Akatsuki Relic and Custom Weapons:
( Kuniumi ) – Birth of an Empire [ Strength of the Ten-Tails Tier, Primordial Salt Sea and Ancient Wisdom Tier II/Chaos Tier I ]
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.
Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.
Intrinsic Traits:
Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.
Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.
The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue.
Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.
Stolen Blessing (B-Rank, active): Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.
Chaotic Infusion (B-Rank, passive): The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.
Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.
Void Intensity (B-Rank, passive): Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle. [/INDENT]
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.
Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.
Intrinsic Traits:
Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.
Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.
The user is able to expend their Chaos on various abilities throughout the three branches of Birth of an Empire or they can summon Mushussu. Mushussu was Marduk's dragon, dragged into the Void during the Great War and now bound to the Birth of an Empire. Summoning Mushussu can be done with a minimum of 3 Chaos, though he grows stronger for each point invested thereafter; Mushussu's base stats, with 3 Chaos, is 60 Health Points, 800 Chakra, and 12 base movement speed. Each point of Chaos invested thereafter increases his Health Points by an additional 10, Chakra by an additional 100, and movement speed by an additional .5. Mushussu is capable of using Fire Release, neutral to all elements and used with the user's own custom techniques, without hand seals and, if summoned with fifteen Chaos, reduces all physical and spiritual damage done to him by 50 points. While on the field Mushussu empowers the user's Stolen Blessing, Chaotic Infusion, or Void Intensity depending on the branch of Birth of an Empire they pursue.
Stolen Blessing: While empowered Stolen Blessing will grant the user a 30% chance on a successful activation to double the Void Infusion they gain.
Chaotic Infusion: When Chaotic Infusion activates while empowered the user will either heal for 50 Health Points, gain 300 Chakra (will not go over the user's cap, or increase their base speed by 5 levels for 2 turns; rolled as a 33% chance in the Official Rolls.
Void Intensity: When Void Intensity activates the user's next freeform dodge is treated as having an additional effective 3 base movement speed, though not actually increasing the user's base movement speed.
Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.
Stolen Blessing (B-Rank, active): Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.
- Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
- Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
- Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.
Chaotic Infusion (B-Rank, passive): The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.
Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.
Void Intensity (B-Rank, passive): Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle. [/INDENT]
( Ame-no-Ohabari ) ♆ High Heaven
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).
The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.
Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).
The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.
Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.
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