Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♆ Onigame Isle ♆
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lord of Kaos, post: 20286855, member: 20502"]</p><p style="text-align: center"><span style="font-size: 9px"><strong><span style="color: #B22222">Genjutsu</span></strong></span></p><p></p><p><strong>( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. </p><p>Note: Can only be used 2 times.</p><p>Note: Lasts 3 Turns</p><p>Note: Requires a break of at least 2 turns in between usages. </p><p>Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.</p><p></p><p><strong>Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld</strong></p><p>Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn* </p><p></p><p>Given/Taught by Others:</p><p></p><p>[SPOILER]<strong><em><span style="color: #B22222"><p style="text-align: center">C Rank</p><p></span></em></strong></p><p><strong>(Genjutsu: Takutikku Furasshubakku) - Illusionary Art: Tactical Flashback</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Medium</p><p>Chakra Cost: 15</p><p>Damage: N/A </p><p>Description: After performing the Tiger hand seal, the user will send out his chakra out towards his enemies or allies, successfully disrupting their flow, placing them within a genjutsu. Inside of the illusion the field would seem as if it came to a stand still as the induced targets receive images similar to a flashback. This technique is mostly used for tactical purposes, allowing the user to transfer information in the form of an illusion or even describe a story, reducing the chances of said information being leaked in the process.</p><p></p><p>Notes:</p><p>- The illusion will last the entire turn unless dispersed</p><p>- Must be taught by Mathias[/SPOILER]</p><p></p><p><strong>Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori)</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range:Short-Mid</p><p>Chakra:15 </p><p>Damage:N/A</p><p>Description: The user will make a single handseal, and insert his chakra into the opponent's chakra. He will disrupt their chakra system, and put them into an illusion. The opponent does not actually see or hear anything out of the ordinary. The only thing is the extremely pungent smell of rotting flesh and a foul taste of rotten eggs in the mouth. The smell will be extremely pungent, and will leave the opponent unable to smell anything unless they break the genjutsu. The taste will also be quite foul, and the opponent would be unable to taste anything else until the genjutsu is broken. In reality, nothing changes. The only thing is that the opponent's smell is affected.</p><p></p><p>-Can only be taught by PB-[/spoiler]</p><p></p><p><strong><em><span style="color: #B22222"><p style="text-align: center">B Rank</p><p></span></em></strong></p><p></p><p><strong>(Genjutsu: Heki Shiagari) Illusion Technique: False Completion</strong></p><p>[SPOILER]Type: Illusion/Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage: None</p><p>Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.</p><p>~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle.</p><p>~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.</p><p>~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.</p><p>~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.[/SPOILER]</p><p></p><p><strong>Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: B</p><p>Range: Short-mid</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent as a medium, the user will make the opponents hear a beautiful voice and see a rainbow of bright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid singing, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into hearing the calming music and soothing voice of the mermaid, that will relax them and induce a state of bliss, responsible for the eventual sleep state</p><p>-Takes 2 turns to induce full sleep if not released.</p><p>-The mermaid can only appear inside a water source that is in short-mid of both user and opponent.</p><p>-Only taught by Professor Sarutobi.[/SPOILER]</p><p></p><p><strong>(Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will perform 3 handseals and the opponent will then feel as if several needles with metal wires attached have pierced through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm.</p><p>-Twice per battle.</p><p>-Lasts two turns.</p><p>-Only taught by Professor Sarutobi.[/SPOILER]</p><p></p><p><strong><em><span style="color: #B22222"><p style="text-align: center">A Rank</p><p></span></em></strong></p><p><strong>( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb</strong></p><p>[SPOILER]Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.</p><p>The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.</p><p>*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*</p><p>*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*[/SPOILER]</p><p></p><p><strong>Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.</p><p>-Twice per battle.</p><p>-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.</p><p>-Opponent must be partly or fully submerged in water for illusion to trigger.</p><p>-Only taught by Professor Sarutobi. [/SPOILER]</p><p></p><p><strong>(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra: 30 Chakra</p><p>Damage: 60 Damage</p><p>Description: The user will perform 3 handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.</p><p>- May be used x2 per battle, but not in consecutive turns.</p><p>- No B rank or higher genjutsu the next turn.</p><p>- May only be taught by Lokí[/SPOILER]</p><p></p><p><strong>Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.</p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- No genjutsu above A rank for the rest of; and the next turn.</p><p>- Can only be taught by Scaze[/SPOILER]</p><p></p><p><strong>Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.</p><p></p><p>Note:</p><p>- The user is capable of targeting specific spots if they so wish.</p><p>- Can only be used 2x</p><p>- No Genjutsu A rank or above for the rest of, and the next turn.</p><p>- Can only be taught by Scaze[/SPOILER]</p><p></p><p><strong>(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A </p><p>Range: Short to Mid</p><p>Chakra: 30</p><p>Damage: N/A (-60 damage if not broken due to mental strain) </p><p>Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on. </p><p>- Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen. </p><p>- Can be only used 3 times. </p><p>- Can only be taught by Better[/SPOILER]</p><p></p><p><strong>Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.</p><p>~This technique remains dormant for 3 turns only</p><p>~The technique (if activated) will render one's opponent unconscious after 2 turns.</p><p>~Can be used 3 times per battle[/SPOILER]</p><p></p><p><strong>Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60 (At the end of the 2 turns)</p><p>Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.</p><p>~Can only be taught by Reborn</p><p>~ Jutsu lasts 2 turns</p><p>~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)</p><p>~Can be used 2 times per battle[/SPOILER]</p><p><strong><em><span style="color: #B22222"><p style="text-align: center">S Rank</p><p></span></em></strong></p><p></p><p><strong>Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Contact</p><p>Chakra Cost: 40 (+5 per turn)</p><p>Damage Points: 80 (+20 per turn)</p><p>Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.</p><p>*If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*</p><p>*An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*</p><p>*After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*</p><p>*Can only be used with one element per usage*</p><p>*Follows the Elemental weakness and strength*</p><p>*Can only be used twice per battle*</p><p>*Counts as a jutsu for every turn active*</p><p>*Can be released at will by the user*[/SPOILER]</p><p></p><p><strong>(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai</strong></p><p><strong></strong>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.</p><p>Note: Can only be taught by Selendrile</p><p>Note: Usable twice per battle</p><p>Note: No genjutsu above A-rank the same or next turn[/SPOILER]</p><p></p><p><strong>(Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions</strong></p><p><strong></strong>[SPOILER]Type:Attack</p><p>Rank:S</p><p>Range:short-long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did.</p><p>-Only used once</p><p>-Only taught by Professor Sarutobi[/SPOILER]</p><p></p><p><strong>(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy</strong></p><p><strong></strong>[SPOILER]Type: Defence</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: n/a</p><p>Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.</p><p>-Doesn't work on boss summons</p><p>-Twice per battle.</p><p>-Can't use A-rank and above Genjutsu for the next two turns after this jutsu</p><p>-Only taught by Professor Sarutobi.[/SPOILER]</p><p></p><p><strong>Hando no Shinigami (Hand of the Death God)</strong></p><p><strong></strong>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur.</p><p>~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards.</p><p>~This technique can only be used twice per battle and one must skip two turns before attempting the second time.</p><p>~If used twice the user cannot use genjutsu for the rest of the match</p><p>~No other genjutsu can be used while this technique is in play[/SPOILER]</p><p></p><p><strong>(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement</strong></p><p><strong></strong>[SPOILER]Rank:S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra:40 (-10 per turn to keep active)</p><p>Damage: N/A</p><p>Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.</p><p>Note</p><p>*Can only be used once per battle* [/SPOILER]</p><p></p><p><strong>Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act </strong></p><p><strong></strong>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.</p><p></p><p>Note: Only able to use once</p><p>Note: Lasts 4 turns</p><p>Note: No other genjutsu in the same turn or the turn after</p><p>Note: Next time using genjutsu can not be higher than B rank</p><p>Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu</p><p>Note: Can only be taught my Vision[/SPOILER]</p><p></p><p><strong>Genjutsu: Sharingan Sorazorashii | Illusionary Technique: False Sharingan </strong></p><p><strong></strong>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will perform a single hand seal Tiger and will disrupt the opponents chakra within their brain. By doing so casting an illusion that the user shows mangekyou sharingan in their eyes. The real effects set into the opponent, the chakra that is disrupting the flow of the opponent will send a subliminal message to the opponent that they are moving at half the speed of their base speed. Thus, moving slower than they normally would. Which effects all movements of the opponent, to include his reaction speed. The mangekyou sharingan is for distraction purposes only and doesn’t carry any abilities of the real mangejyou sharingan. This genjutsu does not effect any jutsu’s that the opponents use’s. The speed of the jutsu’s that they might use is still the same and will not appear any different when used normal. Only effects the physical speed of the opponent to include his reaction speed.</p><p></p><p>Note: Able to use twice per battle</p><p>Note: Last 3 turns</p><p>Note: No S rank genjutsu before and after the use of this genjutsu</p><p>Note: The user will not have the abilities of any sharingan techniques or it's abilities to precieve motion.</p><p>Note: Any jutsu used by the opponent other than Taijutsu and Kenjutsu techniques that doesn't involves any kind of elemental ninjutsu will not have effect on it's speed of travel. Only the time it takes to perform each jutsu would be effected as it would need physical requirements of movement.[/SPOILER]</p><p></p><p><strong>(Genjutsu: Mayakashi) - Illusionary Arts: Deception</strong></p><p><strong></strong>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Mayakashi is a very tricky illusionary technique that requires precise elemental knowledge. Once the opponent has released a technique towards the user (Ex. Fire Style: Intelligent Hard Work) he will then yell out loud the elemental style that the opponent's technique is weak to and release the "technique" (Ex. In this case it would be Water Style to phase off against Fire Style). It's at this time where the opponent will be placed in an illusion where he sees the user release the elemental weakness to overpower his original attack. However in the illusion the opponent will see his own attack still overpower the user's "Technique" and continue forward, blasting the user away. Upon collision, the opponent will hear screams of pain from the user due to his "injured" state, leading the opponent to believe it is actually real. While in reality the user has either already blocked or defended against the incoming attack catching the opponent completely off guard. Nearing the end of the illusion the opponent will still hear and see the user laying on the ground crying out in pain for two turns, unless the illusion is dealt with.</p><p>Notes:</p><p>- Can only be once per battle</p><p>- The real technique the user will utilize to defend or block is not included with this genjutsu technique, it must be posted separately.</p><p>- The user has complete control over the technique the opponent will see used to counter his own.</p><p>- No genjutsu must have been used previous to this one in the start of the battle.</p><p>- No genjutsu next turn.</p><p>- Must be taught by Mathias[/SPOILER]</p><p></p><p><strong>(Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance </strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid </p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description: This genjutsu is in fact extremely simple. The user will first make a string of seven handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken.</p><p></p><p>-Restrictions-</p><p></p><p>Can only be used once</p><p>Can only be taught by PB</p><p>No genjutsu in the next turn or same turn that this jutsu is used[/spoiler]</p><p></p><p><strong><em><span style="color: #B22222"><p style="text-align: center">Forbidden Rank</p><p></span></em></strong></p><p></p><p><strong>(Genjutsu - Svengali) - Svengali illusion</strong></p><p><strong></strong>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.</p><p>After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.</p><p>After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.</p><p>After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.</p><p>After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.</p><p>When svengali has control of all the opponents limbs they are unable to battle.</p><p>Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.</p><p>Note: No S rank or above while controlling Svengali</p><p>Note: No nin/gen jutsu can be used at the same time as svengali</p><p>Note: No Genjutsu for the rest of the match after use.</p><p>Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.[/SPOILER]</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20286855, member: 20502"] [CENTER][SIZE=1][FONT=Palatino Linotype][B][COLOR=#B22222]Genjutsu[/COLOR][/B][/FONT][/SIZE][/CENTER] [B]( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique[/B] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed. Note: Can only be used 2 times. Note: Lasts 3 Turns Note: Requires a break of at least 2 turns in between usages. Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed. [B]Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld[/B] Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Given/Taught by Others: [SPOILER][B][I][COLOR=#B22222][CENTER]C Rank[/CENTER] [/COLOR][/I][/B] [B](Genjutsu: Takutikku Furasshubakku) - Illusionary Art: Tactical Flashback[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Medium Chakra Cost: 15 Damage: N/A Description: After performing the Tiger hand seal, the user will send out his chakra out towards his enemies or allies, successfully disrupting their flow, placing them within a genjutsu. Inside of the illusion the field would seem as if it came to a stand still as the induced targets receive images similar to a flashback. This technique is mostly used for tactical purposes, allowing the user to transfer information in the form of an illusion or even describe a story, reducing the chances of said information being leaked in the process. Notes: - The illusion will last the entire turn unless dispersed - Must be taught by Mathias[/SPOILER] [B]Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori) [/B][spoiler]Type: Supplementary Rank: C Range:Short-Mid Chakra:15 Damage:N/A Description: The user will make a single handseal, and insert his chakra into the opponent's chakra. He will disrupt their chakra system, and put them into an illusion. The opponent does not actually see or hear anything out of the ordinary. The only thing is the extremely pungent smell of rotting flesh and a foul taste of rotten eggs in the mouth. The smell will be extremely pungent, and will leave the opponent unable to smell anything unless they break the genjutsu. The taste will also be quite foul, and the opponent would be unable to taste anything else until the genjutsu is broken. In reality, nothing changes. The only thing is that the opponent's smell is affected. -Can only be taught by PB-[/spoiler] [B][I][COLOR=#B22222][CENTER]B Rank[/CENTER] [/COLOR][/I][/B] [B](Genjutsu: Heki Shiagari) Illusion Technique: False Completion[/B] [SPOILER]Type: Illusion/Supplementary Rank: B Range: Short-Mid Chakra cost: 20 Damage: None Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected. ~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle. ~The user cannot use any genjutsu above S-rank on the same turn and on the next turn. ~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks. ~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.[/SPOILER] [B]Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call[/B] [SPOILER]Type: Offensive/Defensive Rank: B Range: Short-mid Chakra cost: 20 Damage Points: N/A Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent as a medium, the user will make the opponents hear a beautiful voice and see a rainbow of bright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid singing, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into hearing the calming music and soothing voice of the mermaid, that will relax them and induce a state of bliss, responsible for the eventual sleep state -Takes 2 turns to induce full sleep if not released. -The mermaid can only appear inside a water source that is in short-mid of both user and opponent. -Only taught by Professor Sarutobi.[/SPOILER] [B](Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding[/B] [SPOILER]Rank: B Type: Offensive Range: Short-Mid Chakra cost: 20 Damage points: N/A Description: The user will perform 3 handseals and the opponent will then feel as if several needles with metal wires attached have pierced through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm. -Twice per battle. -Lasts two turns. -Only taught by Professor Sarutobi.[/SPOILER] [B][I][COLOR=#B22222][CENTER]A Rank[/CENTER] [/COLOR][/I][/B] [B]( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb[/B] [SPOILER]Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia. The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli. *Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)* *Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*[/SPOILER] [B]Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality. -Twice per battle. -Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion. -Opponent must be partly or fully submerged in water for illusion to trigger. -Only taught by Professor Sarutobi. [/SPOILER] [B](Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed[/B] [SPOILER]Type: Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user will perform 3 handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face. - May be used x2 per battle, but not in consecutive turns. - No B rank or higher genjutsu the next turn. - May only be taught by Lokí[/SPOILER] [B]Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so. Note: - Can only be used 2x - No genjutsu above A rank for the rest of; and the next turn. - Can only be taught by Scaze[/SPOILER] [B]Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch. Note: - The user is capable of targeting specific spots if they so wish. - Can only be used 2x - No Genjutsu A rank or above for the rest of, and the next turn. - Can only be taught by Scaze[/SPOILER] [B](Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack[/B] [SPOILER]Type: Supplementary Rank: A Range: Short to Mid Chakra: 30 Damage: N/A (-60 damage if not broken due to mental strain) Description: The user takes his sword out and immediately a Genjutsu is casted. When the user takes his sword out of the scabbard it makes a loud screech. The sound can be long or short, depends on how fast the user takes the sword out of the scabbard. Taking out the sword initiates the Genjutsu. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on. - Target isn't paralyzed. Attacking the target in the illusion walking behind them ends the Gen. - Can be only used 3 times. - Can only be taught by Better[/SPOILER] [B]Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)[/B] [SPOILER]Type: Supplementary/Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious. ~This technique remains dormant for 3 turns only ~The technique (if activated) will render one's opponent unconscious after 2 turns. ~Can be used 3 times per battle[/SPOILER] [B]Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)[/B] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 (At the end of the 2 turns) Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster). The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him. ~Can only be taught by Reborn ~ Jutsu lasts 2 turns ~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived) ~Can be used 2 times per battle[/SPOILER] [B][I][COLOR=#B22222][CENTER]S Rank[/CENTER] [/COLOR][/I][/B] [B]Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae[/B] [SPOILER]Rank: S Type: Offensive Range: Contact Chakra Cost: 40 (+5 per turn) Damage Points: 80 (+20 per turn) Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above. *If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt* *An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions* *After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.* *Can only be used with one element per usage* *Follows the Elemental weakness and strength* *Can only be used twice per battle* *Counts as a jutsu for every turn active* *Can be released at will by the user*[/SPOILER] [B](Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai [/B][SPOILER]Rank: S Type: Offensive Range: Short-Mid Chakra cost: 40 Damage points: 80 Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress. Note: Can only be taught by Selendrile Note: Usable twice per battle Note: No genjutsu above A-rank the same or next turn[/SPOILER] [B](Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions [/B][SPOILER]Type:Attack Rank:S Range:short-long Chakra Cost:40 Damage Points:80 Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did. -Only used once -Only taught by Professor Sarutobi[/SPOILER] [B](Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy [/B][SPOILER]Type: Defence Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: n/a Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety. -Doesn't work on boss summons -Twice per battle. -Can't use A-rank and above Genjutsu for the next two turns after this jutsu -Only taught by Professor Sarutobi.[/SPOILER] [B]Hando no Shinigami (Hand of the Death God) [/B][SPOILER]Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms, necrosis (The Death of cells). The necrosis of the victims hands and feet spreads up their arms and legs and onto their body. Once this has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the necrosis of the rest of his body from the neck up will occur. ~This technique lasts 4 turns unless broken. During the first turn the victims hands and feet will turn black as a result of the affects of the illusion. The second turn will cause the illusion to spread to completely immobilize and affect the arms and legs. The third turn will cover the rest of the body from the neck down and in the final turn the Shinigami will appear and the user will feel the soul from their head being pulled out by the shinigami, which will cause the illusion's affect to spread from the neck upwards. ~This technique can only be used twice per battle and one must skip two turns before attempting the second time. ~If used twice the user cannot use genjutsu for the rest of the match ~No other genjutsu can be used while this technique is in play[/SPOILER] [B](Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement [/B][SPOILER]Rank:S Type: Supplementary Range: Short-Mid Chakra:40 (-10 per turn to keep active) Damage: N/A Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns. Note *Can only be used once per battle* [/SPOILER] [B]Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act [/B][SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so. Note: Only able to use once Note: Lasts 4 turns Note: No other genjutsu in the same turn or the turn after Note: Next time using genjutsu can not be higher than B rank Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu Note: Can only be taught my Vision[/SPOILER] [B]Genjutsu: Sharingan Sorazorashii | Illusionary Technique: False Sharingan [/B][SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will perform a single hand seal Tiger and will disrupt the opponents chakra within their brain. By doing so casting an illusion that the user shows mangekyou sharingan in their eyes. The real effects set into the opponent, the chakra that is disrupting the flow of the opponent will send a subliminal message to the opponent that they are moving at half the speed of their base speed. Thus, moving slower than they normally would. Which effects all movements of the opponent, to include his reaction speed. The mangekyou sharingan is for distraction purposes only and doesn’t carry any abilities of the real mangejyou sharingan. This genjutsu does not effect any jutsu’s that the opponents use’s. The speed of the jutsu’s that they might use is still the same and will not appear any different when used normal. Only effects the physical speed of the opponent to include his reaction speed. Note: Able to use twice per battle Note: Last 3 turns Note: No S rank genjutsu before and after the use of this genjutsu Note: The user will not have the abilities of any sharingan techniques or it's abilities to precieve motion. Note: Any jutsu used by the opponent other than Taijutsu and Kenjutsu techniques that doesn't involves any kind of elemental ninjutsu will not have effect on it's speed of travel. Only the time it takes to perform each jutsu would be effected as it would need physical requirements of movement.[/SPOILER] [B](Genjutsu: Mayakashi) - Illusionary Arts: Deception [/B][SPOILER]Type: Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: Mayakashi is a very tricky illusionary technique that requires precise elemental knowledge. Once the opponent has released a technique towards the user (Ex. Fire Style: Intelligent Hard Work) he will then yell out loud the elemental style that the opponent's technique is weak to and release the "technique" (Ex. In this case it would be Water Style to phase off against Fire Style). It's at this time where the opponent will be placed in an illusion where he sees the user release the elemental weakness to overpower his original attack. However in the illusion the opponent will see his own attack still overpower the user's "Technique" and continue forward, blasting the user away. Upon collision, the opponent will hear screams of pain from the user due to his "injured" state, leading the opponent to believe it is actually real. While in reality the user has either already blocked or defended against the incoming attack catching the opponent completely off guard. Nearing the end of the illusion the opponent will still hear and see the user laying on the ground crying out in pain for two turns, unless the illusion is dealt with. Notes: - Can only be once per battle - The real technique the user will utilize to defend or block is not included with this genjutsu technique, it must be posted separately. - The user has complete control over the technique the opponent will see used to counter his own. - No genjutsu must have been used previous to this one in the start of the battle. - No genjutsu next turn. - Must be taught by Mathias[/SPOILER] [B](Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance [/B][spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: This genjutsu is in fact extremely simple. The user will first make a string of seven handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken. -Restrictions- Can only be used once Can only be taught by PB No genjutsu in the next turn or same turn that this jutsu is used[/spoiler] [B][I][COLOR=#B22222][CENTER]Forbidden Rank[/CENTER] [/COLOR][/I][/B] [B](Genjutsu - Svengali) - Svengali illusion [/B][SPOILER]Type: Attack Rank: Forbidden Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it. Note: No S rank or above while controlling Svengali Note: No nin/gen jutsu can be used at the same time as svengali Note: No Genjutsu for the rest of the match after use. Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.[/SPOILER] [/SPOILER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
♆ Onigame Isle ♆
Top