[♆ Shine-Tsu-Hiko - God of Wind ♆] Erzo Vs Shady Doctor

Erzo

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♆ Official fight for God of Wind
♆ Non-Windy day on plain field
♆ Four day reply limit
♆ Starting at Mid range
♆ All out, I'll be using , you may make the first move as per rules.

Part 2.
 

Shady Doctor

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Upon seeing Roy awaiting me to return, i activated technique that allowed me to further strengthen my wind related techniques for the next few turns. The technique was activated instantly and unknown to the opponent seeing as it made no changes in the environment or my Chakra, simply allows me to infuse extra chakra into my techniques.

(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns

Nearly simultaneously to activating Pull of Puzuzu i initiate an attack by doing a simple slash in front of me to activate a technique of mine. Suddenly wind ripped up the ground about 7m to your right as a dragon was made with haste. Typically the dragon would be created with wind and earthen debris inside of it only, leaving the outside purely wind but this would be an abnormal creation. Now due to my previously activated technique the dragon sucked in extra debris during its creation from the ground, thus creating an extra layer of jagged earth around its body which further empowered it to do my deeds. Instantly upon being created, the dragon rushed at you at full speeds, flying a few meters above ground level in order to stay away from attacks coming from the ground. Along with the natural and technique required boosts the dragon has, i decide to strip the dragon of any weakness to an element, making it that much more dangerous to deal with. The dragon aimed to hunt you down and crush you head on with brute force.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 + 10
Damage Points: 80 (+15) (+20)
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg (+15) (+20)) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg (+15) (+20)) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.

Directly after creating my dragon, who now acted independently of my will, i weaved together 3 hand seals which lets me place you in a very intricate illusion. The illusion near instantly isolates every one of your senses, bar the sense of taste. Each sense would have their interpretation of all the information received delayed and stretched, making things happening around you very difficult to even comprehend. You'd have a nice delay in everything you saw, heard, felt etc. The worst part would be the fact that your passive ability to sense, which i don't know about nor could i comprehend how it would work, would completely stop working. You'd have no extra sensing ability, leaving all the spiritual and natural energy around the world non existent to your sensing. Directly after casting the illusion, I'd throw 4 tagged kunai at you, though they'd be thrown in such a way that they'd arc from above you to strike you.

( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses

*Can only be used thrice per battle*
*Can't be used on consecutive turns
*Can only be taught by Edward*
*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*




- 2/3 Usages of stripping element weakness left

- 2/3 Turns left for P.o.P

- 2/3 turns left for the dragon
 

Erzo

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Upon seeing Roy awaiting me to return, i activated technique that allowed me to further strengthen my wind related techniques for the next few turns. The technique was activated instantly and unknown to the opponent seeing as it made no changes in the environment or my Chakra, simply allows me to infuse extra chakra into my techniques.

(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns

Nearly simultaneously to activating Pull of Puzuzu i initiate an attack by doing a simple slash in front of me to activate a technique of mine. Suddenly wind ripped up the ground about 7m to your right as a dragon was made with haste. Typically the dragon would be created with wind and earthen debris inside of it only, leaving the outside purely wind but this would be an abnormal creation. Now due to my previously activated technique the dragon sucked in extra debris during its creation from the ground, thus creating an extra layer of jagged earth around its body which further empowered it to do my deeds. Instantly upon being created, the dragon rushed at you at full speeds, flying a few meters above ground level in order to stay away from attacks coming from the ground. Along with the natural and technique required boosts the dragon has, i decide to strip the dragon of any weakness to an element, making it that much more dangerous to deal with. The dragon aimed to hunt you down and crush you head on with brute force.

(Fuuton: Andāwāru dodoragon no deburi | Wind Release: Underworld Dragon's Debris)
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 + 10
Damage Points: 80 (+15) (+20)
Description: By doing a series of 3 hand seals (Dragon - Dog - Snake) the user is able to initiate a wind technique made from the ground. Using wind chakra in the surface of the ground (earth, dirt, deserts etc) the user controls the air particles to lift rapidly, ripping the ground on a small level in order to bring up dirt, dust and small broken up rock with the air. The chakra enhanced air carries the debris with it as the user uses shape manipulation to create a dragon that resembles the water dragon technique, rivaling it in size, though due to the wind properties the dragon can achieve flight but only at the user's base speed. It is also to be noted that the outside of the Dragon is harmless smooth wind, while the inside of it is made of the earthen debris and sharpened wind. This allows the user to ride on the dragon to fly or evade the opponent without the risk of being cut by his own technique. Once materialized into existence the dragon uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the wind it's made of with the earthen material it brought up with it. From any part of its body, the dragon can release large streams (similar to the water bullet jutsu) of wind that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. These streams equal to an A-rank (60 dmg (+15) (+20)) attack and the range of the streams reach up to 15m away from the dragon. Alternatively the dragon can reverse the flow of wind in its body, creating a vortex on any point on the surface of its body that would suck up things that the part of the body is aimed at. The suction's reach extends out to mid range, allowing the dragon to suck in anything within 15m of his immediate area. This ability counts as a move by the user and the sucked in target or item would be cut up and destroyed by the sharp wind and large debris spinning inside the dragon, equaling an A-rank (60 dmg (+15) (+20)) attack from the inside.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each ability used by the dragon counts as a move
☆ No S-Rank or above Wind on the turn this is deactivated
☆ The dragon can only use his ability 3 times, this so it has sufficient chakra left to sustain its own form.

Directly after creating my dragon, who now acted independently of my will, i weaved together 3 hand seals which lets me place you in a very intricate illusion. The illusion near instantly isolates every one of your senses, bar the sense of taste. Each sense would have their interpretation of all the information received delayed and stretched, making things happening around you very difficult to even comprehend. You'd have a nice delay in everything you saw, heard, felt etc. The worst part would be the fact that your passive ability to sense, which i don't know about nor could i comprehend how it would work, would completely stop working. You'd have no extra sensing ability, leaving all the spiritual and natural energy around the world non existent to your sensing. Directly after casting the illusion, I'd throw 4 tagged kunai at you, though they'd be thrown in such a way that they'd arc from above you to strike you.

( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses

*Can only be used thrice per battle*
*Can't be used on consecutive turns
*Can only be taught by Edward*
*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*




- 2/3 Usages of stripping element weakness left

- 2/3 Turns left for P.o.P

- 2/3 turns left for the dragon

Roy would watch his opponent as a second part of their battle began, he had noticed that their power levels differed simply due to the sword. The constant added damage to otherwise easily countered jutsus was becoming hassle, he had no choice but to change his battle style instead of trying to match the power of his opponent.

As he stood and waited, his opponent began to move his arm, slashing the sword in the process. Roy sensed massive amounts of energy from the ground below. And so, as the ground began to rip he'd drop a single flash bomb onto the ground whilst timing his eyes to close accordingly, and simultaneously performing a single hand seal to change the way light is reflected around his body, making him disappear as you're blinded. He'd then go on to throw two non-chakra infused Kunais into the air, aimed to arc down at you from above, one slightly in front of you (4/5 meters) whilst the other on your location.

By the time you regain your eye sight, Roy would have completely disappeared and you would have your dragon formed and standing, but nowhere to go, and the Kunai thrown would be at the bend at which it arcs and begins to head down to your location. The dragon is formed after the flash, and thus isn't blinded by it, but at the same time has not once seen me since his/her/its formation.

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns



Knowing how his jutsu works, Roy would then hold a single hand seal, projecting his voice to an area only 5 meters behind his opponent and speak the words ''(Fuuton: Yari Longinous )'', confusing him further as his sudden disappearance coupled with a voice from behind could be anything from a trick to Roy actually somehow making his way into his enemy's blind spot and attacking from there. As he performed the seal and spoke those words, Roy would be running to his left, in an arc standing at the edge of long range but remaining within mid range, whilst being 5/6 meters away his previous location.

Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.



However, the trick went further than that. It was not simply a ruse to give Roy time to move positions. After voicing himself, only mere seconds later would a long spear form 3 meters in front and above you (assuming you've turned, if not, it's formed behind you). The spear would form and thrust itself forwards and downwards on your location, aiming to split your head in two.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze

 

Shady Doctor

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Roy would watch his opponent as a second part of their battle began, he had noticed that their power levels differed simply due to the sword. The constant added damage to otherwise easily countered jutsus was becoming hassle, he had no choice but to change his battle style instead of trying to match the power of his opponent.

As he stood and waited, his opponent began to move his arm, slashing the sword in the process. Roy sensed massive amounts of energy from the ground below. And so, as the ground began to rip he'd drop a single flash bomb onto the ground whilst timing his eyes to close accordingly, and simultaneously performing a single hand seal to change the way light is reflected around his body, making him disappear as you're blinded. He'd then go on to throw two non-chakra infused Kunais into the air, aimed to arc down at you from above, one slightly in front of you (4/5 meters) whilst the other on your location.

By the time you regain your eye sight, Roy would have completely disappeared and you would have your dragon formed and standing, but nowhere to go, and the Kunai thrown would be at the bend at which it arcs and begins to head down to your location. The dragon is formed after the flash, and thus isn't blinded by it, but at the same time has not once seen me since his/her/its formation.

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns



Knowing how his jutsu works, Roy would then hold a single hand seal, projecting his voice to an area only 5 meters behind his opponent and speak the words ''(Fuuton: Yari Longinous )'', confusing him further as his sudden disappearance coupled with a voice from behind could be anything from a trick to Roy actually somehow making his way into his enemy's blind spot and attacking from there. As he performed the seal and spoke those words, Roy would be running to his left, in an arc standing at the edge of long range but remaining within mid range, whilst being 5/6 meters away his previous location.

Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.



However, the trick went further than that. It was not simply a ruse to give Roy time to move positions. After voicing himself, only mere seconds later would a long spear form 3 meters in front and above you (assuming you've turned, if not, it's formed behind you). The spear would form and thrust itself forwards and downwards on your location, aiming to split your head in two.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze


By the time i got my eyesight back from the flash bomb going off, Roy was nowhere in sight so i naturally started observing every direction whilst weaving together a few hand seals. In the midst of doing the hand seals and observing my surroundings i take note of two kunai falling from above, one aiming to land short of me while the other was aimed directly at my immediate area. I'd simply side step out of the trajectory of the kunai as i finish my jutsu, creating rain clouds that spread about 40-50m in every direction. Along with the initial hand seals of the rain jutsu, i also add an additional seal at the end, activating a supportive jutsu within the same time frame as the rain. The clouds upon forming would also form a shell of wind around them that would protect them from attacks and from being pulled apart seeing as the wind holds them together and prevents scattering.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn

Using the rain as a source to sense you, i instantly command the dragon to attack you head on from above in an arc like flight pattern, ignoring the voice that was now behind me echoing nonsense. At this point I'd feel a breeze above/behind my position accompanied with the slightest of swishing sounds humming under the sound of rain drops. This gave me hints towards an attack coming in and i didn't have time to fully turn and react so i simply wave shine-tsu-hiko towards you, who i can sense even though you're invisible. A wind jet formed under me and suddenly carried me away from my immediate position in an arc towards you. As i go towards you i jump off of the jet and allow it to fly at you at full speeds, aiming to hit you in the waist and cause damage.

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use
 

Erzo

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By the time i got my eyesight back from the flash bomb going off, Roy was nowhere in sight so i naturally started observing every direction whilst weaving together a few hand seals. In the midst of doing the hand seals and observing my surroundings i take note of two kunai falling from above, one aiming to land short of me while the other was aimed directly at my immediate area. I'd simply side step out of the trajectory of the kunai as i finish my jutsu, creating rain clouds that spread about 40-50m in every direction. Along with the initial hand seals of the rain jutsu, i also add an additional seal at the end, activating a supportive jutsu within the same time frame as the rain. The clouds upon forming would also form a shell of wind around them that would protect them from attacks and from being pulled apart seeing as the wind holds them together and prevents scattering.

(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Fuuton: Akiro no kingu | Wind Release: King of The Fall
Type: Defense | Supplementary
Rank: S-Rank
Range: Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description:
Akiro no Kingu is an activation technique derived from the technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.

☆ Taught by Shady
☆ Usable 3×
☆ Lasts 3 turns with 1 turn cool down between activations
☆ No wind techniques above A-rank the rest of the turn

Using the rain as a source to sense you, i instantly command the dragon to attack you head on from above in an arc like flight pattern, ignoring the voice that was now behind me echoing nonsense. At this point I'd feel a breeze above/behind my position accompanied with the slightest of swishing sounds humming under the sound of rain drops. This gave me hints towards an attack coming in and i didn't have time to fully turn and react so i simply wave shine-tsu-hiko towards you, who i can sense even though you're invisible. A wind jet formed under me and suddenly carried me away from my immediate position in an arc towards you. As i go towards you i jump off of the jet and allow it to fly at you at full speeds, aiming to hit you in the waist and cause damage.

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

As the kunai reaches short range above you, you still haven't removed it in a way he thought you would... instead you let it run, even come close to you as you were too preoccupied with finishing your hand seals. ''I'd simply side step out of the trajectory of the kunai as i finish my jutsu'', and that was when it happened. As you finished your Water jutsu, due to the way it's made, it's not instant. First, the clouds must gather, then, the rain drops have to fall on Roy, pointing his location out to you, so that you can then tell the dragon of his location.

But this never happens. Just as you finish your hand seals, Roy's invisible hands had formed a seal which causes Fire to suddenly burst out from the Kunai which is now only inches away from your body, more specifically, your face. The sudden burst of Fire presents no warning. This sudden burst would not only catch you off guard, but due to it's close proximity, it'd burn your face, melting your skin off to a point of no return.

This is a secret jutsu taught to me and one other... the last man to face it was the Yellow Flash of Konoha, and even his reflexes could not save him.

As you're blinded, and screaming in pain, Roy would throw a further two Kunais, one with a paper bomb attached, and another normal. Both are aimed to hit you in your chest area, and the one with the bomb timed to explode upon reaching short range. The one without a paper bomb is slightly in front so that if the explosion is allowed to occur, it'd only push it forward due to the force of the explosion.

Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Must be taught by Blizzard.



Just then, rain began to fall from the clouds, something Roy sensed as opposed to felt. A symbolic feeling for Roy as he heard the screams of his opponent whilst the calming rain drops left their home in the clouds, but he couldn't just let it fall on him. As it reached a height 10 meters above him, energy would suddenly emerge long range all around/above him, almost out of nowhere, stopping only in a specific area around you (diameter of 5 meters, so short range), which allows the rain to rain down on you, as if nothing was different.

The rest of the rain would strike down on the newly created ceiling of energy, just as if it were hitting the ground itself. This allows Roy to still remain un-sensed. All the rain drops which may fill up the ceiling simply go off the edges, or through the hole made on top of you. The energy isn't weakened, or damaged by the rain drops as they don't have that kind of capabilities and thus remains on field.

Type: Supplementary
Rank: N/A (D-A) A
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



Assuming nothing is interrupted, Roy would cause spikes to emerge from below you, piercing your very skin.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.




Talking doesn't affect time frame, obviously.
 

Shady Doctor

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As the kunai reaches short range above you, you still haven't removed it in a way he thought you would... instead you let it run, even come close to you as you were too preoccupied with finishing your hand seals. ''I'd simply side step out of the trajectory of the kunai as i finish my jutsu'', and that was when it happened. As you finished your Water jutsu, due to the way it's made, it's not instant. First, the clouds must gather, then, the rain drops have to fall on Roy, pointing his location out to you, so that you can then tell the dragon of his location.

But this never happens. Just as you finish your hand seals, Roy's invisible hands had formed a seal which causes Fire to suddenly burst out from the Kunai which is now only inches away from your body, more specifically, your face. The sudden burst of Fire presents no warning. This sudden burst would not only catch you off guard, but due to it's close proximity, it'd burn your face, melting your skin off to a point of no return.

This is a secret jutsu taught to me and one other... the last man to face it was the Yellow Flash of Konoha, and even his reflexes could not save him.

As you're blinded, and screaming in pain, Roy would throw a further two Kunais, one with a paper bomb attached, and another normal. Both are aimed to hit you in your chest area, and the one with the bomb timed to explode upon reaching short range. The one without a paper bomb is slightly in front so that if the explosion is allowed to occur, it'd only push it forward due to the force of the explosion.

Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Must be taught by Blizzard.



Just then, rain began to fall from the clouds, something Roy sensed as opposed to felt. A symbolic feeling for Roy as he heard the screams of his opponent whilst the calming rain drops left their home in the clouds, but he couldn't just let it fall on him. As it reached a height 10 meters above him, energy would suddenly emerge long range all around/above him, almost out of nowhere, stopping only in a specific area around you (diameter of 5 meters, so short range), which allows the rain to rain down on you, as if nothing was different.

The rest of the rain would strike down on the newly created ceiling of energy, just as if it were hitting the ground itself. This allows Roy to still remain un-sensed. All the rain drops which may fill up the ceiling simply go off the edges, or through the hole made on top of you. The energy isn't weakened, or damaged by the rain drops as they don't have that kind of capabilities and thus remains on field.

Type: Supplementary
Rank: N/A (D-A) A
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



Assuming nothing is interrupted, Roy would cause spikes to emerge from below you, piercing your very skin.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.




Talking doesn't affect time frame, obviously.

After sidestepping the kunai, which was now around 10 inches away from my face, something very unexpected happened to it. Before i knew it something reddish orange expanded from the kunai which caught me by surprise no doubt, yet i still reacted accordingly with a swiftly activated technique. Without the need of any hand seals, simply using the manipulation of my Doton chakra, i created a single pillar beneath me that shot me to my side away from the incoming fire. The pillar was big enough to come from below both my feet and with enough strength to throw me a few meters away, though it shot me at an angle that i stayed close to the ground (5m high or so). Directly afterwards i notice a few kunai coming at me so i knock your kunais away with my own in order to prevent them from getting close enough for another sneaky tactic.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

The moment i recognize the energy created around the terrain above preventing the rain from falling from everywhere but on me, i do the needed hand seals to create 2 clones (Shady and Doctor to my right and left respectively, though 5m ahead of me and 5m away from one another.). The clones started to run in an arc like fashion to the right and left, Shady to the left, Doctor to the right. As they run they randomly throw explosive kunai around trying to draw you out or if lucky actually hit you. They scattered the kunai very nicely, making sure to throw a few, detonate them, throw more and detonate them and so on. If you try to do the spikes on me still i hurricane fist backwards out of the way, evading the spikes before they can hit me... ^_^

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.





Lazy reply. Hmu with questions. 0_0 (if needed)

p.o.p and the dragon ended.

My other move i used an S-rank wind, which i can't use the turn my dragon ends. T.T
 
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Erzo

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After sidestepping the kunai, which was now around 10 inches away from my face, something very unexpected happened to it. Before i knew it something reddish orange expanded from the kunai which caught me by surprise no doubt, yet i still reacted accordingly with a swiftly activated technique. Without the need of any hand seals, simply using the manipulation of my Doton chakra, i created a single pillar beneath me that shot me to my side away from the incoming fire. The pillar was big enough to come from below both my feet and with enough strength to throw me a few meters away, though it shot me at an angle that i stayed close to the ground (5m high or so). Directly afterwards i notice a few kunai coming at me so i knock your kunais away with my own in order to prevent them from getting close enough for another sneaky tactic.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

The moment i recognize the energy created around the terrain above preventing the rain from falling from everywhere but on me, i do the needed hand seals to create 2 clones (Shady and Doctor to my right and left respectively, though 5m ahead of me and 5m away from one another.). The clones started to run in an arc like fashion to the right and left, Shady to the left, Doctor to the right. As they run they randomly throw explosive kunai around trying to draw you out or if lucky actually hit you. They scattered the kunai very nicely, making sure to throw a few, detonate them, throw more and detonate them and so on. If you try to do the spikes on me still i hurricane fist backwards out of the way, evading the spikes before they can hit me... ^_^

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.





Lazy reply. Hmu with questions. 0_0 (if needed)

p.o.p and the dragon ended.

My other move i used an S-rank wind, which i can't use the turn my dragon ends. T.T

We're discussing things, apparently. I'm quoting for the sake of time-limit.
EDIT: Going off NK's judgement.


A valiant attempt, but that was all it was. Having caught him by surprise, the mighty Nekura's face is no more. Now remains nothing but scorched skin. The burst of Fire had blinded Roy's opponent, screams are heard as the pain becomes unbearable. His defence having failed him, Roy's attack continues with the spikes, putting the man out of his misery as the rain fell.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.



I've posted the technique again just in case, but if my previous move goes on uninterrupted, the Kiyoshi energy would stop the rain and the spikes would strike your skin from all angles around and below you.
 
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