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<p>[QUOTE="Vex, post: 19211344, member: 142961"]</p><p>*sound release*</p><p></p><p><strong>(Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra</strong> </p><p>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 ( -40 to user )</p><p>Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.</p><p></p><p>Note: This jutsu can only be used twice per battle but only once against each opponent</p><p>Note: After each usage, the user must wait at least 3 turns before using again.</p><p>Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER]</p><p></p><p></p><p><strong>( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique</strong> </p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose. </p><p></p><p>Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use. </p><p>Note: After each usage, the user must wait at least 2 turns before using again.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=19300442&viewfull=1#post19300442">Both Approved Here</a></p><p></p><p><strong>(Ototon: Sectumsempra ) - Sound Release: Sectumsempra</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=667594">Learned Here</a></p><p></p><p><strong>(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort</strong></p><p>[SPOILER]Type: Defence/Supplementary </p><p>Rank: B</p><p>Range: Short - Long (depends on jutsu its backing)</p><p>Chakra Cost: 20 </p><p>Damage Points: N/A</p><p>Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type. </p><p>~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.[/SPOILER]</p><p></p><p><strong>(Ototon: Jentoruekō) - Sound Release: Gentle Echo</strong></p><p>[SPOILER]Type: Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. </p><p>~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=664563">Both learned</a></p><p></p><p><strong>(Sealing/Sound Release: The Nine Muses [Clio, Euterpe, and Thalia]) - Fuuin/Ototon: Kyu no Myuzyu [Clio, Euterpe, Thalia]</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The jutsu is a seal on the user's body in the form of a tattoo. The tattoo is stylized with a musical note, and a kanji 楽 - meaning 'To Sing'. The user, by singing softly to himself an incantation <em>Sing to me, O Muse</em> would release the seal, the user's voice and his singing acting as the 'key' to the seal. The seal contains a simply adorned, but ancient appearing music box. The music box would then release one of three chakra based constructs, taking the appearence of <a href="http://orig01.deviantart.net/737e/f/2008/202/5/8/the_nine_muses_by_wegs.jpg">beautiful women</a>. The muses are extremely beautiful, The user is only able to summon one Muse at a time, and would be capable of summoning two of them total per battle with this tech. However, two muses cannot be on the field at the same time. The seal itself would be A ranked, while the muses are each S ranked sound constructs. Each of whom wears a classic Greek dress, and carries a unique intsturment, and having a unique ability. Rumored to require an incantation to serve ancient artists, philosophers, and poets inspiration - the nine muses was a jutsu developed by Vex utilizing sound jutsu. The Muses are meant to serve the user in battle, assisting him and providing support. Of course, each of them is based upon Sound Release, and has an ability relating to sound.The first three muses are:</p><p><em>Clio: The Muse of History and Wisdom. </em></p><p>This muse is the Muse of History and wisdom, and is commonly depicted with a book in one hand, and a clarion horn in the other hand. Her ability lies in the usage of echo location - by blowing upon her Clarion, she sounds out numerous low amplitude high frequency soundwaves around the entire field up to Mid range. Using principles of echolocation similar to the Inner Sonar Skill, the soundwaves travel across the field bouncing off of physical objects, allowing Clio to determine the location of objects, people, etc around the field up to mid range. The horn would constantly and passively redirect the information back to the user, giving him access to information that Clio gathers. </p><p><em>Euterpe: The Muse of Music</em></p><p>Euterpe is depicted as holding a flute in her hand, being able to use it as a medium for sound jutsu that the user knows. However, these sound jutsu's speed remains constant, equal to their original speed. Thus, destructive sound techniques would not, by any means, be 'sped up' through use through the flute. However, the jutsu would instead gain an increase in range, causing the sound to move one range higher than it normally would (I.E a short range sound jutsu would become mid ranged). This would not increase speed or power, simply range, and would only work on sound jutsu.</p><p><em>Thalia: The Muse of Comedy</em></p><p>The muse of comedy is depicted as a shorter woman, that however would carry a mask. The mask appears to be smiling, however this mask is imbued with sound chakra. Using her ability, Thalia becomes capable of putting on the mask and mimicking a person's physical appearance. Moreover, using sound chakra to gather the rhythm, melody, vocal patterns, and tendencies, Thalia becomes capable of mimicking their voice to such a degree that not even an extremely close friend would be able to tell them apart. However, if an enemy were to figure out her identity, she would be destroyed very easily. </p><p></p><p>Note: Teachable only by Vex</p><p>Note: Muses last 3 turns</p><p>Note: Tech can be used twice per battle, however two muses cannot be in battle at the same time</p><p>Note: No sound above A rank in the same turn</p><p>Note: Takes 5 chakra per turn</p><p>Note: Elemental weaknesses and strengths apply</p><p>[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20323172&viewfull=1#post20323172">Approved Here</a></p><p></p><p><strong>( Arresto Ikioi ) - Arresto Momentum</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.</p><p>Note: Cannot be used to attack or cause damage.</p><p>Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/SPOILER]</p><p></p><p><strong>( Expulso ) - Expulso</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. </p><p></p><p>Note: Cannot be used in subsequent turns.</p><p>Note: After using, the user cannot use S rank Sound the next turn.</p><p>Note: Can only be used three times a battle Max.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20358127&viewfull=1#post20358127">Both Approved</a> </p><p></p><p><strong>(Ototon - Locomotor) - Sound Release: Locomotor</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.</p><p></p><p>Note: Teachable only by Vex[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20393485&viewfull=1#post20393485">Approved</a></p><p></p><p><strong>(Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=611628">Learned Here</a></p><p></p><p><strong>(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums</strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: A-rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.</p><p>Notes:</p><p>- Can only be used twice per-match. Must wait two turns to use it again</p><p>- Cannot be layed. </p><p>- No genjutsu for one turn after the use of this. </p><p>- Lasts two turns unless broken.</p><p>- Can only be taught by Nathan.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=704522">Learned</a></p><p></p><p><strong>(Fuuin/Ototon: Tenrai Kainyū) - Sealing/Sound Release: Divine Intervention</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20 (-5 per turn if used on techniques such as Stone Golem, etc)</p><p><strong>Damage:</strong> N/A (+20 to Suiton)</p><p><strong>Description:</strong> A technique created specifically to counteract the weaknesses of Water and Earth techniques, allowing them to become neutral to said weaknesses when this is used. The user will perform an additional handseal at the end of a Suiton/Doton technique, creating a seal upon said technique. Once created, the seal will release Sound waves that the user is capable of controlling in order to give his technique, depending on the element, different properties.</p><p></p><p>Suiton - having activated the seal, the user will create low frequency, high amplitude sound waves that pass through his technique, giving it destructive properties, that allow it to fight on equal terms with Doton. These waves vibrate faster by passing through the water while simultaneously 'coating' the technique with sound waves that 'repel' anything in contact with the water which allows it to become destructive.</p><p></p><p>Doton - differing from the Suiton version, the user will create sound waves that pass harmlessly through the Doton technique whilst the sound waves on the outer part of the technique can be altered to mimic the frequency given off by Lightning techniques used by your opponent, causing them to dissipate.</p><p></p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> The seal is created in the same timeframe as the technique on which it is used</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Usable 4 times per battle</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Cannot be used on techniques above S rank</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Can only be taught by Lee[/SPOILER]</p><p></p><p><strong>( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )</p><p>Damage: N/A</p><p>Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously. </p><p>Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.</p><p>Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule. </p><p>Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.[/SPOILER]</p><p></p><p><strong>(Ototon: Apparitionu) Sound Release: Apparation</strong> </p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic). </p><p></p><p>Note: Usable twice per battle.</p><p>Note: Lasts for the duration of the turn it's used in </p><p>Note: No sound jutsu in the same turn</p><p>Note: No sound above A rank next turn</p><p>Note: Teachable only by Vex</p><p>Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.</p><p>[/SPOILER]</p><p></p><p><strong>(Ototon: Lumos) - Ototon: Lumos</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors.</p><p></p><p>Note: Teachable only by Vex[/SPOILER]</p><p></p><p>All 3 approved:</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20474983&viewfull=1#post20474983">http://narutobase.net/forums/showthread.php?t=157594&p=20474983&viewfull=1#post20474983</a></p><p></p><p><strong></strong></p><p><strong>(Ototon: Damu Hooru) - Sound Release: Dumb Hole </strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S-rank</p><p>Range: Short (Short - Mid for offensive application)</p><p>Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active)</p><p>Damage: 80 (+10 for offensive application when sound is absorbed)</p><p>Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside.</p><p></p><p>In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound.</p><p></p><p>Note: This technique's offensive application can only be used two (2) times per battle.</p><p>Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again.</p><p>Note: The supplementary application can only be used three (3) times per-match.</p><p>Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. </p><p>Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. </p><p>Note: Can only be taught by Nathan.[/SPOILER]</p><p></p><p><strong>(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Self - Short (Direct Contact)</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;</p><p></p><p>174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.</p><p></p><p>285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently. </p><p></p><p>396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.</p><p></p><p>417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.</p><p></p><p>852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.</p><p></p><p>Notes:</p><p>- Only one effect can be used per-usage. </p><p>- Each effect can only be used once per-match/twice per-NW event. </p><p>- Cooldown of two turns before re-use.</p><p>- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies. </p><p>- Can only be taught by Nathan.[/SPOILER]</p><p></p><p>Learned: <a href="http://narutobase.net/forums/showthread.php?t=704522">http://narutobase.net/forums/showthread.php?t=704522</a></p><p></p><p><strong>Ototon: Ni-Hankyo - Sound Release: Anti-Resonance</strong>.</p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Close</p><p>Chakra: 40</p><p>Damage: 0</p><p>Description: The user focus sound chakra all over his body making the sound chakra begin to gently resonate through his entire entity as a low frequency pulse. The low frequency vibration would ripple through the user while negating another vibration caused by external affect, probably from the opponent's sounds technique. This is just like two ripple merging together. The user's sound wave combines with the opponents sound wave causing a destructive interference. With this, the user is able to counter act the affects of induction from external sound waves and negate them completely.</p><p>NOTE: Can only be used 3x per battle with a 2 turn wait after each use.</p><p>NOTE: Last 3 turns</p><p>NOTE: No wind jutsu while active</p><p>NOTE: No other S-ranked Sound jutsu while active[/SPOILER]</p><p></p><p>Learned: <a href="http://narutobase.net/forums/showthread.php?t=706923">http://narutobase.net/forums/showthread.php?t=706923</a></p><p></p><p><strong>(Ototon: Rasshu) | Sound Release: The Rush</strong></p><p>[spoiler]</p><p><strong>Type:</strong> Offensive | Defensive | Supplementary</p><p><strong>Rank:</strong> A rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A (+10 Taijutsu)</p><p><strong>Description:</strong> A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.</p><p></p><p><strong>Notes:</strong></p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used three times per fight</p><p>-No Sound A rank, and above in the same turn or the next</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/JeXj2Z5.gif" data-url="http://i.imgur.com/JeXj2Z5.gif" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler] </p><p></p><p><strong>( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi</strong></p><p>[spoiler]</p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn.[/spoiler]</p><p></p><p>Learned Here: <a href="http://narutobase.net/forums/showthread.php?t=549356&page=3">http://narutobase.net/forums/showthread.php?t=549356&page=3</a></p><p></p><p></p><p><strong>(FuuinOtoRaiton: Supīdofōsu) - Sealing/Sound/Lightning: Speed Force</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user places a pre prepared seal A ranked seal on his chest. The seal is adorned with a golden circular symbol, symbolizing the inter-connectivity of the user with the world around him. The lightning bolt (as it appears), is actually numerous intricately carved golden kanji for words such as 'quick' 'speed' and 'velocity', each of the kanji comes together to form the golden glowing bolt on the user's chest. The key to the seal, which causes it to open, is a simple tap to the chest. Upon doing so, the user's body is flooded by a large amount of Lightning and Sound chakra, which the user is constantly putting into the seal when outside of battle. As the seal opens and the sound and lightning chakra surround the body, the vibrational aspects of the two types of charka cause the user to begin vibrating at an extremely fast pace, causing rapid contraction and dilation of somatic muscle tissue all over the body. This increases the user's speed to the speed of Lee without weights whilst tripling his reactions, and causes trails of golden lightning to follow the user (purely cosmetic). While the seal is active, the user is restricted to Sound jutsu, and the elements that make it up. Consequently, the user's taijutsu due to the excessive muscular activity and because of the vibrational facets of both sound and lightning, is boosted by +20. This jutsu must be used before any other Speed Force based jutsus can be used (to be submitted later).</p><p></p><p>Note: User can only use Sound, the elements that make it up, and Taijutsu in this state</p><p>Note: Usable only twice per battle</p><p>Note: Lasts until deactivated</p><p>Note: The seal itself is A-Ranked[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20494980&viewfull=1#post20494980">Approved Here</a></p><p></p><p><strong>(Ototon: Niji Parusu) - Sound Release: Secondary Pulse</strong></p><p><strong></strong>[spoiler]Rank: C</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15 (-5 )</p><p>Damage Points: N/A</p><p>Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=664563&page=2">Learned Here</a></p><p></p><p><strong>( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip</strong> </p><p>[SPOILER]Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (+20 if used against or within a water jutsu)</p><p>Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill.</p><p>*Can only be used once*</p><p>*After using, unable to use Ototon jutsu of A rank and higher for three turns*</p><p>*Can only be taught by Madara Uchiha*</p><p>*Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=633502&p=21260330#post21260330">Learned Here</a></p><p></p><p><strong>Faded | fe-doauto</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. </p><p>*Can only be used 2 times a fight*</p><p>*Requires a break of at least 2 turns in between usage* </p><p>*After using, the user cannot use Sound for two turns afterwards*</p><p>*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* </p><p>*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=633502&page=2">Learned Here</a></p><p>[/QUOTE]</p>
[QUOTE="Vex, post: 19211344, member: 142961"] *sound release* [B](Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra[/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Mid Chakra cost: 50 Damage points: 90 ( -40 to user ) Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn. Note: This jutsu can only be used twice per battle but only once against each opponent Note: After each usage, the user must wait at least 3 turns before using again. Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER] [B]( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique[/B] [SPOILER]Type: Offensive Rank: A Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose. Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use. Note: After each usage, the user must wait at least 2 turns before using again.[/SPOILER] [URL=http://narutobase.net/forums/showthread.php?t=157594&p=19300442&viewfull=1#post19300442]Both Approved Here[/URL] [B](Ototon: Sectumsempra ) - Sound Release: Sectumsempra[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=667594"]Learned Here[/URL] [B](Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort[/B] [SPOILER]Type: Defence/Supplementary Rank: B Range: Short - Long (depends on jutsu its backing) Chakra Cost: 20 Damage Points: N/A Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type. ~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.[/SPOILER] [B](Ototon: Jentoruekō) - Sound Release: Gentle Echo[/B] [SPOILER]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage: N/A Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. ~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=664563"]Both learned[/URL] [B](Sealing/Sound Release: The Nine Muses [Clio, Euterpe, and Thalia]) - Fuuin/Ototon: Kyu no Myuzyu [Clio, Euterpe, Thalia][/B] [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: The jutsu is a seal on the user's body in the form of a tattoo. The tattoo is stylized with a musical note, and a kanji 楽 - meaning 'To Sing'. The user, by singing softly to himself an incantation [I]Sing to me, O Muse[/I] would release the seal, the user's voice and his singing acting as the 'key' to the seal. The seal contains a simply adorned, but ancient appearing music box. The music box would then release one of three chakra based constructs, taking the appearence of [URL="http://orig01.deviantart.net/737e/f/2008/202/5/8/the_nine_muses_by_wegs.jpg"]beautiful women[/URL]. The muses are extremely beautiful, The user is only able to summon one Muse at a time, and would be capable of summoning two of them total per battle with this tech. However, two muses cannot be on the field at the same time. The seal itself would be A ranked, while the muses are each S ranked sound constructs. Each of whom wears a classic Greek dress, and carries a unique intsturment, and having a unique ability. Rumored to require an incantation to serve ancient artists, philosophers, and poets inspiration - the nine muses was a jutsu developed by Vex utilizing sound jutsu. The Muses are meant to serve the user in battle, assisting him and providing support. Of course, each of them is based upon Sound Release, and has an ability relating to sound.The first three muses are: [I]Clio: The Muse of History and Wisdom. [/I] This muse is the Muse of History and wisdom, and is commonly depicted with a book in one hand, and a clarion horn in the other hand. Her ability lies in the usage of echo location - by blowing upon her Clarion, she sounds out numerous low amplitude high frequency soundwaves around the entire field up to Mid range. Using principles of echolocation similar to the Inner Sonar Skill, the soundwaves travel across the field bouncing off of physical objects, allowing Clio to determine the location of objects, people, etc around the field up to mid range. The horn would constantly and passively redirect the information back to the user, giving him access to information that Clio gathers. [I]Euterpe: The Muse of Music[/I] Euterpe is depicted as holding a flute in her hand, being able to use it as a medium for sound jutsu that the user knows. However, these sound jutsu's speed remains constant, equal to their original speed. Thus, destructive sound techniques would not, by any means, be 'sped up' through use through the flute. However, the jutsu would instead gain an increase in range, causing the sound to move one range higher than it normally would (I.E a short range sound jutsu would become mid ranged). This would not increase speed or power, simply range, and would only work on sound jutsu. [I]Thalia: The Muse of Comedy[/I] The muse of comedy is depicted as a shorter woman, that however would carry a mask. The mask appears to be smiling, however this mask is imbued with sound chakra. Using her ability, Thalia becomes capable of putting on the mask and mimicking a person's physical appearance. Moreover, using sound chakra to gather the rhythm, melody, vocal patterns, and tendencies, Thalia becomes capable of mimicking their voice to such a degree that not even an extremely close friend would be able to tell them apart. However, if an enemy were to figure out her identity, she would be destroyed very easily. Note: Teachable only by Vex Note: Muses last 3 turns Note: Tech can be used twice per battle, however two muses cannot be in battle at the same time Note: No sound above A rank in the same turn Note: Takes 5 chakra per turn Note: Elemental weaknesses and strengths apply [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20323172&viewfull=1#post20323172"]Approved Here[/URL] [B]( Arresto Ikioi ) - Arresto Momentum[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself. Note: Can only be used thrice per battle Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken. Note: Cannot be used to attack or cause damage. Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/SPOILER] [B]( Expulso ) - Expulso[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. Note: Cannot be used in subsequent turns. Note: After using, the user cannot use S rank Sound the next turn. Note: Can only be used three times a battle Max.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20358127&viewfull=1#post20358127"]Both Approved[/URL] [B](Ototon - Locomotor) - Sound Release: Locomotor[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding. Note: Teachable only by Vex[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20393485&viewfull=1#post20393485"]Approved[/URL] [B](Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=611628"]Learned Here[/URL] [B](Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums[/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short - Mid Chakra: 30 Damage: N/A Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move. Notes: - Can only be used twice per-match. Must wait two turns to use it again - Cannot be layed. - No genjutsu for one turn after the use of this. - Lasts two turns unless broken. - Can only be taught by Nathan.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=704522"]Learned[/URL] [B](Fuuin/Ototon: Tenrai Kainyū) - Sealing/Sound Release: Divine Intervention[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 (-5 per turn if used on techniques such as Stone Golem, etc) [B]Damage:[/B] N/A (+20 to Suiton) [B]Description:[/B] A technique created specifically to counteract the weaknesses of Water and Earth techniques, allowing them to become neutral to said weaknesses when this is used. The user will perform an additional handseal at the end of a Suiton/Doton technique, creating a seal upon said technique. Once created, the seal will release Sound waves that the user is capable of controlling in order to give his technique, depending on the element, different properties. Suiton - having activated the seal, the user will create low frequency, high amplitude sound waves that pass through his technique, giving it destructive properties, that allow it to fight on equal terms with Doton. These waves vibrate faster by passing through the water while simultaneously 'coating' the technique with sound waves that 'repel' anything in contact with the water which allows it to become destructive. Doton - differing from the Suiton version, the user will create sound waves that pass harmlessly through the Doton technique whilst the sound waves on the outer part of the technique can be altered to mimic the frequency given off by Lightning techniques used by your opponent, causing them to dissipate. ♒ The seal is created in the same timeframe as the technique on which it is used ♒ Usable 4 times per battle ♒ Cannot be used on techniques above S rank ♒ Can only be taught by Lee[/SPOILER] [B]( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde[/B] [SPOILER]Type: Defensive/Supplementary Rank: S-rank Range: Short Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier ) Damage: N/A Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously. Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength. Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule. Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.[/SPOILER] [B](Ototon: Apparitionu) Sound Release: Apparation[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic). Note: Usable twice per battle. Note: Lasts for the duration of the turn it's used in Note: No sound jutsu in the same turn Note: No sound above A rank next turn Note: Teachable only by Vex Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind. [/SPOILER] [B](Ototon: Lumos) - Ototon: Lumos[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors. Note: Teachable only by Vex[/SPOILER] All 3 approved: [url]http://narutobase.net/forums/showthread.php?t=157594&p=20474983&viewfull=1#post20474983[/url] [B] (Ototon: Damu Hooru) - Sound Release: Dumb Hole [/B] [SPOILER]Type: Supplementary/Offensive Rank: S-rank Range: Short (Short - Mid for offensive application) Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active) Damage: 80 (+10 for offensive application when sound is absorbed) Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside. In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound. Note: This technique's offensive application can only be used two (2) times per battle. Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again. Note: The supplementary application can only be used three (3) times per-match. Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. Note: Can only be taught by Nathan.[/SPOILER] [B](Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale[/B] [SPOILER]Type: Supplementary Rank: A-Rank Range: Self - Short (Direct Contact) Chakra: 30 Damage: N/A Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows; 174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns. 285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently. 396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns. 417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on. 852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected. Notes: - Only one effect can be used per-usage. - Each effect can only be used once per-match/twice per-NW event. - Cooldown of two turns before re-use. - Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies. - Can only be taught by Nathan.[/SPOILER] Learned: [url]http://narutobase.net/forums/showthread.php?t=704522[/url] [B]Ototon: Ni-Hankyo - Sound Release: Anti-Resonance[/B]. [SPOILER]Type: Defensive/Supplementary Rank: S Range: Close Chakra: 40 Damage: 0 Description: The user focus sound chakra all over his body making the sound chakra begin to gently resonate through his entire entity as a low frequency pulse. The low frequency vibration would ripple through the user while negating another vibration caused by external affect, probably from the opponent's sounds technique. This is just like two ripple merging together. The user's sound wave combines with the opponents sound wave causing a destructive interference. With this, the user is able to counter act the affects of induction from external sound waves and negate them completely. NOTE: Can only be used 3x per battle with a 2 turn wait after each use. NOTE: Last 3 turns NOTE: No wind jutsu while active NOTE: No other S-ranked Sound jutsu while active[/SPOILER] Learned: [url]http://narutobase.net/forums/showthread.php?t=706923[/url] [B](Ototon: Rasshu) | Sound Release: The Rush[/B] [spoiler] [b]Type:[/b] Offensive | Defensive | Supplementary [b]Rank:[/b] A rank [b]Range:[/b] Short [b]Chakra:[/b] 30 [b]Damage:[/b] N/A (+10 Taijutsu) [b]Description:[/b] A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated. [b]Notes:[/b] -Can only be taught by Detective L -Can only be used three times per fight -No Sound A rank, and above in the same turn or the next [CENTER][IMG]http://i.imgur.com/JeXj2Z5.gif[/IMG][/CENTER] [/spoiler] [B]( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi[/B] [spoiler] Type: Offensive Rank: A rank Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn.[/spoiler] Learned Here: [url]http://narutobase.net/forums/showthread.php?t=549356&page=3[/url] [B](FuuinOtoRaiton: Supīdofōsu) - Sealing/Sound/Lightning: Speed Force[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user places a pre prepared seal A ranked seal on his chest. The seal is adorned with a golden circular symbol, symbolizing the inter-connectivity of the user with the world around him. The lightning bolt (as it appears), is actually numerous intricately carved golden kanji for words such as 'quick' 'speed' and 'velocity', each of the kanji comes together to form the golden glowing bolt on the user's chest. The key to the seal, which causes it to open, is a simple tap to the chest. Upon doing so, the user's body is flooded by a large amount of Lightning and Sound chakra, which the user is constantly putting into the seal when outside of battle. As the seal opens and the sound and lightning chakra surround the body, the vibrational aspects of the two types of charka cause the user to begin vibrating at an extremely fast pace, causing rapid contraction and dilation of somatic muscle tissue all over the body. This increases the user's speed to the speed of Lee without weights whilst tripling his reactions, and causes trails of golden lightning to follow the user (purely cosmetic). While the seal is active, the user is restricted to Sound jutsu, and the elements that make it up. Consequently, the user's taijutsu due to the excessive muscular activity and because of the vibrational facets of both sound and lightning, is boosted by +20. This jutsu must be used before any other Speed Force based jutsus can be used (to be submitted later). Note: User can only use Sound, the elements that make it up, and Taijutsu in this state Note: Usable only twice per battle Note: Lasts until deactivated Note: The seal itself is A-Ranked[/SPOILER] [URL=http://narutobase.net/forums/showthread.php?t=157594&p=20494980&viewfull=1#post20494980]Approved Here[/URL] [B](Ototon: Niji Parusu) - Sound Release: Secondary Pulse [/B][spoiler]Rank: C Type: Defence/suplementary Range: Short - Long Chakra Cost: 15 (-5 ) Damage Points: N/A Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=664563&page=2"]Learned Here[/URL] [B]( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip[/B] [SPOILER]Rank: Forbidden Type: Offensive/Defensive Range: Short - Mid Chakra Cost: 50 Damage Points: 90 (+20 if used against or within a water jutsu) Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill. *Can only be used once* *After using, unable to use Ototon jutsu of A rank and higher for three turns* *Can only be taught by Madara Uchiha* *Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=633502&p=21260330#post21260330"]Learned Here[/URL] [B]Faded | fe-doauto[/B] [SPOILER]Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. *Can only be used 2 times a fight* *Requires a break of at least 2 turns in between usage* *After using, the user cannot use Sound for two turns afterwards* *Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* *The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=633502&page=2"]Learned Here[/URL] [/QUOTE]
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