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Naruto Role Playing
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♜ Azráel's Hideout ♜
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<p>[QUOTE="Flash, post: 17153222, member: 125463"]</p><p><strong>Re: Azráel's Hideout</strong></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/JSkO0np.png" data-url="http://i.imgur.com/JSkO0np.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]</p><p><em><span style="font-size: 15px"><span style="color: #008000"><p style="text-align: center">Konoha</p><p></span></span></em></p><p><em><strong>(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball</strong></em></p><p><em>[SPOILER]Type: Offensive</em></p><p><em>Rank: C-A</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra: 15-30</em></p><p><em>Damage: 30-60</em></p><p><em>Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. </em></p><p><em>Note: Can only be used by Konoha Ninjas</em></p><p><em>Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.[/SPOILER]</em></p><p><em><strong>Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)</strong></em></p><p><em>[SPOILER]Type: Supplementary</em></p><p><em>Rank: C-Rank</em></p><p><em>Range: Short-Mid</em></p><p><em>Chakra: 15</em></p><p><em>Damage: N/A (60 if used offensively)</em></p><p><em>Description:</em></p><p><em>All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. </em></p><p><em>Note: Usable only by Konohagakure Ninjas </em></p><p><em>Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move</em></p><p><em>[/SPOILER]</em></p><p><em><strong>(Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi</strong></em></p><p><em>[SPOILER]Type: Summoning</em></p><p><em>Rank: A</em></p><p><em>Range: N/A</em></p><p><em>Chakra Cost: 30</em></p><p><em>Damage: N/A</em></p><p><em>Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire.</em></p><p><em></em></p><p><em>-Can only be used once.</em></p><p><em>-Lasts four turns once summoned.</em></p><p><em>-Can release an A-ranked fire blast every other turn which counts towards the user's three moves.[/SPOILER]</em></p><p><em><strong>(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre</strong></em></p><p><em>[SPOILER]Type: Attack</em></p><p><em>Rank: D-A</em></p><p><em>Range: Short-Mid</em></p><p><em>Chakra Cost: 10-30</em></p><p><em>Damage: 20-60</em></p><p><em>Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.</em></p><p><em></em></p><p><em>-Can only be used by members of Konoha</em></p><p><em>-One tree is equivalent to rank D</em></p><p><em>-A few trees is equivalent to rank C</em></p><p><em>-A thin forest is equivalent to rank B</em></p><p><em>-A large forest is equivalent to rank A[/SPOILER]</em></p><p><em><strong>(Kuchiyose: King Kintoushi) - Summoning Technique: King Kintoushi</strong></em></p><p><em>[SPOILER]Type: Supplementary</em></p><p><em>Rank: S</em></p><p><em>Range: N/A</em></p><p><em>Chakra Cost: 50</em></p><p><em>Damage: N/A</em></p><p><em>Description: Kintoushi is the King of all Golden Eagles and for generations has been the protector of Konoha. His size is unparalleled amongst the Golden Eagles being slightly smaller than Gamabunta. The feathers of his wings and body are coated with a layer of pure gold giving him a brilliant and beautiful appearance during battle. This layer of gold provides protection against all B rank or below techniques, three A rank jutsu, two S rank jutsu or one forbidden rank jutsu. Once hit their defensive capabilities have been exhausted the golden layer will crumble away leaving Kintoushi vulnerable to all attacks. His golden feathers can be fired by flapping his wings once every three turns. Despite his large size and metallic coating, Kintoushi is extremely fast and capable of flying at high speeds. This summoning is only usable by the Daimyo or Kage of Konoha.</em></p><p><em></em></p><p><em>-Only usable once per battle</em></p><p><em>-No other summonings can be used before, or after Kintoushi has been summoned</em></p><p><em>-Can release a volley of golden plated feathers once ever three turns that doesn't count towards the user's three moves</em></p><p><em>-Only usable by the Hokage and Daimyo[/SPOILER]</em></p><p><em><strong>(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy</strong></em></p><p><em>[SPOILER]Type: Offensive</em></p><p><em>Rank:S-Rank</em></p><p><em>Range:Short-Mid</em></p><p><em>Chakra:40</em></p><p><em>Damage:80</em></p><p><em>Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.</em></p><p><em></em></p><p><em>-In order to use this jutsu, the user is required to have mastered his Genjutsu training</em></p><p><em>-Usable only twice per battle</em></p><p><em>-Usable only by Konoha Ninjas</em></p><p><em>-Requires user to know the Rasengan[/SPOILER]</em></p><p><em><strong>(Katon: Ryūsei-gun) – Fire Release: Meteor Shower</strong></em></p><p><em>[SPOILER]Type: Attack</em></p><p><em>Rank: S</em></p><p><em>Range: Close-Long</em></p><p><em>Chakra Cost: 40</em></p><p><em>Damage: 90</em></p><p><em>Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.</em></p><p><em></em></p><p><em>-Can only be used twice per match</em></p><p><em>-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts</em></p><p><em>-Must at least be Sannin rank to use this jutsu[/SPOILER]</em></p><p><em><strong>(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight</strong></em></p><p><em>[SPOILER]Type: Offensive/Supplementary</em></p><p><em>Rank: S-Rank (S-Rank)</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra: N/A (40 per stage)</em></p><p><em>Damage: N/A (80 for the first stage)</em></p><p><em>Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.</em></p><p><em>Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously</em></p><p><em>Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns</em></p><p><em>Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times</em></p><p><em>Note: Can only be used by Konoha Ninjas[/SPOILER]</em></p><p><em><strong>The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)</strong></em></p><p><em>[SPOILER]</em></p><p><em><strong>Type</strong>: Supplementary</em></p><p><em><strong>Rank</strong>: N/A</em></p><p><em><strong>Range</strong>: N/A</em></p><p><em><strong>Chakra Cost</strong>: N/A</em></p><p><em><strong>Damage</strong>: +10 or +15</em></p><p><em><strong>Description</strong>: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village. </em></p><p><em> <ul> <li data-xf-list-type="ul">The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.<br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Can only be used by members of Konohagakure who embody the Will of Fire.</li> <li data-xf-list-type="ul">Only usable when defending the village from external threats, within the walls of Konoha.</li> <li data-xf-list-type="ul">Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).</li> <li data-xf-list-type="ul">Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.</li> <li data-xf-list-type="ul">The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.</li> <li data-xf-list-type="ul">The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.</li> <li data-xf-list-type="ul">If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points</li> <li data-xf-list-type="ul">A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.</li> </ul> </li> <li data-xf-list-type="ul">The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.<br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Can only be used by members of Konohagakure who embody the Will of Darkness.</li> <li data-xf-list-type="ul">Only usable when attacking another village or enemy outside the walls of Konoha.</li> <li data-xf-list-type="ul">Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).</li> <li data-xf-list-type="ul">Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.</li> <li data-xf-list-type="ul">The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.</li> <li data-xf-list-type="ul">The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.</li> <li data-xf-list-type="ul">If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points</li> <li data-xf-list-type="ul">A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.</li> </ul> </li> </ul><p>[/SPOILER]</em></p><p><em><strong>(Fuuton: Arashi) – Wind Release: Tempest</strong></em></p><p><em>[SPOILER]Type: Attack</em></p><p><em>Rank: Forbidden</em></p><p><em>Range: Close-Long</em></p><p><em>Chakra Cost: 50</em></p><p><em>Damage: 100 (-20 to user)</em></p><p><em>Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.</em></p><p><em></em></p><p><em>-Can only be used once per match</em></p><p><em>-No S-rank and higher Wind jutsu next two turns</em></p><p><em>-Must at least be Kage rank to use this jutsu[/SPOILER]</em></p><p><em><strong>(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf</strong></em></p><p><em>[SPOILER]Type: Offensive</em></p><p><em>Rank: Forbidden</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra: 70</em></p><p><em>Damage: 90 per each enemy on the field (-15 to the user)</em></p><p><em>Description:</em></p><p><em>A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.</em></p><p><em>Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.</em></p><p><em>Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.</em></p><p><em>Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.</em></p><p><em>Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.</em></p><p><em>Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.</em></p><p><em></em></p><p><em>Note: Usable only once per battle</em></p><p><em>Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.</em></p><p><em>Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns[/SPOILER]</em></p><p><em></em></p><p><em></em>[/border]<em></em></p><p><em>[border=]</em></p><p style="text-align: center"><em><span style="color: #008000"><span style="font-size: 15px">Lightning Monks</span></span></p><p></em></p><p><em><strong>Earth Style: Earth Eon ? [Doton:Tsuchi Ion]</strong></em></p><p><em>[SPOILER]</em></p><p><em>Rank: B</em></p><p><em>Type: Supplementary/Defence</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra Cost: 20</em></p><p><em>Damage Points: - [+40 for every crushed limb]</em></p><p><em>Description: Earth Eon is an unique jutsu, developed by Reido Kira in the Lightning Temple.The user creates swarms of earth, that are able to capture enemies' limbs, making them unable to move, the maximum swarms that can be created are four, for all four limbs, once captured, the limb cannot move the following turn.The swarms can go up in the air too, reaching a height of approx.10 m.The user can summon the swarms at his will for three rounds, and the earth can crush his enemies' limbs.</em></p><p><em>- Effects of this jutsu last 3 turns.</em></p><p><em>- May be used only by Lightning Temple members under the guidance of Reido Kira.[/SPOILER][/border]</em></p><p><em></em></p><p><em>[border=]<span style="font-size: 15px"><span style="color: #008000"><p style="text-align: center">The Hidden Mist Village</p><p></span></span></em></p><p><em><strong>(Naibun Fuu zonokiri) - Heavy Mist</strong></em></p><p><em>[SPOILER]Type:Supplementary</em></p><p><em>Rank:A</em></p><p><em>Range:All</em></p><p><em>Chakra Cost:30</em></p><p><em>Damage Points:N/A</em></p><p><em>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</em></p><p><em>Note: Can only be used 3 times per match</em></p><p><em>Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</em></p><p><em>*Note:This is a group jutsu.*</em></p><p><em>[/SPOILER]</em></p><p><em><strong>(Kirigakure Shuuchuu no Jutsu) - Hidden Mist Focusing Technique</strong></em></p><p><em>[SPOILER]Type:Supplementary/Defence</em></p><p><em>Rank:A</em></p><p><em>Range:Mid-Long</em></p><p><em>Chakra Cost:30</em></p><p><em>Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion.</em></p><p><em>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</em></p><p><em>*Note:This is a group jutsu.*</em></p><p><em>[/SPOILER]</em></p><p><em><strong>Kirigakure Hijutsu: Doku Kiri - Hidden Mist Secret Technique: Poison Mist</strong></em></p><p><em>[SPOILER]Type:Supplementary/Defence</em></p><p><em>Rank:S</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra Cost:40</em></p><p><em>Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2.</em></p><p><em>This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the user has 1 second before falling to the ground. He stays consciousness</em></p><p><em>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</em></p><p><em>*Note:This is a group jutsu.*</em></p><p><em>[/SPOILER]</em></p><p><em><strong>Kirigakure Hijutsu: Kiri kou Mizu - Hidden Mist Secret Techniques: Mist to Water</strong></em></p><p><em>[SPOILER]Type:Supplementary</em></p><p><em>Rank:S</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra Cost:40</em></p><p><em>Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water.</em></p><p><em>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</em></p><p><em>*Note:This is a group jutsu.*</em></p><p><em>[/SPOILER]</em></p><p><em><strong>Suiton: Hyaku Kiriooi Soso - Water Style: 100 Mist Shroud Burial </strong></em></p><p><em>[SPOILER]Type: Attack</em></p><p><em>Rank: S</em></p><p><em>Range: Mid-Long</em></p><p><em>Chakra Cost: 40</em></p><p><em>Damage: 80</em></p><p><em>Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.</em></p><p><em>*Note:Can only be used once per battle*</em></p><p><em>*Notence used, no mist jutsus can be used next 2 turns.*</em></p><p><em>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*[/SPOILER]</em></p><p><em>[/border][border=][/border]</em>[border=][/border]</p><p>[/QUOTE]</p>
[QUOTE="Flash, post: 17153222, member: 125463"] [b]Re: Azráel's Hideout[/b] [CENTER][IMG]http://i.imgur.com/JSkO0np.png[/IMG][/CENTER] [border=] [I][FONT=Comic Sans MS][SIZE=4][COLOR="#008000"][CENTER]Konoha[/CENTER][/COLOR][/SIZE] [B](Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball[/B] [SPOILER]Type: Offensive Rank: C-A Range: Short-Long Chakra: 15-30 Damage: 30-60 Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes. Note: Can only be used by Konoha Ninjas Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.[/SPOILER] [B]Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)[/B] [SPOILER]Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A (60 if used offensively) Description: All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. Note: Usable only by Konohagakure Ninjas Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move [/SPOILER] [B](Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi[/B] [SPOILER]Type: Summoning Rank: A Range: N/A Chakra Cost: 30 Damage: N/A Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire. -Can only be used once. -Lasts four turns once summoned. -Can release an A-ranked fire blast every other turn which counts towards the user's three moves.[/SPOILER] [B](Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre[/B] [SPOILER]Type: Attack Rank: D-A Range: Short-Mid Chakra Cost: 10-30 Damage: 20-60 Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack. -Can only be used by members of Konoha -One tree is equivalent to rank D -A few trees is equivalent to rank C -A thin forest is equivalent to rank B -A large forest is equivalent to rank A[/SPOILER] [B](Kuchiyose: King Kintoushi) - Summoning Technique: King Kintoushi[/B] [SPOILER]Type: Supplementary Rank: S Range: N/A Chakra Cost: 50 Damage: N/A Description: Kintoushi is the King of all Golden Eagles and for generations has been the protector of Konoha. His size is unparalleled amongst the Golden Eagles being slightly smaller than Gamabunta. The feathers of his wings and body are coated with a layer of pure gold giving him a brilliant and beautiful appearance during battle. This layer of gold provides protection against all B rank or below techniques, three A rank jutsu, two S rank jutsu or one forbidden rank jutsu. Once hit their defensive capabilities have been exhausted the golden layer will crumble away leaving Kintoushi vulnerable to all attacks. His golden feathers can be fired by flapping his wings once every three turns. Despite his large size and metallic coating, Kintoushi is extremely fast and capable of flying at high speeds. This summoning is only usable by the Daimyo or Kage of Konoha. -Only usable once per battle -No other summonings can be used before, or after Kintoushi has been summoned -Can release a volley of golden plated feathers once ever three turns that doesn't count towards the user's three moves -Only usable by the Hokage and Daimyo[/SPOILER] [B](Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy[/B] [SPOILER]Type: Offensive Rank:S-Rank Range:Short-Mid Chakra:40 Damage:80 Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed. -In order to use this jutsu, the user is required to have mastered his Genjutsu training -Usable only twice per battle -Usable only by Konoha Ninjas -Requires user to know the Rasengan[/SPOILER] [B](Katon: Ryūsei-gun) – Fire Release: Meteor Shower[/B] [SPOILER]Type: Attack Rank: S Range: Close-Long Chakra Cost: 40 Damage: 90 Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each. -Can only be used twice per match -Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts -Must at least be Sannin rank to use this jutsu[/SPOILER] [B](Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight[/B] [SPOILER]Type: Offensive/Supplementary Rank: S-Rank (S-Rank) Range: Short-Long Chakra: N/A (40 per stage) Damage: N/A (80 for the first stage) Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank. Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times Note: Can only be used by Konoha Ninjas[/SPOILER] [B]The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)[/B] [SPOILER] [B]Type[/B]: Supplementary [B]Rank[/B]: N/A [B]Range[/B]: N/A [B]Chakra Cost[/B]: N/A [B]Damage[/B]: +10 or +15 [B]Description[/B]: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village. [list] [*]The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished. [indent][list] [*]Can only be used by members of Konohagakure who embody the Will of Fire. [*]Only usable when defending the village from external threats, within the walls of Konoha. [*]Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin). [*]Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength. [*]The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank. [*]The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength. [*]If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points [*]A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.[/list][/indent] [*]The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire. [indent][list] [*]Can only be used by members of Konohagakure who embody the Will of Darkness. [*]Only usable when attacking another village or enemy outside the walls of Konoha. [*]Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin). [*]Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength. [*]The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank. [*]The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength. [*]If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points [*]A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.[/list][/indent][/list] [/SPOILER] [B](Fuuton: Arashi) – Wind Release: Tempest[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Close-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding. -Can only be used once per match -No S-rank and higher Wind jutsu next two turns -Must at least be Kage rank to use this jutsu[/SPOILER] [B](Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf[/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 70 Damage: 90 per each enemy on the field (-15 to the user) Description: A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time. Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within. Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques. Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash. Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left. Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique. Note: Usable only once per battle Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use. Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns[/SPOILER] [/FONT][/I][/border][I][FONT=Comic Sans MS] [border=] [CENTER][FONT=Comic Sans MS][COLOR="#008000"][SIZE=4]Lightning Monks[/SIZE][/COLOR][/FONT][/CENTER] [B]Earth Style: Earth Eon ? [Doton:Tsuchi Ion][/B] [SPOILER] Rank: B Type: Supplementary/Defence Range: Short-Long Chakra Cost: 20 Damage Points: - [+40 for every crushed limb] Description: Earth Eon is an unique jutsu, developed by Reido Kira in the Lightning Temple.The user creates swarms of earth, that are able to capture enemies' limbs, making them unable to move, the maximum swarms that can be created are four, for all four limbs, once captured, the limb cannot move the following turn.The swarms can go up in the air too, reaching a height of approx.10 m.The user can summon the swarms at his will for three rounds, and the earth can crush his enemies' limbs. - Effects of this jutsu last 3 turns. - May be used only by Lightning Temple members under the guidance of Reido Kira.[/SPOILER][/border] [border=][SIZE=4][COLOR="#008000"][CENTER]The Hidden Mist Village[/CENTER][/COLOR][/SIZE] [B](Naibun Fuu zonokiri) - Heavy Mist[/B] [SPOILER]Type:Supplementary Rank:A Range:All Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* [/SPOILER] [B](Kirigakure Shuuchuu no Jutsu) - Hidden Mist Focusing Technique[/B] [SPOILER]Type:Supplementary/Defence Rank:A Range:Mid-Long Chakra Cost:30 Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* [/SPOILER] [B]Kirigakure Hijutsu: Doku Kiri - Hidden Mist Secret Technique: Poison Mist[/B] [SPOILER]Type:Supplementary/Defence Rank:S Range: Short-Long Chakra Cost:40 Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2. This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the user has 1 second before falling to the ground. He stays consciousness *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* [/SPOILER] [B]Kirigakure Hijutsu: Kiri kou Mizu - Hidden Mist Secret Techniques: Mist to Water[/B] [SPOILER]Type:Supplementary Rank:S Range: Short-Long Chakra Cost:40 Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* [/SPOILER] [B]Suiton: Hyaku Kiriooi Soso - Water Style: 100 Mist Shroud Burial [/B] [SPOILER]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden. *Note:Can only be used once per battle* *Notence used, no mist jutsus can be used next 2 turns.* *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*[/SPOILER] [/border][/FONT][border=][/border][/I][border=][/border] [/QUOTE]
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