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<p>[QUOTE="Lord of Kaos, post: 20286871, member: 20502"]</p><p style="text-align: center"><span style="font-size: 9px"><span style="color: #b22222"><em><strong>Taijutsu Techniques</strong></em></span></span></p><p></p><p><strong>Hyakkishu Hyakki Gojin|Hundred Devil Attacks</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Cost: 40</p><p>Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.[/spoiler]</p><p></p><p><strong>Tatsumaki Zankuukyaku|Hurricane Scythe Kick</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air. [/spoiler]</p><p></p><p><strong>Inverted Lotus</strong></p><p>[Spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Close</p><p>Chakra Cost:</p><p>Damage Points: 60</p><p>Description: The user opens the fourth gate and uppercuts the enemy in the chin, rising the a few ft from the ground. He then uppercuts the enemy with a few more powerful blows, raising him several feet into the air. The user then flips back onto his hands and jumps into the air upside down. He appears behind the enemy and wraps his legs around the enemy’s neck and smashes his head into the ground head-first in a spiraling smash.</p><p>Requirements: 4 gate open[/Spoiler]</p><p></p><p></p><p>Given/Taught Techniques.</p><p></p><p>[spoiler]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">D Rank</span></p><p></em></strong></p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">C Rank</span></p><p></em></strong></p><p></p><p><strong><em>(Chakura no Monshō) — Chakra Coat of Arms</em></strong>[SPOILER]<div style="text-align: justify; max-width: "><strong>Type:</strong> Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: "><strong>Rank:</strong> C - S</div> <div style="text-align: justify; max-width: "><strong>Range:</strong> Short</div> <div style="text-align: justify; max-width: "><strong>Chakra Cost:</strong> 15 - 40</div> <div style="text-align: justify; max-width: "><strong>Damage Points:</strong> 30 - 80</div> <div style="text-align: justify; max-width: "><strong>Description:</strong> This technique is not considered Ninjutsu, but is more closely categorized under Taijutsu/Bukijutsu as it is an advanced application of chakra control which coats a layer of chakra from the user's tenketsu to enhance the capabilities of purely physical martial arts. Typically, shinobi are unable to use their Taijutsu/Bukijutsu prowess effectively against opponents that utilize Ninjutsu. Given that the foundation of Ninjutsu is through chakra manipulation though, martial arts can be utilized to combat against these chakra based attacks by coating the user's strikes in chakra, thereby allowing them to reflect or even hold Ninjutsu attacks without the need to defend with their own Ninjutsu. [SUP][<a href="https://i.imgur.com/EYp46B6.gifv">X</a>][<a href="https://i.imgur.com/JcxZ6pL.gifv">X</a>][<a href="https://i.imgur.com/zVhTY4p.gifv">X</a>][/SUP] Obviously, the same effect can occur when dealing with non-chakra based physical interaction. It is also important to note that the user is not physically making contact with the opposing chakra/non-chakra based attack. There is a small gap, which helps to prevent damage from burns or electrocution. [SUP][<a href="https://i.imgur.com/NMhpi3M.gifv">X</a>][<a href="https://78.media.tumblr.com/8f04d512765a8f9198219af691279116/tumblr_nuyzauv16N1sxfvy5o3_500.gif">X</a>][/SUP] As it is regular chakra control, like one a shinobi would use normally to walk on walls or water, this coating is still weak against Elemental Ninjutsu. Also, as this a mere application of charka manipulation that all shinobi are capable of and not Ninjutsu, this is an especially effective tool for Taijutsu Specialists and Samurai. The applications of this form of chakra control both start the same way by balancing the opposing force with fixed chakra control to "hold" it in place. This stage is referred to as <strong><em>(Kyoka) Permission</em></strong>. This "hold" can last an instant or longer depending on the user, where the user will reject or accept the opposing force.</div> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><strong><em>(Kyozetsu) Rejection</em></strong> — After the initial hold, the user will "deny" the opposing force and send it away from himself. Using the momentum of their body in conjunction with Taijutsu/Bukijutsu, the user can effectively deflect an incoming attack with their body. Since this technique does not neutralize or weaken opposing forces in any way, it can not actually destroy an opposing technique. This would mean that aside from it's direction, the technique will remain the same, but aimed somewhere else. [SUP][<a href="https://vignette.wikia.nocookie.net/dragonball/images/a/a3/PiccoloDeflectsCellsAttack.png/revision/latest?cb=20120525220758">X</a>][/SUP] The degree to which a user can deflect is dependent on their output of chakra. In order to accurately reflect an attack back at an opponent or in the user's desired direction, the user must overpower the incoming strike. Merely matching the same strength/rank will only allow the user to deflect the attack harmlessly away from. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>(Ukeire) Acceptance</em></strong> — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, pull away specific objects hidden in a pile, etc. Against chakra based Ninjutsu, the user can use this to mold the shape of the Ninjutsu like clay. For example, the user can hold the chakra in an earth wall and mold it to create an opening, make shapes out of it small projectiles, or split a head-on projectile or stream to break apart around them. [SUP][<a href="https://vignette.wikia.nocookie.net/nanbakafanon/images/e/eb/Nearó.Metal.Manipulation.gif/revision/latest?cb=20161231000612">X</a>][<a href="https://78.media.tumblr.com/8c9f5dc714e3b6b52b88f11a07725461/tumblr_neny1467Ra1ro0n55o1_500.gif">X</a>][<a href="https://78.media.tumblr.com/98d8c8470f7956532de798f26cf286cb/tumblr_ngup7xXUZ71t69bcoo2_500.gif">X</a>][/SUP] The degree to which a user can mold Ninjutsu is dependent on their output of chakra. In order to have the molded ninjutsu retain it's shape even after the user is out of range, the user must overpower it. Merely matching the same strength/rank will only allow the user to mold the technique while in range, and have it's shape revert back to normal once out of range.</p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Only ninja with access to the Chakra Transfer Technique (Hyuga, Canon Bios, etc.) are able to take each of these two maneuvers further by literally expelling out the chakra from the target. This means they can use "Rejection" and "Acceptance" to dissipate or weaken an attack by respectively pushing or pulling out the chakra inside of it and use. For example, the user can pull the chakra from an earth wall, causing it to crumble. The amount of chakra expelled from the target is equal to the chakra used in this technique following S/W. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Despite being an application of chakra control, the user can not mould or otherwise focus their chakra for other techniques whilst doing so. This technique is also different from Gentle Fist as that style of fighting focuses on quick release of chakra to internally damage something, but this technique is more akin to streaming chakra to hold, extract, or rebound opposing chakra. This is somewhat mitigated by the fact that the technique can be applied very quickly and as simply as it takes shinobi to walk on walls/water. Elemental affinities can also be incorporated to increase the strength, coating their strikes with said element, which still follows standard strengths and weaknesses. The level by which a user can use this technique is dependent on their rank. Jounin can use C-Rank, S-Class can use B-Rank, Sannin can use A-Rank, and Kage can use S-Rank.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Note:</strong> Can only be taught by Kai</div> <div style="text-align: justify; max-width: "><strong>Note:</strong> Can only be used by Taijutsu/Kenjutsu Specialist</div> <div style="text-align: justify; max-width: "><strong>Note:</strong> Bios with standard chakra control can only use this technique from their hands, feet, and weapons</div> <div style="text-align: justify; max-width: "><strong>Note:</strong> Bios with advanced chakra control (Hyuga, Med Nin, CES, etc.) can use this technique from any of their tenketsu</div>[/SPOILER]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">B Rank</span></p><p></em></strong></p><p></p><p><strong>(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission</strong></p><p>[spoiler]</p><p>Type:Attack</p><p>Rank:B</p><p>Range:Short</p><p>Chakra Cost:20</p><p>Damage Points:40</p><p>Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.</p><p>(Can only be taught by Daemon)[/spoiler]</p><p></p><p><strong>(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.</p><p>Note: Only Musa can teach.</p><p>Note: Fire damage is +10 to any taijutsu move that requires kicks.</p><p>Note: Can only be used three times per battle and lasts up to 3 turns.</p><p>Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.[/spoiler]</p><p></p><p><strong>(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick</strong></p><p><strong></strong>[spoiler]Rank: B</p><p>Type: Attack</p><p>Range:Short-Mid</p><p>Chakra:25</p><p>Damage:40</p><p>Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.</p><p>Note</p><p>*Elemental variations cannot be combined by same user*</p><p></p><p>Elemental Variations:</p><p>Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.</p><p>Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent</p><p>Wind/Futon chakra: produces a slicing wind current</p><p>Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}[/spoiler]</p><p></p><p><strong>(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon</strong></p><p>[spoiler]Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra:25</p><p>Damage: 40</p><p>Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on</p><p>fire resembling a flaming dragon.[/spoiler]</p><p></p><p><strong>(Su-pa Handou)- Super Kick </strong></p><p>[spoiler]Type: Offensive </p><p>Rank: B rank</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 40 </p><p>Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments.</p><p></p><p>Note: Can only be taught by Better/Gin Ichimaru</p><p>Note: Can only be used 5 times[/spoiler]</p><p></p><p><em><strong><p style="text-align: center"><span style="color: #B22222">A Ranks</span></p><p></strong></em></p><p></p><p><strong>(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:N/A</p><p>Damage Points:60</p><p>Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.</p><p>(Can only be taught by Daemon)[/spoiler]</p><p></p><p><strong>(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon)[/spoiler]</p><p></p><p><strong>(Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.</p><p>Note: Only Musa can teach</p><p>Note: Must be in the 4th gate</p><p>Note: User will dislocate his shoulder from the impact of the 2nd slam.[/spoiler]</p><p></p><p><strong>(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.</p><p>Note: Only Musa can teach this.</p><p>Note: This can't be combined with fire in any way.</p><p>Note: Cuts aren't super deep, just scratches.</p><p>Note: User will bleed from his fist, reducing flexibility and punching power</p><p>Note: No Genjutsu for two turns after[/spoiler]</p><p></p><p><strong>(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.</p><p>Note: Only Musa can teach this.</p><p>Note: Can only be used twice. Must wait 1 turn to use again.</p><p>Note: User must only use taijutsu this turn and can only perform 2 moves.[/spoiler]</p><p></p><p><strong>(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.</p><p>Note: Only musa can teach this.</p><p>Note: Must have Devil Wind Leg active.</p><p>Note: Can only perform this twice per battle.</p><p>Note: User will be unable to use another taijutsu attack this and the following turn. [/spoiler]</p><p></p><p><strong>(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:30(-10 to user)</p><p>Damage: 60</p><p>Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.</p><p>Note</p><p>*-10 to user due to strain of Odin's Claws*</p><p>*Odin's Claws Must be activated*[/spoiler]</p><p></p><p><strong>(Kōuki Nehan Ashige) – Final Nirvana Kick</strong></p><p><strong></strong>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.</p><p></p><p>- Can be used thrice per battle, two turn(s) between uses.</p><p>- No fire elemental taijutsu can be used in the same turn.[/spoiler]</p><p></p><p><strong>(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.[/spoiler]</p><p></p><p><strong>(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon)[/spoiler]</p><p></p><p><strong>(Kokuryuu no Houkou) - Roar of the Black Dragon</strong></p><p><strong></strong>[spoiler]</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 60</p><p>Description: The user, having at least the 3rd gate, The Gate of Life, open, darts forward towards his opponent. The motion itself is in a leaping fashion, with the user's less dominant leg in front. As the user's in the motion of doing so, their more dominant leg trails behind, scraping across the Earth, being met with both traction and air resistance; however that is the powerhouse behind this attack. The pressure of wind is built up and contained within the users dominant leg, and it will appear as a black aura cascading the entire leg. With a simple halt in motion, the user will place their forward leg on the ground whilst, the motion causes their other leg to ''shoot'' upwards from the ground and strike into the desired area of the target, upon impact with the opponent a simple shock wave is generated which takes the form of a dragon head, crushing the opponent and sending them flying away.</p><p>~Can only be used twice per battle</p><p>~No techniques above that of S-rank in the same turn.</p><p>~Damage dealt by this technique increases with the number of gates opened, starting with 60 for 3rd gate (gaining no boost) and increasing with the boosts given by each additional gate.[/spoiler]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">S Ranks</span></p><p></em></strong></p><p></p><p><strong>(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.</p><p>Note: Only Musa can teach this.</p><p>Note: Must be in the 6th Gate. 6th Gate ends after using this technique.</p><p>Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.</p><p>Note: User will be unable to use taijutsu for 1 turn.</p><p>Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.[/spoiler]</p><p></p><p><strong>(Rokushiki)- Six Ceremony</strong></p><p>[spoiler]Rank: S</p><p>Type: attack</p><p>Range: short</p><p>Chakra cost: 40</p><p>Damage: 80 (20 to the user)</p><p>Description: a unitize technique of taijutsu with some techniques that could match the speed and strength of the inner gates or make up a great defense. there are 7 skills in all with the last one being forbidden unless the user has full mastery of all the six others. each ability drains the user's stamina and puts strain on them</p><p>Note:each skill is a jutsu itself and could only be used 3 times each</p><p>Note: most know all five elements to perform all the skills. After complete used of the 7 technique the user shrinks in size leaving them powerless for 2 turns with the second turn allowing the user to use enough chakra to perform only c ranks. Destroys the user's body if used more there 3 times and the same side effects of using the inner gates</p><p>Note: must be taught by akira to learn this jutsu</p><p></p><p>The 7 Skills:</p><p>Geppou:Moon Step:A technique in which the user actually jumps off the air itself, allowing them to stay in the air for very short periods of time. this technique helps set themselves up for swift, aerial attacks (wind)</p><p></p><p>Rankyaku:Storm Clash: A projectile technique in which the user sends out at very high speeds and strength, sending out a sharp "air blade" that acts as lightning that can slice objects and greatly damage a human body.</p><p>(lightning)</p><p></p><p>Shigan: Finger Gun: A technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound. adding a fire effect to the tips of the fingers when attacking bruises the opponents skin leaving in pain due to the heat being as strong as ultraviolet waves. the fire can also be release from the finger as the size of the fire ball jutsu. (fire)</p><p></p><p>Soru: Speed Channel: A technique in which the user moves at very high speeds in order to avoid attacks, as well as to attack at higher speeds. this skill use the same principle of the inner gates to move so fast</p><p>(pure chakra)</p><p></p><p>Tekkai:Iron Mass:A technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks. However, When Tekkai is active, the user is unable to move. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces with their use of Tekkai. (earth)[/spoiler]</p><p></p><p><strong>kinetic absorbing mode (douteki mo-do)</strong></p><p><strong></strong>[spoiler]rank: S</p><p>type: defense/attack</p><p>range: short</p><p>chakra: n/a</p><p>damage: double the opponents attack</p><p>description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with</p><p>~2 times per battle</p><p>~lasts 3 turns</p><p>~no taijutsu that require physical contact for 3 turns after usage[/spoiler]</p><p></p><p><strong>(Taijutsu:Kibaku Kokoro)-Taijutsu Technique: Two Point Palm Arm sealing Technique</strong></p><p><strong></strong>[spoiler]• Type: Attack</p><p>• Rank: S-rank</p><p>• Range: Close</p><p>• Chakra cost:40</p><p>• Damage Points: 80</p><p>• Description: The user will run at tremendous speed at the enemy and will strike 2 pressure points on the enemy thorax. These points are major artery. When the 2 points are striked, the blood flowing toward the enemy arms will be stop. Without blood, the arms won’t be able to make any movement nor hand signs. Once these pressure points are blocked, nothing will be able to reopen them. This taijutsu need to be made a tremendous speed (equivalent to Rock Lee when 5th gate open), because the arteries need to be blocked almost at the same time.</p><p>*Can only be used 1 time per match*[/spoiler]</p><p></p><p><strong>(Han Sochi jutsu)- Half Step technique</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: offence</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.</p><p>Note: can only be taught by Uchiha Kaito</p><p>Note: Can only be used twice per battle[/spoiler]</p><p></p><p><strong>(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.</p><p>~ Usable twice per battle.[/spoiler]</p><p></p><p><strong>Satsui no Hado| Surge of Murderous Intent</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40 </p><p>Damage: (+50 to taijutsu based attacks)</p><p>Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:</p><p>Hadō (Surge)</p><p>It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.</p><p>Shōryū (Rising Dragon)</p><p>This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable. </p><p>Tatsumakisenpū (Tornado Kick) </p><p>The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.</p><p>With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process. </p><p>(Usable Once Per Battle)</p><p>(Users Chakra Manipulation is ceased for 2 turns afterwards)</p><p>( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }</p><p>(Last 3 Turns)[/spoiler]</p><p></p><p><strong>Hebereke Tentei Kobushi: Drunken God Fist</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: (+10 to Drunken techs) (-20 to falling) </p><p>Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode. </p><p>(Last 3 turns)</p><p>(usable once)[/spoiler]</p><p></p><p style="text-align: center"><em><span style="color: #B22222"><strong>Forbidden Ranks</strong></span></em></p><p></p><p><strong>(Oshie Ikusen tatsujin Ikazuchi Dageki gyakujou)- teachings of Thousand Masters: Thunder Strike frenzy</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 (-15 to user)</p><p>Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).</p><p>Note: Can only be used once</p><p>Note: target can't perform lightning jutsu or hand seals for one turn</p><p>Note: Can only be taught by Uchiha Kaito andUzumakiJake</p><p>Note: -15 damage[/spoiler]</p><p></p><p><strong>(Kinjutsu no Taijutsu: Berseker Kazan Rippuke)- Forbidden Fighting Art: Berseker's Volcanic Rage</strong></p><p><strong></strong>[spoiler]Rank:Forbidden</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (-40 to user)</p><p>Description: After accessing almost all their chakra,using "Berseker Summoning", Both user and bear will attack opponent with unmatched rage and aggression, user and bear attack opponent(s) in such a fury that their fist/claws appear on fire. User envelops hand with all their current chakra and then releases energy as energy bubble that explodes immediately after release. Being so close to explosion user takes major damage. User or Berserker can release bubble.</p><p>Note</p><p>*User cannot use any elemental jutsu when Berseker is summoned*</p><p>*Can only be used once per battle*</p><p>*User cannot use ninjutsu for 2 turns after, due to need of recharge*[/spoiler]</p><p></p><p><strong>(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short (Mid if Elemental Variation is used)</p><p>Chakra: 50</p><p>Damage: 95 (130 for elemental variation) (- 80 damage to user)</p><p>Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).</p><p>Note</p><p>Can only be used once per battle</p><p>Only one other jutsu can be used during the turn this is used.</p><p>Last Resort Jutsu</p><p></p><p>Elemental Variations</p><p>Raiton: A white bolt of lighting shoots from fist shocking the opponent</p><p>Katon: A fist appears flaming as it burns the opponent</p><p>Suiton: Opponent in sliced by multiple small water blades</p><p>Doton: Fist is covered in condensed earth as it strike opponent</p><p>Futon: A hurricane of wind erupts around target slicing them greatly on all sides. [/spoiler]</p><p></p><p><strong>(Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short- Long</p><p>Chakra Cost: N/A </p><p>Damage Points: 100 (-20 to user because of shoulder joints)</p><p>Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.</p><p>The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.</p><p>~Must be EIG master to perform</p><p>~The technique doesn't use any because it is just high speed punches.</p><p>~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)</p><p>~Once per battle</p><p>~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.[/spoiler]</p><p></p><p><strong>(Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Whole Field</p><p>Chakra Cost: N/A</p><p>Damage Points: 200 (maybe higher)</p><p>Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.</p><p>~Can only be avoided by time-space technique.</p><p>~The users movement is nearly impossible to track even with sharingan</p><p>~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu.</p><p>Aftermath of the jutsu(1 km diameter and several km deep):[/spoiler]</p><p></p><p><strong>(Hiru Shougekiha)- Daytime Shockwave</strong></p><p><strong></strong>[spoiler]Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 150</p><p>Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force. </p><p>Can only be used once per battle</p><p>Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed</p><p>Cannot be used the same round the user has opened the gates.</p><p>The user is forced to close the gates 1 turn earlier after using this technique.</p><p>The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.[/spoiler][/spoiler]</p><p>[HR][/HR]</p><p></p><p><strong><em><span style="color: #B22222"><span style="font-size: 9px"><p style="text-align: center">Kenjutsu</p><p></span></span></em></strong>[spoiler]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">D Rank</span></p></em></strong></p><p style="text-align: center"><strong><em><span style="color: #B22222"></span></p></em></strong></p><p style="text-align: center"><strong><em><span style="color: #B22222">C Rank</span></p></em></strong></p><p style="text-align: center"><strong><em><span style="color: #B22222"></span></p></em></strong></p><p style="text-align: center"><strong><em><span style="color: #B22222">B Rank</span></p><p></em></strong></p><p></p><p><strong>(Kendangan) - Sword Bullet -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> B</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short/Medium</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> 40</p><p><strong>Description:</strong> The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.</p><p>This technique does not much damage, but in short range it feels like you get a straight fist. Aimed correctly it can crush throats and fingers and dislocate joints.</p><p></p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Shado Ryu sen) - Shadow Dragon Flash -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> B</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> 40</p><p><strong>Description:</strong> A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.</p><p>Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.</p><p></p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Nitou-Ryuu: Nigiri) - Two Sword Style: Double Slash -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> B-S</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short/Medium/Long</p><p><strong>Chakra Cost:</strong> 20-40 (+10)</p><p><strong>Damage Points:</strong> 40-80 (+10)</p><p><strong>Description:</strong> A stance where two swords are held parallel so that the tips are pointing to the users right or left side, this stance is like a pre-requirement to perform 4 slightly different moves. Each of this moves can be used individually or in combination:</p><p></p><p>➤ Tourou - Climbing a Tower - : The user starts to focus chakra into his legs and uses all his leg muscles to jump into the air. While jumping the user slashes vertically upwards (while holding them parallel). During the jump the user focuses chakra in his swords, which is released upwards as two blade-shaped projectiles. The opponent is not only cut, but also thrown into the air.</p><p></p><p>➤ Ohtourou - Reply Climbing a Tower - : While in the air, the user slashes vertically downwards (while holding them parallel). The gravitational force increases the strength of the attack. During the slash the user focuses chakra in his swords, which is released downwards as two blade-shaped projectiles. The opponent is not only cut, but also blasted into the ground.</p><p></p><p>➤ Hirameki - Flash - : While on the ground or in the air the user swings his swords horizontally (while holding them parallel) from the left or right. During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles.</p><p></p><p>➤ Samon - Sand Drawing - : While on the ground or in the air the user slashes diagonally up or down from the left or right (while holding them parallel). During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles.</p><p></p><p></p><p>Each variation can be done individually or in combination with others. One move = B-rank, two moves = A-rank, three moves = S-rank and four moves = S-rank + 10 damage. The longer the combination, the faster the speed is of each individual attack. It counts as one jutsu.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ The S-rank can only be used twice per battle and it costs +10 chakra as the speed of each individual move is increased</p><p>✘ When using <em>Butai Kyueen</em>, the elemental chakra is also released as two blade-shaped projectiles</p><p></p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Zoro33.jpg?t=1271015802" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Zoro33.jpg?t=1271015802" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong><em><p style="text-align: center"><span style="color: #B22222">A Rank</span></p><p></em></strong></p><p><strong>(Ryu Shou Sen) - Dragon Flight Flash - </strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> There are also two ways this technique can be preformed:</p><p></p><p>➤ You hold your sword so that it is pointed at the oponent. However the sharp edge(if it is a katana) is pointing to the right and the blunt side to the left. You bend your knees and when the opponent comes, you jump. On that same moment you hit with your fist the bottom of your blade and right on the opponents chin. As a result of the jump and the sword-punch, the opponent is thrown into the air</p><p></p><p>➤ The second version is more deadly. Instead of poiting your sword to the opponent, you point it to the left (the sword is parallel to the users body). You bend your knees and when the opponent comes you jump. This time you point the sharp edge upwards. As you jump you straighten your arms and push the sharp edge on the throat of the opponent with both your arms. Due to the strength of the jump the opponents throath is both slashed and crushed and he's thrown into the air.</p><p></p><p>✘ Can only be taught by Caliburn</p><p></p><p>Version one:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen2.jpg?t=1263931424" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen2.jpg?t=1263931424" class="bbImage " style="" alt="" title="" /> <img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen.jpg?t=1263931480" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen.jpg?t=1263931480" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>Version two:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen.jpg?t=1263931507" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen.jpg?t=1263931507" class="bbImage " style="" alt="" title="" /> <img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen2.jpg?t=1263931524" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen2.jpg?t=1263931524" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Sou Ryu Sen) - Double Dragon Flash -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard.</p><p></p><p>✘ Can only be taught by Caliburn</p><p></p><p>The user's stance after both strikes(the sword is in his right hand from the first slash and the scabbard in his left for the second attack:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/souryusen.jpg?t=1262017443" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/souryusen.jpg?t=1262017443" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Goho Juuji) - Give Vast Cross -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended).</p><p></p><p>✘ Can only be taught by Caliburn</p><p></p><p>A picture of the attack:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gohojuuji.jpg?t=1259510963" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gohojuuji.jpg?t=1259510963" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Kai Kanadzuchi Anbiru) - Between Hammer and Anvil -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack/Defence/Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> Named after smithing something with a hammer on an anvil. The user needs to have a sword on his left hip and a sword at his right shoulder (or vice versa). When the opponents attack with his sword, the user pulls out both swords at the same time: the one at the hip is drawn upwards, while the one at the shoulder is drawn downwards, aimed at each other. The sword of the opponent is caught right in the middle when the end of the handles of the two swords clash. By focusing chakra in the handles the opponents sword gets completely shattered. In the case it doesn't break, it is still caught and can be moved around be the user to pull the sword away.</p><p>It can also be used to crush things like hands and bones in which the bone just doesn't break, but completely splinters.</p><p></p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Gazami Dori) - Crab Seize -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The first thing the user does is rotating a part of his body by using one of his legs as a post while the other one rotates backwards in a circle motion (compare it to a compasses). This way the user can avoid thrusts completely and he can postpone the moment a horizontal slash would hit him (he can't dodge that one). Either way the user turns one of his shoulders 90° backwards, which gives the ideal stance for the attack: The user holds in each hand a sword horizontally, however with a reversed handgrip. One hand is positioned at the users hip, while the other one is positioned just above the head.</p><p>Then when the opponents attack is avoided or postponed, the user brings the upper sword down and the lower sword up like a double guillotine untill the users both arms are completely stretched (the lower is now up and vice versa). This way the user can cut of an entire arm, make the opponent drop his sword or even cut half his head off.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ If the user can use the Santoryu-style, he can place a third sword in his mouth, creating a triple guillotine which adds +10 damage</p><p></p><p>Position of the swords before the strike:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize1.png?t=1266949113" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize1.png?t=1266949113" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>After the strike:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize2.png?t=1266949019" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize2.png?t=1266949019" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Iaiken) - Fist Draw -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> This technique does exactly the same as drawing a sword, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger, due to the momentum that is build up from the draw, and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though.</p><p>By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness. The fist can be drawn multiple times and, due to the speed, can deflect small projectiles.</p><p></p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Shiraha Nagashi) - White Blade Flow -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack/Defence (at the same time)</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right.</p><p>Using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs.</p><p></p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Gatotsu) - Fang Point -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short/Medium/Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The world's strongest thrust, there are four ways to preform this technique. These four variations only have very small differences:</p><p></p><p>➤ This is the standard one. The user places his right foot in front and positions his left more to the back. He stretches his right arm and places the tip of the blade on his right hand and he grabs the end of the hilt with his left hand. He then just runs towards the opponent, using the speed of <em>Ken Ki</em>, and thrusts the sword anywhere he wants. In the case the thrust is evaded, the user can still make a vertical side-slash.</p><p></p><p>➤ The stance is exactly the same, only you raise your right hand, which results in the blade pointing to the sky. This is to attack opponents with the thrust who are airborn. </p><p></p><p>➤ The stance is exactly the same, only now you raise your left arm, which results in the blade pointing to the ground. The user jumps into the sky and thrusts the opponent diagonally from the air downwards.</p><p></p><p>➤ The strongest form of the Gatotsu. It's preformed in short range while standing still. Normally the user needs the speed of the legs to thrust, however now it uses all the muscles of the upper body, resulting into an incredibly powerful thrust.</p><p></p><p>The user can change which adaptation he wants to use while he's doing the technique. For instance when he's doing a straight thrust and the opponent jumps into the air, he can raise the sword with his hand instantly to thrust the opponent while he's airborn. With other words multiple thrusts are possible during the same move. The thrust is so strong it penetratres the opponent till the guard of the sword.</p><p>This is also one of the longest sword-attacks possible as when the user thrusts, he completely stretches his body forward with, at the climax of the attack, the end of the hilt positioned on the palm of the user. So all the users energy is focused into the sword (while normally some gets lost due to the way you hold a sword)</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ The user must have released Ken Ki</p><p>✘ Can only be used four times per battle</p><p></p><p>The four variations:</p><p>[SPOILER][SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu4.jpg?t=1264434002" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu4.jpg?t=1264434002" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Gatotsu2.jpg?t=1264434026" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Gatotsu2.jpg?t=1264434026" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu3.jpg?t=1264434045" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu3.jpg?t=1264434045" class="bbImage " style="" alt="" title="" />[/SPOILER][SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu5.jpg?t=1264434062" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu5.jpg?t=1264434062" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER][/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.</p><p>Show</p><p>*Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.</p><p>*Only teachable by Musashibou, Akiza, and KeotsuEclipse.[/SPOILER]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">S Rank</span></p><p></em></strong></p><p><strong>(Butai Kyuuen) - Elemental Reinforcements -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack/Defence/Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> +20</p><p><strong>Description:</strong> The user just focuses normal chakra or one of the five basic elements in his sword(s). However it is used in combination with a normal sword technique which doesn't involve already any kind of chakra. The result is, no matter the element, the attack gaining a +20 damage boost and the elemental chakra creates some kind of small energy field around the sword which is strong enough to weaken a small spot of large-scale jutsu just big enough for the user to pass through it (the jutsu doesn't get destroyed as it is to big) or to deflect/neutralize small-sized jutsu's. For instance when infused with lightning, lightning bolts start to appear around the sword.</p><p></p><p>✘ Can only be used three times per battle</p><p>✘ Can't be used in the next turn after it is used</p><p>✘ Can only be taught by Caliburn[/SPOILER]</p><p><strong>(Ryu Tsui Sen) - Dragon Hammer Flash -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short/Medium</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user focuses chakra in both his legs and by bending his legs while he's focusing chakra, he builds up momentum (just like with a flikker of a finger) and then he jumps up till a maximum height of 10 meters. The user grabs his sword with both hands and starts to focus chakra in it. When the user goes down he makes a vertical slash right on the opponent, using the force of the gravity to make the slash a lot stronger then when he would do it on the ground. The strength this generates is enough to cut the opponent almost vertically in half, however there is more. When the user does the slash, the chakra that was focused in the sword is forced to the tip of the blade, where it is released as a shockwave at the point of impact, making the damage even higher. This shockwave can also be used as a defence to block an opponents attack when the user stays on the ground, though he can also block them when he's in the air, but then the charka part of the attack is aborted.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used three times per battle[/SPOILER]</p><p><strong>(Ryu Kan Sen) - Dragon Wrap Sword -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong></p><p></p><p>➤ One of the most dangerous, but effective counters there is. There are number of varations of it, it depends if you want to kill your opponent or not and if you use a sword or not, however the basic is always the same.</p><p>Sword variation one: when the opponent attacks with a stab/punch/kick you go straight to it, but just when it is about to hit you, you start to rotate. As a result his attack just passes by you, while you rotate forwards on the outside of his arm and/or sword. After one rotation you're exactly at the opponent's back, at this point you use the momentum of your spin to cut of his head starting from the back of his head (the sword slashes the head of at the moment the rotation is complete)</p><p></p><p>➤ Sword variation two: this can be used also when the opponent attacks from the left to the right with his sword/arm and vice versa. You start to rotate again, but this time inwards. This way you can block the opponents attack (during the rotation) and after the rotation is complete you use the momentum to cut of his head starting from the back, only now from his other side. By lowering your body during the spin you can attack him from below too and targetting his legs or attack upwards.</p><p></p><p>➤ Elbow variation: this is exactly the same as with sword variation one, however you don't use a sword, but your elbow. When your rotation is complete you use the momentum to hit the opponent with your elbow on the back of his head(instead of decapitating). This can be directly followed by a vertical shop on the opponents neck with that same arm by just stretching it immediately after the elbow connected. You can focus chakra to increase the damage.</p><p></p><p>When the opponent attacks with his left arm(sword or not) for example, you rotate counterclockwise with numbers 1 and 3 and clockwise with number 2.</p><p>This is an extremely fast counter that is in normal conditions almost impossible to block or dodge.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used twice per battle</p><p>✘ Can only be used if learned Ken Ki</p><p></p><p>A picture of sword variation two:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryukansen.jpg?t=1259081682" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryukansen.jpg?t=1259081682" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Enbima Yonezu Oni Giri) - Charm Demon Sleepless Night Demon Slash -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short/Medium</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user crosses his two swords across his chest upwards. Then the user focuses katon based chakra into his feet to heet up the space around him, making him and his swords look bending or waving (that effect you see when it's extremely hot). This results in making it extremely difficult to block/avoid the attack as you can't really see it well (unless Byakugan/Sharingan).</p><p>After that the user uses the same chakra in his feet to give him a speed-boost, he catapults himself forwards and attacks the target by swinging the swords across his chest, resulting in a descending flat diagonal-crossing slash from both swords while the swords are twisted during the slash for added force, ending in a position with the stretched arms and the swords point forwards behind the opponent. The attack is strong enough to break through opponents thrusts and it can attack multiple targets at the same time.</p><p>When used with Yubashiri, due to the friction of the swords and Yubashiri being very flammable, the swords get on fire, increasing the damage with +10 (doesn't count as a fire jutsu) or with a normal sword katon-chakra can be infused with it as you already were doing that to give yourself a boost (in this case it counts as a fire jutsu) and it is called <em>Yaki Oni Giri - Burning Demon Slash -</em></p><p>As last the move can also be done without first making heat, thus making the user attack a bit sooner. Though it will not have any effect on the damage, in this case it's called <em>Oni Giri - Demon Slash -</em></p><p></p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used three times per battle</p><p>✘ The fire-combo (with Yubashiri or a normal sword) can only be done once per battle</p><p>✘ If the user can use the Santoryu-style, he can place a third sword in his mouth, creating a third slash on top of the other two at the same time and adds +10 damage</p><p></p><p>Before the attack:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/zoronigiri.jpg?t=1266963039" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/zoronigiri.jpg?t=1266963039" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>After the attack:</p><p>[SPOILER]<img src="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Onigiri.png?t=1266963064" data-url="http://i615.photobucket.com/albums/tt232/Celtanor/junk/Onigiri.png?t=1266963064" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Nitu-Ryu Iai: Rashomon) - Two Sword Style Draw and Resheath Technique: Castle Gate -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short-Medium/Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> A dual sword drawing technique so powerful it can split large obstacles in half. The user bends his knees and draws two swords at the same time (one on his left and one on his right hip) and makes an X-slash. By focusing chakra into the users arm, the strenght becomes so strong it can destroy even attacking swords and large obstacles. This way it can completely counter an offensive sword-attack and the reach of the swords is so wide it also protects the users sides.</p><p>Normally it only works in short range, however combining it with <em>Butai Kyuuen</em> it will shoot an X-shaped projectile made out of the chakra it was infused with (elemental or normal), which can go to medium/long range.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used three times per battle</p><p>[SPOILER]<img src="http://images2.wikia.nocookie.net/onepiece/images/e/e9/Two_Sword_Style.jpg" data-url="http://images2.wikia.nocookie.net/onepiece/images/e/e9/Two_Sword_Style.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Itto-Ryu Iai: Shishi Sonson) - One Sword Style Draw and Resheath Technique: Lions Song -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short/Medium/Long</p><p><strong>Chakra Cost:</strong> 40 </p><p><strong>Damage Points:</strong> 80 (-15)</p><p><strong>Description:</strong> The user must have unleashed Ken Ki to use it. Placing a sheathed sword upright and listening to the "breath" of his opponent. The user then goes in a straight line to the opponent, using the speed from Ken Ki(=4 IG), making it look like he completely disappears and reappears behind the opponent. The attack rapidly unsheathes, attacks once, and sheaths the sword again when the user is past the opponent. The attack itself consists only from one straight slash that attacks the part between the shoulders and chest, slashing so deep it makes the arm that was hit disfunctional and making the opponent bleed to death.</p><p>The technique is back-handed as opposed to from the waist with a standard grip on the sword. The slash is not completely full as the tip of the blade leaves the blade when the it slashes and then is put back into the scabbard.</p><p>Utilizing the speed of Ken Ki at it max and focusing it all in one slash it makes it nearly impossible to dodge block, unless the opponent itself has Ken Ki activated or has an extremely speedy technique. Even then it requirs certain skill to avoid it.</p><p>It's strong enough to cut through steel. Though Sharingans can follow the movement, it's still quite a predicament to dodge it.</p><p></p><p>✘ Can only be used when released Ken Ki</p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used once per battle</p><p>✘ -15 damage to the due to the enormous strain it puts on the body</p><p></p><p>A gif of the attack: [SPOILER]<img src="http://images4.wikia.nocookie.net/onepiece/images/a/ac/ThAlaZoro.GIF" data-url="http://images4.wikia.nocookie.net/onepiece/images/a/ac/ThAlaZoro.GIF" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū) Infinite One-Sword Style</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades. </p><p></p><p>*Only Musasibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Can only be used once per battle.</p><p>*Only users of this technique may wield the swords.[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 45</p><p>Damage: 90 total (30 for each sword)</p><p>Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other. </p><p></p><p>*Only Musasibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Can only be used three times per battle.</p><p>*This technique can only be done once the Infinite One-Sword Style has been set up.[/SPOILER]</p><p>[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Wake) Infinite One-Sword Style: Division</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will grab two katana and then rush at the opponent at high speeds. Using their chakra, as the user slashes at the opponent, they will cast a Genjutsu which makes it appear as if the user’s sword split into two blades as it approaches, confusing the opponent, and leaving them open for the real attack, which is the other blade. Using the other sword, the user very quickly strikes them across the chest with a horizontal strike, and then proceeds to stab them in the chest with their sword in a finishing blow. Done with Genjutsu, this technique allows the user to trick the opponent at critical times in order to gain the upper hand. This technique requires both high level Genjutsu and Kenjutsu skills to perform, and can be performed from either the left-hand or right-hand side.</p><p></p><p>*Only Musashibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Does not require the Infinite One-Sword Style set-up to have been used.</p><p>*Requires two swords to use.</p><p>*Can be used three times per battle.</p><p>*The user cannot use Genjutsu in the next turn.[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.</p><p></p><p>*Must have the Infinite One-Sword Style already set up.</p><p>*Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.</p><p>*Only usable twice per battle.</p><p>*Up to fifteen swords can be put into the air.</p><p>*May not be used again for three turns after first activation.</p><p>*The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 45</p><p>Damage: 90 total (30 for each sword)</p><p>Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other. </p><p></p><p>*Only Musasibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Can only be used three times per battle.</p><p>*This technique can only be done once the Infinite One-Sword Style has been set up.[/SPOILER]</p><p></p><p><strong><em><p style="text-align: center"><span style="color: #B22222">Forbidden Rank</span></p><p></em></strong></p><p></p><p></p><p><strong>(Ken Ki) - Swordsman Spirit -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points:</strong> N/A (-5 for each turn, max of -20)</p><p><strong>Description:</strong> A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:</p><p></p><p>➤ The user's stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)</p><p></p><p>➤ All sword jutsu's and techniques are increased with +20 damage</p><p></p><p>➤ Taijutsu techniques are increased with +10 damage</p><p></p><p>➤ The user can endure a lot more pain than normally and fight without being bothered much with his injuries</p><p></p><p>➤ If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain</p><p></p><p>This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.</p><p>As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself</p><p>✘ The effect lasts only for 4 turns max</p><p>✘ Can only be used once per battle</p><p>✘ The user takes -5 damage for each turn[/SPOILER]</p><p><strong>(Kuzu Ryu Sen) - Nine-headed Dragon Strike -</strong></p><p></p><p>[SPOILER]<strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Attack/Defence</p><p><strong>Range:</strong> Short/Medium/Long</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points:</strong> 90</p><p><strong>Description:</strong> One of the strongest, deadliest and fastest sword-techniques there exists. This technique can only be preformed when the user has released his Ken Ki, because only then he has enough speed and strenght to do it. The user holds his sword with both hands in front of him and strikes nine different spots of the opponents body (head, shoulders, wrists, both sides of the waist, between the legs, and the chest). But these strikes are so fast, due to the Ken Ki, that they almost simultaneously hit the opponent and making it impossible for the opponent to dodge or block it. If there's a distance between the user and opponent, the user goes straight to him, but this makes it still impossible to dodge as Ken Ki gives speed comparable to the fourth IG. Only people with Sharingan can actually see the subtle difference in the speed of the strikes, still their bodies can't react fast enough to stop all nine attacks. Even someone with Ken Ki will have to use a very strong technique to stop it.</p><p></p><p>✘ Can only be taught by Caliburn</p><p>✘ Can only be used once per battle</p><p>✘ Can only be used when the user released his Ken Ki</p><p></p><p>The attack:</p><p>[SPOILER]<img src="http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-2.jpg" data-url="http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-2.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p>The attack when it hits the opponent:</p><p>[SPOILER]<img src="http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-3.jpg" data-url="http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-3.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/spoiler]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.</p><p></p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use twice per battle.</p><p>Note: The user cannot use this technique again for 3 turns.</p><p>Note: The user can only perform two attacks this turn, this is included to that tally.</p><p>Note: User can only use 2 moves next turn.</p><p>Note: User can not use genjutsu or taijutsu for 1 turn.</p><p>Note: This can be blocked to minimize damage. (-10)[/SPOILER]</p><p></p><p><strong>(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (50 to the user)</p><p>Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.</p><p></p><p>Note: Only musasibou can teach this.</p><p>Note: Can only use once per battle.</p><p>Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.</p><p>Note: The damage from this can not be blocked.[/SPOILER]</p><p></p><p><strong>(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90 (-50 to user)</p><p>Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns. </p><p></p><p>*Only Musashibou, Akiza, and KeotsuEclipse can teach this.</p><p>*Can only be used once per battle.</p><p>*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.</p><p>*No Infinite One-Sword Style techniques can be used in the next turn.</p><p>*This technique cannot be used to out-right avoid an attack.</p><p>*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk. [/SPOILER][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20286871, member: 20502"] [CENTER][SIZE=1][COLOR=#b22222][I][B]Taijutsu Techniques[/B][/I][/COLOR][/SIZE][/CENTER] [B]Hyakkishu Hyakki Gojin|Hundred Devil Attacks[/B] [spoiler]Type: Offensive Rank: B Range: Short Chakra Cost: N/A Damage Cost: 40 Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.[/spoiler] [B]Tatsumaki Zankuukyaku|Hurricane Scythe Kick[/B] [spoiler]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air. [/spoiler] [B]Inverted Lotus[/B] [Spoiler]Type: Attack Rank: A Range: Close Chakra Cost: Damage Points: 60 Description: The user opens the fourth gate and uppercuts the enemy in the chin, rising the a few ft from the ground. He then uppercuts the enemy with a few more powerful blows, raising him several feet into the air. The user then flips back onto his hands and jumps into the air upside down. He appears behind the enemy and wraps his legs around the enemy’s neck and smashes his head into the ground head-first in a spiraling smash. Requirements: 4 gate open[/Spoiler] Given/Taught Techniques. [spoiler] [B][I][CENTER][COLOR=#B22222]D Rank[/COLOR][/CENTER] [/I][/B] [B][I][CENTER][COLOR=#B22222]C Rank[/COLOR][/CENTER] [/I][/B] [B][I](Chakura no Monshō) — Chakra Coat of Arms[/I][/B][SPOILER][JUSTIFY][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] C - S [B]Range:[/B] Short [B]Chakra Cost:[/B] 15 - 40 [B]Damage Points:[/B] 30 - 80 [B]Description:[/B] This technique is not considered Ninjutsu, but is more closely categorized under Taijutsu/Bukijutsu as it is an advanced application of chakra control which coats a layer of chakra from the user's tenketsu to enhance the capabilities of purely physical martial arts. Typically, shinobi are unable to use their Taijutsu/Bukijutsu prowess effectively against opponents that utilize Ninjutsu. Given that the foundation of Ninjutsu is through chakra manipulation though, martial arts can be utilized to combat against these chakra based attacks by coating the user's strikes in chakra, thereby allowing them to reflect or even hold Ninjutsu attacks without the need to defend with their own Ninjutsu. [SUP][[URL="https://i.imgur.com/EYp46B6.gifv"]X[/URL]][[URL="https://i.imgur.com/JcxZ6pL.gifv"]X[/URL]][[URL="https://i.imgur.com/zVhTY4p.gifv"]X[/URL]][/SUP] Obviously, the same effect can occur when dealing with non-chakra based physical interaction. It is also important to note that the user is not physically making contact with the opposing chakra/non-chakra based attack. There is a small gap, which helps to prevent damage from burns or electrocution. [SUP][[URL="https://i.imgur.com/NMhpi3M.gifv"]X[/URL]][[URL="https://78.media.tumblr.com/8f04d512765a8f9198219af691279116/tumblr_nuyzauv16N1sxfvy5o3_500.gif"]X[/URL]][/SUP] As it is regular chakra control, like one a shinobi would use normally to walk on walls or water, this coating is still weak against Elemental Ninjutsu. Also, as this a mere application of charka manipulation that all shinobi are capable of and not Ninjutsu, this is an especially effective tool for Taijutsu Specialists and Samurai. The applications of this form of chakra control both start the same way by balancing the opposing force with fixed chakra control to "hold" it in place. This stage is referred to as [B][I](Kyoka) Permission[/I][/B]. This "hold" can last an instant or longer depending on the user, where the user will reject or accept the opposing force. [INDENT][B][I](Kyozetsu) Rejection[/I][/B] — After the initial hold, the user will "deny" the opposing force and send it away from himself. Using the momentum of their body in conjunction with Taijutsu/Bukijutsu, the user can effectively deflect an incoming attack with their body. Since this technique does not neutralize or weaken opposing forces in any way, it can not actually destroy an opposing technique. This would mean that aside from it's direction, the technique will remain the same, but aimed somewhere else. [SUP][[URL="https://vignette.wikia.nocookie.net/dragonball/images/a/a3/PiccoloDeflectsCellsAttack.png/revision/latest?cb=20120525220758"]X[/URL]][/SUP] The degree to which a user can deflect is dependent on their output of chakra. In order to accurately reflect an attack back at an opponent or in the user's desired direction, the user must overpower the incoming strike. Merely matching the same strength/rank will only allow the user to deflect the attack harmlessly away from. [B][I](Ukeire) Acceptance[/I][/B] — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, pull away specific objects hidden in a pile, etc. Against chakra based Ninjutsu, the user can use this to mold the shape of the Ninjutsu like clay. For example, the user can hold the chakra in an earth wall and mold it to create an opening, make shapes out of it small projectiles, or split a head-on projectile or stream to break apart around them. [SUP][[URL="https://vignette.wikia.nocookie.net/nanbakafanon/images/e/eb/Nearó.Metal.Manipulation.gif/revision/latest?cb=20161231000612"]X[/URL]][[URL="https://78.media.tumblr.com/8c9f5dc714e3b6b52b88f11a07725461/tumblr_neny1467Ra1ro0n55o1_500.gif"]X[/URL]][[URL="https://78.media.tumblr.com/98d8c8470f7956532de798f26cf286cb/tumblr_ngup7xXUZ71t69bcoo2_500.gif"]X[/URL]][/SUP] The degree to which a user can mold Ninjutsu is dependent on their output of chakra. In order to have the molded ninjutsu retain it's shape even after the user is out of range, the user must overpower it. Merely matching the same strength/rank will only allow the user to mold the technique while in range, and have it's shape revert back to normal once out of range.[/INDENT] Only ninja with access to the Chakra Transfer Technique (Hyuga, Canon Bios, etc.) are able to take each of these two maneuvers further by literally expelling out the chakra from the target. This means they can use "Rejection" and "Acceptance" to dissipate or weaken an attack by respectively pushing or pulling out the chakra inside of it and use. For example, the user can pull the chakra from an earth wall, causing it to crumble. The amount of chakra expelled from the target is equal to the chakra used in this technique following S/W. Despite being an application of chakra control, the user can not mould or otherwise focus their chakra for other techniques whilst doing so. This technique is also different from Gentle Fist as that style of fighting focuses on quick release of chakra to internally damage something, but this technique is more akin to streaming chakra to hold, extract, or rebound opposing chakra. This is somewhat mitigated by the fact that the technique can be applied very quickly and as simply as it takes shinobi to walk on walls/water. Elemental affinities can also be incorporated to increase the strength, coating their strikes with said element, which still follows standard strengths and weaknesses. The level by which a user can use this technique is dependent on their rank. Jounin can use C-Rank, S-Class can use B-Rank, Sannin can use A-Rank, and Kage can use S-Rank. [B]Note:[/B] Can only be taught by Kai [B]Note:[/B] Can only be used by Taijutsu/Kenjutsu Specialist [B]Note:[/B] Bios with standard chakra control can only use this technique from their hands, feet, and weapons [B]Note:[/B] Bios with advanced chakra control (Hyuga, Med Nin, CES, etc.) can use this technique from any of their tenketsu[/JUSTIFY][/SPOILER] [B][I][CENTER][COLOR=#B22222]B Rank[/COLOR][/CENTER] [/I][/B] [B](Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission[/B] [spoiler] Type:Attack Rank:B Range:Short Chakra Cost:20 Damage Points:40 Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground. (Can only be taught by Daemon)[/spoiler] [B](Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg [/B][spoiler]Type: Supplementary Rank: B Range: Short Chakra: 25 Damage: N/A Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb. Note: Only Musa can teach. Note: Fire damage is +10 to any taijutsu move that requires kicks. Note: Can only be used three times per battle and lasts up to 3 turns. Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.[/spoiler] [B](Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick [/B][spoiler]Rank: B Type: Attack Range:Short-Mid Chakra:25 Damage:40 Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick. Note *Elemental variations cannot be combined by same user* Elemental Variations: Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect. Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent Wind/Futon chakra: produces a slicing wind current Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}[/spoiler] [B](Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon[/B] [spoiler]Rank: B Type: Attack Range: Short Chakra:25 Damage: 40 Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.[/spoiler] [B](Su-pa Handou)- Super Kick [/B] [spoiler]Type: Offensive Rank: B rank Range: Short Chakra: N/A Damage: 40 Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments. Note: Can only be taught by Better/Gin Ichimaru Note: Can only be used 5 times[/spoiler] [I][B][CENTER][COLOR=#B22222]A Ranks[/COLOR][/CENTER] [/B][/I] [B](Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene [/B][spoiler]Type:Attack Rank:A Range:Short Chakra Cost:N/A Damage Points:60 Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall. (Can only be taught by Daemon)[/spoiler] [B](Konmoui|Nentenkei)- Soul Menace|Twisting Punishment [/B][spoiler]Type:Attack Rank:A Range:Short Chakra Cost:30 Damage Points:60 Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward. (Can only be used twice per battle) (Can only be taught by Daemon)[/spoiler] [B](Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts [/B][spoiler]Type: Attack Rank: A Range: Short Chakra Cost: N/A Damage Points: 60 Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring. Note: Only Musa can teach Note: Must be in the 4th gate Note: User will dislocate his shoulder from the impact of the 2nd slam.[/spoiler] [B](Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut [/B][spoiler]Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away. Note: Only Musa can teach this. Note: This can't be combined with fire in any way. Note: Cuts aren't super deep, just scratches. Note: User will bleed from his fist, reducing flexibility and punching power Note: No Genjutsu for two turns after[/spoiler] [B](Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar [/B][spoiler]Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements. Note: Only Musa can teach this. Note: Can only be used twice. Must wait 1 turn to use again. Note: User must only use taijutsu this turn and can only perform 2 moves.[/spoiler] [B](Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist [/B][spoiler]Type: Attack Rank: A Range: Short Chakra: N/A Damage: 60 Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest. Note: Only musa can teach this. Note: Must have Devil Wind Leg active. Note: Can only perform this twice per battle. Note: User will be unable to use another taijutsu attack this and the following turn. [/spoiler] [B](Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury [/B][spoiler]Rank: A Type:Attack Range:Short-Mid Chakra:30(-10 to user) Damage: 60 Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground. Note *-10 to user due to strain of Odin's Claws* *Odin's Claws Must be activated*[/spoiler] [B](Kōuki Nehan Ashige) – Final Nirvana Kick [/B][spoiler]Type: Offensive/Defensive Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness. - Can be used thrice per battle, two turn(s) between uses. - No fire elemental taijutsu can be used in the same turn.[/spoiler] [B](Kobushi no Jinteki Enkou)- Fist of the Mortal Flame [/B][spoiler]Rank: A Type: Attack Range: Short Chakra: 30 Damage: 60 Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.[/spoiler] [B](Konmoui|Nentenkei)- Soul Menace|Twisting Punishment [/B][spoiler]Type:Attack Rank:A Range:Short Chakra Cost:30 Damage Points:60 Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward. (Can only be used twice per battle) (Can only be taught by Daemon)[/spoiler] [B](Kokuryuu no Houkou) - Roar of the Black Dragon [/B][spoiler] Rank: A Type: Offensive Range: Short Chakra Cost: N/A Damage: 60 Description: The user, having at least the 3rd gate, The Gate of Life, open, darts forward towards his opponent. The motion itself is in a leaping fashion, with the user's less dominant leg in front. As the user's in the motion of doing so, their more dominant leg trails behind, scraping across the Earth, being met with both traction and air resistance; however that is the powerhouse behind this attack. The pressure of wind is built up and contained within the users dominant leg, and it will appear as a black aura cascading the entire leg. With a simple halt in motion, the user will place their forward leg on the ground whilst, the motion causes their other leg to ''shoot'' upwards from the ground and strike into the desired area of the target, upon impact with the opponent a simple shock wave is generated which takes the form of a dragon head, crushing the opponent and sending them flying away. ~Can only be used twice per battle ~No techniques above that of S-rank in the same turn. ~Damage dealt by this technique increases with the number of gates opened, starting with 60 for 3rd gate (gaining no boost) and increasing with the boosts given by each additional gate.[/spoiler] [B][I][CENTER][COLOR=#B22222]S Ranks[/COLOR][/CENTER] [/I][/B] [B](Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll [/B][spoiler]Type: Attack Rank: S Range: Short Chakra: N/A Damage: 80 Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn. Note: Only Musa can teach this. Note: Must be in the 6th Gate. 6th Gate ends after using this technique. Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly. Note: User will be unable to use taijutsu for 1 turn. Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.[/spoiler] [B](Rokushiki)- Six Ceremony[/B] [spoiler]Rank: S Type: attack Range: short Chakra cost: 40 Damage: 80 (20 to the user) Description: a unitize technique of taijutsu with some techniques that could match the speed and strength of the inner gates or make up a great defense. there are 7 skills in all with the last one being forbidden unless the user has full mastery of all the six others. each ability drains the user's stamina and puts strain on them Note:each skill is a jutsu itself and could only be used 3 times each Note: most know all five elements to perform all the skills. After complete used of the 7 technique the user shrinks in size leaving them powerless for 2 turns with the second turn allowing the user to use enough chakra to perform only c ranks. Destroys the user's body if used more there 3 times and the same side effects of using the inner gates Note: must be taught by akira to learn this jutsu The 7 Skills: Geppou:Moon Step:A technique in which the user actually jumps off the air itself, allowing them to stay in the air for very short periods of time. this technique helps set themselves up for swift, aerial attacks (wind) Rankyaku:Storm Clash: A projectile technique in which the user sends out at very high speeds and strength, sending out a sharp "air blade" that acts as lightning that can slice objects and greatly damage a human body. (lightning) Shigan: Finger Gun: A technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound. adding a fire effect to the tips of the fingers when attacking bruises the opponents skin leaving in pain due to the heat being as strong as ultraviolet waves. the fire can also be release from the finger as the size of the fire ball jutsu. (fire) Soru: Speed Channel: A technique in which the user moves at very high speeds in order to avoid attacks, as well as to attack at higher speeds. this skill use the same principle of the inner gates to move so fast (pure chakra) Tekkai:Iron Mass:A technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks. However, When Tekkai is active, the user is unable to move. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces with their use of Tekkai. (earth)[/spoiler] [B]kinetic absorbing mode (douteki mo-do) [/B][spoiler]rank: S type: defense/attack range: short chakra: n/a damage: double the opponents attack description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with ~2 times per battle ~lasts 3 turns ~no taijutsu that require physical contact for 3 turns after usage[/spoiler] [B](Taijutsu:Kibaku Kokoro)-Taijutsu Technique: Two Point Palm Arm sealing Technique [/B][spoiler]• Type: Attack • Rank: S-rank • Range: Close • Chakra cost:40 • Damage Points: 80 • Description: The user will run at tremendous speed at the enemy and will strike 2 pressure points on the enemy thorax. These points are major artery. When the 2 points are striked, the blood flowing toward the enemy arms will be stop. Without blood, the arms won’t be able to make any movement nor hand signs. Once these pressure points are blocked, nothing will be able to reopen them. This taijutsu need to be made a tremendous speed (equivalent to Rock Lee when 5th gate open), because the arteries need to be blocked almost at the same time. *Can only be used 1 time per match*[/spoiler] [B](Han Sochi jutsu)- Half Step technique [/B][spoiler]Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Uchiha Kaito Note: Can only be used twice per battle[/spoiler] [B](Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder! [/B][spoiler]Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage. ~ Usable twice per battle.[/spoiler] [B]Satsui no Hado| Surge of Murderous Intent [/B][spoiler]Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+50 to taijutsu based attacks) Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles: Hadō (Surge) It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range. Shōryū (Rising Dragon) This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable. Tatsumakisenpū (Tornado Kick) The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time. With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process. (Usable Once Per Battle) (Users Chakra Manipulation is ceased for 2 turns afterwards) ( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. } (Last 3 Turns)[/spoiler] [B]Hebereke Tentei Kobushi: Drunken God Fist [/B][spoiler]Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+10 to Drunken techs) (-20 to falling) Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode. (Last 3 turns) (usable once)[/spoiler] [CENTER][I][COLOR=#B22222][B]Forbidden Ranks[/B][/COLOR][/I][/CENTER] [B](Oshie Ikusen tatsujin Ikazuchi Dageki gyakujou)- teachings of Thousand Masters: Thunder Strike frenzy [/B][spoiler]Rank: Forbidden Type: Attack Range: Mid Chakra cost: 50 Damage points: 90 (-15 to user) Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn). Note: Can only be used once Note: target can't perform lightning jutsu or hand seals for one turn Note: Can only be taught by Uchiha Kaito andUzumakiJake Note: -15 damage[/spoiler] [B](Kinjutsu no Taijutsu: Berseker Kazan Rippuke)- Forbidden Fighting Art: Berseker's Volcanic Rage [/B][spoiler]Rank:Forbidden Type:Attack Range:Short-Mid Chakra: 50 Damage: 100 (-40 to user) Description: After accessing almost all their chakra,using "Berseker Summoning", Both user and bear will attack opponent with unmatched rage and aggression, user and bear attack opponent(s) in such a fury that their fist/claws appear on fire. User envelops hand with all their current chakra and then releases energy as energy bubble that explodes immediately after release. Being so close to explosion user takes major damage. User or Berserker can release bubble. Note *User cannot use any elemental jutsu when Berseker is summoned* *Can only be used once per battle* *User cannot use ninjutsu for 2 turns after, due to need of recharge*[/spoiler] [B](Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star [/B][spoiler]Rank: Forbidden Type: Attack Range: Short (Mid if Elemental Variation is used) Chakra: 50 Damage: 95 (130 for elemental variation) (- 80 damage to user) Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle). Note Can only be used once per battle Only one other jutsu can be used during the turn this is used. Last Resort Jutsu Elemental Variations Raiton: A white bolt of lighting shoots from fist shocking the opponent Katon: A fist appears flaming as it burns the opponent Suiton: Opponent in sliced by multiple small water blades Doton: Fist is covered in condensed earth as it strike opponent Futon: A hurricane of wind erupts around target slicing them greatly on all sides. [/spoiler] [B](Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun [/B][spoiler]Rank: Forbidden Type: Offensive Range: Short- Long Chakra Cost: N/A Damage Points: 100 (-20 to user because of shoulder joints) Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed. The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound. ~Must be EIG master to perform ~The technique doesn't use any because it is just high speed punches. ~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.) ~Once per battle ~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.[/spoiler] [B](Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion [/B][spoiler]Rank: Forbidden Type: Offensive Range: Whole Field Chakra Cost: N/A Damage Points: 200 (maybe higher) Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead. ~Can only be avoided by time-space technique. ~The users movement is nearly impossible to track even with sharingan ~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu. Aftermath of the jutsu(1 km diameter and several km deep):[/spoiler] [B](Hiru Shougekiha)- Daytime Shockwave [/B][spoiler]Type: Attack/Defense Rank: Forbidden Range: Short-Mid Chakra Cost: 60 Damage Points: 150 Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force. Can only be used once per battle Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed Cannot be used the same round the user has opened the gates. The user is forced to close the gates 1 turn earlier after using this technique. The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.[/spoiler][/spoiler] [HR][/HR] [B][I][COLOR=#B22222][SIZE=1][CENTER]Kenjutsu[/CENTER] [/SIZE][/COLOR][/I][/B][spoiler] [B][I][CENTER][COLOR=#B22222]D Rank C Rank B Rank[/COLOR][/CENTER] [/I][/B] [B](Kendangan) - Sword Bullet -[/B] [SPOILER][B]Rank:[/B] B [B]Type:[/B] Attack [B]Range:[/B] Short/Medium [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] 40 [B]Description:[/B] The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front. This technique does not much damage, but in short range it feels like you get a straight fist. Aimed correctly it can crush throats and fingers and dislocate joints. ✘ Can only be taught by Caliburn[/SPOILER] [B](Shado Ryu sen) - Shadow Dragon Flash -[/B] [SPOILER][B]Rank:[/B] B [B]Type:[/B] Attack/Defence [B]Range:[/B] Short [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] 40 [B]Description:[/B] A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent. Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight. ✘ Can only be taught by Caliburn[/SPOILER] [B](Nitou-Ryuu: Nigiri) - Two Sword Style: Double Slash -[/B] [SPOILER][B]Rank:[/B] B-S [B]Type:[/B] Attack/Defence [B]Range:[/B] Short/Medium/Long [B]Chakra Cost:[/B] 20-40 (+10) [B]Damage Points:[/B] 40-80 (+10) [B]Description:[/B] A stance where two swords are held parallel so that the tips are pointing to the users right or left side, this stance is like a pre-requirement to perform 4 slightly different moves. Each of this moves can be used individually or in combination: ➤ Tourou - Climbing a Tower - : The user starts to focus chakra into his legs and uses all his leg muscles to jump into the air. While jumping the user slashes vertically upwards (while holding them parallel). During the jump the user focuses chakra in his swords, which is released upwards as two blade-shaped projectiles. The opponent is not only cut, but also thrown into the air. ➤ Ohtourou - Reply Climbing a Tower - : While in the air, the user slashes vertically downwards (while holding them parallel). The gravitational force increases the strength of the attack. During the slash the user focuses chakra in his swords, which is released downwards as two blade-shaped projectiles. The opponent is not only cut, but also blasted into the ground. ➤ Hirameki - Flash - : While on the ground or in the air the user swings his swords horizontally (while holding them parallel) from the left or right. During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles. ➤ Samon - Sand Drawing - : While on the ground or in the air the user slashes diagonally up or down from the left or right (while holding them parallel). During the slash the user focuses chakra in his swords, which is released as two blade-shaped projectiles. Each variation can be done individually or in combination with others. One move = B-rank, two moves = A-rank, three moves = S-rank and four moves = S-rank + 10 damage. The longer the combination, the faster the speed is of each individual attack. It counts as one jutsu. ✘ Can only be taught by Caliburn ✘ The S-rank can only be used twice per battle and it costs +10 chakra as the speed of each individual move is increased ✘ When using [I]Butai Kyueen[/I], the elemental chakra is also released as two blade-shaped projectiles [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/Zoro33.jpg?t=1271015802[/IMG][/SPOILER][/SPOILER] [B][I][CENTER][COLOR=#B22222]A Rank[/COLOR][/CENTER] [/I][/B] [B](Ryu Shou Sen) - Dragon Flight Flash - [/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] There are also two ways this technique can be preformed: ➤ You hold your sword so that it is pointed at the oponent. However the sharp edge(if it is a katana) is pointing to the right and the blunt side to the left. You bend your knees and when the opponent comes, you jump. On that same moment you hit with your fist the bottom of your blade and right on the opponents chin. As a result of the jump and the sword-punch, the opponent is thrown into the air ➤ The second version is more deadly. Instead of poiting your sword to the opponent, you point it to the left (the sword is parallel to the users body). You bend your knees and when the opponent comes you jump. This time you point the sharp edge upwards. As you jump you straighten your arms and push the sharp edge on the throat of the opponent with both your arms. Due to the strength of the jump the opponents throath is both slashed and crushed and he's thrown into the air. ✘ Can only be taught by Caliburn Version one: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen2.jpg?t=1263931424[/IMG] [IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryushousen.jpg?t=1263931480[/IMG][/SPOILER] Version two: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen.jpg?t=1263931507[/IMG] [IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryusosen2.jpg?t=1263931524[/IMG][/SPOILER][/SPOILER] [B](Sou Ryu Sen) - Double Dragon Flash -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This is a variation of a battou jutsu technique (sword drawing). The user grabs his scabbard with one hand and draws out his sword with his other hand making a horizontal/diagonal slash. By having trained extensively in swordsmanship the users speed, strength, reflexes and precision have increased tremendously. As a result the battou jutsu has become much more precise, faster, stronger and deadlier than normal. By adding chakra to the blade the strenght of the battou jutsu can be enough to break the opponents sword/stance. However every battou jutsu has one great weakness: it leaves the user wide open if he misses or if it is blocked. But with this technique the user attacks also with his scabbard. The body automatically moves when the battou jutsu is preformed with the sword and this momentum is used to attack the opponents arm or neck with the scabbard. Though it's blunt, the force behind it is strong enough to break an opponents arm and/or sever its tendons. Because the opponent is bussy with the sword and doesn't expect the scabbard, he's caught completely off guard. ✘ Can only be taught by Caliburn The user's stance after both strikes(the sword is in his right hand from the first slash and the scabbard in his left for the second attack: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/souryusen.jpg?t=1262017443[/IMG][/SPOILER][/SPOILER] [B](Goho Juuji) - Give Vast Cross -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack/Defence [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user grabs his dual swords and places them in an X-shape with the points of the swords aimed at the opponent. The purpose is to aim at the throat of the opponent and cut it open with a scisor-like movement. However it can also be used as a counter by blocking the opponents sword in the X-shape and to divert it, so that he can be attacked with a kick or one of the two swords. It can also be used to defend the users flanks while preforming this technique. By twisting the wrist inwards, the blade can protect the side of the user (by twisting the right wrist, the left side will be defended). ✘ Can only be taught by Caliburn A picture of the attack: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/gohojuuji.jpg?t=1259510963[/IMG][/SPOILER][/SPOILER] [B](Kai Kanadzuchi Anbiru) - Between Hammer and Anvil -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack/Defence/Supplementary [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] Named after smithing something with a hammer on an anvil. The user needs to have a sword on his left hip and a sword at his right shoulder (or vice versa). When the opponents attack with his sword, the user pulls out both swords at the same time: the one at the hip is drawn upwards, while the one at the shoulder is drawn downwards, aimed at each other. The sword of the opponent is caught right in the middle when the end of the handles of the two swords clash. By focusing chakra in the handles the opponents sword gets completely shattered. In the case it doesn't break, it is still caught and can be moved around be the user to pull the sword away. It can also be used to crush things like hands and bones in which the bone just doesn't break, but completely splinters. ✘ Can only be taught by Caliburn[/SPOILER] [B](Gazami Dori) - Crab Seize -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack/Defence [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The first thing the user does is rotating a part of his body by using one of his legs as a post while the other one rotates backwards in a circle motion (compare it to a compasses). This way the user can avoid thrusts completely and he can postpone the moment a horizontal slash would hit him (he can't dodge that one). Either way the user turns one of his shoulders 90° backwards, which gives the ideal stance for the attack: The user holds in each hand a sword horizontally, however with a reversed handgrip. One hand is positioned at the users hip, while the other one is positioned just above the head. Then when the opponents attack is avoided or postponed, the user brings the upper sword down and the lower sword up like a double guillotine untill the users both arms are completely stretched (the lower is now up and vice versa). This way the user can cut of an entire arm, make the opponent drop his sword or even cut half his head off. ✘ Can only be taught by Caliburn ✘ If the user can use the Santoryu-style, he can place a third sword in his mouth, creating a triple guillotine which adds +10 damage Position of the swords before the strike: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize1.png?t=1266949113[/IMG][/SPOILER] After the strike: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/crabseize2.png?t=1266949019[/IMG][/SPOILER][/SPOILER] [B](Iaiken) - Fist Draw -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] This technique does exactly the same as drawing a sword, only with your fist in the pocket of your pants. You push your fist against the inside of your pants and it pushes back + your backmuscles pull your pants back. The end result is a punch that's a lot stronger, due to the momentum that is build up from the draw, and faster than a normal punch. The punch is so fast the opponent can't even see the user moving his fist from his pocket and back in it. It looks like he's just standing there. Sharingans can easily follow the movement though. By adding chakra to the fist the strenght of it is increased and by adding chakra to the joints of the arm the draw gets more flexible. Global seen the punch isn't dangerous, but it can crush people's throats and make weaker people loos consciousness. The fist can be drawn multiple times and, due to the speed, can deflect small projectiles. ✘ Can only be taught by Caliburn[/SPOILER] [B](Shiraha Nagashi) - White Blade Flow -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack/Defence (at the same time) [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] A technique very useful for unarmed people when they fight a swordsman (or and other bladed weapons). The user places his body so that his shoulders are more or less on one line and one of his shoulders is pointing towards the opponent (with other words the user makes himself as thin as possible). When the sword comes sweeping down you raise your fist, but inwards (the fingers are pointing upwards). Then when the sword is coming, the user places the side of his fist on the side of the sword and on that exact moment the user contracts the muscles in his arm and untwists his arm (fingers point downwards now). The sword is neutralized and diverted to the left or right. Using the rotation of the fist the user launches immediately a punch right on the face of the opponent. This all happens in one fluid motion = attack and defense at the same time. It can only be used with vertical or diagonal movements and it doesn't have to be a sword as the effect is the same with punches or legs. ✘ Can only be taught by Caliburn[/SPOILER] [B](Gatotsu) - Fang Point -[/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Attack [B]Range:[/B] Short/Medium/Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The world's strongest thrust, there are four ways to preform this technique. These four variations only have very small differences: ➤ This is the standard one. The user places his right foot in front and positions his left more to the back. He stretches his right arm and places the tip of the blade on his right hand and he grabs the end of the hilt with his left hand. He then just runs towards the opponent, using the speed of [I]Ken Ki[/I], and thrusts the sword anywhere he wants. In the case the thrust is evaded, the user can still make a vertical side-slash. ➤ The stance is exactly the same, only you raise your right hand, which results in the blade pointing to the sky. This is to attack opponents with the thrust who are airborn. ➤ The stance is exactly the same, only now you raise your left arm, which results in the blade pointing to the ground. The user jumps into the sky and thrusts the opponent diagonally from the air downwards. ➤ The strongest form of the Gatotsu. It's preformed in short range while standing still. Normally the user needs the speed of the legs to thrust, however now it uses all the muscles of the upper body, resulting into an incredibly powerful thrust. The user can change which adaptation he wants to use while he's doing the technique. For instance when he's doing a straight thrust and the opponent jumps into the air, he can raise the sword with his hand instantly to thrust the opponent while he's airborn. With other words multiple thrusts are possible during the same move. The thrust is so strong it penetratres the opponent till the guard of the sword. This is also one of the longest sword-attacks possible as when the user thrusts, he completely stretches his body forward with, at the climax of the attack, the end of the hilt positioned on the palm of the user. So all the users energy is focused into the sword (while normally some gets lost due to the way you hold a sword) ✘ Can only be taught by Caliburn ✘ The user must have released Ken Ki ✘ Can only be used four times per battle The four variations: [SPOILER][SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu4.jpg?t=1264434002[/IMG][/SPOILER][SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/Gatotsu2.jpg?t=1264434026[/IMG][/SPOILER][SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu3.jpg?t=1264434045[/IMG][/SPOILER][SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/gatotsu5.jpg?t=1264434062[/IMG][/SPOILER][/SPOILER][/SPOILER] [B](Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector[/B] [SPOILER]Rank: A Type: Attack/Supplementary Range: Short-Long Chakra: 30 Damage: 60 Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana. Show *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana. *Only teachable by Musashibou, Akiza, and KeotsuEclipse.[/SPOILER] [B][I][CENTER][COLOR=#B22222]S Rank[/COLOR][/CENTER] [/I][/B] [B](Butai Kyuuen) - Elemental Reinforcements -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack/Defence/Supplementary [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] +20 [B]Description:[/B] The user just focuses normal chakra or one of the five basic elements in his sword(s). However it is used in combination with a normal sword technique which doesn't involve already any kind of chakra. The result is, no matter the element, the attack gaining a +20 damage boost and the elemental chakra creates some kind of small energy field around the sword which is strong enough to weaken a small spot of large-scale jutsu just big enough for the user to pass through it (the jutsu doesn't get destroyed as it is to big) or to deflect/neutralize small-sized jutsu's. For instance when infused with lightning, lightning bolts start to appear around the sword. ✘ Can only be used three times per battle ✘ Can't be used in the next turn after it is used ✘ Can only be taught by Caliburn[/SPOILER] [B](Ryu Tsui Sen) - Dragon Hammer Flash -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack/Defence [B]Range:[/B] Short/Medium [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user focuses chakra in both his legs and by bending his legs while he's focusing chakra, he builds up momentum (just like with a flikker of a finger) and then he jumps up till a maximum height of 10 meters. The user grabs his sword with both hands and starts to focus chakra in it. When the user goes down he makes a vertical slash right on the opponent, using the force of the gravity to make the slash a lot stronger then when he would do it on the ground. The strength this generates is enough to cut the opponent almost vertically in half, however there is more. When the user does the slash, the chakra that was focused in the sword is forced to the tip of the blade, where it is released as a shockwave at the point of impact, making the damage even higher. This shockwave can also be used as a defence to block an opponents attack when the user stays on the ground, though he can also block them when he's in the air, but then the charka part of the attack is aborted. ✘ Can only be taught by Caliburn ✘ Can only be used three times per battle[/SPOILER] [B](Ryu Kan Sen) - Dragon Wrap Sword -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] ➤ One of the most dangerous, but effective counters there is. There are number of varations of it, it depends if you want to kill your opponent or not and if you use a sword or not, however the basic is always the same. Sword variation one: when the opponent attacks with a stab/punch/kick you go straight to it, but just when it is about to hit you, you start to rotate. As a result his attack just passes by you, while you rotate forwards on the outside of his arm and/or sword. After one rotation you're exactly at the opponent's back, at this point you use the momentum of your spin to cut of his head starting from the back of his head (the sword slashes the head of at the moment the rotation is complete) ➤ Sword variation two: this can be used also when the opponent attacks from the left to the right with his sword/arm and vice versa. You start to rotate again, but this time inwards. This way you can block the opponents attack (during the rotation) and after the rotation is complete you use the momentum to cut of his head starting from the back, only now from his other side. By lowering your body during the spin you can attack him from below too and targetting his legs or attack upwards. ➤ Elbow variation: this is exactly the same as with sword variation one, however you don't use a sword, but your elbow. When your rotation is complete you use the momentum to hit the opponent with your elbow on the back of his head(instead of decapitating). This can be directly followed by a vertical shop on the opponents neck with that same arm by just stretching it immediately after the elbow connected. You can focus chakra to increase the damage. When the opponent attacks with his left arm(sword or not) for example, you rotate counterclockwise with numbers 1 and 3 and clockwise with number 2. This is an extremely fast counter that is in normal conditions almost impossible to block or dodge. ✘ Can only be taught by Caliburn ✘ Can only be used twice per battle ✘ Can only be used if learned Ken Ki A picture of sword variation two: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/ryukansen.jpg?t=1259081682[/IMG][/SPOILER][/SPOILER] [B](Enbima Yonezu Oni Giri) - Charm Demon Sleepless Night Demon Slash -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack/Defence [B]Range:[/B] Short/Medium [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user crosses his two swords across his chest upwards. Then the user focuses katon based chakra into his feet to heet up the space around him, making him and his swords look bending or waving (that effect you see when it's extremely hot). This results in making it extremely difficult to block/avoid the attack as you can't really see it well (unless Byakugan/Sharingan). After that the user uses the same chakra in his feet to give him a speed-boost, he catapults himself forwards and attacks the target by swinging the swords across his chest, resulting in a descending flat diagonal-crossing slash from both swords while the swords are twisted during the slash for added force, ending in a position with the stretched arms and the swords point forwards behind the opponent. The attack is strong enough to break through opponents thrusts and it can attack multiple targets at the same time. When used with Yubashiri, due to the friction of the swords and Yubashiri being very flammable, the swords get on fire, increasing the damage with +10 (doesn't count as a fire jutsu) or with a normal sword katon-chakra can be infused with it as you already were doing that to give yourself a boost (in this case it counts as a fire jutsu) and it is called [I]Yaki Oni Giri - Burning Demon Slash -[/I] As last the move can also be done without first making heat, thus making the user attack a bit sooner. Though it will not have any effect on the damage, in this case it's called [I]Oni Giri - Demon Slash -[/I] ✘ Can only be taught by Caliburn ✘ Can only be used three times per battle ✘ The fire-combo (with Yubashiri or a normal sword) can only be done once per battle ✘ If the user can use the Santoryu-style, he can place a third sword in his mouth, creating a third slash on top of the other two at the same time and adds +10 damage Before the attack: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/zoronigiri.jpg?t=1266963039[/IMG][/SPOILER] After the attack: [SPOILER][IMG]http://i615.photobucket.com/albums/tt232/Celtanor/junk/Onigiri.png?t=1266963064[/IMG][/SPOILER][/SPOILER] [B](Nitu-Ryu Iai: Rashomon) - Two Sword Style Draw and Resheath Technique: Castle Gate -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack/Defence [B]Range:[/B] Short-Medium/Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] A dual sword drawing technique so powerful it can split large obstacles in half. The user bends his knees and draws two swords at the same time (one on his left and one on his right hip) and makes an X-slash. By focusing chakra into the users arm, the strenght becomes so strong it can destroy even attacking swords and large obstacles. This way it can completely counter an offensive sword-attack and the reach of the swords is so wide it also protects the users sides. Normally it only works in short range, however combining it with [I]Butai Kyuuen[/I] it will shoot an X-shaped projectile made out of the chakra it was infused with (elemental or normal), which can go to medium/long range. ✘ Can only be taught by Caliburn ✘ Can only be used three times per battle [SPOILER][IMG]http://images2.wikia.nocookie.net/onepiece/images/e/e9/Two_Sword_Style.jpg[/IMG][/SPOILER][/SPOILER] [B](Itto-Ryu Iai: Shishi Sonson) - One Sword Style Draw and Resheath Technique: Lions Song -[/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B] Short/Medium/Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 (-15) [B]Description:[/B] The user must have unleashed Ken Ki to use it. Placing a sheathed sword upright and listening to the "breath" of his opponent. The user then goes in a straight line to the opponent, using the speed from Ken Ki(=4 IG), making it look like he completely disappears and reappears behind the opponent. The attack rapidly unsheathes, attacks once, and sheaths the sword again when the user is past the opponent. The attack itself consists only from one straight slash that attacks the part between the shoulders and chest, slashing so deep it makes the arm that was hit disfunctional and making the opponent bleed to death. The technique is back-handed as opposed to from the waist with a standard grip on the sword. The slash is not completely full as the tip of the blade leaves the blade when the it slashes and then is put back into the scabbard. Utilizing the speed of Ken Ki at it max and focusing it all in one slash it makes it nearly impossible to dodge block, unless the opponent itself has Ken Ki activated or has an extremely speedy technique. Even then it requirs certain skill to avoid it. It's strong enough to cut through steel. Though Sharingans can follow the movement, it's still quite a predicament to dodge it. ✘ Can only be used when released Ken Ki ✘ Can only be taught by Caliburn ✘ Can only be used once per battle ✘ -15 damage to the due to the enormous strain it puts on the body A gif of the attack: [SPOILER][IMG]http://images4.wikia.nocookie.net/onepiece/images/a/ac/ThAlaZoro.GIF[/IMG][/SPOILER] [B](Mugen Ittōryū) Infinite One-Sword Style[/B] [SPOILER]Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades. *Only Musasibou, Akiza, and KeotsuEclipse can teach this. *Can only be used once per battle. *Only users of this technique may wield the swords.[/SPOILER] [B](Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra: 45 Damage: 90 total (30 for each sword) Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other. *Only Musasibou, Akiza, and KeotsuEclipse can teach this. *Can only be used three times per battle. *This technique can only be done once the Infinite One-Sword Style has been set up.[/SPOILER] [/SPOILER] [B](Mugen Ittōryū: Wake) Infinite One-Sword Style: Division[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage: 80 Description: The user will grab two katana and then rush at the opponent at high speeds. Using their chakra, as the user slashes at the opponent, they will cast a Genjutsu which makes it appear as if the user’s sword split into two blades as it approaches, confusing the opponent, and leaving them open for the real attack, which is the other blade. Using the other sword, the user very quickly strikes them across the chest with a horizontal strike, and then proceeds to stab them in the chest with their sword in a finishing blow. Done with Genjutsu, this technique allows the user to trick the opponent at critical times in order to gain the upper hand. This technique requires both high level Genjutsu and Kenjutsu skills to perform, and can be performed from either the left-hand or right-hand side. *Only Musashibou, Akiza, and KeotsuEclipse can teach this. *Does not require the Infinite One-Sword Style set-up to have been used. *Requires two swords to use. *Can be used three times per battle. *The user cannot use Genjutsu in the next turn.[/SPOILER] [B](Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line[/B] [SPOILER]Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage: N/A Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai. *Must have the Infinite One-Sword Style already set up. *Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse. *Only usable twice per battle. *Up to fifteen swords can be put into the air. *May not be used again for three turns after first activation. *The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.[/SPOILER] [B](Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra: 45 Damage: 90 total (30 for each sword) Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other. *Only Musasibou, Akiza, and KeotsuEclipse can teach this. *Can only be used three times per battle. *This technique can only be done once the Infinite One-Sword Style has been set up.[/SPOILER] [B][I][CENTER][COLOR=#B22222]Forbidden Rank[/COLOR][/CENTER] [/I][/B] [B](Ken Ki) - Swordsman Spirit -[/B] [SPOILER][B]Rank:[/B] Forbidden [B]Type:[/B] Supplementary [B]Range:[/B] N/A [B]Chakra Cost:[/B] 50 [B]Damage Points:[/B] N/A (-5 for each turn, max of -20) [B]Description:[/B] A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG: ➤ The user's stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.) ➤ All sword jutsu's and techniques are increased with +20 damage ➤ Taijutsu techniques are increased with +10 damage ➤ The user can endure a lot more pain than normally and fight without being bothered much with his injuries ➤ If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit. As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately. ✘ Can only be taught by Caliburn ✘ Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself ✘ The effect lasts only for 4 turns max ✘ Can only be used once per battle ✘ The user takes -5 damage for each turn[/SPOILER] [B](Kuzu Ryu Sen) - Nine-headed Dragon Strike -[/B] [SPOILER][B]Rank:[/B] Forbidden [B]Type:[/B] Attack/Defence [B]Range:[/B] Short/Medium/Long [B]Chakra Cost:[/B] 50 [B]Damage Points:[/B] 90 [B]Description:[/B] One of the strongest, deadliest and fastest sword-techniques there exists. This technique can only be preformed when the user has released his Ken Ki, because only then he has enough speed and strenght to do it. The user holds his sword with both hands in front of him and strikes nine different spots of the opponents body (head, shoulders, wrists, both sides of the waist, between the legs, and the chest). But these strikes are so fast, due to the Ken Ki, that they almost simultaneously hit the opponent and making it impossible for the opponent to dodge or block it. If there's a distance between the user and opponent, the user goes straight to him, but this makes it still impossible to dodge as Ken Ki gives speed comparable to the fourth IG. Only people with Sharingan can actually see the subtle difference in the speed of the strikes, still their bodies can't react fast enough to stop all nine attacks. Even someone with Ken Ki will have to use a very strong technique to stop it. ✘ Can only be taught by Caliburn ✘ Can only be used once per battle ✘ Can only be used when the user released his Ken Ki The attack: [SPOILER][IMG]http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-2.jpg[/IMG][/SPOILER] The attack when it hits the opponent: [SPOILER][IMG]http://i243.photobucket.com/albums/ff168/Skink-/kuzuryusen-3.jpg[/IMG][/SPOILER][/spoiler] [B](Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent. Note: Only musasibou can teach this. Note: Can only use twice per battle. Note: The user cannot use this technique again for 3 turns. Note: The user can only perform two attacks this turn, this is included to that tally. Note: User can only use 2 moves next turn. Note: User can not use genjutsu or taijutsu for 1 turn. Note: This can be blocked to minimize damage. (-10)[/SPOILER] [B](Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked.[/SPOILER] [B](Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash[/B] [SPOILER]Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage: 90 (-50 to user) Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns. *Only Musashibou, Akiza, and KeotsuEclipse can teach this. *Can only be used once per battle. *All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward. *No Infinite One-Sword Style techniques can be used in the next turn. *This technique cannot be used to out-right avoid an attack. *After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk. [/SPOILER][/spoiler] [/QUOTE]
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