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<p>[QUOTE="Flash, post: 10732312, member: 125463"]</p><p><em><p style="text-align: center"> <img src="http://i.imgur.com/QazMDof.png" data-url="http://i.imgur.com/QazMDof.png" class="bbImage " style="" alt="" title="" /> </p><p></em></p><p><em>[border=]</em></p><p><em><span style="color: #0000CD"><p style="text-align: center">[HR][/HR]</p></span></em></p><p style="text-align: center"><em><span style="color: #0000CD"><span style="font-size: 15px"><em>My Own Creation</em></span></p></span></em></p><p style="text-align: center"><em><span style="color: #0000CD">[HR][/HR]</p><p></span></em></p><p><em>N/A</em></p><p><em></em></p><p><em><span style="color: #B22222"><p style="text-align: center">[HR][/HR]</p></span></em></p><p style="text-align: center"><em><span style="color: #B22222"><span style="font-size: 15px"><em>Gifted By Others</em></span></p></span></em></p><p style="text-align: center"><em><span style="color: #B22222">[HR][/HR]</p><p></span><p style="text-align: center"><strong>B-Rank</strong></p><p></em></p><p><em><strong>(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour</strong></em></p><p><em>[SPOILER]Type: Supplementary</em></p><p><em>Rank: B</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra: 20</em></p><p><em>Damage: N/A (+20 to hot/cold techniques)</em></p><p><em>Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.</em></p><p><em></em></p><p><em>Note: Can only be used three times per battle</em></p><p><em>Note: Can only be Taught by Akasha</em></p><p><em>Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY. [/SPOILER]</em></p><p><em></em></p><p style="text-align: center"><em><strong>A-Rank</strong></p><p></em></p><p><em><strong>(uindo suraisu )wind style twister slice</strong></em></p><p><em>[SPOILER]type: offensive</em></p><p><em>rank: A rank</em></p><p><em>range: short</em></p><p><em>charka: 30</em></p><p><em>damage: 60</em></p><p><em>description: the user gathers fuuton charka and channels it down his legs into the ground and then will sit down when the opponent enters short range and forms a small twister directly underneath him to lift him into the air (up to 1-2 meters) and spin him around very rapidly whilst the user has their weapon out in front of them and rapidly slashing the opponent from the bottom up leaving him torn to shreds and near death if not dead, the twister does not harm the user merely lifts him into the air.</em></p><p><em></em></p><p><em>restrictions</em></p><p><em>can only be used twice</em></p><p><em>2 turns between usage</em></p><p><em>can only be taught by shadow rider[/SPOILER]</em></p><p><em><strong>Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation</strong></em></p><p><em>[SPOILER]Type: Supplementary</em></p><p><em>Rank: A</em></p><p><em>Range: Self</em></p><p><em>Chakra: 30</em></p><p><em>Damage: N/A</em></p><p><em>Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns,</em></p><p><em>before it wears off.</em></p><p><em>Note: No Wind techniques above S rank, same or next turn</em></p><p><em>Note: Only McRazor can teach this</em></p><p><em>Note: Can only be used twice per battle[/SPOILER]</em></p><p><em><strong>(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye</strong></em></p><p><em>[SPOILER] Rank: A</em></p><p><em>Range: Long</em></p><p><em>Chakra Cost: 30</em></p><p><em>Damage Points: 60</em></p><p><em>Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.</em></p><p><em>*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish. Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.[/SPOILER]</em></p><p><em><strong>Fuuton: Bāsākākikku | Wind Release: Berserker Kick</strong></em></p><p><em>[SPOILER]Type: Attack/Defense</em></p><p><em>Rank: A-Rank</em></p><p><em>Range: Short</em></p><p><em>Chakra Cost: 30</em></p><p><em>Damage Points: 60</em></p><p><em>Description: </em></p><p><em>This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. </em></p><p><em></em></p><p><em>• Only Teachable by Shady</em></p><p><em>• usable 3× with a turn cool down</em></p><p><em>• No wind Above S-rank in the same turn[/SPOILER]</em></p><p><em></em></p><p style="text-align: center"><em><strong>S-Rank</strong></p><p></em></p><p><em><strong>(Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry</strong></em></p><p><em>[SPOILER]Type: Attack/Defense</em></p><p><em>Rank: S</em></p><p><em>Range: Short-Long</em></p><p><em>Chakra: 40</em></p><p><em>Damage: 80</em></p><p><em>Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.</em></p><p><em>Note: Can only be used twice.</em></p><p><em>Note: Can only be taught by Python</em></p><p><em>Note: No other wind techniques above A-Rank in the same and next turn</em></p><p><em>[/SPOILER] </em></p><p><em><strong>Futon: Sore wa Kaze no Nakada | Wind Style: It's in the Wind </strong></em></p><p><em>[SPOILER]Type: Attack</em></p><p><em>Rank: S</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra: 40</em></p><p><em>Damage: 80</em></p><p><em>Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body.</em></p><p><em>Restrictions</em></p><p><em>– Can only be taught by Kryptiic</em></p><p><em>– Can only be used two times per match.</em></p><p><em>– No wind jutsu above A rank in the same turn.</em></p><p><em>[/SPOILER]</em></p><p><em></em></p><p><em>[/border]</em></p><p>[/QUOTE]</p>
[QUOTE="Flash, post: 10732312, member: 125463"] [I][FONT=comic sans ms][CENTER] [IMG]http://i.imgur.com/QazMDof.png[/IMG] [/CENTER] [border=] [COLOR="#0000CD"][CENTER][HR][/HR] [FONT=Palatino Linotype][SIZE=4][I]My Own Creation[/I][/SIZE][/FONT] [HR][/HR][/CENTER][/COLOR] N/A [COLOR="#B22222"][CENTER][HR][/HR] [FONT=Palatino Linotype][SIZE=4][I]Gifted By Others[/I][/SIZE][/FONT] [HR][/HR][/CENTER][/COLOR] [CENTER][B]B-Rank[/B][/CENTER] [B](Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour[/B] [SPOILER]Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: N/A (+20 to hot/cold techniques) Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak. Note: Can only be used three times per battle Note: Can only be Taught by Akasha Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY. [/SPOILER] [CENTER][B]A-Rank[/B][/CENTER] [B](uindo suraisu )wind style twister slice[/B] [SPOILER]type: offensive rank: A rank range: short charka: 30 damage: 60 description: the user gathers fuuton charka and channels it down his legs into the ground and then will sit down when the opponent enters short range and forms a small twister directly underneath him to lift him into the air (up to 1-2 meters) and spin him around very rapidly whilst the user has their weapon out in front of them and rapidly slashing the opponent from the bottom up leaving him torn to shreds and near death if not dead, the twister does not harm the user merely lifts him into the air. restrictions can only be used twice 2 turns between usage can only be taught by shadow rider[/SPOILER] [B]Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation[/B] [SPOILER]Type: Supplementary Rank: A Range: Self Chakra: 30 Damage: N/A Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off. Note: No Wind techniques above S rank, same or next turn Note: Only McRazor can teach this Note: Can only be used twice per battle[/SPOILER] [B](Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye[/B] [SPOILER] Rank: A Range: Long Chakra Cost: 30 Damage Points: 60 Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique. *Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish. Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.[/SPOILER] [B]Fuuton: Bāsākākikku | Wind Release: Berserker Kick[/B] [SPOILER]Type: Attack/Defense Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. • Only Teachable by Shady • usable 3× with a turn cool down • No wind Above S-rank in the same turn[/SPOILER] [CENTER][B]S-Rank[/B][/CENTER] [B](Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent. Note: Can only be used twice. Note: Can only be taught by Python Note: No other wind techniques above A-Rank in the same and next turn [/SPOILER] [B]Futon: Sore wa Kaze no Nakada | Wind Style: It's in the Wind [/B] [SPOILER]Type: Attack Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body. Restrictions – Can only be taught by Kryptiic – Can only be used two times per match. – No wind jutsu above A rank in the same turn. [/SPOILER] [/border][/FONT][/I] [/QUOTE]
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