spear, but it will not be able to release the spear. [B]Note[/B]: S-Rank variation can only be used twice (requiring three handseals) and no other S-Rank or above techniques in the user's next and same turn after use. To sustain the tools, the user will channel 5-15 chakra (B-S Rank) every turn (unable to use any other techniques at the same time). The tools will last a maximum of 3 turns. [B](Arusu Planetarium: Wakusei bakugeki) | Ars Planetarium: Planetary Bombardment[/B] [B]Type[/B]: Supplementary [B]Rank[/B]: C [B]Range[/B]: Short [B]Chakra Cost[/B]: 15 [B]Damage Points[/B]: N/A [B]Description[/B]: The basic ability of using the CFS allows the user to attack his target using the crystal ball - Dust. While it is a simple and effective technique, opponents often time track the ball quite easily and counter it accordingly. To overcome this situation, Dust physically divides itself into 5 smaller orbs. These orbs are weaker in strength than the original one, and will have only the size of a tennis ball as compared to the original skull size of Dust. The division allows the user to hit his target/s from different angles one after the other. The only ability that the smaller orbs receive from the original orb is the ability to fly and their shared vision with the user. The rest of the abilities of the original orb are possessed by the primary orb. The orbs automatically re-combine after 3 turns. However, to re-combine, at least one orb should be in working condition. And once it recombines, it will stay inactive for a certain period of time (ex. if two orbs were deactivated, the orb will have to wait two turns to work again etc.) depending on the damage sustained. [B]Note[/B]: Lasts 3 turns max. Cannot be used consecutively. Can be used thrice. [URL="https://narutobase.net/forums/showthread.php?t=689138&page=4&p=21113584#post21113584"]Both approved here[/URL] [/QUOTE]
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