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<p>[QUOTE="Lord of Kaos, post: 18818341, member: 20502"]</p><p><span style="font-size: 9px"><p style="text-align: center"><strong><span style="color: #B22222">Katon Release</span></strong></p><p></span></p><p><strong>Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damge Points: 60</p><p>Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.</p><p>*Can only use twice*</p><p>*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*</p><p>*If the user stays in the middle of the fire for more than a turn, he becomes several burned*</p><p></p><p><strong>( Ήφαιστος' Καταραμένο Άρσεναλ Khryselakatos ) - Hephaestus' Cursed Arsenal of the Golden Shaft</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40 (-10 per turn)</p><p>Attack points: 80</p><p>Description: Derived from the Strike of Artemis, the user channels fire chakra to his hands, coating them in a highly flammable and hot ash which begins to "overflow" from his hand, pieces of ash being seen falling from it as it ever grows, constantly dropping chakra and constantly reforming it, forming a Odama Rasengan size of cloud like ash in his hand. As this ash constantly grows, the user holds his arm outwards, adding lightning chakra to this creation, giving it a hotter temperature as well as causing it to maintain an erosive like property, capable of eating through earth jutsus of one rank higher and below through burning through the earth at high temperatures via fire chakra and the natural effect lightning has on earth jutsus when in contact with one another. As the lightning is channeled, the user draws his remaining hand back as multiple arrows begin to form from the ash. Forming the arrows, the user wills them forward, causing the ash to be released in a powerful burst, the ash lingering in trails as the arrows are released. Upon reaching their target, these arrows strike with great force despite it's pseudo-solidity properties due to the lightning chakra imbibed in the arrows, piercing through earthen defenses with little power or momentum lost, the ash spreading across the earth jutsu defense erroding it (this only works if the earth jutsu is of equal or lower rank), the lightning in the ash allowing for this. Should the arrows reach the target, the user is able to control these arrows via hand movements, the trail of ash still emanating from the arrows. Upon his signal, the user can cause the arrows to detonate, causing an explosion that spans short range of these arrows and cause the trails of ash to detonate, creating an A ranked stream of fire behind these arrows, following the path the user willed the arrows to travel. </p><p>Note: Can only be used twice</p><p>Note: After using, takes 2 turns before being able to use again</p><p>Note: Cannot use any Fire jutsu of S rank and higher next turn and no lightning above S rank next turn.</p><p>Note: Can last up to 3 turns if the user continiously controls the arrows, spending 30 chakra per turn. If active, the user can only use one technique per turn.</p><p>Note: Costs 2 moves of the users 3 per turn[/spoiler]</p><p></p><p>Taught/Given by Others:</p><p></p><p>[spoiler]</p><p></p><p style="text-align: center"><strong><em><span style="color: #B22222">C Rank</span></em></strong></p><p></p><p><strong>(Katon: Neko Asobi) - Fire Release: Cat Play</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: 15 (-5 per turn)</p><p>Damage: 30</p><p>Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage.</p><p>Note: Can only be used 4 times.[/spoiler]</p><p></p><p style="text-align: center"><strong><em><span style="color: #B22222">B Rank</span></em></strong></p><p></p><p><strong>(Katon: kensei no doragon ) - Fire Release: Power of the Dragon</strong></p><p><strong></strong>[spoiler]Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.</p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use water jutsu at the same time[/spoiler]</p><p></p><p><strong>(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream</strong></p><p><strong></strong>[spoiler]Type: Attack/Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.</p><p>Note: can only make max of 2 blasts per use[/spoiler]</p><p></p><p><strong>Katon: Fenikkusu Dansu: Fire Style: Phoenix Dance</strong></p><p><strong></strong>[spoiler]Rank B</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user shoots out a blast of fire chakra which then takes on the form of a phoenix an when it reaches just in front of the enemy it burst like a bomb[/spoiler]</p><p></p><p><strong>(Katon: douatsusa) Fire Style: Body Heat</strong></p><p><strong></strong>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Chakra: 25</p><p>Damage: 50</p><p>Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.[/spoiler]</p><p></p><p style="text-align: center"><strong><em><span style="color: #B22222">A Rank</span></em></strong></p><p></p><p><strong>(Katon: Hanabira o nenshō) | Fire Release: Burning Petals</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will clap their hands together and then create a thin ring of fire on the ground around them, with a one meter radius from the center where the user stands, to the edge of the circle. From this ring, golden flames in the shape of eight flower petals will erupt outward, surrounding the user, creating an area-of-effect attack on the ground and incinerating whatever comes into contact with it. As a visual representation, when looking at this jutsu’s performance from the top, it looks very similar to a flower head blooming outward. The golden color of the flames is purely cosmetic with no added effects. Each petal is capable of reaching up to mid-range, and in eight separate directions around the user, allowing for a one-time attack. In a variation of this technique, the petals can also be controlled individually to attack specific targets. This requires focus from the user, but they can start and stop the technique at will.</p><p></p><p>- Lasts for a maximum of three turns if controlled, or until the user decides to stop using the technique</p><p>- Can only be used twice per battle</p><p>- Can only be taught by Souji</p><p>- No A-rank Katon or above for the next turn; the turn right after the jutsu is deactivated[/spoiler]</p><p></p><p><strong>(Kasai Ha Suto-Mu) Fire Leaf Storm</strong></p><p><strong></strong>[spoiler]Rank:A</p><p>Chakra:30</p><p>Damage:60</p><p>Range:Short-Mid</p><p>Type:Attack</p><p>Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.</p><p>~Can only be used 3x</p><p>~Can only be used by -Scaze- and those who he allows</p><p>~No forbidden rank water justus that turn[/spoiler]</p><p></p><p><strong>(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn to sustain)</p><p>Damage: 60</p><p>Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.</p><p></p><p>Note:</p><p>- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra</p><p>- Can only be used 3x</p><p>- No Fire techniques above S rank for the rest of the turn.</p><p>- Can only be taught by Scaze[/spoiler]</p><p></p><p><strong>Katon: houka taka) Fire style: Fire Falcon</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Offensive / Defensive</p><p>Chakra: 30 ( 10 for every turn to keep it active )</p><p>Damage: 60</p><p>Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).</p><p>( only alimujtaba786 can teach this jutsu ) [/spoiler]</p><p></p><p><strong>(Katon: Kanetsu Nami) - Fire Style: Heating Wave</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost:30</p><p>Damage: 60</p><p>Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used four times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have complete mastery over Fire.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must be taught by Mathias[/spoiler]</p><p></p><p><strong>Katon: Kaen Panchi) Fire Style: Flame Punch</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he� she releases it at once causing a deadly inferno to engulf the enemy.</p><p>(Note: Only members of sharinganmasters hideout can use this jutsu)</p><p>(Note: only usable 3 times per battle)[/spoiler]</p><p></p><p><strong>(Katon: Hanabi Bakufuu) - Fire Style: Firework blast</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back.</p><p>Note: Only Musa can teach this.</p><p>Note: If held for one turn the user will have maximum effects.</p><p>Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius.</p><p>Note: User will lose 30 more chakra if the jutsu is held for a turn.</p><p>Note: This attack will affect the opponents eyes, as well as the users eyes if close enough.</p><p>Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.[/spoiler]</p><p></p><p><strong>(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.[/spoiler]</p><p></p><p><strong>Fire Style:Fire Wolves</strong></p><p><strong></strong>[spoiler]Type: Offensive/Defensive</p><p>Rank:A</p><p>Range:Short-Long</p><p>Damage:60</p><p>Chakra Cost:30</p><p>Description:The user will breath out fire that will turn shape into wolves,the wolves can then defend or chase the target.The wolves explode when they are near or close to the target[/spoiler]</p><p></p><p><strong>[Katon : Sanshouuo Rasen | Fire Release : Salamander Spiral]</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank:A</p><p>RangeShort-Long</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerfull Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns....</p><p>Note : Only Benazz Can Teach This Jutsu[/spoiler]</p><p></p><p><strong>Doton Cyclops kyouran, (Earth Release Cyclops Fury)</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Offense</p><p>Range: Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The User will start to punch the ground with one hand (right hand) causing small tremors through the ground causing slight off balance towards the opponent, after these tremors occur the user will actually pick up a slab of rock and forcefully throw it towards the opponent with both hands, the speed and intensity of jutsu is determined by the Rank the User, for example if the user is Sannin, it will rip through the air causing a whistling sound and once upon impact it will cause internal bleeding and heavy bruising, but this jutsu is easily avoidable</p><p>Note: Once per turn</p><p>Note: No A or S rank Earth the following two turns[/spoiler]</p><p></p><p></p><p><strong>Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 50</p><p>Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.</p><p>(User is depleted of fire chakra next turn)[/spoiler]</p><p></p><p><strong>Mera-Mera Bodi (Flame-Flame Body)</strong></p><p><strong></strong>[spoiler]Rank: A</p><p>Type: Supplementary </p><p>Range: Short</p><p>Chakra: 30 </p><p>Damage: N/A</p><p>Description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all his pores he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. Beccause of this all of Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.</p><p>~Can only be activated for maximum 2 turns at a time and a maximum of three times per battle.</p><p>~All fire jutsu go +20.</p><p>~No water jutsu in the form.</p><p>~Opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.</p><p>~All of Ace's wind jutsu lose half their power.</p><p>~No EIG or any other mode while in this form.[/spoiler]</p><p></p><p><strong>(Katon: Aguni no Iki) | Fire Release: Angi's Breath</strong></p><p><strong></strong>[spoiler]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 per turn for contact based sustained usages)</p><p>Damage: N/A (+20) (60)</p><p>Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties. </p><p>The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.</p><p>The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.</p><p></p><p>Note:</p><p>- Each usage can only be used 3x</p><p>- Same usages cannot be used on consecutive turns </p><p>- No fire techniques above S rank next turn.</p><p>- Both usages can also be applied to the human body. </p><p>- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire. </p><p>- Can only be taught by Scaze[/spoiler]</p><p></p><p><strong>(Katon: kasai kakujuu) - Fire style: Fire expansion</strong></p><p><strong></strong>[spoiler]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.</p><p>Note: Can only use used on fire the user or the users summon has created</p><p>Note: Can only be used once one each fire jutsu creates</p><p>Note: can only be used 3 times[/spoiler]</p><p></p><p><strong>(Katon: Bureizu no Kēji o Sakujo)- Dropping Blaze Cage</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Mid/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Performing two hand seals, the user creates a 10x10 foot, flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down twenty pillars of flame (5 on each side) quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer highly serious burns due to the proximity of the flames.</p><p>*Note: Can only be taught by Selendrile</p><p>*Note: Usable two times per battle</p><p>*Note: No other fire techniques to be used on the same turn[/spoiler]</p><p></p><p></p><p><strong>(Katon: Rēfudō) - Fire Release: Floating Ghosts</strong></p><p><strong></strong>[spoiler]Type: Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 [+10 per turn to maintain active]</p><p>Damage Points: N/A</p><p>Description: After performing 3 handseals Boar → Monkey → Tiger the user converts the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.</p><p>Note: Can only be used twice.</p><p>Note: Lasts 3 turns once used.[/spoiler]</p><p></p><p><strong>(Katon: Rēshushi) - Fire Release: Ghost Destruction</strong></p><p><strong></strong>[spoiler]Type: Offense</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.</p><p>Note: Can only be used twice.</p><p>Note: No S-ranked fire techniques in the same turn.[/spoiler]</p><p></p><p style="text-align: center"><strong><em><span style="color: #B22222">S Rank</span></em></strong></p><p></p><p><strong>(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.</p><p>Note: Can only be taught by Selendrile</p><p>Note: Usable twice per battle; Lasts 3 turns or until destroyed</p><p>Note: No fire techniques above A-rank while this technique is in play[/spoiler]</p><p></p><p><strong>(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.</p><p>Note: Can only be used once per battle.</p><p>Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.</p><p>Note: Lasts for 4 turns.</p><p>Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.[/spoiler]</p><p></p><p><strong>(Katon: Rēdōrō) - Fire Release: Ghost Lantern</strong></p><p><strong></strong>[spoiler]Type: Offense , Defence</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 [+15 per turn to maintain active]</p><p>Damage Points: N/A [+40 if shooting demonic floating heads]</p><p>Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.</p><p>Note: Can only be used once.</p><p>Note: The floating heads attack counts as a move.</p><p>Note: Lasts 3 turns once used.[/spoiler]</p><p></p><p>(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion</p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.</p><p>Note: Can only be used twice.</p><p>Note: No S-rank or above fire techniques for the next turn.[/spoiler]</p><p></p><p><strong>Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank:S</p><p>RangeShort-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.</p><p>Note:Can only aborb A rank fire an down</p><p>Note:Can only be used 2 per battle[/spoiler]</p><p></p><p><strong>(Katon:Kouen Harumagedon)-Fire Style:Flaming Armageddon</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Rank: S Rank</p><p>Range:Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description:First the user focus pure fire charka into his/her hands then the user hands catch fire then while the user hands are on fire he/she performs some hand sign then releases a huge blast of fire from both hands.</p><p>Note: Only usable once per battle</p><p>Noteoth blastes dont have to to be released at the same time nor do they have to be released in the same direction</p><p>Note:This is a HUGE Release of fire both blasts are the size of the jutsu Kazuku used from his mask</p><p>Note:No Fire Jutsu for 3 turns after use[/spoiler]</p><p></p><p><strong>Katon: Aoikouen (Fire Style: Blue Flame)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra:40</p><p>Damage: +20 to any fire jutsu used.</p><p>Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.</p><p>(Last 3 turns)</p><p>(The user may not perform any fire jutsu for 3 turns afterwards[/spoiler]</p><p></p><p><strong>Katon: Sozin Kometto (Fire Style: Sozin's Comet)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short- Long</p><p>Chakra: 50</p><p>Damage: +30 damage to any Fire jutsu that is used by user.</p><p>Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.</p><p>(takes 2 turns to prepare. Last 3 turns. Only useable once)</p><p>(user may not use any fire jutsu for 3 turns afterward)[/spoiler]</p><p></p><p><strong>Katon: Kaji Bakudan (Fire Style: Fire Bomb)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short- Mid</p><p>Chakra: 50</p><p>Damage: 80 (-30 to user)</p><p>Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.</p><p>(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)</p><p>(only useable 2 times)</p><p>(no fire for 2 turns afterwards)[/spoiler]</p><p></p><p><strong>Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm</strong></p><p><strong></strong>[spoiler]Type:Attack</p><p>Range:short-mid(can pull anything towards it from a large radius)</p><p>Rank:S</p><p>Chakra:50</p><p>Damage:100</p><p>description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.</p><p>Notes:</p><p>1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn</p><p>2)the user must also escape somehow really quickly or he will also be pulled into the fire.</p><p>Lasts 3 turns which by then the earth will have been completely burned.[/spoiler]</p><p></p><p><strong>Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet</strong></p><p><strong></strong>[spoiler]Type:attack</p><p>Rank:S</p><p>Range:short-Med</p><p>Damage:80</p><p>Chakra:40</p><p>Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.</p><p>Note:because of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.</p><p>this is a double element jutsu.)[/spoiler]</p><p></p><p><strong>Fire Release: Eruption</strong></p><p><strong></strong>[spoiler]Type: Offensive </p><p>Rank:S </p><p>Range:Long</p><p>Chakra Cost:40 </p><p>Damage Points:80</p><p>Description:It is performed by gathering Fire-based chakra and forcing it into the ground and the erupting out like a geyser of flame burning anyone in front of him</p><p>*Can only be used once[/spoiler]</p><p></p><p><strong>Fire Release: Fire Dragon Fury (Katon: Karyū Mōi)[*]Type: Offensive</strong></p><p><strong></strong>[spoiler]Rank:S </p><p>Range:Mid </p><p>Chakra Cost:40 </p><p>Damage Points:80</p><p>Descriptionnce you perform the hand seals, you inhale air passing through mouth, and utilizing a largest amount of fire chakra, you are able to spew an large amount fire breath (the fire forms likely to be a large fiery angry dragon) from their mouth, incinerating all the affected area</p><p>*can only be used once[/spoiler]</p><p></p><p><strong>Katon; Hyperion's kachiku, (Fire Release Hyperions Cattle)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offence/Supplementary</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames</p><p>Note: Only Used Once Per Turn</p><p>Note: Cannot use A and S-ranked Katon Jutsu's for 2 turned[/spoiler]</p><p></p><p><strong>[Katon : Kuroi Kashou | Fire Style : Black Burn]</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Attack/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.</p><p>Note: The user can keep it as armor, that will hurt anybody who touches it.</p><p>Note: Can only be used twice per battle</p><p>Note: Only People Taught by SinRival Can use it[/spoiler]</p><p></p><p><strong>(Katon: kibaku koumori) - Fire Release: Exploding Bats</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to.</p><p>~ The user is able to create up to 18 bats</p><p>~ Depending on how many bats are created, the following rules will apply</p><p>[1 to 9] No fire S-ranks or above during the following turn</p><p>[10-18] No fire A-ranks or above</p><p>~ The technique is only usable once per battle[/spoiler]</p><p></p><p><strong>Katon-Horou no Jutsu (Fire Release-Fire Prison)</strong></p><p><strong></strong>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:30</p><p>Description:A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.</p><p>Note: Can only be used twice per battle</p><p>Note: Prison only last 3 turn�[/spoiler]</p><p></p><p><strong>(Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 Per turn)</p><p>Damage: 80</p><p>Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.</p><p></p><p>Note:</p><p>- Can only be used 3x</p><p>- No Fire techniques above S rank for the rest of the turn.</p><p>- Can only be taught by Scaze[/spoiler]</p><p></p><p><strong>(Katon: Kaen Tenoyubi Baindo) Fire Release: Flame Finger Binding</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Attack/Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80 (-10 to users hands due to burn)</p><p>Description: User gathers fire chakra into their finger tips, and then procced to perform four hand seals. With each hand seal the fire chakra is being gathered into the fingertips is doubled. As the last hand sign is made the users fingers are lined up one by one atop each other. suddenly the user will thrust out their hands outward releasing ten bands of fire towards their opponent. These bands of fire wrap around their target coverge into a pillar and severely burn them. If an object is behind the opponent these bands will act as a net and bind the opponent to said object.</p><p>Note</p><p>Can only be used twice per battle</p><p>No fire jutsu used for 1 turn after[/spoiler]</p><p></p><p><strong>Katon: Ookii Surudoi Gogyou (Fire Style: Large Pointed Fire)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Range: Short-Long</p><p>Type: Attack</p><p>Chakra: 40</p><p>Damage Points: 80</p><p>Description: The user expels a five pointed flame shaped like a star, that expands the farther it goes. This flame chars all that comes in contact with it.</p><p>*Can only be used once per battle*[/spoiler]</p><p></p><p><strong>Katon: Doragon kokyuu) Dragons Breath</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it</p><p>Note - Only useable twice per match[/spoiler]</p><p></p><p><strong>(Katon: Kaen Panchi) Fire Style: rapid Flame Punch</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: 40</p><p>Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.</p><p>(Note: only members of the sharinganmasters hideout can use this jutsu)</p><p>(Note: can only be used 2 times per battle)[/spoiler]</p><p></p><p><strong>(Yuukai Hi Kobushi) Intertwined Flame Fist</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points:80</p><p>Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.</p><p>Restrictions:</p><p>- can be taught by Daemon</p><p>- can only be used 2 times per battle.</p><p>- No fire elemental taijutsu can be used in the same turn.</p><p>- Look of the technique: </p><p><img src="http://25.media.tumblr.com/8d5793712b52097efc14d2cd3f519c05/tumblr_mj8ikuaQQu1rqi09ro6_250.gif" data-url="http://25.media.tumblr.com/8d5793712b52097efc14d2cd3f519c05/tumblr_mj8ikuaQQu1rqi09ro6_250.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><strong>Katon:Ryuuen Kumo (Fire release<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" data-shortname=":D" />ragon Blaze Cloud)</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Range: Short-Long</p><p>Rank: S</p><p>Chakra: 40</p><p>Damage: 80</p><p>The user spits a cloud of flames that moves and surrounds the opponent. Then flame dragons shoot out of the cloud from every direction at the opponent. The cloud itself will cause burns.</p><p>NOTE: can only be taught by iseris Or Emperor</p><p>NOTE: can only be used three times per battle[/spoiler]</p><p></p><p><strong>Spiral Forces (Rasenchikaras)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: The user will gather the nature of each element and will let it spiral around the user, the user will then release a huge amount of each nature which then will turn into spheres that spin round the user. The user then can use special attacks, and when the user is in this mode, the opponent's attack damage will be 10 damage less.</p><p>Note: Can only be used 1 per battle</p><p>Note: This lasts for 5 turns</p><p>Note: Must be taught by SinRival[/spoiler]</p><p></p><p><strong>[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.</p><p>►Must be Kage Rank.</p><p>►Can only be used 3 times per battle.</p><p>►No A rank or above fire techniques the following turn[/spoiler]</p><p></p><p><strong>[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offense-Defense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (-10 damage to user)</p><p>Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.</p><p>►Can only be used once per battle.</p><p>►No A rank or above fire techniques the following turn[/spoiler]</p><p></p><p><strong>[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.</p><p>►Can only be used Twice Per battle.</p><p>►No A rank or above fire techniques the following turn[/spoiler]</p><p></p><p><strong>[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.</p><p>►Can be used 3 times in a battle.</p><p>►No A rank or above fire techniques the following turn[/spoiler]</p><p></p><p><strong>(Katon : Tsunami) - Fire Release : Tidal Wave</strong></p><p><strong></strong>[spoiler]Type : Offensive</p><p>Rank : S</p><p>Range : Short-Long</p><p>Chakra cost : 40</p><p>Damage points : 80</p><p>Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.</p><p></p><p>- Only twice per battle</p><p>- Can only be used/taught by -Yusuke-</p><p>- No fire jutsus can be used on the same turn[/spoiler]</p><p></p><p><strong>(Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Mid - Long (Mid Range AoE)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user combines the air in their lungs with the kneaded Chakra and leap into the air, then sharply exhale all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, resembling the Sun more than a simple Fireball. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to counter. As the Fireball hits the target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force. However, that is only the first stage of this Jutsu.</p><p>As the Fireball explodes, it releases innumerable tiny embers into the air. These gently fall to the ground, where upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases the embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno.</p><p></p><p>Ninja World Terraformation: The Kiln This technique may be used in the Ninja World, instead of in a fight. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they currently preside in, leaving nothing but ash and cinders. This effect can only be used on one Landmark in any event. Everyone present within the Landmark, including the user, when this Jutsu is used to Terraform the Landmark receives minor burns, only minor though due to the Jutsu's effects being spread over an entire Landmark, each receiving 10 Damage from this Jutsu.</p><p></p><p>Note: Can only be used once per battle/ event.</p><p>Note: Terraformation counts as it's one usage.</p><p>Note: Can only be used by an Uchiha Biography.</p><p>Note: Can only be taught by x iiiMPerFeCT.[/spoiler]</p><p></p><p><strong>Katon:Inferuno (Fire Style Inferno)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Defence</p><p>Range: Short- Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: the user promptly stops for a mere 6.7 seconds, at this time the user releases small amount of chakra into the air this coloured chakra will have a bright red colour to show its distinction from the other nature chakra's (releasing small amount of fire chakra through the air) when releasing this red coloured chakra into the air. once this procedure has iniated the red chakra will create a dome around the user and then the</p><p>the user will release altogether a large amount of controlled chakra, igniting the air causing a flaming dome around the user. Incinerating everything that comes into contact on the Fiery Dome.</p><p>*Can only be used twice per turn</p><p>* if the Target comes into contact with the He/She will recieve 2nd Degree burns.</p><p>*Can not use A rank above fire jutsu's for one Turn.[/spoiler]</p><p></p><p><strong>Flame-Flame Whips (Mera-Mera Shiranui)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 100 (80+20 for Mera-Mera)</p><p>description: Ace launches two long lances made of fire at his opponent's chest. These lances have the combined effect of simultaneously burning an opponent while piercing their chest.</p><p>~Only when Mera-Mera is activated.</p><p>~Twice per battle.</p><p>~No wind jutsu same turn.[/spoiler]</p><p></p><p><strong>Mera-Mera Jiten (Flame Flame Spin)</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long (depending on the speed and power of the spin)</p><p>Chakra: 40</p><p>Damage: 100 (+20 for Mera-Mera mode)</p><p>description: Much similar to the Hyuga clan rotation, Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in its path (goes in all directions) at high speeds (the same speeds as Pressure Damage). When the technique ends the entire battlefield is left in ruins and the ground is in a near-lava state. No more Ice jutsu can be used for the duration of the battle, furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling in the fire or remain in the same position.</p><p>~1 times per battle.</p><p>~Only fire jutsu in the same turn as usage.</p><p>~Only 2 jutsu in the same turn and the next turn.</p><p>~No fire jutsu 2 turns after Mera-Mera ends because of this.</p><p>~The opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends Mera-Mera mode he takes the same damage (+20).</p><p>~Only water jutsu of the same rank (either S with a boost or forbidden because the jutsu equals in power with forbidden due to the Mera-Mera technique) can stop this jutsu. If a water jutsu of a lower rank is used it will just be evaporated.[/spoiler]</p><p></p><p><strong>Katon: uchiki nekki ) Fire style: Reserve heat</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .</p><p>( only alimujtaba786 can teach this jutsu )[/spoiler]</p><p></p><p><strong>Katon: Kouen Hando (Fire Style: Flaming Hands)</strong></p><p><strong></strong>[spoiler]Type: Attack</p><p>•Rank: S</p><p>•Chakra Cost: 40</p><p>•Damage: 80</p><p>•Description:The user concentrates their fire chakra in their hands, and then makes a fire ball in their hands. The Fireball extends to their wrist, making their whole hands catch on fire. This attack can be used in combos when doing Taijutsu. This attack when used excessively will burn the hands, unless te user wear flame resistant gloves. If the user is hit with a water the fire is doused.</p><p>Note:Can only be used twice per battle. Anymore, and the hands will burn.</p><p>Note: It looks like my sig, but the whole hand would be on fire</p><p>Note: Must have mastered fire element.[/spoiler]</p><p></p><p><strong>Mera-Mera Fenikkusu Tama (Flame-Flame Phoenix Bullet)</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 100 (80+20 for Mera-Mera)</p><p>Description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp.</p><p>~Once per battle.</p><p>~Only one other jutsu in the same turn.[/spoiler]</p><p></p><p><strong>Katon: o-ba-hi-to) Fire style: Overheat</strong></p><p><strong></strong>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: short - long</p><p>Chakra: 40</p><p>Damage: 100 ( -20 each time it is used)</p><p>Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. </p><p>NOTES:</p><p>1) Can only be used 3 times in a battle</p><p>2) Each time its is used the damage done to opponent is reduced by 20 </p><p>( only alimujtaba786 can teach this jutsu )[/spoiler]</p><p></p><p><strong>(Katon: Irikuchi Bieuchi II) <img class="smilie smilie--emoji" alt="♌" title="Leo :leo:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264c.png" data-shortname=":leo:" /> Fire Release: Gate of Babylon II </strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.</p><p></p><p>Notes:</p><p>- Can be used three times per battle</p><p>- No other A ranked or above fire techniques in the same turn</p><p>- No other Gate of Babylon techniques in the same turn</p><p>- No fire techniques above S rank next turn</p><p>- Must be taught by Mathias[/spoiler]</p><p></p><p><strong>(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr</strong></p><p><strong></strong>[spoiler]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds. </p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn</p><p>- Can only be taught by Scaze.[/spoiler]</p><p></p><p><strong>(Katon: Akuma Kaji) – Fire Style: Fiendfyre</strong></p><p><strong></strong>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.</p><p>- Can only be used twice per battle.</p><p>- Must wait a 3 turn cooldown prior second usage.</p><p>- The user cannot use any other Fire of S rank or higher next turn.</p><p>[/spoiler]</p><p></p><p style="text-align: center"><strong><em><span style="color: #B22222">Forbidden Rank</span></em></strong></p><p><strong>(Gyouten sentou ranpu) - Fire Release: Dawns first Light</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (15 to self)</p><p>Description: The user summons all their fire chakra to the tips of their 2 fore fingers. What starts off as a seemingly small attack from the user’s fingers turns into one of the most powerful katon attacks known, a fire blast desecrating all in its path.</p><p>This jutsu changes the terrain considerably causing water sources to disappear and turning 90% of the field into a molten lava wasteland.</p><p>-Can only be used once per battle</p><p>-Can only be used by Raiden and Izuna Uchiha</p><p>-User unable to use fire techs for three turns</p><p>-This jutsu will cause most water jutsu to evaporate(S rank and Below). And most earth jutsu to melt into lava (S rank and Below)[/spoiler]</p><p></p><p><strong>katon : amatsu soroi katon : heavenly suit of Fire</strong></p><p><strong></strong>[spoiler]Type: supplementary</p><p>rank: Forbidden</p><p>chakra cost: 60</p><p>damage: n/a</p><p>description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.</p><p>NOTE: the suit only lasts for 3 turns</p><p>NOTE: can be used 2 times in a battle</p><p>NOTE: after using suit for 2 times user dies</p><p>( only alimujtaba786 can teach this jutsu )[/spoiler]</p><p></p><p><strong>Katon: kurai o-ba-hi-to) Fire style: Dark Overheat </strong></p><p><strong></strong>[spoiler]Rank: forbidden </p><p>Type: Offensive </p><p>Range: short - long </p><p>Chakra: 70 </p><p>Damage: 170 ( 40 damage to user ) </p><p>Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. </p><p>NOTES: </p><p>1) Can only be used 1 times in a battle </p><p>2) As its uses to much fire chakra it hurts user's hand by 40 </p><p>3) No Fire jutsu's next turn </p><p>4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! </p><p>( only alimujtaba786 can teach this jutsu) [/spoiler]</p><p></p><p></p><p><strong>Mera-Mera Koudo Atsusa (Flame-Flame Advanced Heat)</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 100 (requires intense concentration of chakra)</p><p>Damage: +50 to all fire jutsu and 100 damage to the user after the technique ends</p><p>Description: The ultimate Mera-Mera technique, by focussing an intense amount of fire the user will enter Mera-Mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks.</p><p>~Lasts only one mera-mera mode. </p><p>~Mera-Mera can't be used 3 turns before usage. </p><p>~Only fire jutsu in this form of Mera-Mera.</p><p>~Does 100 damage to the user after Mera-Mera Advanced Heat.</p><p>~No more fire, water, or wind jutsu after Mera-Mera Advanced Heat ends.</p><p>~No more A, S or forbidden ranks after Mera-Mera Advanced Heat ends.</p><p>~No more taijutsu for the rest of the battle.</p><p>~No more jutsu that require hand signs for the rest of the battle.</p><p>~Any water jutsu that comes within close range of the user will evaporate.[/spoiler]</p><p></p><p><strong>(Katon)Fire style: Solar Flare</strong></p><p><strong></strong>[spoiler]Type: attack</p><p>Rank: Forbidden</p><p>Chakra: 50</p><p>Damage: 80</p><p>Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.</p><p>Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.</p><p>Note: Does damage to every one on the field incuding the user.</p><p>Note: Cant use S-rank fire Jutsu's after this jutsu is preformed[/spoiler]</p><p></p><p><strong>Fire Style: Firestorm (Katon: Kasai Arashi)</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Type: Attack/Defense</p><p>Range: Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (15 to user)</p><p>Description: The user will emit a small fireball at the opponent. After the fireball strikes something, whether it be the ground, opponent, or incoming jutsu, it will explode, creating an enormous firestorm that will cause widespread destruction to the entire area. The fire is hot enough to evaporate water and incinerate nearly everything it reaches. The flames will stay on the battlefield for the turn used and the following turn.</p><p>~Can only be used once per battle</p><p>~Cannot use any fire jutsus the following 2 turns</p><p>~The intense heat slightly damages the user (15 damage)[/spoiler]</p><p></p><p><strong>Katon � Kouen Dakou Kahan [Fire Release � Flaming Crawling Seal]</strong></p><p><strong></strong>[spoiler]Rank: Forbidden</p><p>Range: Short (Requires physical contact)</p><p>Type: Attack-Supplementary</p><p>Chakra Cost: 50</p><p>Damage Points: None (Loss of use of a limb)</p><p>Description: Gathering chakra within their hands, the user imbues it with the fire element and rush towards the opponent. Upon touching the bare skin of the opponent, the chakra slowly flows over into their skin diffusing outwards leaving a series of burn marks. These burn marks make it very hard to utilize the limb or body part(s) effected.</p><p>Note: Can only be use 2 times a battle[/spoiler]</p><p></p><p><strong>(Katon: Botsubotsutaru Entei)-Fire Style: Rising Circle Shaver</strong></p><p><strong></strong>[spoiler]Rank:Forbidden</p><p>Type: Attack/Defense</p><p>Range: Long</p><p>Chakra:50</p><p>Damage:100(30 to the user)</p><p>Description: The User sends their fire chakra through the earth. A series of rings made of fire will emerge from the ground around the user.The fire wall extends upward towards the sky(Which can heatup the sky to set up for kirin), and the user makes the fire come together to form a giant fireball, which can then be directed towards the opponent by throwing it. This fire is so hot, it evaporates any water source near it. This attack also changes the terrain into a lava wasteland.</p><p>Note:Can't use Fire moves Above A rank for 2 turns.</p><p>Note: Can be used 2 times, must wait 1 turn to use again.</p><p>Note: Looks like my sig.</p><p>Note: User can only use 2 moves next turn.[/spoiler]</p><p></p><p><strong>(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors</strong></p><p><strong></strong>[spoiler]Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Mid</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.</p><p>Note: Can only be used once.</p><p>Note: No S-rank Fire Release or above techniques in the next turn.</p><p>Note: -15 Damage to the user due to the sudden chakra exhaustion[/spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 18818341, member: 20502"] [FONT=Palatino Linotype][SIZE=1][center][B][COLOR=#B22222]Katon Release[/COLOR][/B][/center][/SIZE][/FONT] [B]Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God[/B] Rank: A Type: Offensive Range: Short-Mid Chakra Cost: 30 Damge Points: 60 Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing. *Can only use twice* *After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames* *If the user stays in the middle of the fire for more than a turn, he becomes several burned* [B]( Ήφαιστος' Καταραμένο Άρσεναλ Khryselakatos ) - Hephaestus' Cursed Arsenal of the Golden Shaft[/B] [spoiler]Rank: S Type: Offensive Range: Short-Long Chakra cost: 40 (-10 per turn) Attack points: 80 Description: Derived from the Strike of Artemis, the user channels fire chakra to his hands, coating them in a highly flammable and hot ash which begins to "overflow" from his hand, pieces of ash being seen falling from it as it ever grows, constantly dropping chakra and constantly reforming it, forming a Odama Rasengan size of cloud like ash in his hand. As this ash constantly grows, the user holds his arm outwards, adding lightning chakra to this creation, giving it a hotter temperature as well as causing it to maintain an erosive like property, capable of eating through earth jutsus of one rank higher and below through burning through the earth at high temperatures via fire chakra and the natural effect lightning has on earth jutsus when in contact with one another. As the lightning is channeled, the user draws his remaining hand back as multiple arrows begin to form from the ash. Forming the arrows, the user wills them forward, causing the ash to be released in a powerful burst, the ash lingering in trails as the arrows are released. Upon reaching their target, these arrows strike with great force despite it's pseudo-solidity properties due to the lightning chakra imbibed in the arrows, piercing through earthen defenses with little power or momentum lost, the ash spreading across the earth jutsu defense erroding it (this only works if the earth jutsu is of equal or lower rank), the lightning in the ash allowing for this. Should the arrows reach the target, the user is able to control these arrows via hand movements, the trail of ash still emanating from the arrows. Upon his signal, the user can cause the arrows to detonate, causing an explosion that spans short range of these arrows and cause the trails of ash to detonate, creating an A ranked stream of fire behind these arrows, following the path the user willed the arrows to travel. Note: Can only be used twice Note: After using, takes 2 turns before being able to use again Note: Cannot use any Fire jutsu of S rank and higher next turn and no lightning above S rank next turn. Note: Can last up to 3 turns if the user continiously controls the arrows, spending 30 chakra per turn. If active, the user can only use one technique per turn. Note: Costs 2 moves of the users 3 per turn[/spoiler] Taught/Given by Others: [spoiler] [center][B][I][COLOR=#B22222]C Rank[/COLOR][/I][/B][/center] [B](Katon: Neko Asobi) - Fire Release: Cat Play [/B][spoiler]Type: Offensive Rank: C Range: Short Chakra: 15 (-5 per turn) Damage: 30 Description: A simple Fire technique in which the user would release his Fire chakra onto the tips of his fingers, allowing them to radiate extremely hot fire in the form of wire-thin whips. The length of these whips can be manipulated in order to fit the situation, but can not exceed 5 meters (short range) from the user. The main use of this jutsu comes in close quarter combat where the user can use this jutsu with extreme speeds due to the fact that its a low rank and no hand seals requiring jutsu. It can be used to deal non-fatal but extremely hindering damage to an opponent, depending on areas of the body hit. The Fire released can be in two different forms. One form is basic and has no physical presence, making it handy to burn flesh but extremely useless when it comes to dealing blunt damage and deflecting things. The second form works in a similar way to the A-ranked 'Dragon Flame Release Song Technique' Fire jutsu, in the sense that the chakra is compressed, giving the fire physical attributes allowing the whips to deflect low ranked jutsus (according to elemental strengths/weaknesses) as well as deal scalding hot blunt damage. Note: Can only be used 4 times.[/spoiler] [center][B][I][COLOR=#B22222]B Rank[/COLOR][/I][/B][/center] [B](Katon: kensei no doragon ) - Fire Release: Power of the Dragon [/B][spoiler]Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force. Note: can stay active for 2 turns at a time Note: Can't use water jutsu at the same time[/spoiler] [B](Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream [/B][spoiler]Type: Attack/Defence Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling. Note: can only make max of 2 blasts per use[/spoiler] [B]Katon: Fenikkusu Dansu: Fire Style: Phoenix Dance [/B][spoiler]Rank B Type: Attack Range: Mid-Long Chakra Cost: 20 Damage: 40 Description: The user shoots out a blast of fire chakra which then takes on the form of a phoenix an when it reaches just in front of the enemy it burst like a bomb[/spoiler] [B](Katon: douatsusa) Fire Style: Body Heat [/B][spoiler]Rank: B Type: Supplementary Chakra: 25 Damage: 50 Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.[/spoiler] [center][B][I][COLOR=#B22222]A Rank[/COLOR][/I][/B][/center] [B](Katon: Hanabira o nenshō) | Fire Release: Burning Petals [/B][spoiler]Type: Offensive Rank: A-rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will clap their hands together and then create a thin ring of fire on the ground around them, with a one meter radius from the center where the user stands, to the edge of the circle. From this ring, golden flames in the shape of eight flower petals will erupt outward, surrounding the user, creating an area-of-effect attack on the ground and incinerating whatever comes into contact with it. As a visual representation, when looking at this jutsu’s performance from the top, it looks very similar to a flower head blooming outward. The golden color of the flames is purely cosmetic with no added effects. Each petal is capable of reaching up to mid-range, and in eight separate directions around the user, allowing for a one-time attack. In a variation of this technique, the petals can also be controlled individually to attack specific targets. This requires focus from the user, but they can start and stop the technique at will. - Lasts for a maximum of three turns if controlled, or until the user decides to stop using the technique - Can only be used twice per battle - Can only be taught by Souji - No A-rank Katon or above for the next turn; the turn right after the jutsu is deactivated[/spoiler] [B](Kasai Ha Suto-Mu) Fire Leaf Storm [/B][spoiler]Rank:A Chakra:30 Damage:60 Range:Short-Mid Type:Attack Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid. ~Can only be used 3x ~Can only be used by -Scaze- and those who he allows ~No forbidden rank water justus that turn[/spoiler] [B](Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory [/B][spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn to sustain) Damage: 60 Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements. Note: - Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze[/spoiler] [B]Katon: houka taka) Fire style: Fire Falcon [/B][spoiler]Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [/spoiler] [B](Katon: Kanetsu Nami) - Fire Style: Heating Wave [/B][spoiler]Rank: A Type: Supplementary/Attack Range: Short-Mid Chakra Cost:30 Damage: 60 Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.) ♦ Can be used four times per battle. ♦ Must have complete mastery over Fire. ♦ Must be taught by Mathias[/spoiler] [B]Katon: Kaen Panchi) Fire Style: Flame Punch [/B][spoiler]Type: Attack Rank: A Range: Short-Long Chakra Cost: 25 Damage Points: 40 Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he� she releases it at once causing a deadly inferno to engulf the enemy. (Note: Only members of sharinganmasters hideout can use this jutsu) (Note: only usable 3 times per battle)[/spoiler] [B](Katon: Hanabi Bakufuu) - Fire Style: Firework blast [/B][spoiler]Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back. Note: Only Musa can teach this. Note: If held for one turn the user will have maximum effects. Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius. Note: User will lose 30 more chakra if the jutsu is held for a turn. Note: This attack will affect the opponents eyes, as well as the users eyes if close enough. Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.[/spoiler] [B](Kobushi no Jinteki Enkou)- Fist of the Mortal Flame [/B][spoiler]Rank: A Type: Attack Range: Short Chakra: 30 Damage: 60 Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.[/spoiler] [B]Fire Style:Fire Wolves [/B][spoiler]Type: Offensive/Defensive Rank:A Range:Short-Long Damage:60 Chakra Cost:30 Description:The user will breath out fire that will turn shape into wolves,the wolves can then defend or chase the target.The wolves explode when they are near or close to the target[/spoiler] [B][Katon : Sanshouuo Rasen | Fire Release : Salamander Spiral] [/B][spoiler]Type:Attack Rank:A RangeShort-Long Chakra Cost:30 Damage Points:60 Description:By Focusing Fire Chakra In The User's Gullet The User Spits Out A Powerfull Spiraling Flame With A Salamander's Head On The Front Of It. The Blast Can Thrust The Enemy Back Due To The Power Of It. It Can Also Leave Medium Burns.... Note : Only Benazz Can Teach This Jutsu[/spoiler] [B]Doton Cyclops kyouran, (Earth Release Cyclops Fury) [/B][spoiler]Rank: A Type: Offense Range: Mid Chakra cost: 40 Damage points: 80 Description: The User will start to punch the ground with one hand (right hand) causing small tremors through the ground causing slight off balance towards the opponent, after these tremors occur the user will actually pick up a slab of rock and forcefully throw it towards the opponent with both hands, the speed and intensity of jutsu is determined by the Rank the User, for example if the user is Sannin, it will rip through the air causing a whistling sound and once upon impact it will cause internal bleeding and heavy bruising, but this jutsu is easily avoidable Note: Once per turn Note: No A or S rank Earth the following two turns[/spoiler] [B]Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath) [/B][spoiler]Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 50 Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu. (User is depleted of fire chakra next turn)[/spoiler] [B]Mera-Mera Bodi (Flame-Flame Body) [/B][spoiler]Rank: A Type: Supplementary Range: Short Chakra: 30 Damage: N/A Description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all his pores he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. Beccause of this all of Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire. ~Can only be activated for maximum 2 turns at a time and a maximum of three times per battle. ~All fire jutsu go +20. ~No water jutsu in the form. ~Opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace. ~All of Ace's wind jutsu lose half their power. ~No EIG or any other mode while in this form.[/spoiler] [B](Katon: Aguni no Iki) | Fire Release: Angi's Breath [/B][spoiler]Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 (-10 per turn for contact based sustained usages) Damage: N/A (+20) (60) Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties. The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids. The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions. Note: - Each usage can only be used 3x - Same usages cannot be used on consecutive turns - No fire techniques above S rank next turn. - Both usages can also be applied to the human body. - This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire. - Can only be taught by Scaze[/spoiler] [B](Katon: kasai kakujuu) - Fire style: Fire expansion [/B][spoiler]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power. Note: Can only use used on fire the user or the users summon has created Note: Can only be used once one each fire jutsu creates Note: can only be used 3 times[/spoiler] [B](Katon: Bureizu no Kēji o Sakujo)- Dropping Blaze Cage [/B][spoiler]Type: Offensive Rank: A Range: Mid/Long Chakra Cost: 30 Damage Points: 60 Description: Performing two hand seals, the user creates a 10x10 foot, flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down twenty pillars of flame (5 on each side) quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer highly serious burns due to the proximity of the flames. *Note: Can only be taught by Selendrile *Note: Usable two times per battle *Note: No other fire techniques to be used on the same turn[/spoiler] [B](Katon: Rēfudō) - Fire Release: Floating Ghosts [/B][spoiler]Type: Defense Rank: A Range: Short Chakra Cost: 30 [+10 per turn to maintain active] Damage Points: N/A Description: After performing 3 handseals Boar → Monkey → Tiger the user converts the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user. Note: Can only be used twice. Note: Lasts 3 turns once used.[/spoiler] [B](Katon: Rēshushi) - Fire Release: Ghost Destruction [/B][spoiler]Type: Offense Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique. Note: Can only be used twice. Note: No S-ranked fire techniques in the same turn.[/spoiler] [center][B][I][COLOR=#B22222]S Rank[/COLOR][/I][/B][/center] [B](Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water [/B][spoiler]Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created. Note: Can only be taught by Selendrile Note: Usable twice per battle; Lasts 3 turns or until destroyed Note: No fire techniques above A-rank while this technique is in play[/spoiler] [B](Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode [/B][spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before. Note: Can only be used once per battle. Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage. Note: Lasts for 4 turns. Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.[/spoiler] [B](Katon: Rēdōrō) - Fire Release: Ghost Lantern [/B][spoiler]Type: Offense , Defence Rank: S Range: Short Chakra Cost: 40 [+15 per turn to maintain active] Damage Points: N/A [+40 if shooting demonic floating heads] Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique. Note: Can only be used once. Note: The floating heads attack counts as a move. Note: Lasts 3 turns once used.[/spoiler] (Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion [spoiler]Type: Offensive Rank: S Range: Mid Chakra Cost: 40 Damage Points: 80 Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height. Note: Can only be used twice. Note: No S-rank or above fire techniques for the next turn.[/spoiler] [B]Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire [/B][spoiler]Type:Attack Rank:S RangeShort-Long Chakra Cost:40 Damage Points:80 Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger. Note:Can only aborb A rank fire an down Note:Can only be used 2 per battle[/spoiler] [B](Katon:Kouen Harumagedon)-Fire Style:Flaming Armageddon [/B][spoiler]Type:Attack Rank: S Rank Range:Long Chakra Cost:40 Damage Points:80 Description:First the user focus pure fire charka into his/her hands then the user hands catch fire then while the user hands are on fire he/she performs some hand sign then releases a huge blast of fire from both hands. Note: Only usable once per battle Noteoth blastes dont have to to be released at the same time nor do they have to be released in the same direction Note:This is a HUGE Release of fire both blasts are the size of the jutsu Kazuku used from his mask Note:No Fire Jutsu for 3 turns after use[/spoiler] [B]Katon: Aoikouen (Fire Style: Blue Flame) [/B][spoiler]Rank: S Type: Supplementary Range: N/A Chakra:40 Damage: +20 to any fire jutsu used. Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent. (Last 3 turns) (The user may not perform any fire jutsu for 3 turns afterwards[/spoiler] [B]Katon: Sozin Kometto (Fire Style: Sozin's Comet) [/B][spoiler]Rank: S Type: Supplementary Range: Short- Long Chakra: 50 Damage: +30 damage to any Fire jutsu that is used by user. Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks. (takes 2 turns to prepare. Last 3 turns. Only useable once) (user may not use any fire jutsu for 3 turns afterward)[/spoiler] [B]Katon: Kaji Bakudan (Fire Style: Fire Bomb) [/B][spoiler]Rank: S Type: Attack Range: Short- Mid Chakra: 50 Damage: 80 (-30 to user) Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user. (Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.) (only useable 2 times) (no fire for 2 turns afterwards)[/spoiler] [B]Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm [/B][spoiler]Type:Attack Range:short-mid(can pull anything towards it from a large radius) Rank:S Chakra:50 Damage:100 description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire. Notes: 1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn 2)the user must also escape somehow really quickly or he will also be pulled into the fire. Lasts 3 turns which by then the earth will have been completely burned.[/spoiler] [B]Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet [/B][spoiler]Type:attack Rank:S Range:short-Med Damage:80 Chakra:40 Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent. Note:because of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element. this is a double element jutsu.)[/spoiler] [B]Fire Release: Eruption [/B][spoiler]Type: Offensive Rank:S Range:Long Chakra Cost:40 Damage Points:80 Description:It is performed by gathering Fire-based chakra and forcing it into the ground and the erupting out like a geyser of flame burning anyone in front of him *Can only be used once[/spoiler] [B]Fire Release: Fire Dragon Fury (Katon: Karyū Mōi)[*]Type: Offensive [/B][spoiler]Rank:S Range:Mid Chakra Cost:40 Damage Points:80 Descriptionnce you perform the hand seals, you inhale air passing through mouth, and utilizing a largest amount of fire chakra, you are able to spew an large amount fire breath (the fire forms likely to be a large fiery angry dragon) from their mouth, incinerating all the affected area *can only be used once[/spoiler] [B]Katon; Hyperion's kachiku, (Fire Release Hyperions Cattle) [/B][spoiler]Rank: S Type: Offence/Supplementary Range: Long Chakra cost: 40 Damage points: 80 Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames Note: Only Used Once Per Turn Note: Cannot use A and S-ranked Katon Jutsu's for 2 turned[/spoiler] [B][Katon : Kuroi Kashou | Fire Style : Black Burn] [/B][spoiler]Rank: S Type: Attack/Defence Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent. Note: The user can keep it as armor, that will hurt anybody who touches it. Note: Can only be used twice per battle Note: Only People Taught by SinRival Can use it[/spoiler] [B](Katon: kibaku koumori) - Fire Release: Exploding Bats [/B][spoiler]Rank: S Type: Offensive Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to. ~ The user is able to create up to 18 bats ~ Depending on how many bats are created, the following rules will apply [1 to 9] No fire S-ranks or above during the following turn [10-18] No fire A-ranks or above ~ The technique is only usable once per battle[/spoiler] [B]Katon-Horou no Jutsu (Fire Release-Fire Prison) [/B][spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra Cost:40 Damage Points:30 Description:A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison. Note: Can only be used twice per battle Note: Prison only last 3 turn�[/spoiler] [B](Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw [/B][spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 Per turn) Damage: 80 Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target. Note: - Can only be used 3x - No Fire techniques above S rank for the rest of the turn. - Can only be taught by Scaze[/spoiler] [B](Katon: Kaen Tenoyubi Baindo) Fire Release: Flame Finger Binding [/B][spoiler]Rank: S Type: Attack/Supplementary Range: Short-Mid Chakra: 40 Damage: 80 (-10 to users hands due to burn) Description: User gathers fire chakra into their finger tips, and then procced to perform four hand seals. With each hand seal the fire chakra is being gathered into the fingertips is doubled. As the last hand sign is made the users fingers are lined up one by one atop each other. suddenly the user will thrust out their hands outward releasing ten bands of fire towards their opponent. These bands of fire wrap around their target coverge into a pillar and severely burn them. If an object is behind the opponent these bands will act as a net and bind the opponent to said object. Note Can only be used twice per battle No fire jutsu used for 1 turn after[/spoiler] [B]Katon: Ookii Surudoi Gogyou (Fire Style: Large Pointed Fire) [/B][spoiler]Rank: S Range: Short-Long Type: Attack Chakra: 40 Damage Points: 80 Description: The user expels a five pointed flame shaped like a star, that expands the farther it goes. This flame chars all that comes in contact with it. *Can only be used once per battle*[/spoiler] [B]Katon: Doragon kokyuu) Dragons Breath [/B][spoiler]Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it Note - Only useable twice per match[/spoiler] [B](Katon: Kaen Panchi) Fire Style: rapid Flame Punch [/B][spoiler]Type: Attack Rank: S Range: Short-Long Chakra Cost: 25 Damage Points: 40 Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands. (Note: only members of the sharinganmasters hideout can use this jutsu) (Note: can only be used 2 times per battle)[/spoiler] [B](Yuukai Hi Kobushi) Intertwined Flame Fist [/B][spoiler]Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage Points:80 Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn. Restrictions: - can be taught by Daemon - can only be used 2 times per battle. - No fire elemental taijutsu can be used in the same turn. - Look of the technique: [img]http://25.media.tumblr.com/8d5793712b52097efc14d2cd3f519c05/tumblr_mj8ikuaQQu1rqi09ro6_250.gif[/img][/spoiler] [B]Katon:Ryuuen Kumo (Fire release:Dragon Blaze Cloud) [/B][spoiler]Type: Offensive Range: Short-Long Rank: S Chakra: 40 Damage: 80 The user spits a cloud of flames that moves and surrounds the opponent. Then flame dragons shoot out of the cloud from every direction at the opponent. The cloud itself will cause burns. NOTE: can only be taught by iseris Or Emperor NOTE: can only be used three times per battle[/spoiler] [B]Spiral Forces (Rasenchikaras) [/B][spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage: N/A Description: The user will gather the nature of each element and will let it spiral around the user, the user will then release a huge amount of each nature which then will turn into spheres that spin round the user. The user then can use special attacks, and when the user is in this mode, the opponent's attack damage will be 10 damage less. Note: Can only be used 1 per battle Note: This lasts for 5 turns Note: Must be taught by SinRival[/spoiler] [B][Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar. [/B][spoiler]Rank: S Type: Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent. ►Must be Kage Rank. ►Can only be used 3 times per battle. ►No A rank or above fire techniques the following turn[/spoiler] [B][Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame. [/B][spoiler]Rank: S Type: Offense-Defense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 (-10 damage to user) Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him. ►Can only be used once per battle. ►No A rank or above fire techniques the following turn[/spoiler] [B][Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack. [/B][spoiler]Rank: S Type: Offense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away. ►Can only be used Twice Per battle. ►No A rank or above fire techniques the following turn[/spoiler] [B][Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw. [/B][spoiler]Rank: S Type: Offense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes. ►Can be used 3 times in a battle. ►No A rank or above fire techniques the following turn[/spoiler] [B](Katon : Tsunami) - Fire Release : Tidal Wave [/B][spoiler]Type : Offensive Rank : S Range : Short-Long Chakra cost : 40 Damage points : 80 Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed. - Only twice per battle - Can only be used/taught by -Yusuke- - No fire jutsus can be used on the same turn[/spoiler] [B](Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu[/B] [spoiler]Type: Offensive Rank: S-Rank Range: Mid - Long (Mid Range AoE) Chakra: 40 Damage: 80 Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user combines the air in their lungs with the kneaded Chakra and leap into the air, then sharply exhale all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, resembling the Sun more than a simple Fireball. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to counter. As the Fireball hits the target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force. However, that is only the first stage of this Jutsu. As the Fireball explodes, it releases innumerable tiny embers into the air. These gently fall to the ground, where upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases the embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. Ninja World Terraformation: The Kiln This technique may be used in the Ninja World, instead of in a fight. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they currently preside in, leaving nothing but ash and cinders. This effect can only be used on one Landmark in any event. Everyone present within the Landmark, including the user, when this Jutsu is used to Terraform the Landmark receives minor burns, only minor though due to the Jutsu's effects being spread over an entire Landmark, each receiving 10 Damage from this Jutsu. Note: Can only be used once per battle/ event. Note: Terraformation counts as it's one usage. Note: Can only be used by an Uchiha Biography. Note: Can only be taught by x iiiMPerFeCT.[/spoiler] [B]Katon:Inferuno (Fire Style Inferno) [/B][spoiler]Rank: S Type: Defence Range: Short- Mid Chakra: 40 Damage: N/A Description: the user promptly stops for a mere 6.7 seconds, at this time the user releases small amount of chakra into the air this coloured chakra will have a bright red colour to show its distinction from the other nature chakra's (releasing small amount of fire chakra through the air) when releasing this red coloured chakra into the air. once this procedure has iniated the red chakra will create a dome around the user and then the the user will release altogether a large amount of controlled chakra, igniting the air causing a flaming dome around the user. Incinerating everything that comes into contact on the Fiery Dome. *Can only be used twice per turn * if the Target comes into contact with the He/She will recieve 2nd Degree burns. *Can not use A rank above fire jutsu's for one Turn.[/spoiler] [B]Flame-Flame Whips (Mera-Mera Shiranui) [/B][spoiler]Rank: S Type: Attack Range: Short Chakra: 40 Damage: 100 (80+20 for Mera-Mera) description: Ace launches two long lances made of fire at his opponent's chest. These lances have the combined effect of simultaneously burning an opponent while piercing their chest. ~Only when Mera-Mera is activated. ~Twice per battle. ~No wind jutsu same turn.[/spoiler] [B]Mera-Mera Jiten (Flame Flame Spin) [/B][spoiler]Type: Attack Rank: S Range: Short-Long (depending on the speed and power of the spin) Chakra: 40 Damage: 100 (+20 for Mera-Mera mode) description: Much similar to the Hyuga clan rotation, Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in its path (goes in all directions) at high speeds (the same speeds as Pressure Damage). When the technique ends the entire battlefield is left in ruins and the ground is in a near-lava state. No more Ice jutsu can be used for the duration of the battle, furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling in the fire or remain in the same position. ~1 times per battle. ~Only fire jutsu in the same turn as usage. ~Only 2 jutsu in the same turn and the next turn. ~No fire jutsu 2 turns after Mera-Mera ends because of this. ~The opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends Mera-Mera mode he takes the same damage (+20). ~Only water jutsu of the same rank (either S with a boost or forbidden because the jutsu equals in power with forbidden due to the Mera-Mera technique) can stop this jutsu. If a water jutsu of a lower rank is used it will just be evaporated.[/spoiler] [B]Katon: uchiki nekki ) Fire style: Reserve heat [/B][spoiler]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu )[/spoiler] [B]Katon: Kouen Hando (Fire Style: Flaming Hands) [/B][spoiler]Type: Attack •Rank: S •Chakra Cost: 40 •Damage: 80 •Description:The user concentrates their fire chakra in their hands, and then makes a fire ball in their hands. The Fireball extends to their wrist, making their whole hands catch on fire. This attack can be used in combos when doing Taijutsu. This attack when used excessively will burn the hands, unless te user wear flame resistant gloves. If the user is hit with a water the fire is doused. Note:Can only be used twice per battle. Anymore, and the hands will burn. Note: It looks like my sig, but the whole hand would be on fire Note: Must have mastered fire element.[/spoiler] [B]Mera-Mera Fenikkusu Tama (Flame-Flame Phoenix Bullet) [/B][spoiler]Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 100 (80+20 for Mera-Mera) Description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp. ~Once per battle. ~Only one other jutsu in the same turn.[/spoiler] [B]Katon: o-ba-hi-to) Fire style: Overheat [/B][spoiler]Rank: S Type: Offensive Range: short - long Chakra: 40 Damage: 100 ( -20 each time it is used) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. NOTES: 1) Can only be used 3 times in a battle 2) Each time its is used the damage done to opponent is reduced by 20 ( only alimujtaba786 can teach this jutsu )[/spoiler] [B](Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II [/B][spoiler]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques. Notes: - Can be used three times per battle - No other A ranked or above fire techniques in the same turn - No other Gate of Babylon techniques in the same turn - No fire techniques above S rank next turn - Must be taught by Mathias[/spoiler] [B](Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr [/B][spoiler]Type: Offensive/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds. Note: - Can only be used 2x - No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn - Can only be taught by Scaze.[/spoiler] [B](Katon: Akuma Kaji) – Fire Style: Fiendfyre [/B][spoiler]Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns. - Can only be used twice per battle. - Must wait a 3 turn cooldown prior second usage. - The user cannot use any other Fire of S rank or higher next turn. [/spoiler] [center][B][I][COLOR=#B22222]Forbidden Rank[/COLOR][/I][/B][/center] [B](Gyouten sentou ranpu) - Fire Release: Dawns first Light [/B][spoiler]Rank: Forbidden Type: Attack Range: Short-Long Chakra Cost: 50 Damage Points: 90 (15 to self) Description: The user summons all their fire chakra to the tips of their 2 fore fingers. What starts off as a seemingly small attack from the user’s fingers turns into one of the most powerful katon attacks known, a fire blast desecrating all in its path. This jutsu changes the terrain considerably causing water sources to disappear and turning 90% of the field into a molten lava wasteland. -Can only be used once per battle -Can only be used by Raiden and Izuna Uchiha -User unable to use fire techs for three turns -This jutsu will cause most water jutsu to evaporate(S rank and Below). And most earth jutsu to melt into lava (S rank and Below)[/spoiler] [B]katon : amatsu soroi katon : heavenly suit of Fire [/B][spoiler]Type: supplementary rank: Forbidden chakra cost: 60 damage: n/a description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30. NOTE: the suit only lasts for 3 turns NOTE: can be used 2 times in a battle NOTE: after using suit for 2 times user dies ( only alimujtaba786 can teach this jutsu )[/spoiler] [B]Katon: kurai o-ba-hi-to) Fire style: Dark Overheat [/B][spoiler]Rank: forbidden Type: Offensive Range: short - long Chakra: 70 Damage: 170 ( 40 damage to user ) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. NOTES: 1) Can only be used 1 times in a battle 2) As its uses to much fire chakra it hurts user's hand by 40 3) No Fire jutsu's next turn 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! ( only alimujtaba786 can teach this jutsu) [/spoiler] [B]Mera-Mera Koudo Atsusa (Flame-Flame Advanced Heat) [/B][spoiler]Rank: Forbidden Type: Supplementary Range: Short Chakra: 100 (requires intense concentration of chakra) Damage: +50 to all fire jutsu and 100 damage to the user after the technique ends Description: The ultimate Mera-Mera technique, by focussing an intense amount of fire the user will enter Mera-Mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks. ~Lasts only one mera-mera mode. ~Mera-Mera can't be used 3 turns before usage. ~Only fire jutsu in this form of Mera-Mera. ~Does 100 damage to the user after Mera-Mera Advanced Heat. ~No more fire, water, or wind jutsu after Mera-Mera Advanced Heat ends. ~No more A, S or forbidden ranks after Mera-Mera Advanced Heat ends. ~No more taijutsu for the rest of the battle. ~No more jutsu that require hand signs for the rest of the battle. ~Any water jutsu that comes within close range of the user will evaporate.[/spoiler] [B](Katon)Fire style: Solar Flare [/B][spoiler]Type: attack Rank: Forbidden Chakra: 50 Damage: 80 Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork. Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field. Note: Does damage to every one on the field incuding the user. Note: Cant use S-rank fire Jutsu's after this jutsu is preformed[/spoiler] [B]Fire Style: Firestorm (Katon: Kasai Arashi) [/B][spoiler]Rank: Forbidden Type: Attack/Defense Range: Long Chakra Cost: 50 Damage Points: 90 (15 to user) Description: The user will emit a small fireball at the opponent. After the fireball strikes something, whether it be the ground, opponent, or incoming jutsu, it will explode, creating an enormous firestorm that will cause widespread destruction to the entire area. The fire is hot enough to evaporate water and incinerate nearly everything it reaches. The flames will stay on the battlefield for the turn used and the following turn. ~Can only be used once per battle ~Cannot use any fire jutsus the following 2 turns ~The intense heat slightly damages the user (15 damage)[/spoiler] [B]Katon � Kouen Dakou Kahan [Fire Release � Flaming Crawling Seal] [/B][spoiler]Rank: Forbidden Range: Short (Requires physical contact) Type: Attack-Supplementary Chakra Cost: 50 Damage Points: None (Loss of use of a limb) Description: Gathering chakra within their hands, the user imbues it with the fire element and rush towards the opponent. Upon touching the bare skin of the opponent, the chakra slowly flows over into their skin diffusing outwards leaving a series of burn marks. These burn marks make it very hard to utilize the limb or body part(s) effected. Note: Can only be use 2 times a battle[/spoiler] [B](Katon: Botsubotsutaru Entei)-Fire Style: Rising Circle Shaver [/B][spoiler]Rank:Forbidden Type: Attack/Defense Range: Long Chakra:50 Damage:100(30 to the user) Description: The User sends their fire chakra through the earth. A series of rings made of fire will emerge from the ground around the user.The fire wall extends upward towards the sky(Which can heatup the sky to set up for kirin), and the user makes the fire come together to form a giant fireball, which can then be directed towards the opponent by throwing it. This fire is so hot, it evaporates any water source near it. This attack also changes the terrain into a lava wasteland. Note:Can't use Fire moves Above A rank for 2 turns. Note: Can be used 2 times, must wait 1 turn to use again. Note: Looks like my sig. Note: User can only use 2 moves next turn.[/spoiler] [B](Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors [/B][spoiler]Type: Offensive/Supplementary Rank: Forbidden Range: Mid Chakra Cost: 50 Damage Points: 90 Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely. Note: Can only be used once. Note: No S-rank Fire Release or above techniques in the next turn. Note: -15 Damage to the user due to the sudden chakra exhaustion[/spoiler][/spoiler] [/QUOTE]
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