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Naruto Role Playing
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☯ Moofy's Dojo ☯
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<p>[QUOTE="ᴍᴏᴏғʏ, post: 19400858, member: 222606"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Hozuki Clan</span></span></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">N/A - Ranks</span></span></p><p></p><p><strong>(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: +5 to Hydrification Activation Utilized</p><p>Damage: N/A</p><p>Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.</p><p></p><p>⋩ Requires a Hōzuki Biography</p><p>⋩ Must be placed in the User's Biography</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762">Approved-</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Hōzuki) - Water Release: Demon Lantern</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them. </p><p></p><p>⋩ Requires a Hōzuki Biography</p><p>⋩ Chosen Hydrification Activation must be specified in the user's biography.</p><p>⋩ The selected Hydrification Technique will count towards the user's three moves.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=17&p=20841565#post20841565">Approved~</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)</p><p>Damage: N/A (+1 Defensive Rank)</p><p>Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.</p><p></p><p>⋩ Requires a Hōzuki Biography</p><p>⋩ Can be used five times per battle.</p><p>⋩ Technique must be tied to the user's biography. </p><p>⋩ Must wait two turns before reusing.</p><p>⋩ Forbidden-Ranked will count as a move, regardless.</p><p>⋩ Forbidden-Ranked Defense can only be reached once per battle.</p><p>⋩ Doing so will cause a -15 Damage to the user from chakra strain.</p><p>⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=29&p=20966626#post20966626">Approved-</a>[/SPOILER]</p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">B-Ranks</span></span></p><p></p><p><strong>(Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive, Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.</p><p>Note: Can only be used by a member of the Hozuki clan.[/SPOILER]</p><p></p><p><strong>(Suiton: Dekishi Mizu Burobu no Jutsu) - Water Release: Drowning Water Blob Technique</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.</p><p>Note: Can only be used by members of the Hozuki clan.[/SPOILER]</p><p></p><p><strong>(Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification</strong></p><p>[SPOILER]Rank: B-A</p><p>Type: Defensive/Offensive</p><p>Range: Short - Mid {Long}</p><p>Chakra cost: 20-30 (-5 per turn)</p><p>Damage points: 40-60</p><p>Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. </p><p></p><p>⋩ A-Rank can be used four times per battle.</p><p>⋩ Can only be used by Hozuki Clan Biographies.</p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067">-Approved</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩ <a href="http://narutobase.net/forums/showthread.php?t=711942">Professor Sarutobi</a></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Hozuki's Baku Taijutsu) - Water Release: Hozuki's Explosive Body Technique</strong></p><p>[spoiler]Rank: B-A</p><p>Type: Defensive/Offensive</p><p>Range: Short - Mid (Propel)</p><p>Chakra cost: 20-30 </p><p>Damage points: 40-60</p><p>Description: Through the usage of this technique, the user will momentarily enter a hydrified state or manipulate his already activated state. By taking the concept used in the Hozuki Bullet Technique, the user will release blasts of water from limbs or joints/body parts, augmenting not only striking speed, but also strength. For example, the user can release blasts of water from his elbows, increasing the overall potential of punches. Or even release blasts from the soles of the feet, boosting thrust momentum to that of a traveling arrow or slower. Before or upon physical contact, the user can release another blast from his striking limb, allowing him to deliver great blunt damage.</p><p></p><p>⋩ A-Rank can be used four times per battle.</p><p>⋩ Can only be used by Hozuki Clan Biographies.</p><p>⋩ Can be combined with Water Techniques along with non-elemental abilities.</p><p></p><p>-Approved[/spoiler]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">A-Ranks</span></span></p><p><strong></strong></p><p><strong>(Suiton: Hōzuki's Saiyntu Spritū) - Water Release: Demon Lantern's Spirit</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short </p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: Using their own body as a source, the user will manipulate their Hydrified state or momentarily enter one in order to release water from their back and shape manipulate it into the form of a large Demon Lantern fruit, the trademark of their clan. The size of the Demon Lantern is comparable to Gaara's Gourd. The Lantern is blessed with a sentient nature as its part of the user himself, allowing it to act on its own accord while leeching chakra off of the user. The Lantern is linked directly to the user's chakra system and basic as well as advanced senses (Like Chakra Sensory, Touch, Smell, Hearing, etc). The Demon Lantern is able to sense any disturbance(s) within the user’s system like genjutsu or any form of foreign chakra/substance. This ability is regardless of rank, however does not mean it can freely break the user out of said situation with some sort of chakra surge. (ex: From an illusion.)</p><p></p><p>The Lantern is able to turn into constructs up to the user's imagination and within reason, allowing for things such as; Dome Defenses, Whip/Tentacle attacks, platforms to climb on, wings to fly with, weapons, etc etc. The most prominent ability of the Lantern however is not it's ability to shape shift, but the special trait to create a pair of arms and hands in order to perform ninjutsu techniques, using them as an extension of the user’s chakra circulatory system. This allows the user through the Lantern’s arms, to perform all the ninjutsu (Including Water) techniques the user knows, (Very similar to the Tailed Best Chakra Arms) even the ones that require a blood ritual like the Kuchiyose techniques. This however will be limited on whether or not the Demon Lantern can draw blood from the user. This by no means offers the user the ability to multitask and mold other techniques as they are merely an extension of their body. The Lantern’s hands/arms are an extension of the user’s body and chakra circulatory system, and thus follow the same restriction when molding specific Ninjutsu techniques, following their own rules. The Sentience nature however, allows the Lantern to protect the user from threats that can be perceived by the user. A combination of two arms/hands & constructs can be created at once, with the ability of passively shape-shifting it to the user’s needs. (Ex: 2 arms for Ninjutsu & 3 tentacles for offensive/defensive measures.) The Demon Lantern has the ability to detach itself from the user and stay within a short range reach of them while assuming their own desired form. This however will void all sensing and aforementioned abilities that require a direct link to the user. (Like performing Ninjutsu) The Hands utilized for ninjutsu are classified as free-form in damage unless stated otherwise. This means that the overall power will not be factored into the division between the offensive/defensive constructs unless stated otherwise. Whether or not they are physically attached, the Demon Lantern will still be able to leech chakra off of the host to maintain its form.</p><p></p><p>⋩ Construct(s) are A Rank and divided in strength accordingly.</p><p>⋩ Must wait three turns before reusing.</p><p>⋩ Can be used two times per battle.</p><p>⋩ Requires a Hōzuki Biography.</p><p>⋩ Lasts three turns per use.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762">Approved</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Suika no Jutsu) – Water Release: Hydrification technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).</p><p>Note: Can only be used by members of the Hozuki Clan.[/SPOILER]</p><p></p><p><strong>(Suiton: Suika no Jutsu II) – Water Release: Hydrification Technique II</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defensive/Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 30 (-5 per turn)</p><p>Damage points: 60</p><p>Description: This technique follows the very same concept as it's parent technique, "Water Release: Hydrification Technique" as a basis. The user can either infuse his already active Hydrification State, or simply activate and use this technique instead. The user will change the compounds of the liquid that make up his body, ranging from one to two at maximum simultaneously. Unlike it's parent technique, these conversions need to be sustained with chakra for prolonged usage. Specific body parts can be converted or even combined with two states within reason. (ie: Adhesive Mist.) Techniques released from the user's body acting as the source, will contain the same properties so long as the conditions logically allow it. In Crystalline form, the water is compressed to such a level that it appears to be almost crystallized in nature, increasing both defensive and offensive penetrating/cutting potential. Another variation will spread out molecules in the water, turning into a mist state. It can also be turned into a viscous and adhesive state, used to bind targets by sticking them or even an elastic-like functionality for more versatile usage in battle. Lastly, the absorption ability that takes advantage of both water's special traits as well as a Hozuki's natural talent for manipulating water. The user will absorb a source of water either naturally, or chakra-based in order to grow in size, equivalent to the technique/source absorbed (Up to the same rank). The user can choose to contain the water inside in order to maintain his enlarged form, or utilize it as a source for his next water-release technique. The user is free to create constructs out of his converted body, within reason. (ie: Turning his arm into a spear, extending a spike from his back, etc.)</p><p></p><p>⋩ Can be used four times per battle.</p><p>⋩ Can only be used by Hozuki Clan Biographies.</p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067">-Approved</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Mizudeppō no Jutsu) - Water Release: Water Gun Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun.</p><p>Note: can only be used by members of the Hozuki Clan.[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Fūsen no Jutsu) Water Release: Water Balloon Technique</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.[/SPOILER]</p><p></p><p><strong>(Suiton:Koudai Bodi no Jutsu) - WaterRelease: Huge Body Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost:30</p><p>Damage points: N/A (+10 to taijutsu damage)</p><p>Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique. -Can't use water techniques above A rank while this jutsu is active</p><p>-Can only be used 3 times per battle</p><p>-Only lasts for 1 turns.</p><p>-Can only be used by members of the Hozuki Clan.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=672806">-Learned</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Dokomo Metsuki no Jutsu) - Water Release: Everywhere Eyes Technique</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost:30(+10every turn active)</p><p>Damage points: N/A</p><p>Description: The user concentrates chakra into his head and using the Hozuki's unique anatomy creates 4 eyes made of water that emerge from his skull,1 eye on each temple and one on the back of his head and finally one on the top of his head looking straight up, these are all connected giving the user 360 degree vision.</p><p>-Only lasts for 3 turns.</p><p>-Can only be used twice per match.</p><p>-Can only be used by members of the Hozuki Clan.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=672806">-Learned</a>[/SPOILER]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">S-Ranks</span></span></p><p></p><p><strong>(Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: (+20 to physical attacks done with legs)</p><p>Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.</p><p>Can only be used 3 times per battle</p><p>Lasts 3 turns.</p><p>While in use the user can't use elements other than Water.</p><p>While in use the user's arms are weaker then normal, preventing Arm based taijutsu. </p><p>Increases user's running speed by x1.5 their normal speed [/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=672806">-Learned</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Kyousei Suiton Bodi no Jutsu) - Water Release: Great Water Body Technique</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A (+20 to physical attacks)</p><p>Description: By putting the Hydration Technique into practical use, the muscles in the user's entire body are temporarily enlarged making the user about the size of A and strengthened. Moisture is gathered from an outside water source and focused into the muscles. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is extremely high. This jutsu gives the user enhanced strength and slightly enhances speed.</p><p>Note: Must use Hydration Technique before hand and have a Hozuki bio.</p><p>-Once per battle, 4 turns.</p><p>-While in use can't use elements other then Water and can't use ninjutsu or genjutsu above C rank</p><p>-requires user to merge with a water source to use. (small lake or larger)</p><p>-after use the user can't use taijutsu for 4 turns and is slower then normal in those 4 turns</p><p>-Only taught by Professor Sarutobi.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=672806">-Learned</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Arshuki Sifenu) - Water Release: Acoustic Quieting</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short </p><p>Chakra: 40 (-10 Per turn)</p><p>Damage: N/A</p><p>Description: The user will either manipulate his already hydrified state or enter one in order to counteract the effects of techniques that produce/release some form of shock, disturbance and/or sound wave/vibration through the air or ground, so long as the user is no in contact with it. Taking advantage of the highly conductive medium that is water, the user will manipulate their liquified state, crafting their body by hollowing out the insides and creating intricate paths of water within. This is done to guide the absorbed disturbances, allowing the user to re-direct them at the cost of lowering their original damage of the technique by ten damage points. The user has complete control as to the radius of the disturbance's release. If the disturbances are something sustained the user can maintain his hydrified state and re-direction so long as he fuels the hydrification if activated through this technique. The technique can be used to absorb disturbance/soundwave based techniques and hindering sound techniques of equal rank and below, destructive sound waves of one rank below. (Ex: Absorbing sound waves and releasing them outwards through the body outwards.) If the technique being absorbed is non-harmful, so will the re-release of said technique however will still carry the hindering consequences that the original technique had.. If the techniques absorbed are ranged, the redirection will be decreased by one effective range. (Ex: Mid range Sound wave could only be redirected up to Short range of the user.) This technique is unable to stop the waves/disturbances/shocks of techniques produced through kinetic energy as it is a virtue of the body/object being in motion. It can however counteract the effects of techniques that have produce after effects like shockwaves produced by a powerful punch that was released outwards without making physical contact with the user. (ex: A punch so powerful that releases shockwaves from a distance, or even sound waves.)</p><p></p><p>⋩ Can be used three times per battle</p><p>⋩ Can only be used by Hōzuki Clan Biographies.</p><p>⋩ Does not deactivate other sustained techniques.</p><p>⋩ While sustained, the user is limited to focusing on controlling said action.</p><p>⋩ The disturbances have to be perceived or anticipated before being affected if the user doesn’t already have his Hydrification active.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762">Approved</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="ᴍᴏᴏғʏ, post: 19400858, member: 222606"] [CENTER][FONT=Century Gothic][SIZE=4]Hozuki Clan[/SIZE][/FONT][/CENTER] [INDENT][SIZE=3][COLOR="#000080"]N/A - Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion [/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: +5 to Hydrification Activation Utilized Damage: N/A Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses. ⋩ Requires a Hōzuki Biography ⋩ Must be placed in the User's Biography [URL="http://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762"]Approved-[/URL][/SPOILER] [B](Suiton: Hōzuki) - Water Release: Demon Lantern[/B] [SPOILER]Type: Supplementary/Defensive Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them. ⋩ Requires a Hōzuki Biography ⋩ Chosen Hydrification Activation must be specified in the user's biography. ⋩ The selected Hydrification Technique will count towards the user's three moves. [URL="http://narutobase.net/forums/showthread.php?t=711213&page=17&p=20841565#post20841565"]Approved~[/URL][/SPOILER] [B](Suiton: Hōzuki ll) - Water Release: Demon Lantern ll[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A (Dependent on the chakra necessary to reach desired Rank) Damage: N/A (+1 Defensive Rank) Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique. ⋩ Requires a Hōzuki Biography ⋩ Can be used five times per battle. ⋩ Technique must be tied to the user's biography. ⋩ Must wait two turns before reusing. ⋩ Forbidden-Ranked will count as a move, regardless. ⋩ Forbidden-Ranked Defense can only be reached once per battle. ⋩ Doing so will cause a -15 Damage to the user from chakra strain. ⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden) [URL="http://narutobase.net/forums/showthread.php?t=711213&page=29&p=20966626#post20966626"]Approved-[/URL][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]B-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique[/B] [SPOILER]Rank: B Type: Offensive, Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements. Note: Can only be used by a member of the Hozuki clan.[/SPOILER] [B](Suiton: Dekishi Mizu Burobu no Jutsu) - Water Release: Drowning Water Blob Technique[/B] [SPOILER]Rank: B Type: Offensive Range: Short Chakra cost: 20 Damage points: 40 Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained. Note: Can only be used by members of the Hozuki clan.[/SPOILER] [B](Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification[/B] [SPOILER]Rank: B-A Type: Defensive/Offensive Range: Short - Mid {Long} Chakra cost: 20-30 (-5 per turn) Damage points: 40-60 Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. ⋩ A-Rank can be used four times per battle. ⋩ Can only be used by Hozuki Clan Biographies. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067"]-Approved[/URL] [B]Taught to ~[/B] ⋩ [URL="http://narutobase.net/forums/showthread.php?t=711942"]Professor Sarutobi[/URL] ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Hozuki's Baku Taijutsu) - Water Release: Hozuki's Explosive Body Technique[/B] [spoiler]Rank: B-A Type: Defensive/Offensive Range: Short - Mid (Propel) Chakra cost: 20-30 Damage points: 40-60 Description: Through the usage of this technique, the user will momentarily enter a hydrified state or manipulate his already activated state. By taking the concept used in the Hozuki Bullet Technique, the user will release blasts of water from limbs or joints/body parts, augmenting not only striking speed, but also strength. For example, the user can release blasts of water from his elbows, increasing the overall potential of punches. Or even release blasts from the soles of the feet, boosting thrust momentum to that of a traveling arrow or slower. Before or upon physical contact, the user can release another blast from his striking limb, allowing him to deliver great blunt damage. ⋩ A-Rank can be used four times per battle. ⋩ Can only be used by Hozuki Clan Biographies. ⋩ Can be combined with Water Techniques along with non-elemental abilities. [URL="http://narutobase.net/forums/showthread.php? t=157594&page=278&p=19415053#post19415053"]-Approved[/URL][/spoiler] [INDENT][SIZE=3][COLOR="#000080"]A-Ranks[/COLOR][/SIZE][/INDENT] [B] (Suiton: Hōzuki's Saiyntu Spritū) - Water Release: Demon Lantern's Spirit[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 (-10 per turn) Damage: 60 Description: Using their own body as a source, the user will manipulate their Hydrified state or momentarily enter one in order to release water from their back and shape manipulate it into the form of a large Demon Lantern fruit, the trademark of their clan. The size of the Demon Lantern is comparable to Gaara's Gourd. The Lantern is blessed with a sentient nature as its part of the user himself, allowing it to act on its own accord while leeching chakra off of the user. The Lantern is linked directly to the user's chakra system and basic as well as advanced senses (Like Chakra Sensory, Touch, Smell, Hearing, etc). The Demon Lantern is able to sense any disturbance(s) within the user’s system like genjutsu or any form of foreign chakra/substance. This ability is regardless of rank, however does not mean it can freely break the user out of said situation with some sort of chakra surge. (ex: From an illusion.) The Lantern is able to turn into constructs up to the user's imagination and within reason, allowing for things such as; Dome Defenses, Whip/Tentacle attacks, platforms to climb on, wings to fly with, weapons, etc etc. The most prominent ability of the Lantern however is not it's ability to shape shift, but the special trait to create a pair of arms and hands in order to perform ninjutsu techniques, using them as an extension of the user’s chakra circulatory system. This allows the user through the Lantern’s arms, to perform all the ninjutsu (Including Water) techniques the user knows, (Very similar to the Tailed Best Chakra Arms) even the ones that require a blood ritual like the Kuchiyose techniques. This however will be limited on whether or not the Demon Lantern can draw blood from the user. This by no means offers the user the ability to multitask and mold other techniques as they are merely an extension of their body. The Lantern’s hands/arms are an extension of the user’s body and chakra circulatory system, and thus follow the same restriction when molding specific Ninjutsu techniques, following their own rules. The Sentience nature however, allows the Lantern to protect the user from threats that can be perceived by the user. A combination of two arms/hands & constructs can be created at once, with the ability of passively shape-shifting it to the user’s needs. (Ex: 2 arms for Ninjutsu & 3 tentacles for offensive/defensive measures.) The Demon Lantern has the ability to detach itself from the user and stay within a short range reach of them while assuming their own desired form. This however will void all sensing and aforementioned abilities that require a direct link to the user. (Like performing Ninjutsu) The Hands utilized for ninjutsu are classified as free-form in damage unless stated otherwise. This means that the overall power will not be factored into the division between the offensive/defensive constructs unless stated otherwise. Whether or not they are physically attached, the Demon Lantern will still be able to leech chakra off of the host to maintain its form. ⋩ Construct(s) are A Rank and divided in strength accordingly. ⋩ Must wait three turns before reusing. ⋩ Can be used two times per battle. ⋩ Requires a Hōzuki Biography. ⋩ Lasts three turns per use. [URL="http://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762"]Approved[/URL][/SPOILER] [B](Suiton: Suika no Jutsu) – Water Release: Hydrification technique[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage). Note: Can only be used by members of the Hozuki Clan.[/SPOILER] [B](Suiton: Suika no Jutsu II) – Water Release: Hydrification Technique II[/B] [SPOILER]Rank: A Type: Defensive/Offensive Range: Short - Mid Chakra cost: 30 (-5 per turn) Damage points: 60 Description: This technique follows the very same concept as it's parent technique, "Water Release: Hydrification Technique" as a basis. The user can either infuse his already active Hydrification State, or simply activate and use this technique instead. The user will change the compounds of the liquid that make up his body, ranging from one to two at maximum simultaneously. Unlike it's parent technique, these conversions need to be sustained with chakra for prolonged usage. Specific body parts can be converted or even combined with two states within reason. (ie: Adhesive Mist.) Techniques released from the user's body acting as the source, will contain the same properties so long as the conditions logically allow it. In Crystalline form, the water is compressed to such a level that it appears to be almost crystallized in nature, increasing both defensive and offensive penetrating/cutting potential. Another variation will spread out molecules in the water, turning into a mist state. It can also be turned into a viscous and adhesive state, used to bind targets by sticking them or even an elastic-like functionality for more versatile usage in battle. Lastly, the absorption ability that takes advantage of both water's special traits as well as a Hozuki's natural talent for manipulating water. The user will absorb a source of water either naturally, or chakra-based in order to grow in size, equivalent to the technique/source absorbed (Up to the same rank). The user can choose to contain the water inside in order to maintain his enlarged form, or utilize it as a source for his next water-release technique. The user is free to create constructs out of his converted body, within reason. (ie: Turning his arm into a spear, extending a spike from his back, etc.) ⋩ Can be used four times per battle. ⋩ Can only be used by Hozuki Clan Biographies. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=276&p=19303067&viewfull=1#post19303067"]-Approved[/URL][/SPOILER] [B](Suiton: Mizudeppō no Jutsu) - Water Release: Water Gun Technique[/B] [SPOILER]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun. Note: can only be used by members of the Hozuki Clan.[/SPOILER] [B](Suiton: Mizu Fūsen no Jutsu) Water Release: Water Balloon Technique[/B] [SPOILER]Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: After using the Hydrification Technique to form a pool of water at their feet, the user then produces bubbles which float upwards from the ground. These are then launched at targets with such speed and force that they can cause great blunt-force trauma.[/SPOILER] [B](Suiton:Koudai Bodi no Jutsu) - WaterRelease: Huge Body Technique[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost:30 Damage points: N/A (+10 to taijutsu damage) Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique. -Can't use water techniques above A rank while this jutsu is active -Can only be used 3 times per battle -Only lasts for 1 turns. -Can only be used by members of the Hozuki Clan. [URL="http://narutobase.net/forums/showthread.php?t=672806"]-Learned[/URL][/SPOILER] [B](Suiton: Dokomo Metsuki no Jutsu) - Water Release: Everywhere Eyes Technique[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost:30(+10every turn active) Damage points: N/A Description: The user concentrates chakra into his head and using the Hozuki's unique anatomy creates 4 eyes made of water that emerge from his skull,1 eye on each temple and one on the back of his head and finally one on the top of his head looking straight up, these are all connected giving the user 360 degree vision. -Only lasts for 3 turns. -Can only be used twice per match. -Can only be used by members of the Hozuki Clan. [URL="http://narutobase.net/forums/showthread.php?t=672806"]-Learned[/URL][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]S-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: (+20 to physical attacks done with legs) Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick. Can only be used 3 times per battle Lasts 3 turns. While in use the user can't use elements other than Water. While in use the user's arms are weaker then normal, preventing Arm based taijutsu. Increases user's running speed by x1.5 their normal speed [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=672806"]-Learned[/URL][/SPOILER] [B](Suiton: Kyousei Suiton Bodi no Jutsu) - Water Release: Great Water Body Technique[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A (+20 to physical attacks) Description: By putting the Hydration Technique into practical use, the muscles in the user's entire body are temporarily enlarged making the user about the size of A and strengthened. Moisture is gathered from an outside water source and focused into the muscles. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is extremely high. This jutsu gives the user enhanced strength and slightly enhances speed. Note: Must use Hydration Technique before hand and have a Hozuki bio. -Once per battle, 4 turns. -While in use can't use elements other then Water and can't use ninjutsu or genjutsu above C rank -requires user to merge with a water source to use. (small lake or larger) -after use the user can't use taijutsu for 4 turns and is slower then normal in those 4 turns -Only taught by Professor Sarutobi. [URL="http://narutobase.net/forums/showthread.php?t=672806"]-Learned[/URL][/SPOILER] [B](Suiton: Arshuki Sifenu) - Water Release: Acoustic Quieting[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Short Chakra: 40 (-10 Per turn) Damage: N/A Description: The user will either manipulate his already hydrified state or enter one in order to counteract the effects of techniques that produce/release some form of shock, disturbance and/or sound wave/vibration through the air or ground, so long as the user is no in contact with it. Taking advantage of the highly conductive medium that is water, the user will manipulate their liquified state, crafting their body by hollowing out the insides and creating intricate paths of water within. This is done to guide the absorbed disturbances, allowing the user to re-direct them at the cost of lowering their original damage of the technique by ten damage points. The user has complete control as to the radius of the disturbance's release. If the disturbances are something sustained the user can maintain his hydrified state and re-direction so long as he fuels the hydrification if activated through this technique. The technique can be used to absorb disturbance/soundwave based techniques and hindering sound techniques of equal rank and below, destructive sound waves of one rank below. (Ex: Absorbing sound waves and releasing them outwards through the body outwards.) If the technique being absorbed is non-harmful, so will the re-release of said technique however will still carry the hindering consequences that the original technique had.. If the techniques absorbed are ranged, the redirection will be decreased by one effective range. (Ex: Mid range Sound wave could only be redirected up to Short range of the user.) This technique is unable to stop the waves/disturbances/shocks of techniques produced through kinetic energy as it is a virtue of the body/object being in motion. It can however counteract the effects of techniques that have produce after effects like shockwaves produced by a powerful punch that was released outwards without making physical contact with the user. (ex: A punch so powerful that releases shockwaves from a distance, or even sound waves.) ⋩ Can be used three times per battle ⋩ Can only be used by Hōzuki Clan Biographies. ⋩ Does not deactivate other sustained techniques. ⋩ While sustained, the user is limited to focusing on controlling said action. ⋩ The disturbances have to be perceived or anticipated before being affected if the user doesn’t already have his Hydrification active. [URL="https://narutobase.net/forums/showthread.php?t=711213&page=32&p=20987762#post20987762"]Approved[/URL][/spoiler] [/QUOTE]
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