[♆ Sanada Yukimura - Crimson Demon of War ♆] Gecko vs Teno

Gèckö

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Official fight for the
± Rei's R&R's
± Official
± All Out
± Killing & Stealing Allowed
± Starting Range:
Mid.range
± Terrain: The Picture above (My Palace, With the Empty Spaces Filled with water.. So In short, A Palace on the ocean no fog)
± Reply Limit: 3 Days.
I'll be using .​


A man is remembered only by the mark he leaves behind him on his journey. I woke up early this morning with this quote resounding throughout my head. The past few days I had been on a power trip sparing with just about anyone I could find within the land of lightning. A few victories, a few losses. It didn't really matter as all of those battles were 'empty', they lacked a certain thrill. I woke up with the desire to be pushed to my limits today. I don't know why but my body seemed to agree with my will.

I rushed out of bed and went into town, throughout town rumors of the great Mandalore Hakumen defeating yet another valiant shinobi to defend his sword the great Crimson Demon of War. My attention was immediately caught as the name Mandalore rung a few bells. My partner Gecko happened to be a Mandalore and the thought of another Mandalore as strong as him if not stronger lit my spirit ablaze. I began scavenging through town for more information. Where was this guy? How strong is he? What's the Crimson Demon of War? I was intent on finding and challenging this man tonight.

After hours searching it seemed as if my search was to no avail, but then I was randomly approached by an eerie looking old man. The stranger approached me with an uneasy voice. "I can take you to his palace, there you can find out everything else. SEEING IS BELIEVING!" He said, and me not being one to question the wisdom of the elderly I followed the stranger to the shore where he had a small boat that could fit two.

The journey was smooth and the afternoon slowly rolled into the evening, off in the distance i could see a large palace through the fog. This was it, it was show time. I step out of the boat and look back at the elderly man and nod. Responding to the nod the boat drifts back to the land of lightning. There I stood at the base of a massive staircase and at the top stood the man known as Hakumen. Even though I couldn't visibly see him my intuition just screamed battle awaits at the top of the stairs.

I walk up those stairs and arrive on the palace platform, I look around their is water all around us. A slight breeze rolled over my shoulder as the moonlight illuminated what would be the battlefield. But where was Hakumen?! I guess my intuition was wrong, i begin to eagerly look around. I call out..

"Now's no time to hide, we have business to settle!" My voice echoed through the palace ground as I awaited my opponent to make an appearance. My cape flowing in the wind along with my long black hair from my mask.

 

BusinessManTeno

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As Hakumen cleans up his unwanted friend, throwing him into the ocean, he decided to relax. As he did this, He always keep notice to make sure nobody takes surprise. With his fight with the young boy he noticed the sword he had, had great power and notice this will cause great problems in the future.

(Hmm... I wonder if more people will come for the sword.. Well I will relax)

As Hakumen sat on his throne sleeping, his sword woke him up by sensing nearby chakra. Hakumen with his armor on you couldnt tell he was awake.. He was then alerted by an unknown voice claiming he was hiding.. But he said they had unfinished business. This interested Hakumen

Unfinished business? Then you too are a criminal that I have not exterminated.. Yet you come to my palace to face your defeat.. Very well.. I shall grant you your wish Hakumen said coming out the main room with his voice echoing, meeting the man out of his throne room, coming face to face with the man




You can make first move
 

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"Me a criminal?! I've only come to take what's mine.... The Crimson Demon of War, when you cease to live I'll take good care of it." I say as crack my neck and my knuckles preparing for battle. Now ready for battle i clap my hands together causing water to surge from beneath you an incase you within a sphere of water. While in the water unable to move I slam my hands to the ground causing you to shoot deep into the round rapidly. The rapid decline in elevation would make it even more difficult to focus as the adrenaline rush would be very great. Once you have hit 'rock bottom' I perform a quick hand seal causing the palace floor around you to turn into a thick swamp. The swamp instead of it normal effect pours itself into the hoe you are in further drowning you and making escape that much harder should you survive that long. Eager to see results of my combo I begin to walk off to m right keeping my eyes on the hole.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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Crimson Demon Of War? What is that? If you are referring to this sword, then this power is far to great for anybody of the likes of you. Such criminal should never live

As Hakumen does this, he notices a build up in chakra around him from his sword thats on his back. He knows its water chakra so he isnt so haste to react. Following after his thoughts he is absorbed inside an orb of water. Hakumen body becomes stiffen but truth is, he isnt pleased. He notices a build up in earth chakra beneath him aswell.. He decides not to wait, he quickly gather wind chakra in the bottom half on himself generating a tornado that spins around his lower self. Due to this the water (on the bottom half atleast) disperse, he quickly have the tornado move 5meters to his side leading his upper half out of the orb and away from the falling earth right as he slide out.

Fuuton:torune-do rasen (Wind Release: Tornado Spiral)
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle.

Once done, he slowly activates his armor.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

If your goal is this sword, then I shall test your might.. Im not one for rewarding criminals, but only a weakling can control this sword.. so if I lose that shows Im weak. This will be your final time trying to get the upper hand.. Approach me with the intent to kill.... Or be killed!
 

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Thankyou teno for the extension, i found a laptop to use. Desktop is still.
"As expected, you fell for it...Now!" I say as i watch you fly out of the water and plummet into the swamp. The ground from your original position continues to descend and the swamp starts to slowly pour into the hole, dragging you back to your original position. As you are being dragged towards the hole i slam my fist into the ground causing it to shake violently causing the footing within the mud to become even worse. As you loose footing a large crack travels through the mud towards the hole where you should end up.

My hand still on the ground i pretend to mold chakra for another earth jutsu, but in reality I had just released more chakra placing you in a genjutsu that makes it seem as if yo are being surrounded by cloud ninja who attack and beat you up. While in the genjutsu I stand up and clasp my hands together as i follow the path of the crack which had cleared a path for me to follow through the mud. After clasping my hands 6 spikes of condensed mud/soil emerge from the ground and shoot into your body skewering you from all angles. (2 through your legs-left and right, 2 through your abdomen-left and right, 2 through your chest front and back.) This would end the genjutsu but with the conclusion of the illusion the result would be my opponent's death. His body skewered he would continue to the hole where he'd fall 65 meters breaking all bones, then the mud would pour in on top of his dead body smothering all lingering life. I continue to jog towards his final resting place.

(Doton: Koudo Hibi)- Earth Style: Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup

(Genjutsu: Sono Kagai)-Illusionary Arts: The assault
Type: Supplementary
Rank: C-rank
Range: Mid
Chakra: 15
Damage: 30
Description: The user performs just two hand seals and sends his chakra onto the opponent placing him under a genjutsu where depending on the battlefield the opponent will see four ninjas appear out of nowhere and attempt to attack him with swords in hand. For example: If the battle is taking place on a forest, the four ninjas would jump from a tree and attempt to strike the opponent, if there's a water source close by the four ninjas would jump out of the water. The four ninjas strike at the same time, two of them attempt to strike the opponent straight away while the last two attempt to get behind the opponent and strike him from there. This causes the opponent some confusion and it also makes him concentrate on the ninjas leaving him open to any attacks.
Notes:
Can only be thought by Kuroh
Ninja's appear in the standard attire of the village user belongs to
Can only be used two times per battle

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 

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As Hakumen Armor is active, he stupidly let the young boy pull him into a trap.. The swamp then carries hakumen back over to the hole, but before he gets to the hole he feel the earth shake more.. This made Hakumen pissed off at how pathetic this person was. Hakumen then looked straight into the eyes of the person right before he fell into the pit again, speaking the words Would you like to see true war? As he said this, the area around the person changed to where it seemed like war was amonst them at the same time a shadow grabbing you paralyzing you while the genjutsu is going on, I create a lightning barrier around me in the form of a circle. This would not only neutralize the swamp, but makes sure nothing gets inside the barrier, causing all the swamp to simply fall off to the side of me. at the same time directing my jetpack to skyrocket into the air. Soon as Im of level The same time the genjutsu ends with "Gaze into the unending war" stabbing you in the chest with a sword through the shadow eye, It would be the lightning barrier disperse to strike you instead

(Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions
Type:Attack
Rank:S
Range:short-long
Chakra Cost:40
Damage Points:80
Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.
-Only used once
-Only taught by Professor Sarutobi

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.

-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands)
 
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I don't wanna hold up anyone else. I don't really want the word, so i forfeit this challenge but i will finish this battle eventually.
 
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