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<p>[QUOTE="Lord of Kaos, post: 20222551, member: 20502"]</p><p style="text-align: center"><em><strong><span style="font-size: 9px"><span style="color: #B22222">Divine Wind Element</span></span></strong></em></p><p></p><p>[spoiler]<strong>Custom element Japanese name:</strong> <a href="http://narutobase.net/forums/showthread.php?t=13564&page=8&p=2237178#post2237178">KamiKazeton</a></p><p><strong>Custom element English name:</strong> Divine Wind</p><p><strong>The Element is based on:</strong> Wind + Lightning + Fire<strong></strong></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> When wind is introduced to an electrical source, it may be possible for it to create a electric breeze, at least that’s what my science club leader says. The electric breeze (calling it that for lack of a better term) is basically wind, imbibed with lightning within it on a subatomic level, causing it to be capable of both the benefits of lightning and wind. The wind would be capable of sending electrical pulses through a wind source, creating a deadlier wind that overcomes its weakness (fire) through the process of being able to send a strong electric current through the wind, making it an electric windstorm. The user then adds fire chakra to the mix, rising the temperature of the wind, making it very hot and lowers the humidity levels in the air (causes the water to evaporate from the air, making it very dry and dangerous for humans to be exposed to), and even increases the heat of the lightning. And due to the large amounts of fire chakra within it, if touched by a fire source with a flame, the wind will burst into flame, and due to the range of the wind and how far it can be stretched and dispersed, fire is not often a good choice against it.<strong></strong></p><p><strong>Idea behind its creation: </strong>Sasuke was able to create a more powerful form of lightning with Kirin (which I think is made from Positive Lightning but that’s for a different time) so not the same with Wind? The wind would only imbibe what strengthens it, it would be impregnated with the user’s strongest lightning and later, the strongest flame possible.</p><p><strong>Conditions to be able to use it:</strong> Mastery over Wind and lightning and Fire of up to at least S-rank</p><p><strong>Is weak to:</strong> Earth Elements(very thick and even though Kami Kaze is fortified and made stronger due to the lightning in it, it is still weak to very dense earth elements), Void, Silver, Other Solid Elements</p><p>weak to wind&fire combinations (however this would cause a large explosion)</p><p><strong>Is strong against</strong>: Lightning, Raging Thunder (wind’s natural weakness), Fire (obviously not a good idea here as it will cause the wind to spontaneously combust), Water (the electric current through the wind will electrocute the enemy), Wind (this is wind to the next level), Sound & Radio and other Sound-based elements (frequencies cannot be sent through the current of the wind as the electricity will disrupt the sound wave)</p><p><strong>Co-creators (if any):</strong> Lord Of Kaos<strong></strong></p><p><strong>Students I passed on this custom element:</strong> KeotsuEclipse & Jinbei</p><p></p><p style="text-align: center">____________________</p><p><span style="color: Blue"><p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p><p></span></p><p>I, Ragnaroc of the Custom Elements Bureau, by the power invested in me by Versuvio, Nexus, Zise and Rei, give you the </p><p></p><p>following:</p><p></p><p>~Hasashi~, our loyal member, gave on the date 10/10/10 a request for a Patent on his custom element (Divine Wind);</p><p></p><p>after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving his </p><p></p><p>rightfully earned patent on this element by the following;</p><p></p><p></p><p style="text-align: center">Divine Wind</p> <p style="text-align: center">Powered by Nexus</p> <p style="text-align: center">Copyright 2010, ~Hasashi~ , NarutoBase.net </p><p></p><p></p><p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">D Rank</span></span></strong></em></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222"></span></span></strong></em></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222"></span></span></strong></em></p><p>1. <strong>Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)</strong></p><p>[spoiler]Rank: D-Forbidden</p><p>Type: supplementary</p><p>Range: N/A</p><p>Chakra: Original Cost + 20</p><p>Damage: N/A</p><p>Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.</p><p>~no divine wind next turn</p><p>~no wind or lightning in the next turn[/spoiler]</p><p></p><p>2. <strong>( Kamikazeton: Kyōakuna Haken no Helios) ‡‡ Divine Wind Style: Heinous Hegemony of Helios</strong></p><p><strong></strong>[spoiler]Type: Offensive, Defensive, Supplementary </p><p>Rank: D – S </p><p>Range: Short (Short-Long on throw)</p><p>Chakra: 10 – 40 ( -10 per turn )</p><p>Damage: 20 – 80 </p><p>Description: By producing Divine Wind chakra, the user becomes capable of releasing it from either their body or by manipulating the air itself nearby him up to short range. This technique requires a handseal and is in essence the most basic application of Divine Wind, allowing the user to create various constructs formed from Divine Wind. These constructs and forms can consist of a wide variety ranging from simple breezes, tornadoes, and updrafts to spheres, weapons, shields, blasts, pillars, walls, and discs through advanced shape manipulation. Due to the extreme heat of these creations, they cause the air around them to become severely heated, evaporating water jutsu according to strength/weakness within short range of the construct. To maintain these formations over multiple turns, the user simply need spend an additional 10 chakra per turn. The user is able to essentially create whatever his mind can imagine of static simple constructs. This is ideal is creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in as an S ranked variant, the notable difference in this is the speed and power/scale of this one, capable of forming colossal sized constructs/blasts in moments. Can only be used 5 times per battle, S-Rank only once every 2 turns and a max of 3 times.[/spoiler]</p><p></p><p>3. <strong> ( Kamikazeton: Kareina Daikunshu Orinposu ) ‡‡ Divine Wind Style: Opulent Overlords from Olympus</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary </p><p>Rank: D – S </p><p>Range: Short – Long</p><p>Chakra: 10 – 40 ( -10 per turn )</p><p>Damage: 20 – 80 </p><p>Description: The user is able to use his body or the wind itself as a source to create a massive beast to aid in battle, formed always within short range of the user and with the use of a handseal. Molding Divine Wind chakra, these creatures resemble several winged deities of ancient lore, such as the Aurai or Anemoi. These beasts follow basic elemental strengths of weaknesses of Divine Wind and their sizes most be logically scaled to the creature ( i.e. max size of 15 meters tall ). Fueled by the user's chakra, these beings are capable of acting and moving as if alive. Appearing as a near transparent figure of a reddish hue with lightning surging through them, these creatures are capable of being used as a source for other Divine Wind attacks at the dispersal of the beast, the jutsu used able to be formed equivalent to it's rank ( i.e. D rank beast can be used for a D rank Divine Wind jutsu if needed while dispersing and ending the beast's use ). The user is also able to form a hand seal, channeling Katon chakra into the beasts, to cause the entity to heat on contact, causing the beasts to begin to ignite, causing great damage on contact as the fire erupts and spreads along the deity, causing a maelstrom of flames. These creatures are capable of releasing Divine Wind jutsu from their mouths as well as using up to A rank Lightning jutsu and A rank Wind jutsu ( this correlates with their rank ofc (D ranked versions using up to D rank, C ranked versions using up to C rank and so on until the S ranked version, which can use up to A rank max ). These winged entities mirror humanoid shapes, and can also be altered to form beasts such as Pterippi ( winged Horses, such as Pegasus ), Phoenixes ( golden-red fire bird ), or even Dragons. S ranked variants are only able to be used 3 times a battle with at least a 2 turn break in between use. The speeds of these airborne entities also vary based on the rank used, with the D rank moving as slow as the average Jounin with the speed increasing one level each jutsu rank. </p><p>Note: Each use creates up to 4 beasts with their power evenly divided. </p><p>Note: Channeling Katon chakra into the beasts count as a move per turn and costs 30 chakra and adds +40 damage. </p><p>Note: By fueling chakra into these beasts each turn, the user is able to control these beasts until released but no longer than 4 turns. While in use, the user is only able to use Divine Wind, Fire, Lightning and Wind jutsus.[/spoiler]</p><p></p><p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">C Rank</span></span></strong></em></p> <p style="text-align: center"></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">B Rank</span></span></strong></em></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">4. <strong>( Kamikazeton: Nankaina Zōkasuru no Alectrona ) ‡‡ Divine Wind Style: Arcane Augmentation of Alectrona</strong></p> <p style="text-align: center">[spoiler]Type: Offensive, Supplementary </p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short – Long</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: N/A (+20 to fire)</p> <p style="text-align: center">Description: A Divine Wind technique entirely dedicated to empowering fire release techniques. Through rapidly manipulating Divine Wind chakra, the user becomes capable of manipulating the wind surrounding a fire technique changing its properties into that of Divine Wind. Within that moment the user will weave a single hand seal and fire will suddenly erupt and ignite into a violent maelstrom as it continues towards its targeted destination. The application of this technique is incredibly fluid and as such can be performed within the same time frame as the preceding fire technique. Should the user have advanced training in the nature of Yin/Yang Release the user will be capable of applying this technique to fire release techniques beyond normal projectiles such as streams and other fire techniques which require the user to maintain them. The violent eruption of the flames can also be further manipulated through highly advanced shape manipulation in which the user will be able to either tame or further irritate the eruption. The user can also control the directionality of the eruption. </p> <p style="text-align: center">Note: Can only be used three times per battle.</p> <p style="text-align: center">Note: No Divine Wind techniques above S-Rank in the next turn. </p> <p style="text-align: center">Note: The user can use this on sustained fire techniques only if they have acquired Yin/Yang training.</p> <p style="text-align: center">Note: Can only be used three times per battle.[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">A Rank</span></span></strong></em></p><p></p><p>5. <strong>( Kamikazeton: Funka Kagayaki no Euronotus ) ‡‡ Divine Wind Style: Effulgent Eruption of Euronotus</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short – Long </p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: The user will do 2 handseals and channel Divine Wind chakra and then rapidly release the chakra to manipulate the air around a targeted location on the ground. This allows the user to manipulate the air and convert it into Divine Wind which causes the ground up to a 7 meter radius to begin causing an incredibly powerful updraft of Divine Wind. The Divine Wind in essence causes the ground to tear the earth itself into small shards, allowing the heat to easily melt the earth beneath the opponent while the electrical updraft itself causes painful electrical burns overtime. The properties of Divine Wind also cause the effects of the updraft to suddenly combust in an intense electrical firestorm should it encounter fire from either the opponent or the user him or herself. Should the user wish, through the application of a single additional hand seal, they can have the updraft suddenly twist through additional shape manipulation creating a blindly violent controlled wind storm which in essence forms a perfect dome tearing the ground apart while it violently rotates. </p><p>Note: Can only be used up to 4 times with a two turn usage break in between usages. [/spoiler]</p><p></p><p></p><p>6. <strong>Divine Wind Style: Mist Covering Wave of Inspiration (Kamikazeton: Kasumi Endo Kangekiha)</strong></p><p>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage Points: 60</p><p>Description: The user gathers large amounts of Divine Wind chakra within his lungs. He will then release the chakra in a invisible gas that he blows at his enemy. With the gas that he blows, the user also spits out several small Senbon with Divine Wind chakra around it. Being of Divine Wind chakra, the gas is extremely flammable and if it touches the enemy, it will shock and burn the enemy very severely. To the enemy, it seems as if the user has spit only Senbon at them, as they will not see the wind coming.[/spoiler]</p><p></p><p>7. <strong>Divine Wind Style: Northern Lights (Kamikazeton: Aurora Borealis) </strong></p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Mid-Long</p><p>Chakra: 30</p><p>Damage Points: N/A</p><p>Description: The user makes two handseals and manipulates the wind around him, adding his Lightning and fire chakra to it, turning it into Kami Kaze chakra. He then forcibly releases large amounts of chakra to the already existing chakra around him, creating a very large and wide area of Divine wind chakra around the user. He then bends the Kami Kaze chakra to make a very bright blinding light around him from the chakra, temporarily blinding the foe. It also confuses those with Sensing abilities due to the large radius of chakra making it hard to pinpoint the user’s exact position. The bright light from this jutsu comes from the fire chakra within the Divine Wind chakra being manipulated to “shine” and then adding the Lightning to it to create an even brighter light that, if one to view it, would look like the Northern Lights. Only Byakugan users would be able to escape the effects. The user focuses Kami Kaze chakra to their eyes and bends the chakra in a lense shape, allowing their eyes to pierce the chakra without being blinded. </p><p>*Blindness lasts one turn. Confusion of sensory last for 3 turns</p><p>*Useable three times a battle with a wait period of at least 1 turn in between uses.* [/spoiler]</p><p></p><p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">S Rank</span></span></strong></em></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222"></span></span></strong></em></p> <p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222"></span></span></strong></em></p><p>8. <strong>Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus)</strong></p><p>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Close</p><p>Chakra: 80</p><p>Damage Points: 90 (+ 20 to the user)</p><p>Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through the gates of konoha with ease. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai). </p><p>*If charged for one turn, it will have the power to blast through 1 Rashoman Door*</p><p>*If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu*</p><p>*can only be used once per battle*</p><p>*after using, the user cannot use any Divine wind jutsu for two turns*[/spoiler]</p><p></p><p style="text-align: center"><em><strong><span style="font-size: 10px"><span style="color: #B22222">Forbidden Rank</span></span></strong></em></p><p></p><p>9. <strong>Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto)</strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra: 80</p><p>Damage Points: 100(+ 15 to user due to blast at end)</p><p>Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage.</p><p>~the user moves at extreme speeds due to the lightning chakra, if the opponent tries to attack the user the user can hit the opponents jutsu with the "divine wind chidori" to defend himself. If the opponents jutsu is of A rank the "divine wind chidori loses half its power, if its any less than it doesn't lose any power. S rank obviously levels off</p><p>~No divine wind, wind, or lightning for 2 turns.</p><p>~only one other jutsu in the same turn as usage [/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 20222551, member: 20502"] [CENTER][I][B][SIZE=1][FONT=Palatino Linotype][COLOR=#B22222]Divine Wind Element[/COLOR][/FONT][/SIZE][/B][/I][/CENTER] [spoiler][B]Custom element Japanese name:[/B] [URL="http://narutobase.net/forums/showthread.php?t=13564&page=8&p=2237178#post2237178"]KamiKazeton[/URL] [B]Custom element English name:[/B] Divine Wind [B]The Element is based on:[/B] Wind + Lightning + Fire[B] Facts that prove the element to be possible (in the manga context):[/B] When wind is introduced to an electrical source, it may be possible for it to create a electric breeze, at least that’s what my science club leader says. The electric breeze (calling it that for lack of a better term) is basically wind, imbibed with lightning within it on a subatomic level, causing it to be capable of both the benefits of lightning and wind. The wind would be capable of sending electrical pulses through a wind source, creating a deadlier wind that overcomes its weakness (fire) through the process of being able to send a strong electric current through the wind, making it an electric windstorm. The user then adds fire chakra to the mix, rising the temperature of the wind, making it very hot and lowers the humidity levels in the air (causes the water to evaporate from the air, making it very dry and dangerous for humans to be exposed to), and even increases the heat of the lightning. And due to the large amounts of fire chakra within it, if touched by a fire source with a flame, the wind will burst into flame, and due to the range of the wind and how far it can be stretched and dispersed, fire is not often a good choice against it.[B] Idea behind its creation: [/B]Sasuke was able to create a more powerful form of lightning with Kirin (which I think is made from Positive Lightning but that’s for a different time) so not the same with Wind? The wind would only imbibe what strengthens it, it would be impregnated with the user’s strongest lightning and later, the strongest flame possible. [B]Conditions to be able to use it:[/B] Mastery over Wind and lightning and Fire of up to at least S-rank [B]Is weak to:[/B] Earth Elements(very thick and even though Kami Kaze is fortified and made stronger due to the lightning in it, it is still weak to very dense earth elements), Void, Silver, Other Solid Elements weak to wind&fire combinations (however this would cause a large explosion) [B]Is strong against[/B]: Lightning, Raging Thunder (wind’s natural weakness), Fire (obviously not a good idea here as it will cause the wind to spontaneously combust), Water (the electric current through the wind will electrocute the enemy), Wind (this is wind to the next level), Sound & Radio and other Sound-based elements (frequencies cannot be sent through the current of the wind as the electricity will disrupt the sound wave) [B]Co-creators (if any):[/B] Lord Of Kaos[B] Students I passed on this custom element:[/B] KeotsuEclipse & Jinbei [CENTER]____________________[/CENTER] [COLOR=Blue][CENTER][SIZE=5]P a t e n t C e r t i f i c a t e[/SIZE][/CENTER] [/COLOR] I, Ragnaroc of the Custom Elements Bureau, by the power invested in me by Versuvio, Nexus, Zise and Rei, give you the following: ~Hasashi~, our loyal member, gave on the date 10/10/10 a request for a Patent on his custom element (Divine Wind); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving his rightfully earned patent on this element by the following; [CENTER]Divine Wind Powered by Nexus Copyright 2010, ~Hasashi~ , NarutoBase.net [/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] [/spoiler] [CENTER][I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]D Rank [/COLOR][/FONT][/SIZE][/B][/I][/CENTER] 1. [B]Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)[/B] [spoiler]Rank: D-Forbidden Type: supplementary Range: N/A Chakra: Original Cost + 20 Damage: N/A Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus. ~no divine wind next turn ~no wind or lightning in the next turn[/spoiler] 2. [B]( Kamikazeton: Kyōakuna Haken no Helios) ‡‡ Divine Wind Style: Heinous Hegemony of Helios [/B][spoiler]Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short (Short-Long on throw) Chakra: 10 – 40 ( -10 per turn ) Damage: 20 – 80 Description: By producing Divine Wind chakra, the user becomes capable of releasing it from either their body or by manipulating the air itself nearby him up to short range. This technique requires a handseal and is in essence the most basic application of Divine Wind, allowing the user to create various constructs formed from Divine Wind. These constructs and forms can consist of a wide variety ranging from simple breezes, tornadoes, and updrafts to spheres, weapons, shields, blasts, pillars, walls, and discs through advanced shape manipulation. Due to the extreme heat of these creations, they cause the air around them to become severely heated, evaporating water jutsu according to strength/weakness within short range of the construct. To maintain these formations over multiple turns, the user simply need spend an additional 10 chakra per turn. The user is able to essentially create whatever his mind can imagine of static simple constructs. This is ideal is creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in as an S ranked variant, the notable difference in this is the speed and power/scale of this one, capable of forming colossal sized constructs/blasts in moments. Can only be used 5 times per battle, S-Rank only once every 2 turns and a max of 3 times.[/spoiler] 3. [B] ( Kamikazeton: Kareina Daikunshu Orinposu ) ‡‡ Divine Wind Style: Opulent Overlords from Olympus[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 ( -10 per turn ) Damage: 20 – 80 Description: The user is able to use his body or the wind itself as a source to create a massive beast to aid in battle, formed always within short range of the user and with the use of a handseal. Molding Divine Wind chakra, these creatures resemble several winged deities of ancient lore, such as the Aurai or Anemoi. These beasts follow basic elemental strengths of weaknesses of Divine Wind and their sizes most be logically scaled to the creature ( i.e. max size of 15 meters tall ). Fueled by the user's chakra, these beings are capable of acting and moving as if alive. Appearing as a near transparent figure of a reddish hue with lightning surging through them, these creatures are capable of being used as a source for other Divine Wind attacks at the dispersal of the beast, the jutsu used able to be formed equivalent to it's rank ( i.e. D rank beast can be used for a D rank Divine Wind jutsu if needed while dispersing and ending the beast's use ). The user is also able to form a hand seal, channeling Katon chakra into the beasts, to cause the entity to heat on contact, causing the beasts to begin to ignite, causing great damage on contact as the fire erupts and spreads along the deity, causing a maelstrom of flames. These creatures are capable of releasing Divine Wind jutsu from their mouths as well as using up to A rank Lightning jutsu and A rank Wind jutsu ( this correlates with their rank ofc (D ranked versions using up to D rank, C ranked versions using up to C rank and so on until the S ranked version, which can use up to A rank max ). These winged entities mirror humanoid shapes, and can also be altered to form beasts such as Pterippi ( winged Horses, such as Pegasus ), Phoenixes ( golden-red fire bird ), or even Dragons. S ranked variants are only able to be used 3 times a battle with at least a 2 turn break in between use. The speeds of these airborne entities also vary based on the rank used, with the D rank moving as slow as the average Jounin with the speed increasing one level each jutsu rank. Note: Each use creates up to 4 beasts with their power evenly divided. Note: Channeling Katon chakra into the beasts count as a move per turn and costs 30 chakra and adds +40 damage. Note: By fueling chakra into these beasts each turn, the user is able to control these beasts until released but no longer than 4 turns. While in use, the user is only able to use Divine Wind, Fire, Lightning and Wind jutsus.[/spoiler] [CENTER][I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]C Rank[/COLOR][/FONT][/SIZE][/B][/I] [I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]B Rank[/COLOR][/FONT][/SIZE][/B][/I] 4. [B]( Kamikazeton: Nankaina Zōkasuru no Alectrona ) ‡‡ Divine Wind Style: Arcane Augmentation of Alectrona[/B] [spoiler]Type: Offensive, Supplementary Rank: B Range: Short – Long Chakra: 20 Damage: N/A (+20 to fire) Description: A Divine Wind technique entirely dedicated to empowering fire release techniques. Through rapidly manipulating Divine Wind chakra, the user becomes capable of manipulating the wind surrounding a fire technique changing its properties into that of Divine Wind. Within that moment the user will weave a single hand seal and fire will suddenly erupt and ignite into a violent maelstrom as it continues towards its targeted destination. The application of this technique is incredibly fluid and as such can be performed within the same time frame as the preceding fire technique. Should the user have advanced training in the nature of Yin/Yang Release the user will be capable of applying this technique to fire release techniques beyond normal projectiles such as streams and other fire techniques which require the user to maintain them. The violent eruption of the flames can also be further manipulated through highly advanced shape manipulation in which the user will be able to either tame or further irritate the eruption. The user can also control the directionality of the eruption. Note: Can only be used three times per battle. Note: No Divine Wind techniques above S-Rank in the next turn. Note: The user can use this on sustained fire techniques only if they have acquired Yin/Yang training. Note: Can only be used three times per battle.[/spoiler] [I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]A Rank[/COLOR][/FONT][/SIZE][/B][/I][/CENTER] 5. [B]( Kamikazeton: Funka Kagayaki no Euronotus ) ‡‡ Divine Wind Style: Effulgent Eruption of Euronotus[/B] [spoiler]Type: Offensive Rank: A Range: Short – Long Chakra: 30 Damage: 60 Description: The user will do 2 handseals and channel Divine Wind chakra and then rapidly release the chakra to manipulate the air around a targeted location on the ground. This allows the user to manipulate the air and convert it into Divine Wind which causes the ground up to a 7 meter radius to begin causing an incredibly powerful updraft of Divine Wind. The Divine Wind in essence causes the ground to tear the earth itself into small shards, allowing the heat to easily melt the earth beneath the opponent while the electrical updraft itself causes painful electrical burns overtime. The properties of Divine Wind also cause the effects of the updraft to suddenly combust in an intense electrical firestorm should it encounter fire from either the opponent or the user him or herself. Should the user wish, through the application of a single additional hand seal, they can have the updraft suddenly twist through additional shape manipulation creating a blindly violent controlled wind storm which in essence forms a perfect dome tearing the ground apart while it violently rotates. Note: Can only be used up to 4 times with a two turn usage break in between usages. [/spoiler] 6. [B]Divine Wind Style: Mist Covering Wave of Inspiration (Kamikazeton: Kasumi Endo Kangekiha)[/B] [spoiler]Rank: A Type: Attack Range: Short-Mid Chakra: 30 Damage Points: 60 Description: The user gathers large amounts of Divine Wind chakra within his lungs. He will then release the chakra in a invisible gas that he blows at his enemy. With the gas that he blows, the user also spits out several small Senbon with Divine Wind chakra around it. Being of Divine Wind chakra, the gas is extremely flammable and if it touches the enemy, it will shock and burn the enemy very severely. To the enemy, it seems as if the user has spit only Senbon at them, as they will not see the wind coming.[/spoiler] 7. [B]Divine Wind Style: Northern Lights (Kamikazeton: Aurora Borealis) [/B] [spoiler]Rank: A Type: Supplementary Range: Mid-Long Chakra: 30 Damage Points: N/A Description: The user makes two handseals and manipulates the wind around him, adding his Lightning and fire chakra to it, turning it into Kami Kaze chakra. He then forcibly releases large amounts of chakra to the already existing chakra around him, creating a very large and wide area of Divine wind chakra around the user. He then bends the Kami Kaze chakra to make a very bright blinding light around him from the chakra, temporarily blinding the foe. It also confuses those with Sensing abilities due to the large radius of chakra making it hard to pinpoint the user’s exact position. The bright light from this jutsu comes from the fire chakra within the Divine Wind chakra being manipulated to “shine” and then adding the Lightning to it to create an even brighter light that, if one to view it, would look like the Northern Lights. Only Byakugan users would be able to escape the effects. The user focuses Kami Kaze chakra to their eyes and bends the chakra in a lense shape, allowing their eyes to pierce the chakra without being blinded. *Blindness lasts one turn. Confusion of sensory last for 3 turns *Useable three times a battle with a wait period of at least 1 turn in between uses.* [/spoiler] [CENTER][I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]S Rank [/COLOR][/FONT][/SIZE][/B][/I][/CENTER] 8. [B]Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus)[/B] [spoiler]Rank: S Type: Attack Range: Close Chakra: 80 Damage Points: 90 (+ 20 to the user) Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through the gates of konoha with ease. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai). *If charged for one turn, it will have the power to blast through 1 Rashoman Door* *If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu* *can only be used once per battle* *after using, the user cannot use any Divine wind jutsu for two turns*[/spoiler] [CENTER][I][B][SIZE=2][FONT=Palatino Linotype][COLOR=#B22222]Forbidden Rank[/COLOR][/FONT][/SIZE][/B][/I][/CENTER] 9. [B]Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto)[/B] [spoiler]Rank: Forbidden Type: Attack Range: Short-Mid Chakra: 80 Damage Points: 100(+ 15 to user due to blast at end) Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage. ~the user moves at extreme speeds due to the lightning chakra, if the opponent tries to attack the user the user can hit the opponents jutsu with the "divine wind chidori" to defend himself. If the opponents jutsu is of A rank the "divine wind chidori loses half its power, if its any less than it doesn't lose any power. S rank obviously levels off ~No divine wind, wind, or lightning for 2 turns. ~only one other jutsu in the same turn as usage [/spoiler] [/QUOTE]
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