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<p>[QUOTE="Lord of Kaos, post: 20286648, member: 20502"]</p><p style="text-align: center"><a href="https://animebase.me/threads/custom-element-bureau.764498/post-22127562"><span style="font-size: 9px"><span style="color: #b22222"><strong><em>Yomotsuhi</em></strong></span></span></a></p><p></p><p>[spoiler] <strong>Custom element Japanese name: </strong>Yomutsuhi</p><p><strong>Custom element English name: </strong>Yomotsuhi</p><p></p><p><strong>The element is based on:</strong> Yang Release + Fire Release + Advanced Fuuinjutsu</p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> Yomotsuhi is known by many names, such as the Rooted Fire, the Living Flame and the Underworld Flame of Life though practitioners simply call it Yomotsuhi, the Original Flame without Translation. Yomotsuhi is a Yang based Fire element, created to enhance the ability to a peak level unlike standard ways. Based upon concepts explored in the canon techniques Birth of Nature Technique, White Tiger, and the Advanced Fuuinjutsu ( specifically, the Dead Demon Consuming Seal and the Bloodline/Chakra/Injury Chakra Seals) , Yomotsuhi is an element that utilizes these sealing scripts inherently within the element as it targets spiritual entities or energies in attempts. Because of the Yang release influence within these flames, the element is capable of converting organic material into purer forms of energy while burning enemy’s chakra network physically. This Flame, though capable of being used against other jutsu, finds its true skill when employed against spiritual entities or abilities. This ability, explained in greater detail below, allows these flames to satiate spiritual energy in order to empower itself. This allows the flames to absorb and reflect properties of spiritual techniques used against it while granting this flame a more corporeal form to defeat fully.</p><p></p><p><strong>How it works:</strong> Explained simply, Yomotsuhi is created through the combination of Fire chakra with Yang energy. This mixture takes on most physical characteristics of it's parent element: an energetic flame state that can be released in the form of a deep black flame, contradictory of the Yang influence coursing through the element. This can appear as a pitch black flame accentuated with a white to silver aura consisting of rippling, fire and lightning-like energy, complete with sparkling white flashes. In contrast with other Fire elements, Yomotsuhi does not cause physically burning sensations; in fact, in most of its usage, this element does not deal direct damage as its true focus stems from it’s insatiable appetite for spiritual energy. This element being enhanced with Fuuinjutsu also extends a few key properties to the element, one of which being it’s inability to be sealed which is partly due to it’s sentiency. This also extends to it’s jutsu duration, lasting longer than normal as the Flames are living. However, these flames burn chakra at high rates from their own chakra pools, effectively creating a duration limit regardless. Both the primary and secondary traits of this element also utilize sealing effects to great extent, detailed below.</p><p></p><p>The primary trait of this element directly stems from the life granting properties of Yang and Change Into Heaven. By infusing Yang energy into techniques and granting them sentiency, these flames become alive - much like when Change Into Hell is applied to elemental techniques. However, this differs as this concept is applied universally to the element and allows created flames and constructs to be alive. This extends to these new entities' specific traits, first and foremost being life itself. These flames are capable of using Yomotsuhi techniques themselves, though this does not create an endless chain of living entities; should a Yomotsuhi entity utilize the element, it does not spawn sentiency within these Jutsu.</p><p></p><p>These flames are also granted the ability to have physical damage mitigation through this at the cost of the damage done. This means a Yomotsuhi technique is capable of reducing its overall damage in order to bolster its mitigation by 75% of the reduced amount (rounded up to the nearest interval of 5), up to a maximum of 50% of the original technique's damage. For example, a Yomotsuhi technique that deals 100 damage can gain 40 damage shaving by reducing its damage by 50.</p><p></p><p>Yomotsuhi flames have health points equaling that of their rank as a Yang Release technique; therefore, an A-Rank technique has 100 Health Points, an S-Rank technique has 120 Health Points, and a Forbidden-ranked technique has 140 Health Points. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering it’s health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This is determined when the Fire technique is initially created and cannot change afterwards.</p><p></p><p>Exploring concepts established and similar to the Reaper Seal in it’s ability to target and seal a target’s soul/spiritual essence, Yomotsuhi seeks out spiritual energy in a similar but different way; This ability, known as Ashihara, passives triggers upon interaction with a living entity such as Ninja, Summoning and artificial life such as Bijuu, Creations, Animals and other living beings with a spirit. During these interactions, these flames target spiritual energy and seal it within the flames. These flames are able to absorb spiritual energy up to their chakra cost per turn, though this alone isn’t the only effect; when drained of spiritual energy, targets suffer from a chakra imbalance of Yin to Yang energy, gaining an overwhelmingly higher ratio of Yang to Yin energy. Similar to how sealing the spiritual energy of Kurama resulted in a weaker Kurama, this effect causes a weaker opponent, manifesting as an inability to access higher level Spiritual abilities as long as these imbalances exist, restricting one more and more spiritually as their essence is drained into the Flames. These present themselves by preventing access to techniques of equal chakra level or lower than the amount absorbed, increasing by power the more chakra is drained. This loss of spiritual energy can only be restored by use of medical healing techniques.</p><p></p><p>The secondary trait of the element directly relates to Yomotsuhi’s ability to seal spiritual energy from techniques while infusing a corruptive aspect similar to White Tiger. This ability, known as Nenohi or the Rooted Flames, passively triggers during jutsu clashes, namely elemental and organic ones. During these clashes, the nature of the chakra targets the spiritual chakra within the technique to seal it ( for non-spiritual techniques, this does not actually absorb the chakra into the Yomotsuhi flames ). Should the technique be of lower chakra than Yomotsuhi flames, it will have its spiritual energy absorbed, causing it to become unstable and have its form revert to a purer state of being as the chakra fueling it is now lost. Organic material will have it’s form reduced to natural elements without chakra fueling them such as Wood becoming natural Water and Earth. Energy based Advanced or Custom Elements will suffer similar fates, having their forms revert back to their nature states, such as High Heaven becoming pure Fire without the Yin influence present or Raging Thunder becoming separate instances of flames and lightning present. These now chakraless substances are no longer under control of their original owner nor the user, just present for a single turn before dissipating ( organic material and solid elements will remain such as water and earth ), dealing damage equal to their original technique to any present within short range, user included. Yomotsuhi techniques that caused this breakdown of chakra will not be subjected to this damage if the resulting substances are from a jutsu clash. Other Yomotsuhi techniques and entities are still subject to this damage, however. Similar to White Tiger, repeated contact will cause more harmful effects, however this is limited to requiring repeated contact/breakdown of similar techniques. For example, contact with a Fire technique and then a Blaze one will not cause additional effects but breakdown of two Blaze techniques will. For each additional time the user breaks down a technique of the same element, the user’s next Yomotsuhi techniques will require 5 less chakra to beat, extending by 1 technique for each additional technique broken down ( for example, contact with 3 Fire techniques would mean the user’s next 3 techniques against Fire would require 5 less chakra ). This will cap at a maximum of 10 less requiered chakra to beat. (will be specified in CEJ).</p><p></p><p><strong>Jutsu Usage Examples:</strong></p><p>( Yomotsuhi: Gōkakyū no Jutsu ) - Yomotsuhi: Great Fireball</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 60 (-15 per turn)</p><p>Damage: 120 ( -15 per turn )</p><p>Description: The user creates a giant Yomotsuhi Fireball, aimed at an opposing spiritual entity or jutsu. This fireball, imbued with sentience and life, has 120 health and moves towards the targeted entity swiftly, burning the target and absorbing the entity into the flames. Should this be used against the same spiritual entity twice, targets will notice an inability to use S ranked techniques and higher of that skill for one turn, worsening by 1 rank and 1 turn per additional encounter. This can also be used against elemental techniques, causing breakdown of the element through corrosiveness. This leaves behind a short range residual amounts of the base elements, albeit chakraless, while maintaining their original damage at the same rate.</p><p></p><p><strong>Conditions to be able to use it: </strong>Must have Mastered Fire and have Yang Release.</p><p><strong>Is weak to: </strong>Due to the Yang influence and energy present, Yomotsuhi has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.</p><p><strong>Is strong against: </strong>Due to the Yang influence and energy present, Yomotsuhi has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.</p><p><strong>Co-creator: </strong>Negative Knight</p><p><strong>Students I passed this custom element on too: </strong>Nunya</p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>B rank</em></strong></span></span></p><p>1. <strong>( Yomotsuhi: Yūrei ) - Yomotsuhi: Yūrei</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 40 - 60 ( -20 to 30 per turn )</p><p>Damage: 80 - 120</p><p>Description: Yūrei is a technique that forms the basis of the Yomotsuhi element. As its most default technique, this technique allows the user to produce the Living Flames in the form of streams, constructs and projectiles. These flames, imbued with life, are capable of taking shape into more humanoid or animalistic forms though its form does not limit its capabilities nor do these flames cause damage to the user if in close proximity. These flames have chakra equal to 2.5x their health, continuously burning at high rates as detailed below. With base tracking equal to twice their speed, these flames naturally carry traits of both Nenohi and Ashihara. Characteristic of Yomotsuhi techniques, Yūrei‘s Nenohi causes techniques to break down rapidly and with great efficiency. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering its health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc.</p><p></p><p>When interacting with living entities with a spirit, Yomotsuhi’s passive ability known as Ashihara is triggered, allowing it to absorb spiritual energy/chakra equal to its chakra cost per turn. At B rank, this means contact with an individual Yomotsuhi technique will cause 20 chakra per turn to be drained. At A rank, this will increase to 25 chakra per turn and at S rank, this will become 30 chakra per turn due to this being the amount spent by these techniques every turn. This prevents targets from using spiritual chakra equal to the amount drained per turn or less. For each subsequent turn a specific Yomotsuhi technique is in contact with a target, this effect’s power will increase by 5 chakra. This effect can be countered, naturally, by use of Natural Energy.</p><p>Note: B ranked Yomotsuhi techniques create Flames with 80 health and 200 chakra. A ranked techniques have 100 health as well as 250 chakra. S ranked techniques have 120 health and 300 chakra.</p><p>Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usage cannot be done more than 4 times per battle.</p><p>Note: Cannot be used while another Yūrei creation is alive. If S ranked is used, this technique cannot be used for an additional 2 turns after it ends nor any other S ranked or higher Yomotsuhi technique the next turn.</p><p></p><p>2. <strong>( Fuuin Yomotsuhi: Bōrei ) - Sealing Arts Yomotsuhi: Bōrei</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 per turn if active use ( Equal to parent technique if passive )</p><p>Damage: 120</p><p>Description: Bōrei is an advanced Fuinjutsu seal seeking to enhance the user’s Ashihara within his Yomotsuhi techniques. This enhancement allows the Living Flames to seal an increased amount of chakra at the cost of a shortened life. When created, these flames spawn sentient flames in any living shape the user can fathom, burning 40 chakra per turn. With base tracking equal to twice their speed, these flames naturally carry traits of both Nenohi and Ashihara present. Characteristic of Yomotsuhi techniques, Bōrei’s Nenohi causes techniques to break down rapidly and with great efficiency. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering its health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc.</p><p></p><p>This technique can be applied passively to other Yomotsuhi techniques during their creation, costing additional chakra per turn equal to the chakra cost of the Yomotsuhi technique. This causes its binding effect to increase in in power, draining chakra equal to +10 to the cost of the parent technique. This means should the original technique drain 30 chakra, Bōrei will cause it to instead drain 40 chakra.</p><p>Note: Can only be used three times per battle total. This can be used passively alongside the creation of another Yomotsuhi technique up to 3 times as an A ranked technique or as it’s own technique, creating an S ranked Yomotsuhi creation with 120 health and 300 chakra, burning and absorbing 40 chakra per turn up to 2 times per battle.</p><p>Note: After either use, the user cannot use this technique for 2 turns or any Yomotsuhi techniques of S rank and higher</p><p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>A rank</em></strong></span></span></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em></em></strong></span></span></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>S rank</em></strong></span></span></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em></em></strong></span></span></p> <p style="text-align: center"><span style="font-size: 10px"><span style="color: #b22222"><strong><em>Forbidden rank</em></strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20286648, member: 20502"] [CENTER][URL='https://animebase.me/threads/custom-element-bureau.764498/post-22127562'][FONT=Palatino Linotype][SIZE=9px][COLOR=#b22222][B][I]Yomotsuhi[/I][/B][/COLOR][/SIZE][/FONT][/URL][/CENTER] [spoiler] [B]Custom element Japanese name: [/B]Yomutsuhi [B]Custom element English name: [/B]Yomotsuhi [B]The element is based on:[/B] Yang Release + Fire Release + Advanced Fuuinjutsu [B]Facts that prove the element to be possible (in the manga context):[/B] Yomotsuhi is known by many names, such as the Rooted Fire, the Living Flame and the Underworld Flame of Life though practitioners simply call it Yomotsuhi, the Original Flame without Translation. Yomotsuhi is a Yang based Fire element, created to enhance the ability to a peak level unlike standard ways. Based upon concepts explored in the canon techniques Birth of Nature Technique, White Tiger, and the Advanced Fuuinjutsu ( specifically, the Dead Demon Consuming Seal and the Bloodline/Chakra/Injury Chakra Seals) , Yomotsuhi is an element that utilizes these sealing scripts inherently within the element as it targets spiritual entities or energies in attempts. Because of the Yang release influence within these flames, the element is capable of converting organic material into purer forms of energy while burning enemy’s chakra network physically. This Flame, though capable of being used against other jutsu, finds its true skill when employed against spiritual entities or abilities. This ability, explained in greater detail below, allows these flames to satiate spiritual energy in order to empower itself. This allows the flames to absorb and reflect properties of spiritual techniques used against it while granting this flame a more corporeal form to defeat fully. [B]How it works:[/B] Explained simply, Yomotsuhi is created through the combination of Fire chakra with Yang energy. This mixture takes on most physical characteristics of it's parent element: an energetic flame state that can be released in the form of a deep black flame, contradictory of the Yang influence coursing through the element. This can appear as a pitch black flame accentuated with a white to silver aura consisting of rippling, fire and lightning-like energy, complete with sparkling white flashes. In contrast with other Fire elements, Yomotsuhi does not cause physically burning sensations; in fact, in most of its usage, this element does not deal direct damage as its true focus stems from it’s insatiable appetite for spiritual energy. This element being enhanced with Fuuinjutsu also extends a few key properties to the element, one of which being it’s inability to be sealed which is partly due to it’s sentiency. This also extends to it’s jutsu duration, lasting longer than normal as the Flames are living. However, these flames burn chakra at high rates from their own chakra pools, effectively creating a duration limit regardless. Both the primary and secondary traits of this element also utilize sealing effects to great extent, detailed below. The primary trait of this element directly stems from the life granting properties of Yang and Change Into Heaven. By infusing Yang energy into techniques and granting them sentiency, these flames become alive - much like when Change Into Hell is applied to elemental techniques. However, this differs as this concept is applied universally to the element and allows created flames and constructs to be alive. This extends to these new entities' specific traits, first and foremost being life itself. These flames are capable of using Yomotsuhi techniques themselves, though this does not create an endless chain of living entities; should a Yomotsuhi entity utilize the element, it does not spawn sentiency within these Jutsu. These flames are also granted the ability to have physical damage mitigation through this at the cost of the damage done. This means a Yomotsuhi technique is capable of reducing its overall damage in order to bolster its mitigation by 75% of the reduced amount (rounded up to the nearest interval of 5), up to a maximum of 50% of the original technique's damage. For example, a Yomotsuhi technique that deals 100 damage can gain 40 damage shaving by reducing its damage by 50. Yomotsuhi flames have health points equaling that of their rank as a Yang Release technique; therefore, an A-Rank technique has 100 Health Points, an S-Rank technique has 120 Health Points, and a Forbidden-ranked technique has 140 Health Points. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering it’s health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This is determined when the Fire technique is initially created and cannot change afterwards. Exploring concepts established and similar to the Reaper Seal in it’s ability to target and seal a target’s soul/spiritual essence, Yomotsuhi seeks out spiritual energy in a similar but different way; This ability, known as Ashihara, passives triggers upon interaction with a living entity such as Ninja, Summoning and artificial life such as Bijuu, Creations, Animals and other living beings with a spirit. During these interactions, these flames target spiritual energy and seal it within the flames. These flames are able to absorb spiritual energy up to their chakra cost per turn, though this alone isn’t the only effect; when drained of spiritual energy, targets suffer from a chakra imbalance of Yin to Yang energy, gaining an overwhelmingly higher ratio of Yang to Yin energy. Similar to how sealing the spiritual energy of Kurama resulted in a weaker Kurama, this effect causes a weaker opponent, manifesting as an inability to access higher level Spiritual abilities as long as these imbalances exist, restricting one more and more spiritually as their essence is drained into the Flames. These present themselves by preventing access to techniques of equal chakra level or lower than the amount absorbed, increasing by power the more chakra is drained. This loss of spiritual energy can only be restored by use of medical healing techniques. The secondary trait of the element directly relates to Yomotsuhi’s ability to seal spiritual energy from techniques while infusing a corruptive aspect similar to White Tiger. This ability, known as Nenohi or the Rooted Flames, passively triggers during jutsu clashes, namely elemental and organic ones. During these clashes, the nature of the chakra targets the spiritual chakra within the technique to seal it ( for non-spiritual techniques, this does not actually absorb the chakra into the Yomotsuhi flames ). Should the technique be of lower chakra than Yomotsuhi flames, it will have its spiritual energy absorbed, causing it to become unstable and have its form revert to a purer state of being as the chakra fueling it is now lost. Organic material will have it’s form reduced to natural elements without chakra fueling them such as Wood becoming natural Water and Earth. Energy based Advanced or Custom Elements will suffer similar fates, having their forms revert back to their nature states, such as High Heaven becoming pure Fire without the Yin influence present or Raging Thunder becoming separate instances of flames and lightning present. These now chakraless substances are no longer under control of their original owner nor the user, just present for a single turn before dissipating ( organic material and solid elements will remain such as water and earth ), dealing damage equal to their original technique to any present within short range, user included. Yomotsuhi techniques that caused this breakdown of chakra will not be subjected to this damage if the resulting substances are from a jutsu clash. Other Yomotsuhi techniques and entities are still subject to this damage, however. Similar to White Tiger, repeated contact will cause more harmful effects, however this is limited to requiring repeated contact/breakdown of similar techniques. For example, contact with a Fire technique and then a Blaze one will not cause additional effects but breakdown of two Blaze techniques will. For each additional time the user breaks down a technique of the same element, the user’s next Yomotsuhi techniques will require 5 less chakra to beat, extending by 1 technique for each additional technique broken down ( for example, contact with 3 Fire techniques would mean the user’s next 3 techniques against Fire would require 5 less chakra ). This will cap at a maximum of 10 less requiered chakra to beat. (will be specified in CEJ). [B]Jutsu Usage Examples:[/B] ( Yomotsuhi: Gōkakyū no Jutsu ) - Yomotsuhi: Great Fireball Type: Offensive Rank: A Range: Short – Long Chakra: 60 (-15 per turn) Damage: 120 ( -15 per turn ) Description: The user creates a giant Yomotsuhi Fireball, aimed at an opposing spiritual entity or jutsu. This fireball, imbued with sentience and life, has 120 health and moves towards the targeted entity swiftly, burning the target and absorbing the entity into the flames. Should this be used against the same spiritual entity twice, targets will notice an inability to use S ranked techniques and higher of that skill for one turn, worsening by 1 rank and 1 turn per additional encounter. This can also be used against elemental techniques, causing breakdown of the element through corrosiveness. This leaves behind a short range residual amounts of the base elements, albeit chakraless, while maintaining their original damage at the same rate. [B]Conditions to be able to use it: [/B]Must have Mastered Fire and have Yang Release. [B]Is weak to: [/B]Due to the Yang influence and energy present, Yomotsuhi has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies. [B]Is strong against: [/B]Due to the Yang influence and energy present, Yomotsuhi has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies. [B]Co-creator: [/B]Negative Knight [B]Students I passed this custom element on too: [/B]Nunya [/spoiler] [CENTER][FONT=Palatino Linotype][SIZE=10px][COLOR=#b22222][B][I]B rank[/I][/B][/COLOR][/SIZE][/FONT][/CENTER] 1. [B]( Yomotsuhi: Yūrei ) - Yomotsuhi: Yūrei[/B] Type: Offensive/Supplementary/Defensive Rank: B - S Range: Short - Long Chakra: 40 - 60 ( -20 to 30 per turn ) Damage: 80 - 120 Description: Yūrei is a technique that forms the basis of the Yomotsuhi element. As its most default technique, this technique allows the user to produce the Living Flames in the form of streams, constructs and projectiles. These flames, imbued with life, are capable of taking shape into more humanoid or animalistic forms though its form does not limit its capabilities nor do these flames cause damage to the user if in close proximity. These flames have chakra equal to 2.5x their health, continuously burning at high rates as detailed below. With base tracking equal to twice their speed, these flames naturally carry traits of both Nenohi and Ashihara. Characteristic of Yomotsuhi techniques, Yūrei‘s Nenohi causes techniques to break down rapidly and with great efficiency. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering its health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. When interacting with living entities with a spirit, Yomotsuhi’s passive ability known as Ashihara is triggered, allowing it to absorb spiritual energy/chakra equal to its chakra cost per turn. At B rank, this means contact with an individual Yomotsuhi technique will cause 20 chakra per turn to be drained. At A rank, this will increase to 25 chakra per turn and at S rank, this will become 30 chakra per turn due to this being the amount spent by these techniques every turn. This prevents targets from using spiritual chakra equal to the amount drained per turn or less. For each subsequent turn a specific Yomotsuhi technique is in contact with a target, this effect’s power will increase by 5 chakra. This effect can be countered, naturally, by use of Natural Energy. Note: B ranked Yomotsuhi techniques create Flames with 80 health and 200 chakra. A ranked techniques have 100 health as well as 250 chakra. S ranked techniques have 120 health and 300 chakra. Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usage cannot be done more than 4 times per battle. Note: Cannot be used while another Yūrei creation is alive. If S ranked is used, this technique cannot be used for an additional 2 turns after it ends nor any other S ranked or higher Yomotsuhi technique the next turn. 2. [B]( Fuuin Yomotsuhi: Bōrei ) - Sealing Arts Yomotsuhi: Bōrei[/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short - Long Chakra: 40 per turn if active use ( Equal to parent technique if passive ) Damage: 120 Description: Bōrei is an advanced Fuinjutsu seal seeking to enhance the user’s Ashihara within his Yomotsuhi techniques. This enhancement allows the Living Flames to seal an increased amount of chakra at the cost of a shortened life. When created, these flames spawn sentient flames in any living shape the user can fathom, burning 40 chakra per turn. With base tracking equal to twice their speed, these flames naturally carry traits of both Nenohi and Ashihara present. Characteristic of Yomotsuhi techniques, Bōrei’s Nenohi causes techniques to break down rapidly and with great efficiency. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering its health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This technique can be applied passively to other Yomotsuhi techniques during their creation, costing additional chakra per turn equal to the chakra cost of the Yomotsuhi technique. This causes its binding effect to increase in in power, draining chakra equal to +10 to the cost of the parent technique. This means should the original technique drain 30 chakra, Bōrei will cause it to instead drain 40 chakra. Note: Can only be used three times per battle total. This can be used passively alongside the creation of another Yomotsuhi technique up to 3 times as an A ranked technique or as it’s own technique, creating an S ranked Yomotsuhi creation with 120 health and 300 chakra, burning and absorbing 40 chakra per turn up to 2 times per battle. Note: After either use, the user cannot use this technique for 2 turns or any Yomotsuhi techniques of S rank and higher [CENTER][FONT=Palatino Linotype][SIZE=10px][COLOR=#b22222][B][I]A rank S rank Forbidden rank[/I][/B][/COLOR][/SIZE][/FONT] [/CENTER] [/QUOTE]
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