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<p>[QUOTE="ᴍᴏᴏғʏ, post: 19400876, member: 222606"]</p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px">Fūinjutsu</span></span></p><p></p><p><strong>(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: (-10)</p><p>Damage: N/A</p><p>Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius. </p><p></p><p>⋩ Must be posted as a reference when used.</p><p>⋩ Mist stays present in the field for four turns</p><p>⋩ Technique does not count towards Jutsu Count.</p><p>⋩ Technique must be placed in the user's biography(s).</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067">-Approved</a>[/SPOILER]</p><p></p><p><strong>( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra cost: 15 ( -5 each turn )</p><p>Damage points: N/A</p><p>Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.</p><p>Note: Can only be used on weapons the user owns. </p><p>Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=716340">- Taught</a>[/SPOILER]</p><p></p><p><strong>(Fūinjutsu: Kiyome) - Sealing Arts: Purification</strong></p><p>[SPOILER]Rank: B</p><p>Type: Defensive/Supplementary</p><p>Range: Short - Mid </p><p>Chakra cost: 20 </p><p>Damage points: N/A</p><p>Description: The user will either activate a paper tag with the symbol for "Pure" (清) or artificially create it with chakra. The activation of the seal will work as a cleansing mechanism for water sources or techniques as well as substances around the user's person. If used on water sources the seal will absorb all the impurities, naturally turning it into pure water thus removing its conductivity. Not only does the seal absorb natural impurities but also external sources. These can range from things such as mud or earthen debris that may have gotten infused with the water. The seal can also be used on the user himself, absorbing things like a vacuum on his person. These could range from mud-like debris, to toxins/poisons/external liquids, adhesive substances, dirt, dust, grime and mainly all physical impurities that weren't percent before. Four times per battle, the seal can absorb up to A-Rank substances around the user's water/natural water within a mid range radius or his own person. (Ex: A mud binding, Syrup etc). This is also compatible with the Hozuki Hydrification techniques.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=278&p=19415053#post19415053">-Approved</a>[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=727067">(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</a></strong></p><p>[SPOILER]Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p></p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733635">(Fūinjutsu: Mukei Hogosha) – Sealing Technique: Ethereal Guardian</a></strong></p><p>[SPOILER]Type: Offensive, Defensive, Supplementary </p><p>Rank: A</p><p>Range: Short – Long </p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733635">(Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence</a></strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: A </p><p>Range: N/A </p><p>Chakra: N/A (+20 chakra cost to applied technique) </p><p>Damage: N/A </p><p>Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:</p><p></p><p>Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions. </p><p></p><p>Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse. </p><p></p><p>Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption. </p><p></p><p>Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength. </p><p></p><p>Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=715825">Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone</a></strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)</p><p></p><p>Note:</p><p>- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.</p><p>- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.</p><p>- The seal passively drains 5 chakra from the user per turn</p><p>- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.</p><p>- As activation is passive, (But does count towards move count) the user is free to continue as normal.</p><p>- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=722708">(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Must be stated in user’s biography and can only be activated once per battle/event</p><p>-Alternative use can only be used once per battle[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=724423">Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)</a></strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30 + Damage absorbed</p><p>Damage:N/a</p><p>Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:</p><p>The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.</p><p>Note: Last 2 turns, usable twice per conflict. </p><p>Appearance: <a href="http://images.wikia.com/codegeass/images/0/0c/Shinkiro_-_Absolute_Defense_System.png">X</a>[/SPOILER]</p><p></p><p><strong>(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence</strong></p><p>[SPOILER]Type: Defensive, Supplementary </p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (-5 per turn) </p><p>Damage: N/A</p><p>Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=722575">Taught-</a></p><p>[/SPOILER]</p><p><strong>(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-10 chakra per turn)</p><p>Damage: N/A</p><p>Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.</p><p></p><p>Note: Can only activate a maximum of thrice per battle</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=722708">Taught</a>[/SPOILER]</p><p></p><p><strong>Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*</p><p>*Can only be used once*</p><p>*After using, the user cannot using and Fuuinjutsu for the next two turns*</p><p>*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*</p><p>*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=721587">Taught-</a>[/SPOILER]</p><p></p><p><strong>(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short</p><p>Chakra Cost: (equivalent to the amount of opposing tech)</p><p>Damage: N/A</p><p>Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.</p><p>NOTES</p><p>►Activates 3x per battle</p><p>►Has a one turn cool down</p><p>►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next</p><p>►Seal must be placed in biography</p><p>►Can only be taught by ZandaT</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=723992">Taught</a>[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=736961">(Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A </p><p>Range: Short-Long</p><p>Chakra: 30 (-10 per turn) </p><p>Damage: N/A</p><p>Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and release a barrier from their body that expands at the speed of a standard sound genjutstu. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to any type of chakra cloak they may be using. It drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them. To stop the opponent from simply reactivation the cloak, the barrier lasts 3 turns</p><p></p><p>Note: Does not work on solid armors</p><p>Note: Can be used 2 times per battle</p><p>Note: 2 turn cool down between uses</p><p>Note: Doesn't work on Jinchuuriki chakra cloaks</p><p>Note: Cannot be combined with techniques that augment/enhance barriers[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=736961">( Juinjutsu: Dorobō Botsuraku ) - Cursed Seal: Trap Card Reversal</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: A Juinjutsu designed to work under the activation of other Fuuinjutsus, the user passively creates a seal that lays dormant until triggered. When a foreign barrier is eructed within mid range of the user, this seal is triggered and a first pulsing release of chakra in the form of a wave like barrier is released from the created seal. The purpose of this is to pulse through any activated Fuuinjutsu of the opponent, done in no time due to it's passive nature. Should it be of up to A rank, the pulse corrupts the opponent's link to it, their chakra essentially eating away at the opponent's chakra binding the Fuuin. As this happens, a second pulse released touches the seal and it's chakra of the user binds it and allows the user the ability to apply the seal towards his own person or if a harmful, rebound it's effects back onto the opponent. The user can only reverse certain seals, ones who's effects target the opponent in their effects, primary sensory based ones excluded. What this means is seals that hinder the opponent's speed or ability to use something, it's effects will reverse back onto the opponent. </p><p></p><p>Note: Only works on Fuuinjutsu activated in the last turn</p><p>Note: Initial pulse happens instantly as this is purely defensive and supplementary in it's usage. When rebounding and reversing Fuuinjutsu, the user is able to reverse up to A rank seals if he fits the requirements (i.e. able to use Sound if Sound if involved, ability to use Chakra Chains, or Fire for seals or barriers related, etc), costing a move per turn to do so. </p><p>Note: Can only be used to reverse Fuuinjutsu every 2 turns and up to 3 in total. These four seals can be placed on the Bio to avoid having to manually place during Battle, defeating the purpose of the jutsu. Despite activating passively/on it's own, it still requires a move in the 3 allowed per turn.[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=722708">(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile</a></strong></p><p>[spoiler]Type: Defensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra cost: N/A (-40 on each activation)</p><p>Damage points: N/A</p><p>Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Usable twice per battle</p><p>-No S-Rank or above Fuuin or Sound in the user's same and next turn</p><p>-The seal itself is A-Ranked [/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="ᴍᴏᴏғʏ, post: 19400876, member: 222606"] [CENTER][FONT=Book Antiqua][SIZE=4]Fūinjutsu[/SIZE][/FONT][/CENTER] [B](Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: (-10) Damage: N/A Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius. ⋩ Must be posted as a reference when used. ⋩ Mist stays present in the field for four turns ⋩ Technique does not count towards Jutsu Count. ⋩ Technique must be placed in the user's biography(s). [URL="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067"]-Approved[/URL][/SPOILER] [B]( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding [/B] [SPOILER]Type: Supplementary Rank: C Range: Short Chakra cost: 15 ( -5 each turn ) Damage points: N/A Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release. Note: Can only be used on weapons the user owns. Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away. [URL="http://narutobase.net/forums/showthread.php?t=716340"]- Taught[/URL][/SPOILER] [B](Fūinjutsu: Kiyome) - Sealing Arts: Purification[/B] [SPOILER]Rank: B Type: Defensive/Supplementary Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: The user will either activate a paper tag with the symbol for "Pure" (清) or artificially create it with chakra. The activation of the seal will work as a cleansing mechanism for water sources or techniques as well as substances around the user's person. If used on water sources the seal will absorb all the impurities, naturally turning it into pure water thus removing its conductivity. Not only does the seal absorb natural impurities but also external sources. These can range from things such as mud or earthen debris that may have gotten infused with the water. The seal can also be used on the user himself, absorbing things like a vacuum on his person. These could range from mud-like debris, to toxins/poisons/external liquids, adhesive substances, dirt, dust, grime and mainly all physical impurities that weren't percent before. Four times per battle, the seal can absorb up to A-Rank substances around the user's water/natural water within a mid range radius or his own person. (Ex: A mud binding, Syrup etc). This is also compatible with the Hozuki Hydrification techniques. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=278&p=19415053#post19415053"]-Approved[/URL][/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=727067"](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/URL][/B] [SPOILER]Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=733635"](Fūinjutsu: Mukei Hogosha) – Sealing Technique: Ethereal Guardian[/URL][/B] [SPOILER]Type: Offensive, Defensive, Supplementary Rank: A Range: Short – Long Chakra: 30 (-10 per turn) Damage: 60 Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=733635"](Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra: N/A (+20 chakra cost to applied technique) Damage: N/A Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed: Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions. Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse. Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption. Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength. Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=715825"]Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone[/URL][/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked) Note: - The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice. - The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers. - The seal passively drains 5 chakra from the user per turn - When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field. - As activation is passive, (But does count towards move count) the user is free to continue as normal. - Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=722708"](Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled. Notes: -Can only be taught by Detective L -Must be stated in user’s biography and can only be activated once per battle/event -Alternative use can only be used once per battle[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=724423"]Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)[/URL][/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short-Mid Chakra: 30 + Damage absorbed Damage:N/a Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks: The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away. Note: Last 2 turns, usable twice per conflict. Appearance: [URL="http://images.wikia.com/codegeass/images/0/0c/Shinkiro_-_Absolute_Defense_System.png"]X[/URL][/SPOILER] [B](Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence[/B] [SPOILER]Type: Defensive, Supplementary Rank: A Range: N/A Chakra: 30 (-5 per turn) Damage: N/A Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle. [URL="http://narutobase.net/forums/showthread.php?t=722575"]Taught-[/URL] [/SPOILER] [B](Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 (-10 chakra per turn) Damage: N/A Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer. Note: Can only activate a maximum of thrice per battle [URL="http://narutobase.net/forums/showthread.php?t=722708"]Taught[/URL][/SPOILER] [B]Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.* *Can only be used once* *After using, the user cannot using and Fuuinjutsu for the next two turns* *The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter* *the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd. [URL="http://narutobase.net/forums/showthread.php?t=721587"]Taught-[/URL][/SPOILER] [B](Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band[/B] [SPOILER]Type: Defensive/Supplementary Rank: D-S Range: Short Chakra Cost: (equivalent to the amount of opposing tech) Damage: N/A Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy. NOTES ►Activates 3x per battle ►Has a one turn cool down ►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next ►Seal must be placed in biography ►Can only be taught by ZandaT [URL="http://narutobase.net/forums/showthread.php?t=723992"]Taught[/URL][/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=736961"](Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 (-10 per turn) Damage: N/A Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and release a barrier from their body that expands at the speed of a standard sound genjutstu. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to any type of chakra cloak they may be using. It drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them. To stop the opponent from simply reactivation the cloak, the barrier lasts 3 turns Note: Does not work on solid armors Note: Can be used 2 times per battle Note: 2 turn cool down between uses Note: Doesn't work on Jinchuuriki chakra cloaks Note: Cannot be combined with techniques that augment/enhance barriers[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=736961"]( Juinjutsu: Dorobō Botsuraku ) - Cursed Seal: Trap Card Reversal[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: A Juinjutsu designed to work under the activation of other Fuuinjutsus, the user passively creates a seal that lays dormant until triggered. When a foreign barrier is eructed within mid range of the user, this seal is triggered and a first pulsing release of chakra in the form of a wave like barrier is released from the created seal. The purpose of this is to pulse through any activated Fuuinjutsu of the opponent, done in no time due to it's passive nature. Should it be of up to A rank, the pulse corrupts the opponent's link to it, their chakra essentially eating away at the opponent's chakra binding the Fuuin. As this happens, a second pulse released touches the seal and it's chakra of the user binds it and allows the user the ability to apply the seal towards his own person or if a harmful, rebound it's effects back onto the opponent. The user can only reverse certain seals, ones who's effects target the opponent in their effects, primary sensory based ones excluded. What this means is seals that hinder the opponent's speed or ability to use something, it's effects will reverse back onto the opponent. Note: Only works on Fuuinjutsu activated in the last turn Note: Initial pulse happens instantly as this is purely defensive and supplementary in it's usage. When rebounding and reversing Fuuinjutsu, the user is able to reverse up to A rank seals if he fits the requirements (i.e. able to use Sound if Sound if involved, ability to use Chakra Chains, or Fire for seals or barriers related, etc), costing a move per turn to do so. Note: Can only be used to reverse Fuuinjutsu every 2 turns and up to 3 in total. These four seals can be placed on the Bio to avoid having to manually place during Battle, defeating the purpose of the jutsu. Despite activating passively/on it's own, it still requires a move in the 3 allowed per turn.[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=722708"](Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile[/URL][/B] [spoiler]Type: Defensive Rank: S Range: N/A Chakra cost: N/A (-40 on each activation) Damage points: N/A Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks). Notes: -Can only be taught by Detective L -Usable twice per battle -No S-Rank or above Fuuin or Sound in the user's same and next turn -The seal itself is A-Ranked [/spoiler] [/QUOTE]
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