[♆ Sanada Yukimura - Crimson Demon of War ♆] Zanda Vs Teno

ZandaT

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Official fight for the
± Rei's R&R's
± Official
± All Out
± Killing & Stealing Allowed
± Starting Range:
Mid.range(10m away near our opposite edges)
± Terrain: A piece of earth with a sand top that is 10m long and 5m wide surrounded by the ocean
± Reply Limit: N/A

A lot has happened since Ieyasu obtained the Sanada Yukimura blade. He has fought numerous challengers from all nations as he learns to control power only spoke of in legends. The path of this young shinobi is unknown, only travelling where the wind takes him, and it seems this monarch was picked up by a tropical breeze as he gazes at his next opponent with a malicious intent. I go by many names, but you can address me by the one given to me at birth. Ieyasu Tokugawa.
 

BusinessManTeno

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Hakumen Mandalore in Sig



As Hakumen lead astray elsewhere from his original home. He had goals of his own, his own sense of justice. Hakumen taking a daily stroll through the area that was said to harbor a certain criminal.. A man that holds a very dangerous sword. As Hakumen approaches the guy, he stops and looks at him with no emotion, and even if he showed emotion the masked covered it... As the man began to speak. Hakumen twitched his body, then went stiff once more then began to talk

Your name is no concern of mines. What your parents named you is not the problem but the act in making you, and conceiving you. An "Accident" should have happened with you as a child, and since it did not, you have became somebody dangerous in this world... Im justice itself and Im here to deliver justice to you.
 

ZandaT

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Hakumen Mandalore in Sig



As Hakumen lead astray elsewhere from his original home. He had goals of his own, his own sense of justice. Hakumen taking a daily stroll through the area that was said to harbor a certain criminal.. A man that holds a very dangerous sword. As Hakumen approaches the guy, he stops and looks at him with no emotion, and even if he showed emotion the masked covered it... As the man began to speak. Hakumen twitched his body, then went stiff once more then began to talk

Your name is no concern of mines. What your parents named you is not the problem but the act in making you, and conceiving you. An "Accident" should have happened with you as a child, and since it did not, you have became somebody dangerous in this world... Im justice itself and Im here to deliver justice to you.
Ieyasu paused as he heard his opponent's response, breaking his cool guy composure, he made a surprised face as he wondered about the contents of the thoughts within his head. That was a little harsh even for an enemy. he says before exhaling and shaking his head with his hand on his forehead. I guess you wanna cut for the chase then, no problem at all. The only trouble i'll have with this match is determining the level of strength needed to beat you without breaking a sweat. Hmmm, maybe 1 hand might be enough. Ieyasu says in a joking manner. A serious demeanor then took over Ieyasu's face as an ominous wind blows across the small island beneath the two shinobi. At this point, only the sound of the moving ocean could be heard, and it was a sound that brought a slight peace to Ieyasu. A peace that was bound to be replaced. Suddenly, Ieyasu performs the confrontation seal with his left hand while throwing an explosive tag with the other. Three bodies of smoke appear behind Ieyasu in an upside down formation, now forming a small diamond formation with the real Ieyasu at the front, and the Ieyasu at the other vertical point now performing 5 hand seals before clapping his hands together and holding them. As that happens the clone on the right of the formation begins to run towards Hakumen in a wide arc fashion that brings him closer to the ocean as he closes in on the opponent.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals

 

BusinessManTeno

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Ieyasu paused as he heard his opponent's response, breaking his cool guy composure, he made a surprised face as he wondered about the contents of the thoughts within his head. That was a little harsh even for an enemy. he says before exhaling and shaking his head with his hand on his forehead. I guess you wanna cut for the chase then, no problem at all. The only trouble i'll have with this match is determining the level of strength needed to beat you without breaking a sweat. Hmmm, maybe 1 hand might be enough. Ieyasu says in a joking manner. A serious demeanor then took over Ieyasu's face as an ominous wind blows across the small island beneath the two shinobi. At this point, only the sound of the moving ocean could be heard, and it was a sound that brought a slight peace to Ieyasu. A peace that was bound to be replaced. Suddenly, Ieyasu performs the confrontation seal with his left hand while throwing an explosive tag with the other. Three bodies of smoke appear behind Ieyasu in an upside down formation, now forming a small diamond formation with the real Ieyasu at the front, and the Ieyasu at the other vertical point now performing 5 hand seals before clapping his hands together and holding them. As that happens the clone on the right of the formation begins to run towards Hakumen in a wide arc fashion that brings him closer to the ocean as he closes in on the opponent.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals


Hakumen sits their, unamused by such ignorance. He simply waits for his opponent to move still remaining stiff. As Hakumen sees the boy creates 3 shadow clones, Hakumen thinks nothing of it.

Clones? They too will face the same fate as you.

Right as the clones are formed, he quickly does 3 handseals sending fire into the sand all around the battle field. Soon as this happens, both you and all your clones will feel the heat being induces inside the genjutsu. This genjutsu causes fatigue, not allowing you to preform S rank techniques and only 2 Techniques. (Due to this genjutsu having damage points, it would damage the clones thus causing them to poof)

(Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
Type: Attack
Rank: A
Range: N/A
Chakra Cost: 30
Damage: 60
Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
-Can be used twice per battle.
-Must be performed on a sandy terrain.
-Effects last for three turns or until the illusion is dispelled.

Right after this happen (You can summon your toads if you want to, but they too will be caught inside the genjutsu) Hakumen doesnt waste no time and quickly does 3 more handseals and slam his hands on the ground summoning a tomb that splits open in haste 6 meters long and 3 meters wide made of pure phosphorus. This happens as your clone is running towards me, so he would fall in it just like the rest of you guys (This includes the toads if you decide to summon then and the clones This is on the assumption that im wrong about the clones not poofing but Im sure im right on that, but just incase) soon as the tomb made of phosphorous traps all of you guys, it closes fast. Without a 2nd thought soon as it closes and descends back down to the ground, Hakumen channels fire chakra into it, causing it to violently explode, killing all that are trapped inside the tomb deep inside the ground

(Rinton kuchiyose: Rosuto funbo) Phosphorus Release Summoning: The Lost Tomb
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 when made to explode)
Description: The user will perform the Dragon → Boar→ Tiger hand seals and slam their hands on the ground summoning a huge tomb out of the ground from beneath the opponent that is made of pure solid phosphorus which is infused with the user's chakra. The tomb measures up to 3 meters in width & 6 meters in depth with the walls up to 2 feet in thickness.
The tomb will split open fast as it rises a few feet above the ground causing the opponent to fall into the tomb of phosphorus. The tomb and the surrounding ground will then seal back up encasing the opponent within the tomb and the tomb will rapidly descend up to 8 meters below the ground level.
As the opponent is trapped inside the tomb, the user can perform a confrontation hand seal channeling his fire chakra all throughout the tomb of the phosphorus and make the phosphorus tomb to violently explode, causing a violent underground explosion up to short range on all sides of the phosphorus tomb.
Notes:
- Can be used 2 times per battle, at least 2 turns apart from each use.
- The user can't use any phosphorus jutsus in the following 2 turns after its use.
- The use can't use any jutsus above S rank in the immediate next turn.
- Igniting the tomb using fire chakra counts as a move.



My armor just incase, for reference
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
 
Last edited:

ZandaT

Kage in the Making 👑
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Hakumen sits their, unamused by such ignorance. He simply waits for his opponent to move still remaining stiff. As Hakumen sees the boy creates 3 shadow clones, Hakumen thinks nothing of it.

Clones? They too will face the same fate as you.

Right as the clones are formed, he quickly does 3 handseals sending fire into the sand all around the battle field. Soon as this happens, both you and all your clones will feel the heat being induces inside the genjutsu. This genjutsu causes fatigue, not allowing you to preform S rank techniques and only 2 Techniques. (Due to this genjutsu having damage points, it would damage the clones thus causing them to poof)

(Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
Type: Attack
Rank: A
Range: N/A
Chakra Cost: 30
Damage: 60
Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
-Can be used twice per battle.
-Must be performed on a sandy terrain.
-Effects last for three turns or until the illusion is dispelled.

Right after this happen (You can summon your toads if you want to, but they too will be caught inside the genjutsu) Hakumen doesnt waste no time and quickly does 3 more handseals and slam his hands on the ground summoning a tomb that splits open in haste 6 meters long and 3 meters wide made of pure phosphorus. This happens as your clone is running towards me, so he would fall in it just like the rest of you guys (This includes the toads if you decide to summon then and the clones This is on the assumption that im wrong about the clones not poofing but Im sure im right on that, but just incase) soon as the tomb made of phosphorous traps all of you guys, it closes fast. Without a 2nd thought soon as it closes and descends back down to the ground, Hakumen channels fire chakra into it, causing it to violently explode, killing all that are trapped inside the tomb deep inside the ground

(Rinton kuchiyose: Rosuto funbo) Phosphorus Release Summoning: The Lost Tomb
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 when made to explode)
Description: The user will perform the Dragon → Boar→ Tiger hand seals and slam their hands on the ground summoning a huge tomb out of the ground from beneath the opponent that is made of pure solid phosphorus which is infused with the user's chakra. The tomb measures up to 3 meters in width & 6 meters in depth with the walls up to 2 feet in thickness.
The tomb will split open fast as it rises a few feet above the ground causing the opponent to fall into the tomb of phosphorus. The tomb and the surrounding ground will then seal back up encasing the opponent within the tomb and the tomb will rapidly descend up to 8 meters below the ground level.
As the opponent is trapped inside the tomb, the user can perform a confrontation hand seal channeling his fire chakra all throughout the tomb of the phosphorus and make the phosphorus tomb to violently explode, causing a violent underground explosion up to short range on all sides of the phosphorus tomb.
Notes:
- Can be used 2 times per battle, at least 2 turns apart from each use.
- The user can't use any phosphorus jutsus in the following 2 turns after its use.
- The use can't use any jutsus above S rank in the immediate next turn.
- Igniting the tomb using fire chakra counts as a move.



My armor just incase, for reference
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Ieyasu smirks as his opponent performs 3 hand seals while focusing his fire chakra into the sand on the battlefield, the sword allowing Ieyasu to sense everything from the start of your molding of fire chakra which allowed him to react faster to the situation, and responds by slamming his hands on the sand while using his doton chakra to raise the battlefield 5m into the air. Due to Ieyasu raising the battlefield your fire chakra inside the earth would be negated thus preventing your heat triggered genjutsu from taking place. Simultaneously, RC Ieyasu, RC meaning right clone, continues on his intended goal of travel, which is to get into close range of you, and he breaks formation as he runs straight towards Hakuman at full speed.
Meanwhile LC Ieyasu uses the movement of the battlefield as a distraction as he drops a flash bomb on his right side which detonates as soon as it hits the sand blinding both you and BC Ieyasu, LC Ieyasu turning his head in the opposite direction, while using the blinding light as a medium to cast a genjutsu of his own. While recovering after you reacted to the blinding light you will notice your legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding your hands. As you are being binded you will look up to face a numerous amount of ninja tools from every possible forward facing angle which all cascade onto you delivering a numerous amount of cuts and stabs wounds to all over your body.

Blinded, BC Ieyasu has built up enough chakra by then and he slams his hands on the sand completing the summoning jutsu. BC Ieyasu summons both Ma and Pa before dispersing by Ieyasu's choice. Ieyasu then turns around and greets the two elder toads.


Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda

Smiling, Ieyasu disregards the battle for a moment as he takes in the moment. Ma.....Pa....Its been along time.
Yes it has Ieyasu-boy, but is this really the time for greetings?
Oh Pa why don't you just hush up. We haven't seen the child in so long. How have you been Ieyasu?
Same old same old Ma, but Pa is right. Ieyasu then turns around in the direction of his opponent once again as the two elder toads hop onto his shoulders fusing with them. Ieyasu then closes his eyes as orange marking grew on his eyelids, and he opened his eyes again revealing horizontal pupils, the two distinctive marks of Sage Mode. Lets get this started.


Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.


--------------------------------
Sword for reference.
Sanada Yukimura:
1,700-(40+30)= 1,630 Chakra Points
 
Last edited:

Scorps

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Ok, lets tackle this in a logical manner.

Now, either Zanda broke the time frame, performing the moving earth core before the genjutsu worked, or his counter simply didn't work.

The first case is seen simply by the way that Zanda describes his move. You could have performed the technique but never before it took place. You didn't even know what that fire chakra would do. You simply sensed pooling in him and used your earth tech before it took place.

Now, assuming that was just a case of misinterpretation from my part from your description, there is the counter itself. Now, I don't believe that heat and that effect would be achieved immediately after the sand is heated. I assume it would happen a few moments afterwards, allowing the use of the S-Rank. However, the S-Rank itself in my opinion is not a valid technique to counter his genjutsu. The sand would be heated. Moving it up or down wouldn't change it. Had you used a water technique it would have been more effective though I don't get why you simply didn't use Kai or some other simpler way to cancel the genjutsu.

So, its my assessment that the moving earth core either didn't happen or was ineffective at canceling the genjutsu. This said, the clones would be gone. The toads cannot be summoned. Look at the time frame you created Zanda:

Clones
Genjutsu
Toad
Phosphorous
Moving Earth Core
?

In reality it would be

Clones
Genjutsu
Moving Earth core
Phosphorous


So, how do we stand?

Zanda was caught and didn't defend against the phosphorous coffin which exploded around him, burning him to ashes...ok, burning dramatically inside the ground. But, since its Teno's turn now and considering the time frame, you cannot go back to undo that thus you don't have any way to defend from his move now.

Its my assessment that... Oh dear lord...may god have mercy on our soul and protect the Sanada Yukimura... Teno won. Congrats! Enjoy the sword!

Ps- you need to pm cali about it to add it to the list of owners.
 

BusinessManTeno

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Thanks Scorps. My next post is purely for RP



As Hakumen does this, He activates his sensing via his helmet, He looked down the phosphorus to see the young man burning to death. As he was burning, his body was laying lifeless, he still felt a bit of chakra from the man, He quickly cause the earth from below to rise up from the phosphorus tomb, causing him to rise up out of the ground with him on the ledge. Hakumen, when he looked at the boy burning. For the first time In hakumens life he felt remorse.. Not pity but sorrow..

(His life of crime is not justified, but maybe he didnt have a choice)

As Hakumen says this, he use gushing water imprisonment 1 meter above the boy to extinguish the flames. As He did this, he felt the boy life fading... but their was still hope he could survive... He slowly took the sword and put in on his back. Doing that, he felt sadness from the sword.. It all came to Hakumen.. This boy struggled with a place to belong Hakumen though.. Hakumen put his hands on his neck to make sure.. Their was a faint post.. It was awkward cause Hakumen shedded a tear. Hakumen never showed emotion. But the boy couldnt see his tears. Hakumen quickly made a shadow clone. The clone picked up the boy, but Hakumen couldnt help but to keep his emotions calmed.

Boy, I dont know if you can hear me, but if you can hear me.. I want to apologize it ended this way. I Kill Criminals, not innocent people.. And to me you was an Innocent Criminal. Who lost his way

Hakumen saying this, looks at the boys chakra as its continue to fade. Hakumen wished he could go back in time to stop himself. As the clone was about to take off, Hakumen clenched his fist, this made the clone stop. Hakumen then turned around with tears flowing down his face covered by the mask, fist clenched with his head slightly tilted, he wanted to meet with this boy again.. As Allys..

.... You, me , or nobody! is going to hit as hard as life. But it aint about how hard you hit. Its about how hard you can get hit and keep moving forward, how much you can take.. and keep moving forward.. Thats how winning is done!! Now if you know what you're worth, then go out and get what you're worth but you gotta be willing to take the hits!, and not saying you arent where you wanna be cause of him, or her, or anybody!! COWARDS DO THAT AND THAT AINT YOU!!!!YOU'RE BETTER THAN THAT!!!

As Hakumen said this, he clone quickly jolted off with the boy in his hand towards the nearest hospital.. All hakumen could do was let the tears flow in sorrow and sadness, in hopes for the boy safety. As he stood their on the beach as even the waves seem to weep.
 
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