♆ Crimson Demon of War ♆

Sasori

Kage in the Making 👑
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[FONT=&quot]LoK's Rules & Regulations
All Out
Health System
3 Day Reply Limit
Mid-Range (15 Meters Apart)
Plain field, no water source.

[/FONT][FONT=&quot]Battle Restrictions:
[/FONT]
[FONT=&quot]-The fight must be done in the Battle Arena or in the Ninja World, however in the case of the latter this still have to be legit fights with the consent of both parties to fight for the sword and not some random third-rate fight. Fights that occur in social groups, Konoha Town etc. don't count.
-The battles are one on one, mano a mano, so interference of anyone in any kind of way, especially in the Ninja World, is not allowed.
-Custom jutsu's must be allowed in the battle as the sword itself is a custom, if a battle doesn't have this rule, it doesn't count.
-The battles are to the death, saying "no killing" isn't allowed, though the victor can decide the fate of the loser.
At least one challenge per month is required with a reply time limit of 3 days. Not abiding by this rule and/or not actively using the sword will result in losing it by default.[/FONT]
[FONT=&quot]
Requirements:
[/FONT][FONT=&quot]-The bio you use in the fight can't have any a Doujutsu.
-The bio you use can be both a custom or a canon bio. Though any character bio that requires a test is not allowed like Nagato, Muu, a Jinchuriki, Minato etc.
-You must be at least of S-Class rank.[/FONT]
[FONT=&quot]
Additional Notes:
[/FONT][FONT=&quot]-You can only have one sword in your possession.
-The swords can't be sealed away in things like scrolls or whatever in an attempt to bypass the rules.
-In the case you succeed in obtaining a sword, the bio you used in the battle for it will have the sword. You can only transfer it to another bio of yours if it has the requirements for it and if you ask permission to the RP Foreman..
-In the case one of the swords is without an owner due to one reason or another, it will go automatically to RP Foreman and he will decide the next owner, though the way he decides this can vary. Often this is done via a tournament, but in any case don't start bugging him for it for your own personal gain.
-You can still own a custom weapon of your own while having one of the swords, though you can't use them both in the same battle. When you are fighting for one of the swords, logically you can't use your CW. In other fights you clearly need to state which weapon you now exactly are using from the start of the battle to avoid confusion.[/FONT]
[FONT=&quot]

Post bio and I'l make first move.[/FONT]​
 

21 Savage

Kage in the Making 👑
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"In the name of the Lord and the Church, hand over that which you possess which isn't of yours and no blood shall be shed!"
 

Sasori

Kage in the Making 👑
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Name: (Ōkui) Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 ( If summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move

Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning

(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.
Note: A-rank version can only be used four times with a turn cool down between usages.

Sasori, once again, would find his path blocked by another person. A lot more people than usual have been getting in his way and it was proving to be quite annoying. Sasori already had a good idea as to what the man wanted and his suspicions were soon confirmed when the man spoke to him. " How time consuming this thing can be." he said as he glanced towards the Crimson Demon that was in his bottom set of arms. Ever since his last opponent, Sasori had been travelling in his Gluttony puppet in order to provide himself with some defense. Without wasting anymore time, Sasori would opt to kill the man quickly and he would do so by passively activating a seal on his ankles which would cause a pair of arms to appear from them. As soon as the arms appeared that would slam themselves on the ground, but not before using another hand seal in conjunction with the technique. By doing all of this, Sasori was able to cause three enormous pillars of Bleach to emerge from the ground around his opponent, but the thing about this bleach is that it would be enhanced with the help of the hand he performed earlier. Upon emerging, the bleach would box the man in from all angles and would only be five meters away. The bleach upon its arrival would also have begun to shake the ground causing the man to lose his grip on the ground and cause him to plummet to the floor. It would not be long before the pillars of bleach around the man metamorphosed into an array of marine based animals molded out of bleach. Sasori would have control over the bleach constructs and would order them to surround the man from all directions. Let it be noted, that the bleach transforms into the animals right after the pillars emerge and that his opponent would have to evade the bleach jutsu just as he would begin to fall from the tremors created from it unless he did something to stop the tremors. Once Sasori was done with his bleach technique, he would activate his gluttonous manifestation seal on his back and cause the whips of his Astaroth puppet to emerge from it. These whips would be sent underground and would travel towards where the opponent was. The thing about this is that the whips were attracted to foreign chakra, so there would be no hiding from them so once the whips found their target they would then pierce it. After all was done, Sasori would speak the word "S-rank" and prevent his opponent from using any S-ranks next turns.

(Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 + 20 = 100
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once the geysers have been formed around the target, the user will then use advanced chakra manipulation in order to cause all three of the geysers to morph into a wide array of marine based animals. All three geysers will disperse into animals such as sharks, mermaids, whales, and other ocean related animals. Once the geysers have morphed, the user will then take control over all of the creations and can manipulate them to swarm in on the target from a wide array of angles. Once the bleach constructs finally strike the ground it will soak everything within 5 metres of the strike (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

Note: Can only be used twice per battle, with two turns between each usage.
Note: No Bleach, Lightning or Water jutsus above A-rank the following turn.
Note: Odor stays around for two turns.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.

Note: Can only be used four times
Note: Not bleach above A-rank next turn

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Asutarosu) — Astaroth
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.
(Ani) — Annie
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

Note: Can only be used by Sasori
Note: Grappling hook count as a move
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets onfield at a time
Note: Can only use attacks up to S-rank
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu

Approved: [ ]
Agreement: [ ]
Link to Battle: [ ]
Link to Biography: [ ]

Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).
 

21 Savage

Kage in the Making 👑
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Name: (Ōkui) Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 ( If summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move

Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning

(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.
Note: A-rank version can only be used four times with a turn cool down between usages.

Sasori, once again, would find his path blocked by another person. A lot more people than usual have been getting in his way and it was proving to be quite annoying. Sasori already had a good idea as to what the man wanted and his suspicions were soon confirmed when the man spoke to him. " How time consuming this thing can be." he said as he glanced towards the Crimson Demon that was in his bottom set of arms. Ever since his last opponent, Sasori had been travelling in his Gluttony puppet in order to provide himself with some defense. Without wasting anymore time, Sasori would opt to kill the man quickly and he would do so by passively activating a seal on his ankles which would cause a pair of arms to appear from them. As soon as the arms appeared that would slam themselves on the ground, but not before using another hand seal in conjunction with the technique. By doing all of this, Sasori was able to cause three enormous pillars of Bleach to emerge from the ground around his opponent, but the thing about this bleach is that it would be enhanced with the help of the hand he performed earlier. Upon emerging, the bleach would box the man in from all angles and would only be five meters away. The bleach upon its arrival would also have begun to shake the ground causing the man to lose his grip on the ground and cause him to plummet to the floor. It would not be long before the pillars of bleach around the man metamorphosed into an array of marine based animals molded out of bleach. Sasori would have control over the bleach constructs and would order them to surround the man from all directions. Let it be noted, that the bleach transforms into the animals right after the pillars emerge and that his opponent would have to evade the bleach jutsu just as he would begin to fall from the tremors created from it unless he did something to stop the tremors. Once Sasori was done with his bleach technique, he would activate his gluttonous manifestation seal on his back and cause the whips of his Astaroth puppet to emerge from it. These whips would be sent underground and would travel towards where the opponent was. The thing about this is that the whips were attracted to foreign chakra, so there would be no hiding from them so once the whips found their target they would then pierce it. After all was done, Sasori would speak the word "S-rank" and prevent his opponent from using any S-ranks next turns.

(Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 + 20 = 100
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once the geysers have been formed around the target, the user will then use advanced chakra manipulation in order to cause all three of the geysers to morph into a wide array of marine based animals. All three geysers will disperse into animals such as sharks, mermaids, whales, and other ocean related animals. Once the geysers have morphed, the user will then take control over all of the creations and can manipulate them to swarm in on the target from a wide array of angles. Once the bleach constructs finally strike the ground it will soak everything within 5 metres of the strike (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

Note: Can only be used twice per battle, with two turns between each usage.
Note: No Bleach, Lightning or Water jutsus above A-rank the following turn.
Note: Odor stays around for two turns.

(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.

Note: Can only be used four times
Note: Not bleach above A-rank next turn

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Asutarosu) — Astaroth
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.
(Ani) — Annie
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

Note: Can only be used by Sasori
Note: Grappling hook count as a move
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets onfield at a time
Note: Can only use attacks up to S-rank
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu

Approved: [ ]
Agreement: [ ]
Link to Battle: [ ]
Link to Biography: [ ]

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"How well would you fight to hold on dear to that which isn't yours? To what extent would you go to keep it from the church? I'll tell you now, I'll stop at nothing until the Crimson Demon is locked away in the vaults of the Vatican!"
The Red Priest's demeanor would change for seriousness, his eyes widened and compact, fixated on the bulky sized human or was it a thing? So many abnormalities in the new world, nothing is pure these days not even the air was clean as it had come from the Father. Sinners have polluted all that was pure and distinct with filth and the Priest was on his pilgrimage, changing these situations one at a time, till all was returned to default. A quick scan of the thing before him was necessary and it wouldn't take long for the analysis to be completed seconds before the conflict kicked started. Mind, body and soul as one, the Priest breathed in and exhaled sharply with his eyes fixed on the prize.
In a blink of an eye, the ground would begin to shake and rumble violently signalling a turbulence from below, a great one at that. It wouldn't require an oracle or a seer to know that it was the doing of the thing that stood before him but what was it that caused this disturbance? In an instant as the ground shook shakily, the Red Priest would jump into the air dramatically in reaction to the rise of the enormous bleach pillars that erupted around him though still a few meters away. Being a more than a master of his preferred element, a single seal was all he required to conjure a ferocious animal of a strange element just like the thing had done. A black panther composed of black lightning albeit enhanced in overall damage by his personal prowess would emanate from his body and from the creature's body, several tendrils of electricity would be released in an omnidirectional fashion towards the marine creatures snuffing them out before they could get the chance to do their creator's biddings. In addition to the tendrils, the panther would shoot off from its maker's body to the marine animals of the weaker element, ripping and tearing through their possible remains as the Priest lands back on the ground safely just as gravity would want it.
As he lands on the ground, he would land in a crouched position using his left hand to slam the earth while the right hand made another seal which sends an enormous bolt of rampaging electricity that cuts through the earth like hot knife through butter in the direction of the thing that stood mid range away. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed
towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy everything and whatever it comes into contact with on its path including the hidden whips of Astaroth unknown to the Priest. While the bolt went ahead to do as instructed, the Priest would walk forwards away from the earlier destruction of the earth to a new piece of land, smooth and untouched. "...no sinner would go unpunished, that I can assure you. For the price of theft is eradication."

(Raiton: Kuropansa) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios
(Raiton: Ikazuchi Hakai) - Lightning Release: Lightning Destruction
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that
cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction
on its way and generates enough heat and power to destroy whatever it comes into contact with.
 

Sasori

Kage in the Making 👑
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"How well would you fight to hold on dear to that which isn't yours? To what extent would you go to keep it from the church? I'll tell you now, I'll stop at nothing until the Crimson Demon is locked away in the vaults of the Vatican!"
The Red Priest's demeanor would change for seriousness, his eyes widened and compact, fixated on the bulky sized human or was it a thing? So many abnormalities in the new world, nothing is pure these days not even the air was clean as it had come from the Father. Sinners have polluted all that was pure and distinct with filth and the Priest was on his pilgrimage, changing these situations one at a time, till all was returned to default. A quick scan of the thing before him was necessary and it wouldn't take long for the analysis to be completed seconds before the conflict kicked started. Mind, body and soul as one, the Priest breathed in and exhaled sharply with his eyes fixed on the prize.
In a blink of an eye, the ground would begin to shake and rumble violently signalling a turbulence from below, a great one at that. It wouldn't require an oracle or a seer to know that it was the doing of the thing that stood before him but what was it that caused this disturbance? In an instant as the ground shook shakily, the Red Priest would jump into the air dramatically in reaction to the rise of the enormous bleach pillars that erupted around him though still a few meters away. Being a more than a master of his preferred element, a single seal was all he required to conjure a ferocious animal of a strange element just like the thing had done. A black panther composed of black lightning albeit enhanced in overall damage by his personal prowess would emanate from his body and from the creature's body, several tendrils of electricity would be released in an omnidirectional fashion towards the marine creatures snuffing them out before they could get the chance to do their creator's biddings. In addition to the tendrils, the panther would shoot off from its maker's body to the marine animals of the weaker element, ripping and tearing through their possible remains as the Priest lands back on the ground safely just as gravity would want it.
As he lands on the ground, he would land in a crouched position using his left hand to slam the earth while the right hand made another seal which sends an enormous bolt of rampaging electricity that cuts through the earth like hot knife through butter in the direction of the thing that stood mid range away. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed
towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy everything and whatever it comes into contact with on its path including the hidden whips of Astaroth unknown to the Priest. While the bolt went ahead to do as instructed, the Priest would walk forwards away from the earlier destruction of the earth to a new piece of land, smooth and untouched. "...no sinner would go unpunished, that I can assure you. For the price of theft is eradication."

(Raiton: Kuropansa) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios
(Raiton: Ikazuchi Hakai) - Lightning Release: Lightning Destruction
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that
cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction
on its way and generates enough heat and power to destroy whatever it comes into contact with.


"How annoying." Sasori thought as he sensed his opponent release lightning to combat the incoming bleach animals. Right after the bleach was neutralized, he would watch as his opponent released another lightning based attack that began to rip through the ground and destroy everything in its path. Unbeknownst to his opponent, the whips of Astaroth would get caught in the rampage of the lightning attack, but due to how they were equivalent in strength the two attacks would cancel out. There was a brief intermission and once again it was Sasori's turn to attack and this time around he would make sure he got the job done. He would perform three hand seals and focus his fire chakra in front of him. Moments after doing so, an enormous dragon of fire would manifest in front of him and shortly after doing so he would stream a sealing tag on it. Let it be noted that right after Sasori performed the hand seals for his dragon he would have performed an extra seal and cause for Scoria to shoot up from the ground below and into the dragon. By doing this, Sasori would be able to increase the destructive properties of his dragon. Immediately after being summoned Sasori would command it forward and aim it to bombard with the man and catch him a gruesome explosion. Sasori, however, would have activated the sealing tag on the dragon and cause for the seal to release a multitude of metallic wires imbued with fire into the ground. These wires would travel through the ground and would emerge from the ground directly underneath the man, but would also close in on him from every direction five meters around him. The wires, essentially, would erupt everywhere five meters around the man. Sasori would make sure to time his attack so that the wires and dragon hitting the man would occur at the same time which would making defending much more difficult. Sasori would also control the wires to pierce through every major organ of the man and maneuver the wires to restrict the man's movement if they were to make contact with him. Lastly, he would say the word S-rank and prevent his opponent from using any S-ranks next turn.

(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long (Mid-Long)
Chakra Cost: 40
Damage Points: NA (80) + 20 = 100
Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.

Note: Can only be used twice with a two cool down between usages.
Note: No Fire or Fūinjutsu above B-rank next turn

(Mokushiroku no 3 tsuki) ⌭ Scoria Release: Royal Ignition
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: +20 to Fire Jutsu
Description: A technique designed to enhance the strength of fire based jutsu the user casts. By performing an extra hand seal at the end of one of their fire jutsu the user will cause scoria to shoot forward from the earth or from the nearest scoria sight and launch itself into the fire technique. By doing this the user will be capable of increasing the concussive and destructive power of the flames. Due to scoria’s explosive nature it will give said technique extra damage points whenever it makes contact with a surface. Additionally, if said fire jutsu already possesses explosive properties then then scoria inside of it will simply expound upon that. Essentially, the user will infuse small pieces of scoria inside of their fire technique and increase its strength by adding twenty damage points when the technique makes contact with something or when the user chooses to release it.

Note: Can only be used four times
Note: No Scoria above A-rank next turn
 

21 Savage

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"How annoying." Sasori thought as he sensed his opponent release lightning to combat the incoming bleach animals. Right after the bleach was neutralized, he would watch as his opponent released another lightning based attack that began to rip through the ground and destroy everything in its path. Unbeknownst to his opponent, the whips of Astaroth would get caught in the rampage of the lightning attack, but due to how they were equivalent in strength the two attacks would cancel out. There was a brief intermission and once again it was Sasori's turn to attack and this time around he would make sure he got the job done. He would perform three hand seals and focus his fire chakra in front of him. Moments after doing so, an enormous dragon of fire would manifest in front of him and shortly after doing so he would stream a sealing tag on it. Let it be noted that right after Sasori performed the hand seals for his dragon he would have performed an extra seal and cause for Scoria to shoot up from the ground below and into the dragon. By doing this, Sasori would be able to increase the destructive properties of his dragon. Immediately after being summoned Sasori would command it forward and aim it to bombard with the man and catch him a gruesome explosion. Sasori, however, would have activated the sealing tag on the dragon and cause for the seal to release a multitude of metallic wires imbued with fire into the ground. These wires would travel through the ground and would emerge from the ground directly underneath the man, but would also close in on him from every direction five meters around him. The wires, essentially, would erupt everywhere five meters around the man. Sasori would make sure to time his attack so that the wires and dragon hitting the man would occur at the same time which would making defending much more difficult. Sasori would also control the wires to pierce through every major organ of the man and maneuver the wires to restrict the man's movement if they were to make contact with him. Lastly, he would say the word S-rank and prevent his opponent from using any S-ranks next turn.

(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long (Mid-Long)
Chakra Cost: 40
Damage Points: NA (80) + 20 = 100
Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.

Note: Can only be used twice with a two cool down between usages.
Note: No Fire or Fūinjutsu above B-rank next turn

(Mokushiroku no 3 tsuki) ⌭ Scoria Release: Royal Ignition
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: +20 to Fire Jutsu
Description: A technique designed to enhance the strength of fire based jutsu the user casts. By performing an extra hand seal at the end of one of their fire jutsu the user will cause scoria to shoot forward from the earth or from the nearest scoria sight and launch itself into the fire technique. By doing this the user will be capable of increasing the concussive and destructive power of the flames. Due to scoria’s explosive nature it will give said technique extra damage points whenever it makes contact with a surface. Additionally, if said fire jutsu already possesses explosive properties then then scoria inside of it will simply expound upon that. Essentially, the user will infuse small pieces of scoria inside of their fire technique and increase its strength by adding twenty damage points when the technique makes contact with something or when the user chooses to release it.

Note: Can only be used four times
Note: No Scoria above A-rank next turn

"...the patient dog they say, eats the fattest bone and if one calmly looks, the eyes can see the nose."
Such wise words were only fitting enough to describe the situation at hand at the moment. It had become a simple back and forth game that which would not last for long once again. The Red Priest was particularly infamous for his patience when dealing with sinners that had always proven difficult and trying from time to time. He knows of the basic battle tactics that involves the witty party waiting patiently, surviving the full brunt of whatever assault the other party possesses so that at the perfect time, a fatal attack can be dealt. This instance was similar, not entirely but still featured some elements that could be related to.
The Red Priest stands on his newly found land and marvels the serenity of the piece about to be disturbed once again by the thing who was trying so hard to get rid of the Priest with all its powers, measures and inactions. Its petty attempt and child like assaults were comical to the young Priest and he could not help but laugh at such inexperience and naivety possessed by such a being. It would leave him to wonder how exactly did he lay his hands on the artifact in the first place because obviously, he doesn't deserve its worth. Hence, the more reason the Priest is going to kill this thing, retrieve the Crimson Demon and lock it away in the vaults where no one would ever harness its powers once again.
The thing would go at it once again but this time, it would opt for a more devastating element capable of destruction.....fire as it brings forth a large dragon composed of the element right in front of it that is sent on a fool's errand towards the formidable Priest. How ironic that the embers of the dragon's fire was red, a color adored by the Priest often used to describe his blood list and cruelty when dealing with pagans such as this. With one simple slide, the Red Priest would remove his personal steel blade from the sheathe across his waist fueling its edges to the maximum by increasing its vibrating frequency with lightning in preparation to tame the flame dragon with ease.
"...as I was taught, you fight fire with FIRE!!!"
As soon as the dragon came close and the fire imbued metallic fire erupted from the ground in unison, the Red Priest would hold the hilt of his sword tightly as he spins in a clock wise direction attaining a full 360 degree abrupt turn while he imbues his own fire into the edges of his blade creating a devastating arc of fire that follows the trajectory of the blade swing which slices cleanly through both the wires as well as the menacing looking fire dragon that seeks to collide with the Red Priest since they both occur almost at the same time. The result of the clash would be both attacks cancelling out the other with the flame slash continuing to Sasori (weakened) though due to the close distance of the Priest to the embers of fire, he would sustain a slight burn which was nothing in fact that could hinder him in any way over the course of the conflict. It was merely for dramatics and theatrics. On a normal fighting ground, the flame sword attack couldn't stand against the dragon but with the aid of the first boosting mechanism, it evens up the field for the clash. Swiftly after the clash, the Red Priest would raise his blade into the sky sending an electrical discharge into it which in turn sends several enhanced electrical strikes on Sasori repeatedly on his location, breaking through his wooden toys with ease and destroying his set up like brick.
"You have managed to burn my tunic, impressive! But that is as far as you can get, prepare to be smitten!"

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks) (+20)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 40 + 20
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a
circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or
prepared before hand but are quite fast.
 

Sasori

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"...the patient dog they say, eats the fattest bone and if one calmly looks, the eyes can see the nose."
Such wise words were only fitting enough to describe the situation at hand at the moment. It had become a simple back and forth game that which would not last for long once again. The Red Priest was particularly infamous for his patience when dealing with sinners that had always proven difficult and trying from time to time. He knows of the basic battle tactics that involves the witty party waiting patiently, surviving the full brunt of whatever assault the other party possesses so that at the perfect time, a fatal attack can be dealt. This instance was similar, not entirely but still featured some elements that could be related to.
The Red Priest stands on his newly found land and marvels the serenity of the piece about to be disturbed once again by the thing who was trying so hard to get rid of the Priest with all its powers, measures and inactions. Its petty attempt and child like assaults were comical to the young Priest and he could not help but laugh at such inexperience and naivety possessed by such a being. It would leave him to wonder how exactly did he lay his hands on the artifact in the first place because obviously, he doesn't deserve its worth. Hence, the more reason the Priest is going to kill this thing, retrieve the Crimson Demon and lock it away in the vaults where no one would ever harness its powers once again.
The thing would go at it once again but this time, it would opt for a more devastating element capable of destruction.....fire as it brings forth a large dragon composed of the element right in front of it that is sent on a fool's errand towards the formidable Priest. How ironic that the embers of the dragon's fire was red, a color adored by the Priest often used to describe his blood list and cruelty when dealing with pagans such as this. With one simple slide, the Red Priest would remove his personal steel blade from the sheathe across his waist fueling its edges to the maximum by increasing its vibrating frequency with lightning in preparation to tame the flame dragon with ease.
"...as I was taught, you fight fire with FIRE!!!"
As soon as the dragon came close and the fire imbued metallic fire erupted from the ground in unison, the Red Priest would hold the hilt of his sword tightly as he spins in a clock wise direction attaining a full 360 degree abrupt turn while he imbues his own fire into the edges of his blade creating a devastating arc of fire that follows the trajectory of the blade swing which slices cleanly through both the wires as well as the menacing looking fire dragon that seeks to collide with the Red Priest since they both occur almost at the same time. The result of the clash would be both attacks cancelling out the other with the flame slash continuing to Sasori (weakened) though due to the close distance of the Priest to the embers of fire, he would sustain a slight burn which was nothing in fact that could hinder him in any way over the course of the conflict. It was merely for dramatics and theatrics. On a normal fighting ground, the flame sword attack couldn't stand against the dragon but with the aid of the first boosting mechanism, it evens up the field for the clash. Swiftly after the clash, the Red Priest would raise his blade into the sky sending an electrical discharge into it which in turn sends several enhanced electrical strikes on Sasori repeatedly on his location, breaking through his wooden toys with ease and destroying his set up like brick.
"You have managed to burn my tunic, impressive! But that is as far as you can get, prepare to be smitten!"

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks) (+20)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 40 + 20
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a
circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or
prepared before hand but are quite fast.
I have a couple questions.
 

Shady Doctor

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I was asked by Sasori to check this. Sasori used hisScoria infused flame wire sealing technique to attack Savage. Savage reacts by activating SVL. At that point, according to Timeframe, Savage is hit. It's Elementary tbh.

With that said, Savage takes 100 damage and it is Sasori's turn.
 

Sasori

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After Sasori witnessed the man explode on collision with the dragon Sasori simply stood back and waited. It was not long before Sasori aware that his opponent had not died because the Crimson Demon could still sense his chakra source despite how faint it might be. Sasori was sure that the man would be critical condition after taking his attack head on since he had pierced most of the man's body with wires and had also had blown him up in an explosion. Sasori was sure that the man, who would be blocked in from the patches of fire everywhere around him would be laying on the ground due to the force of the explosion. Deciding to not waste anymore time, Sasori would perform a hand seal and summon forth an enormous walls of tornadoes that would be sent towards the man. These tornadoes were of such a magnitude that it would be nearly impossible to outrun. The moment the man made contact with the wind he would be torn to shreds. However, right after Sasori sent the wind attack he would perform three hand seals and channel his Scoria chakra five meters around the man. Moments later, spikes of scoria would erupt nearly everywhere around the man aiming to skewer him from multiple direction. Lastly, say the word S-rank and prevent his opponent from using any S-ranks.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

(Shokunin no sōzō) ⌭ Scoria Release: Mayhem Unleashed
Type: Offensive/Defensive/Supplementary
Rank: D-S A
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This technique allows the user to generate Scoria, either through creating the element through their body or by transforming the ground. The shape and amount of Scoria created depends solely on the user's imagination and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its explosive surface or use it as a ranged weapon. A supplementary usage of this technique, the user can also generate large bursts of Scoria from beneath their bodies to propel them into the air. Each ranked construction must not be anything larger than what has been in the anime for a technique of the same rank. The maximum size of a construct can range from a 15 meters wave to as small as a shuriken; of course, a 15-meter wave being the S-ranked version and the shuriken a lower ranked version.

Note: B-rank version requires two hands seals.
Note: A-rank version requires a three hand seal
Note: S-rank variant requires three hand seals and can only be used four times per battle
Note: S-rank version requires a cooldown of one turn before any Scoria techniques can be used again
 

21 Savage

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Health: 140 - 60 = 80


No one was a island of knowledge, no matter the extent of the Red Priest's enlightenment, he was still new to some facts that were dark to his understanding. These gray areas came with a price, though not fatal but still didn't speak well of the assassin of the Church. His mind would glance back through the punishments that awaited him back at the sanctuary because of the little error he had made, he had to be punished for it wasn't a good look for the Church of God. The Red Priest would think of these things and get filled with rage as he stood up from the spot he received damage to dust the dirt of his clothing and maintain focus on the conflict at hand. Due appreciation to his tough skin that had reduced the damage that could have placed him in critical condition, he wasn't just going to fall like that.
"I praise your valiance for you to have landed a hit on the servant of the most High. Not many could have achieved this feat, take pride in it."
A short smirk would draw skillfully across the Priest's face but would be momentarily wiped off at the sight of five wind tornadoes rampaging towards him. On a normal day, an average shinobi would be scared for this was a testamentary technique of the release, the greatest of the collection and was quite formidable on its own but the Red Priest had a superior element up his sleeves. As the tornadoes began their movement towards their target, the Priest would make a single seal and seep a considerable amount of black lightning from his body which takes the shape of a giant panther of the said element that jumps towards the tornadoes clashing against it before it came any closer than it had already has. Due to the double advantage it has against wind, their clash would be one-sided favouring the lightning more as it advances onwards menacingly. Not long after, the new ground would begin to rupture like something was about to reveal itself from below once again. The Red Priest would repeat the earlier procedure of creating his signature panther but this time, it would shield its master by destroying whatever scoria spikes that came close with the tendrils released from its composition. Once that has been taken care of, the remnant of slightly weakened strength would do as the predecessor had done and head devastatingly towards the thing (Sasori) destroying everything and anything in its path towards its target.
To further enhance the attack and put the foe in a tighter situation after running towards Sasori at his basic speed aiming to shorten the distance, the Red Priest would make another seal, shaping the earth around Sasori (5m) with lightning chakra to bring forth sixteen giant pillars around him that form a giant cube that has countless lightning bolts shot towards the center (Sasori's location) simultaneously from their tips destroying the enemy and his defenses if the earlier panthers sent hadn't completed the task.
"You've had and exhausted your three wishes, your three chances of getting rid me while I was limited by that godforsaken object. Now, you shall feel my full wrath which I believe you CANNOT SURVIVE!"

(Raiton: Kuropansa) - Lightning Release: Black Panther Technique(x2)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios.
(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
 

Sasori

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Health: 140 - 60 = 80


No one was a island of knowledge, no matter the extent of the Red Priest's enlightenment, he was still new to some facts that were dark to his understanding. These gray areas came with a price, though not fatal but still didn't speak well of the assassin of the Church. His mind would glance back through the punishments that awaited him back at the sanctuary because of the little error he had made, he had to be punished for it wasn't a good look for the Church of God. The Red Priest would think of these things and get filled with rage as he stood up from the spot he received damage to dust the dirt of his clothing and maintain focus on the conflict at hand. Due appreciation to his tough skin that had reduced the damage that could have placed him in critical condition, he wasn't just going to fall like that.
"I praise your valiance for you to have landed a hit on the servant of the most High. Not many could have achieved this feat, take pride in it."
A short smirk would draw skillfully across the Priest's face but would be momentarily wiped off at the sight of five wind tornadoes rampaging towards him. On a normal day, an average shinobi would be scared for this was a testamentary technique of the release, the greatest of the collection and was quite formidable on its own but the Red Priest had a superior element up his sleeves. As the tornadoes began their movement towards their target, the Priest would make a single seal and seep a considerable amount of black lightning from his body which takes the shape of a giant panther of the said element that jumps towards the tornadoes clashing against it before it came any closer than it had already has. Due to the double advantage it has against wind, their clash would be one-sided favouring the lightning more as it advances onwards menacingly. Not long after, the new ground would begin to rupture like something was about to reveal itself from below once again. The Red Priest would repeat the earlier procedure of creating his signature panther but this time, it would shield its master by destroying whatever scoria spikes that came close with the tendrils released from its composition. Once that has been taken care of, the remnant of slightly weakened strength would do as the predecessor had done and head devastatingly towards the thing (Sasori) destroying everything and anything in its path towards its target.
To further enhance the attack and put the foe in a tighter situation after running towards Sasori at his basic speed aiming to shorten the distance, the Red Priest would make another seal, shaping the earth around Sasori (5m) with lightning chakra to bring forth sixteen giant pillars around him that form a giant cube that has countless lightning bolts shot towards the center (Sasori's location) simultaneously from their tips destroying the enemy and his defenses if the earlier panthers sent hadn't completed the task.
"You've had and exhausted your three wishes, your three chances of getting rid me while I was limited by that godforsaken object. Now, you shall feel my full wrath which I believe you CANNOT SURVIVE!"

(Raiton: Kuropansa) - Lightning Release: Black Panther Technique(x2)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios.
(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

I have some questions lol.
 

Kai NB

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I was asked to check this fight by Sasori. From what I understand, the issue being argued is how the Black Lightning fares against the Tornado Wall. With TF, we have Tornado Wall -> Black Panther -> Scoria Pillars -> Black Panther -> Sixteen Pillar Bind. The issue is with the first Black Panther counter.

An excerpt from the official 3rd Raikage Rules state that "Ay is the creator of Black Lightning, a special lightning that is dark in color and has no weakness to Wind release." This does not mean that Black Lightning is stronger than wind, just that it is equal to it. It would be like if water hit wind, elementally neutral. However, all of Ay's lightning techs get a +20 boost. So, his tech would have 80 Damage and be elementally neutral to the 100 Damage Wind tech. If they're neutral and have no strengths and weaknesses, it just comes down to damage points. Therefore, Sasori's tech still overpowers the Black Panther tech and hits Ay.

Given the interaction, the Wind attack would go down to 90 Damage hitting Ay. But gets -40 to any damage, so he'd only lose 50 Health points, putting him at 30. Then, he'd get hit with the Scoria, which would be 60 Damage. But Ay still gets a reduction of -40 from techs, so he'd only lose 20 Damage, leaving him at 10 Health Points.

It's Sasori's move and Ay is still standing with 10 Health Points.



If you have any issues with the check, I believe you're entitled to a recheck. Otherwise, inform me myself. Additionally, Previous Test Bios are still unable to wield NB swords. It was our mistake not to update the Sword rules, so it'll be updated immediately to reflect this. As such, you can continue the battle, but will be unable to wield the sword on this 3rd Raikage bio, should you win.
 
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21 Savage

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After the darned updates, NB still remains trash...
 

Sasori

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Sasori would stand back and watch as the man was torn to shreds by the tornadoes and was skewered by the Scoria. Sasori was also able to tell that the man was still alive because the Crimson Demon could sense the man's chakra, and it was even more faint than the last time. " How resilient he is." Sasori thought. Sasori knew that the man was on his last legs and there was little chance the man would survive much longer. At this point Sasori was sure that the man would be bleeding profusely and would could barely stand due to the heavy damage he had received. Sasori, however, would perform three hand seals and slam his hands on the ground. After Sasori slammed his hands on the ground it would cause for the ground underneath the two men to split apart. This would cause the entire battlefield to split apart into a massive fissure. Immediately after the fissure occurred, four humanoid wraiths could be seen rushing forward aiming to bombard against the man and catch him in another gruesome explosion. Once the man fell inside Sasori would also close the fissure afterwards causing the man to be crushed. Let it be noted, that the Scoria wraiths would scatter the battlefield in order to find their target and this would leave little room to escape since the ground had also been split. Without wasting anymore time, immediately after the fissure occurred, Sasori would perform a hand seal and summon forth once again five enormous tornadoes that would head towards the man and rip him to shreds and would enter the fissure if need be if the mand decided to not emerge from it. Sasori would lastly activate a seal on his back that would allow him to fly since the fissure had also been summoned underneath him as well.

(Hadesu no abisusasupensu) ⌭ Scoria Release: Hades’s Abyssal Chasm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: In order to initiate this technique the user starts by performing three hand seals and then slamming their hands and begin infusing their Scoria chakra directly beneath the target. In a matter of seconds, the ground located directly underneath the user and the target begins to rumble as the ground begins to split apart. The land directly underneath the both parties begins to quickly move apart forming a massive fissure beneath anyone on the field and in the vicinity.If precautions are not taken the enemy and user will find themselves falling into a thirty-meter deep chasm. The fissure crafted out of Scoria will continue to constantly move apart until it is twenty meters in width leaving little room to outrun it. Let it be noted, that all land twenty meters to the left and right will be converted into Scoria. Before the earth completely moves apart, four distinguished figures can be seen pacing towards the top of the fissure. These objects are actually Scoria constructed creations shaped after humanoid-demonic wraiths, and as they rush to the top of the fissure, some of the wraiths will find themselves colliding with any targets who happen to be falling inside the fissure. Of course, upon impact, the enemy would find themselves engulfed in a gruesome explosion likely to trigger more explosions in the process. Meanwhile, the rest of the wraiths will instead hastily relocate themselves out of the fissure until they have raised themselves into the air. Once they have reached a desired position in the air each of the wraiths will move in a sporadic manner as they rush all over the field up to Short-Long. If they happen to clash with any of the scoria converted earth or any other scoria creation it will trigger a small scale short-range explosion. Let it be noted, that the user can choose to use the scoria wraiths to collide with the enemy while still in the fissure. The user can choose to close the fissure after it has been opened in order to crush anyone inside.

Note: Can only be used twice.
Note: Requires a turn cool down after each usage.
Note: Cannot perform Scoria techniques above A-rank in the next turn.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

(Maraudā no tsubasa) Wings of The Marauder
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15 (-10 per turn)
Damage Points: NA
Description: By activating a sealing tag on the user’s back they cause for a pair of eloquently crafted wooden wings that possess a metallic base to appear from it. Located along the surface of each wing are an abundance of flaps located along its exterior. The main purpose of the wings are to allow to the user a method of flight via pumping chakra into the wings allowing the user to sustain a mode of flight. Of course the puppet must be connected to a source of chakra in order for it to initiate its flight. If desired the user can choose to attack an opponent of Short-Range away by extending the wings in order to lash out at them with C-rank strength, but this costs a move. In the same time frame as this technique is activated it is possible for the user to also use it in order to initiate flight. By spending a move, and ten chakra points the user can release a surge of chakra into the wings in order to propel the user in a specific direction up to Mid-range allowing them to potentially avoid incoming attacks.

 
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Sasori

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Just gonna call it
 
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